Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.05 @ 16:55:49

Player: Mozco

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (107)     535
Value Destroyed (4381)     4381
Prototype IDs (19)         380
Alien Tech Used (3)        600
Bonus (5230)               5230
              TOTAL SCORE: 17426

 Bonus
-------
High Alert Combat Kills    230
Used Core Reset Matrix     3000
Met Sigix                  2000

 Cogmind 
---------
Core Integrity             28/1300
Matter                     278/300
Energy                     85/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -3/Section 7

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (10) -----
  Advanced Gravity Neutralizer
  Advanced Signal Interpreter
  Improved Target Analyzer
>          --- WEAPON (2) -------
    Cooled Plasma Rifle
>          --- INVENTORY (5) ----
           Stasis Canceller
  Advanced Force Field
  Improved System Restoration Module
           Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
         Light Antimatter Reactor
         Light Antimatter Reactor
>              --- PROPULSION -------
        Combat Airjet
               Gyrokinetic Inverter
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
        Combat Linear Gravjet
>              --- UTILITY ----------
  Experimental Power Amplifier
               Cryofiber Web
      Advanced Heat Sink
  Experimental Coolant Injector
        Medium Storage Unit
      Advanced Gravity Neutralizer
      Advanced Signal Interpreter
      Improved Target Analyzer
         Light Regenerative Plating
      Advanced EM Disruption Field
>              --- WEAPON -----------
         Heavy Gatling Laser
               Nova Cannon
>              --- INVENTORY --------
      Advanced Sensor Array
               Stasis Canceller
      Advanced Force Field
      Improved System Restoration Module
         Heavy Gatling Laser
               Matter Neutralizer
         Heavy Rocket Launcher
               Power Sword
               Sigix Containment Pod
[Rating: 140]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aerolev Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Aerolev Unit
Utility                    Cryofiber Web
  Device                   Cryofiber Web
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Improved System Shield
  Protection               Light Regenerative Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Nova Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Power Sword
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec 
Slots Evolved              14   | .   .   2   .   2   .   2   2   2   2   .   .   2   .   .   
  Power                    2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   1   .   1   1   .   .   .   .   .   .   .   
  Utility                  8    | .   .   1   .   .   .   1   1   2   1   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             281  | 6   5   19  13  7   35  29  14  30  8   10  1   8   53  43  
  Power                    39   | 1   .   4   3   1   4   7   1   3   1   .   .   1   6   7   
    Engine                 17   | 1   .   4   2   .   2   4   1   1   .   .   .   .   1   1   
    Core                   10   | .   .   .   1   1   2   3   .   2   1   .   .   .   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   .   .   1   5   6   
  Propulsion               59   | 2   4   5   6   3   8   6   2   8   3   1   .   1   5   5   
    Treads                 17   | .   2   4   2   2   6   .   .   .   .   .   .   .   .   1   
    Leg                    6    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   3   
    Wheel                  8    | 2   2   1   3   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  28   | .   .   .   .   1   .   6   2   8   3   1   .   1   5   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  91   | 1   1   2   3   3   5   8   5   11  4   6   .   4   25  13  
    Device                 68   | .   .   2   2   3   3   3   4   5   4   6   .   3   21  12  
    Storage                4    | 1   1   .   .   .   .   1   .   .   .   .   .   .   1   .   
    Processor              4    | .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   
    Hackware               2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
    Protection             13   | .   .   .   1   .   2   3   1   3   .   .   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   92   | 2   .   8   1   .   18  8   6   8   .   3   1   2   17  18  
    Energy Gun             42   | 1   .   8   1   .   12  3   .   1   .   2   .   1   8   5   
    Energy Cannon          18   | .   .   .   .   .   .   2   5   4   .   .   .   1   2   4   
    Ballistic Gun          6    | 1   .   .   .   .   .   1   .   .   .   .   .   .   1   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   .   .   .   1   .   .   3   .   1   1   .   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          9    | .   .   .   .   .   5   2   1   .   .   .   .   .   1   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Unidentified Prototypes  19   | .   .   1   .   1   3   1   1   .   1   1   .   .   9   1   
  Corrupted Parts          3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    System Corruption      11   | .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   
Parts Lost                 61   | .   .   .   4   .   14  .   .   .   .   .   .   2   6   35  
  Power                    17   | .   .   .   2   .   5   .   .   .   .   .   .   .   3   7   
  Propulsion               22   | .   .   .   2   .   6   .   .   .   .   .   .   2   1   11  
  Utility                  12   | .   .   .   .   .   1   .   .   .   .   .   .   .   2   9   
  Weapon                   10   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   8   
  Highest Loss Streak      17   | .   .   .   4   .   4   .   .   .   .   .   .   1   4   17  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   85  97  86  84  75  90  95  98  94  100 100 97  94  71  
  Engine                   6    | .   14  11  7   9   4   7   11  7   5   5   5   4   3   4   
  Core                     2    | .   .   .   .   5   6   4   1   2   6   10  10  4   1   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   3   6   2   
  Treads                   5    | .   8   14  10  15  13  .   .   .   .   .   .   .   .   .   
  Wheel                    4    | .   19  16  8   9   6   .   .   .   .   .   .   .   .   .   
  Hover                    16   | .   .   .   .   .   .   36  39  34  31  31  31  26  23  16  
  Device                   17   | .   .   21  20  9   7   7   16  19  20  21  21  24  27  20  
  Storage                  6    | .   14  11  11  9   9   7   6   5   5   5   5   4   4   3   
  Processor                4    | .   .   .   .   .   .   .   .   6   10  10  10  12  9   9   
  Protection               4    | .   .   .   1   9   7   7   6   5   5   5   5   4   3   2   
  Energy Gun               9    | .   14  20  22  18  11  9   .   .   5   10  5   6   3   2   
  Energy Cannon            1    | .   .   .   .   .   .   .   8   6   .   .   .   .   1   2   
  Impact Weapon            1    | .   .   .   .   .   5   3   2   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             92   | 13  28  37  37  42  46  41  55  61  53  52  53  65  92  90  
  Greatest Support         89   | 26  40  40  28  28  40  49  61  63  56  58  58  71  89  77  
  Greatest Overweight (x)  13   | .   1   3   3   1   13  1   .   1   .   .   .   1   1   3   
  Average Overweight (x)   .    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  10  10  10  10  10  10  10  10  
  Average Capacity         11   | 6   13  15  15  15  15  10  10  10  10  10  10  10  10  9   
  Most Carried             15   | 6   8   15  15  15  15  15  10  10  10  10  10  10  10  10  
  Average Carried          11   | 3   7   14  14  14  14  9   9   9   10  9   10  9   9   8   
  Final Capacity           15   | 8   15  15  15  15  15  10  10  10  10  10  10  10  10  5   
  Final Carried            15   | 6   8   15  15  15  15  10  10  10  10  10  10  9   10  5   

 Class Distribution 
--------------------
 67% | Mutant
 28% | Scavenger-Mutant
  3% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
           Mutant | -7/Factory
         Sprinter | -6/Factory
           Mutant | -5/Factory
           Mutant | -4/Factory
           Mutant | -4/Waste
           Mutant | -4/Factory
           Mutant | -3/Research
           Mutant | -3/Quarantine
 Scavenger-Mutant | -3/Section 7

 Resources                      | -11  -10  -9   -9   -8   -8   -7   -6   -5   -4   -4   -4   -3   -3   -3   
-----------                Run  | Jun  Mat  Mat  Min  Mat  Sto  Fac  Fac  Fac  Fac  Was  Fac  Res  Qua  Sec  
Matter Collected           3297 | 217  115  223  115  70   365  238  25   463  .    335  .    103  407  621  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5490 | .    197  468  280  418  1088 306  25   222  .    224  .    242  570  1450 
  Parts                    229  | .    10   21   12   10   50   10   .    6    .    2    .    10   31   67   
Haulers Intercepted        5    | .    .    2    .    2    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    2    .    .    .    .    .    .    1    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec 
Combat Hostiles Destroyed  79   | .   5   7   3   4   25  4   .   1   .   .   .   3   8   19  
  Melee                    17   | .   .   .   .   .   8   2   .   .   .   .   .   .   4   3   
  Guns                     37   | .   5   6   3   3   10  .   .   .   .   .   .   2   2   6   
  Cannons                  9    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   6   
  AOE                      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Classes Destroyed          13   | .   1   3   2   1   2   2   .   .   .   .   .   .   .   2   
  Worker                   4    | .   .   .   1   .   2   .   .   .   .   .   .   .   1   .   
  Builder                  5    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   2   
  Hauler                   5    | .   .   2   .   2   1   .   .   .   .   .   .   .   .   .   
  Recycler                 8    | .   .   .   2   2   1   1   .   1   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   1   .   .   .   1   1   .   .   .   .   .   1   .   
  Swarmer                  14   | .   .   .   .   .   10  .   .   .   .   .   .   .   4   .   
  Grunt                    42   | .   5   5   3   3   9   2   .   .   .   .   .   3   .   12  
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   2   .   .   6   .   .   1   .   .   .   .   .   2   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Programmer               9    | .   .   .   .   .   .   2   .   .   .   .   .   .   4   3   
Best Kill Streak           7    | .   2   3   2   5   7   3   1   1   .   .   .   2   4   5   
  Combat Bots Only         6    | .   2   3   2   3   6   2   .   1   .   .   .   2   3   5   
Max Kills in Single Turn   2    | .   1   1   1   1   2   1   1   1   .   .   .   1   2   2   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   1   1   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   -7   -6   -5   -4   -4   -4   -3   -3   -3   
--------                   Run   | Jun  Mat  Mat  Min  Mat  Sto  Fac  Fac  Fac  Fac  Was  Fac  Res  Qua  Sec  
Damage Taken               10288 | .    228  325  269  276  2643 351  .    161  .    .    .    531  862  4642 
  Core                     2084  | .    57   56   45   13   490  127  .    24   .    .    .    17   100  1155 
  Absorbed by Shields      264   | .    .    40   52   .    .    .    .    .    .    .    .    .    78   94   
  Regen/Repaired (Parts)   856   | .    .    .    .    .    41   96   111  106  46   23   4    23   335  71   
Core Remaining (%)         79    | 100  77   .    74   .    8    81   100  97   .    .    100  .    .    .    
Volleys Fired              296   | .    22   39   17   22   57   5    .    10   .    9    .    18   18   79   
  Largest                  2     | .    2    2    2    2    2    2    .    2    .    2    .    2    2    2    
  Hottest                  213   | .    70   121  121  119  128  143  .    180  .    162  .    162  213  207  
Shots Fired                530   | .    44   77   33   44   94   10   .    15   .    18   .    35   35   125  
  Gun                      447   | .    44   77   33   44   94   8    .    .    .    18   .    34   18   77   
  Cannon                   77    | .    .    .    .    .    .    2    .    14   .    .    .    1    17   43   
  Launcher                 6     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  58    | .    22   .    .    .    .    .    .    .    .    .    .    .    .    36   
  Thermal                  465   | .    22   77   33   44   94   10   .    13   .    18   .    35   35   84   
  Explosive                6     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    5    
  Electromagnetic          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Robot Hit Streak         16    | .    7    11   9    11   5    5    .    4    .    16   .    13   13   16   
  Robot Miss Streak        5     | .    4    3    3    3    5    1    .    3    .    1    .    1    2    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    2    1    .    .    2    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           414   | .    27   51   17   36   91   14   1    8    .    16   .    30   36   87   
  Core Hits                176   | .    13   15   8    10   31   4    .    5    .    2    .    9    21   58   
  Critical Kills           4     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    
  Critical Parts Destroyed 6     | .    .    .    .    .    4    2    .    .    .    .    .    .    .    .    
  Critical Strikes         25    | .    1    3    1    2    10   2    .    .    .    .    .    2    .    4    
    Burn                   13    | .    1    3    1    2    3    .    .    .    .    .    .    2    .    1    
    Destroy                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Smash                  9     | .    .    .    .    .    7    2    .    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              90    | .    .    .    .    .    47   10   2    .    .    .    .    .    16   15   
  Impact                   59    | .    .    .    .    .    47   10   2    .    .    .    .    .    .    .    
  Slashing                 31    | .    .    .    .    .    .    .    .    .    .    .    .    .    16   15   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    1    1    .    .    .    .    .    .    2    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11698 | .    290  840  324  619  2320 602  66   290  .    386  .    733  1553 3675 
  Guns                     6267  | .    290  840  324  619  1071 95   .    .    .    386  .    699  534  1409 
  Cannons                  2049  | .    .    .    .    .    .    32   .    290  .    .    .    34   628  1065 
  Explosions               778   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    778  
  Melee                    2593  | .    .    .    .    .    1249 475  66   .    .    .    .    .    391  412  
  Ramming                  11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Kinetic                  677   | .    129  .    .    .    .    .    .    .    .    .    .    .    .    548  
  Thermal                  7639  | .    161  840  324  619  1071 127  .    290  .    386  .    733  1162 1926 
  Explosive                778   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    778  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1790  | .    .    .    .    .    1249 475  66   .    .    .    .    .    .    .    
  Slashing                 803   | .    .    .    .    .    .    .    .    .    .    .    .    .    391  412  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    11   3    .    .    .    .    .    .    4    7    
  Average Corruption       4     | .    .    .    .    .    6    1    .    .    .    .    .    .    3    5    
  Corruption Purged        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  16    | .    .    .    .    .    4    4    .    .    .    .    .    .    3    5    
    Message Errors         5     | .    .    .    .    .    3    1    .    .    .    .    .    .    .    1    
    Matter Fused           4     | .    .    .    .    .    1    1    .    .    .    .    .    .    1    1    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      3     | .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            720   | .    .    .    .    .    333  225  44   1    .    .    .    .    98   19   
  Projectiles              73    | .    .    .    .    .    .    .    .    1    .    .    .    .    53   19   
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    647   | .    .    .    .    .    333  225  44   .    .    .    .    .    45   .    
Knockbacks                 5     | .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    
  Impact                   5     | .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      56    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    56   
  Shots                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        554   | .    348  451  324  257  333  554  203  237  .    456  303  101  35   262  
  Average Temperature      114   | .    150  137  152  106  117  126  66   87   .    160  134  34   21   96   
  Received Heat Transfer   2825  | .    126  173  141  162  1143 12   .    36   .    .    .    114  27   891  
  Effects                  13    | .    .    2    .    .    4    5    .    .    .    2    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
    Interference           5     | .    .    1    .    .    3    1    .    .    .    .    .    .    .    .    
    Matter Decay           3     | .    .    1    .    .    1    .    .    .    .    1    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Damage (major)         1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              19    | .    .    .    .    .    13   3    3    .    .    .    .    .    .    .    
  Impact Corruptions       25    | .    .    .    .    .    16   7    2    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    2    .    2    .    .    .    .    .    .    .    1    .    1    
  Combat Hostiles          4     | .    .    1    .    1    .    .    .    .    .    .    .    1    .    1    
  Parts Melted             27    | .    1    8    1    4    1    .    .    2    .    .    .    1    .    9    
  Heat Transferred         13596 | .    555  2220 814  1517 2590 235  .    450  .    592  .    1258 1256 2109 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec 
Peak Influence             635  | .   150 323 170 129 635 427 77  146 29  10  7   127 181 557 
  Initial                  288  | .   .   63  50  .   53  288 14  37  5   10  7   3   65  47  
  Average                  152  | .   57  169 62  68  320 297 49  84  15  10  7   47  88  323 
Maximum Alert Level        2    | .   .   1   .   .   2   2   .   .   .   .   .   .   .   2   
  Low Security (%)         73   | 100 100 61  100 100 25  27  100 100 100 100 100 100 100 27  
  Level 1                  14   | .   .   38  .   .   42  28  .   .   .   .   .   .   .   34  
  Level 2                  11   | .   .   .   .   .   32  43  .   .   .   .   .   .   .   38  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   3   .   1   .   7   3   1   1   .   .   .   .   4   8   
  Investigation            3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            7    | .   .   .   .   .   .   2   1   .   .   .   .   .   2   2   
  Reinforcement            7    | .   1   .   .   .   1   1   .   .   .   .   .   .   1   3   
  Assault                  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Garrison                 9    | .   .   .   .   .   6   .   .   .   .   .   .   .   1   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
---------                  Run  | Jun Mat Mat Min Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec 
Distress Signals           12   | .   .   2   .   .   2   1   .   1   .   .   .   .   2   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              160  | .   7   12  8   6   38  10  3   6   3   .   .   9   16  42  
  Peak Tracking Total      10   | .   4   5   3   5   7   3   3   3   2   .   .   3   5   10  
  Tactical Retreats        18   | .   .   .   5   .   6   1   1   .   .   .   .   1   2   2   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec 
Traps Triggered            11   | .   1   1   .   .   3   1   .   4   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         29   | .   .   .   .   .   .   .   .   .   .   .   .   .   29  .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
----------                 Run  | Jun Mat Mat Min Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec 
Machines Disabled          18   | .   .   2   .   1   3   .   .   .   .   .   .   .   3   9   
  Max in Single Turn       1    | .   .   1   .   1   1   .   .   .   .   .   .   .   1   1   
  Garrison Access          3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
---------                  Run  | Jun Mat Mat Min Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec 
Machines Accessed          43   | .   1   2   1   .   5   5   2   7   3   .   2   3   8   4   
  Terminals                26   | .   1   2   .   .   5   1   1   4   2   .   1   2   5   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   1   .   1   .   .   .   .   2   1   
  Recycling Units          2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   1   1   .   .   .   .   1   1   .   
  Garrison Access          5    | .   .   .   .   .   .   2   .   1   1   .   .   .   .   1   
Total Hacks                85   | .   2   5   1   .   8   10  9   18  5   .   3   9   11  4   
  Successful               33   | .   .   2   1   .   4   7   4   5   1   .   1   4   4   .   
  Failed                   52   | .   2   3   .   .   4   3   5   13  4   .   2   5   7   4   
    Catastrophic           13   | .   .   .   .   .   1   1   1   7   1   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   .   .   .   .   .   .   4   3   2   .   .   .   1   .   
  Terminals                56   | .   2   5   .   .   8   4   7   12  3   .   2   4   7   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   2   .   1   .   .   .   .   3   1   
  Recycling Units          4    | .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   .   2   2   .   .   .   .   5   1   .   
  Garrison Access          7    | .   .   .   .   .   .   2   .   2   2   .   .   .   .   1   
Terminal Hacks             17   | .   .   2   1   .   4   3   2   2   .   .   .   1   2   .   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   1   .   3   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
  Scan Component           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   2   1   .   .   .   .   3   .   .   
  Insert Component         3    | .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   
  Analyze                  3    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   
  Terminals                3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   
    Botnet                 3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   1   2   .   .   1   4   2   7   3   .   2   3   7   4   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     103  | .   .   .   .   .   .   .   .   .   .   .   .   .   103 .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Retrieved Matter         4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
------------               Run  | Jun Mat Mat Min Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
--------                   Run  | Jun Mat Mat Min Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  ROAM                     2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
-------                    Run  | Jun Mat Mat Min Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -7   -6   -5   -4   -4   -4   -3   -3   -3   
-------------              Run  | Jun  Mat  Mat  Min  Mat  Sto  Fac  Fac  Fac  Fac  Was  Fac  Res  Qua  Sec  
Turns Passed               6104 | 62   217  436  649  321  795  448  340  418  138  154  55   281  1090 700  
Spaces Moved               5805 | 53   141  217  366  168  294  642  678  801  309  225  122  331  1072 386  
  Core                     27   | 5    .    .    .    .    1    .    .    .    .    .    .    .    .    21   
  Treads                   170  | .    11   63   7    22   64   .    .    .    .    .    .    .    .    3    
  Legs                     137  | .    .    .    88   .    27   .    .    .    .    .    .    .    .    22   
  Wheels                   951  | 48   130  154  271  146  202  .    .    .    .    .    .    .    .    .    
  Hover                    4520 | .    .    .    .    .    .    642  678  801  309  225  122  331  1072 340  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            33   | 50   90   105  105  115  115  36   33   35   36   38   40   40   46   46   
  Average Speed            64   | 88   103  121  156  131  148  36   33   36   36   38   40   48   58   69   
  Slowest Speed            700  | 100  160  160  330  240  700  96   38   118  38   40   40   110  115  360  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 4    28   19   60   17   45   17   18   22   12   90   5    9    65   16   
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    .    .    .    .    1    .    .    1    1    1    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 18   | .    .    .    .    .    .    .    1    6    .    .    .    .    .    11   
Terrain Destroyed          67   | .    .    .    .    .    .    .    1    10   .    .    .    .    4    52   
  Melee                    2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Projectile               17   | .    .    .    .    .    .    .    .    4    .    .    .    .    4    9    
  AOE                      48   | .    .    .    .    .    .    .    .    6    .    .    .    .    .    42   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -7   -6   -5   -4   -4   -4   -3   -3   -3   
---------                  Run  | Jun  Mat  Mat  Min  Mat  Sto  Fac  Fac  Fac  Fac  Was  Fac  Res  Qua  Sec  
Total                      7455 | 65   170  314  413  229  470  828  787  901  333  276  127  422  1463 657  
  Wait                     702  | .    .    11   3    4    12   120  68   37   10   23   5    60   229  120  
  Move                     5792 | 52   140  216  365  167  293  641  677  800  309  224  121  330  1071 386  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  92   | 7    2    15   4    14   10   8    12   7    1    2    .    2    7    1    
  Fast Attach              140  | 5    1    8    7    3    18   8    5    16   6    5    .    3    33   22   
  Attach                   34   | 1    .    1    .    .    4    11   3    4    .    .    .    2    3    5    
  Detach                   7    | .    .    .    .    .    .    3    .    1    .    .    .    .    2    1    
  Swap                     108  | .    4    10   6    4    13   10   6    10   2    5    1    3    18   16   
  Drop                     155  | .    1    14   11   15   16   12   14   9    5    8    .    4    37   9    
  Fire                     296  | .    22   39   17   22   57   5    .    10   .    9    .    18   18   79   
  Melee                    90   | .    .    .    .    .    47   10   2    .    .    .    .    .    16   15   
  Ram                      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            7    | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     29   | .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Waste
-4/Factory
-3/Research
-3/Quarantine
-3/Section 7

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 15)
   63 | -11/Junkyard  | Entered Materials
  217 | -10/Materials | Discovered new exit (range 11)
  231 | -10/Materials | Discovered new exit (range 16)
  280 | -10/Materials | Entered another Materials area
  280 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  384 | -9/Materials  | Build established: Mutant
  472 | -9/Materials  | Discovered new exit (range 16)
  716 | -9/Materials  | Entered Mines
  773 | -9/Mines      | Lost 4 parts (2p2n)
  916 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1023 | -9/Mines      | Build established: Scavenger-Mutant
 1122 | -9/Mines      | Met a Derelict shopkeep closing up shop
 1347 | -9/Mines      | Discovered new exit (range 11)
 1365 | -9/Mines      | Entered Materials
 1365 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1442 | -8/Materials  | Build established: Mutant
 1679 | -8/Materials  | Discovered new exit (range 3)
 1686 | -8/Materials  | Entered Storage
 1823 | -8/Storage    | Found Prototype Protection
 1823 | -8/Storage    | Identified Lgt. Regenerative Plating
 1864 | -8/Storage    | Garrison activated, responded to threat
 1987 | -8/Storage    | Lost 4 parts (2n2w)
 2207 | -8/Storage    | Garrison activated, responded to threat
 2238 | -8/Storage    | Core integrity fell below 50%
 2249 | -8/Storage    | Build established: Scavenger-Mutant
 2296 | -8/Storage    | Lost 4 parts (1p3n)
 2361 | -8/Storage    | Core integrity fell below 20%
 2410 | -8/Storage    | System corruption reached 10%
 2428 | -8/Storage    | Lost 3 parts (2p1n)
 2456 | -8/Storage    | Discovered new exit (range 7)
 2481 | -8/Storage    | Entered Factory
 2481 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2687 | -7/Factory    | Build established: Mutant
 2921 | -7/Factory    | Discovered new exit (range 11)
 2929 | -7/Factory    | Entered another Factory area
 2929 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3222 | -6/Factory    | Found Launcher Loader
 3262 | -6/Factory    | Discovered new exit (range 15)
 3269 | -6/Factory    | Entered another Factory area
 3269 | -5/Factory    | Evolved 2 slots: Utility x2
 3662 | -5/Factory    | Discovered new exit (range 9)
 3686 | -5/Factory    | Identified exit to Factory
 3687 | -5/Factory    | Entered another Factory area
 3687 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 3696 | -4/Factory    | Found Prototype Device
 3696 | -4/Factory    | Identified Adv. EM Disruption Field
 3808 | -4/Factory    | Discovered new exit (range 4)
 3809 | -4/Factory    | Identified exit to Extension
 3825 | -4/Factory    | Sucked down chute
 3825 | -4/Factory    | Entered Waste
 3825 | -4/Waste      | The area was eerily silent
 3864 | -4/Waste      | Found Prototype Device
 3864 | -4/Waste      | Identified Exp. Actuator Array
 3957 | -4/Waste      | Discovered new exit (range 13)
 3978 | -4/Waste      | Identified exit to Factory
 3979 | -4/Waste      | Entered Factory
 4033 | -4/Factory    | Discovered new exit (range 4)
 4034 | -4/Factory    | Identified exit to Research
 4034 | -4/Factory    | Entered Research
 4034 | -3/Research   | Evolved 2 slots: Utility x2
 4237 | -3/Research   | Discovered new exit (range 16)
 4314 | -3/Research   | Identified exit to Quarantine
 4315 | -3/Research   | Entered Quarantine
 4387 | -3/Quarantine | Found Alien Impact Weapon
 4387 | -3/Quarantine | Identified Core Stripper
 4565 | -3/Quarantine | Repaired Broken Cmb. Linear Gravjet
 4611 | -3/Quarantine | Found Sigix Corpse
 4723 | -3/Quarantine | Spotted Fortress
 4762 | -3/Quarantine | Found Alien Energy Cannon
 4762 | -3/Quarantine | Identified Core Cannon
 4882 | -3/Quarantine | Found Alien Artifact
 4882 | -3/Quarantine | Identified Core Reset Matrix
 4882 | -3/Quarantine | Used Core Reset Matrix
 4886 | -3/Quarantine | Detected hypermatrix surge
 4886 | -3/Quarantine | Sensed 1 artifact in vicinity
 5230 | -3/Quarantine | Met incapacitated Sigix Warrior
 5230 | -3/Quarantine | Lockdown squad dispatched
 5232 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber
 5232 | -3/Quarantine | Unlocked Sigix quarantine chamber
 5313 | -3/Quarantine | Build established: Scavenger-Mutant
 5342 | -3/Quarantine | Garrison activated, responded to threat
 5402 | -3/Quarantine | Discovered new exit (range 6)
 5403 | -3/Quarantine | Lost 4 parts (2p1n1u)
 5404 | -3/Quarantine | Identified exit to Section 7
 5405 | -3/Quarantine | Entered Section 7
 5406 | -3/Section 7  | Sensed 18 artifacts in vicinity
 5722 | -3/Section 7  | Garrison activated, responded to threat
 5830 | -3/Section 7  | Garrison activated, responded to threat
 5881 | -3/Section 7  | Core integrity fell below 50%
 5927 | -3/Section 7  | Lost 16 parts (4p4n5u3w)
 6051 | -3/Section 7  | Core integrity fell below 20%
 6105 | -3/Section 7  | Self-destructed

 Last Messages 
---------------
06067_ U-05 Engineer lays Concrete.
06068_ K-01 Serf destroyed.
06068_ U-05 Engineer destroyed.
06069_ Hvy. Rocket Launcher destroyed.
06069_ U-05 Engineer lays Concrete. <x6>
06075_ Exp. Coolant Injector destroyed.
06075_ Matter Neutralizer destroyed.
06082_ Cmb. Linear Gravjet destroyed.
06082_ Critical hit (Burn: +37).
06085_ Dropped Quantum Rifle.
06085_ Dropped Med. Storage Unit.
06093_ System corrupted: Component data lost.
06094_ Slammed into P-80 Master.
06095_ Slammed into A-15 Conveyor.
06095_ A-15 Conveyor calls for reinforcements.
06095_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
06095_ A-15 Conveyor sends out distress signal.
06104_ Acquired Prototype Energy Gun.
06104_ Identified Cld. Plasma Rifle.

 Map 
-----
+----------------------------------------------------+
| ?????????????#    """ """ ""=%!%"" ##           ## |
| ?????????????#              = !==G ##              |
| ?????????????#    """ """ """%[! " ##      """  ## |
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| ?????????????#    """ """ """   ""###""    """  #? |
| ##############                  ###?#""         #? |
|                   """ """ "     #???#"T    """  ## |
|                   """ """ """  "#???#""    """     |
|                   """ """ """ "%#####""    """     |
|                                "     ![            |
|     ###########   """ """ """   #####              |
|     #       #?#   """ """ ""    #???##/######+#### |
|     #       ###    "" """ ""    #????#           ! |
| #####       ##                  #????# """ """     |
| ????#       ##                  #????# """ """     |
| #####+##+#####                  #????# """ """     |
|     +                           #????#          "" |
|    [###########+########+########????# """ """  "" |
|     #???#       """"" #  p     #?????# """ """  "" |
|     #???#       ""R"" # ""p""" #?????# """ """   T |
|     #???#        " "  #""" """ #?????#          "" |
|     #???#             #"R  """ #?????#          "" |
| #####???#             #""" """ #?????#          "" |
| ????????#   """""""   #""" """ #?????#             |
| ????????#   """""""   #    """ #?????############# |
| ????????#   """""""   #  @ """ #?????????????????? |
| ????????#             #        #?????????????????? |
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| ????????###############??????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           96
Coolant Potential          120
Energy Generation          75
Energy Capacity            585
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Power Amplification        40
Additional Mass Support    16
Base Temperature (-)       100
Armor Coverage             375
Resistance: EM             50
Evasion (%)                69
Targeting Accuracy         8
Target Analysis            6
Recoil Reduction           2
Force Boost                30
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Stripper
Core Cannon
Core Reset Matrix

 Achievements 
--------------
Alien Roots
False Reunion
More Power To You
Nope

 Challenges 
------------
None

 Game 
------
Seed              SiegeRemoteRipper
  Manual?         0
Play Time         02:01:07
  Cumulative      114.8 hours
  Start           2023.12.05 @ 14:46:09
  End             2023.12.05 @ 16:55:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          91
  Rogue           88
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             62
Gallery%          70
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 904f8111-2780-4155-ba58-4fbf0654e695