Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.07 @ 20:15:32 Player: Switche Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (47) 235 Value Destroyed (1463) 1463 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 3374 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 0/550 Matter 81/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Enhanced Autogun > --- INVENTORY (8) ---- Reactive Plating Reactive Plating Reactive Plating Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Reactive Plating Reactive Plating Reactive Plating EM Pulse Gun Light Assault Rifle Enhanced Autogun Advanced Assault Cannon [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 52 | 8 7 16 21 Power 9 | 2 . 2 5 Engine 7 | 2 . 2 3 Core 2 | . . . 2 Reactor . | . . . . Propulsion 10 | 3 . 4 3 Treads 1 | . . 1 . Leg 4 | . . 1 3 Wheel 5 | 3 . 2 . Hover . | . . . . Flight . | . . . . Utility 6 | 1 1 3 1 Device 1 | 1 . . . Storage 1 | . 1 . . Processor 3 | . . 2 1 Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 27 | 2 6 7 12 Energy Gun 6 | . 5 . 1 Energy Cannon 2 | . 1 . 1 Ballistic Gun 8 | 2 . 1 5 Ballistic Cannon 5 | . . 1 4 Launcher 6 | . . 5 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 25 | . 2 6 17 Power 5 | . . 2 3 Propulsion 8 | . . 4 4 Utility 2 | . 1 . 1 Weapon 10 | . 1 . 9 Highest Loss Streak 11 | . 2 5 11 Average Slot Usage (%) 79 | . 93 67 81 Engine 12 | . 14 9 13 Treads 2 | . . 2 3 Leg 5 | . . 3 12 Wheel 11 | . 28 10 . Device 3 | . 10 . . Storage 10 | . 13 11 9 Processor 8 | . . 7 17 Energy Gun 7 | . 15 5 3 Energy Cannon 3 | . 7 . 2 Ballistic Gun 5 | . 2 5 8 Ballistic Cannon 4 | . . 6 4 Launcher 3 | . . 3 5 Naked Turns . | . . . . Heaviest Build 39 | 10 19 31 39 Greatest Support 40 | 20 20 30 40 Greatest Overweight (x) 11 | . . 6 11 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 8 | 4 8 8 8 Average Capacity 7 | 4 7 8 8 Most Carried 8 | 4 8 8 8 Average Carried 6 | 1 7 6 6 Final Capacity 8 | 4 8 8 8 Final Carried 7 | 4 6 7 3 Class Distribution -------------------- 76% | Mutant 20% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1005 | 298 67 252 388 Remotely . | . . . . Salvage Created 1549 | 50 456 537 506 Parts 91 | 6 26 29 30 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 32 | 1 9 13 9 Guns 12 | 1 5 3 3 Cannons 11 | . 4 3 4 AOE 8 | . . 6 2 Classes Destroyed 11 | 2 2 6 1 Worker 3 | . . 1 2 Builder 2 | . . 1 1 Tunneler 1 | 1 . . . Recycler 3 | . . 2 1 Operator 2 | . 2 . . Watcher 4 | . 1 2 1 Swarmer 3 | . . 3 . Grunt 21 | 1 9 5 6 Duelist 1 | . . 1 . Sentry 5 | . . 4 1 Hunter 2 | . . . 2 Best Kill Streak 8 | 2 3 7 8 Combat Bots Only 6 | 1 3 6 3 Max Kills in Single Turn 4 | 1 1 3 4 Gunslinging . | . . . . Exploded 3 | . . 3 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3909 | 73 251 889 2696 Core 832 | . 43 235 554 Absorbed by Shields . | . . . . Core Remaining (%) 74 | 100 82 41 . Volleys Fired 115 | 3 33 35 44 Largest 3 | 2 2 2 3 Hottest 119 | 40 100 80 119 Shots Fired 231 | 6 61 70 94 Gun 131 | 6 40 32 53 Cannon 83 | . 21 25 37 Launcher 17 | . . 13 4 Special . | . . . . Kinetic 120 | 6 4 43 67 Thermal 33 | . 21 . 12 Explosive 17 | . . 13 4 Electromagnetic 61 | . 36 14 11 Robot Hit Streak 17 | 2 7 9 17 Robot Miss Streak 6 | 1 6 4 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 150 | 4 32 44 70 Core Hits 82 | 3 16 38 25 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3556 | 53 501 1282 1720 Guns 1091 | 53 307 324 407 Cannons 1033 | . 194 235 604 Explosions 1428 | . . 719 709 Melee . | . . . . Ramming 4 | . . 4 . Kinetic 1136 | 53 15 430 638 Thermal 406 | . 194 97 115 Explosive 1163 | . . 454 709 Electromagnetic 847 | . 292 297 258 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 212 | . . 23 189 Projectiles 6 | . . 4 2 Explosions 206 | . . 19 187 Melee . | . . . . Knockbacks 9 | . . 3 6 Impact . | . . . . Kinetic 6 | . . 2 4 Secondary 3 | . . 1 2 Self-Inflicted Damage 352 | . . 138 214 Shots 13 | . . 10 3 Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 342 | . 264 108 342 Average Temperature 81 | . 74 36 114 Received Heat Transfer 1461 | 42 147 192 1080 Effects 2 | . 1 . 1 Shutdowns 1 | . . . 1 Energy Bleed 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Fried 3 | . 1 2 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 803 | . 407 100 296 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 458 | 25 347 458 394 Average Influence 207 | 4 173 263 209 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 48 | 100 54 27 57 Level 1 43 | . 45 51 42 Level 2 7 | . . 21 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 3 2 3 Investigation 5 | . 2 . 3 Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | 1 15 22 20 Peak Tracking Total 9 | 1 5 8 9 Tactical Retreats 6 | . . 3 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . . 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 9 | . 1 6 2 Max in Single Turn 2 | . 1 2 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 9 | . 5 1 3 Terminals 4 | . 3 . 1 Fabricators . | . . . . Repair Stations 3 | . 1 . 2 Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 29 | . 14 1 14 Successful 24 | . 10 1 13 Failed 5 | . 4 . 1 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 12 | . 7 . 5 Fabricators . | . . . . Repair Stations 13 | . 4 . 9 Recycling Units 4 | . 3 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 7 . 4 Record 2 | . 2 . . Prototype ID Bank 1 | . 1 . . Scanalyzer Index 1 | . 1 . . Alert Level 3 | . 1 . 2 Unreport Threat 2 | . . . 2 Patrol Status 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 11 | . 2 . 9 Scan Component 6 | . 1 . 5 Repair 4 | . 1 . 3 Refit 1 | . . . 1 Recycling Unit Hacks 2 | . 1 1 . Recycle Component 1 | . 1 . . Report Inventory 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 7 | . 5 . 2 Full Trace Events 5 | . 3 . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . 1 . 3 Time 122 | . 26 . 96 Parts Recycled 1 | . 1 . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1652 | 86 451 569 546 Spaces Moved 939 | 75 353 350 161 Core 60 | 21 . 29 10 Treads 118 | . . 70 48 Legs 144 | . . 41 103 Wheels 617 | 54 353 210 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 80 120 Average Speed 109 | 71 80 122 167 Slowest Speed 600 | 80 80 350 600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 5 50 42 29 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 116 | . . 52 64 Melee . | . . . . Projectile 7 | . . 3 4 AOE 109 | . . 49 60 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1359 | 100 462 424 373 Wait 181 | 3 51 6 121 Move 936 | 74 352 349 161 Hop . | . . . . Pick Up 50 | 11 10 13 16 Fast Attach 6 | . 3 2 1 Attach 32 | 6 3 9 14 Detach 3 | . 2 . 1 Swap 14 | 2 1 5 6 Drop 21 | 1 7 4 9 Fire 115 | 3 33 35 44 Melee . | . . . . Ram 1 | . . 1 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Discovered new exit (range 8) 87 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 13) 486 | -10/Materials | Discovered new exit (range 15) 529 | -10/Materials | Repaired Beam Cannon 538 | -10/Materials | Entered another Materials area 538 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 609 | -9/Materials | Discovered new exit (range 16) 765 | -9/Materials | Discovered new exit (range 13) 843 | -9/Materials | Lost 5 parts (2p3n) 1013 | -9/Materials | Core integrity fell below 50% 1088 | -9/Materials | Discovered new exit (range 6) 1107 | -9/Materials | Entered another Materials area 1107 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1168 | -8/Materials | Repaired Imp. Light Cannon 1224 | -8/Materials | Repaired Grenade Launcher 1343 | -8/Materials | Lost 3 parts (1n2w) 1397 | -8/Materials | Repaired Carbon-fiber Leg 1611 | -8/Materials | Core integrity fell below 50% 1638 | -8/Materials | Core integrity fell below 20% 1653 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01614_ R-06 Scavenger collects Aluminum Leg. 01616_ R-06 Scavenger collects Particle Gun. 01616_ Acquired 45 matter. 01618_ R-06 Scavenger collects Aluminum Leg. 01623_ G-47 Trooper destroyed. 01624_ R-06 Scavenger collects Aluminum Leg. 01626_ Acquired 39 matter. 01627_ U-05 Engineer builds a Wall. 01628_ R-06 Scavenger collects Lgt. Nuclear Core. 01630_ G-47 Trooper knocked back. 01630_ Adv. Assault Cannon destroyed. 01633_ G-47 Trooper knocked back. 01636_ Adv. Assault Cannon destroyed. 01637_ K-01 Serf collects debris. 01641_ Y-45 Defender destroyed. 01641_ Acquired 44 matter. 01643_ K-01 Serf collects debris. 01648_ Lgt. Assault Rifle destroyed. 01650_ K-01 Serf collects debris. 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R"#???????????????????????????????? | | ??????# """#???????????????????????????????? | | ####??## #???????????????????????????????? | | #??###+###### #???????????????????????????????? | | "" #?## ##???????????????????????????????? | | "" #?## | ###??????????????????????????????? | | "" #### # #??????????????????????????????? | | #### ###??????????????????????????????? | | ## # #??????????????????????????????? | | ## # # #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 44 Targeting Accuracy 14 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Everything Is Under Control First Step to Greatness One Hack Too Far Oops Part-time Mechanic Power Corrupts Risk Taker Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed SwarmFieldBarrier Manual? 0 Play Time 00:50:54 Cumulative 2.0 hours Start 2020.07.07 @ 19:04:27 End 2020.07.07 @ 20:15:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c01a60a-cad8-43e5-8fe8-730c11f307df