Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.05 @ 16:55:49 Player: Mozco Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (107) 535 Value Destroyed (4381) 4381 Prototype IDs (19) 380 Alien Tech Used (3) 600 Bonus (5230) 5230 TOTAL SCORE: 17426 Bonus ------- High Alert Combat Kills 230 Used Core Reset Matrix 3000 Met Sigix 2000 Cogmind --------- Core Integrity 28/1300 Matter 278/300 Energy 85/100 System Corruption 7% Temperature Cool (0) Movement Core (100) Ox1 Location -3/Section 7 Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Advanced Gravity Neutralizer Advanced Signal Interpreter Improved Target Analyzer > --- WEAPON (2) ------- Cooled Plasma Rifle > --- INVENTORY (5) ---- Stasis Canceller Advanced Force Field Improved System Restoration Module Sigix Containment Pod Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Combat Airjet Gyrokinetic Inverter Improved Antigrav System Improved Antigrav System Improved Antigrav System Combat Linear Gravjet > --- UTILITY ---------- Experimental Power Amplifier Cryofiber Web Advanced Heat Sink Experimental Coolant Injector Medium Storage Unit Advanced Gravity Neutralizer Advanced Signal Interpreter Improved Target Analyzer Light Regenerative Plating Advanced EM Disruption Field > --- WEAPON ----------- Heavy Gatling Laser Nova Cannon > --- INVENTORY -------- Advanced Sensor Array Stasis Canceller Advanced Force Field Improved System Restoration Module Heavy Gatling Laser Matter Neutralizer Heavy Rocket Launcher Power Sword Sigix Containment Pod [Rating: 140] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Utility Cryofiber Web Device Cryofiber Web Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Light Regenerative Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Nova Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Power Sword Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Jun Mat Mat Min Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec Slots Evolved 14 | . . 2 . 2 . 2 2 2 2 . . 2 . . Power 2 | . . . . 1 . . . . 1 . . . . . Propulsion 4 | . . 1 . 1 . 1 1 . . . . . . . Utility 8 | . . 1 . . . 1 1 2 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 281 | 6 5 19 13 7 35 29 14 30 8 10 1 8 53 43 Power 39 | 1 . 4 3 1 4 7 1 3 1 . . 1 6 7 Engine 17 | 1 . 4 2 . 2 4 1 1 . . . . 1 1 Core 10 | . . . 1 1 2 3 . 2 1 . . . . . Reactor 12 | . . . . . . . . . . . . 1 5 6 Propulsion 59 | 2 4 5 6 3 8 6 2 8 3 1 . 1 5 5 Treads 17 | . 2 4 2 2 6 . . . . . . . . 1 Leg 6 | . . . 1 . 2 . . . . . . . . 3 Wheel 8 | 2 2 1 3 . . . . . . . . . . . Hover 28 | . . . . 1 . 6 2 8 3 1 . 1 5 1 Flight . | . . . . . . . . . . . . . . . Utility 91 | 1 1 2 3 3 5 8 5 11 4 6 . 4 25 13 Device 68 | . . 2 2 3 3 3 4 5 4 6 . 3 21 12 Storage 4 | 1 1 . . . . 1 . . . . . . 1 . Processor 4 | . . . . . . . . 2 . . . 1 1 . Hackware 2 | . . . . . . 1 . 1 . . . . . . Protection 13 | . . . 1 . 2 3 1 3 . . . . 2 1 Artifact . | . . . . . . . . . . . . . . . Weapon 92 | 2 . 8 1 . 18 8 6 8 . 3 1 2 17 18 Energy Gun 42 | 1 . 8 1 . 12 3 . 1 . 2 . 1 8 5 Energy Cannon 18 | . . . . . . 2 5 4 . . . 1 2 4 Ballistic Gun 6 | 1 . . . . . 1 . . . . . . 1 3 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 10 | . . . . . 1 . . 3 . 1 1 . . 4 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 9 | . . . . . 5 2 1 . . . . . 1 . Slashing Weapon 5 | . . . . . . . . . . . . . 3 2 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . 2 . Unidentified Prototypes 19 | . . 1 . 1 3 1 1 . 1 1 . . 9 1 Corrupted Parts 3 | . . . . . 3 . . . . . . . . . System Corruption 11 | . . . . . 11 . . . . . . . . . Parts Lost 61 | . . . 4 . 14 . . . . . . 2 6 35 Power 17 | . . . 2 . 5 . . . . . . . 3 7 Propulsion 22 | . . . 2 . 6 . . . . . . 2 1 11 Utility 12 | . . . . . 1 . . . . . . . 2 9 Weapon 10 | . . . . . 2 . . . . . . . . 8 Highest Loss Streak 17 | . . . 4 . 4 . . . . . . 1 4 17 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 85 97 86 84 75 90 95 98 94 100 100 97 94 71 Engine 6 | . 14 11 7 9 4 7 11 7 5 5 5 4 3 4 Core 2 | . . . . 5 6 4 1 2 6 10 10 4 1 . Reactor 1 | . . . . . . . . . . . . 3 6 2 Treads 5 | . 8 14 10 15 13 . . . . . . . . . Wheel 4 | . 19 16 8 9 6 . . . . . . . . . Hover 16 | . . . . . . 36 39 34 31 31 31 26 23 16 Device 17 | . . 21 20 9 7 7 16 19 20 21 21 24 27 20 Storage 6 | . 14 11 11 9 9 7 6 5 5 5 5 4 4 3 Processor 4 | . . . . . . . . 6 10 10 10 12 9 9 Protection 4 | . . . 1 9 7 7 6 5 5 5 5 4 3 2 Energy Gun 9 | . 14 20 22 18 11 9 . . 5 10 5 6 3 2 Energy Cannon 1 | . . . . . . . 8 6 . . . . 1 2 Impact Weapon 1 | . . . . . 5 3 2 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 92 | 13 28 37 37 42 46 41 55 61 53 52 53 65 92 90 Greatest Support 89 | 26 40 40 28 28 40 49 61 63 56 58 58 71 89 77 Greatest Overweight (x) 13 | . 1 3 3 1 13 1 . 1 . . . 1 1 3 Average Overweight (x) . | . . . 1 1 1 . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 10 10 10 10 10 10 10 10 Average Capacity 11 | 6 13 15 15 15 15 10 10 10 10 10 10 10 10 9 Most Carried 15 | 6 8 15 15 15 15 15 10 10 10 10 10 10 10 10 Average Carried 11 | 3 7 14 14 14 14 9 9 9 10 9 10 9 9 8 Final Capacity 15 | 8 15 15 15 15 15 10 10 10 10 10 10 10 10 5 Final Carried 15 | 6 8 15 15 15 15 10 10 10 10 10 10 9 10 5 Class Distribution -------------------- 67% | Mutant 28% | Scavenger-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Sprinter | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Scavenger-Mutant | -3/Section 7 Resources | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 ----------- Run | Jun Mat Mat Min Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec Matter Collected 3297 | 217 115 223 115 70 365 238 25 463 . 335 . 103 407 621 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5490 | . 197 468 280 418 1088 306 25 222 . 224 . 242 570 1450 Parts 229 | . 10 21 12 10 50 10 . 6 . 2 . 10 31 67 Haulers Intercepted 5 | . . 2 . 2 1 . . . . . . . . . Recyclers Shooed 5 | . 2 . . . . . . 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Jun Mat Mat Min Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec Combat Hostiles Destroyed 79 | . 5 7 3 4 25 4 . 1 . . . 3 8 19 Melee 17 | . . . . . 8 2 . . . . . . 4 3 Guns 37 | . 5 6 3 3 10 . . . . . . 2 2 6 Cannons 9 | . . . . . . . . 1 . . . . 2 6 AOE 3 | . . . . . . . . . . . . . . 3 Classes Destroyed 13 | . 1 3 2 1 2 2 . . . . . . . 2 Worker 4 | . . . 1 . 2 . . . . . . . 1 . Builder 5 | . . . . . 2 . . . . . . . 1 2 Hauler 5 | . . 2 . 2 1 . . . . . . . . . Recycler 8 | . . . 2 2 1 1 . 1 . . . . 1 . Mechanic 1 | . . . . . . . . . . . . . . 1 Operator 1 | . . . . . . 1 . . . . . . . . Watcher 4 | . . 1 . . . 1 1 . . . . . 1 . Swarmer 14 | . . . . . 10 . . . . . . . 4 . Grunt 42 | . 5 5 3 3 9 2 . . . . . 3 . 12 Brawler 1 | . . . . 1 . . . . . . . . . . Sentry 11 | . . 2 . . 6 . . 1 . . . . . 2 Hunter 2 | . . . . . . . . . . . . . . 2 Programmer 9 | . . . . . . 2 . . . . . . 4 3 Best Kill Streak 7 | . 2 3 2 5 7 3 1 1 . . . 2 4 5 Combat Bots Only 6 | . 2 3 2 3 6 2 . 1 . . . 2 3 5 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 1 1 . . . 1 2 2 Gunslinging 1 | . . . . . 1 . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . 2 Melee 1 | . . . . . 1 1 . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -------- Run | Jun Mat Mat Min Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec Damage Taken 10288 | . 228 325 269 276 2643 351 . 161 . . . 531 862 4642 Core 2084 | . 57 56 45 13 490 127 . 24 . . . 17 100 1155 Absorbed by Shields 264 | . . 40 52 . . . . . . . . . 78 94 Regen/Repaired (Parts) 856 | . . . . . 41 96 111 106 46 23 4 23 335 71 Core Remaining (%) 79 | 100 77 . 74 . 8 81 100 97 . . 100 . . . Volleys Fired 296 | . 22 39 17 22 57 5 . 10 . 9 . 18 18 79 Largest 2 | . 2 2 2 2 2 2 . 2 . 2 . 2 2 2 Hottest 213 | . 70 121 121 119 128 143 . 180 . 162 . 162 213 207 Shots Fired 530 | . 44 77 33 44 94 10 . 15 . 18 . 35 35 125 Gun 447 | . 44 77 33 44 94 8 . . . 18 . 34 18 77 Cannon 77 | . . . . . . 2 . 14 . . . 1 17 43 Launcher 6 | . . . . . . . . 1 . . . . . 5 Special . | . . . . . . . . . . . . . . . Kinetic 58 | . 22 . . . . . . . . . . . . 36 Thermal 465 | . 22 77 33 44 94 10 . 13 . 18 . 35 35 84 Explosive 6 | . . . . . . . . 1 . . . . . 5 Electromagnetic 1 | . . . . . . . . 1 . . . . . . Robot Hit Streak 16 | . 7 11 9 11 5 5 . 4 . 16 . 13 13 16 Robot Miss Streak 5 | . 4 3 3 3 5 1 . 3 . 1 . 1 2 4 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 6 | . 2 1 . . 2 . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . . 1 Shots Hit Robots 414 | . 27 51 17 36 91 14 1 8 . 16 . 30 36 87 Core Hits 176 | . 13 15 8 10 31 4 . 5 . 2 . 9 21 58 Critical Kills 4 | . . . . . 2 . . . . . . . . 2 Critical Parts Destroyed 6 | . . . . . 4 2 . . . . . . . . Critical Strikes 25 | . 1 3 1 2 10 2 . . . . . 2 . 4 Burn 13 | . 1 3 1 2 3 . . . . . . 2 . 1 Destroy 2 | . . . . . . . . . . . . . . 2 Smash 9 | . . . . . 7 2 . . . . . . . . Sever 1 | . . . . . . . . . . . . . . 1 Melee Attacks 90 | . . . . . 47 10 2 . . . . . 16 15 Impact 59 | . . . . . 47 10 2 . . . . . . . Slashing 31 | . . . . . . . . . . . . . 16 15 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . 1 1 . . . . . . 2 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11698 | . 290 840 324 619 2320 602 66 290 . 386 . 733 1553 3675 Guns 6267 | . 290 840 324 619 1071 95 . . . 386 . 699 534 1409 Cannons 2049 | . . . . . . 32 . 290 . . . 34 628 1065 Explosions 778 | . . . . . . . . . . . . . . 778 Melee 2593 | . . . . . 1249 475 66 . . . . . 391 412 Ramming 11 | . . . . . . . . . . . . . . 11 Kinetic 677 | . 129 . . . . . . . . . . . . 548 Thermal 7639 | . 161 840 324 619 1071 127 . 290 . 386 . 733 1162 1926 Explosive 778 | . . . . . . . . . . . . . . 778 Electromagnetic . | . . . . . . . . . . . . . . . Impact 1790 | . . . . . 1249 475 66 . . . . . . . Slashing 803 | . . . . . . . . . . . . . 391 412 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . 11 3 . . . . . . 4 7 Average Corruption 4 | . . . . . 6 1 . . . . . . 3 5 Corruption Purged 4 | . . . . . . . . . . . . . 4 . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 16 | . . . . . 4 4 . . . . . . 3 5 Message Errors 5 | . . . . . 3 1 . . . . . . . 1 Matter Fused 4 | . . . . . 1 1 . . . . . . 1 1 Heat Flow Errors 2 | . . . . . . . . . . . . . 1 1 Data Loss (minor) 3 | . . . . . . 1 . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 720 | . . . . . 333 225 44 1 . . . . 98 19 Projectiles 73 | . . . . . . . . 1 . . . . 53 19 Explosions . | . . . . . . . . . . . . . . . Melee 647 | . . . . . 333 225 44 . . . . . 45 . Knockbacks 5 | . . . . . 2 3 . . . . . . . . Impact 5 | . . . . . 2 3 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 56 | . . . . . . . . . . . . . . 56 Shots 1 | . . . . . . . . . . . . . . 1 Rammed 3 | . . . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 554 | . 348 451 324 257 333 554 203 237 . 456 303 101 35 262 Average Temperature 114 | . 150 137 152 106 117 126 66 87 . 160 134 34 21 96 Received Heat Transfer 2825 | . 126 173 141 162 1143 12 . 36 . . . 114 27 891 Effects 13 | . . 2 . . 4 5 . . . 2 . . . . Shutdowns 2 | . . . . . . 1 . . . 1 . . . . Interference 5 | . . 1 . . 3 1 . . . . . . . . Matter Decay 3 | . . 1 . . 1 . . . . 1 . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . Damage (major) 1 | . . . . . . 1 . . . . . . . . Damage (core) 1 | . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 19 | . . . . . 13 3 3 . . . . . . . Impact Corruptions 25 | . . . . . 16 7 2 . . . . . . . Robots Melted 6 | . . 2 . 2 . . . . . . . 1 . 1 Combat Hostiles 4 | . . 1 . 1 . . . . . . . 1 . 1 Parts Melted 27 | . 1 8 1 4 1 . . 2 . . . 1 . 9 Heat Transferred 13596 | . 555 2220 814 1517 2590 235 . 450 . 592 . 1258 1256 2109 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Jun Mat Mat Min Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec Peak Influence 635 | . 150 323 170 129 635 427 77 146 29 10 7 127 181 557 Initial 288 | . . 63 50 . 53 288 14 37 5 10 7 3 65 47 Average 152 | . 57 169 62 68 320 297 49 84 15 10 7 47 88 323 Maximum Alert Level 2 | . . 1 . . 2 2 . . . . . . . 2 Low Security (%) 73 | 100 100 61 100 100 25 27 100 100 100 100 100 100 100 27 Level 1 14 | . . 38 . . 42 28 . . . . . . . 34 Level 2 11 | . . . . . 32 43 . . . . . . . 38 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 28 | . 3 . 1 . 7 3 1 1 . . . . 4 8 Investigation 3 | . 2 . 1 . . . . . . . . . . . Extermination 7 | . . . . . . 2 1 . . . . . 2 2 Reinforcement 7 | . 1 . . . 1 1 . . . . . . 1 3 Assault 2 | . . . . . . . . 1 . . . . . 1 Garrison 9 | . . . . . 6 . . . . . . . 1 2 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 --------- Run | Jun Mat Mat Min Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec Distress Signals 12 | . . 2 . . 2 1 . 1 . . . . 2 4 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 160 | . 7 12 8 6 38 10 3 6 3 . . 9 16 42 Peak Tracking Total 10 | . 4 5 3 5 7 3 3 3 2 . . 3 5 10 Tactical Retreats 18 | . . . 5 . 6 1 1 . . . . 1 2 2 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Jun Mat Mat Min Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec Traps Triggered 11 | . 1 1 . . 3 1 . 4 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 29 | . . . . . . . . . . . . . 29 . Triggered . | . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . 1 . Reprogrammed 1 | . . . . . . . . . . . . . 1 . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 ---------- Run | Jun Mat Mat Min Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec Machines Disabled 18 | . . 2 . 1 3 . . . . . . . 3 9 Max in Single Turn 1 | . . 1 . 1 1 . . . . . . . 1 1 Garrison Access 3 | . . . . . . 1 . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 --------- Run | Jun Mat Mat Min Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec Machines Accessed 43 | . 1 2 1 . 5 5 2 7 3 . 2 3 8 4 Terminals 26 | . 1 2 . . 5 1 1 4 2 . 1 2 5 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . 1 . 1 . . . . 2 1 Recycling Units 2 | . . . . . . . . 1 . . 1 . . . Scanalyzers 4 | . . . . . . 1 1 . . . . 1 1 . Garrison Access 5 | . . . . . . 2 . 1 1 . . . . 1 Total Hacks 85 | . 2 5 1 . 8 10 9 18 5 . 3 9 11 4 Successful 33 | . . 2 1 . 4 7 4 5 1 . 1 4 4 . Failed 52 | . 2 3 . . 4 3 5 13 4 . 2 5 7 4 Catastrophic 13 | . . . . . 1 1 1 7 1 . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 10 | . . . . . . . 4 3 2 . . . 1 . Terminals 56 | . 2 5 . . 8 4 7 12 3 . 2 4 7 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 7 | . . . . . . 2 . 1 . . . . 3 1 Recycling Units 4 | . . . . . . . . 3 . . 1 . . . Scanalyzers 10 | . . . . . . 2 2 . . . . 5 1 . Garrison Access 7 | . . . . . . 2 . 2 2 . . . . 1 Terminal Hacks 17 | . . 2 1 . 4 3 2 2 . . . 1 2 . Record 2 | . . . . . . . . . . . . 1 1 . Robot Analysis 1 | . . . . . 1 . . . . . . . . . Prototype ID Bank 2 | . . 1 . . . . 1 . . . . . . . Open Door 5 | . . . 1 . 3 . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . Alert Level 2 | . . . . . . 1 . 1 . . . . . . Unreport Threat 2 | . . . . . . 2 . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . 1 . . . . . . 2 . Scan Component 2 | . . . . . . 1 . . . . . . 1 . Repair 1 | . . . . . . . . . . . . . 1 . Recycling Unit Hacks 3 | . . . . . . . . 2 . . 1 . . . Process 1 | . . . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . . . Scanalyzer 6 | . . . . . . 2 1 . . . . 3 . . Insert Component 3 | . . . . . . 1 1 . . . . 1 . . Analyze 3 | . . . . . . 1 . . . . . 2 . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . Unauthorized Hacks 3 | . . . . . . . 1 1 1 . . . . . Terminals 3 | . . . . . . . 1 1 1 . . . . . Botnet 3 | . . . . . . . 1 1 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 36 | . 1 2 . . 1 4 2 7 3 . 2 3 7 4 Full Trace Events 1 | . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . . . . . 1 . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . Time 103 | . . . . . . . . . . . . . 103 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 4 | . . . . . . . . 4 . . . . . . Retrieved Matter 4 | . . . . . . . . 4 . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 1 1 . . . . 1 . . Part Schematics Acquired 2 | . . . . . . 1 . . . . . 1 . . Parts Damaged 1 | . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 ------------ Run | Jun Mat Mat Min Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 2 . . . . . 2 Machine Destruction 4 | . . . . . . . . 2 . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -------- Run | Jun Mat Mat Min Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders 2 | . . . . . . . . 2 . . . . . . ROAM 2 | . . . . . . . . 2 . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Jun Mat Mat Min Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 ------------- Run | Jun Mat Mat Min Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec Turns Passed 6104 | 62 217 436 649 321 795 448 340 418 138 154 55 281 1090 700 Spaces Moved 5805 | 53 141 217 366 168 294 642 678 801 309 225 122 331 1072 386 Core 27 | 5 . . . . 1 . . . . . . . . 21 Treads 170 | . 11 63 7 22 64 . . . . . . . . 3 Legs 137 | . . . 88 . 27 . . . . . . . . 22 Wheels 951 | 48 130 154 271 146 202 . . . . . . . . . Hover 4520 | . . . . . . 642 678 801 309 225 122 331 1072 340 Flight . | . . . . . . . . . . . . . . . Fastest Speed 33 | 50 90 105 105 115 115 36 33 35 36 38 40 40 46 46 Average Speed 64 | 88 103 121 156 131 148 36 33 36 36 38 40 48 58 69 Slowest Speed 700 | 100 160 160 330 240 700 96 38 118 38 40 40 110 115 360 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 28 19 60 17 45 17 18 22 12 90 5 9 65 16 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . . 1 . . 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . . . . . . Spaces Dug 18 | . . . . . . . 1 6 . . . . . 11 Terrain Destroyed 67 | . . . . . . . 1 10 . . . . 4 52 Melee 2 | . . . . . . . 1 . . . . . . 1 Projectile 17 | . . . . . . . . 4 . . . . 4 9 AOE 48 | . . . . . . . . 6 . . . . . 42 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 --------- Run | Jun Mat Mat Min Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec Total 7455 | 65 170 314 413 229 470 828 787 901 333 276 127 422 1463 657 Wait 702 | . . 11 3 4 12 120 68 37 10 23 5 60 229 120 Move 5792 | 52 140 216 365 167 293 641 677 800 309 224 121 330 1071 386 Hop . | . . . . . . . . . . . . . . . Pick Up 92 | 7 2 15 4 14 10 8 12 7 1 2 . 2 7 1 Fast Attach 140 | 5 1 8 7 3 18 8 5 16 6 5 . 3 33 22 Attach 34 | 1 . 1 . . 4 11 3 4 . . . 2 3 5 Detach 7 | . . . . . . 3 . 1 . . . . 2 1 Swap 108 | . 4 10 6 4 13 10 6 10 2 5 1 3 18 16 Drop 155 | . 1 14 11 15 16 12 14 9 5 8 . 4 37 9 Fire 296 | . 22 39 17 22 57 5 . 10 . 9 . 18 18 79 Melee 90 | . . . . . 47 10 2 . . . . . 16 15 Ram 3 | . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . 7 . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 29 | . . . . . . . . . . . . . 29 . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -3/Research -3/Quarantine -3/Section 7 History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 63 | -11/Junkyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 11) 231 | -10/Materials | Discovered new exit (range 16) 280 | -10/Materials | Entered another Materials area 280 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 384 | -9/Materials | Build established: Mutant 472 | -9/Materials | Discovered new exit (range 16) 716 | -9/Materials | Entered Mines 773 | -9/Mines | Lost 4 parts (2p2n) 916 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1023 | -9/Mines | Build established: Scavenger-Mutant 1122 | -9/Mines | Met a Derelict shopkeep closing up shop 1347 | -9/Mines | Discovered new exit (range 11) 1365 | -9/Mines | Entered Materials 1365 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1442 | -8/Materials | Build established: Mutant 1679 | -8/Materials | Discovered new exit (range 3) 1686 | -8/Materials | Entered Storage 1823 | -8/Storage | Found Prototype Protection 1823 | -8/Storage | Identified Lgt. Regenerative Plating 1864 | -8/Storage | Garrison activated, responded to threat 1987 | -8/Storage | Lost 4 parts (2n2w) 2207 | -8/Storage | Garrison activated, responded to threat 2238 | -8/Storage | Core integrity fell below 50% 2249 | -8/Storage | Build established: Scavenger-Mutant 2296 | -8/Storage | Lost 4 parts (1p3n) 2361 | -8/Storage | Core integrity fell below 20% 2410 | -8/Storage | System corruption reached 10% 2428 | -8/Storage | Lost 3 parts (2p1n) 2456 | -8/Storage | Discovered new exit (range 7) 2481 | -8/Storage | Entered Factory 2481 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2687 | -7/Factory | Build established: Mutant 2921 | -7/Factory | Discovered new exit (range 11) 2929 | -7/Factory | Entered another Factory area 2929 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3222 | -6/Factory | Found Launcher Loader 3262 | -6/Factory | Discovered new exit (range 15) 3269 | -6/Factory | Entered another Factory area 3269 | -5/Factory | Evolved 2 slots: Utility x2 3662 | -5/Factory | Discovered new exit (range 9) 3686 | -5/Factory | Identified exit to Factory 3687 | -5/Factory | Entered another Factory area 3687 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3696 | -4/Factory | Found Prototype Device 3696 | -4/Factory | Identified Adv. EM Disruption Field 3808 | -4/Factory | Discovered new exit (range 4) 3809 | -4/Factory | Identified exit to Extension 3825 | -4/Factory | Sucked down chute 3825 | -4/Factory | Entered Waste 3825 | -4/Waste | The area was eerily silent 3864 | -4/Waste | Found Prototype Device 3864 | -4/Waste | Identified Exp. Actuator Array 3957 | -4/Waste | Discovered new exit (range 13) 3978 | -4/Waste | Identified exit to Factory 3979 | -4/Waste | Entered Factory 4033 | -4/Factory | Discovered new exit (range 4) 4034 | -4/Factory | Identified exit to Research 4034 | -4/Factory | Entered Research 4034 | -3/Research | Evolved 2 slots: Utility x2 4237 | -3/Research | Discovered new exit (range 16) 4314 | -3/Research | Identified exit to Quarantine 4315 | -3/Research | Entered Quarantine 4387 | -3/Quarantine | Found Alien Impact Weapon 4387 | -3/Quarantine | Identified Core Stripper 4565 | -3/Quarantine | Repaired Broken Cmb. Linear Gravjet 4611 | -3/Quarantine | Found Sigix Corpse 4723 | -3/Quarantine | Spotted Fortress 4762 | -3/Quarantine | Found Alien Energy Cannon 4762 | -3/Quarantine | Identified Core Cannon 4882 | -3/Quarantine | Found Alien Artifact 4882 | -3/Quarantine | Identified Core Reset Matrix 4882 | -3/Quarantine | Used Core Reset Matrix 4886 | -3/Quarantine | Detected hypermatrix surge 4886 | -3/Quarantine | Sensed 1 artifact in vicinity 5230 | -3/Quarantine | Met incapacitated Sigix Warrior 5230 | -3/Quarantine | Lockdown squad dispatched 5232 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 5232 | -3/Quarantine | Unlocked Sigix quarantine chamber 5313 | -3/Quarantine | Build established: Scavenger-Mutant 5342 | -3/Quarantine | Garrison activated, responded to threat 5402 | -3/Quarantine | Discovered new exit (range 6) 5403 | -3/Quarantine | Lost 4 parts (2p1n1u) 5404 | -3/Quarantine | Identified exit to Section 7 5405 | -3/Quarantine | Entered Section 7 5406 | -3/Section 7 | Sensed 18 artifacts in vicinity 5722 | -3/Section 7 | Garrison activated, responded to threat 5830 | -3/Section 7 | Garrison activated, responded to threat 5881 | -3/Section 7 | Core integrity fell below 50% 5927 | -3/Section 7 | Lost 16 parts (4p4n5u3w) 6051 | -3/Section 7 | Core integrity fell below 20% 6105 | -3/Section 7 | Self-destructed Last Messages --------------- 06067_ U-05 Engineer lays Concrete. 06068_ K-01 Serf destroyed. 06068_ U-05 Engineer destroyed. 06069_ Hvy. Rocket Launcher destroyed. 06069_ U-05 Engineer lays Concrete. 06075_ Exp. Coolant Injector destroyed. 06075_ Matter Neutralizer destroyed. 06082_ Cmb. Linear Gravjet destroyed. 06082_ Critical hit (Burn: +37). 06085_ Dropped Quantum Rifle. 06085_ Dropped Med. Storage Unit. 06093_ System corrupted: Component data lost. 06094_ Slammed into P-80 Master. 06095_ Slammed into A-15 Conveyor. 06095_ A-15 Conveyor calls for reinforcements. 06095_ ALERT: Hostile activity reported, dispatching reinforcements to area. 06095_ A-15 Conveyor sends out distress signal. 06104_ Acquired Prototype Energy Gun. 06104_ Identified Cld. Plasma Rifle. Map ----- +----------------------------------------------------+ | ?????????????# """ """ ""=%!%"" ## ## | | ?????????????# = !==G ## | | ?????????????# """ """ """%[! " ## """ ## | | ?????????????# """ """ "" [!"" ## """ #? | | ?????????????# """ """ """ ""###"" """ #? | | ############## ###?#"" #? | | """ """ " #???#"T """ ## | | """ """ """ "#???#"" """ | | """ """ """ "%#####"" """ | | " ![ | | ########### """ """ """ ##### | | # #?# """ """ "" #???##/######+#### | | # ### "" """ "" #????# ! | | ##### ## #????# """ """ | | ????# ## #????# """ """ | | #####+##+##### #????# """ """ | | + #????# "" | | [###########+########+########????# """ """ "" | | #???# """"" # p #?????# """ """ "" | | #???# ""R"" # ""p""" #?????# """ """ T | | #???# " " #""" """ #?????# "" | | #???# #"R """ #?????# "" | | #####???# #""" """ #?????# "" | | ????????# """"""" #""" """ #?????# | | ????????# """"""" # """ #?????############# | | ????????# """"""" # @ """ #?????????????????? | | ????????# # #?????????????????? | | ????????# ##########?????????????????? | | ????????# #??????????????????????????? | | ????????###############??????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Coolant Potential 120 Energy Generation 75 Energy Capacity 585 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Power Amplification 40 Additional Mass Support 16 Base Temperature (-) 100 Armor Coverage 375 Resistance: EM 50 Evasion (%) 69 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 2 Force Boost 30 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Stripper Core Cannon Core Reset Matrix Achievements -------------- Alien Roots False Reunion More Power To You Nope Challenges ------------ None Game ------ Seed SiegeRemoteRipper Manual? 0 Play Time 02:01:07 Cumulative 114.8 hours Start 2023.12.05 @ 14:46:09 End 2023.12.05 @ 16:55:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 88 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 70 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 904f8111-2780-4155-ba58-4fbf0654e695