Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.19 @ 17:58:51 Player: the cat Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (484) 2420 Value Destroyed (21137) 21137 Prototype IDs (59) 1180 Alien Tech Used (8) 1600 Bonus (11237) 11237 TOTAL SCORE: 48274 Bonus ------- High Alert Combat Kills 3053 Follower Combat Kills 437 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Win 3000 Friendly Fire -353 Cogmind --------- Core Integrity 850/1600 Matter 300/300 Energy 188/190 System Corruption 16% Temperature Cool (2) Movement Flying (37) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (6) --- Nuclear Pulse Array Impulse Thruster Array > --- UTILITY (11) ----- Improved Coolant Injector Improved Weapon Cycler Improved Core Shielding Improved Power Shielding Improved Hacking Suite Improved System Shield > --- WEAPON (7) ------- Heavy Machine Gun KE Penetrator KE Penetrator > --- INVENTORY (4) ---- Advanced Heavy Siege Treads Core Cannon Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Advanced Heavy Treads Improved Heavy Siege Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Centrium Medium Armor Plating Phase Armor System Mapper System Purifier > --- WEAPON ----------- Gamma Rifle Coil Gun Heavy Machine Gun Railgun Sigix Terminator > --- INVENTORY -------- Heavy Antimatter Reactor Armored Heavy Treads Biometal Heavy Treads Experimental Cooling System Improved Coolant Injector Compact Battery Matter Compressor Advanced Targeting Computer Improved Weapon Cycler Advanced Transmission Jammer Improved Focal Shield Advanced Thermal Shield Advanced Force Field System Shield Long-range Tractor Beam Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator HERF Cannon HERF Cannon Heavy Neutron Cannon Core Cannon Gamma Bomb Array [Rating: 187] Favorites ----------- Power Heavy Antimatter Reactor Engine Heavy Ion Engine Power Core Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Biometal Leg Wheel Wheel Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware System Mapper Protection Layered Light Armor Plating Artifact Phase Armor Weapon Improved Heavy Machine Gun Energy Gun Gamma Rifle Energy Cannon HERF Cannon Ballistic Gun Improved Heavy Machine Gun Launcher Smartbomb Launcher Special Weapon Remote Datajack Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . . 2 . . . . 2 . . . . . . 2 . 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Utility 9 | . . 1 . 1 1 . . . . 1 . . . . . 1 . . . . 1 . . . . . . 1 . 2 . Weapon 5 | . . . . 1 1 . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . Parts Attached 624 | 6 10 24 26 22 27 2 8 . 5 38 3 13 . 2 2 36 12 4 7 7 63 6 50 3 2 6 11 60 79 30 60 Power 27 | 1 1 1 2 . 3 . 1 . . 1 . 1 . . . 1 . . 1 . 2 1 3 1 . . . 2 3 . 2 Engine 8 | 1 1 1 2 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Core 8 | . . . . . 1 . 1 . . . . 1 . . . 1 . . 1 . 1 . 1 . . . . 1 . . . Reactor 11 | . . . . . . . . . . . . . . . . . . . . . 1 1 2 1 . . . 1 3 . 2 Propulsion 79 | 2 2 5 10 6 4 1 2 . 2 10 . 1 . 1 . 4 2 . . . 5 2 . . . 3 1 5 2 2 7 Treads 69 | 1 1 4 7 6 4 1 2 . 2 10 . 1 . 1 . 4 2 . . . 5 2 . . . 2 1 5 2 2 4 Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Wheel 5 | 1 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Utility 277 | 1 3 4 1 5 6 . 1 . . 18 1 3 . 1 1 14 7 1 4 5 39 2 28 1 . 3 6 30 46 19 27 Device 165 | . . . . . 1 . . . . 7 . 3 . . 1 9 3 1 4 2 22 1 19 1 . . 3 26 38 9 15 Storage 24 | 1 2 2 . 4 2 . . . . 3 1 . . . . . 1 . . . . . 1 . . . . 2 1 2 2 Processor 5 | . . . 1 . 1 . 1 . . . . . . . . . . . . . 1 . . . . . . . 1 . . Hackware 10 | . . . . . . . . . . 2 . . . . . 1 . . . . 2 . 1 . . . . 2 . . 2 Protection 70 | . 1 2 . 1 2 . . . . 6 . . . 1 . 4 3 . . 3 14 1 7 . . 3 3 . 4 7 8 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Weapon 241 | 2 4 14 13 11 14 1 4 . 3 9 2 8 . . 1 17 3 3 2 2 17 1 19 1 2 . 4 23 28 9 24 Energy Gun 46 | . . 6 1 . . . . . . . . . . . . . . . . . . . 7 . 2 . . 8 13 1 8 Energy Cannon 42 | . . . 5 . 2 . . . . . . . . . . 3 . . . . 4 1 2 1 . . 1 3 10 5 5 Ballistic Gun 117 | 2 4 5 6 9 10 1 2 . 2 8 . 7 . . . 10 3 2 1 1 11 . 8 . . . 2 12 2 . 9 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 33 | . . 3 1 2 2 . 2 . 1 1 2 1 . . 1 4 . 1 . 1 2 . 1 . . . 1 . 3 2 2 Special Weapon 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . 3 5 . 2 . . . . 2 . . . . . . . . 3 . 1 . 2 . . 3 . 1 8 . . Parts Lost 151 | . 2 4 4 . 9 1 1 . 2 6 1 1 . 3 . 4 3 2 . . 24 . 6 . . . 3 20 7 11 37 Power 8 | . 1 1 . . 2 . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 Propulsion 28 | . . 1 2 . 3 . . . 2 4 . . . 2 . 2 . . . . 4 . . . . . . 1 . 1 6 Utility 37 | . . . . . 2 . . . . 1 . . . 1 . 1 2 1 . . 4 . 2 . . . 2 3 . 3 15 Weapon 78 | . 1 2 2 . 2 1 . . . 1 1 1 . . . 1 1 1 . . 15 . 4 . . . 1 15 7 7 15 Highest Loss Streak 12 | . 1 2 3 . 3 1 1 . 2 2 1 1 . 3 . 2 2 2 . . 9 . 2 . . . 3 12 2 7 9 Average Slot Usage (%) 90 | . 99 97 99 99 99 99 99 100 100 99 90 99 100 98 93 91 85 86 80 83 84 69 85 88 89 88 88 87 88 76 74 Engine 2 | . 14 8 10 9 6 . . . . 5 6 1 . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . 7 6 7 7 . . 4 6 6 6 5 5 5 5 5 4 1 . 3 . . . 1 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 3 4 . 5 5 5 2 4 4 4 Treads 15 | . 14 22 25 26 22 23 22 23 23 25 26 26 26 24 20 15 10 11 11 11 10 10 10 10 10 10 10 11 9 8 9 Wheel 1 | . 14 11 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Device 4 | . . . . . . . . . . 1 . 5 6 4 5 3 4 11 5 5 5 5 5 5 5 5 4 7 7 7 11 Storage 17 | . 26 22 22 23 23 23 23 23 23 20 19 20 20 20 20 17 17 17 17 17 15 15 15 15 15 15 15 14 14 12 9 Processor 8 | . . . 9 9 7 15 15 15 15 13 13 13 13 13 13 11 5 5 5 5 7 10 10 10 10 10 10 9 9 8 4 Hackware 2 | . . . . . . . . . . . . . . . . . . . . . 5 5 5 5 5 5 5 9 4 4 6 Protection 4 | . . 11 1 2 6 . . . . 3 6 . . 1 . 4 9 5 5 7 6 5 4 5 5 4 5 . 2 8 6 Energy Gun 2 | . . 6 2 . . . . . . . . . . . . . . . . . . . 6 8 6 10 10 5 9 3 4 Energy Cannon 1 | . . . 3 . . . . . . . . . . . . . . . . . 3 6 4 1 3 . 3 . . 7 5 Ballistic Gun 20 | . 28 15 14 26 29 29 29 30 29 25 4 25 26 26 20 28 28 23 27 28 22 5 15 21 21 21 15 21 21 1 9 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 208 | 10 19 50 50 84 113 101 104 101 101 126 132 126 123 130 130 141 149 144 139 145 167 148 162 157 157 149 159 165 196 208 185 Greatest Support 220 | 20 20 20 60 60 68 70 78 73 73 91 80 88 88 88 68 140 140 140 140 140 150 150 150 150 150 150 150 150 145 160 220 Greatest Overweight (x) 5 | . 1 4 3 1 2 1 1 1 1 5 1 1 1 1 1 2 2 1 . 1 2 . 1 1 1 1 1 1 1 1 2 Average Overweight (x) . | . . 2 1 . 1 1 1 1 1 1 1 1 1 1 1 . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 34 | 6 10 16 16 24 26 26 26 26 26 28 28 28 28 28 28 28 28 28 28 28 28 28 34 28 28 28 28 28 28 28 28 Average Capacity 25 | 4 9 14 16 20 24 26 26 26 26 26 27 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 27 23 Most Carried 28 | 4 10 16 16 24 26 26 26 26 26 28 28 28 28 28 26 28 28 24 28 28 28 28 28 28 28 28 28 28 28 28 27 Average Carried 23 | 2 8 14 15 19 23 25 25 26 25 26 25 26 28 27 26 26 24 22 26 27 26 26 27 27 27 27 27 23 27 23 18 Final Capacity 28 | 6 10 16 16 24 26 26 26 26 26 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 4 Final Carried 28 | 4 10 16 16 24 25 25 26 26 26 28 25 28 28 26 26 28 24 23 28 28 23 28 28 28 28 28 28 21 28 28 4 Class Distribution -------------------- 27% | Hauler-Gunner 16% | Hauler-Mutant 11% | Scavenger-Executioner 8% | Hauler-Tank 7% | Hauler-Skirmisher 7% | Mutant 5% | Hauler-Executioner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Hauler-Gunner | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Gunner | -6/Factory Hauler-Mutant | -6/Waste Hauler-Gunner | -6/Factory Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Zion Hauler-Skirmisher | -5/Proximity Caves Hauler-Skirmisher | -5/Factory Hauler-Gunner | -5/Upper Caves Hauler-Tank | -5/Upper Caves Hauler-Gunner | -5/Warlord Hauler-Tank | -4/Proximity Caves Hauler-Executioner | -4/Factory Hauler-Mutant | -4/Waste Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/Upper Caves Hauler-Mutant | -4/Upper Caves Hauler-Executioner | -4/Zhirov Hauler-Mutant | -3/Proximity Caves Scavenger-Executioner | -3/Research Scavenger-Executioner | -3/Quarantine Hauler-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Matter Collected 18748 | 171 501 715 417 800 1888 372 381 . 180 951 557 59 . 67 28 1347 579 82 159 364 1940 120 1064 29 9 . 313 1281 2485 628 1261 Remotely 3205 | . . . . . . . . . . . . . . . . . . . . . 974 . 281 . . . 263 342 790 . 555 Salvage Created 23977 | . 552 881 1124 1152 2146 353 525 . 35 1425 1251 113 . 67 . 1218 533 261 . 60 2823 . 1601 . . . 417 1527 2840 1067 2006 Parts 1135 | . 42 53 65 71 88 8 11 . 5 77 1 7 . 3 . 65 15 15 . 5 114 . 77 . . . 12 100 159 44 98 Haulers Intercepted 17 | . 2 1 6 5 1 . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Recyclers Shooed 18 | . . 1 . 4 4 . . . . 2 . . . . . 2 . . . . 5 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 120 | . . . . . . 8 14 . 4 . . . . . 2 . 15 8 49 13 . . . . . . 7 . . . . Prevented 26 | . . . . . . 2 1 . 3 . . . . . . . . . 6 6 . . . . . . 8 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Combat Hostiles Destroyed 373 | . 13 23 22 24 32 7 14 . 3 23 6 4 . 1 . 16 8 11 . 1 36 . 23 . . . 8 21 33 15 29 Guns 260 | . 13 15 10 22 28 6 5 . . 20 . 1 . 1 . 12 8 6 . 1 27 . 13 . . . 4 18 32 3 15 Cannons 20 | . . . 3 . . . . . . . . . . . . . . . . . 2 . 6 . . . . 1 . 3 5 AOE 78 | . . 8 9 2 4 1 9 . 3 3 6 3 . . . 4 . 5 . . 5 . 2 . . . 3 2 . 5 4 Classes Destroyed 19 | . 5 6 1 1 1 . 1 . . . 1 . . . . . . . . . 1 . . . . . . . 1 . 1 Worker 23 | . . 1 1 3 1 . . . . 1 . . . . . 6 . . . . 3 . 1 . . . . 2 1 1 2 Builder 23 | . 1 . 1 . . . . . . 1 . . . . . 1 . . . . 6 . 1 . . . . 5 4 . 3 Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hauler 17 | . 2 1 6 5 1 . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Recycler 30 | . . 1 1 1 9 . . . . 3 . . . . . 3 . . . . 7 . 2 . . . . . 2 1 . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operator 3 | . 1 . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Watcher 8 | . . 1 . 1 1 . . . . . . . . . . 2 . . . . 1 . . . . . . . 1 1 . Swarmer 78 | . 3 7 . 3 4 . 1 . 3 9 . 3 . . . . . 8 . . 3 . 8 . . . 6 5 3 7 5 Grunt 133 | . 10 8 14 10 22 5 7 . . 6 . . . . . 8 6 2 . . 11 . 2 . . . . 4 12 1 5 Brawler 10 | . . 1 1 . . 2 2 . . 1 . . . . . . 1 . . . 2 . . . . . . . . . . Duelist 8 | . . 1 1 . . . 2 . . . . . . . . . . 1 . . 2 . . . . . 1 . . . . Protector 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Sentry 40 | . . 6 4 8 . . 2 . . 3 . 1 . . . . . . . . 1 . 4 . . . 1 2 3 4 1 Hunter 32 | . . . . 2 2 . . . . 1 . . . . . 5 1 . . . 7 . 2 . . . . 4 . . 8 Programmer 58 | . . . . . 4 . . . . 3 . . . . . 3 . . . 1 10 . 7 . . . . 6 15 3 6 Q-Series 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Compactor 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Butcher 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 19 | . 4 6 13 7 6 3 9 . 3 4 6 3 . 1 . 8 3 7 . 1 19 . 4 . . . 8 6 6 4 7 Combat Bots Only 13 | . 3 5 13 3 4 3 9 . 3 3 6 3 . 1 . 4 3 7 . 1 9 . 4 . . . 8 5 5 4 5 Max Kills in Single Turn 8 | . 2 3 5 2 5 1 5 . 2 3 3 3 . 1 . 5 1 4 . 1 8 . 2 . . . 3 2 3 2 3 Gunslinging 1 | . . . . 1 . . 1 . . . . . . . . . . 1 . . 1 . . . . . . 1 1 . . Exploded 5 | . . 2 5 1 3 1 5 . 2 3 3 3 . . . 3 . 4 . . 3 . 2 . . . 3 1 . 2 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Damage Taken 39390 | . 600 919 807 759 1917 207 494 . 289 1627 154 271 . 542 . 1112 1437 264 39 . 5799 . 1583 . . . 1555 3356 3056 3625 8978 Core 3710 | . 65 131 118 49 108 16 10 . 30 132 . 41 . 42 . 56 444 19 . . 423 . 66 . . . 71 206 326 656 701 Absorbed by Shields 615 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115 429 . 71 Reduced by Siege Mode 1639 | . . . . . . . . . . . . . . . . . . . . . 155 . 135 . . . 129 221 194 41 764 Redirected to Core 690 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124 566 . Core Remaining (%) 63 | 100 74 . 37 91 . . . . 76 . . . . . 74 . . . . 48 . . . . . . 51 . 54 42 53 Volleys Fired 1084 | . 57 65 57 73 76 12 15 . 4 44 5 5 . 2 . 40 20 10 11 3 98 . 62 17 1 . 92 47 90 47 131 Largest 7 | . 2 2 2 3 4 4 4 . 4 4 2 4 . 4 . 5 5 4 1 5 6 . 6 1 1 . 6 7 7 3 5 Hottest 369 | . 40 88 113 45 153 99 99 . 99 88 90 73 . 73 . 109 210 112 40 127 213 . 248 110 110 . 207 336 369 300 274 Shots Fired 3217 | . 114 106 96 207 287 45 52 . 10 170 10 17 . 7 2 159 93 31 11 15 335 . 223 17 1 . 129 255 409 91 325 Gun 2819 | . 114 100 71 201 280 45 49 . 8 169 . 16 . 7 2 150 89 28 . 15 289 . 199 . . . 47 242 394 53 251 Cannon 329 | . . . 23 . 6 . . . . . . . . . . 4 4 . . . 37 . 22 17 1 . 80 13 15 35 72 Launcher 58 | . . 6 2 6 1 . 3 . 2 1 10 1 . . . 5 . 3 . . 9 . 2 . . . 2 . . 3 2 Special 11 | . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . Kinetic 2496 | . 114 70 46 201 280 45 49 . 8 169 . 16 . 7 2 150 89 28 . 15 289 . 144 . . . 27 193 339 27 188 Thermal 412 | . . 27 33 . . . . . . . . . . . . 4 4 . . . 16 . 55 17 1 . 90 42 28 12 83 Explosive 45 | . . 6 2 6 1 . 3 . 2 1 10 1 . . . 4 . 3 . . 3 . . . . . . . . 3 . Electromagnetic 253 | . . 3 15 . 6 . . . . . . . . . . 1 . . . . 27 . 24 . . . 12 20 42 49 54 Robot Hit Streak 56 | . 11 10 29 18 31 17 15 . 5 28 31 32 . 3 . 32 21 11 10 21 22 . 36 . . . 13 32 39 28 56 Robot Miss Streak 7 | . 6 6 2 3 7 2 3 . 2 3 1 1 . 1 . 2 1 2 . . 4 . 3 . . . 2 3 2 3 5 Penetration Max 2 | . . . . . . . . . . 1 . . . . . 1 . . . . 1 . 1 . . . . 1 1 1 2 Secondary Targets 43 | . 1 1 3 1 3 . 1 . . 1 . . . . . 3 2 2 . . 8 . . . . . 2 5 8 . 2 Max Gunslinging Chain 2 | . 1 1 1 1 1 . 1 . . 1 . . . . . 1 1 1 . . 1 . . . . . 1 2 1 . 1 Shots Hit Robots 2314 | . 76 79 73 140 251 36 43 . 7 129 8 13 . 3 . 113 70 16 10 11 253 . 160 . . . 39 169 298 59 258 Core Hits 1239 | . 33 52 62 61 177 22 54 . 10 65 30 7 . 2 . 81 22 26 . 3 165 . 56 . . . 20 63 108 32 88 Critical Hits 40 | . . . 4 2 1 1 . . . 2 . . . . . . 2 . . 1 5 . 5 . . . 1 3 3 1 9 Critical Kills 14 | . . . 2 . . . . . . . . . . . . . . . . 1 1 . 1 . . . . 3 2 . 4 Critical Parts Destroyed 23 | . . . 2 2 1 1 . . . 2 . . . . . . 2 . . . 4 . 4 . . . 1 . 1 . 3 Melee Attacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 62820 | . 879 1711 1992 3505 4561 694 1771 . 324 3057 3586 349 . 72 . 3670 1548 799 41 201 7793 . 3549 . . . 1171 4172 7612 2367 7396 Guns 42641 | . 879 1017 1064 2677 3602 694 543 . 111 2927 . 221 . 43 . 2060 1412 219 . 201 4342 . 2682 . . . 801 3701 7454 919 5072 Cannons 5353 | . . . 247 . 148 . . . . . . . . . . . 136 . . . 833 . 724 . . . 39 172 150 788 2116 Explosions 14715 | . . 694 681 828 811 . 1228 . 213 130 3586 128 . . . 1610 . 580 . . 2602 . 143 . . . 331 282 . 660 208 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 111 | . . . . . . . . . . . . . . 29 . . . . 41 . 16 . . . . . . 17 8 . . Kinetic 36153 | . 879 642 616 2677 3602 694 543 . 111 2927 . 221 . 43 . 2060 1412 219 . 201 4342 . 1586 . . . 417 2676 6211 584 3490 Thermal 7841 | . . 342 476 . 319 . . . . . . . . . . . 136 . . . 750 . 1350 . . . 233 1008 525 198 2504 Explosive 12625 | . . 694 611 828 492 . 1228 . 213 130 3586 128 . . . 1610 . 580 . . 1865 . . . . . . . . 660 . Electromagnetic 6090 | . . 33 289 . 148 . . . . . . . . . . . . . . . 820 . 613 . . . 521 471 868 925 1402 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 21 | . 2 . . 2 2 8 8 8 8 2 21 21 15 15 15 6 10 10 10 . 4 3 3 . . . . 14 11 1 16 Average Corruption 7 | . 2 . . 2 1 4 8 8 8 1 11 18 15 15 15 5 9 10 10 . 3 3 1 . . . . 5 6 1 11 Corruption Purged 52 | . . . . . . . . . . . . 6 . . . . . . . . 4 . 5 . . . . 14 20 1 2 Effects 474 | . 8 . . 7 8 14 24 2 22 2 10 42 3 7 27 23 41 15 1 . 15 5 8 . . . . 22 70 . 98 Message Errors 83 | . 3 . . . 1 1 2 . 9 1 2 9 . 1 8 7 7 2 . . 2 1 4 . . . . 3 11 . 9 Matter Fused 80 | . . . . . . 3 6 1 6 . 1 10 . . 6 6 9 1 1 . 4 2 . . . . . 2 11 . 11 Heat Flow Errors 38 | . 1 . . 1 1 3 4 . 2 . 3 3 . 2 2 2 1 1 . . . . 1 . . . . 3 1 . 7 Energy Discharges 51 | . . . . 4 3 1 6 . 3 1 . 3 1 . 2 2 3 3 . . 3 2 1 . . . . 1 5 . 7 Parts Rejected 6 | . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . . . . 1 . 2 Data Loss (minor) 56 | . 3 . . 1 . 3 3 . 1 . 1 5 1 1 3 3 7 5 . . . . 1 . . . . 4 6 . 8 Data Loss (major) 12 | . . . . . . . . 1 . . . 1 . . 1 . 1 . . . . . . . . . . 2 4 . 2 Misfires 12 | . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . 2 4 . 3 Alerts 3 | . . . . . . . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . Misdirections 23 | . . . . . . . . . . . . 6 1 . 2 . 5 . . . . . . . . . . . . . 9 Targeting Errors 89 | . 1 . . 1 2 1 2 . 1 . 2 3 . 2 . 2 7 2 . . 5 . 1 . . . . 5 22 . 30 Weapon Failures 21 | . . . . . 1 2 . . . . . . . 1 . 1 . . . . 1 . . . . . . . 5 . 10 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 743 | . . 24 37 68 143 . . . . . . . . . . 134 . . . . 71 . . . . . 8 4 95 28 131 Projectiles 227 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 95 . 131 Explosions 516 | . . 24 37 68 143 . . . . . . . . . . 134 . . . . 70 . . . . . 8 4 . 28 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Impact 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1130 | . . . 165 52 357 . 23 . 40 . 114 . . . . 23 . 25 . . 48 . 42 . . . 54 101 . . 86 Shots 33 | . . . 4 2 5 . 1 . 2 . 5 . . . . 1 . 2 . . 2 . 1 . . . 5 2 . . 1 Rammed 5 | . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . 1 1 . . Targets Rammed 5 | . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . 1 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 731 | . 252 188 321 219 295 228 270 . 202 24 253 211 . 212 194 208 731 127 150 51 363 . 430 252 46 . 132 501 110 292 293 Average Temperature 87 | . 98 50 83 21 96 56 57 . 68 8 97 77 . 80 87 51 263 40 41 27 105 . 104 92 29 . 42 113 23 113 86 Received Heat Transfer 4542 | . 300 252 270 189 405 36 147 . 54 243 . 66 . . . 117 426 27 . . 495 . 75 . . . 63 105 333 153 786 Effects 34 | . . . . . 4 . . . . . . . . . . . 19 . . . . . 4 . . . . 1 . 5 1 Shutdowns 6 | . . . . . . . . . . . . . . . . . 4 . . . . . 2 . . . . . . . . Energy Bleed 5 | . . . . . 1 . . . . . . . . . . . 3 . . . . . 1 . . . . . . . . Interference 10 | . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . . 5 1 Matter Decay 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Short Circuit 4 | . . . . . . . . . . . . . . . . . 3 . . . . . 1 . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Damage (major) 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Damage (core) 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Siege Activations 58 | . . . . . . . . . . . . . . . . . . . . . 8 . 10 . . . 1 10 12 5 12 Total Turns 964 | . . . . . . . . . . . . . . . . . . . . . 149 . 182 . . . 37 127 216 31 222 Longest Duration 60 | . . . . . . . . . . . . . . . . . . . . . 45 . 36 . . . 37 23 41 11 60 Robots Corrupted 13 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . 1 . 1 4 4 Combat Hostiles 13 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . 1 . 1 4 4 Parts Fried 38 | . . . . . 2 . . . . . . . . . . . . . . . 6 . 1 . . . 1 1 3 14 10 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Parts Melted 18 | . . . 1 . . . . . . . . . . . . . . . . . 1 . 6 . . . 3 4 . 1 2 Heat Transferred 8599 | . . 655 722 . 300 . . . . . . . . . . . 148 . . . 700 . 1857 . . . 425 1372 444 148 1828 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Peak Influence 1175 | . 303 528 801 875 971 . . . . 424 181 253 . . . 406 . . . . 1175 386 537 . . . . 736 639 390 692 Initial 386 | . . 66 222 284 366 . . . . 71 148 124 . . . . . . . . . 386 270 . . . . . 266 327 206 Average 369 | . 151 253 631 624 564 . . . . 188 171 136 . . . 232 . . . . 509 386 328 . . . . 517 417 175 429 Maximum Alert Level 4 | . 1 2 3 3 3 . . . . 2 . 1 . . . 2 . . . . 4 1 2 . . . . 3 2 1 2 Low Security (%) 24 | 100 60 43 . . . . . . . 56 100 63 . . . 30 . . . . 29 . 5 . . . . 8 . 58 . Level 1 33 | . 39 32 15 15 20 . . . . 31 . 36 . . . 62 . . . . 6 100 73 . . . . 4 33 41 51 Level 2 31 | . . 24 37 42 57 . . . . 11 . . . . . 7 . . . . 30 . 20 . . . . 75 66 . 48 Level 3 9 | . . . 46 42 21 . . . . . . . . . . . . . . . 25 . . . . . . 11 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 82 | . 3 2 3 2 8 . 1 . . 6 . . . . . 7 . . . . 14 . 3 . . . 1 4 12 1 15 Investigation 12 | . . . . 1 1 . . . . 2 . . . . . 2 . . . . 4 . . . . . . . 1 . 1 Extermination 28 | . . . . . 3 . . . . 2 . . . . . 2 . . . . 4 . 3 . . . . 3 6 . 5 Reinforcement 27 | . 3 2 1 . 4 . . . . 2 . . . . . 3 . . . . 3 . . . . . . 1 3 1 4 Assault 9 | . . . 2 1 . . 1 . . . . . . . . . . . . . 1 . . . . . 1 . 2 . 1 Garrison 6 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 Haulers Reinforced 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Distress Signals 44 | . 1 5 2 3 . . . . . 1 . . . . . 5 . . . . 3 . 2 . . . . 3 3 12 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 622 | . 31 38 31 45 44 10 20 . 6 36 6 7 . 3 . 27 9 11 12 2 63 . 34 . . . 9 34 51 34 59 Peak Tracking Total 21 | . 4 8 14 6 5 4 10 . 4 5 5 3 . 2 . 8 4 7 12 1 11 . 5 . . . 9 7 6 10 21 Tactical Retreats 51 | . 2 4 1 4 7 3 1 . . 5 . . . 2 . 2 1 1 . . 6 . 2 . . . 2 1 3 2 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Traps Triggered 24 | . 2 . . 3 3 . . . . 5 . . . . . . . . 1 . 5 . . . . . . 3 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 22 | . . . . . . 1 3 . 4 . . . . . 1 . . . 12 . . . . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Disabled 49 | . . 1 6 4 12 . 1 . . 2 . . . . . 7 . . . . 4 . 1 . . . . 1 5 2 3 Max in Single Turn 5 | . . 1 2 1 5 . 1 . . 2 . . . . . 3 . . . . 1 . 1 . . . . 1 1 1 1 Garrison Access 8 | . . . 1 1 . . . . . 1 . . . . . 1 . . . . 1 . 1 . . . . . . . 2 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Accessed 109 | . 6 7 11 10 3 . . 4 . 11 . 1 . . . 9 . . 2 . 4 . 6 . . 5 . 6 14 1 9 Terminals 61 | . 5 5 10 8 . . . . . 6 . . . . . 2 . . . . 1 . 3 . . . . 3 10 1 7 Fabricators 8 | . . . . . 2 . . . . 1 . 1 . . . 2 . . . . 1 . . . . . . 1 . . . Repair Stations 8 | . . . . . . . . . . 1 . . . . . 3 . . . . . . 1 . . . . 1 2 . . Recycling Units 7 | . 1 1 . 1 1 . . . . 1 . . . . . . . . . . 1 . . . . . . 1 . . . Scanalyzers 5 | . . 1 . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . 2 . . Garrison Access 9 | . . . 1 1 . . . . . 1 . . . . . 2 . . . . 1 . 1 . . . . . . . 2 Total Hacks 313 | . 15 19 33 35 7 . . 29 . 31 . 4 . . . 16 . . 7 . 16 . 12 . . 18 . 19 34 1 17 Successful 193 | . 5 11 19 23 4 . . 29 . 17 . 4 . . . 7 . . 7 . 9 . 6 . . 18 . 11 15 . 8 Failed 120 | . 10 8 14 12 3 . . . . 14 . . . . . 9 . . . . 7 . 6 . . . . 8 19 1 9 Catastrophic 15 | . . . 1 1 1 . . . . 3 . . . . . 1 . . . . 1 . . . . . . 1 1 1 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 111 | . 11 10 20 26 . . . . . 7 . 2 . . . 4 . . 1 . 6 . 1 . . . . 10 7 . 6 Terminals 170 | . 14 16 32 29 . . . . . 18 . . . . . 3 . . . . 2 . 7 . . . . 8 26 1 14 Fabricators 29 | . . . . . 5 . . . . 4 . 4 . . . 4 . . . . 7 . . . . . . 5 . . . Repair Stations 17 | . . . . . . . . . . 2 . . . . . 6 . . . . . . 2 . . . . 4 3 . . Recycling Units 18 | . 1 1 . 5 2 . . . . 3 . . . . . . . . . . 4 . . . . . . 2 . . . Scanalyzers 12 | . . 2 . . . . . . . 3 . . . . . . . . . . . . 2 . . . . . 5 . . Garrison Access 13 | . . . 1 1 . . . . . 1 . . . . . 3 . . . . 3 . 1 . . . . . . . 3 Terminal Hacks 117 | . 4 8 11 11 . . . 29 . 4 . . . . . 2 . . 7 . . . 3 . . 18 . 2 12 . 6 Record 21 | . . . . . . . . 11 . . . . . . . . . . . . . . . . . 6 . . 4 . . Part Schematic 15 | . . 1 . . . . . 9 . . . . . . . . . . . . . . . . . 4 . . 1 . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . 4 . . . . . Prototype ID Bank 13 | . . . . . . . . 3 . . . . . . . . . . 6 . . . . . . 4 . . . . . Open Door 4 | . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 4 | . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Locate Traps 14 | . 1 3 2 5 . . . . . 1 . . . . . . . . . . . . 1 . . . . . 1 . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 24 | . 3 2 5 5 . . . . . 2 . . . . . . . . . . . . 1 . . . . . 3 . 3 Fabricator Hacks 14 | . . . . . 3 . . . . 1 . 2 . . . 1 . . . . 4 . . . . . . 3 . . . Load Schematic 7 | . . . . . 2 . . . . 1 . 1 . . . 1 . . . . 1 . . . . . . 1 . . . Build 7 | . . . . . 1 . . . . . . 1 . . . . . . . . 3 . . . . . . 2 . . . Repair Station Hacks 7 | . . . . . . . . . . 2 . . . . . 2 . . . . . . . . . . . 2 1 . . Scan Component 5 | . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . 1 1 . . Repair 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 6 | . . . . 2 1 . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 5 | . . . . 1 1 . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 7 | . . 1 . . . . . . . 3 . . . . . . . . . . . . 2 . . . . . 1 . . Insert Component 4 | . . 1 . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . 1 . . Analyze 3 | . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . Garrison Access Hacks 6 | . . . 1 1 . . . . . 1 . . . . . 1 . . . . . . 1 . . . . . . . 1 Seal Access 6 | . . . 1 1 . . . . . 1 . . . . . 1 . . . . . . 1 . . . . . . . 1 Unauthorized Hacks 36 | . 1 2 7 9 . . . . . 4 . 2 . . . 1 . . . . 4 . . . . . . 4 1 . 1 Terminals 19 | . . 1 7 7 . . . . . 3 . . . . . . . . . . . . . . . . . . 1 . . Track 8 | . . . 4 2 . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Botnet 9 | . . 1 2 4 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Disrupt 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . . . . 2 . . . 1 . . . . 2 . . . . . . 2 . . . Prioritize 3 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . 1 . . . Siphon 3 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . 1 . . . Download 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 1 1 . 2 . . . . . 1 . . . . . . . . . . 1 . . . . . . 2 . . . Reject 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recyclers 6 | . 1 1 . 1 . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 . . . Tunnel 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Jam 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 81 | . 5 7 10 8 2 . . . . 9 . . . . . 7 . . . . 4 . 4 . . . . 4 12 1 8 Full Trace Events 7 | . . . . 1 . . . . . 2 . . . . . 1 . . . . 2 . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . 1 . . . . . 9 . 1 . . . . . 1 . . . . . . 1 . . 4 . . 1 . . Parts Built 9 | . . . . . 1 . . . . . . 1 . . . . . . . . 6 . . . . . . 1 . . . Matter 1189 | . . . . . 102 . . . . . . 285 . . . . . . . . 624 . . . . . . 178 . . . Time 486 | . . . . . 51 . . . . . . 152 . . . . . . . . 207 . . . . . . 76 . . . Total Part Build Rating 61 | . . . . . 1 . . . . . . 5 . . . . . . . . 54 . . . . . . 1 . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Time 77 | . . . . . . . . . . 40 . . . . . . . . . . . . . . . . . 37 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 31 | . . . . 2 10 . . . . 9 . . . . . . . . . . 10 . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . 1 . . Part Schematics Acquired 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Robots Rewired 8 | . . . . . . . 2 . . . . . . . . . . . 5 . . . . . . . 1 . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Total Allies 14 | . . . 2 . . . 2 . 1 . . . . . . . . . 5 . . . . . . . 1 3 . . . Largest Group 5 | . . . 2 . . . 1 1 2 . . . . . . . . . 5 3 . . . . . . 1 3 . . . Highest-Rated Group 234 | . . . 62 . . . 30 16 110 . . . . . . . . . 234 128 . . . . . . 64 138 . . . Highest-Rated Ally 94 | . . . 31 . . . 30 16 94 . . . . . . . . . 60 46 . . . . . . 64 46 . . . Total Orders 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Ally Attacks 64 | . . . 15 . . . 4 . 10 . . . . . . . . . . 21 . . . . . . 1 13 . . . Total Damage 1556 | . . . 278 . . . 42 . 176 . . . . . . . . . . 678 . . . . . . 51 331 . . . Kills 12 | . . . 2 . . . 2 . 4 . . . . . . . . . . 3 . . . . . . . 1 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Robot Analysis Total 7 | . . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . 4 . . . . . Derelict Logs Recovered 13 | . . . . . . 1 1 . 3 . . . . 1 2 . 1 . . . . . . 2 2 . . . . . . Drone Launches 8 | . . . . . . . . . . 2 . . . . . 6 . . . . . . . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Turns Passed 30977 | 56 877 1137 967 1641 1838 721 774 135 698 1887 218 738 41 94 812 1648 725 354 1169 408 1631 250 1443 541 419 271 1084 1571 2441 2670 1718 Spaces Moved 15448 | 45 745 741 541 799 782 379 391 78 383 884 101 291 23 47 443 789 345 179 703 228 721 160 594 327 257 175 532 457 992 1262 1054 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 13135 | 3 5 2 196 799 782 379 391 78 383 884 101 291 23 47 443 789 345 179 703 228 721 160 594 327 257 175 532 457 992 1262 607 Legs 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Wheels 1864 | 40 740 739 345 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 435 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 435 Fastest Speed 37 | 50 80 100 120 160 180 175 175 175 175 182 182 182 182 182 183 160 160 160 160 160 145 145 145 145 145 145 145 145 145 162 37 Average Speed 160 | 84 89 119 136 171 180 176 175 175 175 185 182 182 182 182 183 175 184 176 160 168 159 147 150 148 160 145 160 153 170 192 118 Slowest Speed 270 | 160 160 200 180 180 200 180 175 175 183 270 182 182 182 183 183 203 200 180 160 180 200 152 165 165 165 165 165 165 187 200 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 46 | 3 95 59 88 67 24 51 73 68 51 31 84 11 8 9 66 33 53 35 73 44 17 79 13 48 45 62 61 18 63 31 32 Regions Visited 31 Branch Regions 17 Pre-discovered Areas 8 | . . . . 1 . 1 . 1 . . . . . 1 1 . . . . . . . . . . 3 . . . . . Known Exits Taken 20 | . . 1 . . 1 1 1 1 1 . . 1 1 1 1 1 . . . 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 . 1 1 . . . . . . . . . . . . 1 1 1 . . . . . . . . . . . . Scrap Searched 16 | . . . . . . 2 2 . 2 . . . . . . . 1 . . 3 . . . 2 1 . 3 . . . . Spaces Dug 212 | . . . 1 17 . . . . . . . . . . . 29 . . . . 2 . 3 12 1 . 62 . 50 30 5 Terrain Destroyed 1118 | . . 55 55 68 107 . 64 . 71 14 100 19 . . . 72 7 85 . . 47 . 15 17 1 . 85 28 83 90 35 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Projectile 367 | . . . 2 18 . . 2 . . . . . . . . 6 7 7 . . 11 . 15 17 1 . 85 17 83 68 28 AOE 750 | . . 55 53 50 107 . 62 . 71 14 100 19 . . . 66 . 78 . . 36 . . . . . . 11 . 21 7 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Total 19665 | 59 843 887 684 952 1027 403 445 77 401 1036 115 487 22 51 444 973 384 193 748 243 1006 174 1002 365 264 194 655 1215 1526 1443 1347 Wait 1921 | 5 14 26 17 23 109 9 . . 4 40 . 167 . . . 67 . . 1 . 85 . 263 16 . . 4 629 288 74 80 Move 15404 | 44 744 740 540 798 781 378 390 77 382 884 100 290 22 47 442 788 344 178 703 227 721 159 593 326 256 174 531 456 990 1261 1038 Hop 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Pick Up 266 | 4 11 16 18 18 19 1 2 . 4 15 6 8 . . . 18 2 . 10 2 22 4 14 1 2 5 5 10 28 15 6 Fast Attach 184 | 6 3 4 7 8 3 1 2 . . 16 . 3 . . . 6 3 1 6 3 11 5 14 1 1 5 2 17 23 14 19 Attach 177 | . 4 4 5 2 11 1 1 . 3 9 1 3 . 2 . 8 7 2 1 2 21 1 8 . 1 1 3 16 15 9 36 Detach 42 | . . 1 . . . . . . . 1 . . . . . 4 1 1 3 1 2 . 3 . . . . 2 8 2 13 Swap 270 | . 3 17 14 12 13 . 5 . 2 13 2 7 . . 2 22 2 1 . 2 31 . 28 2 . 1 6 27 43 8 7 Drop 260 | . 7 14 26 18 11 1 2 . 2 14 1 4 . . . 18 5 . 12 3 14 5 17 2 3 8 4 10 39 10 10 Fire 1084 | . 57 65 57 73 76 12 15 . 4 44 5 5 . 2 . 40 20 10 11 3 98 . 62 17 1 . 92 47 90 47 131 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . Escape Stasis 5 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Rewire 37 | . . . . . . . 28 . . . . . . . . . . . 1 . . . . . . . 8 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / Min / *Sto) -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Waste -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Ext) -4/Waste -4/Factory (discovered 5 exits: Res / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res / Arm / *Qua x2) -3/Quarantine -2/Research -1/Access (discovered 2 exits: [*Sur] / *Com) To Fleet Rendezvous History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Discovered new exit (range 9) 151 | -10/Materials | Discovered new exit (range 16) 236 | -10/Materials | Discovered new exit (range 9) 313 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 16) 566 | -10/Materials | Discovered new exit (range 15) 934 | -10/Materials | Entered another Materials area 934 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 973 | -9/Materials | Discovered new exit (range 14) 1145 | -9/Materials | Discovered new exit (range 11) 1559 | -9/Materials | Discovered new exit (range 16) 1561 | -9/Materials | Identified exit to Mines 1561 | -9/Materials | Identified exit to Storage 1787 | -9/Materials | Discovered new exit (range 14) 1927 | -9/Materials | Build established: Scavenger-Mutant 2071 | -9/Materials | Entered Storage 2140 | -9/Storage | Met a pair of Derelict thieves 2175 | -9/Storage | Found Prototype Processor 2175 | -9/Storage | Identified Exp. Targeting Computer 2248 | -9/Storage | Destroyed 13 combat bots 2249 | -9/Storage | Core integrity fell below 50% 2256 | -9/Storage | Lost 3 parts (2n1w) 2456 | -9/Storage | Discovered new exit (range 14) 2622 | -9/Storage | Build established: Mutant 2923 | -9/Storage | Used back door to open Recycling access 2923 | -9/Storage | Discovered new exit (range 4) 3038 | -9/Storage | Entered Materials 3038 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3340 | -8/Materials | Build established: Gunner 3436 | -8/Materials | Discovered new exit (range 14) 3931 | -8/Materials | Build established: Hauler-Gunner 4238 | -8/Materials | First assault squad dispatched 4368 | -8/Materials | Discovered new exit (range 7) 4679 | -8/Materials | Entered Factory 4679 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5702 | -7/Factory | Lost 3 parts (2n1u) 5907 | -7/Factory | Fabricated Hcp. Storage Unit? 6032 | -7/Factory | Found Prototype Launcher 6035 | -7/Factory | Found Prototype Launcher 6054 | -7/Factory | Identified Rocket Array (x2) 6405 | -7/Factory | Lost 3 parts (1p1u1w) 6479 | -7/Factory | Discovered new exit (range 14) 6511 | -7/Factory | Identified exit to Lower Caves 6517 | -7/Factory | Entered Lower Caves 7061 | -7/Lower Caves | Discovered new exit (range 15) 7084 | -7/Lower Caves | Identified exit to Lower Caves 7119 | -7/Lower Caves | Learned location of Extension (-4) 7216 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7238 | -7/Lower Caves | Entered another Lower Caves area 7344 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7360 | -7/Lower Caves | Discovered new exit (range 14) 7384 | -7/Lower Caves | Identified exit to Factory 7522 | -7/Lower Caves | Spotted B-75 Beast 7558 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7595 | -7/Lower Caves | Destroyed 9 combat bots 7715 | -7/Lower Caves | Identified exit to Data Miner 7905 | -7/Lower Caves | Encountered a Warlord checkpoint 8012 | -7/Lower Caves | Entered Data Miner 8012 | -7/Data Miner | Accompanied by 1 ally 8012 | -7/Data Miner | Discovered new exit (range 6) 8021 | -7/Data Miner | Identified exit to Proximity Caves 8046 | -7/Data Miner | Met Data Miner 8093 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8093 | -7/Data Miner | Learned location of Section 7 (-3) 8109 | -7/Data Miner | Received God Mode back door access code from Data Miner 8147 | -7/Data Miner | Entered Proximity Caves 8147 | -6/Proximity Caves | Accompanied by 1 ally 8249 | -6/Proximity Caves | Learned location of 1 exit from Factory 8384 | -6/Proximity Caves | Build established: Hauler-Mutant 8578 | -6/Proximity Caves | Learned Factory emergency access door positions 8590 | -6/Proximity Caves | Escorted by Enhanced Grunt 8688 | -6/Proximity Caves | Learned Factory terminal intel 8794 | -6/Proximity Caves | Discovered exit to Factory (range 8) 8840 | -6/Proximity Caves | Found Prototype Device 8845 | -6/Proximity Caves | Entered Factory 8845 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8846 | -6/Factory | Identified exit to Factory 8846 | -6/Factory | Identified Exp. Thermal Shield 8848 | -6/Factory | Loaded intel: 20 terminal locations 9620 | -6/Factory | Repaired Imp. Heavy Machine Gun 9817 | -6/Factory | Incoming investigation squad redirected 10107 | -6/Factory | Build established: Hauler-Gunner 10398 | -6/Factory | Spotted B-75 Beast 10564 | -6/Factory | Discovered new exit (range 9) 10598 | -6/Factory | Identified exit to Lower Caves 10719 | -6/Factory | Discovered exit to Factory (range 4) 10732 | -6/Factory | Sucked down chute 10732 | -6/Factory | Entered Waste 10747 | -6/Waste | EMP discharged 10747 | -6/Waste | System corruption reached 10% 10751 | -6/Waste | Spotted C-40 Crusher 10774 | -6/Waste | Spotted C-40 Crusher 10785 | -6/Waste | Spotted C-40 Crusher 10790 | -6/Waste | Spotted C-40 Crusher 10790 | -6/Waste | Destroyed C-40 Crusher 10790 | -6/Waste | Destroyed C-40 Crusher 10790 | -6/Waste | Destroyed C-40 Crusher 10795 | -6/Waste | Spotted C-40 Crusher 10800 | -6/Waste | Spotted C-40 Crusher 10807 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10809 | -6/Waste | Destroyed C-40 Crusher 10809 | -6/Waste | Destroyed C-40 Crusher 10809 | -6/Waste | Destroyed C-40 Crusher 10847 | -6/Waste | EMP discharged 10861 | -6/Waste | Discovered new exit (range 15) 10947 | -6/Waste | EMP discharged 10948 | -6/Waste | Identified exit to Factory 10950 | -6/Waste | Entered Factory 11324 | -6/Factory | Fabricated Exp. Sensor Array (x1) 11387 | -6/Factory | Discovered exit to Lower Caves (range 16) 11688 | -6/Factory | Entered Lower Caves 11689 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 11709 | -6/Lower Caves | Identified exit to Zion 11729 | -6/Lower Caves | Entered Zion 11752 | -6/Zion | Attacked by Zionites 11794 | -6/Zion | Discovered new exit (range 16) 11802 | -6/Zion | 99-TNT came to Zion's defense 11821 | -6/Zion | Identified exit to Proximity Caves 11823 | -6/Zion | Entered Proximity Caves 11848 | -5/Proximity Caves | Lost 3 parts (2n1u) 12097 | -5/Proximity Caves | Learned location of Armory (-3) 12101 | -5/Proximity Caves | Build established: Hauler-Skirmisher 12141 | -5/Proximity Caves | Learned Factory trap positions 12617 | -5/Proximity Caves | Discovered exit to Factory (range 11) 12635 | -5/Proximity Caves | Entered Factory 12635 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12636 | -5/Factory | Loaded intel: 88 trap records 12820 | -5/Factory | Discovered new exit (range 14) 12842 | -5/Factory | Identified exit to Factory 13051 | -5/Factory | Incoming investigation squad redirected 13145 | -5/Factory | Found Rocket Array 13298 | -5/Factory | Discovered new exit (range 30) 14028 | -5/Factory | Identified exit to Upper Caves 14254 | -5/Factory | Incoming investigation squad redirected 14283 | -5/Factory | Entered Upper Caves 14289 | -5/Upper Caves | System corruption reached 10% 14731 | -5/Upper Caves | Learned location of 1 exit from Factory 14836 | -5/Upper Caves | Build established: Hauler-Gunner 14990 | -5/Upper Caves | Discovered new exit (range 10) 15008 | -5/Upper Caves | Entered another Upper Caves area 15154 | -5/Upper Caves | Core integrity fell below 50% 15174 | -5/Upper Caves | Destroyed 7 combat bots 15349 | -5/Upper Caves | Discovered new exit (range 5) 15362 | -5/Upper Caves | Entered Warlord 15417 | -5/Warlord | System corruption cleaned by Quarantine Array 16006 | -5/Warlord | Met Warlord 16031 | -5/Warlord | Warlord's base attacked by MAIN.C 16035 | -5/Warlord | Opened Warlord's prototype stash 16040 | -5/Warlord | Found Prototype Device 16040 | -5/Warlord | Identified System Purifier 16051 | -5/Warlord | Found Prototype Hackware 16058 | -5/Warlord | Found Prototype Device 16058 | -5/Warlord | Identified Exp. Phase Shifter 16381 | -5/Warlord | Warlord forces counterattacked 16472 | -5/Warlord | Build established: Hauler-Mutant 16489 | -5/Warlord | Opened side exit 16518 | -5/Warlord | Discovered new exit (range 11) 16531 | -5/Warlord | Entered Proximity Caves 16531 | -4/Proximity Caves | Accompanied by 3 allies 16836 | -4/Proximity Caves | Discovered exit to Factory (range 6) 16939 | -4/Proximity Caves | Entered Factory 16939 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 16940 | -4/Factory | Identified exit to Research 17191 | -4/Factory | Identified System Mapper 17227 | -4/Factory | Garrison activated, responded to threat 17270 | -4/Factory | Lost 4 parts (1n1u2w) 17274 | -4/Factory | Fabricated Biometal Heavy Treads? 17366 | -4/Factory | Fabricated Biometal Heavy Treads? 17459 | -4/Factory | Lost 9 parts (1p2n2u4w) 17525 | -4/Factory | Local fabrication network quarantined 17550 | -4/Factory | Fabricated Biometal Heavy Treads (x2) 17762 | -4/Factory | Discovered new exit (range 13) 17783 | -4/Factory | Identified exit to Extension 17901 | -4/Factory | Build established: Hauler-Executioner 18412 | -4/Factory | Destroyed 9 combat bots 18414 | -4/Factory | Lost 3 parts (1u2w) 18439 | -4/Factory | First assault squad dispatched 18563 | -4/Factory | Incoming assault squad redirected 18570 | -4/Factory | Sucked down chute 18570 | -4/Factory | Entered Waste 18570 | -4/Waste | The area was eerily silent 18589 | -4/Waste | Found Gamma Bomb Array 18650 | -4/Waste | Found Unknown Protection 18798 | -4/Waste | Discovered new exit (range 10) 18817 | -4/Waste | Identified exit to Factory 18819 | -4/Waste | Build established: Hauler-Mutant 18820 | -4/Waste | Entered Factory 19793 | -4/Factory | Build established: Scavenger-Executioner 19873 | -4/Factory | Identified exit to Upper Caves 19873 | -4/Factory | Discovered exit to Research (range 21) 20263 | -4/Factory | Entered Upper Caves 20693 | -4/Upper Caves | Learned Research terminal intel 20753 | -4/Upper Caves | Discovered new exit (range 10) 20766 | -4/Upper Caves | Identified exit to Upper Caves 20776 | -4/Upper Caves | Learned 8 Research zone layouts 20804 | -4/Upper Caves | Entered another Upper Caves area 20893 | -4/Upper Caves | Build established: Hauler-Mutant 20918 | -4/Upper Caves | Learned Research machine intel 20927 | -4/Upper Caves | Learned location of 1 exit from Research 20994 | -4/Upper Caves | Encountered a Warlord checkpoint 21217 | -4/Upper Caves | Discovered new exit (range 3) 21219 | -4/Upper Caves | Identified exit to Zhirov 21223 | -4/Upper Caves | Entered Zhirov 21223 | -4/Zhirov | Discovered new exit (range 3) 21250 | -4/Zhirov | Met Zhirov 21276 | -4/Zhirov | Learned location of Testing (-2) 21276 | -4/Zhirov | Learned location of Quarantine (-3) 21300 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 21340 | -4/Zhirov | Found Alien Artifact 21340 | -4/Zhirov | Identified Integrated Dissipator 21340 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 21438 | -4/Zhirov | Found Alien Artifact 21452 | -4/Zhirov | Build established: Hauler-Executioner 21493 | -4/Zhirov | Identified exit to Proximity Caves 21494 | -4/Zhirov | Entered Proximity Caves 21509 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 21554 | -3/Proximity Caves | Lost 3 parts (2u1w) 21559 | -3/Proximity Caves | Destroyed 8 combat bots 22018 | -3/Proximity Caves | Build established: Hauler-Mutant 22570 | -3/Proximity Caves | Discovered exit to Research (range 5) 22578 | -3/Proximity Caves | Entered Research 22578 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 22579 | -3/Research | Identified exit to Research 22581 | -3/Research | Loaded intel: 99 machine locations 22582 | -3/Research | Loaded intel: 20 terminal locations 22692 | -3/Research | Fabricated Hcp. Storage Unit (x1) 22784 | -3/Research | Local fabrication network quarantined 22834 | -3/Research | Lost 5 parts (2u3w) 22867 | -3/Research | Identified exit to Armory 22867 | -3/Research | Identified exit to Quarantine 23094 | -3/Research | Allied Derelicts emerged from ambush trap array 23177 | -3/Research | Build established: Hacker-Executioner 23500 | -3/Research | System corruption reached 10% 23551 | -3/Research | Lost 12 parts (1p1n1u9w) 23743 | -3/Research | Build established: Scavenger-Executioner 24149 | -3/Research | Entered Quarantine 24161 | -3/Quarantine | Found Alien Artifact 24196 | -3/Quarantine | Found Alien Artifact 24196 | -3/Quarantine | Identified Subatomic Replicator 24595 | -3/Quarantine | Found Alien Artifact 24595 | -3/Quarantine | Identified Phase Armor 25176 | -3/Quarantine | Scanned by Researcher 25269 | -3/Quarantine | Found Alien Energy Cannon 25269 | -3/Quarantine | Identified Core Cannon 25371 | -3/Quarantine | Crushed by falling debris 25399 | -3/Quarantine | First assault squad dispatched 25426 | -3/Quarantine | Incoming assault squad redirected 25564 | -3/Quarantine | Spotted Alpha 7 25679 | -3/Quarantine | Found Alien Launcher 25687 | -3/Quarantine | Identified Sigix Terminator 26030 | -3/Quarantine | Found Alien Artifact 26030 | -3/Quarantine | Identified Core Reset Matrix 26030 | -3/Quarantine | Identified Transdimensional Reconstructor 26030 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 26030 | -3/Quarantine | Used Core Reset Matrix 26034 | -3/Quarantine | Detected hypermatrix surge 26034 | -3/Quarantine | Sensed 13 artifacts in vicinity 26450 | -3/Quarantine | Incoming assault squad redirected 26523 | -3/Quarantine | Discovered exit to Research (range 12) 26590 | -3/Quarantine | Entered Research 26590 | -2/Research | Warlord forces began assault on 0b10 26590 | -2/Research | Evolved 2 slots: Utility x2 26700 | -2/Research | Research machine network offline 26885 | -2/Research | Spotted Executioner 26886 | -2/Research | Warped through subspace 26912 | -2/Research | Lost 7 parts (1u6w) 27036 | -2/Research | Borebot progress halted 27148 | -2/Research | Build established: Hauler-Mutant 27782 | -2/Research | Core integrity fell below 50% 27817 | -2/Research | Spotted B-90 Cyclops 27867 | -2/Research | Lost 4 parts (1n2u1w) 27906 | -2/Research | Borebot progress halted 28486 | -2/Research | Spotted B-90 Cyclops 28630 | -2/Research | Found Gamma Bomb Array 28875 | -2/Research | Warlord destroyed during the assault 29067 | -2/Research | Build established: Hauler-Tank 29187 | -2/Research | Spotted B-90 Cyclops 29195 | -2/Research | Discovered new exit (range 15) 29236 | -2/Research | Identified exit to Access 29260 | -2/Research | Entered Access 29260 | -1/Access | Evolved 2 slots: Propulsion x2 29514 | -1/Access | Spotted B-99 Colossus 29581 | -1/Access | Garrison activated, responded to threat 29689 | -1/Access | Lost 3 parts (1u2w) 29842 | -1/Access | Energy Cycler disabled 30010 | -1/Access | First assault squad dispatched 30036 | -1/Access | Incoming assault squad redirected 30081 | -1/Access | Discovered new exit (range 9) 30094 | -1/Access | Identified exit to Command 30313 | -1/Access | Build established: Hacker-Mutant 30329 | -1/Access | System corruption reached 10% 30429 | -1/Access | Lost 9 parts (1p2n2u4w) 30458 | -1/Access | Used Subatomic Replicator to replicate Biometal Heavy Treads 30599 | -1/Access | Lost 3 parts (1u2w) 30664 | -1/Access | Lost 3 parts (1n2u) 30686 | -1/Access | Garrison activated, responded to threat 30729 | -1/Access | Lost 5 parts (1n2u2w) 30804 | -1/Access | Warped through subspace 30935 | -1/Access | Spotted B-99 Colossus 30976 | -1/Access | Discovered new exit (range 7) 30978 | *** | Heading to fleet! Last Messages --------------- 30929_ The floor emits a surge of raw power. 30929_ System corrupted (+1). 30930_ T-07 Excavator suffers critical hit. 30930_ T-07 Excavator destroyed. 30931_ Acquired 30 matter. 30936_ Slug penetrates Wall. 30936_ Penetrated by Slug. 30939_ Adv. Signal Interpreter destroyed. 30940_ U-05 Engineer lays Concrete. 30959_ W-44 Eye sends out distress signal. 30961_ YCVP/5EDSPOD6|ULRL33 45U#NZ> 30966_ Acquired 35 matter. 30966_ Lrn. Tractor Beam destroyed. 30969_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 30969_ R-10 Processor destroyed. 30971_ Biometal Leg destroyed. 30976_ The Access Shell folds into the floor. 30976_ EXIT=FOUND 30977_ TWDWRQTZP5MBZ1XY&AT>YKEOKZB,CEQ [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????#^ ????????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########???######?????????? | | ??????????# """T""" "??? ?????????? | | ??????????# g""" """ "??" ????????? | | ??????????# g "??? ###+####? | | ??????????# "????? #? | | ??????????# "" "??????? #? | | ??????????# @" "????????? #? | | ??????????#wk "??????????? #? | | ??????????# "????????????# #? | | ??????????# "????????????# #? | | ??????????# "????????????# ## | | ??????????# p####### ##########????????????# | | ??????????# #?????###?????????????????????# | | ?????????# #????????###########??????????# | | ????????# ########## = #??????????# | | = ???????# # # #???############## | | ??????# # # ?????# = | | ###### # #? ???????# | | !!! !# " ####+#######??# | | !! !!# """ + #??# | | #### !! *!%# """ ########## #??# | | #??# ![# " #????????# #??#= | | ?# =# ! #????????# #??############## | | ? # / #???###### #???????????????? | | ?? # ^ ######+####### #???????????????? | | = / ################# | | = # % | | # ############ ########+#### | | ?# ^ ^ ########???# + | | ??# ^ # #???# ### # ! | | ???# # #???# #?# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 80 Energy Generation 25 Energy Capacity 640 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1500 Resistance: KI 25 Resistance: TH 30 Resistance: EM 25 Core Shielding 30 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 90 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 12 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 48 Defensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -3/Quarantine | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Exp. Sensor Array | x1 | -6/Factory Biometal Heavy Treads | x2 | -4/Factory Biometal Heavy Treads | x2 | -4/Factory Biometal Heavy Treads | x2 | -4/Factory Hcp. Storage Unit | x1 | -3/Research Alien Tech Used ----------------- Integrated Dissipator Subatomic Replicator Phase Armor Core Cannon Sigix Terminator Core Reset Matrix High-powered Transdimensional Reconstructor Transdimensional Reconstructor Achievements -------------- Executioner Home At Last? Challenges ------------ None Game ------ Seed FireStorageDetonator Manual? 0 Play Time 06:03:17 Cumulative 144.4 hours Start 2021.06.19 @ 11:23:33 End 2021.06.19 @ 17:58:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 23 Adventurer 17 Explorer 0 Win Type 2 Total 7 Types 5/0/1/1/0/0/0/0/0 Lore% 66 Gallery% 65 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/Dina Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b7292f3-c4de-4143-a49b-4340b5cebc55