Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.05.28 @ 23:51:18 Player: Gder Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (1765) 1765 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4895 Bonus ------- None Cogmind --------- Core Integrity 477/700 Matter 256/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cesium-ion Thruster Improved Cooling System Hardened Medium Armor Plating Flak Cannon Scythe Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Medium Treads Improved Flight Unit > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Experimental Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Medium Laser Heavy Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Light Treads Cesium-ion Thruster Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cooling System Medium Matter Pod Medium Matter Pod Weapon Cycler Hardened Medium Armor Plating Hardened Medium Armor Plating System Shield High-powered Tractor Beam Ion Cannon Flak Gun Flak Cannon Advanced Assault Cannon Rocket Launcher Scythe [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . . . 1 1 . Utility 3 | . . 2 . . 1 . Weapon 1 | . . . . 1 . . Parts Attached 49 | 9 4 5 2 20 8 1 Power 8 | 1 . . 1 5 1 . Engine 6 | 1 . . 1 4 . . Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 17 | 3 . 1 . 9 4 . Treads 8 | 1 . 1 . 3 3 . Leg 1 | . . . . 1 . . Wheel 7 | 2 . . . 5 . . Hover . | . . . . . . . Flight 1 | . . . . . 1 . Utility 16 | 2 3 4 . 5 2 . Device 4 | 1 1 1 . 1 . . Storage 3 | 1 1 . . . 1 . Processor 3 | . . 1 . 1 1 . Hackware . | . . . . . . . Protection 6 | . 1 2 . 3 . . Artifact . | . . . . . . . Weapon 8 | 3 1 . 1 1 1 1 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 1 . 1 1 . . Ballistic Cannon 2 | . . . . . 1 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 1 2 . Parts Lost 14 | . . . 1 4 2 7 Power 2 | . . . . 2 . . Propulsion 4 | . . . . 1 1 2 Utility 4 | . . . . 1 . 3 Weapon 4 | . . . 1 . 1 2 Highest Loss Streak 6 | . . . 1 1 1 6 To Critical Strikes . | . . . . . . . Average Backups 18 | 2 13 19 19 19 19 17 Power 1 | . 1 2 3 1 1 1 Propulsion 3 | 1 2 4 4 2 2 3 Utility 7 | . 4 6 6 9 9 8 Weapon 5 | . 4 6 6 5 6 5 Tool/Special . | . . . . . . . Unused Backups 38 | . 1 3 1 6 13 14 Power 3 | . . . . 1 1 1 Propulsion 9 | . . . . 3 4 2 Utility 13 | . . 3 . . 4 6 Weapon 13 | . 1 . 1 2 4 5 Tool/Special . | . . . . . . . Average Slot Usage (%) 99 | . 99 95 100 99 99 85 Engine 8 | . 14 11 11 7 2 . Core 1 | . . . . 1 4 6 Treads 15 | . 14 11 11 9 27 26 Wheel 10 | . 14 11 11 17 2 . Device 12 | . 8 10 10 14 15 13 Storage 9 | . 14 11 11 9 7 6 Processor 9 | . . 8 11 9 14 14 Protection 5 | . 5 8 11 3 . . Energy Gun 4 | . 2 . . 8 7 6 Ballistic Gun 18 | . 25 22 22 18 11 . Ballistic Cannon 1 | . . . . . 3 8 Peak Build Rating 46 | 7 10 15 16 24 46 45 Average Rating 21 | 5 8 12 14 18 40 38 On Entrance 15 | . 7 9 12 13 21 43 Avg Prop Armor Cover (%) 10 | 15 11 9 8 9 13 . Naked Turns 3 | . . . . . . 3 Heaviest Build 67 | 13 52 63 65 67 60 63 Greatest Support 92 | 26 16 16 16 32 92 92 Greatest Overweight (x) 13 | . 3 3 4 5 2 13 Average Overweight (x) 1 | . 1 2 3 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 5 18 20 20 20 20 19 Most Carried 20 | 4 20 20 20 20 20 18 Average Carried 18 | 3 13 19 19 19 19 16 Final Capacity 20 | 8 20 20 20 20 20 5 Final Carried 20 | 4 20 20 20 20 18 5 Class Distribution -------------------- 51% | Mutant 28% | Skirmisher 19% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Matter Collected 2355 | 262 338 291 280 708 466 10 Remotely . | . . . . . . . Salvage Created 2693 | 19 249 217 219 1157 772 60 Parts 176 | 3 21 19 15 71 45 2 Haulers Intercepted 6 | . 1 1 . 2 2 . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Combat Hostiles Destroyed 49 | . 6 6 8 22 6 1 Guns 45 | . 6 6 8 22 3 . Cannons 4 | . . . . . 3 1 Classes Destroyed 13 | 1 5 1 2 1 3 . Worker 7 | . 1 . . . 6 . Builder 4 | . . . 1 3 . . Tunneler 2 | 1 . . 1 . . . Hauler 6 | . 1 1 . 2 2 . Recycler 3 | . . . . . 3 . Operator 1 | . . . . . 1 . Watcher 8 | . 1 . . 3 4 . Swarmer 13 | . 3 3 . 7 . . Grunt 19 | . 3 2 2 9 3 . Brawler 1 | . . . . 1 . . Sentry 8 | . . 1 . 5 1 1 Programmer 2 | . . . . . 2 . Assembled 6 | . . . 6 . . . Best Kill Streak 6 | 1 5 3 4 6 6 1 Combat Bots Only 5 | . 3 3 4 5 2 1 Max Kills in Single Turn 2 | 1 2 1 1 1 2 1 Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Hostile Shots Fired 236 | . 24 28 34 95 30 25 Missed 73 | . 8 8 9 26 12 10 Hits 163 | . 16 20 25 69 18 15 Melee 14 | . . . 8 . . 6 Projectile 149 | . 16 20 17 69 18 9 Critical Strikes 7 | . . . . 2 1 4 Damage Taken 1773 | . 112 207 331 672 184 267 Core 377 | . 26 20 8 100 12 211 Absorbed by Shields . | . . . . . . . Ignored by Resistances 514 | . 35 59 95 198 54 73 Core Remaining (%) 90 | 100 89 . 93 81 . . Volleys Fired 189 | 1 23 20 24 73 43 5 Largest 3 | 2 2 2 2 3 3 3 Hottest 130 | 70 70 40 40 93 113 130 Shots Fired 482 | 2 46 40 48 210 123 13 Gun 454 | 2 46 40 48 210 102 6 Cannon 28 | . . . . . 21 7 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 372 | 1 43 40 48 146 86 8 Thermal 110 | 1 3 . . 64 37 5 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 27 | 2 6 13 18 27 27 14 Robot Miss Streak 4 | . 3 1 1 4 2 . Penetration Max . | . . . . . . . Secondary Targets 6 | . 2 . 2 2 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 365 | 2 29 32 36 160 93 13 Core Hits 146 | 1 14 12 18 58 39 4 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 2 | . . . 1 . 1 . Critical Strikes 12 | 1 . . 1 4 6 . Burn 8 | 1 . . . 4 3 . Destroy 3 | . . . 1 . 2 . Blast 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5158 | 27 333 400 450 2116 1567 265 Guns 4524 | 27 333 400 450 2116 1124 74 Cannons 634 | . . . . . 443 191 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 4035 | 14 308 400 450 1478 1181 204 Thermal 1123 | 13 25 . . 638 386 61 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . . . . 4 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 10 | . . . . . 10 . Projectiles 10 | . . . . . 10 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 3 | . . . . . 3 . Impact . | . . . . . . . Kinetic 3 | . . . . . 3 . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 309 | 9 9 33 48 309 90 271 Average Temperature 45 | 6 4 16 29 62 23 64 Received Heat Transfer 623 | . 36 87 86 387 15 12 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | 1 . . . 5 2 . Heat Transferred 3885 | 111 74 . . 2183 1332 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 156 | 5 58 106 47 156 51 20 Initial 46 | . . . 7 . 46 2 Average 28 | . 11 40 3 92 8 6 Influence Increases 1303 | 5 150 173 95 611 249 20 Destroy 0b10 Robot/C 860 | . 120 120 40 440 120 20 Destroy 0b10 Robot/NC 160 | 5 15 5 10 40 85 . Destroy Leader 198 | . 14 32 . 110 42 . Destroy Structure 10 | . 1 1 . 6 2 . Lose Combat Pursuer 75 | . . 15 45 15 . . Influence Decreases 1303 | 5 150 150 118 490 361 29 Entered New Map 98 | . . . 16 . 75 7 Time Decay 1130 | 5 150 150 102 450 253 20 Lost Part 62 | . . . . 40 20 2 Lost Ally 13 | . . . . . 13 . Squads Dispatched 5 | . . . . 2 3 . Investigation 1 | . . . . 1 . . Extermination 2 | . . . . . 2 . Reinforcement 1 | . . . . . 1 . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Distress Signals 6 | . 2 . . 2 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 80 | . 13 9 12 28 14 4 Peak Tracking Total 6 | . 3 3 3 6 3 4 Tactical Retreats 5 | . . 1 3 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Machines Accessed 8 | . 1 1 . 4 2 . Terminals 4 | . 1 . . 3 . . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 17 | . 1 3 . 10 3 . Successful 6 | . 1 2 . 2 1 . Failed 11 | . . 1 . 8 2 . Catastrophic 2 | . . . . 2 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 9 | . 1 . . 8 . . Fabricators 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers 3 | . . 3 . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 2 | . 1 . . 1 . . Hauler Manifests 1 | . . . . 1 . . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer 2 | . . 2 . . . . Retrieve Study 2 | . . 2 . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 6 | . . 1 . 4 1 . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . 2 . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . . . 10 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . 1 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 16 | . . . . . 16 . Highest-Rated Ally 16 | . . . . . 16 . Total Orders . | . . . . . . . Ally Attacks 9 | . . . . . 9 . Total Damage 94 | . . . . . 94 . Kills 1 | . . . . . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Active Infowar (turns) 3495 | 32 412 257 513 940 1263 78 Sensors 1342 | . . . . 1 1263 78 Structural 2577 | . . 149 511 585 1263 69 Seismic 2162 | 32 412 252 511 925 30 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Turns Passed 4583 | 81 692 420 1074 970 1263 83 Spaces Moved 2688 | 63 457 232 642 513 745 36 Core 2 | 1 . . . . . 1 Treads 638 | . . . . . 603 35 Legs . | . . . . . . . Wheels 2048 | 62 457 232 642 513 142 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 130 145 110 110 152 Average Speed 136 | 98 128 141 151 115 143 171 Slowest Speed 700 | 100 145 145 160 155 152 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 3 80 22 97 33 22 22 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 2 | . . . 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 1 | . . . . . 1 . Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Total 3202 | 75 511 286 693 740 851 46 Wait 127 | . . 11 18 88 6 4 Move 2683 | 62 456 231 641 512 745 36 Hop . | . . . . . . . Pick Up 58 | 2 17 6 2 14 17 . Fast Attach 18 | 8 4 . . 4 2 . Attach 14 | . . 2 1 5 5 1 Detach 3 | 1 1 . . 1 . . Swap 51 | 1 6 11 5 21 7 . Drop 54 | . 4 5 2 22 21 . Fire 189 | 1 23 20 24 73 43 5 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 5 | . . . . . 5 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 16) 281 | -10/Materials | Discovered new exit (range 3) 301 | -10/Materials | Build established: Mutant 565 | -10/Materials | Discovered new exit (range 13) 683 | -10/Materials | Discovered new exit (range 15) 774 | -10/Materials | Entered another Materials area 774 | -9/Materials | Evolved 2 slots: Utility x2 1175 | -9/Materials | Discovered new exit (range 6) 1194 | -9/Materials | Entered Mines 1244 | -9/Mines | Discovered new exit (range 9) 1268 | -9/Mines | Assembled infested the area 1423 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1426 | -9/Mines | Found Prototype Device 1682 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1833 | -9/Mines | Identified exit to Materials 2268 | -9/Mines | Entered Materials 2268 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2393 | -8/Materials | Garrison activated, responded to threat 2579 | -8/Materials | Identified Exp. Sensor Array 2639 | -8/Materials | Build established: Gunner 3219 | -8/Materials | Discovered new exit (range 3) 3238 | -8/Materials | Entered Factory 3238 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3488 | -7/Factory | Discovered new exit (range 7) 3517 | -7/Factory | Identified exit to Lower Caves 3534 | -7/Factory | Build established: Skirmisher 4501 | -7/Factory | Sucked down chute 4501 | -7/Factory | Entered Waste 4516 | -7/Waste | EMP discharged 4546 | -7/Waste | Spotted C-40 Crusher 4554 | -7/Waste | Spotted C-40 Crusher 4570 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4575 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4576 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4579 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4581 | -7/Waste | Crushed by Compactor (1 part destroyed) 4582 | -7/Waste | Spotted C-40 Crusher 4584 | -7/Waste | Self-destructed Last Messages --------------- 04570_ Structural Scanner destroyed. 04575_ Adv. Treads crushed. 04575_ Med. Laser crushed. 04575_ Adv. Assault Cannon crushed. 04575_ Nuclear Core crushed. 04576_ Adv. Treads crushed. 04576_ Adv. Assault Cannon crushed. 04576_ Med. Treads crushed. 04579_ Exp. Sensor Array crushed. 04579_ Hcp. Storage Unit crushed. 04579_ Imp. Signal Interpreter crushed. 04579_ System Shield crushed. 04581_ Mic. Nuclear Core crushed. 04581_ Transmission Jammer crushed. 04581_ Nuclear Core crushed. 04581_ Adv. Targeting Computer crushed. 04582_ Cesium-ion Thruster crushed. 04582_ Flak Gun crushed. 04582_ Med. Matter Pod crushed. 04583_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????### ???????????????????????? | | ???????????????????### ##?????????????????????? | | ???????????????????# ##?????????????????????? | | ???????????????????? ##?????????????????????? | | ????????????????????? ##?????????????????????? | | ???????????????????? ##?????????????????????? | | ????????????????????## ##?????????????????????? | | ????????????????????## ##????????? ##?????????? | | ????????????????????## ##????????? ##?????????? | | ??????????????????#### ! ######## ? ##?????????? | | ??????????????????#### ######## ##?????????? | | ??????????????????## % ##?????????? | | ??????????????????## % ##?????????? | | ??????????????????## CC % ???????????????? | | ??????????????????## CC ???????????????????? | | ??????################ ]]##?????????????????????? | | ??????################%CC!##?????????????????????? | | ??????## ####%CC@##?????????????????????? | | ??????##= #### CC]##?????????????????????? | | ??????## #### CC=##?????????????????????? | | ??????## =##?????????????????????? | | ??????## ##?????????????????????? | | ??????## ##?????????????????????? | | ??????## ##?????????????????????? | | ??????## #### ##?????????????????????? | | ??????## #### ##?????????????????????? | | ??????## #### ##?????????????????????? | | ??????################ ##?????????????????????? | | ??????################ ##?????????????????????? | | ????????????????????########?????????????????????? | | ????????????????????########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Assault Rifle | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NullPlatingExpander Manual? 0 Play Time 00:42:57 Cumulative 178.4 hours Start 2026.05.17 @ 12:13:18 End 2026.05.28 @ 23:51:18 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 73 Rogue 0 Adventurer 69 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0/0 Lore% 45 Gallery% 50 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c73ec4b-2678-4c56-b2de-1f4a6b00d51e