Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.30 @ 16:45:57

Player: Beelzebelt

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (100)     500
Value Destroyed (4365)     4365
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (919)                919
              TOTAL SCORE: 10124

 Bonus
-------
High Alert Combat Kills    719
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/1000
Matter                     215/300
Energy                     52/100
System Corruption          48%
Temperature                Cool (1)
Movement                   Flying (45)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Field Propulsion Drive
>          --- UTILITY (7) ------
  Enhanced Optical Array
           Seismic Detector
           System Shield
>          --- WEAPON (4) -------
     Heavy Machine Gun
>          --- INVENTORY (5) ----
           Field Propulsion Drive
  Advanced Sensor Array
  Advanced Sensor Array

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
           Antimatter Reactor
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
  Advanced Heat Sink
    Medium Storage Unit
  Advanced Targeting Computer
           Core Analyzer
  Improved Kinecellerator
           Thermal Shield
           Point Defense System
>          --- WEAPON -----------
     Heavy Laser
           KE Penetrator
           KE Penetrator
  Enhanced Gauss Cannon
>          --- INVENTORY --------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
  Advanced Heat Sink
  Improved Kinecellerator
           Shock Rifle
  Improved Arc Projector
     Heavy Laser
[Rating: 80]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Flight Unit              Field Propulsion Drive
Utility                    Advanced Targeting Computer
  Device                   Hardlight Generator
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Heavy Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Gar Fac 
Slots Evolved              10   | .   .   .   2   2   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   1   
  Utility                  5    | .   .   .   .   2   .   2   1   .   .   
  Weapon                   2    | .   .   .   1   .   .   .   1   .   .   
Parts Attached             124  | 6   1   .   5   7   10  22  5   25  43  
  Power                    12   | 1   .   .   1   2   2   2   .   2   2   
    Engine                 6    | 1   .   .   1   1   1   .   .   1   1   
    Core                   5    | .   .   .   .   1   1   2   .   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               41   | 2   .   .   2   3   3   5   .   9   17  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    36   | 2   .   .   2   3   3   5   .   9   12  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   .   .   .   .   .   5   
  Utility                  36   | 1   1   .   1   2   2   6   4   6   13  
    Device                 20   | .   .   .   .   .   .   3   4   5   8   
    Storage                4    | 1   1   .   .   .   .   2   .   .   .   
    Processor              6    | .   .   .   1   1   1   .   .   1   2   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   
    Protection             5    | .   .   .   .   1   1   1   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   .   .   1   .   3   9   1   8   11  
    Energy Gun             12   | .   .   .   .   .   .   .   .   5   7   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | 2   .   .   .   .   3   .   .   1   3   
    Ballistic Cannon       13   | .   .   .   .   .   .   9   1   2   1   
    Launcher               1    | .   .   .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 60   | .   .   .   .   .   5   1   .   22  32  
  Power                    5    | .   .   .   .   .   1   .   .   2   2   
  Propulsion               21   | .   .   .   .   .   .   .   .   7   14  
  Utility                  16   | .   .   .   .   .   2   1   .   5   8   
  Weapon                   18   | .   .   .   .   .   2   .   .   8   8   
  Highest Loss Streak      19   | .   .   .   .   .   2   1   .   6   19  
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   3   
Average Slot Usage (%)     92   | .   85  85  94  100 98  99  100 88  82  
  Engine                   2    | .   14  14  11  7   2   .   .   .   1   
  Core                     4    | .   .   .   .   1   6   7   6   2   3   
  Leg                      22   | .   28  28  33  27  26  23  20  18  18  
  Device                   11   | .   .   .   .   .   .   9   24  19  13  
  Storage                  11   | .   14  14  11  9   9   15  13  13  7   
  Processor                10   | .   .   .   5   18  17  12  6   10  9   
  Protection               3    | .   .   .   .   9   8   7   1   .   2   
  Energy Gun               2    | .   .   .   .   .   .   .   .   5   8   
  Ballistic Gun            7    | .   28  28  22  18  21  2   .   .   7   
  Ballistic Cannon         11   | .   .   .   .   .   .   19  26  14  2   
  Launcher                 1    | .   .   .   11  9   5   .   .   .   .   
Naked Turns                20   | .   .   .   .   .   .   .   .   .   20  
Heaviest Build             64   | 13  18  18  22  26  28  45  51  49  64  
  Greatest Support         70   | 20  20  20  30  51  51  51  51  55  70  
  Greatest Overweight (x)  2    | .   .   .   .   .   .   .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 6   8   10  10  10  10  10  10  10  9   
  Most Carried             10   | 4   5   9   10  10  10  10  10  10  10  
  Average Carried          8    | 1   4   6   8   9   9   8   9   9   7   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 4   5   9   10  10  8   10  10  10  3   

 Class Distribution 
--------------------
 39% | Gunner
 22% | Scavenger-Gunner
 20% | Mutant
  8% | Tank
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -8/Storage
           Gunner | -7/Factory
           Gunner | -6/Factory
           Gunner | -6/Garrison
 Scavenger-Gunner | -5/Factory

 Resources                      | -11  -10  -10  -9   -8   -8   -7   -6   -6   -5   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  Gar  Fac  
Matter Collected           3512 | 201  .    69   52   226  152  1229 232  635  716  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3907 | .    .    44   70   226  510  874  187  505  1491 
  Parts                    200  | .    .    5    4    13   34   52   9    25   58   
Haulers Intercepted        3    | .    .    .    .    .    1    1    .    .    1    
Recyclers Shooed           8    | .    .    .    1    .    1    2    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Gar Fac 
Combat Hostiles Destroyed  80   | .   .   3   1   7   9   17  5   15  23  
  Guns                     32   | .   .   3   1   4   6   1   .   2   15  
  Cannons                  38   | .   .   .   .   .   .   16  5   13  4   
  AOE                      10   | .   .   .   .   3   3   .   .   .   4   
Classes Destroyed          14   | .   .   1   2   1   5   2   .   .   3   
  Worker                   1    | .   .   .   .   .   1   .   .   .   .   
  Builder                  4    | .   .   .   .   .   1   1   .   .   2   
  Hauler                   3    | .   .   .   .   .   1   1   .   .   1   
  Recycler                 5    | .   .   .   .   .   .   4   .   .   1   
  Operator                 2    | .   .   .   .   .   2   .   .   .   .   
  Watcher                  5    | .   .   .   1   .   .   4   .   .   .   
  Swarmer                  13   | .   .   3   .   3   .   4   .   3   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   1   
  Grunt                    45   | .   .   .   .   3   4   7   4   11  16  
  Brawler                  2    | .   .   .   .   .   .   .   .   .   2   
  Protector                2    | .   .   .   .   .   .   .   .   .   2   
  Sentry                   8    | .   .   .   1   1   3   1   .   .   2   
  Hunter                   4    | .   .   .   .   .   2   2   .   .   .   
  Programmer               5    | .   .   .   .   .   .   3   1   1   .   
Best Kill Streak           8    | .   .   3   1   3   5   8   2   5   6   
  Combat Bots Only         5    | .   .   3   1   3   4   5   2   5   5   
Max Kills in Single Turn   4    | .   .   1   1   2   3   2   1   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   2   2   .   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -7   -6   -6   -5   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  Gar  Fac  
Damage Taken               8785  | .    .    50   166  155  945  1064 255  2217 3933 
  Core                     1762  | .    .    8    40   39   261  135  55   210  1014 
  Absorbed by Shields      277   | .    .    .    .    .    .    160  .    117  .    
  Redirected to Shielding  107   | .    .    .    .    .    67   .    .    .    40   
Core Remaining (%)         79    | 100  .    96   90   .    45   80   .    68   .    
Volleys Fired              235   | .    .    5    14   16   36   57   11   38   58   
  Largest                  4     | .    .    2    2    2    3    3    4    4    4    
  Hottest                  240   | .    .    40   40   40   76   136  180  230  240  
Shots Fired                675   | .    .    10   26   30   83   167  43   117  199  
  Gun                      384   | .    .    10   24   28   78   42   .    30   172  
  Cannon                   282   | .    .    .    .    .    .    125  43   87   27   
  Launcher                 9     | .    .    .    2    2    5    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  554   | .    .    10   24   28   78   167  43   97   107  
  Thermal                  108   | .    .    .    .    .    .    .    .    20   88   
  Explosive                9     | .    .    .    2    2    5    .    .    .    .    
  Electromagnetic          4     | .    .    .    .    .    .    .    .    .    4    
  Robot Hit Streak         36    | .    .    4    5    11   25   19   12   25   36   
  Robot Miss Streak        6     | .    .    2    2    1    2    6    3    1    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           425   | .    .    5    16   23   62   91   21   83   124  
  Core Hits                201   | .    .    3    4    15   31   43   9    33   63   
  Critical Kills           2     | .    .    .    .    1    .    .    .    .    1    
  Critical Parts Destroyed 3     | .    .    .    .    1    .    .    .    .    2    
  Critical Strikes         21    | .    .    .    1    2    .    5    3    1    9    
    Burn                   4     | .    .    .    .    .    .    .    .    .    4    
    Destroy                6     | .    .    .    1    2    .    .    .    .    3    
    Blast                  11    | .    .    .    .    .    .    5    3    1    2    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11020 | .    .    66   219  397  1099 2152 536  1887 4664 
  Guns                     4740  | .    .    66   168  239  490  185  .    507  3085 
  Cannons                  4543  | .    .    .    .    .    .    1941 536  1377 689  
  Explosions               1702  | .    .    .    51   158  606  .    .    .    887  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  35    | .    .    .    .    .    3    26   .    3    3    
  Kinetic                  7543  | .    .    66   168  239  490  2126 536  1507 2411 
  Thermal                  2567  | .    .    .    .    .    .    .    .    377  2190 
  Explosive                815   | .    .    .    51   158  606  .    .    .    .    
  Electromagnetic          60    | .    .    .    .    .    .    .    .    .    60   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         48    | .    .    .    .    .    1    1    .    1    48   
  Average Corruption       5     | .    .    .    .    .    1    1    .    1    20   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  34    | .    .    .    .    .    1    10   .    2    21   
    Message Errors         9     | .    .    .    .    .    .    3    .    2    4    
    Matter Fused           13    | .    .    .    .    .    .    5    .    .    8    
    Heat Flow Errors       1     | .    .    .    .    .    1    .    .    .    .    
    Energy Discharges      2     | .    .    .    .    .    .    1    .    .    1    
    Data Loss (minor)      1     | .    .    .    .    .    .    1    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    1    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    6    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            219   | .    .    .    .    .    .    27   .    .    192  
  Projectiles              51    | .    .    .    .    .    .    27   .    .    24   
  Explosions               168   | .    .    .    .    .    .    .    .    .    168  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 30    | .    .    .    .    .    .    16   5    6    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  29    | .    .    .    .    .    .    15   5    6    3    
  Secondary                1     | .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      199   | .    .    .    25   .    41   .    .    .    133  
  Shots                    4     | .    .    .    1    .    1    .    .    .    2    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    1    
Targets Rammed             8     | .    .    .    .    .    2    3    .    2    1    
  Kicked                   7     | .    .    .    .    .    2    3    .    2    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        481   | .    .    .    24   4    187  337  353  481  417  
  Average Temperature      129   | .    .    .    13   4    65   108  163  137  163  
  Received Heat Transfer   1968  | .    .    .    54   54   216  195  99   648  702  
  Effects                  18    | .    .    .    .    .    .    3    1    5    9    
    Shutdowns              4     | .    .    .    .    .    .    .    1    1    2    
    Energy Bleed           3     | .    .    .    .    .    .    1    .    1    1    
    Interference           9     | .    .    .    .    .    .    2    .    1    6    
    Damage (major)         2     | .    .    .    .    .    .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    .    .    .    .    .    .    .    2    10   
  Heat Transferred         4060  | .    .    .    .    .    .    .    .    703  3357 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Gar Fac 
Peak Influence             954  | .   15  75  171 357 424 485 325 767 954 
  Initial                  384  | .   .   5   29  72  150 162 182 237 384 
  Average                  378  | .   4   71  105 180 305 233 267 529 729 
Maximum Alert Level        3    | .   .   .   .   1   2   2   1   3   3   
  Low Security (%)         27   | 100 100 100 100 58  21  40  13  .   .   
  Level 1                  34   | .   .   .   .   41  67  48  86  26  4   
  Level 2                  19   | .   .   .   .   .   11  11  .   48  27  
  Level 3                  18   | .   .   .   .   .   .   .   .   25  68  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   1   .   1   1   1   6   1   .   12  
  Investigation            4    | .   .   .   .   .   .   2   .   .   2   
  Extermination            4    | .   .   .   .   .   .   2   1   .   1   
  Reinforcement            8    | .   1   .   1   1   1   2   .   .   2   
  Assault                  5    | .   .   .   .   .   .   .   .   .   5   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   1   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Fac Gar Fac 
Distress Signals           4    | .   .   .   1   1   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              142  | .   1   3   6   10  13  27  6   21  55  
  Peak Tracking Total      12   | .   .   2   4   2   4   6   3   6   12  
  Tactical Retreats        13   | .   .   .   .   1   .   .   1   6   5   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Gar Fac 
Traps Triggered            4    | .   .   .   .   .   .   2   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  
----------                 Run  | Scr Mat Min Mat Mat Sto Fac Fac Gar Fac 
Machines Disabled          14   | .   .   .   2   2   .   4   .   1   5   
  Max in Single Turn       4    | .   .   .   1   2   .   1   .   1   4   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Fac Gar Fac 
Machines Accessed          19   | .   .   .   1   1   4   9   1   .   3   
  Terminals                15   | .   .   .   1   1   4   6   .   .   3   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Total Hacks                47   | .   .   .   1   3   15  19  1   .   8   
  Successful               22   | .   .   .   .   3   11  5   1   .   2   
  Failed                   25   | .   .   .   1   .   4   14  .   .   6   
    Catastrophic           8    | .   .   .   1   .   .   4   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   .   .   1   1   6   4   .   .   3   
  Terminals                40   | .   .   .   1   3   15  13  .   .   8   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   4   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             20   | .   .   .   .   3   11  4   .   .   2   
  Record                   3    | .   .   .   .   .   1   1   .   .   1   
  Part Schematic           1    | .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   2   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   1   
  Alert Level              3    | .   .   .   .   1   2   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   
  Security Status          1    | .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   .   1   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   1   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   
Hacking Detections         17   | .   .   .   1   1   4   7   1   .   3   
  Full Trace Events        4    | .   .   .   .   .   .   2   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  
------------               Run  | Scr Mat Min Mat Mat Sto Fac Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   5   1   
  Machine Destruction      6    | .   .   .   .   .   .   .   .   5   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  
--------                   Run  | Scr Mat Min Mat Mat Sto Fac Fac Gar Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   -6   -6   -5   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  Gar  Fac  
Turns Passed               4605 | 58   86   128  237  214  379  1265 369  1019 850  
Spaces Moved               2771 | 41   71   89   153  117  192  827  244  495  542  
  Core                     108  | 5    .    .    .    .    .    .    .    .    103  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     2532 | 36   71   89   153  117  192  827  244  495  308  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   131  | .    .    .    .    .    .    .    .    .    131  
  Fastest Speed            42   | 50   120  120  120  120  120  120  120  120  42   
  Average Speed            115  | 111  120  120  120  124  129  120  120  124  88   
  Slowest Speed            260  | 120  120  120  120  130  130  120  120  195  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            8    | .    .    .    .    .    .    .    .    .    8    
  Cave-ins Triggered       1    | .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       20   | 3    19   21   21   12   45   23   6    37   18   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    1    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          145  | .    .    .    12   25   38   9    6    .    55   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               32   | .    .    .    .    .    .    9    6    .    17   
  AOE                      113  | .    .    .    12   25   38   .    .    .    38   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Fac Gar Fac 
Total                      3712 | 50  72  101 182 161 261 982 299 828 776 
  Wait                     412  | .   .   2   4   4   6   39  32  239 86  
  Move                     2749 | 40  70  88  152 116 191 826 244 494 528 
  Hop                      6    | .   .   .   .   .   .   .   .   .   6   
  Pick Up                  93   | 4   .   5   5   7   8   15  3   16  30  
  Fast Attach              43   | 6   1   .   1   3   3   7   3   6   13  
  Attach                   60   | .   .   .   2   2   5   4   2   18  27  
  Detach                   11   | .   1   .   .   3   .   .   .   5   2   
  Swap                     21   | .   .   .   2   2   2   11  .   1   3   
  Drop                     64   | .   .   1   2   8   8   20  4   4   17  
  Fire                     235  | .   .   5   14  16  36  57  11  38  58  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   .   .   .   1   
  Kick                     7    | .   .   .   .   .   2   3   .   2   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            10   | .   .   .   .   .   .   .   .   5   5   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-6/Garrison
-5/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
   95 | -10/Materials | Discovered new exit (range 5)
  145 | -10/Materials | Entered Mines
  240 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  256 | -10/Mines     | Discovered new exit (range 8)
  273 | -10/Mines     | Entered Materials
  273 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  491 | -9/Materials  | Discovered new exit (range 5)
  510 | -9/Materials  | Entered another Materials area
  510 | -8/Materials  | Evolved 2 slots: Utility x2
  590 | -8/Materials  | Discovered new exit (range 8)
  631 | -8/Materials  | Build established: Mutant
  724 | -8/Materials  | Entered Storage
  898 | -8/Storage    | Crushed by falling debris
  975 | -8/Storage    | Identified exit to Factory
 1044 | -8/Storage    | Core integrity fell below 50%
 1103 | -8/Storage    | Entered Factory
 1103 | -7/Factory    | Evolved 2 slots: Utility x2
 1561 | -7/Factory    | Build established: Gunner
 2290 | -7/Factory    | Build established: Tank
 2299 | -7/Factory    | Discovered new exit (range 10)
 2368 | -7/Factory    | Entered another Factory area
 2368 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2679 | -6/Factory    | Build established: Gunner
 2737 | -6/Factory    | Identified exit to Garrison
 2737 | -6/Factory    | Entered Garrison
 2764 | -6/Garrison   | Triggered checkpoint
 2812 | -6/Garrison   | Garrison Relay disabled
 2866 | -6/Garrison   | Spotted B-75 Beast
 2984 | -6/Garrison   | Triggered checkpoint
 2985 | -6/Garrison   | Triggered checkpoint
 3096 | -6/Garrison   | Lost 3 parts (1p1u1w)
 3286 | -6/Garrison   | Lost 4 parts (1n1u2w)
 3454 | -6/Garrison   | Lost 5 parts (1p2n1u1w)
 3544 | -6/Garrison   | Lost 6 parts (3n1u2w)
 3741 | -6/Garrison   | Discovered new exit (range 12)
 3756 | -6/Garrison   | Entered Factory
 3756 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3986 | -5/Factory    | Lost 3 parts (2n1w)
 4056 | -5/Factory    | First assault squad dispatched
 4430 | -5/Factory    | System corruption reached 10%
 4448 | -5/Factory    | System corruption reached 30%
 4478 | -5/Factory    | Released all parts (8)
 4505 | -5/Factory    | Lost 19 parts (2p5n5u7w)
 4540 | -5/Factory    | Core integrity fell below 50%
 4564 | -5/Factory    | Core integrity fell below 20%
 4606 | -5/Factory    | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
  gives away their position but also has a chance to call more squads to
  reinforce the local area while you are within range.
04586_ Penetrated by Slug.
04586_ P-70 Sage destroyed.
04589_ Penetrated by Slug. <x3>
04593_ Field Propulsion Drive destroyed.
04595_ Acquired Seismic Detector.
04597_ Connecting with Terminal...
>>Query(Flamer)
Flamers may prompt me to rethink a large number of robot designs, as most
  are weak against sustained high temperatures caused by this primitive
  weapon, and often shut down or malfunction during confrontations with
  those Derelicts that employ them. The plasma variant on the [Dragon]
  prototype is particularly worrisome.
04597_ ALERT: Suspicious activity at Terminal F009. Dispatching
  Investigation squad.
04597_ K-01 Serf destroyed.
04602_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
04606_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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| ?# #????   ??      ???????H??????????????????????? |
| ?# #????# #??      ??????????????????????????????? |
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|       !/%==       # """ """ #????????????????????? |
|        ######     #?        #????????????????????? |
| " "    #????#     #???     ??????????????????????? |
| "G""   #????### ###???##+##??????????????????????? |
|        #??????# ####??#   #??????????????????????? |
| ########??????#    #??#   #??????????????????????? |
| ??????????????#*   #??#   #??????????????????????? |
| ??????????????#%!  #??#   #??????????????????????? |
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| ???????????#!       ]#     #?????????????????????? |
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| ???????????###########???????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          31
Energy Capacity            375
Matter Stores              450
Matter Capacity            450
Sight Range                22
Terrain Scan Density       10
Armor Coverage             225
Resistance: TH             20
Propulsion Shielding       33
Utility Shielding          66
Point Defense Rating       80
Weapon Cycling             15
Evasion (%)                61
Targeting Accuracy         16
Core Analysis              6
Recoil Reduction           4
Kinecelleration            40
Defensive Hacking          10

 Item Schematics 
-----------------
 Assault Rifle | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oh No You Don't!

 Challenges 
------------
None

 Game 
------
Seed              ControlSpectralRay
  Manual?         0
Play Time         02:14:59
  Cumulative      13.3 hours
  Start           2022.08.30 @ 12:39:36
  End             2022.08.30 @ 16:45:57
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          17
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 38f59501-ad00-4f17-b69d-a75acba7a788