Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.31 @ 08:34:14

Player: Happytimes

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (11)      55
Value Destroyed (190)      190
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2085

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             550/550
Matter                     191/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (52)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY (4) ------
     Small Storage Unit
           Hacking Suite
>          --- WEAPON (2) -------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY (8) ----
  Improved Hover Unit
     Small Storage Unit
     Small Storage Unit
    Medium Storage Unit
           Rocket Launcher
           Mining Claw
           Mining Claw
           Mining Claw

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
     Small Storage Unit
           Hacking Suite
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
  Improved Hover Unit
           Mining Claw
           Mining Claw
           Mining Claw
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Hover Unit
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
Weapon                     Heavy Assault Rifle
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             22   | 7   10  1   4   .   
  Power                    3    | 2   1   .   .   .   
    Engine                 3    | 2   1   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   2   .   2   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  4    | .   2   .   2   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  2    | 1   .   .   1   .   
    Device                 .    | .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   7   1   1   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          7    | 2   4   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 1    | .   .   .   1   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   
  Highest Loss Streak      1    | .   .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     83   | .   84  85  80  .   
  Engine                   12   | .   14  14  6   .   
  Wheel                    6    | .   10  .   .   .   
  Hover                    22   | .   17  28  32  .   
  Storage                  13   | .   14  14  11  .   
  Hackware                 2    | .   .   .   10  .   
  Ballistic Gun            17   | .   19  14  16  .   
  Launcher                 3    | .   .   14  4   .   
  Slashing Weapon          5    | .   8   .   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             16   | 13  16  14  14  .   
  Greatest Support         21   | 20  20  14  21  .   
  Greatest Overweight (x)  1    | .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   .   
  Average Capacity         7    | 6   8   8   8   .   
  Most Carried             8    | 5   8   7   8   .   
  Average Carried          5    | 1   5   7   5   .   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | .   7   7   8   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           410  | 265 96  26  23  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            160  | .   111 26  23  .   
  Parts                    21   | .   13  4   4   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  8    | .   5   3   .   .   
  Guns                     2    | .   2   .   .   .   
  AOE                      6    | .   3   3   .   .   
Classes Destroyed          5    | .   4   .   1   .   
  Tunneler                 1    | .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  6    | .   3   3   .   .   
  Grunt                    2    | .   2   .   .   .   
Best Kill Streak           3    | .   3   3   1   .   
  Combat Bots Only         3    | .   3   3   .   .   
Max Kills in Single Turn   3    | .   2   3   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   2   3   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Damage Taken               322  | .   251 13  58  .   
  Core                     65   | .   58  .   7   .   
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         91   | 100 .   76  98  .   
Volleys Fired              17   | .   15  1   1   .   
  Largest                  2    | .   2   1   2   .   
  Hottest                  46   | .   46  30  46  .   
Shots Fired                30   | .   27  1   2   .   
  Gun                      26   | .   24  .   2   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 4    | .   3   1   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  26   | .   24  .   2   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                4    | .   3   1   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         10   | .   10  .   1   .   
  Robot Miss Streak        2    | .   1   1   2   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           22   | .   21  .   1   .   
  Core Hits                15   | .   9   4   2   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           715  | .   571 90  54  .   
  Guns                     314  | .   299 .   15  .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               336  | .   246 90  .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  65   | .   26  .   39  .   
  Kinetic                  314  | .   299 .   15  .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                336  | .   246 90  .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         1    | .   .   .   1   .   
  Average Corruption       1    | .   .   .   1   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  1    | .   .   .   1   .   
    Parts Rejected         1    | .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            16   | .   16  .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               16   | .   16  .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      126  | .   108 .   18  .   
  Shots                    3    | .   3   .   .   .   
  Rammed                   5    | .   2   .   3   .   
Targets Rammed             5    | .   2   .   3   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        6    | .   6   .   .   .   
  Average Temperature      3    | .   3   .   .   .   
  Received Heat Transfer   78   | .   63  .   15  .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             227  | .   213 170 227 .   
  Initial                  95   | .   .   82  66  95  
  Average                  109  | .   103 163 133 .   
Maximum Alert Level        1    | .   1   .   1   .   
  Low Security (%)         94   | 100 93  100 92  .   
  Level 1                  5    | .   6   .   7   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   .   1   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           1    | .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              23   | .   9   3   11  .   
  Peak Tracking Total      9    | .   4   3   9   .   
  Tactical Retreats        3    | .   .   .   3   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          1    | .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          7    | .   4   .   3   .   
  Terminals                7    | .   4   .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                20   | .   9   .   11  .   
  Successful               16   | .   7   .   9   .   
  Failed                   4    | .   2   .   2   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                20   | .   9   .   11  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             16   | .   7   .   9   .   
  Record                   1    | .   .   .   1   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   
  Emergency Access Points  2    | .   1   .   1   .   
  Alert Level              2    | .   1   .   1   .   
  Locate Traps             4    | .   3   .   1   .   
  Dispatch Records         1    | .   .   .   1   .   
  Surveillance Status      1    | .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   
  Zone Layout              2    | .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   4   .   1   .   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          1    | .   .   .   1   .   
    Corruption             1    | .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Mat Mat 
Turns Passed               650  | 47  386 86  131 .   
Spaces Moved               734  | 47  319 148 220 .   
  Core                     15   | 15  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   178  | 32  146 .   .   .   
  Hover                    541  | .   173 148 220 .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  56  56  52  .   
  Average Speed            72   | 70  93  56  52  .   
  Slowest Speed            120  | 80  120 56  56  .   
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       20   | 3   53  22  22  2   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          27   | .   21  6   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      27   | .   21  6   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      821  | 60  379 149 233 .   
  Wait                     14   | .   14  .   .   .   
  Move                     730  | 46  318 147 219 .   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  24   | 6   13  .   5   .   
  Fast Attach              1    | 1   .   .   .   .   
  Attach                   11   | 5   3   .   3   .   
  Detach                   1    | .   1   .   .   .   
  Swap                     10   | 1   7   1   1   .   
  Drop                     8    | 1   6   .   1   .   
  Fire                     17   | .   15  1   1   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      5    | .   2   .   3   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Mat] / [Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   48 | -11/Scrapyard | Entered Materials
  141 | -10/Materials | Discovered new exit (range 16)
  267 | -10/Materials | Identified exit to Mines
  300 | -10/Materials | Build established: Mutant
  434 | -10/Materials | Entered Mines
  436 | -10/Mines     | Discovered new exit (range 10)
  456 | -10/Mines     | Discovered new exit (range 6)
  520 | -10/Mines     | Entered Materials
  520 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  541 | -9/Materials  | Discovered new exit (range 16)
  633 | -9/Materials  | Discovered new exit (range 16)
  651 | -9/Materials  | Entered another Materials area
  651 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  651 | -8/Materials  | Self-destructed

 Last Messages 
---------------
00618_ Connecting with Terminal...
>>Traps(Locate)
Found 6 traps in 1 array:
    6x EMP Trap
  Map updated.
>>Access(Emergency)
Found 1 emergency access door:
    (61,10)
  Map updated.
>>Prototypes
Downloading prototype IDs...
    Hvy. Ion Engine
    Prc. Beam Rifle
00620_ K-01 Serf collects debris.
00633_ EXIT=FOUND
00642_ Acquired Sml. Storage Unit. <x2>
00646_ Acquired Med. Storage Unit.
PARAMETERS=PROPULSION+1,UTILITY+1
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              295
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                54
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegrityGravitonJammer
  Manual?         0
Play Time         00:06:29
  Cumulative      46.5 hours
  Start           2022.03.31 @ 08:27:48
  End             2022.03.31 @ 08:34:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          144
  Rogue           144
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          46
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 78ef40ee-5a2e-4808-abec-5b6d8f123d09