Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.29 @ 17:07:16 Player: GreenMir Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (75) 375 Value Destroyed (2773) 2773 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-213) -213 TOTAL SCORE: 6455 Bonus ------- Friendly Fire -213 Cogmind --------- Core Integrity 0/700 Matter 264/300 Energy 68/160 System Corruption 20% Temperature Warm (116) Movement Walking (260) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (3) ------- Improved EM Pulse Cannon Plasma Cannon > --- INVENTORY (15) --- Improved Carbon-fiber Leg Improved Heat Sink Medium Storage Unit Large Storage Unit Advanced Visual Processing Unit Shock Absorption System Hacking Drone Bay (1/1) EM Pulse Cannon Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Compact Matter Pod Transmission Jammer Hacking Drone Bay > --- WEAPON ----------- Heavy Ion Cannon Proton Missile Launcher Rocket Launcher > --- INVENTORY -------- Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Medium Storage Unit Compact Battery Shock Absorption System EM Pulse Cannon Improved EM Pulse Cannon [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . Utility 3 | . . 1 1 1 . . . . . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 113 | 6 10 7 22 2 4 19 14 3 1 25 Power 13 | 1 1 1 2 . 1 1 4 . . 2 Engine 9 | 1 1 1 1 . 1 1 2 . . 1 Core 4 | . . . 1 . . . 2 . . 1 Reactor . | . . . . . . . . . . . Propulsion 33 | 2 . 3 10 . 1 6 3 2 . 6 Treads 11 | . . . 8 . 1 2 . . . . Leg 22 | 2 . 3 2 . . 4 3 2 . 6 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 27 | 1 2 1 4 1 . 10 4 . 1 3 Device 12 | . 1 . 2 . . 4 2 . 1 2 Storage 8 | 1 1 1 . 1 . 4 . . . . Processor 2 | . . . 1 . . 1 . . . . Hackware . | . . . . . . . . . . . Protection 5 | . . . 1 . . 1 2 . . 1 Artifact . | . . . . . . . . . . . Weapon 40 | 2 7 2 6 1 2 2 3 1 . 14 Energy Gun 8 | 2 . 2 2 . 1 . 1 . . . Energy Cannon 7 | . . . . . . 1 1 . . 5 Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon 14 | . 5 . 2 1 . 1 . . . 5 Launcher 11 | . 2 . 2 . 1 . 1 1 . 4 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 . Parts Lost 40 | . . 2 4 . 6 1 9 . . 18 Power 5 | . . . 1 . 1 . 1 . . 2 Propulsion 11 | . . 2 1 . 2 . . . . 6 Utility 13 | . . . 1 . 2 1 4 . . 5 Weapon 11 | . . . 1 . 1 . 4 . . 5 Highest Loss Streak 11 | . . 2 1 . 6 1 5 . . 11 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 87 | . 94 98 98 100 69 59 96 99 100 87 Engine 5 | . 14 11 7 . . 7 4 . . . Core 2 | . . . 1 7 5 . 1 7 7 3 Treads 6 | . . . 23 30 19 5 . . . . Leg 19 | . 28 31 11 . . 3 29 30 30 28 Device 12 | . 10 11 9 7 3 15 7 23 23 13 Storage 11 | . 14 21 9 15 11 6 15 15 15 10 Processor 2 | . . . 8 7 5 . 3 . . . Protection 4 | . . . 8 7 5 . 10 . . 5 Energy Gun 6 | . 1 16 14 7 5 7 5 . . . Energy Cannon 4 | . . . . . . 4 7 7 7 8 Ballistic Cannon 6 | . 24 5 3 15 9 2 4 . . 10 Launcher 3 | . 1 . . . . 4 1 14 15 2 Naked Turns 34 | . . . . . 34 . . . . . Heaviest Build 63 | 13 32 33 39 44 44 63 58 50 50 55 Greatest Support 112 | 20 20 30 112 106 106 60 60 60 60 60 Greatest Overweight (x) 11 | 4 1 1 11 . 6 4 1 . . 1 Average Overweight (x) . | . . 1 . . . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 15 15 15 12 9 15 15 15 15 Most Carried 15 | 4 11 15 15 13 12 15 15 12 13 15 Average Carried 10 | 2 8 13 14 12 10 6 12 9 12 13 Final Capacity 15 | 8 15 15 15 15 5 15 15 15 15 15 Final Carried 15 | 4 11 15 14 12 2 15 6 12 13 9 Class Distribution -------------------- 33% | Mutant 17% | Tank 12% | Scavenger-Mutant 10% | Scavenger-Gunner 9% | Derelict-Tank 8% | Scavenger-Tank 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Scavenger-Gunner | -7/Factory Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -7/Zion Derelict-Tank | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Matter Collected 2397 | 189 86 330 441 . 3 241 575 103 . 429 Remotely . | . . . . . . . . . . . Salvage Created 2648 | . 149 330 691 . . 253 740 85 . 400 Parts 123 | . 23 12 27 . . 15 28 2 . 16 Haulers Intercepted 1 | . . . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . 27 6 . 13 Prevented 10 | . . . . . . . 9 . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 63 | . 7 6 13 . . 8 12 4 . 13 Guns 15 | . . 6 7 . . 2 . . . . Cannons 30 | . 3 . 2 . . 6 11 . . 8 AOE 14 | . 4 . 2 . . . . 4 . 4 Classes Destroyed 15 | . 6 3 1 . . 2 2 . . 1 Worker 3 | . 1 . 2 . . . . . . . Builder 3 | . 2 . . . . 1 . . . . Tunneler 1 | . 1 . . . . . . . . . Hauler 1 | . . . . . . 1 . . . . Recycler 2 | . . 1 1 . . . . . . . Drone 2 | . . . . . . . . . . 2 Watcher 2 | . 2 . . . . . . . . . Swarmer 14 | . 3 . . . . 7 1 . . 3 Grunt 25 | . 4 4 4 . . . 5 4 . 4 Brawler 3 | . . . . . . . 2 . . 1 Duelist 2 | . . 1 . . . . 1 . . . Sentry 10 | . . 1 6 . . . 2 . . 1 Hunter 5 | . . . 3 . . . . . . 2 Programmer 1 | . . . . . . 1 . . . . Behemoth 1 | . . . . . . . 1 . . . Best Kill Streak 13 | . 13 3 7 . . 4 4 4 . 4 Combat Bots Only 7 | . 7 3 4 . . 4 4 4 . 4 Max Kills in Single Turn 4 | . 4 1 3 . . 1 1 3 . 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 2 . 1 . . . . 3 . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Hostile Shots Fired 503 | . 42 23 114 . 7 33 131 2 . 151 Missed 166 | . 15 11 37 . 1 11 46 . . 45 Damage Taken 5945 | . 355 217 1126 . 243 396 1722 28 . 1858 Core 867 | . 39 62 51 . 82 125 232 . . 276 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 97 | . . . . . . . . . . 97 Regen/Repaired (Parts) 44 | . . 44 . . . . . . . . Core Remaining (%) 89 | 100 84 84 90 . . . . . . . Volleys Fired 193 | . 14 23 46 . 4 16 39 4 . 47 Largest 3 | . 2 2 2 . 3 3 3 3 . 3 Hottest 188 | . 78 112 112 . 139 164 176 137 . 188 Shots Fired 389 | . 28 37 92 . 10 43 83 7 . 89 Gun 151 | . . 37 71 . 3 19 21 . . . Cannon 203 | . 18 . 13 . 7 17 62 1 . 85 Launcher 35 | . 10 . 8 . . 7 . 6 . 4 Special . | . . . . . . . . . . . Kinetic 128 | . 18 . 13 . 7 9 23 . . 58 Thermal 184 | . . 37 71 . 3 19 33 1 . 20 Explosive 31 | . 10 . 8 . . 7 . 4 . 2 Electromagnetic 46 | . . . . . . 8 27 2 . 9 Robot Hit Streak 13 | . 7 6 13 . 6 4 8 6 . 6 Robot Miss Streak 7 | . 5 2 2 . 1 4 3 . . 7 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 235 | . 12 26 72 . 9 20 51 4 . 41 Core Hits 142 | . 14 15 27 . 2 16 23 20 . 25 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . . . . . 3 Critical Strikes 17 | . 1 2 6 . 1 1 1 . . 5 Burn 10 | . . 2 6 . . 1 1 . . . Meltdown 1 | . . . . . . . . . . 1 Destroy 3 | . . . . . . . . . . 3 Blast 3 | . 1 . . . 1 . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6673 | . 766 377 1462 . 181 511 1168 957 . 1251 Guns 1603 | . . 377 857 . 28 190 151 . . . Cannons 2754 | . 245 . 173 . 153 243 1017 . . 923 Explosions 2304 | . 521 . 420 . . 78 . 957 . 328 Melee . | . . . . . . . . . . . Ramming 12 | . . . 12 . . . . . . . Kinetic 1498 | . 245 . 173 . 153 65 265 . . 597 Thermal 2275 | . . 377 857 . 28 190 468 . . 355 Explosive 1924 | . 521 . 420 . . 78 . 787 . 118 Electromagnetic 964 | . . . . . . 178 435 170 . 181 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 20 | . . . 1 . 17 17 15 15 15 20 Average Corruption 14 | . . . 1 . 11 13 14 15 15 18 Corruption Purged 4 | . . . . . . 4 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 164 | . . . 2 . 9 41 44 19 3 46 Message Errors 39 | . . . 1 . 2 10 9 6 1 10 Matter Fused 27 | . . . 1 . . 6 10 3 1 6 Heat Flow Errors 17 | . . . . . 1 6 3 2 . 5 Energy Discharges 17 | . . . . . 1 4 4 2 . 6 Parts Rejected 4 | . . . . . 1 1 . . . 2 Parts Fused 4 | . . . . . . . 1 . . 3 Data Loss (minor) 25 | . . . . . . 7 10 3 1 4 Data Loss (major) 10 | . . . . . . 2 2 3 . 3 Misfires 4 | . . . . . . 3 . . . 1 Alerts 4 | . . . . . . 1 1 . . 2 Misdirections 5 | . . . . . 2 . 3 . . . Weapon Failures 8 | . . . . . 2 1 1 . . 4 Overload Shots . | . . . . . . . . . . . Overflow Damage 51 | . 33 . . . . 16 2 . . . Projectiles 18 | . . . . . . 16 2 . . . Explosions 33 | . 33 . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 8 | . 5 . . . . . 1 . . 2 Impact . | . . . . . . . . . . . Kinetic 7 | . 4 . . . . . 1 . . 2 Secondary 1 | . 1 . . . . . . . . . Self-Inflicted Damage 231 | . 83 . 26 . . 61 . . . 61 Shots 8 | . 2 . 1 . . 2 . . . 3 Rammed 1 | . . . 1 . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 598 | . 243 24 225 . 205 389 598 109 . 557 Average Temperature 95 | . 128 12 59 . 71 125 124 40 . 90 Received Heat Transfer 1292 | . 102 48 270 . . . 674 18 . 180 Effects 8 | . 1 . . . . 1 5 . . 1 Shutdowns 3 | . . . . . . 1 1 . . 1 Energy Bleed 1 | . 1 . . . . . . . . . Interference 2 | . . . . . . . 2 . . . Damage (minor) 1 | . . . . . . . 1 . . . Damage (core) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . 2 . . . . . . 1 Combat Hostiles 3 | . . . 2 . . . . . . 1 Parts Melted 12 | . . 1 7 . . . . . . 4 Heat Transferred 5652 | . . 1110 2627 . 74 518 851 . . 472 Parts Sabotaged 2 | . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Peak Influence 370 | . 330 299 370 115 40 196 . . . . Initial 139 | . . 139 41 100 40 10 . . . . Average 114 | . 234 200 142 107 22 49 . . . . Maximum Alert Level 1 | . 1 1 1 . . . . . . . Low Security (%) 79 | 100 31 44 77 100 100 100 . . . . Level 1 20 | . 68 55 22 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . . 1 3 1 . 2 . . . 1 Investigation 4 | . . 1 2 1 . . . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 1 | . . . 1 . . . . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Distress Signals 6 | . 2 1 3 . . . . . . . Communications Jammed 2 | . . . . . . . . . . 2 Distress Signals . | . . . . . . . . . . . Times Spotted 106 | . 10 9 25 1 4 11 18 7 . 21 Peak Tracking Total 7 | . 5 4 5 . 4 5 7 6 . 5 Tactical Retreats 9 | . . . 1 . . 1 3 . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Traps Triggered 2 | . . . 1 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Machines Disabled 9 | . 6 . 3 . . . . . . . Max in Single Turn 2 | . 2 . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Machines Accessed 10 | . 1 3 5 1 . . . . . . Terminals 7 | . 1 2 3 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 32 | . 2 12 14 4 . . . . . . Successful 20 | . 1 8 10 1 . . . . . . Failed 12 | . 1 4 4 3 . . . . . . Catastrophic 3 | . . . 2 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 20 | . 2 6 8 4 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . 6 . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 6 | . . . 6 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 8 | . 1 2 4 1 . . . . . . Record 5 | . . 2 2 1 . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . . 6 . . . . . . . . Scan Component 3 | . . 3 . . . . . . . . Repair 3 | . . 3 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 6 | . . . 6 . . . . . . . Insert Component 3 | . . . 3 . . . . . . . Analyze 3 | . . . 3 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 1 3 4 1 . . . . . . Full Trace Events 5 | . . 2 2 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . 3 . . . . . . . . Time 90 | . . 90 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Total Allies 1 | . . . . . 1 . . . . . Largest Group 1 | . . . . . 1 . . . . . Highest-Rated Group 31 | . . . . . 31 . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . Total Orders 1 | . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . 1 . Ally Attacks 5 | . . . . . 5 . . . . . Total Damage 105 | . . . . . 105 . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 . 2 Drone Launches 1 | . . . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Turns Passed 5358 | 63 318 414 816 183 158 1110 904 519 88 785 Spaces Moved 2987 | 38 189 172 336 117 133 468 637 416 72 409 Core 207 | 14 . . 1 . 65 127 . . . . Treads 644 | . . . 186 117 68 273 . . . . Legs 2136 | 24 189 172 149 . . 68 637 416 72 409 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 190 156 156 50 120 120 120 120 120 Average Speed 150 | 133 131 190 174 156 107 215 120 120 120 145 Slowest Speed 600 | 250 190 190 600 156 350 330 190 120 120 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 3 37 19 34 6 78 11 78 72 8 46 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 1 . 1 Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 1 . Scrap Searched 8 | . . . . . . . 2 3 . 3 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 170 | . 24 . 31 . . 64 1 16 . 34 Melee . | . . . . . . . . . . . Projectile 25 | . . . 2 . . . 1 . . 22 AOE 145 | . 24 . 29 . . 64 . 16 . 12 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Total 3477 | 48 231 222 473 119 140 529 702 428 73 512 Wait 69 | . . 6 42 . . 5 5 . . 11 Move 2978 | 37 188 171 335 117 132 467 636 415 71 409 Hop . | . . . . . . . . . . . Pick Up 84 | 5 11 13 12 . . 17 4 6 1 15 Fast Attach 27 | 5 3 . 6 . . 12 . . . 1 Attach 45 | 1 . 4 5 2 4 3 10 1 . 15 Detach 3 | . 1 . . . . 1 . . . 1 Swap 41 | . 7 3 11 . . 4 4 2 1 9 Drop 36 | . 7 2 15 . . 4 4 . . 4 Fire 193 | . 14 23 46 . 4 16 39 4 . 47 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: [*Sto] / [*Low x2]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Destroyed 7 combat bots 311 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 6) 382 | -10/Materials | Entered another Materials area 382 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 481 | -9/Materials | Repaired Ion Engine 481 | -9/Materials | Repaired Rocket Launcher 513 | -9/Materials | Repaired Rocket Launcher 729 | -9/Materials | Discovered new exit (range 7) 796 | -9/Materials | Entered another Materials area 796 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 865 | -8/Materials | Build established: Scavenger-Mutant 1454 | -8/Materials | Build established: Mutant 1603 | -8/Materials | Discovered new exit (range 7) 1612 | -8/Materials | Entered Factory 1612 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1795 | -7/Factory | Sucked down chute 1795 | -7/Factory | Entered Waste 1796 | -7/Waste | Met a frightened Derelict 1810 | -7/Waste | EMP discharged 1839 | -7/Waste | Spotted C-40 Crusher 1841 | -7/Waste | Spotted C-40 Crusher 1841 | -7/Waste | Spotted C-40 Crusher 1880 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1910 | -7/Waste | EMP discharged 1910 | -7/Waste | System corruption reached 10% 1910 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1913 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1915 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1916 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1921 | -7/Waste | Spotted C-40 Crusher 1930 | -7/Waste | Spotted C-40 Crusher 1946 | -7/Waste | Discovered new exit (range 10) 1947 | -7/Waste | Lost 6 parts (1p2n2u1w) 1953 | -7/Waste | Entered Factory 1988 | -7/Factory | Discovered new exit (range 4) 2043 | -7/Factory | Discovered new exit (range 8) 2647 | -7/Factory | Build established: Scavenger-Gunner 3015 | -7/Factory | Discovered new exit (range 5) 3063 | -7/Factory | Entered Lower Caves 3099 | -7/Lower Caves | Encountered a Warlord checkpoint 3224 | -7/Lower Caves | Build established: Tank 3337 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3649 | -7/Lower Caves | Spotted B-75 Beast 3676 | -7/Lower Caves | Core integrity fell below 50% 3714 | -7/Lower Caves | Destroyed B-75 Beast 3744 | -7/Lower Caves | Lost 5 parts (1u4w) 3869 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3953 | -7/Lower Caves | Discovered new exit (range 5) 3954 | -7/Lower Caves | Build established: Mutant 3967 | -7/Lower Caves | Entered another Lower Caves area 3996 | -7/Lower Caves | Spotted B-75 Beast 4163 | -7/Lower Caves | Encountered a Warlord checkpoint 4189 | -7/Lower Caves | Learned Factory terminal intel 4466 | -7/Lower Caves | Build established: Scavenger-Tank 4467 | -7/Lower Caves | Learned location of Zion (-7) 4475 | -7/Lower Caves | Discovered new exit (range 10) 4486 | -7/Lower Caves | Entered Zion 4528 | -7/Zion | Given the Hacking Drone Bay 4528 | -7/Zion | Found Prototype Device 4529 | -7/Zion | Identified Hacking Drone Bay 4554 | -7/Zion | Discovered new exit (range 16) 4574 | -7/Zion | Entered Proximity Caves 4578 | -6/Proximity Caves | Spotter reported a threat 4580 | -6/Proximity Caves | Spotter reported a threat 4705 | -6/Proximity Caves | Learned location of Extension (-5) 4723 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4908 | -6/Proximity Caves | Lost 3 parts (1p2n) 4919 | -6/Proximity Caves | Core integrity fell below 20% 5041 | -6/Proximity Caves | Build established: Derelict-Tank 5111 | -6/Proximity Caves | Learned Factory emergency access door positions 5359 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 05323_ Slug Cannon destroyed. 05326_ Slug penetrates Wall. 05326_ Imp. Heat Sink destroyed. 05330_ Slug penetrates Wall. 05333_ Hvy. Ion Cannon destroyed. 05333_ Slug penetrates Wall. 05333_ Proton Cannon destroyed. 05336_ Penetrated by Slug. 05336_ Transmission Jammer destroyed. 05338_ System corrupted: Carbon-fiber Leg fused. 05339_ Carbon-fiber Leg destroyed. 05340_ System corrupted: Imp. EM Pulse Cannon failed to cycle. 05342_ Penetrated by Slug. 05349_ Carbon-fiber Leg destroyed. 05352_ Slug penetrates Wall. 05355_ Penetrated by Slug. 05357_ System corrupted: Heat flow error (+118). 05358_ Gauss Rifle melted. 05358_ Phase Shifter melted. 05358_ H-66 Slayer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ??????????????????????????? | | ???????????????????? #?????????????????????????? | | ???????????????????? ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ####?????????????????????? | | ???????????????????## #?????????????????????? | | ??????????????????## ?????????????????????? | | ??????????????????# #??????????? ???????? | | ??????????????????? ###???????? ???????? | | ???????????????????? ######?? #??????? | | ?????????????????????# ### ????????? | | ??????????????#?????## ????????? | | ?????????????## ???## ????????? | | ????????????## ### @ #???????????? | | ???????????## % ##???????????? | | ????????? ### ;##??????????? | | ????????? ### ######" % #??????????? | | #?????????? ?????## =;# #"""" #??????????? | | ####????????????????##h## % #????#??????????? | | ##??????????????###[ #???????????????? | | ????????????## ####???????????????? | | ???????????## #??????????????????? | | ???????????## ###??????????????????? | | #??????????### ###"#????????????????????? | | ##?????????# ##?##????????????????????? | | #?????????# #???????????????????????? | | #?????????# ## #???????????????????????? | | #??????????# #?## ##???????????????????????? | | ?????##???????# #???# ###????????????????????????? | | ???? #??????##??### #??????????????????????????? | | #?# ??????????# #??????????????????????????? | | ## ?????????# ##??????????????????????????? | | #???????????# #???????????????????????????? | | #???????????## #???????????????????????????? | | ##??????????## #???????????????????????????? | | #????? ##### #???????????????????????????? | | #???????# % ##??????????????????????????? | | #???# ##### ##?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 16 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 6 Armor Coverage 375 Resistance: KI 10 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Med. Treads | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Loot Pinata Part-time Mechanic Power Corrupts Tourist Challenges ------------ None Game ------ Seed AlloyAssembledMapper Manual? 0 Play Time 01:52:37 Cumulative 4.7 hours Start 2024.06.29 @ 11:22:25 End 2024.06.29 @ 17:07:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dbf7fefa-5f97-4069-9aef-8edf330c1125