Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.20 @ 00:37:46 Player: bootles Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (26) 130 Value Destroyed (1067) 1067 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1374) 1374 TOTAL SCORE: 7071 Bonus ------- Follower Combat Kills 474 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 6% Temperature Cool (18) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Reflective Plating Heavy Ion Cannon Barrage Gun Makeshift Shrapnel Gun Peak State ------------ > --- POWER ------------ Ion Engine Antimatter Reactor > --- PROPULSION ------- Improved Treads Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit High-capacity Battery Launcher Loader > --- WEAPON ----------- Force Rifle Gauss Rifle KE Penetrator > --- INVENTORY -------- Improved Particle Charger Bomb Factory No. 2 Neutron Cannon Gauss Rifle Mini Grenade Launcher CR-A16's Pointy Stick [Rating: 58] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Combat Airjet Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Protection Propulsion Shielding Weapon Beam Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 6 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 4 | . . . 1 . . . 3 . . . . Utility 2 | . . . 1 . . . 1 . . . . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 74 | 8 1 3 7 3 4 15 20 6 7 . . Power 8 | 2 . . . . 1 1 3 . 1 . . Engine 6 | 2 . . . . 1 1 2 . . . . Core 1 | . . . . . . . . . 1 . . Reactor 1 | . . . . . . . 1 . . . . Propulsion 16 | 2 . 3 . 1 1 4 4 . 1 . . Treads 2 | . . . . . . 1 . . 1 . . Leg 13 | 2 . 2 . 1 1 3 4 . . . . Wheel . | . . . . . . . . . . . . Hover 1 | . . 1 . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 16 | 1 1 . 4 . . 2 3 4 1 . . Device 10 | . . . 2 . . 1 2 4 1 . . Storage 4 | 1 . . 2 . . . 1 . . . . Processor . | . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 2 | . 1 . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . Weapon 34 | 3 . . 3 2 2 8 10 2 4 . . Energy Gun 7 | 1 . . . . 1 2 2 . 1 . . Energy Cannon 3 | . . . 1 . 1 . 1 . . . . Ballistic Gun 14 | 2 . . 2 1 . 3 5 . 1 . . Ballistic Cannon 2 | . . . . . . . . . 2 . . Launcher 5 | . . . . 1 . 3 1 . . . . Special Weapon 1 | . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . 1 1 . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 . . . . Parts Lost 36 | . . . 1 . . 8 11 10 5 . 1 Power 4 | . . . . . . . 2 1 1 . . Propulsion 11 | . . . . . . 3 2 4 1 . 1 Utility 5 | . . . . . . 2 1 2 . . . Weapon 16 | . . . 1 . . 3 6 3 3 . . Highest Loss Streak 8 | . . . 1 . . 4 7 8 4 . 1 Average Slot Usage (%) 80 | . 95 100 86 94 99 95 67 57 37 6 2 Engine 7 | . 14 14 11 11 11 11 2 2 . . . Treads 1 | . . . . . . 2 6 1 2 6 2 Leg 23 | . 28 27 22 27 33 28 19 15 5 . . Device 8 | . . . 9 11 11 10 4 8 8 . . Storage 10 | . 14 14 11 11 11 11 9 13 8 . . Protection 6 | . 9 14 11 11 11 9 . . . . . Energy Gun 5 | . 14 14 . . 5 10 5 . . . . Energy Cannon 5 | . . . 10 11 10 7 . 3 . . . Ballistic Gun 5 | . 14 14 11 11 5 2 9 3 . . . Piercing Weapon 1 | . . . . . . . . 2 5 . . Naked Turns 41 | . . . . . . . . . . . 41 Heaviest Build 59 | 13 14 14 29 22 27 35 59 43 33 . . Greatest Support 67 | 20 20 22 20 30 35 40 67 67 20 3 3 Greatest Overweight (x) 4 | 4 . 1 1 1 . 2 2 1 2 . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 10 8 8 8 8 8 8 4 4 Average Capacity 7 | 5 6 6 7 8 8 8 8 8 7 4 4 Most Carried 8 | 2 4 5 7 8 8 8 8 8 8 4 4 Average Carried 7 | 1 2 4 5 7 7 7 7 7 7 4 4 Final Capacity 8 | 6 6 6 8 8 8 8 8 8 4 4 4 Final Carried 8 | 2 4 5 7 8 8 8 5 7 4 4 4 Class Distribution -------------------- 82% | Mutant 8% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Matter Collected 1228 | 274 9 38 52 75 10 344 161 186 79 . . Remotely . | . . . . . . . . . . . . Salvage Created 964 | . 38 . 108 101 . 276 189 206 46 . . Parts 51 | . . . 10 8 . 16 5 9 3 . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . 25 . 8 3 . 7 Prevented 1 | . . . . . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 25 | . 1 . 2 4 . 9 3 4 2 . . Melee 4 | . . . . . . . . 2 2 . . Guns 7 | . 1 . 2 1 . . 3 . . . . Cannons 4 | . . . . 1 . 1 . 2 . . . AOE 10 | . . . . 2 . 8 . . . . . Classes Destroyed 7 | . 1 . 1 1 . . 3 1 . . . Tunneler 1 | . . . . . . . 1 . . . . Swarmer 7 | . . . . 2 . 3 . . 2 . . Grunt 10 | . 1 . . 2 . 4 1 2 . . . Brawler 1 | . . . . . . . 1 . . . . Duelist 1 | . . . . . . . . 1 . . . Sentry 5 | . . . 2 . . 2 . 1 . . . Programmer 1 | . . . . . . . 1 . . . . Best Kill Streak 6 | . 1 . 1 2 . 6 1 2 2 . . Combat Bots Only 6 | . 1 . 1 2 . 6 1 2 2 . . Max Kills in Single Turn 2 | . 1 . 1 2 . 2 1 1 1 . . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . 2 . 2 . . . . . Melee 1 | . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Damage Taken 5057 | . 22 112 113 57 . 1129 1516 757 992 . 359 Core 1129 | . . 12 45 26 . 179 192 132 259 . 284 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 77 | 100 . 95 . . . 37 . . . . . Volleys Fired 62 | . 1 . 4 4 . 26 14 12 1 . . Largest 3 | . 2 . 2 2 . 2 3 3 2 . . Hottest 148 | . 70 . 80 90 . 116 148 148 137 . . Shots Fired 128 | . 2 . 8 8 . 47 36 24 3 . . Gun 80 | . 2 . 4 3 . 28 30 12 1 . . Cannon 30 | . . . 4 4 . 6 4 10 2 . . Launcher 18 | . . . . 1 . 13 2 2 . . . Special . | . . . . . . . . . . . . Kinetic 60 | . 1 . 4 3 . 16 22 12 2 . . Thermal 40 | . 1 . 4 4 . 10 10 10 1 . . Explosive 18 | . . . . 1 . 13 2 2 . . . Electromagnetic 10 | . . . . . . 8 2 . . . . Robot Hit Streak 15 | . 2 . 6 7 . 7 15 4 1 . . Robot Miss Streak 2 | . . . 2 1 . 1 1 2 1 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . Shots Hit Robots 92 | . 2 . 6 6 . 22 32 18 6 . . Core Hits 58 | . 2 . 4 5 . 23 13 9 2 . . Critical Hits 3 | . . . . . . . 2 1 . . . Critical Kills 1 | . . . . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . . . 2 . . . . Melee Attacks 17 | . . . . . . . 4 6 7 . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 17 | . . . . . . . 4 6 7 . . Sneak Attacks 1 | . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3099 | . 25 . 93 287 . 989 949 594 162 . . Guns 998 | . 24 . 39 30 . 152 608 145 . . . Cannons 523 | . . . 54 70 . 71 35 293 . . . Explosions 1140 | . . . . 184 . 766 138 52 . . . Melee 427 | . . . . . . . 161 104 162 . . Ramming 11 | . 1 . . 3 . . 7 . . . . Kinetic 734 | . 11 . 39 30 . 95 414 145 . . . Thermal 847 | . 13 . 54 120 . 166 201 293 . . . Explosive 1009 | . . . . 134 . 685 138 52 . . . Electromagnetic 71 | . . . . . . 43 28 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 427 | . . . . . . . 161 104 162 . . Highest Corruption 6 | . . . . . . . 5 5 6 6 6 Average Corruption 5 | . . . . . . . 5 5 5 6 6 Corruption Purged . | . . . . . . . . . . . . Effects 35 | . . . . . . . 2 15 16 1 1 Message Errors 10 | . . . . . . . . 3 5 1 1 Matter Fused 5 | . . . . . . . . 3 2 . . Heat Flow Errors 4 | . . . . . . . . 1 3 . . Energy Discharges 6 | . . . . . . . 1 2 3 . . Data Loss (minor) 5 | . . . . . . . . 3 2 . . Data Loss (major) 1 | . . . . . . . 1 . . . . Misfires 1 | . . . . . . . . . 1 . . Targeting Errors 3 | . . . . . . . . 3 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 97 | . . . . 30 . 57 1 . 9 . . Projectiles . | . . . . . . . . . . . . Explosions 88 | . . . . 30 . 57 1 . . . . Melee 9 | . . . . . . . . . 9 . . Knockbacks 2 | . . . . 1 . . 1 . . . . Impact 2 | . . . . 1 . . 1 . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 166 | . . . . 16 . 150 . . . . . Shots 7 | . . . . 1 . 6 . . . . . Rammed 1 | . 1 . . . . . . . . . . Targets Rammed 3 | . 1 . . 1 . . 1 . . . . Kicked 2 | . . . . 1 . . 1 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 249 | . 9 . 36 . . 94 165 249 227 . . Average Temperature 47 | . 6 . 18 . . 23 59 54 82 . . Received Heat Transfer 1118 | . 12 . 36 24 . 236 264 309 183 . 54 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1104 | . 37 . 111 198 . 235 323 200 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Peak Influence 181 | . 60 23 93 181 . . 143 . . . . Initial 128 | . . 23 8 36 . . 128 . . . . Average 70 | . 46 23 76 153 . . 68 . . . . Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 . . . . Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . 4 . . . . . 4 . . . 1 Investigation 3 | . 1 . . . . . 2 . . . . Extermination 1 | . . . . . . . 1 . . . . Reinforcement 3 | . 3 . . . . . . . . . . Assault 1 | . . . . . . . . . . . 1 Garrison 1 | . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Distress Signals 1 | . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 73 | . 3 4 4 5 . 25 9 4 6 . 13 Peak Tracking Total 11 | . 2 3 2 2 . 11 3 3 3 . 10 Tactical Retreats 13 | . . . . 1 . 7 1 . 2 . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Traps Triggered 3 | . . . . . . . 2 . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Disabled 4 | . . . . 1 . 3 . . . . . Max in Single Turn 1 | . . . . 1 . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Accessed 10 | . 1 . 2 . 1 1 . . 1 4 . Terminals 4 | . 1 . 2 . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 43 | . 1 . 3 . 2 7 . . 1 29 . Successful 40 | . . . 1 . 2 7 . . 1 29 . Failed 3 | . 1 . 2 . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 17 | . . . . . 6 2 5 . . 4 . Terminals 11 | . 1 . 3 . . 7 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 40 | . . . 1 . 2 7 . . 1 29 . Record 18 | . . . . . . 7 . . . 11 . Part Schematic 10 | . . . . . 2 . . . . 8 . Robot Schematic 7 | . . . . . . . . . . 7 . Prototype ID Bank 3 | . . . . . . . . . . 3 . Open Door 1 | . . . . . . . . . 1 . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . 1 . 2 . . . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . 2 . . . . 8 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total Allies 7 | . . . . . 6 . . . . . 1 Largest Group 6 | . . . . . 6 6 . . . . 1 Highest-Rated Group 340 | . . . . . 340 340 . . . . 94 Highest-Rated Ally 94 | . . . . . 94 94 . . . . 94 Total Orders . | . . . . . . . . . . . . Ally Attacks 85 | . . . . . . 69 . . . . 16 Total Damage 2648 | . . . . . . 2188 . . . . 460 Kills 15 | . . . . . . 12 . . . . 3 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 2 1 . 1 . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Turns Passed 5808 | 79 183 156 332 197 1381 1456 696 431 763 55 79 Spaces Moved 4231 | 55 112 122 206 132 1108 1017 437 286 488 110 158 Core 355 | 17 . . . . . . . . 70 110 158 Treads 287 | . . . . . . 144 . . 143 . . Legs 3588 | 38 112 121 206 132 1108 873 437 286 275 . . Wheels . | . . . . . . . . . . . . Hover 1 | . . 1 . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 80 120 120 120 120 120 120 50 50 50 Average Speed 122 | 121 120 119 135 130 120 128 131 125 139 50 50 Slowest Speed 250 | 250 120 150 150 150 120 180 180 150 190 50 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 4 23 31 12 42 88 95 14 54 67 75 31 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 6 | . . . . 1 2 1 . . . 1 1 Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 20 | . . 2 . . 2 3 . 2 10 . 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 119 | . . . . 11 . 81 8 16 3 . . Melee . | . . . . . . . . . . . . Projectile 12 | . . . . . . 4 2 3 3 . . AOE 107 | . . . . 11 . 77 6 13 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total 4696 | 63 158 131 252 147 1167 1121 515 319 556 109 158 Wait 248 | . 42 3 25 7 40 50 35 7 39 . . Move 4220 | 54 111 121 205 131 1107 1016 436 285 487 109 158 Hop . | . . . . . . . . . . . . Pick Up 28 | 1 2 1 6 1 5 4 3 2 3 . . Fast Attach 37 | 6 1 3 2 1 2 4 9 4 5 . . Attach 18 | . . . 1 . . 5 8 2 2 . . Detach 9 | . . . . . . 1 2 1 5 . . Swap 19 | 2 . . 4 2 2 6 3 . . . . Drop 29 | . . 3 5 . 10 4 . . 7 . . Fire 62 | . 1 . 4 4 . 26 14 12 1 . . Melee 17 | . . . . . . . 4 6 7 . . Ram . | . . . . . . . . . . . . Kick 3 | . 1 . . 1 . . 1 . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 6 | . . . . . 1 5 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / [*Low]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Met 8R-AWN 257 | -10/Materials | Discovered new exit (range 6) 263 | -10/Materials | Entered Mines 265 | -10/Mines | Followed 8R-AWN into the Mines 299 | -10/Mines | Assembled infested the area 304 | -10/Mines | Assisted by a Guerilla fighting off Assembled 317 | -10/Mines | Build established: Mutant 373 | -10/Mines | Discovered new exit (range 7) 403 | -10/Mines | Discovered new exit (range 8) 419 | -10/Mines | Entered Materials 419 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 439 | -9/Materials | Discovered new exit (range 13) 751 | -9/Materials | Entered Mines 789 | -9/Mines | Met a Derelict bent on vengeance 866 | -9/Mines | Discovered new exit (range 12) 937 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 948 | -9/Mines | Entered Zion 989 | -7/Zion | Discovered new exit (range 15) 1095 | -7/Zion | Given A8's code to call for help 1096 | -7/Zion | Learned Factory terminal intel 1202 | -7/Zion | Learned location of Quarantine (-2) 1242 | -7/Zion | Learned location of Warlord (-5) 1362 | -7/Zion | Imprinted 1364 | -7/Zion | Declared Zion's savior 1648 | -7/Zion | Found Prototype Device 1882 | -7/Zion | Found CR-A16's Pointy Stick 1904 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1913 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2329 | -7/Zion | Entered Proximity Caves 2329 | -6/Proximity Caves | Accompanied by 6 allies 2732 | -6/Proximity Caves | Spotted B-75 Beast 2755 | -6/Proximity Caves | Allies destroyed B-75 Beast 2803 | -6/Proximity Caves | Learned location of 1 exit from Factory 3167 | -6/Proximity Caves | Discovered new exit (range 6) 3334 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3413 | -6/Proximity Caves | Found Prototype Device 3413 | -6/Proximity Caves | Identified Exp. Thermal Shield 3422 | -6/Proximity Caves | Lost 4 parts (2u2w) 3489 | -6/Proximity Caves | Core integrity fell below 50% 3525 | -6/Proximity Caves | Lost 4 parts (3n1w) 3537 | -6/Proximity Caves | Learned location of Extension (-4) 3537 | -6/Proximity Caves | Learned 8 Factory zone layouts 3537 | -6/Proximity Caves | Learned Research trap positions 3537 | -6/Proximity Caves | Learned Extension stockpile data 3785 | -6/Proximity Caves | Entered Factory 3785 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x1, Weapon x1 3785 | -6/Factory | Identified Bomb Factory No. 2 3786 | -6/Factory | Identified exit to Factory 3788 | -6/Factory | Loaded intel: 20 terminal locations 4058 | -6/Factory | Lost 7 parts (1p2n1u3w) 4156 | -6/Factory | Found Launcher Loader 4400 | -6/Factory | Garrison activated, responded to threat 4406 | -6/Factory | Build established: Scavenger-Gunner 4463 | -6/Factory | Discovered new exit (range 16) 4465 | -6/Factory | Lost 4 parts (1p3w) 4481 | -6/Factory | Entered Lower Caves 4531 | -6/Lower Caves | Learned 4 Factory zone layouts 4567 | -6/Lower Caves | Encountered a Warlord checkpoint 4621 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4755 | -6/Lower Caves | Lost 8 parts (1p2n2u3w) 4886 | -6/Lower Caves | Discovered new exit (range 10) 4912 | -6/Lower Caves | Entered another Lower Caves area 4927 | -6/Lower Caves | Build established: Mutant 4940 | -6/Lower Caves | Core integrity fell below 50% 5667 | -6/Lower Caves | Lost 4 parts (1p1n2w) 5673 | -6/Lower Caves | Discovered new exit (range 5) 5675 | -6/Lower Caves | Entered Data Miner 5675 | -6/Data Miner | Discovered new exit (range 6) 5685 | -6/Data Miner | Met Data Miner 5700 | -6/Data Miner | Learned location of Section 7 (-2) 5700 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5712 | -6/Data Miner | Received God Mode back door access code from Data Miner 5730 | -6/Data Miner | Entered Proximity Caves 5753 | -5/Proximity Caves | Learned location of Armory (-3) 5768 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5787 | -5/Proximity Caves | Core integrity fell below 20% 5806 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5809 | -5/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 05740_ Slug penetrates Wall. 05747_ Searching scrap... 05747_ Found Lrg. Storage Unit. 05747_ Found Hvy. Plasma Cannon. 05747_ Found Hyp. Gauss Cannon. 05747_ Found Lrg. Matter Pod. 05747_ Found 27 Matter. 05753_ Acquired derelict log, extracted data. World map updated: -3/Armory. 05767_ Slug penetrates Wall. 05768_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 05768_ Arm. Treads destroyed. 05772_ Y-72 Warden: "REQUESTING BACKUP." 05780_ R:R7UG4PXIEE&MUXPJ1%DHFCMOK|IL: 05786_ Penetrated by Slug. 05786_ Slug penetrates Wall. 05806_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 05809_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ##????????????????????????? | | #????????????????????????? | | ################ #????????????????????????? | | # ##??????????????## #???????????????????????? | | # #????????????????## ##???????????????????????? | | #??##?????????????####????????????????????????? | | ## ##????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | ##### ##????????????????????????????????????????? | | ##????##????? ???????????????????????????????????? | | #??????????? ??????????????????????????????????? | | ####???????? #????????????????? ??????????????? | | ###????? ##??????????????? ????????????? | | ##???? ##???????????### ????????????? | | ##??? ##?????????# % ???????????? | | ##?? ?????????#% k ????????????? | | #?? #????????## % ??????????????? | | ## ##?# #?????????# ???????????????? | | ### $ ### #?????????? ????????????????? | | ## ## #?????????? ??????????????????? | | ?# #?????????? ???????????????????? | | ?# #??????????# ????????????????????? | | ?## #??????????# #?????????????????????? | | ??## #####???????#@ #?????????????????????? | | ???# ### #????#### #?????????????????????? | | ???# ## ###### #?????????????????????? | | ???# ### ## ## ## #?????????????????????? | | ??## ### ## ## #?????????????????????? | | ??# ### ## #?????????????????????? | | ??# ### ## ?????????????????????? | | ??## $ ## ????????????????????? | | ???## g ??????????????????? | | ????## ### ######### #??????????????? | | ?????##??## ##????????# #Y #??????????????? | | ??????????####??????????### #??????????????? | | ??????????????????????????? #??????????????? | | ??????????????????????????? #??????????????? | | ??????????????????????????? ???????????????? | | ????????????????????????????##?#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 32 Energy Capacity 875 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 30 Propulsion Shielding 33 Evasion (%) 50 Recoil Reduction 1 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Help From High Places I'm Back, Baby! Leap Before You Look Librarian Robot Respite Serviceable Loadout The One The Oracle Tourist Troublemaker Challenges ------------ None Game ------ Seed RocketSmartbombBlaster Manual? 0 Play Time 01:15:48 Cumulative 7.9 hours Start 2021.07.19 @ 23:18:59 End 2021.07.20 @ 00:37:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07cc79cb-0b59-4790-991b-232e46c38953