Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.30 @ 16:45:57 Player: Beelzebelt Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (100) 500 Value Destroyed (4365) 4365 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (919) 919 TOTAL SCORE: 10124 Bonus ------- High Alert Combat Kills 719 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 215/300 Energy 52/100 System Corruption 48% Temperature Cool (1) Movement Flying (45) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Field Propulsion Drive > --- UTILITY (7) ------ Enhanced Optical Array Seismic Detector System Shield > --- WEAPON (4) ------- Heavy Machine Gun > --- INVENTORY (5) ---- Field Propulsion Drive Advanced Sensor Array Advanced Sensor Array Peak State ------------ > --- POWER ------------ Micro Nuclear Core Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Core Analyzer Improved Kinecellerator Thermal Shield Point Defense System > --- WEAPON ----------- Heavy Laser KE Penetrator KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Improved Kinecellerator Shock Rifle Improved Arc Projector Heavy Laser [Rating: 80] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Flight Unit Field Propulsion Drive Utility Advanced Targeting Computer Device Hardlight Generator Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Heavy Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Gar Fac Slots Evolved 10 | . . . 2 2 . 2 2 . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . . . 1 Utility 5 | . . . . 2 . 2 1 . . Weapon 2 | . . . 1 . . . 1 . . Parts Attached 124 | 6 1 . 5 7 10 22 5 25 43 Power 12 | 1 . . 1 2 2 2 . 2 2 Engine 6 | 1 . . 1 1 1 . . 1 1 Core 5 | . . . . 1 1 2 . 1 . Reactor 1 | . . . . . . . . . 1 Propulsion 41 | 2 . . 2 3 3 5 . 9 17 Treads . | . . . . . . . . . . Leg 36 | 2 . . 2 3 3 5 . 9 12 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 5 | . . . . . . . . . 5 Utility 36 | 1 1 . 1 2 2 6 4 6 13 Device 20 | . . . . . . 3 4 5 8 Storage 4 | 1 1 . . . . 2 . . . Processor 6 | . . . 1 1 1 . . 1 2 Hackware 1 | . . . . . . . . . 1 Protection 5 | . . . . 1 1 1 . . 2 Artifact . | . . . . . . . . . . Weapon 35 | 2 . . 1 . 3 9 1 8 11 Energy Gun 12 | . . . . . . . . 5 7 Energy Cannon . | . . . . . . . . . . Ballistic Gun 9 | 2 . . . . 3 . . 1 3 Ballistic Cannon 13 | . . . . . . 9 1 2 1 Launcher 1 | . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 60 | . . . . . 5 1 . 22 32 Power 5 | . . . . . 1 . . 2 2 Propulsion 21 | . . . . . . . . 7 14 Utility 16 | . . . . . 2 1 . 5 8 Weapon 18 | . . . . . 2 . . 8 8 Highest Loss Streak 19 | . . . . . 2 1 . 6 19 To Critical Strikes 3 | . . . . . . . . . 3 Average Slot Usage (%) 92 | . 85 85 94 100 98 99 100 88 82 Engine 2 | . 14 14 11 7 2 . . . 1 Core 4 | . . . . 1 6 7 6 2 3 Leg 22 | . 28 28 33 27 26 23 20 18 18 Device 11 | . . . . . . 9 24 19 13 Storage 11 | . 14 14 11 9 9 15 13 13 7 Processor 10 | . . . 5 18 17 12 6 10 9 Protection 3 | . . . . 9 8 7 1 . 2 Energy Gun 2 | . . . . . . . . 5 8 Ballistic Gun 7 | . 28 28 22 18 21 2 . . 7 Ballistic Cannon 11 | . . . . . . 19 26 14 2 Launcher 1 | . . . 11 9 5 . . . . Naked Turns 20 | . . . . . . . . . 20 Heaviest Build 64 | 13 18 18 22 26 28 45 51 49 64 Greatest Support 70 | 20 20 20 30 51 51 51 51 55 70 Greatest Overweight (x) 2 | . . . . . . . . 1 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 9 Most Carried 10 | 4 5 9 10 10 10 10 10 10 10 Average Carried 8 | 1 4 6 8 9 9 8 9 9 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 5 9 10 10 8 10 10 10 3 Class Distribution -------------------- 39% | Gunner 22% | Scavenger-Gunner 20% | Mutant 8% | Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Garrison Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Gar Fac Matter Collected 3512 | 201 . 69 52 226 152 1229 232 635 716 Remotely . | . . . . . . . . . . Salvage Created 3907 | . . 44 70 226 510 874 187 505 1491 Parts 200 | . . 5 4 13 34 52 9 25 58 Haulers Intercepted 3 | . . . . . 1 1 . . 1 Recyclers Shooed 8 | . . . 1 . 1 2 . . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Gar Fac Combat Hostiles Destroyed 80 | . . 3 1 7 9 17 5 15 23 Guns 32 | . . 3 1 4 6 1 . 2 15 Cannons 38 | . . . . . . 16 5 13 4 AOE 10 | . . . . 3 3 . . . 4 Classes Destroyed 14 | . . 1 2 1 5 2 . . 3 Worker 1 | . . . . . 1 . . . . Builder 4 | . . . . . 1 1 . . 2 Hauler 3 | . . . . . 1 1 . . 1 Recycler 5 | . . . . . . 4 . . 1 Operator 2 | . . . . . 2 . . . . Watcher 5 | . . . 1 . . 4 . . . Swarmer 13 | . . 3 . 3 . 4 . 3 . Saboteur 1 | . . . . . . . . . 1 Grunt 45 | . . . . 3 4 7 4 11 16 Brawler 2 | . . . . . . . . . 2 Protector 2 | . . . . . . . . . 2 Sentry 8 | . . . 1 1 3 1 . . 2 Hunter 4 | . . . . . 2 2 . . . Programmer 5 | . . . . . . 3 1 1 . Best Kill Streak 8 | . . 3 1 3 5 8 2 5 6 Combat Bots Only 5 | . . 3 1 3 4 5 2 5 5 Max Kills in Single Turn 4 | . . 1 1 2 3 2 1 1 4 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . 2 2 . . . 4 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Gar Fac Damage Taken 8785 | . . 50 166 155 945 1064 255 2217 3933 Core 1762 | . . 8 40 39 261 135 55 210 1014 Absorbed by Shields 277 | . . . . . . 160 . 117 . Redirected to Shielding 107 | . . . . . 67 . . . 40 Core Remaining (%) 79 | 100 . 96 90 . 45 80 . 68 . Volleys Fired 235 | . . 5 14 16 36 57 11 38 58 Largest 4 | . . 2 2 2 3 3 4 4 4 Hottest 240 | . . 40 40 40 76 136 180 230 240 Shots Fired 675 | . . 10 26 30 83 167 43 117 199 Gun 384 | . . 10 24 28 78 42 . 30 172 Cannon 282 | . . . . . . 125 43 87 27 Launcher 9 | . . . 2 2 5 . . . . Special . | . . . . . . . . . . Kinetic 554 | . . 10 24 28 78 167 43 97 107 Thermal 108 | . . . . . . . . 20 88 Explosive 9 | . . . 2 2 5 . . . . Electromagnetic 4 | . . . . . . . . . 4 Robot Hit Streak 36 | . . 4 5 11 25 19 12 25 36 Robot Miss Streak 6 | . . 2 2 1 2 6 3 1 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . Shots Hit Robots 425 | . . 5 16 23 62 91 21 83 124 Core Hits 201 | . . 3 4 15 31 43 9 33 63 Critical Kills 2 | . . . . 1 . . . . 1 Critical Parts Destroyed 3 | . . . . 1 . . . . 2 Critical Strikes 21 | . . . 1 2 . 5 3 1 9 Burn 4 | . . . . . . . . . 4 Destroy 6 | . . . 1 2 . . . . 3 Blast 11 | . . . . . . 5 3 1 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11020 | . . 66 219 397 1099 2152 536 1887 4664 Guns 4740 | . . 66 168 239 490 185 . 507 3085 Cannons 4543 | . . . . . . 1941 536 1377 689 Explosions 1702 | . . . 51 158 606 . . . 887 Melee . | . . . . . . . . . . Ramming 35 | . . . . . 3 26 . 3 3 Kinetic 7543 | . . 66 168 239 490 2126 536 1507 2411 Thermal 2567 | . . . . . . . . 377 2190 Explosive 815 | . . . 51 158 606 . . . . Electromagnetic 60 | . . . . . . . . . 60 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 48 | . . . . . 1 1 . 1 48 Average Corruption 5 | . . . . . 1 1 . 1 20 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 34 | . . . . . 1 10 . 2 21 Message Errors 9 | . . . . . . 3 . 2 4 Matter Fused 13 | . . . . . . 5 . . 8 Heat Flow Errors 1 | . . . . . 1 . . . . Energy Discharges 2 | . . . . . . 1 . . 1 Data Loss (minor) 1 | . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . . . . 1 Misdirections 6 | . . . . . . . . . 6 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 219 | . . . . . . 27 . . 192 Projectiles 51 | . . . . . . 27 . . 24 Explosions 168 | . . . . . . . . . 168 Melee . | . . . . . . . . . . Knockbacks 30 | . . . . . . 16 5 6 3 Impact . | . . . . . . . . . . Kinetic 29 | . . . . . . 15 5 6 3 Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 199 | . . . 25 . 41 . . . 133 Shots 4 | . . . 1 . 1 . . . 2 Rammed 1 | . . . . . . . . . 1 Targets Rammed 8 | . . . . . 2 3 . 2 1 Kicked 7 | . . . . . 2 3 . 2 . Crushed . | . . . . . . . . . . Highest Temperature 481 | . . . 24 4 187 337 353 481 417 Average Temperature 129 | . . . 13 4 65 108 163 137 163 Received Heat Transfer 1968 | . . . 54 54 216 195 99 648 702 Effects 18 | . . . . . . 3 1 5 9 Shutdowns 4 | . . . . . . . 1 1 2 Energy Bleed 3 | . . . . . . 1 . 1 1 Interference 9 | . . . . . . 2 . 1 6 Damage (major) 2 | . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 12 | . . . . . . . . 2 10 Heat Transferred 4060 | . . . . . . . . 703 3357 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Gar Fac Peak Influence 954 | . 15 75 171 357 424 485 325 767 954 Initial 384 | . . 5 29 72 150 162 182 237 384 Average 378 | . 4 71 105 180 305 233 267 529 729 Maximum Alert Level 3 | . . . . 1 2 2 1 3 3 Low Security (%) 27 | 100 100 100 100 58 21 40 13 . . Level 1 34 | . . . . 41 67 48 86 26 4 Level 2 19 | . . . . . 11 11 . 48 27 Level 3 18 | . . . . . . . . 25 68 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 23 | . 1 . 1 1 1 6 1 . 12 Investigation 4 | . . . . . . 2 . . 2 Extermination 4 | . . . . . . 2 1 . 1 Reinforcement 8 | . 1 . 1 1 1 2 . . 2 Assault 5 | . . . . . . . . . 5 Garrison 2 | . . . . . . . . . 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Gar Fac Distress Signals 4 | . . . 1 1 . 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 142 | . 1 3 6 10 13 27 6 21 55 Peak Tracking Total 12 | . . 2 4 2 4 6 3 6 12 Tactical Retreats 13 | . . . . 1 . . 1 6 5 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Gar Fac Traps Triggered 4 | . . . . . . 2 . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Gar Fac Machines Disabled 14 | . . . 2 2 . 4 . 1 5 Max in Single Turn 4 | . . . 1 2 . 1 . 1 4 Garrison Access 1 | . . . . . . . . . 1 Garrison Relay 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Gar Fac Machines Accessed 19 | . . . 1 1 4 9 1 . 3 Terminals 15 | . . . 1 1 4 6 . . 3 Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 47 | . . . 1 3 15 19 1 . 8 Successful 22 | . . . . 3 11 5 1 . 2 Failed 25 | . . . 1 . 4 14 . . 6 Catastrophic 8 | . . . 1 . . 4 . . 3 Database Lockouts . | . . . . . . . . . . Manual 15 | . . . 1 1 6 4 . . 3 Terminals 40 | . . . 1 3 15 13 . . 8 Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers 4 | . . . . . . 4 . . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 20 | . . . . 3 11 4 . . 2 Record 3 | . . . . . 1 1 . . 1 Part Schematic 1 | . . . . 1 . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . Open DSF 1 | . . . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . Emergency Access Points 2 | . . . . . 2 . . . . Terminal Index 1 | . . . . . . . . . 1 Alert Level 3 | . . . . 1 2 . . . . Unreport Threat 1 | . . . . . 1 . . . . Locate Traps 1 | . . . . . . 1 . . . Dispatch Records 1 | . . . . . 1 . . . . Security Status 1 | . . . . . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . . . Zone Layout 2 | . . . . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . Insert Component 1 | . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 17 | . . . 1 1 4 7 1 . 3 Full Trace Events 4 | . . . . . . 2 . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . 5 1 Machine Destruction 6 | . . . . . . . . 5 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Gar Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Gar Fac Turns Passed 4605 | 58 86 128 237 214 379 1265 369 1019 850 Spaces Moved 2771 | 41 71 89 153 117 192 827 244 495 542 Core 108 | 5 . . . . . . . . 103 Treads . | . . . . . . . . . . Legs 2532 | 36 71 89 153 117 192 827 244 495 308 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 131 | . . . . . . . . . 131 Fastest Speed 42 | 50 120 120 120 120 120 120 120 120 42 Average Speed 115 | 111 120 120 120 124 129 120 120 124 88 Slowest Speed 260 | 120 120 120 120 130 130 120 120 195 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . 8 Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 20 | 3 19 21 21 12 45 23 6 37 18 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 145 | . . . 12 25 38 9 6 . 55 Melee . | . . . . . . . . . . Projectile 32 | . . . . . . 9 6 . 17 AOE 113 | . . . 12 25 38 . . . 38 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Gar Fac Total 3712 | 50 72 101 182 161 261 982 299 828 776 Wait 412 | . . 2 4 4 6 39 32 239 86 Move 2749 | 40 70 88 152 116 191 826 244 494 528 Hop 6 | . . . . . . . . . 6 Pick Up 93 | 4 . 5 5 7 8 15 3 16 30 Fast Attach 43 | 6 1 . 1 3 3 7 3 6 13 Attach 60 | . . . 2 2 5 4 2 18 27 Detach 11 | . 1 . . 3 . . . 5 2 Swap 21 | . . . 2 2 2 11 . 1 3 Drop 64 | . . 1 2 8 8 20 4 4 17 Fire 235 | . . 5 14 16 36 57 11 38 58 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . . 1 Kick 7 | . . . . . 2 3 . 2 . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . . . . . 5 5 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Garrison -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 5) 145 | -10/Materials | Entered Mines 240 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 256 | -10/Mines | Discovered new exit (range 8) 273 | -10/Mines | Entered Materials 273 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 491 | -9/Materials | Discovered new exit (range 5) 510 | -9/Materials | Entered another Materials area 510 | -8/Materials | Evolved 2 slots: Utility x2 590 | -8/Materials | Discovered new exit (range 8) 631 | -8/Materials | Build established: Mutant 724 | -8/Materials | Entered Storage 898 | -8/Storage | Crushed by falling debris 975 | -8/Storage | Identified exit to Factory 1044 | -8/Storage | Core integrity fell below 50% 1103 | -8/Storage | Entered Factory 1103 | -7/Factory | Evolved 2 slots: Utility x2 1561 | -7/Factory | Build established: Gunner 2290 | -7/Factory | Build established: Tank 2299 | -7/Factory | Discovered new exit (range 10) 2368 | -7/Factory | Entered another Factory area 2368 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2679 | -6/Factory | Build established: Gunner 2737 | -6/Factory | Identified exit to Garrison 2737 | -6/Factory | Entered Garrison 2764 | -6/Garrison | Triggered checkpoint 2812 | -6/Garrison | Garrison Relay disabled 2866 | -6/Garrison | Spotted B-75 Beast 2984 | -6/Garrison | Triggered checkpoint 2985 | -6/Garrison | Triggered checkpoint 3096 | -6/Garrison | Lost 3 parts (1p1u1w) 3286 | -6/Garrison | Lost 4 parts (1n1u2w) 3454 | -6/Garrison | Lost 5 parts (1p2n1u1w) 3544 | -6/Garrison | Lost 6 parts (3n1u2w) 3741 | -6/Garrison | Discovered new exit (range 12) 3756 | -6/Garrison | Entered Factory 3756 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3986 | -5/Factory | Lost 3 parts (2n1w) 4056 | -5/Factory | First assault squad dispatched 4430 | -5/Factory | System corruption reached 10% 4448 | -5/Factory | System corruption reached 30% 4478 | -5/Factory | Released all parts (8) 4505 | -5/Factory | Lost 19 parts (2p5n5u7w) 4540 | -5/Factory | Core integrity fell below 50% 4564 | -5/Factory | Core integrity fell below 20% 4606 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- gives away their position but also has a chance to call more squads to reinforce the local area while you are within range. 04586_ Penetrated by Slug. 04586_ P-70 Sage destroyed. 04589_ Penetrated by Slug. 04593_ Field Propulsion Drive destroyed. 04595_ Acquired Seismic Detector. 04597_ Connecting with Terminal... >>Query(Flamer) Flamers may prompt me to rethink a large number of robot designs, as most are weak against sustained high temperatures caused by this primitive weapon, and often shut down or malfunction during confrontations with those Derelicts that employ them. The plasma variant on the [Dragon] prototype is particularly worrisome. 04597_ ALERT: Suspicious activity at Terminal F009. Dispatching Investigation squad. 04597_ K-01 Serf destroyed. 04602_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04606_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | """ #?????????##????????????????????????????????? | | #??###???? ????????????????????????????????? | | ! #?? ???? #????????????????????????????????? | | #?? ??## ###??????????????????????????????? | | ##+###?? ??= ###????????????????????????????? | | ?# #???? ?? ?????????????????????????????? | | ?# #???? ?? ???????H??????????????????????? | | ?# #????# #?? ??????????????????????????????? | | ## ##???# #?? ???????????????????????????????? | | # ##### ##?# #???????????????????????????????? | | T#?# ############????????????????????? | | # ##### #?# ## #????????????????????? | | ##+###### #??# ## "" #????????????????????? | | "" """ ## #?## ## """ #????????????????????? | | "" """ ## #?# # """ S" #????????????????????? | | "" """ ##!### # """ """ #????????????????????? | | !/%== # """ """ #????????????????????? | | ###### #? #????????????????????? | | " " #????# #??? ??????????????????????? | | "G"" #????### ###???##+##??????????????????????? | | #??????# ####??# #??????????????????????? | | ########??????# #??# #??????????????????????? | | ??????????????#* #??# #??????????????????????? | | ??????????????#%! #??# #??????????????????????? | | ??????????????# #?##l ##?????????????????????? | | ??????????????# #?# gg@ #?????????????????????? | | ??????????????# ### g #?????????????????????? | | ??????????????# Y +?????????????????????? | | ???????????####+##;###p #?????????????????????? | | ???????????#! ]# #?????????????????????? | | ???????????# ] ! #######?????????????????????? | | ???????????# #???????????????????????????? | | ???????????# """T""" #???????????????????????????? | | ???????????###########???????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 375 Matter Stores 450 Matter Capacity 450 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 20 Propulsion Shielding 33 Utility Shielding 66 Point Defense Rating 80 Weapon Cycling 15 Evasion (%) 61 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 4 Kinecelleration 40 Defensive Hacking 10 Item Schematics ----------------- Assault Rifle | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed ControlSpectralRay Manual? 0 Play Time 02:14:59 Cumulative 13.3 hours Start 2022.08.30 @ 12:39:36 End 2022.08.30 @ 16:45:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 38f59501-ad00-4f17-b69d-a75acba7a788