Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.19 @ 17:58:51

Player: the cat

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (484)     2420
Value Destroyed (21137)    21137
Prototype IDs (59)         1180
Alien Tech Used (8)        1600
Bonus (11237)              11237
              TOTAL SCORE: 48274

 Bonus
-------
High Alert Combat Kills    3053
Follower Combat Kills      437
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Scanned by Researcher      500
Win                        3000
Friendly Fire              -353

 Cogmind 
---------
Core Integrity             850/1600
Matter                     300/300
Energy                     188/190
System Corruption          16%
Temperature                Cool (2)
Movement                   Flying (37)
Location                   To Fleet Rendezvous

 Parts 
-------
>          --- POWER (1) --------
     Light Quantum Reactor
>          --- PROPULSION (6) ---
           Nuclear Pulse Array
           Impulse Thruster Array
>          --- UTILITY (11) -----
  Improved Coolant Injector
  Improved Weapon Cycler
  Improved Core Shielding
  Improved Power Shielding
  Improved Hacking Suite
  Improved System Shield
>          --- WEAPON (7) -------
     Heavy Machine Gun
           KE Penetrator
           KE Penetrator
>          --- INVENTORY (4) ----
  Advanced Heavy Siege Treads
           Core Cannon

 Peak State 
------------
>               --- POWER ------------
          Heavy Antimatter Reactor
>               --- PROPULSION -------
       Advanced Heavy Treads
       Improved Heavy Siege Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Sensor Array
       Advanced Signal Interpreter
   Experimental Targeting Computer
                Centrium Medium Armor Plating
                Phase Armor
                System Mapper
                System Purifier
>               --- WEAPON -----------
                Gamma Rifle
                Coil Gun
          Heavy Machine Gun
                Railgun
                Sigix Terminator
>               --- INVENTORY --------
          Heavy Antimatter Reactor
        Armored Heavy Treads
                Biometal Heavy Treads
   Experimental Cooling System
       Improved Coolant Injector
        Compact Battery
                Matter Compressor
       Advanced Targeting Computer
       Improved Weapon Cycler
       Advanced Transmission Jammer
       Improved Focal Shield
       Advanced Thermal Shield
       Advanced Force Field
                System Shield
     Long-range Tractor Beam
                Transdimensional Reconstructor
   High-powered Transdimensional Reconstructor
                Subatomic Replicator
                HERF Cannon
                HERF Cannon
          Heavy Neutron Cannon
                Core Cannon
                Gamma Bomb Array
[Rating: 187]

 Favorites 
-----------
Power                      Heavy Antimatter Reactor
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Biometal Leg
  Wheel                    Wheel
  Flight Unit              Nuclear Pulse Array
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 System Mapper
  Protection               Layered Light Armor Plating
  Artifact                 Phase Armor
Weapon                     Improved Heavy Machine Gun
  Energy Gun               Gamma Rifle
  Energy Cannon            HERF Cannon
  Ballistic Gun            Improved Heavy Machine Gun
  Launcher                 Smartbomb Launcher
  Special Weapon           Remote Datajack
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc 
Slots Evolved              18   | .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  9    | .   .   1   .   1   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   2   .   
  Weapon                   5    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
Parts Attached             624  | 6   10  24  26  22  27  2   8   .   5   38  3   13  .   2   2   36  12  4   7   7   63  6   50  3   2   6   11  60  79  30  60  
  Power                    27   | 1   1   1   2   .   3   .   1   .   .   1   .   1   .   .   .   1   .   .   1   .   2   1   3   1   .   .   .   2   3   .   2   
    Engine                 8    | 1   1   1   2   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   1   .   .   1   .   1   .   1   .   .   .   .   1   .   .   .   
    Reactor                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   1   .   .   .   1   3   .   2   
  Propulsion               79   | 2   2   5   10  6   4   1   2   .   2   10  .   1   .   1   .   4   2   .   .   .   5   2   .   .   .   3   1   5   2   2   7   
    Treads                 69   | 1   1   4   7   6   4   1   2   .   2   10  .   1   .   1   .   4   2   .   .   .   5   2   .   .   .   2   1   5   2   2   4   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  5    | 1   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Utility                  277  | 1   3   4   1   5   6   .   1   .   .   18  1   3   .   1   1   14  7   1   4   5   39  2   28  1   .   3   6   30  46  19  27  
    Device                 165  | .   .   .   .   .   1   .   .   .   .   7   .   3   .   .   1   9   3   1   4   2   22  1   19  1   .   .   3   26  38  9   15  
    Storage                24   | 1   2   2   .   4   2   .   .   .   .   3   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   1   2   2   
    Processor              5    | .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
    Hackware               10   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   2   .   .   2   
    Protection             70   | .   1   2   .   1   2   .   .   .   .   6   .   .   .   1   .   4   3   .   .   3   14  1   7   .   .   3   3   .   4   7   8   
    Artifact               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Weapon                   241  | 2   4   14  13  11  14  1   4   .   3   9   2   8   .   .   1   17  3   3   2   2   17  1   19  1   2   .   4   23  28  9   24  
    Energy Gun             46   | .   .   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   2   .   .   8   13  1   8   
    Energy Cannon          42   | .   .   .   5   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   1   2   1   .   .   1   3   10  5   5   
    Ballistic Gun          117  | 2   4   5   6   9   10  1   2   .   2   8   .   7   .   .   .   10  3   2   1   1   11  .   8   .   .   .   2   12  2   .   9   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               33   | .   .   3   1   2   2   .   2   .   1   1   2   1   .   .   1   4   .   1   .   1   2   .   1   .   .   .   1   .   3   2   2   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  30   | .   .   3   5   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   3   .   1   .   2   .   .   3   .   1   8   .   .   
Parts Lost                 151  | .   2   4   4   .   9   1   1   .   2   6   1   1   .   3   .   4   3   2   .   .   24  .   6   .   .   .   3   20  7   11  37  
  Power                    8    | .   1   1   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   
  Propulsion               28   | .   .   1   2   .   3   .   .   .   2   4   .   .   .   2   .   2   .   .   .   .   4   .   .   .   .   .   .   1   .   1   6   
  Utility                  37   | .   .   .   .   .   2   .   .   .   .   1   .   .   .   1   .   1   2   1   .   .   4   .   2   .   .   .   2   3   .   3   15  
  Weapon                   78   | .   1   2   2   .   2   1   .   .   .   1   1   1   .   .   .   1   1   1   .   .   15  .   4   .   .   .   1   15  7   7   15  
  Highest Loss Streak      12   | .   1   2   3   .   3   1   1   .   2   2   1   1   .   3   .   2   2   2   .   .   9   .   2   .   .   .   3   12  2   7   9   
Average Slot Usage (%)     90   | .   99  97  99  99  99  99  99  100 100 99  90  99  100 98  93  91  85  86  80  83  84  69  85  88  89  88  88  87  88  76  74  
  Engine                   2    | .   14  8   10  9   6   .   .   .   .   5   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   7   6   7   7   .   .   4   6   6   6   5   5   5   5   5   4   1   .   3   .   .   .   1   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   .   5   5   5   2   4   4   4   
  Treads                   15   | .   14  22  25  26  22  23  22  23  23  25  26  26  26  24  20  15  10  11  11  11  10  10  10  10  10  10  10  11  9   8   9   
  Wheel                    1    | .   14  11  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   4    | .   .   .   .   .   .   .   .   .   .   1   .   5   6   4   5   3   4   11  5   5   5   5   5   5   5   5   4   7   7   7   11  
  Storage                  17   | .   26  22  22  23  23  23  23  23  23  20  19  20  20  20  20  17  17  17  17  17  15  15  15  15  15  15  15  14  14  12  9   
  Processor                8    | .   .   .   9   9   7   15  15  15  15  13  13  13  13  13  13  11  5   5   5   5   7   10  10  10  10  10  10  9   9   8   4   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   5   5   5   9   4   4   6   
  Protection               4    | .   .   11  1   2   6   .   .   .   .   3   6   .   .   1   .   4   9   5   5   7   6   5   4   5   5   4   5   .   2   8   6   
  Energy Gun               2    | .   .   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   8   6   10  10  5   9   3   4   
  Energy Cannon            1    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   4   1   3   .   3   .   .   7   5   
  Ballistic Gun            20   | .   28  15  14  26  29  29  29  30  29  25  4   25  26  26  20  28  28  23  27  28  22  5   15  21  21  21  15  21  21  1   9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             208  | 10  19  50  50  84  113 101 104 101 101 126 132 126 123 130 130 141 149 144 139 145 167 148 162 157 157 149 159 165 196 208 185 
  Greatest Support         220  | 20  20  20  60  60  68  70  78  73  73  91  80  88  88  88  68  140 140 140 140 140 150 150 150 150 150 150 150 150 145 160 220 
  Greatest Overweight (x)  5    | .   1   4   3   1   2   1   1   1   1   5   1   1   1   1   1   2   2   1   .   1   2   .   1   1   1   1   1   1   1   1   2   
  Average Overweight (x)   .    | .   .   2   1   .   1   1   1   1   1   1   1   1   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 34   | 6   10  16  16  24  26  26  26  26  26  28  28  28  28  28  28  28  28  28  28  28  28  28  34  28  28  28  28  28  28  28  28  
  Average Capacity         25   | 4   9   14  16  20  24  26  26  26  26  26  27  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  27  23  
  Most Carried             28   | 4   10  16  16  24  26  26  26  26  26  28  28  28  28  28  26  28  28  24  28  28  28  28  28  28  28  28  28  28  28  28  27  
  Average Carried          23   | 2   8   14  15  19  23  25  25  26  25  26  25  26  28  27  26  26  24  22  26  27  26  26  27  27  27  27  27  23  27  23  18  
  Final Capacity           28   | 6   10  16  16  24  26  26  26  26  26  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  4   
  Final Carried            28   | 4   10  16  16  24  25  25  26  26  26  28  25  28  28  26  26  28  24  23  28  28  23  28  28  28  28  28  28  21  28  28  4   

 Class Distribution 
--------------------
 27% | Hauler-Gunner
 16% | Hauler-Mutant
 11% | Scavenger-Executioner
  8% | Hauler-Tank
  7% | Hauler-Skirmisher
  7% | Mutant
  5% | Hauler-Executioner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -9/Materials
                Mutant | -9/Storage
         Hauler-Gunner | -8/Materials
         Hauler-Gunner | -7/Factory
         Hauler-Gunner | -7/Lower Caves
         Hauler-Gunner | -7/Lower Caves
         Hauler-Mutant | -7/Data Miner
         Hauler-Mutant | -6/Proximity Caves
         Hauler-Gunner | -6/Factory
         Hauler-Mutant | -6/Waste
         Hauler-Gunner | -6/Factory
         Hauler-Gunner | -6/Lower Caves
         Hauler-Gunner | -6/Zion
     Hauler-Skirmisher | -5/Proximity Caves
     Hauler-Skirmisher | -5/Factory
         Hauler-Gunner | -5/Upper Caves
           Hauler-Tank | -5/Upper Caves
         Hauler-Gunner | -5/Warlord
           Hauler-Tank | -4/Proximity Caves
    Hauler-Executioner | -4/Factory
         Hauler-Mutant | -4/Waste
 Scavenger-Executioner | -4/Factory
 Scavenger-Executioner | -4/Upper Caves
         Hauler-Mutant | -4/Upper Caves
    Hauler-Executioner | -4/Zhirov
         Hauler-Mutant | -3/Proximity Caves
 Scavenger-Executioner | -3/Research
 Scavenger-Executioner | -3/Quarantine
         Hauler-Mutant | -2/Research
         Hacker-Mutant | -1/Access

 Resources                       | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-----------                Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  
Matter Collected           18748 | 171  501  715  417  800  1888 372  381  .    180  951  557  59   .    67   28   1347 579  82   159  364  1940 120  1064 29   9    .    313  1281 2485 628  1261 
  Remotely                 3205  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    974  .    281  .    .    .    263  342  790  .    555  
Salvage Created            23977 | .    552  881  1124 1152 2146 353  525  .    35   1425 1251 113  .    67   .    1218 533  261  .    60   2823 .    1601 .    .    .    417  1527 2840 1067 2006 
  Parts                    1135  | .    42   53   65   71   88   8    11   .    5    77   1    7    .    3    .    65   15   15   .    5    114  .    77   .    .    .    12   100  159  44   98   
Haulers Intercepted        17    | .    2    1    6    5    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           18    | .    .    1    .    4    4    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      120   | .    .    .    .    .    .    8    14   .    4    .    .    .    .    .    2    .    15   8    49   13   .    .    .    .    .    .    7    .    .    .    .    
  Prevented                26    | .    .    .    .    .    .    2    1    .    3    .    .    .    .    .    .    .    .    .    6    6    .    .    .    .    .    .    8    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc 
Combat Hostiles Destroyed  373  | .   13  23  22  24  32  7   14  .   3   23  6   4   .   1   .   16  8   11  .   1   36  .   23  .   .   .   8   21  33  15  29  
  Guns                     260  | .   13  15  10  22  28  6   5   .   .   20  .   1   .   1   .   12  8   6   .   1   27  .   13  .   .   .   4   18  32  3   15  
  Cannons                  20   | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   6   .   .   .   .   1   .   3   5   
  AOE                      78   | .   .   8   9   2   4   1   9   .   3   3   6   3   .   .   .   4   .   5   .   .   5   .   2   .   .   .   3   2   .   5   4   
Classes Destroyed          19   | .   5   6   1   1   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   
  Worker                   23   | .   .   1   1   3   1   .   .   .   .   1   .   .   .   .   .   6   .   .   .   .   3   .   1   .   .   .   .   2   1   1   2   
  Builder                  23   | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   6   .   1   .   .   .   .   5   4   .   3   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   17   | .   2   1   6   5   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 30   | .   .   1   1   1   9   .   .   .   .   3   .   .   .   .   .   3   .   .   .   .   7   .   2   .   .   .   .   .   2   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   
  Swarmer                  78   | .   3   7   .   3   4   .   1   .   3   9   .   3   .   .   .   .   .   8   .   .   3   .   8   .   .   .   6   5   3   7   5   
  Grunt                    133  | .   10  8   14  10  22  5   7   .   .   6   .   .   .   .   .   8   6   2   .   .   11  .   2   .   .   .   .   4   12  1   5   
  Brawler                  10   | .   .   1   1   .   .   2   2   .   .   1   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Duelist                  8    | .   .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Protector                3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Sentry                   40   | .   .   6   4   8   .   .   2   .   .   3   .   1   .   .   .   .   .   .   .   .   1   .   4   .   .   .   1   2   3   4   1   
  Hunter                   32   | .   .   .   .   2   2   .   .   .   .   1   .   .   .   .   .   5   1   .   .   .   7   .   2   .   .   .   .   4   .   .   8   
  Programmer               58   | .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   3   .   .   .   1   10  .   7   .   .   .   .   6   15  3   6   
  Q-Series                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           19   | .   4   6   13  7   6   3   9   .   3   4   6   3   .   1   .   8   3   7   .   1   19  .   4   .   .   .   8   6   6   4   7   
  Combat Bots Only         13   | .   3   5   13  3   4   3   9   .   3   3   6   3   .   1   .   4   3   7   .   1   9   .   4   .   .   .   8   5   5   4   5   
Max Kills in Single Turn   8    | .   2   3   5   2   5   1   5   .   2   3   3   3   .   1   .   5   1   4   .   1   8   .   2   .   .   .   3   2   3   2   3   
  Gunslinging              1    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   1   .   .   
  Exploded                 5    | .   .   2   5   1   3   1   5   .   2   3   3   3   .   .   .   3   .   4   .   .   3   .   2   .   .   .   3   1   .   2   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  
Damage Taken               39390 | .    600  919  807  759  1917 207  494  .    289  1627 154  271  .    542  .    1112 1437 264  39   .    5799 .    1583 .    .    .    1555 3356 3056 3625 8978 
  Core                     3710  | .    65   131  118  49   108  16   10   .    30   132  .    41   .    42   .    56   444  19   .    .    423  .    66   .    .    .    71   206  326  656  701  
  Absorbed by Shields      615   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    115  429  .    71   
  Reduced by Siege Mode    1639  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    155  .    135  .    .    .    129  221  194  41   764  
  Redirected to Core       690   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    124  566  .    
Core Remaining (%)         63    | 100  74   .    37   91   .    .    .    .    76   .    .    .    .    .    74   .    .    .    .    48   .    .    .    .    .    .    51   .    54   42   53   
Volleys Fired              1084  | .    57   65   57   73   76   12   15   .    4    44   5    5    .    2    .    40   20   10   11   3    98   .    62   17   1    .    92   47   90   47   131  
  Largest                  7     | .    2    2    2    3    4    4    4    .    4    4    2    4    .    4    .    5    5    4    1    5    6    .    6    1    1    .    6    7    7    3    5    
  Hottest                  369   | .    40   88   113  45   153  99   99   .    99   88   90   73   .    73   .    109  210  112  40   127  213  .    248  110  110  .    207  336  369  300  274  
Shots Fired                3217  | .    114  106  96   207  287  45   52   .    10   170  10   17   .    7    2    159  93   31   11   15   335  .    223  17   1    .    129  255  409  91   325  
  Gun                      2819  | .    114  100  71   201  280  45   49   .    8    169  .    16   .    7    2    150  89   28   .    15   289  .    199  .    .    .    47   242  394  53   251  
  Cannon                   329   | .    .    .    23   .    6    .    .    .    .    .    .    .    .    .    .    4    4    .    .    .    37   .    22   17   1    .    80   13   15   35   72   
  Launcher                 58    | .    .    6    2    6    1    .    3    .    2    1    10   1    .    .    .    5    .    3    .    .    9    .    2    .    .    .    2    .    .    3    2    
  Special                  11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2496  | .    114  70   46   201  280  45   49   .    8    169  .    16   .    7    2    150  89   28   .    15   289  .    144  .    .    .    27   193  339  27   188  
  Thermal                  412   | .    .    27   33   .    .    .    .    .    .    .    .    .    .    .    .    4    4    .    .    .    16   .    55   17   1    .    90   42   28   12   83   
  Explosive                45    | .    .    6    2    6    1    .    3    .    2    1    10   1    .    .    .    4    .    3    .    .    3    .    .    .    .    .    .    .    .    3    .    
  Electromagnetic          253   | .    .    3    15   .    6    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    27   .    24   .    .    .    12   20   42   49   54   
  Robot Hit Streak         56    | .    11   10   29   18   31   17   15   .    5    28   31   32   .    3    .    32   21   11   10   21   22   .    36   .    .    .    13   32   39   28   56   
  Robot Miss Streak        7     | .    6    6    2    3    7    2    3    .    2    3    1    1    .    1    .    2    1    2    .    .    4    .    3    .    .    .    2    3    2    3    5    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    1    1    1    2    
  Secondary Targets        43    | .    1    1    3    1    3    .    1    .    .    1    .    .    .    .    .    3    2    2    .    .    8    .    .    .    .    .    2    5    8    .    2    
    Max Gunslinging Chain  2     | .    1    1    1    1    1    .    1    .    .    1    .    .    .    .    .    1    1    1    .    .    1    .    .    .    .    .    1    2    1    .    1    
Shots Hit Robots           2314  | .    76   79   73   140  251  36   43   .    7    129  8    13   .    3    .    113  70   16   10   11   253  .    160  .    .    .    39   169  298  59   258  
  Core Hits                1239  | .    33   52   62   61   177  22   54   .    10   65   30   7    .    2    .    81   22   26   .    3    165  .    56   .    .    .    20   63   108  32   88   
  Critical Hits            40    | .    .    .    4    2    1    1    .    .    .    2    .    .    .    .    .    .    2    .    .    1    5    .    5    .    .    .    1    3    3    1    9    
  Critical Kills           14    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    3    2    .    4    
  Critical Parts Destroyed 23    | .    .    .    2    2    1    1    .    .    .    2    .    .    .    .    .    .    2    .    .    .    4    .    4    .    .    .    1    .    1    .    3    
Melee Attacks              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           62820 | .    879  1711 1992 3505 4561 694  1771 .    324  3057 3586 349  .    72   .    3670 1548 799  41   201  7793 .    3549 .    .    .    1171 4172 7612 2367 7396 
  Guns                     42641 | .    879  1017 1064 2677 3602 694  543  .    111  2927 .    221  .    43   .    2060 1412 219  .    201  4342 .    2682 .    .    .    801  3701 7454 919  5072 
  Cannons                  5353  | .    .    .    247  .    148  .    .    .    .    .    .    .    .    .    .    .    136  .    .    .    833  .    724  .    .    .    39   172  150  788  2116 
  Explosions               14715 | .    .    694  681  828  811  .    1228 .    213  130  3586 128  .    .    .    1610 .    580  .    .    2602 .    143  .    .    .    331  282  .    660  208  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  111   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    41   .    16   .    .    .    .    .    .    17   8    .    .    
  Kinetic                  36153 | .    879  642  616  2677 3602 694  543  .    111  2927 .    221  .    43   .    2060 1412 219  .    201  4342 .    1586 .    .    .    417  2676 6211 584  3490 
  Thermal                  7841  | .    .    342  476  .    319  .    .    .    .    .    .    .    .    .    .    .    136  .    .    .    750  .    1350 .    .    .    233  1008 525  198  2504 
  Explosive                12625 | .    .    694  611  828  492  .    1228 .    213  130  3586 128  .    .    .    1610 .    580  .    .    1865 .    .    .    .    .    .    .    .    660  .    
  Electromagnetic          6090  | .    .    33   289  .    148  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    820  .    613  .    .    .    521  471  868  925  1402 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         21    | .    2    .    .    2    2    8    8    8    8    2    21   21   15   15   15   6    10   10   10   .    4    3    3    .    .    .    .    14   11   1    16   
  Average Corruption       7     | .    2    .    .    2    1    4    8    8    8    1    11   18   15   15   15   5    9    10   10   .    3    3    1    .    .    .    .    5    6    1    11   
  Corruption Purged        52    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    4    .    5    .    .    .    .    14   20   1    2    
  Effects                  474   | .    8    .    .    7    8    14   24   2    22   2    10   42   3    7    27   23   41   15   1    .    15   5    8    .    .    .    .    22   70   .    98   
    Message Errors         83    | .    3    .    .    .    1    1    2    .    9    1    2    9    .    1    8    7    7    2    .    .    2    1    4    .    .    .    .    3    11   .    9    
    Matter Fused           80    | .    .    .    .    .    .    3    6    1    6    .    1    10   .    .    6    6    9    1    1    .    4    2    .    .    .    .    .    2    11   .    11   
    Heat Flow Errors       38    | .    1    .    .    1    1    3    4    .    2    .    3    3    .    2    2    2    1    1    .    .    .    .    1    .    .    .    .    3    1    .    7    
    Energy Discharges      51    | .    .    .    .    4    3    1    6    .    3    1    .    3    1    .    2    2    3    3    .    .    3    2    1    .    .    .    .    1    5    .    7    
    Parts Rejected         6     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    2    
    Data Loss (minor)      56    | .    3    .    .    1    .    3    3    .    1    .    1    5    1    1    3    3    7    5    .    .    .    .    1    .    .    .    .    4    6    .    8    
    Data Loss (major)      12    | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    2    4    .    2    
    Misfires               12    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    2    4    .    3    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          23    | .    .    .    .    .    .    .    .    .    .    .    .    6    1    .    2    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
    Targeting Errors       89    | .    1    .    .    1    2    1    2    .    1    .    2    3    .    2    .    2    7    2    .    .    5    .    1    .    .    .    .    5    22   .    30   
    Weapon Failures        21    | .    .    .    .    .    1    2    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    .    .    .    5    .    10   
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            743   | .    .    24   37   68   143  .    .    .    .    .    .    .    .    .    .    134  .    .    .    .    71   .    .    .    .    .    8    4    95   28   131  
  Projectiles              227   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    95   .    131  
  Explosions               516   | .    .    24   37   68   143  .    .    .    .    .    .    .    .    .    .    134  .    .    .    .    70   .    .    .    .    .    8    4    .    28   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1130  | .    .    .    165  52   357  .    23   .    40   .    114  .    .    .    .    23   .    25   .    .    48   .    42   .    .    .    54   101  .    .    86   
  Shots                    33    | .    .    .    4    2    5    .    1    .    2    .    5    .    .    .    .    1    .    2    .    .    2    .    1    .    .    .    5    2    .    .    1    
  Rammed                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    1    1    .    .    
Targets Rammed             5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    1    1    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        731   | .    252  188  321  219  295  228  270  .    202  24   253  211  .    212  194  208  731  127  150  51   363  .    430  252  46   .    132  501  110  292  293  
  Average Temperature      87    | .    98   50   83   21   96   56   57   .    68   8    97   77   .    80   87   51   263  40   41   27   105  .    104  92   29   .    42   113  23   113  86   
  Received Heat Transfer   4542  | .    300  252  270  189  405  36   147  .    54   243  .    66   .    .    .    117  426  27   .    .    495  .    75   .    .    .    63   105  333  153  786  
  Effects                  34    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    4    .    .    .    .    1    .    5    1    
    Shutdowns              6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Energy Bleed           5     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Interference           10    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    5    1    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          58    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    10   .    .    .    1    10   12   5    12   
  Total Turns              964   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    149  .    182  .    .    .    37   127  216  31   222  
  Longest Duration         60    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   .    36   .    .    .    37   23   41   11   60   
Robots Corrupted           13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    1    .    1    4    4    
  Combat Hostiles          13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    1    .    1    4    4    
  Parts Fried              38    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    1    .    .    .    1    1    3    14   10   
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
  Parts Melted             18    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    6    .    .    .    3    4    .    1    2    
  Heat Transferred         8599  | .    .    655  722  .    300  .    .    .    .    .    .    .    .    .    .    .    148  .    .    .    700  .    1857 .    .    .    425  1372 444  148  1828 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------                    Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  
Peak Influence             1175 | .    303  528  801  875  971  .    .    .    .    424  181  253  .    .    .    406  .    .    .    .    1175 386  537  .    .    .    .    736  639  390  692  
  Initial                  386  | .    .    66   222  284  366  .    .    .    .    71   148  124  .    .    .    .    .    .    .    .    .    386  270  .    .    .    .    .    266  327  206  
  Average                  369  | .    151  253  631  624  564  .    .    .    .    188  171  136  .    .    .    232  .    .    .    .    509  386  328  .    .    .    .    517  417  175  429  
Maximum Alert Level        4    | .    1    2    3    3    3    .    .    .    .    2    .    1    .    .    .    2    .    .    .    .    4    1    2    .    .    .    .    3    2    1    2    
  Low Security (%)         24   | 100  60   43   .    .    .    .    .    .    .    56   100  63   .    .    .    30   .    .    .    .    29   .    5    .    .    .    .    8    .    58   .    
  Level 1                  33   | .    39   32   15   15   20   .    .    .    .    31   .    36   .    .    .    62   .    .    .    .    6    100  73   .    .    .    .    4    33   41   51   
  Level 2                  31   | .    .    24   37   42   57   .    .    .    .    11   .    .    .    .    .    7    .    .    .    .    30   .    20   .    .    .    .    75   66   .    48   
  Level 3                  9    | .    .    .    46   42   21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    11   .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          82   | .    3    2    3    2    8    .    1    .    .    6    .    .    .    .    .    7    .    .    .    .    14   .    3    .    .    .    1    4    12   1    15   
  Investigation            12   | .    .    .    .    1    1    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    4    .    .    .    .    .    .    .    1    .    1    
  Extermination            28   | .    .    .    .    .    3    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    4    .    3    .    .    .    .    3    6    .    5    
  Reinforcement            27   | .    3    2    1    .    4    .    .    .    .    2    .    .    .    .    .    3    .    .    .    .    3    .    .    .    .    .    .    1    3    1    4    
  Assault                  9    | .    .    .    2    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    2    .    1    
  Garrison                 6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    4    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    
Haulers Reinforced         3    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc 
Distress Signals           44   | .   1   5   2   3   .   .   .   .   .   1   .   .   .   .   .   5   .   .   .   .   3   .   2   .   .   .   .   3   3   12  4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              622  | .   31  38  31  45  44  10  20  .   6   36  6   7   .   3   .   27  9   11  12  2   63  .   34  .   .   .   9   34  51  34  59  
  Peak Tracking Total      21   | .   4   8   14  6   5   4   10  .   4   5   5   3   .   2   .   8   4   7   12  1   11  .   5   .   .   .   9   7   6   10  21  
  Tactical Retreats        51   | .   2   4   1   4   7   3   1   .   .   5   .   .   .   2   .   2   1   1   .   .   6   .   2   .   .   .   2   1   3   2   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc 
Traps Triggered            24   | .   2   .   .   3   3   .   .   .   .   5   .   .   .   .   .   .   .   .   1   .   5   .   .   .   .   .   .   3   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                22   | .   .   .   .   .   .   1   3   .   4   .   .   .   .   .   1   .   .   .   12  .   .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc 
Machines Disabled          49   | .   .   1   6   4   12  .   1   .   .   2   .   .   .   .   .   7   .   .   .   .   4   .   1   .   .   .   .   1   5   2   3   
  Max in Single Turn       5    | .   .   1   2   1   5   .   1   .   .   2   .   .   .   .   .   3   .   .   .   .   1   .   1   .   .   .   .   1   1   1   1   
  Garrison Access          8    | .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   2   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc 
Machines Accessed          109  | .   6   7   11  10  3   .   .   4   .   11  .   1   .   .   .   9   .   .   2   .   4   .   6   .   .   5   .   6   14  1   9   
  Terminals                61   | .   5   5   10  8   .   .   .   .   .   6   .   .   .   .   .   2   .   .   .   .   1   .   3   .   .   .   .   3   10  1   7   
  Fabricators              8    | .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          8    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   
  Recycling Units          7    | .   1   1   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              5    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   
  Garrison Access          9    | .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   2   
Total Hacks                313  | .   15  19  33  35  7   .   .   29  .   31  .   4   .   .   .   16  .   .   7   .   16  .   12  .   .   18  .   19  34  1   17  
  Successful               193  | .   5   11  19  23  4   .   .   29  .   17  .   4   .   .   .   7   .   .   7   .   9   .   6   .   .   18  .   11  15  .   8   
  Failed                   120  | .   10  8   14  12  3   .   .   .   .   14  .   .   .   .   .   9   .   .   .   .   7   .   6   .   .   .   .   8   19  1   9   
    Catastrophic           15   | .   .   .   1   1   1   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   1   1   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   111  | .   11  10  20  26  .   .   .   .   .   7   .   2   .   .   .   4   .   .   1   .   6   .   1   .   .   .   .   10  7   .   6   
  Terminals                170  | .   14  16  32  29  .   .   .   .   .   18  .   .   .   .   .   3   .   .   .   .   2   .   7   .   .   .   .   8   26  1   14  
  Fabricators              29   | .   .   .   .   .   5   .   .   .   .   4   .   4   .   .   .   4   .   .   .   .   7   .   .   .   .   .   .   5   .   .   .   
  Repair Stations          17   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   6   .   .   .   .   .   .   2   .   .   .   .   4   3   .   .   
  Recycling Units          18   | .   1   1   .   5   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   
  Scanalyzers              12   | .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   5   .   .   
  Garrison Access          13   | .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   3   .   1   .   .   .   .   .   .   .   3   
Terminal Hacks             117  | .   4   8   11  11  .   .   .   29  .   4   .   .   .   .   .   2   .   .   7   .   .   .   3   .   .   18  .   2   12  .   6   
  Record                   21   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   4   .   .   
  Part Schematic           15   | .   .   1   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        13   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   4   .   .   .   .   .   
  Open Door                4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             14   | .   1   3   2   5   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              24   | .   3   2   5   5   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   3   
Fabricator Hacks           14   | .   .   .   .   .   3   .   .   .   .   1   .   2   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   3   .   .   .   
  Load Schematic           7    | .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Build                    7    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   
Repair Station Hacks       7    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
  Scan Component           5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   2   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      5    | .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Insert Component         4    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Seal Access              6    | .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Unauthorized Hacks         36   | .   1   2   7   9   .   .   .   .   .   4   .   2   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   4   1   .   1   
  Terminals                19   | .   .   1   7   7   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Track                  8    | .   .   .   4   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 9    | .   .   1   2   4   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   
    Prioritize             3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
    Siphon                 3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
    Download               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   1   1   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Recyclers              6    | .   1   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
    Tunnel                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Jam                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         81   | .   5   7   10  8   2   .   .   .   .   9   .   .   .   .   .   7   .   .   .   .   4   .   4   .   .   .   .   4   12  1   8   
  Full Trace Events        7    | .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   1   .   .   .   .   .   9   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   4   .   .   1   .   .   
  Parts Built              9    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   1   .   .   .   
    Matter                 1189 | .   .   .   .   .   102 .   .   .   .   .   .   285 .   .   .   .   .   .   .   .   624 .   .   .   .   .   .   178 .   .   .   
    Time                   486  | .   .   .   .   .   51  .   .   .   .   .   .   152 .   .   .   .   .   .   .   .   207 .   .   .   .   .   .   76  .   .   .   
  Total Part Build Rating  61   | .   .   .   .   .   1   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   54  .   .   .   .   .   .   1   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     77   | .   .   .   .   .   .   .   .   .   .   40  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   37  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     31   | .   .   .   .   2   10  .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Robots Rewired             8    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   1   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
--------                   Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc 
Total Allies               14   | .   .   .   2   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   1   3   .   .   .   
  Largest Group            5    | .   .   .   2   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   5   3   .   .   .   .   .   .   1   3   .   .   .   
  Highest-Rated Group      234  | .   .   .   62  .   .   .   30  16  110 .   .   .   .   .   .   .   .   .   234 128 .   .   .   .   .   .   64  138 .   .   .   
  Highest-Rated Ally       94   | .   .   .   31  .   .   .   30  16  94  .   .   .   .   .   .   .   .   .   60  46  .   .   .   .   .   .   64  46  .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               64   | .   .   .   15  .   .   .   4   .   10  .   .   .   .   .   .   .   .   .   .   21  .   .   .   .   .   .   1   13  .   .   .   
  Total Damage             1556 | .   .   .   278 .   .   .   42  .   176 .   .   .   .   .   .   .   .   .   .   678 .   .   .   .   .   .   51  331 .   .   .   
  Kills                    12   | .   .   .   2   .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc 
Robot Analysis Total       7    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   .   .   .   .   1   1   .   3   .   .   .   .   1   2   .   1   .   .   .   .   .   .   2   2   .   .   .   .   .   .   
Drone Launches             8    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  
Turns Passed               30977 | 56   877  1137 967  1641 1838 721  774  135  698  1887 218  738  41   94   812  1648 725  354  1169 408  1631 250  1443 541  419  271  1084 1571 2441 2670 1718 
Spaces Moved               15448 | 45   745  741  541  799  782  379  391  78   383  884  101  291  23   47   443  789  345  179  703  228  721  160  594  327  257  175  532  457  992  1262 1054 
  Core                     2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   13135 | 3    5    2    196  799  782  379  391  78   383  884  101  291  23   47   443  789  345  179  703  228  721  160  594  327  257  175  532  457  992  1262 607  
  Legs                     12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Wheels                   1864  | 40   740  739  345  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   435   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    435  
  Fastest Speed            37    | 50   80   100  120  160  180  175  175  175  175  182  182  182  182  182  183  160  160  160  160  160  145  145  145  145  145  145  145  145  145  162  37   
  Average Speed            160   | 84   89   119  136  171  180  176  175  175  175  185  182  182  182  182  183  175  184  176  160  168  159  147  150  148  160  145  160  153  170  192  118  
  Slowest Speed            270   | 160  160  200  180  180  200  180  175  175  183  270  182  182  182  183  183  203  200  180  160  180  200  152  165  165  165  165  165  165  187  200  210  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Exploration Rate (%)       46    | 3    95   59   88   67   24   51   73   68   51   31   84   11   8    9    66   33   53   35   73   44   17   79   13   48   45   62   61   18   63   31   32   
  Regions Visited          31
    Branch Regions         17
  Pre-discovered Areas     8     | .    .    .    .    1    .    1    .    1    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Known Exits Taken        20    | .    .    1    .    .    1    1    1    1    1    .    .    1    1    1    1    1    .    .    .    1    .    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             16    | .    .    .    .    .    .    2    2    .    2    .    .    .    .    .    .    .    1    .    .    3    .    .    .    2    1    .    3    .    .    .    .    
Spaces Dug                 212   | .    .    .    1    17   .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    2    .    3    12   1    .    62   .    50   30   5    
Terrain Destroyed          1118  | .    .    55   55   68   107  .    64   .    71   14   100  19   .    .    .    72   7    85   .    .    47   .    15   17   1    .    85   28   83   90   35   
  Melee                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Projectile               367   | .    .    .    2    18   .    .    2    .    .    .    .    .    .    .    .    6    7    7    .    .    11   .    15   17   1    .    85   17   83   68   28   
  AOE                      750   | .    .    55   53   50   107  .    62   .    71   14   100  19   .    .    .    66   .    78   .    .    36   .    .    .    .    .    .    11   .    21   7    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  
Total                      19665 | 59   843  887  684  952  1027 403  445  77   401  1036 115  487  22   51   444  973  384  193  748  243  1006 174  1002 365  264  194  655  1215 1526 1443 1347 
  Wait                     1921  | 5    14   26   17   23   109  9    .    .    4    40   .    167  .    .    .    67   .    .    1    .    85   .    263  16   .    .    4    629  288  74   80   
  Move                     15404 | 44   744  740  540  798  781  378  390  77   382  884  100  290  22   47   442  788  344  178  703  227  721  159  593  326  256  174  531  456  990  1261 1038 
  Hop                      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Pick Up                  266   | 4    11   16   18   18   19   1    2    .    4    15   6    8    .    .    .    18   2    .    10   2    22   4    14   1    2    5    5    10   28   15   6    
  Fast Attach              184   | 6    3    4    7    8    3    1    2    .    .    16   .    3    .    .    .    6    3    1    6    3    11   5    14   1    1    5    2    17   23   14   19   
  Attach                   177   | .    4    4    5    2    11   1    1    .    3    9    1    3    .    2    .    8    7    2    1    2    21   1    8    .    1    1    3    16   15   9    36   
  Detach                   42    | .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    4    1    1    3    1    2    .    3    .    .    .    .    2    8    2    13   
  Swap                     270   | .    3    17   14   12   13   .    5    .    2    13   2    7    .    .    2    22   2    1    .    2    31   .    28   2    .    1    6    27   43   8    7    
  Drop                     260   | .    7    14   26   18   11   1    2    .    2    14   1    4    .    .    .    18   5    .    12   3    14   5    17   2    3    8    4    10   39   10   10   
  Fire                     1084  | .    57   65   57   73   76   12   15   .    4    44   5    5    .    2    .    40   20   10   11   3    98   .    62   17   1    .    92   47   90   47   131  
  Melee                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    .    .    
  Escape Stasis            5     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Rewire                   37    | .    .    .    .    .    .    .    28   .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    8    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 5 exits: *Mat x3 / Min / *Sto)
-9/Storage (discovered 2 exits: *Mat / [*Rec])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves (discovered 2 exits: *Low / *Dat)
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Waste
-6/Factory
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: Res / *Ext)
-4/Waste
-4/Factory (discovered 5 exits: Res / *Upp x2 / Ext x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 4 exits: Res / Arm / *Qua x2)
-3/Quarantine
-2/Research
-1/Access (discovered 2 exits: [*Sur] / *Com)
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
    36 | -11/Scrapyard      | Discovered new exit (range 16)
    57 | -11/Scrapyard      | Entered Materials
    71 | -10/Materials      | Discovered new exit (range 9)
   151 | -10/Materials      | Discovered new exit (range 16)
   236 | -10/Materials      | Discovered new exit (range 9)
   313 | -10/Materials      | Build established: Mutant
   440 | -10/Materials      | Discovered new exit (range 16)
   566 | -10/Materials      | Discovered new exit (range 15)
   934 | -10/Materials      | Entered another Materials area
   934 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   973 | -9/Materials       | Discovered new exit (range 14)
  1145 | -9/Materials       | Discovered new exit (range 11)
  1559 | -9/Materials       | Discovered new exit (range 16)
  1561 | -9/Materials       | Identified exit to Mines
  1561 | -9/Materials       | Identified exit to Storage
  1787 | -9/Materials       | Discovered new exit (range 14)
  1927 | -9/Materials       | Build established: Scavenger-Mutant
  2071 | -9/Materials       | Entered Storage
  2140 | -9/Storage         | Met a pair of Derelict thieves
  2175 | -9/Storage         | Found Prototype Processor
  2175 | -9/Storage         | Identified Exp. Targeting Computer
  2248 | -9/Storage         | Destroyed 13 combat bots
  2249 | -9/Storage         | Core integrity fell below 50%
  2256 | -9/Storage         | Lost 3 parts (2n1w)
  2456 | -9/Storage         | Discovered new exit (range 14)
  2622 | -9/Storage         | Build established: Mutant
  2923 | -9/Storage         | Used back door to open Recycling access
  2923 | -9/Storage         | Discovered new exit (range 4)
  3038 | -9/Storage         | Entered Materials
  3038 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  3340 | -8/Materials       | Build established: Gunner
  3436 | -8/Materials       | Discovered new exit (range 14)
  3931 | -8/Materials       | Build established: Hauler-Gunner
  4238 | -8/Materials       | First assault squad dispatched
  4368 | -8/Materials       | Discovered new exit (range 7)
  4679 | -8/Materials       | Entered Factory
  4679 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  5702 | -7/Factory         | Lost 3 parts (2n1u)
  5907 | -7/Factory         | Fabricated Hcp. Storage Unit?
  6032 | -7/Factory         | Found Prototype Launcher
  6035 | -7/Factory         | Found Prototype Launcher
  6054 | -7/Factory         | Identified Rocket Array (x2)
  6405 | -7/Factory         | Lost 3 parts (1p1u1w)
  6479 | -7/Factory         | Discovered new exit (range 14)
  6511 | -7/Factory         | Identified exit to Lower Caves
  6517 | -7/Factory         | Entered Lower Caves
  7061 | -7/Lower Caves     | Discovered new exit (range 15)
  7084 | -7/Lower Caves     | Identified exit to Lower Caves
  7119 | -7/Lower Caves     | Learned location of Extension (-4)
  7216 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  7238 | -7/Lower Caves     | Entered another Lower Caves area
  7344 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7360 | -7/Lower Caves     | Discovered new exit (range 14)
  7384 | -7/Lower Caves     | Identified exit to Factory
  7522 | -7/Lower Caves     | Spotted B-75 Beast
  7558 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  7595 | -7/Lower Caves     | Destroyed 9 combat bots
  7715 | -7/Lower Caves     | Identified exit to Data Miner
  7905 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8012 | -7/Lower Caves     | Entered Data Miner
  8012 | -7/Data Miner      | Accompanied by 1 ally
  8012 | -7/Data Miner      | Discovered new exit (range 6)
  8021 | -7/Data Miner      | Identified exit to Proximity Caves
  8046 | -7/Data Miner      | Met Data Miner
  8093 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8093 | -7/Data Miner      | Learned location of Section 7 (-3)
  8109 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8147 | -7/Data Miner      | Entered Proximity Caves
  8147 | -6/Proximity Caves | Accompanied by 1 ally
  8249 | -6/Proximity Caves | Learned location of 1 exit from Factory
  8384 | -6/Proximity Caves | Build established: Hauler-Mutant
  8578 | -6/Proximity Caves | Learned Factory emergency access door positions
  8590 | -6/Proximity Caves | Escorted by Enhanced Grunt
  8688 | -6/Proximity Caves | Learned Factory terminal intel
  8794 | -6/Proximity Caves | Discovered exit to Factory (range 8)
  8840 | -6/Proximity Caves | Found Prototype Device
  8845 | -6/Proximity Caves | Entered Factory
  8845 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8846 | -6/Factory         | Identified exit to Factory
  8846 | -6/Factory         | Identified Exp. Thermal Shield
  8848 | -6/Factory         | Loaded intel: 20 terminal locations
  9620 | -6/Factory         | Repaired Imp. Heavy Machine Gun
  9817 | -6/Factory         | Incoming investigation squad redirected
 10107 | -6/Factory         | Build established: Hauler-Gunner
 10398 | -6/Factory         | Spotted B-75 Beast
 10564 | -6/Factory         | Discovered new exit (range 9)
 10598 | -6/Factory         | Identified exit to Lower Caves
 10719 | -6/Factory         | Discovered exit to Factory (range 4)
 10732 | -6/Factory         | Sucked down chute
 10732 | -6/Factory         | Entered Waste
 10747 | -6/Waste           | EMP discharged
 10747 | -6/Waste           | System corruption reached 10%
 10751 | -6/Waste           | Spotted C-40 Crusher
 10774 | -6/Waste           | Spotted C-40 Crusher
 10785 | -6/Waste           | Spotted C-40 Crusher
 10790 | -6/Waste           | Spotted C-40 Crusher
 10790 | -6/Waste           | Destroyed C-40 Crusher
 10790 | -6/Waste           | Destroyed C-40 Crusher
 10790 | -6/Waste           | Destroyed C-40 Crusher
 10795 | -6/Waste           | Spotted C-40 Crusher
 10800 | -6/Waste           | Spotted C-40 Crusher
 10807 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 10809 | -6/Waste           | Destroyed C-40 Crusher
 10809 | -6/Waste           | Destroyed C-40 Crusher
 10809 | -6/Waste           | Destroyed C-40 Crusher
 10847 | -6/Waste           | EMP discharged
 10861 | -6/Waste           | Discovered new exit (range 15)
 10947 | -6/Waste           | EMP discharged
 10948 | -6/Waste           | Identified exit to Factory
 10950 | -6/Waste           | Entered Factory
 11324 | -6/Factory         | Fabricated Exp. Sensor Array (x1)
 11387 | -6/Factory         | Discovered exit to Lower Caves (range 16)
 11688 | -6/Factory         | Entered Lower Caves
 11689 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 11709 | -6/Lower Caves     | Identified exit to Zion
 11729 | -6/Lower Caves     | Entered Zion
 11752 | -6/Zion            | Attacked by Zionites
 11794 | -6/Zion            | Discovered new exit (range 16)
 11802 | -6/Zion            | 99-TNT came to Zion's defense
 11821 | -6/Zion            | Identified exit to Proximity Caves
 11823 | -6/Zion            | Entered Proximity Caves
 11848 | -5/Proximity Caves | Lost 3 parts (2n1u)
 12097 | -5/Proximity Caves | Learned location of Armory (-3)
 12101 | -5/Proximity Caves | Build established: Hauler-Skirmisher
 12141 | -5/Proximity Caves | Learned Factory trap positions
 12617 | -5/Proximity Caves | Discovered exit to Factory (range 11)
 12635 | -5/Proximity Caves | Entered Factory
 12635 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 12636 | -5/Factory         | Loaded intel: 88 trap records
 12820 | -5/Factory         | Discovered new exit (range 14)
 12842 | -5/Factory         | Identified exit to Factory
 13051 | -5/Factory         | Incoming investigation squad redirected
 13145 | -5/Factory         | Found Rocket Array
 13298 | -5/Factory         | Discovered new exit (range 30)
 14028 | -5/Factory         | Identified exit to Upper Caves
 14254 | -5/Factory         | Incoming investigation squad redirected
 14283 | -5/Factory         | Entered Upper Caves
 14289 | -5/Upper Caves     | System corruption reached 10%
 14731 | -5/Upper Caves     | Learned location of 1 exit from Factory
 14836 | -5/Upper Caves     | Build established: Hauler-Gunner
 14990 | -5/Upper Caves     | Discovered new exit (range 10)
 15008 | -5/Upper Caves     | Entered another Upper Caves area
 15154 | -5/Upper Caves     | Core integrity fell below 50%
 15174 | -5/Upper Caves     | Destroyed 7 combat bots
 15349 | -5/Upper Caves     | Discovered new exit (range 5)
 15362 | -5/Upper Caves     | Entered Warlord
 15417 | -5/Warlord         | System corruption cleaned by Quarantine Array
 16006 | -5/Warlord         | Met Warlord
 16031 | -5/Warlord         | Warlord's base attacked by MAIN.C
 16035 | -5/Warlord         | Opened Warlord's prototype stash
 16040 | -5/Warlord         | Found Prototype Device
 16040 | -5/Warlord         | Identified System Purifier
 16051 | -5/Warlord         | Found Prototype Hackware
 16058 | -5/Warlord         | Found Prototype Device
 16058 | -5/Warlord         | Identified Exp. Phase Shifter
 16381 | -5/Warlord         | Warlord forces counterattacked
 16472 | -5/Warlord         | Build established: Hauler-Mutant
 16489 | -5/Warlord         | Opened side exit
 16518 | -5/Warlord         | Discovered new exit (range 11)
 16531 | -5/Warlord         | Entered Proximity Caves
 16531 | -4/Proximity Caves | Accompanied by 3 allies
 16836 | -4/Proximity Caves | Discovered exit to Factory (range 6)
 16939 | -4/Proximity Caves | Entered Factory
 16939 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 16940 | -4/Factory         | Identified exit to Research
 17191 | -4/Factory         | Identified System Mapper
 17227 | -4/Factory         | Garrison activated, responded to threat
 17270 | -4/Factory         | Lost 4 parts (1n1u2w)
 17274 | -4/Factory         | Fabricated Biometal Heavy Treads?
 17366 | -4/Factory         | Fabricated Biometal Heavy Treads?
 17459 | -4/Factory         | Lost 9 parts (1p2n2u4w)
 17525 | -4/Factory         | Local fabrication network quarantined
 17550 | -4/Factory         | Fabricated Biometal Heavy Treads (x2)
 17762 | -4/Factory         | Discovered new exit (range 13)
 17783 | -4/Factory         | Identified exit to Extension
 17901 | -4/Factory         | Build established: Hauler-Executioner
 18412 | -4/Factory         | Destroyed 9 combat bots
 18414 | -4/Factory         | Lost 3 parts (1u2w)
 18439 | -4/Factory         | First assault squad dispatched
 18563 | -4/Factory         | Incoming assault squad redirected
 18570 | -4/Factory         | Sucked down chute
 18570 | -4/Factory         | Entered Waste
 18570 | -4/Waste           | The area was eerily silent
 18589 | -4/Waste           | Found Gamma Bomb Array
 18650 | -4/Waste           | Found Unknown Protection
 18798 | -4/Waste           | Discovered new exit (range 10)
 18817 | -4/Waste           | Identified exit to Factory
 18819 | -4/Waste           | Build established: Hauler-Mutant
 18820 | -4/Waste           | Entered Factory
 19793 | -4/Factory         | Build established: Scavenger-Executioner
 19873 | -4/Factory         | Identified exit to Upper Caves
 19873 | -4/Factory         | Discovered exit to Research (range 21)
 20263 | -4/Factory         | Entered Upper Caves
 20693 | -4/Upper Caves     | Learned Research terminal intel
 20753 | -4/Upper Caves     | Discovered new exit (range 10)
 20766 | -4/Upper Caves     | Identified exit to Upper Caves
 20776 | -4/Upper Caves     | Learned 8 Research zone layouts
 20804 | -4/Upper Caves     | Entered another Upper Caves area
 20893 | -4/Upper Caves     | Build established: Hauler-Mutant
 20918 | -4/Upper Caves     | Learned Research machine intel
 20927 | -4/Upper Caves     | Learned location of 1 exit from Research
 20994 | -4/Upper Caves     | Encountered a Warlord checkpoint
 21217 | -4/Upper Caves     | Discovered new exit (range 3)
 21219 | -4/Upper Caves     | Identified exit to Zhirov
 21223 | -4/Upper Caves     | Entered Zhirov
 21223 | -4/Zhirov          | Discovered new exit (range 3)
 21250 | -4/Zhirov          | Met Zhirov
 21276 | -4/Zhirov          | Learned location of Testing (-2)
 21276 | -4/Zhirov          | Learned location of Quarantine (-3)
 21300 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 21340 | -4/Zhirov          | Found Alien Artifact
 21340 | -4/Zhirov          | Identified Integrated Dissipator
 21340 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 21438 | -4/Zhirov          | Found Alien Artifact
 21452 | -4/Zhirov          | Build established: Hauler-Executioner
 21493 | -4/Zhirov          | Identified exit to Proximity Caves
 21494 | -4/Zhirov          | Entered Proximity Caves
 21509 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 21554 | -3/Proximity Caves | Lost 3 parts (2u1w)
 21559 | -3/Proximity Caves | Destroyed 8 combat bots
 22018 | -3/Proximity Caves | Build established: Hauler-Mutant
 22570 | -3/Proximity Caves | Discovered exit to Research (range 5)
 22578 | -3/Proximity Caves | Entered Research
 22578 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 22579 | -3/Research        | Identified exit to Research
 22581 | -3/Research        | Loaded intel: 99 machine locations
 22582 | -3/Research        | Loaded intel: 20 terminal locations
 22692 | -3/Research        | Fabricated Hcp. Storage Unit (x1)
 22784 | -3/Research        | Local fabrication network quarantined
 22834 | -3/Research        | Lost 5 parts (2u3w)
 22867 | -3/Research        | Identified exit to Armory
 22867 | -3/Research        | Identified exit to Quarantine
 23094 | -3/Research        | Allied Derelicts emerged from ambush trap array
 23177 | -3/Research        | Build established: Hacker-Executioner
 23500 | -3/Research        | System corruption reached 10%
 23551 | -3/Research        | Lost 12 parts (1p1n1u9w)
 23743 | -3/Research        | Build established: Scavenger-Executioner
 24149 | -3/Research        | Entered Quarantine
 24161 | -3/Quarantine      | Found Alien Artifact
 24196 | -3/Quarantine      | Found Alien Artifact
 24196 | -3/Quarantine      | Identified Subatomic Replicator
 24595 | -3/Quarantine      | Found Alien Artifact
 24595 | -3/Quarantine      | Identified Phase Armor
 25176 | -3/Quarantine      | Scanned by Researcher
 25269 | -3/Quarantine      | Found Alien Energy Cannon
 25269 | -3/Quarantine      | Identified Core Cannon
 25371 | -3/Quarantine      | Crushed by falling debris
 25399 | -3/Quarantine      | First assault squad dispatched
 25426 | -3/Quarantine      | Incoming assault squad redirected
 25564 | -3/Quarantine      | Spotted Alpha 7
 25679 | -3/Quarantine      | Found Alien Launcher
 25687 | -3/Quarantine      | Identified Sigix Terminator
 26030 | -3/Quarantine      | Found Alien Artifact
 26030 | -3/Quarantine      | Identified Core Reset Matrix
 26030 | -3/Quarantine      | Identified Transdimensional Reconstructor
 26030 | -3/Quarantine      | Identified Hpw. Transdimensional Reconstructor
 26030 | -3/Quarantine      | Used Core Reset Matrix
 26034 | -3/Quarantine      | Detected hypermatrix surge
 26034 | -3/Quarantine      | Sensed 13 artifacts in vicinity
 26450 | -3/Quarantine      | Incoming assault squad redirected
 26523 | -3/Quarantine      | Discovered exit to Research (range 12)
 26590 | -3/Quarantine      | Entered Research
 26590 | -2/Research        | Warlord forces began assault on 0b10
 26590 | -2/Research        | Evolved 2 slots: Utility x2
 26700 | -2/Research        | Research machine network offline
 26885 | -2/Research        | Spotted Executioner
 26886 | -2/Research        | Warped through subspace
 26912 | -2/Research        | Lost 7 parts (1u6w)
 27036 | -2/Research        | Borebot progress halted
 27148 | -2/Research        | Build established: Hauler-Mutant
 27782 | -2/Research        | Core integrity fell below 50%
 27817 | -2/Research        | Spotted B-90 Cyclops
 27867 | -2/Research        | Lost 4 parts (1n2u1w)
 27906 | -2/Research        | Borebot progress halted
 28486 | -2/Research        | Spotted B-90 Cyclops
 28630 | -2/Research        | Found Gamma Bomb Array
 28875 | -2/Research        | Warlord destroyed during the assault
 29067 | -2/Research        | Build established: Hauler-Tank
 29187 | -2/Research        | Spotted B-90 Cyclops
 29195 | -2/Research        | Discovered new exit (range 15)
 29236 | -2/Research        | Identified exit to Access
 29260 | -2/Research        | Entered Access
 29260 | -1/Access          | Evolved 2 slots: Propulsion x2
 29514 | -1/Access          | Spotted B-99 Colossus
 29581 | -1/Access          | Garrison activated, responded to threat
 29689 | -1/Access          | Lost 3 parts (1u2w)
 29842 | -1/Access          | Energy Cycler disabled
 30010 | -1/Access          | First assault squad dispatched
 30036 | -1/Access          | Incoming assault squad redirected
 30081 | -1/Access          | Discovered new exit (range 9)
 30094 | -1/Access          | Identified exit to Command
 30313 | -1/Access          | Build established: Hacker-Mutant
 30329 | -1/Access          | System corruption reached 10%
 30429 | -1/Access          | Lost 9 parts (1p2n2u4w)
 30458 | -1/Access          | Used Subatomic Replicator to replicate Biometal Heavy Treads
 30599 | -1/Access          | Lost 3 parts (1u2w)
 30664 | -1/Access          | Lost 3 parts (1n2u)
 30686 | -1/Access          | Garrison activated, responded to threat
 30729 | -1/Access          | Lost 5 parts (1n2u2w)
 30804 | -1/Access          | Warped through subspace
 30935 | -1/Access          | Spotted B-99 Colossus
 30976 | -1/Access          | Discovered new exit (range 7)
 30978 | ***                | Heading to fleet!

 Last Messages 
---------------
30929_ The floor emits a surge of raw power.
30929_ System corrupted (+1).
30930_ T-07 Excavator suffers critical hit.
30930_ T-07 Excavator destroyed.
30931_ Acquired 30 matter.
30936_ Slug penetrates Wall. <x2>
30936_ Penetrated by Slug.
30939_ Adv. Signal Interpreter destroyed.
30940_ U-05 Engineer lays Concrete.
30959_ W-44 Eye sends out distress signal.
30961_ YCVP/5EDSPOD6|ULRL33 45U#NZ>
30966_ Acquired 35 matter.
30966_ Lrn. Tractor Beam destroyed.
30969_ P-80 Master resets G-73 Enforcer, system corruption cleaned.
30969_ R-10 Processor destroyed.
30971_ Biometal Leg destroyed.
30976_ The Access Shell folds into the floor.
30976_ EXIT=FOUND
30977_ TWDWRQTZP5MBZ1XY&AT>YKEOKZB,CEQ
[Achievement: Home At Last?]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ???????????  ????????????????????????????????????? |
| ??????????#  ????????????????????????????????????? |
| ??????????#  ????????????????????????????????????? |
| ??????????#^ ????????????????????????????????????? |
| ??????????#  #?????###???????????????????????????? |
| ??????????#  ####### ##########???######?????????? |
| ??????????#  """T"""          "???      ?????????? |
| ??????????# g""" """          "??"       ????????? |
| ??????????#  g                "???       ###+####? |
| ??????????#                   "?????            #? |
| ??????????#              ""   "???????          #? |
| ??????????#              @"   "?????????        #? |
| ??????????#wk                 "???????????      #? |
| ??????????#                   "????????????#    #? |
| ??????????#                   "????????????#    #? |
| ??????????#                   "????????????#    ## |
| ??????????# p####### ##########????????????#       |
| ??????????#  #?????###?????????????????????#       |
|  ?????????#  #????????###########??????????#       |
|   ????????#  ##########     =   #??????????#       |
| =  ???????#  #        #         #???############## |
|     ??????#  #        #        ?????#      =       |
|      ######  #        #?     ???????#              |
|        !!!  !#    "   ####+#######??#              |
|        !!  !!#   """  +          #??#              |
| ####   !! *!%#  """   ########## #??#              |
| #??#       ![#   "    #????????# #??#=             |
|   ?#        =#      ! #????????# #??############## |
| ?  #         /        #???###### #???????????????? |
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| =  /                             ################# |
| =  #  %                                            |
|    #         ############            ########+#### |
|   ?# ^ ^     ########???#            +             |
|  ??#   ^     #      #???#        ### #    !        |
| ???#         #      #???#        #?# #             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           110
Coolant Potential          80
Energy Generation          25
Energy Capacity            640
Matter Stores              300
Matter Capacity            550
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Jamming Range              16
Armor Coverage             1500
Resistance: KI             25
Resistance: TH             30
Resistance: EM             25
Core Shielding             30
Power Shielding            66
Propulsion Shielding       66
Weapon Shielding           90
Weapon Cycling             20
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         12
Recoil Reduction           6
Matter Filtering           30
Kinecelleration            30
Offensive Hacking          48
Defensive Hacking          12

 Item Schematics 
-----------------
 Hcp. Storage Unit | -3/Quarantine | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
     Hcp. Storage Unit | x1 | -7/Factory  
     Exp. Sensor Array | x1 | -6/Factory  
 Biometal Heavy Treads | x2 | -4/Factory  
 Biometal Heavy Treads | x2 | -4/Factory  
 Biometal Heavy Treads | x2 | -4/Factory  
     Hcp. Storage Unit | x1 | -3/Research 

 Alien Tech Used 
-----------------
Integrated Dissipator
Subatomic Replicator
Phase Armor
Core Cannon
Sigix Terminator
Core Reset Matrix
High-powered Transdimensional Reconstructor
Transdimensional Reconstructor

 Achievements 
--------------
Executioner
Home At Last?

 Challenges 
------------
None

 Game 
------
Seed              FireStorageDetonator
  Manual?         0
Play Time         06:03:17
  Cumulative      144.4 hours
  Start           2021.06.19 @ 11:23:33
  End             2021.06.19 @ 17:58:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           23
  Adventurer      17
  Explorer        0
Win Type          2
  Total           7
  Types           5/0/1/1/0/0/0/0/0
Lore%             66
Gallery%          65
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              28/Dina
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5b7292f3-c4de-4143-a49b-4340b5cebc55