Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.23 @ 05:36:43 Player: SvenE Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (33) 165 Value Destroyed (872) 872 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (75) 75 TOTAL SCORE: 4232 Bonus ------- Follower Combat Kills 111 Friendly Fire -36 Cogmind --------- Core Integrity 0/700 Matter 21/300 Energy 300/300 System Corruption 0% Temperature Cool (27) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Battery > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Cooling System Huge Storage Unit Improved Signal Interpreter Improved Terrain Scanner EM Pulse Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Reaction Control System Hardened Heavy Armor Plating > --- WEAPON ----------- Improved Spread Laser Flak Cannon Flak Cannon > --- INVENTORY -------- Titanium Leg Titanium Leg Cooling System Huge Storage Unit Large Battery Improved Signal Interpreter Improved Terrain Scanner Hardened Light Armor Plating Flak Cannon Grenade Launcher [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Heavy Armor Plating Weapon Flak Cannon Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Slots Evolved 6 | . . . . . 4 . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . 2 . . Utility 2 | . . . . . 2 . . Weapon 1 | . . . . . . . 1 Parts Attached 60 | 9 5 1 1 4 13 13 14 Power 7 | 1 . . 1 . 2 2 1 Engine 4 | 1 . . 1 . . 2 . Core 3 | . . . . . 2 . 1 Reactor . | . . . . . . . . Propulsion 20 | 2 3 1 . 2 5 4 3 Treads 2 | . . . . . 2 . . Leg 10 | 2 1 . . . . 4 3 Wheel 8 | . 2 1 . 2 3 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 3 2 . . . 2 1 6 Device 5 | 2 . . . . 1 . 2 Storage 5 | 1 1 . . . . . 3 Processor 2 | . 1 . . . 1 . . Hackware . | . . . . . . . . Protection 2 | . . . . . . 1 1 Artifact . | . . . . . . . . Weapon 19 | 3 . . . 2 4 6 4 Energy Gun 5 | 3 . . . . . 1 1 Energy Cannon 3 | . . . . 1 . 2 . Ballistic Gun 4 | . . . . . 3 1 . Ballistic Cannon 6 | . . . . 1 1 2 2 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 2 1 Parts Lost 15 | . . . . . 2 . 13 Power 2 | . . . . . . . 2 Propulsion 8 | . . . . . 2 . 6 Utility 3 | . . . . . . . 3 Weapon 2 | . . . . . . . 2 Highest Loss Streak 13 | . . . . . 2 . 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 100 100 100 98 96 94 70 Engine 7 | . 14 14 14 14 . 4 5 Core 2 | . . . . . 7 4 . Leg 18 | . 12 . . . . 30 26 Wheel 11 | . 15 28 28 28 30 3 . Device 4 | . 5 . . . 9 9 2 Storage 11 | . 14 14 14 14 9 9 12 Processor 7 | . 8 14 14 14 17 9 . Protection 3 | . . . . . . 4 6 Energy Gun 6 | . 28 28 28 2 . 1 . Energy Cannon 1 | . . . . 11 3 2 . Ballistic Gun 3 | . . . . . 8 12 . Ballistic Cannon 7 | . . . . 12 6 1 13 Naked Turns . | . . . . . . . . Heaviest Build 56 | 15 20 19 19 28 31 48 56 Greatest Support 68 | 20 32 32 32 32 60 68 68 Greatest Overweight (x) 7 | 4 . . . . 1 1 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 15 Average Capacity 10 | 7 9 10 10 10 10 10 12 Most Carried 12 | 8 10 10 10 10 10 10 12 Average Carried 9 | 4 9 9 9 9 9 9 9 Final Capacity 15 | 8 10 10 10 10 10 10 15 Final Carried 10 | 8 10 10 10 10 10 9 6 Class Distribution -------------------- 67% | Mutant 17% | Tank 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Tank | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 ----------- Run | Jun Mat Min Exi Min Mat Sto Fac Matter Collected 839 | 290 50 10 . 68 260 161 . Remotely . | . . . . . . . . Salvage Created 1279 | 165 336 50 . 65 453 175 35 Parts 83 | 9 20 8 . 4 31 11 . Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Combat Hostiles Destroyed 17 | . 3 . . 2 8 3 1 Guns 8 | . 3 . . . 3 2 . Cannons 8 | . . . . 2 5 1 . AOE 1 | . . . . . . . 1 Classes Destroyed 7 | 3 3 . . . 1 . . Worker 3 | 2 1 . . . . . . Tunneler 7 | 2 1 2 . . 2 . . Hauler 1 | . 1 . . . . . . Recycler 2 | 1 1 . . . . . . Watcher 3 | . 2 . . . 1 . . Grunt 13 | . 3 . . 2 6 1 1 Sentry 4 | . . . . . 2 2 . Best Kill Streak 5 | 2 5 1 . 2 5 3 1 Combat Bots Only 3 | . 2 . . 2 3 3 1 Max Kills in Single Turn 2 | 1 1 1 . 1 2 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Sto Fac Damage Taken 3854 | . 171 . . 20 356 426 2881 Core 817 | . 55 . . . 16 40 706 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 73 | . . . . . . . 73 Core Remaining (%) 89 | 100 . . . 78 . 89 . Volleys Fired 83 | 7 19 2 . 3 23 23 6 Largest 3 | 2 2 2 . 2 2 2 3 Hottest 132 | 100 100 100 . 117 117 129 132 Shots Fired 170 | 14 38 4 . 6 46 46 16 Gun 125 | 14 38 4 . . 30 39 . Cannon 44 | . . . . 6 16 7 15 Launcher 1 | . . . . . . . 1 Special . | . . . . . . . . Kinetic 97 | . . . . 3 43 36 15 Thermal 62 | 14 38 4 . . . 6 . Explosive 1 | . . . . . . . 1 Electromagnetic 10 | . . . . 3 3 4 . Robot Hit Streak 24 | 4 6 7 . 5 10 24 3 Robot Miss Streak 14 | 1 3 1 . . 3 3 14 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 113 | 8 22 2 . 4 32 33 12 Core Hits 59 | 6 16 2 . 2 16 5 12 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | 1 2 . . . 1 1 . Burn 3 | 1 2 . . . . . . Destroy 1 | . . . . . . 1 . Blast 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2043 | 101 276 25 . 120 680 595 246 Guns 1183 | 101 276 25 . . 337 444 . Cannons 737 | . . . . 120 343 151 123 Explosions 96 | . . . . . . . 96 Melee . | . . . . . . . . Ramming 27 | . . . . . . . 27 Kinetic 1180 | . . . . 27 586 444 123 Thermal 443 | 101 276 25 . . . 41 . Explosive 96 | . . . . . . . 96 Electromagnetic 297 | . . . . 93 94 110 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 1 | . . . . 1 . . . Projectiles 1 | . . . . 1 . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 16 | . . . . 1 6 . 9 Impact . | . . . . . . . . Kinetic 13 | . . . . 1 4 . 8 Secondary 3 | . . . . . 2 . 1 Self-Inflicted Damage 1 | . . . . . . . 1 Shots 1 | . . . . . . . 1 Rammed . | . . . . . . . . Targets Rammed 7 | . . . . . . . 7 Kicked 7 | . . . . . . . 7 Crushed . | . . . . . . . . Highest Temperature 294 | 117 294 39 . 177 153 264 279 Average Temperature 80 | 46 101 24 . 93 38 86 93 Received Heat Transfer 2124 | . 96 . . 6 198 147 1677 Effects 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | 2 3 . . . . . . Heat Transferred 1480 | 370 962 74 . . . 74 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Peak Influence 307 | 25 168 105 . 57 268 307 140 Initial 65 | . 16 65 . . 22 49 48 Average 87 | 9 94 93 . 16 138 154 49 Maximum Alert Level 1 | . . . . . 1 1 . Low Security (%) 92 | 100 100 100 . 100 76 81 100 Level 1 7 | . . . . . 23 18 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 . . . 2 2 4 Investigation 8 | . . . . . 2 2 4 Extermination . | . . . . . . . . Reinforcement 1 | . 1 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Distress Signals 3 | . 1 . . . 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 52 | . 7 2 . 5 11 11 16 Peak Tracking Total 9 | . 2 2 . 3 5 3 9 Tactical Retreats 3 | . 1 1 . . . . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Traps Triggered 2 | . . . . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 ---------- Run | Jun Mat Min Exi Min Mat Sto Fac Machines Disabled 1 | . . . . . . 1 . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Machines Accessed 20 | . 1 . . 1 4 8 6 Terminals 15 | . 1 . . . 4 7 3 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . . . . . 1 Recycling Units 2 | . . . . . . 1 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 57 | . 5 . . 1 12 19 20 Successful 24 | . 2 . . 1 4 9 8 Failed 33 | . 3 . . . 8 10 12 Catastrophic 4 | . . . . . . 2 2 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 45 | . 5 . . . 12 16 12 Fabricators 3 | . . . . . . . 3 Repair Stations 2 | . . . . . . . 2 Recycling Units 6 | . . . . . . 3 3 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 20 | . 2 . . 1 4 8 5 Record 3 | . . . . . . 3 . Prototype ID Bank 4 | . 1 . . . 1 1 1 Open Door 4 | . . . . 1 . 3 . Emergency Access Points 2 | . . . . . 1 . 1 Unreport Threat 1 | . . . . . 1 . . Investigation Status 1 | . . . . . . 1 . Recall Investigation 1 | . . . . . . . 1 Hauler Manifests 1 | . 1 . . . . . . Zone Layout 3 | . . . . . 1 . 2 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 2 | . . . . . . 1 1 Report Inventory 2 | . . . . . . 1 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 1 . . . 4 7 4 Full Trace Events 11 | . 1 . . . 2 4 4 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 38 | . . . . . . . 38 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 ------------ Run | Jun Mat Min Exi Min Mat Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Sto Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 100 | . . . . . . 100 . Highest-Rated Ally 100 | . . . . . . 100 . Total Orders . | . . . . . . . . Ally Attacks 9 | . . . . . . 9 . Total Damage 399 | . . . . . . 399 . Kills 3 | . . . . . . 3 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 ------------- Run | Jun Mat Min Exi Min Mat Sto Fac Turns Passed 1961 | 109 223 124 49 131 237 424 664 Spaces Moved 1133 | 51 124 114 44 107 116 200 377 Core 16 | 15 . . . . . . 1 Treads 49 | . . . . . 25 24 . Legs 625 | 36 37 . . . . 176 376 Wheels 443 | . 87 114 44 107 91 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 100 100 95 93 130 130 Average Speed 123 | 129 105 100 100 96 127 143 134 Slowest Speed 400 | 250 120 100 100 100 240 240 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 6 25 38 10 38 17 38 12 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 10 | . . . . 2 3 . 5 Melee . | . . . . . . . . Projectile 5 | . . . . 2 3 . . AOE 5 | . . . . . . . 5 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Total 1539 | 77 180 121 50 130 162 302 517 Wait 167 | . 17 . . 7 . 40 103 Move 1126 | 50 123 113 43 106 115 199 377 Hop . | . . . . . . . . Pick Up 38 | 9 7 2 3 1 3 8 5 Fast Attach 30 | 7 1 . . 4 6 9 3 Attach 14 | . . . 1 . 4 1 8 Detach 9 | . 1 . . 3 3 1 1 Swap 16 | 2 4 1 . . 3 3 3 Drop 49 | 2 8 3 3 6 5 18 4 Fire 83 | 7 19 2 . 3 23 23 6 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 7 | . . . . . . . 7 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 33 | -11/Junkyard | Discovered new exit (range 15) 110 | -11/Junkyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 12) 313 | -10/Materials | Build established: Mutant 333 | -10/Materials | Entered Mines 366 | -10/Mines | Met a Derelict bent on vengeance 453 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 453 | -10/Mines | Discovered new exit (range 5) 457 | -10/Mines | Entered Exiles 495 | -10/Exiles | Discovered new exit (range 14) 506 | -10/Exiles | Entered Mines 509 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 621 | -9/Mines | Discovered new exit (range 17) 637 | -9/Mines | Entered Materials 637 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 732 | -8/Materials | Discovered new exit (range 10) 874 | -8/Materials | Entered Storage 1078 | -8/Storage | Met 01-MTF 1227 | -8/Storage | Discovered new exit (range 16) 1298 | -8/Storage | Entered Factory 1298 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1518 | -7/Factory | Repaired Titanium Leg 1597 | -7/Factory | Build established: Tank 1915 | -7/Factory | Core integrity fell below 50% 1943 | -7/Factory | Build established: Mutant 1944 | -7/Factory | Core integrity fell below 20% 1962 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01882_ Titanium Leg destroyed. 01897_ Kicked G-47 Trooper out of the way. 01901_ Kicked G-47 Trooper. 01903_ Critical hit (Burn: +37). 01906_ Kicked G-47 Trooper out of the way. 01907_ Hrd. Light Armor Plating destroyed. 01908_ Kicked G-47 Trooper out of the way. 01908_ G-47 Trooper destroyed. 01910_ Critical hit (Burn: +37). 01911_ Reaction Control System destroyed. 01919_ Titanium Leg destroyed. 01931_ G-47 Trooper destroyed. 01933_ Critical hit (Burn: +37). 01936_ G-47 Trooper destroyed. 01937_ Grenade Launcher destroyed. 01939_ The unstable cave ceiling collapses. 01945_ Mic. Nuclear Core destroyed. 01948_ U-05 Engineer builds a Wall. 01959_ Titanium Leg destroyed. 01960_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????? #?????? | | ????????????????????#?????? #?????? | | ????????????????????# ????? #?????? | | ????????????????????# """" #?????? | | ????????????????????# """" #?????? | | ????????????????????#* """" #?????? | | ????????????????????# """" #?????? | | ????????????????????? """" #?????? | | ????????????????#?????? ???????? | | ??????????####### #######@###??????? | | ???????? #??????? | | ?????????????# #??????? | | ?????????????# #??????? | | ?????????????# g #??????? | | ########?????#### " " " " #??????? | | #????????# " " " " g#??????? | | ""G"" #????????+ " " " "gY#??????? | | " " ??????????# " " " " #??????? | | ???########?# " " " " ####???? | | #/###### #?# " " " " ##### | | / * # " " "g" # # | | ###### # " " " " #% [ # | | #????# # " " " " /%= # | | #????#! # # # | | #????# # # = # | | ########+############ # # | | ###### ######## | | #+######## #?????? | | [ #??# ########+## #?????? | | "" !#??# !% + ! # #?????? | | "" #??# [ #### / #?????? | | "" [ #### #??# #+######? | | "" / #??# """ """ #%= #? | | "" # #??# """ """ #""" #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 59 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisFactoryStabilizer Manual? 0 Play Time 00:37:28 Cumulative 14.9 hours Start 2023.12.23 @ 04:59:47 End 2023.12.23 @ 05:36:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f79084eb-0071-472f-b6c4-0ae95f648514