Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.08 @ 23:45:59 Player: SoulightGravity Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (18) 90 Value Destroyed (280) 280 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1270 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 293/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Power Shielding > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (8) ---- Ion Engine Tractor Beam Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Disposable Heat Sink Medium Storage Unit Power Shielding > --- WEAPON ----------- Small Laser Beam Cannon Welding Torch > --- INVENTORY -------- Ion Engine Tractor Beam [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Welding Torch Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 20 | 7 6 7 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 3 | 2 1 . Treads . | . . . Leg 3 | 2 1 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 8 | 2 2 4 Device 3 | 1 1 1 Storage 2 | 1 1 . Processor 1 | . . 1 Hackware . | . . . Protection 2 | . . 2 Artifact . | . . . Weapon 7 | 2 2 3 Energy Gun 1 | . 1 . Energy Cannon 1 | . . 1 Ballistic Gun 4 | 2 1 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . . 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 12 | . 6 6 Power 2 | . 1 1 Propulsion 3 | . 2 1 Utility 2 | . 1 1 Weapon 5 | . 2 3 Highest Loss Streak 6 | . 6 6 Average Slot Usage (%) 75 | . 78 69 Engine 10 | . 11 8 Leg 17 | . 19 9 Device 6 | . 5 8 Storage 14 | . 16 11 Protection 2 | . . 11 Energy Gun 6 | . 6 6 Energy Cannon 1 | . . 6 Ballistic Gun 12 | . 16 . Special Weapon 1 | . . 7 Naked Turns . | . . . Heaviest Build 20 | 13 18 20 Greatest Support 20 | 20 20 10 Greatest Overweight (x) 5 | 3 5 3 Average Overweight (x) . | . . 1 Largest Inventory Capacity 10 | 6 10 8 Average Capacity 6 | 5 7 8 Most Carried 6 | 2 6 5 Average Carried 2 | . 3 2 Final Capacity 8 | 6 8 8 Final Carried 6 | 2 6 2 Class Distribution -------------------- 88% | Mutant 11% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 523 | 326 159 38 Remotely 142 | 142 . . Salvage Created 523 | 206 264 53 Parts 44 | 18 19 7 Haulers Intercepted 1 | . 1 . Recyclers Shooed 4 | 1 2 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 8 | . 5 3 Guns 5 | . 5 . Cannons 1 | . . 1 AOE 1 | . . 1 Classes Destroyed 7 | 3 2 2 Worker 1 | 1 . . Tunneler 6 | 5 1 . Hauler 1 | . 1 . Recycler 1 | 1 . . Watcher 1 | . . 1 Swarmer 3 | . . 3 Grunt 5 | . 5 . Best Kill Streak 6 | 6 3 2 Combat Bots Only 2 | . 2 2 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1652 | . 749 903 Core 598 | . 195 403 Absorbed by Shields . | . . . Core Remaining (%) 61 | 100 22 . Volleys Fired 75 | 14 47 14 Largest 2 | 2 2 2 Hottest 100 | 40 60 100 Shots Fired 126 | 28 83 15 Gun 114 | 28 83 3 Cannon 12 | . . 12 Launcher . | . . . Special . | . . . Kinetic 97 | 28 67 2 Thermal 29 | . 16 13 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 5 | 5 5 3 Robot Miss Streak 5 | 2 5 2 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 70 | 14 47 9 Core Hits 30 | 9 15 6 Critical Hits 1 | . 1 . Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 912 | 191 564 157 Guns 771 | 191 552 28 Cannons 122 | . . 122 Explosions . | . . . Melee . | . . . Ramming 19 | . 12 7 Kinetic 626 | 191 417 18 Thermal 267 | . 135 132 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 . Average Corruption 2 | . 2 . Corruption Purged . | . . . Effects 1 | . 1 . Targeting Errors 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 9 | . 6 3 Shots . | . . . Rammed 6 | . 1 5 Targets Rammed 6 | . 1 5 Kicked . | . . . Crushed . | . . . Highest Temperature 184 | . 42 184 Average Temperature 37 | . 12 97 Received Heat Transfer 438 | . 411 27 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 2 | . . 2 Impact Corruptions 1 | . . 1 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 584 | . 300 284 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 109 | 35 109 87 Initial 45 | . 22 45 Average 50 | 15 61 54 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . . 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 16 | . 6 10 Peak Tracking Total 10 | . 3 10 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 2 | . 2 . Successful 1 | . 1 . Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Record 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 566 | 123 330 113 Spaces Moved 233 | 54 137 42 Core 29 | 17 7 5 Treads . | . . . Legs 204 | 37 130 37 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 138 | 124 139 153 Slowest Speed 300 | 200 300 200 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 13 | 2 30 7 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 356 | 85 199 72 Wait . | . . . Move 231 | 53 136 42 Hop . | . . . Pick Up 21 | 10 8 3 Fast Attach . | . . . Attach 16 | 7 4 5 Detach . | . . . Swap 4 | . 2 2 Drop 3 | 1 1 1 Fire 75 | 14 47 14 Melee . | . . . Ram 4 | . . 4 Kick 2 | . 1 1 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 12) 124 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Core integrity fell below 50% 364 | -10/Materials | Build established: Mutant 378 | -10/Materials | Lost 6 parts (1p2n1u2w) 436 | -10/Materials | Discovered new exit (range 11) 454 | -10/Materials | Entered another Materials area 454 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 552 | -9/Materials | Core integrity fell below 50% 557 | -9/Materials | Core integrity fell below 20% 567 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00552_ R-06 Scavenger inserts Flight Unit into recycling unit. 00552_ Slammed into S-10 Pest. 00552_ Destroyed Flight Unit. 00552_ S-10 Pest system corrupted by crushing effect. 00552_ Destabilizing: Core damaged (-8). 00553_ S-10 Pest system terminally corrupted. 00553_ Lgt. Ion Engine fried. 00553_ Flight Unit fried. 00555_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. 00556_ S-10 Pest destroyed. 00556_ Slammed into S-10 Pest. 00558_ Fusion Modulator explodes. 00558_ S-10 Pest destroyed. 00558_ R-06 Scavenger destroyed. 00558_ S-10 Pest destroyed. 00558_ Recycling Unit disabled. 00559_ U-05 Engineer builds a Wall. 00562_ Acquired Lgt. Assault Rifle. 00563_ U-05 Engineer builds a Door. 00567_ Disposable Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????# """#?? | | ???????????????????????# """#?? | | ???????????????????????# """#?? | | ???????????????????????# #?? | | ???????????????????????# """#?? | | ???????????????????????# """#?? | | ???????????????????????# """#?? | | ???????????????????????# #?? | | ???????????????????????####+####### | | ????????????????????# ##### # # | | ????????????????????# + # | | ????????????????????# ##### # # | | ??????????????????????????# # # | | ??????????????????????????# # # | | ??????????????????????????# # # | | ??????????????????????????#r# # | | ??????????????????????????# ####### | | ??????????????????????????# #?????? | | ?????????????????????????## ##????? | | ???????????????????????###;=;#####? | | ???????????????????#???# ;%; #? | | ???????????????????# ?##;;;;;;;;;#? | | ???????????????????# ## ; # | | ???????????????????# u+ s ; # | | ???????????????????# #; Y ; # | | ??????????????????????#;[@% ; # | | ??????????????????????#; %= ; # | | ???????????????????? # !* ;#? | | ????????????????? ?# s [%= ;#? | | ??????????????? + = ##? | | ??????????????##### # """ #?? | | ??????????????????## ###########?? | | ???????????????????# ????????????? | | ???????????????????+ ?????????????? | | ???????????????????#??????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Coolant Potential 50 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed SignalBombArmor Manual? 0 Play Time 00:31:10 Cumulative 4.1 hours Start 2021.12.08 @ 00:03:09 End 2021.12.08 @ 23:45:59 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68e73396-5a53-41ee-a86b-647b26d2fcfd