Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.31 @ 08:34:14 Player: Happytimes Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (11) 55 Value Destroyed (190) 190 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2085 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 191/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Hovering (52) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY (4) ------ Small Storage Unit Hacking Suite > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (8) ---- Improved Hover Unit Small Storage Unit Small Storage Unit Medium Storage Unit Rocket Launcher Mining Claw Mining Claw Mining Claw Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Hover Unit Mining Claw Mining Claw Mining Claw [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Hover Unit Wheel Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Storage Small Storage Unit Hackware Hacking Suite Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 22 | 7 10 1 4 . Power 3 | 2 1 . . . Engine 3 | 2 1 . . . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 2 . 2 . Treads . | . . . . . Leg . | . . . . . Wheel 2 | 2 . . . . Hover 4 | . 2 . 2 . Flight . | . . . . . Utility 2 | 1 . . 1 . Device . | . . . . . Storage 1 | 1 . . . . Processor . | . . . . . Hackware 1 | . . . 1 . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 2 7 1 1 . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 7 | 2 4 . 1 . Ballistic Cannon . | . . . . . Launcher 2 | . 1 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . 2 . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 1 | . . . 1 . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . . 1 . Highest Loss Streak 1 | . . . 1 . To Critical Strikes . | . . . . . Average Slot Usage (%) 83 | . 84 85 80 . Engine 12 | . 14 14 6 . Wheel 6 | . 10 . . . Hover 22 | . 17 28 32 . Storage 13 | . 14 14 11 . Hackware 2 | . . . 10 . Ballistic Gun 17 | . 19 14 16 . Launcher 3 | . . 14 4 . Slashing Weapon 5 | . 8 . . . Naked Turns . | . . . . . Heaviest Build 16 | 13 16 14 14 . Greatest Support 21 | 20 20 14 21 . Greatest Overweight (x) 1 | . 1 . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 . Average Capacity 7 | 6 8 8 8 . Most Carried 8 | 5 8 7 8 . Average Carried 5 | 1 5 7 5 . Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | . 7 7 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 410 | 265 96 26 23 . Remotely . | . . . . . Salvage Created 160 | . 111 26 23 . Parts 21 | . 13 4 4 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 8 | . 5 3 . . Guns 2 | . 2 . . . AOE 6 | . 3 3 . . Classes Destroyed 5 | . 4 . 1 . Tunneler 1 | . 1 . . . Operator 1 | . 1 . . . Watcher 1 | . . . 1 . Swarmer 6 | . 3 3 . . Grunt 2 | . 2 . . . Best Kill Streak 3 | . 3 3 1 . Combat Bots Only 3 | . 3 3 . . Max Kills in Single Turn 3 | . 2 3 1 . Gunslinging . | . . . . . Exploded 3 | . 2 3 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 322 | . 251 13 58 . Core 65 | . 58 . 7 . Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 100 . 76 98 . Volleys Fired 17 | . 15 1 1 . Largest 2 | . 2 1 2 . Hottest 46 | . 46 30 46 . Shots Fired 30 | . 27 1 2 . Gun 26 | . 24 . 2 . Cannon . | . . . . . Launcher 4 | . 3 1 . . Special . | . . . . . Kinetic 26 | . 24 . 2 . Thermal . | . . . . . Explosive 4 | . 3 1 . . Electromagnetic . | . . . . . Robot Hit Streak 10 | . 10 . 1 . Robot Miss Streak 2 | . 1 1 2 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 22 | . 21 . 1 . Core Hits 15 | . 9 4 2 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 715 | . 571 90 54 . Guns 314 | . 299 . 15 . Cannons . | . . . . . Explosions 336 | . 246 90 . . Melee . | . . . . . Ramming 65 | . 26 . 39 . Kinetic 314 | . 299 . 15 . Thermal . | . . . . . Explosive 336 | . 246 90 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . 1 . Parts Rejected 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 16 | . 16 . . . Projectiles . | . . . . . Explosions 16 | . 16 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 126 | . 108 . 18 . Shots 3 | . 3 . . . Rammed 5 | . 2 . 3 . Targets Rammed 5 | . 2 . 3 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 6 | . 6 . . . Average Temperature 3 | . 3 . . . Received Heat Transfer 78 | . 63 . 15 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 227 | . 213 170 227 . Initial 95 | . . 82 66 95 Average 109 | . 103 163 133 . Maximum Alert Level 1 | . 1 . 1 . Low Security (%) 94 | 100 93 100 92 . Level 1 5 | . 6 . 7 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 23 | . 9 3 11 . Peak Tracking Total 9 | . 4 3 9 . Tactical Retreats 3 | . . . 3 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 7 | . 4 . 3 . Terminals 7 | . 4 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 9 . 11 . Successful 16 | . 7 . 9 . Failed 4 | . 2 . 2 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 20 | . 9 . 11 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 16 | . 7 . 9 . Record 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Branch Access Points 1 | . 1 . . . Emergency Access Points 2 | . 1 . 1 . Alert Level 2 | . 1 . 1 . Locate Traps 4 | . 3 . 1 . Dispatch Records 1 | . . . 1 . Surveillance Status 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 4 . 1 . Full Trace Events 1 | . . . 1 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 650 | 47 386 86 131 . Spaces Moved 734 | 47 319 148 220 . Core 15 | 15 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 178 | 32 146 . . . Hover 541 | . 173 148 220 . Flight . | . . . . . Fastest Speed 50 | 50 56 56 52 . Average Speed 72 | 70 93 56 52 . Slowest Speed 120 | 80 120 56 56 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 3 53 22 22 2 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 27 | . 21 6 . . Melee . | . . . . . Projectile . | . . . . . AOE 27 | . 21 6 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 821 | 60 379 149 233 . Wait 14 | . 14 . . . Move 730 | 46 318 147 219 . Hop . | . . . . . Pick Up 24 | 6 13 . 5 . Fast Attach 1 | 1 . . . . Attach 11 | 5 3 . 3 . Detach 1 | . 1 . . . Swap 10 | 1 7 1 1 . Drop 8 | 1 6 . 1 . Fire 17 | . 15 1 1 . Melee . | . . . . . Ram 5 | . 2 . 3 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [Min]) -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 16) 267 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 434 | -10/Materials | Entered Mines 436 | -10/Mines | Discovered new exit (range 10) 456 | -10/Mines | Discovered new exit (range 6) 520 | -10/Mines | Entered Materials 520 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 541 | -9/Materials | Discovered new exit (range 16) 633 | -9/Materials | Discovered new exit (range 16) 651 | -9/Materials | Entered another Materials area 651 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 651 | -8/Materials | Self-destructed Last Messages --------------- 00618_ Connecting with Terminal... >>Traps(Locate) Found 6 traps in 1 array: 6x EMP Trap Map updated. >>Access(Emergency) Found 1 emergency access door: (61,10) Map updated. >>Prototypes Downloading prototype IDs... Hvy. Ion Engine Prc. Beam Rifle 00620_ K-01 Serf collects debris. 00633_ EXIT=FOUND 00642_ Acquired Sml. Storage Unit. 00646_ Acquired Med. Storage Unit. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????? ??????????????????????? | | ??????????????????? ??????????????????????? | | ??????????????????? ??????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ????????########### #?????????????????????? | | ????????# #?????????????????????? | | ??????????? #?????????????????????? | | ??????????????? #?????????????????????? | | ??????????????????# @ #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????#####?????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 295 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 54 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityGravitonJammer Manual? 0 Play Time 00:06:29 Cumulative 46.5 hours Start 2022.03.31 @ 08:27:48 End 2022.03.31 @ 08:34:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 144 Rogue 144 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 46 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78ef40ee-5a2e-4808-abec-5b6d8f123d09