Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.21 @ 00:44:04 Player: Kate+Gabe4evr Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (55) 275 Value Destroyed (2312) 2312 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (568) 568 TOTAL SCORE: 7995 Bonus ------- Follower Combat Kills 268 Registered with UFD 300 Cogmind --------- Core Integrity 1002/1150 Matter 300/300 Energy 60/150 System Corruption 11% Temperature Warm (174) Movement Core (1700) Ox33 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Improved Heat Sink Improved Heat Sink Huge Storage Unit Advanced Terrain Scan Processor > --- WEAPON (3) ------- Plasma Rifle Heavy Plasma Cannon > --- INVENTORY (25) --- Nuclear Core Micro Nuclear Core Light Fission Core Neutrino Core Micro Fission Core Improved Heat Sink Large Storage Unit Improved Terrain Scanner Advanced Salvage Targeting Computer Transmission Jammer Improved Light Armor Plating High-powered Shock Rifle Tesla Rifle Rocket Launcher Rocket Launcher Improved Plasma Cutter Heavy Mace Heavy Mace Heavy Mace Companion Sword Vortex Trap Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Light Treads Light Treads Improved Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Layered Light Armor Plating Point Defense System > --- WEAPON ----------- Plasma Rifle Heavy Wave Gun Heavy Plasma Cannon > --- INVENTORY -------- Nuclear Core Micro Nuclear Core Light Fission Core Neutrino Core Micro Fission Core Improved Heat Sink Large Storage Unit Improved Terrain Scanner Advanced Salvage Targeting Computer Transmission Jammer Improved Light Armor Plating High-powered Shock Rifle Tesla Rifle Plasma Rifle Rocket Launcher Rocket Launcher Improved Plasma Cutter Heavy Mace Heavy Mace Heavy Mace Companion Sword Vortex Trap [Rating: 87] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Light Armor Plating Weapon Companion Sword Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Companion Sword Build | -11 -10 -9 -9 -9 -9 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Slots Evolved 12 | . . 2 . . . 6 2 2 Power 1 | . . 1 . . . . . . Propulsion 4 | . . . . . . 2 1 1 Utility 6 | . . 1 . . . 3 1 1 Weapon 1 | . . . . . . 1 . . Parts Attached 90 | 9 5 7 11 9 6 18 14 11 Power 18 | 2 1 1 2 . 4 3 4 1 Engine 6 | 2 1 1 2 . . . . . Core 11 | . . . . . 4 3 4 . Reactor 1 | . . . . . . . . 1 Propulsion 26 | 4 1 2 3 4 1 6 4 1 Treads 24 | 2 1 2 3 4 1 6 4 1 Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 1 1 2 . 4 . 7 4 3 Device 11 | . 1 1 . 1 . 3 2 3 Storage 3 | 1 . 1 . . . . 1 . Processor 2 | . . . . . . 2 . . Hackware . | . . . . . . . . . Protection 6 | . . . . 3 . 2 1 . Artifact . | . . . . . . . . . Weapon 24 | 2 2 2 6 1 1 2 2 6 Energy Gun 16 | 2 2 1 3 1 . . 1 6 Energy Cannon 3 | . . . 2 . . . 1 . Ballistic Gun . | . . . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 4 . 1 . . 1 Parts Lost 26 | . 1 . 1 6 . 2 3 13 Power 3 | . 1 . 1 . . . . 1 Propulsion 12 | . . . . 2 . 1 3 6 Utility 8 | . . . . 2 . 1 . 5 Weapon 3 | . . . . 2 . . . 1 Highest Loss Streak 8 | . 1 . 1 5 . 1 2 8 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 89 | . 92 91 96 94 81 90 97 95 Engine 11 | . 13 21 18 22 14 . . . Core 5 | . . . . . 6 12 11 6 Treads 23 | . 28 22 22 21 22 25 27 27 Device 14 | . 8 15 22 11 11 16 20 21 Storage 9 | . 14 11 11 11 11 6 5 5 Processor 1 | . . . . . . 3 5 5 Protection 7 | . . . . 9 11 5 7 7 Energy Gun 4 | . 26 21 9 3 . . . 7 Energy Cannon 2 | . . . 5 7 . . . 5 Ballistic Cannon 1 | . . . 6 7 . . . . Impact Weapon 2 | . . . . . . 11 9 . Slashing Weapon 3 | . . . . . 4 6 5 2 Peak Build Rating 87 | 6 10 14 19 20 21 55 77 87 Average Rating 28 | 5 8 12 16 17 16 39 64 81 On Entrance 23 | . 6 10 14 19 12 21 55 72 Naked Turns . | . . . . . . . . . Heaviest Build 136 | 14 15 38 46 50 44 51 119 136 Greatest Support 149 | 40 40 40 40 40 40 98 129 149 Greatest Overweight (x) 1 | 1 . . 1 1 1 . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 8 15 15 15 15 15 25 25 Average Capacity 15 | 7 8 12 15 15 15 15 24 25 Most Carried 22 | 3 8 11 15 15 15 15 20 22 Average Carried 14 | 1 6 9 14 13 14 14 16 20 Final Capacity 25 | 8 8 15 15 15 15 15 25 25 Final Carried 21 | 3 8 10 15 11 15 15 20 21 Class Distribution -------------------- 44% | Commander-Mutant 27% | Mutant 22% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -9 -9 -9 -6 -5 -4 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Matter Collected 1318 | 240 100 92 136 165 42 257 162 124 Remotely . | . . . . . . . . . Salvage Created 2260 | . 115 131 242 572 . 223 177 800 Parts 96 | . 3 9 12 25 . 17 9 21 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Combat Hostiles Destroyed 47 | . 4 6 4 15 . 5 3 10 Melee 8 | . . . . . . 5 3 . Guns 13 | . 4 2 3 2 . . . 2 Cannons 19 | . . . 1 13 . . . 5 AOE 4 | . . 4 . . . . . . Classes Destroyed 10 | . 2 1 3 3 . 1 . . Worker 2 | . . . 1 . . . . 1 Tunneler 2 | . . . . . . 2 . . Hauler 1 | . . 1 . . . . . . Recycler 3 | . . . 1 . . . . 2 Swarmer 9 | . 2 3 . . . 3 . 1 Grunt 9 | . 2 3 1 2 . . . 1 Sentry 10 | . . . 3 4 . 1 1 1 Demolisher 2 | . . . . 2 . . . . Hunter 1 | . . . . 1 . . . . Programmer 16 | . . . . 6 . 1 2 7 Best Kill Streak 7 | . 2 6 2 5 . 3 1 7 Combat Bots Only 5 | . 2 5 2 5 . 3 1 4 Max Kills in Single Turn 4 | . 1 4 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 . . . . . . Melee 1 | . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Hostile Shots Fired 335 | . 23 16 26 67 . 53 47 103 Missed 100 | . 6 4 10 12 . 18 15 35 Damage Taken 4560 | . 302 117 276 887 . 543 825 1610 Core 442 | . 86 31 17 16 . 57 87 148 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 86 | 100 65 . . . 84 93 91 . Volleys Fired 108 | . 14 7 23 32 . . . 32 Largest 3 | . 2 2 2 2 . . . 3 Hottest 240 | . 130 130 130 107 . . . 240 Shots Fired 235 | . 27 14 46 56 . . . 92 Gun 138 | . 27 12 31 8 . . . 60 Cannon 95 | . . . 15 48 . . . 32 Launcher 2 | . . 2 . . . . . . Special . | . . . . . . . . . Kinetic 31 | . . . 8 23 . . . . Thermal 199 | . 27 12 38 33 . . . 89 Explosive 2 | . . 2 . . . . . . Electromagnetic 3 | . . . . . . . . 3 Robot Hit Streak 12 | . 3 7 9 6 . . . 12 Robot Miss Streak 4 | . 4 3 3 4 . . . 4 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 174 | . 15 9 25 30 . 13 23 59 Core Hits 73 | . 7 7 10 17 . 6 5 21 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 9 | . 1 1 . 1 . 1 . 5 Burn 6 | . 1 1 . . . . . 4 Meltdown 1 | . . . . . . . . 1 Blast 1 | . . . . 1 . . . . Smash 1 | . . . . . . 1 . . Melee Attacks 45 | . . . . . . 18 27 . Impact 8 | . . . . . . 2 6 . Slashing 37 | . . . . . . 16 21 . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 6 | . . . . . . 1 5 . Damage Inflicted 5047 | . 198 449 425 727 . 628 794 1826 Guns 1772 | . 198 129 307 103 . . . 1035 Cannons 1517 | . . . 110 624 . . . 783 Explosions 320 | . . 320 . . . . . . Melee 1422 | . . . . . . 628 794 . Ramming 16 | . . . 8 . . . . 8 Kinetic 334 | . . . 68 266 . . . . Thermal 2869 | . 198 129 349 461 . . . 1732 Explosive 320 | . . 320 . . . . . . Electromagnetic 86 | . . . . . . . . 86 Impact 171 | . . . . . . 51 120 . Slashing 1251 | . . . . . . 577 674 . Piercing . | . . . . . . . . . Highest Corruption 11 | . 2 . 2 8 8 . 7 11 Average Corruption 6 | . 2 . 2 4 8 . 6 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 101 | . . . 4 23 62 . 5 7 Message Errors 26 | . . . 1 7 13 . 3 2 Matter Fused 19 | . . . . 3 13 . 1 2 Heat Flow Errors 16 | . . . . 3 12 . . 1 Energy Discharges 14 | . . . 2 2 8 . 1 1 Parts Rejected 2 | . . . . 2 . . . . Data Loss (minor) 12 | . . . 1 3 8 . . . Data Loss (major) 7 | . . . . 1 6 . . . Misfires 3 | . . . . 2 . . . 1 Alerts 2 | . . . . . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 192 | . . 30 . 35 . 93 . 34 Projectiles 69 | . . . . 35 . . . 34 Explosions 30 | . . 30 . . . . . . Melee 93 | . . . . . . 93 . . Knockbacks 1 | . . . . 1 . . . . Impact . | . . . . . . . . . Kinetic 1 | . . . . 1 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 5 | . . . 3 1 . . . 1 Targets Rammed 6 | . . . 3 1 . . . 2 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . . 1 Highest Temperature 537 | . 537 117 194 488 264 . . 392 Average Temperature 134 | . 253 62 71 152 100 . . 131 Received Heat Transfer 516 | . 138 36 123 99 . 30 81 9 Effects 24 | . 11 . . 10 . . . 3 Shutdowns 7 | . 3 . . 2 . . . 2 Energy Bleed 5 | . 3 . . 1 . . . 1 Interference 2 | . . . . 2 . . . . Short Circuit 1 | . 1 . . . . . . . Damage (minor) 1 | . . . . 1 . . . . Damage (major) 8 | . 4 . . 4 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . Robots Melted 3 | . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . 3 Parts Melted 20 | . 1 1 1 . . . . 17 Heat Transferred 6027 | . 629 370 814 814 . . . 3400 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Peak Influence 381 | . 120 207 267 381 . 60 95 148 Initial 87 | . . 50 87 37 . . 14 7 Average 93 | . 40 157 181 174 . 20 23 56 Maximum Alert Level 1 | . . 1 1 1 . . . . Low Security (%) 81 | 100 100 86 52 53 . 100 100 100 Level 1 18 | . . 13 47 46 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . 1 1 . . 2 1 1 Investigation . | . . . . . . . . . Extermination 2 | . . . . . . 1 1 . Reinforcement 4 | . . 1 1 . . 1 . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Distress Signals 3 | . 1 . 1 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 59 | . 7 7 6 11 . 7 4 17 Peak Tracking Total 6 | . 3 5 2 4 . 3 2 6 Tactical Retreats 4 | . 1 . . . . . 1 2 Traps | -11 -10 -9 -9 -9 -9 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Traps Triggered 6 | . 2 . 3 . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Most Traps Carried 1 | . . . . . 1 1 1 1 Machines | -11 -10 -9 -9 -9 -9 -6 -5 -4 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Machines Disabled 5 | . . . 4 . . . . 1 Max in Single Turn 1 | . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Machines Accessed 5 | . . . 2 . 3 . . . Terminals 2 | . . . 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 12 | . . . 4 . 8 . . . Successful 10 | . . . 2 . 8 . . . Failed 2 | . . . 2 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . . . 3 . . . . . Terminals 4 | . . . 4 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . . . 1 . 8 . . . Record 6 | . . . . . 6 . . . Open Door 2 | . . . 1 . 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . Terminals 1 | . . . 1 . . . . . Botnet 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . 1 . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -5 -4 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 13 | . . . . 13 . . . . Allies Hacked 2 | . . . . 2 . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Total Allies 13 | . . . . 13 . . . . Largest Group 6 | . . . . 6 6 6 . . Highest-Rated Group 91 | . . . . 91 56 56 . . Highest-Rated Ally 34 | . . . . 34 10 10 . . Total Orders . | . . . . . . . . . Ally Attacks 14 | . . . . 9 . 5 . . Total Damage 1496 | . . . . 1440 . 56 . . Kills 12 | . . . . 12 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -5 -4 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Turns Passed 6663 | 72 337 223 533 1233 2141 1119 464 541 Spaces Moved 3225 | 43 177 118 217 444 1124 641 222 239 Core 5 | 5 . . . . . . . . Treads 3206 | 24 177 118 217 444 1124 641 222 239 Legs 14 | 14 . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 Average Speed 183 | 136 160 160 195 235 189 160 169 167 Slowest Speed 250 | 160 160 160 240 240 250 160 240 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 30 | 4 38 11 31 91 65 16 5 10 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 24 | . . 10 . 3 . . . 11 Melee . | . . . . . . . . . Projectile 14 | . . . . 3 . . . 11 AOE 10 | . . 10 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Total 3693 | 53 203 139 278 578 1151 714 273 304 Wait 73 | . . . 12 14 . 20 12 15 Move 3217 | 42 176 117 216 443 1123 640 221 239 Hop . | . . . . . . . . . Pick Up 34 | . 5 3 4 2 11 7 1 1 Fast Attach 37 | 8 2 3 7 . 1 9 4 3 Attach 21 | . 1 2 . 7 1 2 4 4 Detach 13 | 2 1 2 . 1 . . 4 3 Swap 32 | 1 2 2 4 2 4 7 6 4 Drop 41 | . 2 3 9 2 11 13 . 1 Fire 108 | . 14 7 23 32 . . . 32 Melee 37 | . . . . . . 16 21 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 6 | . . . 3 1 . . . 2 Escape Stasis . | . . . . . . . . . Rewire 74 | . . . . 74 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown -6/Factory -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Discovered new exit (range 11) 324 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 15) 410 | -10/Materials | Entered another Materials area 410 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 410 | -9/Materials | Discovered new exit (range 8) 633 | -9/Materials | Entered Storage 1159 | -9/Storage | Used back door to open Recycling access 1159 | -9/Storage | Discovered new exit (range 4) 1166 | -9/Storage | Entered Recycling 1628 | -9/Recycling | Discovered new exit (range 10) 1787 | -9/Recycling | P-60 Hacker assimilated allied Grenadier 2b 1789 | -9/Recycling | P-60 Hacker assimilated allied Grenadier 2a 2009 | -9/Recycling | Lost 4 allies 2038 | -9/Recycling | Lost 5 parts (2n1u2w) 2353 | -9/Recycling | Scanned before Scraplab entrance 2356 | -9/Recycling | Build established: Commander-Mutant 2377 | -9/Recycling | Entered Scraplab 2391 | -9/Recycling | Discovered new exit (range 3) 2399 | -9/Recycling | Entered Scraptown 2399 | -9/Scraptown | Accompanied by 6 allies 2617 | -9/Scraptown | Visited Fellowship of the Rings 2694 | -9/Scraptown | Visited Assassins FH 3130 | -9/Scraptown | Visited SPCMW 3148 | -9/Scraptown | Visited Cyclists 3185 | -9/Scraptown | Visited Awakened 3238 | -9/Scraptown | Visited TADAMA 3271 | -9/Scraptown | Visited Symbiants 3356 | -9/Scraptown | Visited UFD Registry 3356 | -9/Scraptown | Registered with UFD as "Thundermind" 3390 | -9/Scraptown | Entered Cyclist Reading Room 3522 | -9/Scraptown | Visited Observation Area 3596 | -9/Scraptown | Visited Sword Containment 3754 | -9/Scraptown | Visited Scrapoid Research Area 3812 | -9/Scraptown | Visited Supply Room 3946 | -9/Scraptown | Visited Scrap Suit Storage 4019 | -9/Scraptown | Visited Science Guys 4155 | -9/Scraptown | Visited Abandonware Association 4193 | -9/Scraptown | Visited Scrapoid Pod Storage 4525 | -9/Scraptown | Discovered new exit (range 5) 4540 | -9/Scraptown | Entered Factory 4540 | -6/Factory | Accompanied by 6 allies 4540 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 4873 | -6/Factory | Lost 4 allies 5145 | -6/Factory | Build established: Scavenger-Mutant 5627 | -6/Factory | Discovered new exit (range 13) 5659 | -6/Factory | Entered another Factory area 5659 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5795 | -5/Factory | Discovered new exit (range 16) 6102 | -5/Factory | Discovered new exit (range 14) 6123 | -5/Factory | Entered another Factory area 6123 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6584 | -4/Factory | Crushed by falling debris 6584 | -4/Factory | System corruption reached 10% 6615 | -4/Factory | Lost 4 parts (3n1u) 6664 | -4/Factory | Self-destructed Last Messages --------------- 06659_ Imp. Treads destroyed. 06660_ R-10 Processor collects Welding Torch. 06660_ R-10 Processor collects Terrain Scan Processor. 06660_ Penetrated by Slug. 06660_ Adv. Terrain Scanner destroyed. 06660_ R-10 Processor destroyed. 06660_ K-01 Serf collects debris. 06662_ R-10 Processor collects Unknown Storage. 06662_ R-10 Processor collects Imp. Target Analyzer. 06663_ #Y KAOAI#NQU4LZ=UHIN4IHQBJ|CQ 06663_ Penetrated by Slug. 06663_ Slug penetrates U-05 Engineer. 06663_ Penetrated by Slug. 06663_ Slug penetrates U-05 Engineer. 06663_ Point Defense System destroyed. 06663_ R-10 Processor collects Imp. Heat Sink. 06663_ R-10 Processor collects VTOL Module. 06663_ Slug penetrates H-77 Assassin. 06663_ Slug penetrates R-10 Processor. 06663_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????### # """"""" # ### | | ???????????????##### " " # # ### """" " | | ?????????????????# + "?" # + ### """" " | | ?????????????#?###?# " " ? 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""??""? ?#???? ?###?##???????? | | ????????? ?? ?#???"""??? ? #??#?+?#?##???????????? | | ?????????? ? ??????"?"""?? #??#??? ? ?? ????????? | | ???????????? # ???""??" ? ??#?#??##?#?#?????????? | | ???????????????? ? ??? ??##?# ??#?##??????????? | | ??????????????????"?"??? ?###???##?#???#????????? | | ??????????????????""???" ??#?# ?????#??????????? | | ???????????????????"??""? ###?? ? ? ????????????? | | ????????????????? ??""?"?? ?##???????????????????? | | ???????????????????????????????# ????????????????? | | ??????????????????????????#????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 50 Energy Generation 31 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 375 Resistance: TH 10 Point Defense Rating 80 Evasion (%) 50 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageNullFrame Manual? 0 Play Time 00:33:05 Cumulative 71.5 hours Start 2024.11.12 @ 21:12:47 End 2024.11.21 @ 00:44:04 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 136 Rogue 136 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 56 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20c10182-3c21-4d12-9bf2-e4ed807742ec