Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.28 @ 20:03:50 // Winter2019/RPGLIKE Player: David Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (78) 390 Value Destroyed (2924) 2924 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (101) 101 TOTAL SCORE: 9255 Bonus ------- High Alert Combat Kills 101 Cogmind --------- Core Integrity 0/1400 Matter 406/650 Energy 190/240 System Corruption 0% Temperature Cool (571) Movement Hovering (105) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Light Antimatter Reactor > --- PROPULSION (4) --- Improved Airjet Improved Airjet Improved Airjet Improved Antigrav System > --- UTILITY (7) ------ Matter Compressor Advanced Targeting Computer Advanced Targeting Computer Cloaking Device Remote Force Field Point Defense Array > --- WEAPON (2) ------- Railgun Heavy Gauss Cannon > --- INVENTORY (3) ---- Mobile Refinery Mk. CCLXVII KE Penetrator Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet Improved Antigrav System > --- UTILITY ---------- Matter Compressor Advanced Sensor Array Advanced Targeting Computer Advanced Targeting Computer Cloaking Device Remote Force Field Point Defense Array > --- WEAPON ----------- Railgun Heavy Gauss Cannon > --- INVENTORY -------- Mobile Refinery Mk. CCLXVII KE Penetrator Self-destruct Interrupter [Rating: 84] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Airjet Wheel Armored Wheel Hover Unit Improved Airjet Flight Unit Makeshift Flight Unit Utility Advanced Targeting Computer Device Advanced Sensor Array Storage High-capacity Matter Pod Processor Advanced Targeting Computer Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Upp Upp Fac Slots Evolved 11 | 3 . . . . 3 1 . . . 1 1 . . 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 3 | 1 . . . . 1 . . . . 1 . . . . Utility 6 | 1 . . . . 2 1 . . . . 1 . . 1 Weapon 1 | 1 . . . . . . . . . . . . . . Parts Attached 65 | 5 7 . 5 1 9 13 1 . 2 3 6 3 . 10 Power 10 | 1 . . 1 . 2 1 . . . 1 1 . . 3 Engine 4 | 1 . . 1 . 1 1 . . . . . . . . Core 4 | . . . . . 1 . . . . 1 1 . . 1 Reactor 2 | . . . . . . . . . . . . . . 2 Propulsion 14 | 2 2 . . . 1 6 . . . 1 1 . . 1 Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 7 | 2 2 . . . 1 2 . . . . . . . . Hover 6 | . . . . . . 4 . . . . 1 . . 1 Flight 1 | . . . . . . . . . . 1 . . . . Utility 22 | . 2 . 3 1 2 2 1 . 1 1 2 3 . 4 Device 18 | . 2 . 3 . 1 1 1 . 1 1 2 3 . 3 Storage 2 | . . . . 1 . . . . . . . . . 1 Processor 2 | . . . . . 1 1 . . . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 19 | 2 3 . 1 . 4 4 . . 1 . 2 . . 2 Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 10 | 2 2 . 1 . . 2 . . . . 2 . . 1 Ballistic Cannon 9 | . 1 . . . 4 2 . . 1 . . . . 1 Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . . . . 1 . . . Parts Lost . | . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 87 100 100 100 99 98 100 100 100 97 98 100 100 97 Engine 6 | . 14 14 14 14 6 1 9 9 9 4 . . . . Core 3 | . . . . . 4 7 . . . 3 7 7 7 8 Wheel 12 | . 27 28 28 28 31 7 . . . . . . . . Hover 15 | . . . . . . 17 27 27 27 25 29 30 30 27 Device 21 | . 17 28 28 25 20 18 18 18 18 16 19 23 23 24 Storage 5 | . . . . 2 10 9 9 9 9 8 7 7 7 6 Processor 10 | . . . . . 5 18 18 18 18 16 15 15 15 13 Ballistic Gun 13 | . 21 28 28 28 3 11 9 9 . . 6 15 15 9 Ballistic Cannon 6 | . 5 . . . 17 5 9 9 17 16 8 . . 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 55 | 6 11 11 18 21 28 25 28 28 33 41 41 30 29 55 Greatest Support 61 | 26 26 24 24 24 36 40 39 39 39 39 60 44 44 61 Greatest Overweight (x) 1 | . . . . . . 1 . . . 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 3 | 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 Average Capacity 2 | 1 2 2 2 2 2 2 2 2 2 2 2 3 3 3 Most Carried 3 | 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 Average Carried 1 | . 1 2 1 1 1 1 1 1 1 2 2 3 3 2 Final Capacity 3 | 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 Final Carried 3 | . 2 2 1 2 2 2 1 2 2 2 3 3 3 3 Class Distribution -------------------- 95% | Mutant 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Upp Upp Fac Matter Collected 2735 | 250 . 92 643 47 139 523 . 90 20 222 312 34 . 363 Remotely 1304 | . . 26 569 47 139 523 . . . . . . . . Salvage Created 2096 | . . 47 597 . 139 511 93 150 . 55 206 . . 298 Parts 170 | . . 5 72 . 13 29 4 5 . 12 12 . . 18 Haulers Intercepted 1 | . . . . . . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . 5 3 12 . . . . Prevented 3 | . . . . . . . . . . . . . 3 . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Upp Upp Fac Combat Hostiles Destroyed 64 | . . 3 22 . 6 12 1 3 . 6 6 . . 5 Guns 39 | . . 3 22 . . 8 1 . . . 4 . . 1 Cannons 25 | . . . . . 6 4 . 3 . 6 2 . . 4 Classes Destroyed 11 | . . 2 5 . 1 2 . . . . . . . 1 Worker 3 | . . . 2 . . . . . . . . . . 1 Builder 1 | . . . 1 . . . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . Hauler 1 | . . . . . . 1 . . . . . . . . Operator 1 | . . . . . . . . . . . . . . 1 Watcher 7 | . . . 4 . . . . . . . 1 . . 2 Swarmer 22 | . . 3 8 . 2 . . . . 5 4 . . . Grunt 26 | . . . 12 . . 8 . 3 . . . . . 3 Sentry 12 | . . . 2 . 3 1 1 . . 1 2 . . 2 Hunter 1 | . . . . . 1 . . . . . . . . . Programmer 3 | . . . . . . 3 . . . . . . . . Best Kill Streak 7 | . . 3 7 . 2 3 1 4 . 2 4 . . 3 Combat Bots Only 6 | . . 3 6 . 2 3 1 4 . 2 4 . . 3 Max Kills in Single Turn 2 | . . 1 2 . 1 1 1 1 . 1 1 . . 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Upp Upp Fac Damage Taken 4049 | . 9 122 1187 . 226 632 . 131 . 191 411 . . 1140 Core 3373 | . 7 96 962 . 190 502 . 107 . 148 321 . . 1040 Absorbed by Shields 287 | . . . . . . . . 51 . 63 70 . . 103 Redirected to Core 2234 | . 7 69 704 . 126 471 . 82 . 134 301 . . 340 Core Remaining (%) 58 | 100 . 82 . 43 40 62 . . . 53 . . 28 . Volleys Fired 219 | . 1 15 80 . 14 32 1 7 . 18 24 . . 27 Largest 2 | . 2 2 2 . 2 2 2 2 . 2 2 . . 2 Hottest 96 | . 46 46 46 . 88 73 73 73 . 96 96 . . 96 Shots Fired 421 | . 2 30 160 . 28 62 2 14 . 35 43 . . 45 Gun 277 | . 2 30 160 . . 46 1 7 . . 10 . . 21 Cannon 144 | . . . . . 28 16 1 7 . 35 33 . . 24 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 421 | . 2 30 160 . 28 62 2 14 . 35 43 . . 45 Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 18 | . 1 4 16 . 7 10 5 16 . 18 18 . . 8 Robot Miss Streak 6 | . 1 3 6 . 4 1 . . . 1 2 . . 2 Penetration Max 1 | . . . . . . 1 . . . . 1 . . 1 Secondary Targets 2 | . . . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . Shots Hit Robots 278 | . 1 14 104 . 21 42 2 11 . 27 25 . . 31 Core Hits 116 | . 1 4 37 . 11 21 2 5 . 8 10 . . 17 Critical Hits 13 | . . . 2 . . 1 . 2 . 3 5 . . . Critical Kills 5 | . . . . . . . . 2 . 1 2 . . . Critical Parts Destroyed 6 | . . . 2 . . 1 . . . 2 1 . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6337 | . 36 205 1610 . 363 1056 60 305 . 712 763 . . 1227 Guns 3160 | . 17 197 1610 . . 659 24 108 . . 142 . . 403 Cannons 3023 | . . . . . 363 397 36 197 . 712 621 . . 697 Explosions 127 | . . . . . . . . . . . . . . 127 Melee . | . . . . . . . . . . . . . . . Ramming 27 | . 19 8 . . . . . . . . . . . . Kinetic 6183 | . 17 197 1610 . 363 1056 60 305 . 712 763 . . 1100 Thermal . | . . . . . . . . . . . . . . . Explosive 91 | . . . . . . . . . . . . . . 91 Electromagnetic 36 | . . . . . . . . . . . . . . 36 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 3 | . 2 2 . . . 3 1 1 1 . . . . . Average Corruption 2 | . 2 2 . . . 2 1 1 1 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . Effects 20 | . . 8 . . . 11 . 1 . . . . . . Message Errors 9 | . . 4 . . . 5 . . . . . . . . Heat Flow Errors 4 | . . . . . . 4 . . . . . . . . Energy Discharges 3 | . . 3 . . . . . . . . . . . . Data Loss (minor) 1 | . . . . . . . . 1 . . . . . . Targeting Errors 3 | . . 1 . . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 77 | . . . . . . 5 . . . 47 12 . . 13 Projectiles 77 | . . . . . . 5 . . . 47 12 . . 13 Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 14 | . 1 . . . 1 3 . . . 2 5 . . 2 Impact 1 | . 1 . . . . . . . . . . . . . Kinetic 12 | . . . . . 1 3 . . . 2 4 . . 2 Secondary 1 | . . . . . . . . . . . 1 . . . Self-Inflicted Damage 12 | . 9 3 . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 4 | . 2 2 . . . . . . . . . . . . Targets Rammed 4 | . 2 2 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 627 | . . . 68 . 180 261 42 188 . 269 283 . . 627 Average Temperature 121 | . . . 24 . 61 69 25 81 . 108 89 . . 300 Received Heat Transfer 750 | . . . 390 . 18 135 . 44 . 14 48 . . 101 Effects 50 | . . . . . . 1 . . . . . . . 49 Shutdowns 14 | . . . . . . . . . . . . . . 14 Energy Bleed 5 | . . . . . . 1 . . . . . . . 4 Interference 6 | . . . . . . . . . . . . . . 6 Matter Decay 9 | . . . . . . . . . . . . . . 9 Short Circuit 3 | . . . . . . . . . . . . . . 3 Damage (minor) 3 | . . . . . . . . . . . . . . 3 Damage (major) 7 | . . . . . . . . . . . . . . 7 Damage (core) 3 | . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Upp Upp Fac Peak Influence 665 | . 20 77 463 129 304 331 192 . . . 193 . . 665 Average Influence 158 | . 3 25 245 129 157 209 166 . . . 79 . . 359 Maximum Alert Level 2 | . . . 2 . 1 1 . . . . . . . 2 Low Security (%) 68 | 100 100 100 29 100 69 50 100 . . . 100 . . 30 Level 1 21 | . . . 53 . 30 49 . . . . . . . . Level 2 10 | . . . 17 . . . . . . . . . . 69 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 5 | . 1 . 1 . 1 2 . . . . . . . . Investigation 2 | . 1 . 1 . . . . . . . . . . . Extermination 2 | . . . . . . 2 . . . . . . . . Reinforcement . | . . . . . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Upp Upp Fac Distress Signals 3 | . . . 1 . 1 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 106 | . 3 4 35 . 7 16 5 10 . 10 9 . . 7 Peak Tracking Total 10 | . 4 3 8 . 3 4 5 7 . 10 4 . . 4 Tactical Retreats 8 | . . 1 2 . 1 2 . . . 2 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Upp Upp Fac Traps Triggered 5 | . 1 . 1 . . 2 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Upp Upp Fac Machines Disabled 25 | . . . . . 1 . . . . . 1 . . 23 Max in Single Turn 23 | . . . . . 1 . . . . . 1 . . 23 Garrison Access 1 | . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Upp Upp Fac Machines Accessed 28 | . 1 . 7 . 3 7 . 2 . . 2 1 1 4 Terminals 16 | . 1 . 4 . 1 5 . . . . 1 . 1 3 Fabricators 2 | . . . . . . 1 . . . . 1 . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . Recycling Units 2 | . . . . . . 1 . . . . . . . 1 Scanalyzers 3 | . . . 2 . 1 . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Total Hacks 61 | . 4 . 16 . 9 16 . 6 . . 2 1 1 6 Successful 39 | . 2 . 9 . 7 8 . 6 . . 1 1 1 4 Failed 22 | . 2 . 7 . 2 8 . . . . 1 . . 2 Catastrophic 6 | . . . . . . 3 . . . . 1 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 3 | . . . . . . . . . 3 . . . . . Terminals 35 | . 4 . 8 . 5 11 . . . . 1 . 1 5 Fabricators 5 | . . . . . . 4 . . . . 1 . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . Recycling Units 2 | . . . . . . 1 . . . . . . . 1 Scanalyzers 9 | . . . 6 . 3 . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Terminal Hacks 27 | . 2 . 4 . 3 7 . 6 . . . 1 1 3 Record 9 | . . . . . 2 1 . 5 . . . . 1 . Part Schematic 2 | . . . . . . 2 . . . . . . . . Open Door 2 | . . . . . . . . 1 . . . 1 . . Level Access Points 2 | . . . 1 . 1 . . . . . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . 1 Locate Traps 2 | . 1 . . . . 1 . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . 1 Maintenance Status 1 | . . . . . . . . . . . . . . 1 Recall Extermination 1 | . . . . . . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . Zone Layout 3 | . 1 . 1 . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . 1 . . . Network Status 1 | . . . . . . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . . . . 1 Scanalyzer 8 | . . . 5 . 3 . . . . . . . . . Insert Component 4 | . . . 3 . 1 . . . . . . . . . Analyze 4 | . . . 2 . 2 . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 18 | . 1 . 7 . 1 5 . . . . 2 . . 2 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . 1 . . . . . . . . Matter 153 | . . . . . . 153 . . . . . . . . Time 40 | . . . . . . 40 . . . . . . . . Total Robot Build Rating 1 | . . . . . . 1 . . . . . . . . Part Schematics Acquired 5 | . . . 2 . 1 2 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . 1 . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Upp Upp Fac Total Allies 1 | . . . . . . 1 . . . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . . . Highest-Rated Group 7 | . . . . . . 7 . . . . . . . . Highest-Rated Ally 7 | . . . . . . 7 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . . 1 3 . 3 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Upp Upp Fac Turns Passed 5968 | 51 245 690 818 262 294 729 54 250 496 566 593 434 75 411 Spaces Moved 7507 | 48 240 596 525 248 213 882 119 497 1151 707 754 906 178 443 Core 1 | 1 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 2110 | 47 240 596 525 248 213 241 . . . . . . . . Hover 5396 | . . . . . . 641 119 497 1151 707 754 906 178 443 Flight . | . . . . . . . . . . . . . . . Fastest Speed 40 | 50 90 90 90 90 90 42 42 42 42 42 42 42 42 40 Average Speed 57 | 86 90 90 90 90 90 55 42 42 42 64 42 42 42 45 Slowest Speed 115 | 90 90 90 90 90 90 115 42 42 42 102 102 42 42 102 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . Exploration Rate (%) 40 | 3 32 95 41 50 23 21 3 47 76 77 17 93 18 8 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . . . . . 1 . . 1 . . Known Exits Taken 5 | . . . 1 1 1 . . . . . 1 . 1 . Unknown Exits Taken 9 | 1 1 1 . . . 1 1 1 1 1 . 1 . . Scrap Searched 14 | . . 1 . 2 . . . . 3 3 . 3 2 . Spaces Dug 19 | . . . . . 2 4 . . . 2 8 . . 3 Terrain Destroyed 119 | . . . . . 5 6 . 3 . 11 21 . . 73 Melee . | . . . . . . . . . . . . . . . Projectile 73 | . . . . . 5 6 . 3 . 11 21 . . 27 AOE 46 | . . . . . . . . . . . . . . 46 Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Upp Upp Fac Total 8713 | 55 265 719 712 286 288 1066 121 525 1164 781 986 957 177 611 Wait 757 | 2 8 107 56 37 31 100 . 19 2 49 190 49 . 107 Move 7493 | 47 239 595 524 247 212 881 118 496 1150 706 753 905 177 443 Hop . | . . . . . . . . . . . . . . . Pick Up 28 | 1 3 . 2 1 6 2 . 2 4 . 6 . . 1 Fast Attach 40 | 4 6 . 2 . 4 11 . . 2 3 1 . . 7 Attach 19 | 1 . . 3 . 5 2 1 . . . 4 . . 3 Detach 4 | . . . 2 . . . . . . . . . . 2 Swap 6 | . 1 . . 1 . . . . . . 1 3 . . Drop 50 | . 5 . 5 . 7 11 1 1 6 2 5 . . 7 Fire 219 | . 1 15 80 . 14 32 1 7 . 18 24 . . 27 Melee . | . . . . . . . . . . . . . . . Ram 4 | . 2 2 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 93 | . . . 38 . 9 27 . . . 3 2 . . 14 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sto) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: [*Fac] / Low x2) -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 11 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 17 | -11/Scrapyard | Upgraded with Utility slot (x1) 17 | -11/Scrapyard | Upgraded with Weapon slot (x1) 52 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 8) 236 | -10/Materials | Discovered new exit (range 8) 297 | -10/Materials | Entered Mines 318 | -10/Mines | Build established: Mutant 536 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 543 | -10/Mines | Discovered new exit (range 11) 703 | -10/Mines | Discovered new exit (range 14) 748 | -10/Mines | Learned location of Zion (-6) 987 | -10/Mines | Entered Materials 989 | -9/Materials | Reached level 2 1145 | -9/Materials | Core integrity fell below 50% 1145 | -9/Materials | Reached level 3 1435 | -9/Materials | Identified exit to Materials 1459 | -9/Materials | Identified exit to Mines 1459 | -9/Materials | Identified exit to Storage 1563 | -9/Materials | Reached level 4 1805 | -9/Materials | Entered Mines 1809 | -9/Mines | Discovered exit to Materials (range 7) 1999 | -9/Mines | Assembled infested the area 2067 | -9/Mines | Entered Materials 2068 | -8/Materials | Core integrity fell below 50% 2069 | -8/Materials | Reached level 5 2072 | -8/Materials | Upgraded with Propulsion slot (x1) 2072 | -8/Materials | Upgraded with Utility slot (x1) 2115 | -8/Materials | Identified exit to Factory 2139 | -8/Materials | Garrison activated, responded to threat 2178 | -8/Materials | Reached level 6 2196 | -8/Materials | Upgraded with Utility slot (x1) 2361 | -8/Materials | Entered Factory 2362 | -7/Factory | Core integrity fell below 50% 2363 | -7/Factory | Reached level 7 2366 | -7/Factory | Upgraded with Utility slot (x1) 2732 | -7/Factory | Reached level 8 2849 | -7/Factory | Identified exit to Lower Caves 2895 | -7/Factory | Crushed by falling debris 2895 | -7/Factory | Discovered new exit (range 12) 3004 | -7/Factory | Fabricated R-06 Scavenger (x1) 3090 | -7/Factory | Entered another Factory area 3092 | -6/Factory | Reached level 9 3134 | -6/Factory | Discovered new exit (range 17) 3144 | -6/Factory | Entered Lower Caves 3146 | -6/Lower Caves | Reached level 10 3264 | -6/Lower Caves | Learned location of 1 exit from Research 3264 | -6/Lower Caves | Learned 8 Factory zone layouts 3264 | -6/Lower Caves | Learned Extension trap positions 3264 | -6/Lower Caves | Learned Factory emergency access door positions 3357 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3394 | -6/Lower Caves | Entered Zion 3436 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 3439 | -6/Zion | System corruption cleaned by Quarantine Array 3478 | -6/Zion | Discovered new exit (range 13) 3580 | -6/Zion | Learned location of Warlord (-4) 3605 | -6/Zion | Visited the Megawrench Repair Shop 3605 | -6/Zion | Megawrench repaired 5 parts 3679 | -6/Zion | Found Prototype Device 3822 | -6/Zion | Given A8's code to call for help 3890 | -6/Zion | Entered Proximity Caves 3891 | -5/Proximity Caves | Learned 8 Factory zone layouts 3892 | -5/Proximity Caves | Reached level 11 3893 | -5/Proximity Caves | Learned 8 Factory zone layouts 3893 | -5/Proximity Caves | Upgraded with Propulsion slot (x1) 3926 | -5/Proximity Caves | Spotted B-75 Beast 4099 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4137 | -5/Proximity Caves | Learned Factory emergency access door positions 4347 | -5/Proximity Caves | Discovered new exit (range 16) 4452 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4456 | -5/Proximity Caves | Entered Factory 4457 | -5/Factory | Identified exit to Upper Caves 4458 | -5/Factory | Identified exit to Factory 4458 | -5/Factory | Reached level 12 4593 | -5/Factory | Core integrity fell below 50% 4702 | -5/Factory | Reached level 13 4769 | -5/Factory | Upgraded with Utility slot (x1) 4769 | -5/Factory | Identified Mobile Refinery Mk. CCLXVII 5019 | -5/Factory | Discovered exit to Upper Caves (range 17) 5049 | -5/Factory | Entered Upper Caves 5277 | -5/Upper Caves | Discovered new exit (range 5) 5428 | -5/Upper Caves | Learned location of 1 exit from Factory 5483 | -5/Upper Caves | Entered another Upper Caves area 5539 | -5/Upper Caves | Discovered exit to Factory (range 7) 5558 | -5/Upper Caves | Entered Factory 5559 | -4/Factory | Identified exit to Extension 5559 | -4/Factory | Core integrity fell below 50% 5560 | -4/Factory | Reached level 14 5682 | -4/Factory | Reached level 15 5682 | -4/Factory | Reached level 16 5685 | -4/Factory | Upgraded with Power slot (x1) 5685 | -4/Factory | Upgraded with Utility slot (x1) 5919 | -4/Factory | Core integrity fell below 20% 5970 | -4/Factory | Core destroyed Last Messages --------------- Power failure, Lgt. Antimatter Reactor shutdown. Overheating: Mic. Fission Core damaged (-43). Used Protomatter to restore core integrity (+192, depleted) U-05 Engineer builds a Wall. Destroyed Lgt. Antimatter Reactor. Overheating: Imp. Airjet damaged (-22). Overheating: Imp. Airjet damaged (-35). Overheating: Imp. Antigrav System damaged (-15). Overheating: Cloaking Device damaged (-20). W-44 Eye destroyed. Overheating: Matter decay (-97). U-05 Engineer builds a Wall. Power failure, Mic. Fission Core shutdown. Overheating: Short circuit. Broken Imp. Airjet permanently disabled. Overheating: Adv. Targeting Computer damaged (-7). U-05 Engineer builds a Wall. Power failure, Lgt. Antimatter Reactor shutdown. Overheating: Core damaged (-280). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ??????????????????????????#+#??# #???????????? | | ??????????????????????????# #??# #???????????? | | ??????????????????????????# #??# #???????????? | | ??????????????????????????# #??# #???????????? | | ??????????????????????????# #### #???????????? | | ????????????????????????##; ##"" ############# | | ????????????????????????# u= [ """"" | | ????????????????????????# %% """"" | | ????????????????????????# ! 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""" "#???? | | ???????????????????? % T#???? | | ????????????????????? ! """ "#???? | | ????????????????????? """ "#???? | | ?????????????????????? """ "#???? | | ?????????????????????? " ##???? | | ?????????????????????? " """ #????? | | ??????????????????????? " """ #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 43 Energy Capacity 315 Matter Stores 650 Matter Capacity 650 Sight Range 18 Robot Scan Range 18 Terrain Scan Density 10 Cloak Strength 2 Resistance: KI 15 Resistance: TH 10 Resistance: EX 10 Point Defense Rating 80 Evasion (%) 57 Targeting Accuracy 16 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Gauss Rifle | -7/Factory | Hacked Core Analyzer | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! Unlikely Earthworm Use The Force Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Upp Upp Fac Levels Raised 15 | . . . 3 . 2 2 1 1 . 1 2 . . 3 XP Earned 26485 | 3000 . 850 4394 500 2425 3320 1650 850 500 1650 2360 500 500 3986 XP Spent 25375 | 2850 . 150 4275 . 3100 3110 . 2925 . 1545 3005 . . 4415 Upgrades 57 | 7 . 1 8 . 5 6 . 9 . 4 5 . . 12 Power Slot 1 | . . . . . . . . . . . . . . 1 Propulsion Slot 3 | 1 . . . . 1 . . . . 1 . . . . Utility Slot 6 | 1 . . . . 2 1 . . . . 1 . . 1 Weapon Slot 1 | 1 . . . . . . . . . . . . . . Core Integrity 16 | . . . . . . 2 . 5 . 1 1 . . 7 Energy Generation 1 | . . . . . . . . . . 1 . . . . Matter Storage 2 | . . . 2 . . . . . . . . . . . Mass Support 1 | . . . . . . . . . . . 1 . . . Inventory Capacity 3 | 2 . . . . . . . . . . 1 . . . Sight Range 2 | . . . . . 2 . . . . . . . . . Sensor Range 1 | . . . . . . . . . . 1 . . . . Ranged Accuracy 5 | 1 . . 2 . . 2 . . . . . . . . KI Resistance % 3 | . . 1 1 . . . . . . . . . . 1 TH Resistance % 2 | . . . . . . 1 . . . . 1 . . . EX Resistance % 2 | . . . . . . . . . . . . . . 2 KI Damage % 4 | 1 . . 3 . . . . . . . . . . . TH Damage % 4 | . . . . . . . . 4 . . . . . . Protomatter Created 784 | . . 18 322 . 58 196 . 55 . 19 10 . . 106 Integrity Restored 1989 | . . . 815 . 174 595 . . . 57 30 . . 318 Core 1897 | . . . 723 . 174 595 . . . 57 30 . . 318 Parts 92 | . . . 92 . . . . . . . . . . . Protomatter Decayed 222 | . . 18 48 . . 63 . 55 38 . . . . . Game ------ Seed VortexSupercompositeTorch Manual? 0 Play Time 02:28:55 Cumulative 36.9 hours Start 2020.02.28 @ 17:17:15 End 2020.02.28 @ 20:03:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 32 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b2748057-313a-44bb-9e4a-71e75261d304