Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.30 @ 01:12:23

Player: eldritch

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (75)      375
Value Destroyed (1926)     1926
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (105)                105
              TOTAL SCORE: 6826

 Bonus
-------
High Alert Combat Kills    4
Follower Combat Kills      101

 Cogmind 
---------
Core Integrity             905/1000
Matter                     227/300
Energy                     150/150
System Corruption          3%
Temperature                Cool (0)
Movement                   Flying (25)
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
         Micro Fission Core
>              --- PROPULSION (5) ---
      Improved Flight Unit
      Improved Cesium-ion Thruster
        Cooled VTOL Module
        Cooled VTOL Module
               Biomechanical Wings
>              --- UTILITY (8) ------
        Medium Storage Unit
               Gravity Neutralizer
               Machine Analyzer
               Visual Processing Unit
  Experimental Targeting Computer
       Layered Light Armor Plating
               Hacking Suite
>              --- WEAPON (2) -------
               Scythe
               Chainsword
>              --- INVENTORY (10) ---
      Improved Cesium-ion Thruster
               Nuclear Pulse Thruster
               Nuclear Pulse Array
               System Shield
               System Shield
      Improved EM Pulse Cannon
               Gauss Rifle
          Mini Grenade Launcher
               Proton Bomb Trap

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
         Micro Fission Core
>              --- PROPULSION -------
      Improved Flight Unit
      Improved Cesium-ion Thruster
        Cooled VTOL Module
        Cooled VTOL Module
               Biomechanical Wings
>              --- UTILITY ----------
        Medium Storage Unit
               Gravity Neutralizer
               Machine Analyzer
      Enhanced Optical Array
  Experimental Targeting Computer
     Precision Energy Filter
       Layered Light Armor Plating
               Hacking Suite
>              --- WEAPON -----------
          Mini Grenade Launcher
               Chainsword
>              --- INVENTORY --------
      Improved Flight Unit
               Nuclear Pulse Thruster
               Nuclear Pulse Array
      Improved Sensor Array
               System Shield
      Improved EM Pulse Cannon
               Gauss Rifle
               Scythe
               Proton Bomb Trap
[Rating: 78]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Advanced Treads
  Wheel                    Armored Wheel
  Flight Unit              Cooled VTOL Module
Utility                    Signal Interpreter
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Scythe
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Scythe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac 
Slots Evolved              10   | .   .   2   .   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   1   .   1   .   .   1   .   
  Utility                  6    | .   .   1   .   1   .   1   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             98   | 7   .   18  .   11  15  23  14  10  
  Power                    9    | 1   .   2   .   .   1   2   1   2   
    Engine                 6    | 1   .   2   .   .   1   1   1   .   
    Core                   3    | .   .   .   .   .   .   1   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   .   7   .   1   1   6   6   .   
    Treads                 1    | .   .   .   .   .   .   1   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  13   | 2   .   6   .   1   1   3   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 9    | .   .   1   .   .   .   2   6   .   
  Utility                  34   | 2   .   3   .   3   6   7   7   6   
    Device                 12   | 1   .   .   .   .   3   2   4   2   
    Storage                5    | 1   .   1   .   1   1   .   1   .   
    Processor              7    | .   .   1   .   1   1   .   2   2   
    Hackware               2    | .   .   .   .   .   .   1   .   1   
    Protection             8    | .   .   1   .   1   1   4   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   .   6   .   7   7   8   .   2   
    Energy Gun             13   | .   .   4   .   6   2   1   .   .   
    Energy Cannon          2    | .   .   1   .   .   1   .   .   .   
    Ballistic Gun          6    | 2   .   .   .   .   1   3   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   1   .   1   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   1   2   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   2   1   .   .   
  Unidentified Prototypes  14   | .   .   4   .   2   1   3   3   1   
Parts Lost                 13   | .   3   .   .   1   1   5   .   3   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   1   .   .   .   .   3   .   .   
  Utility                  4    | .   1   .   .   .   .   1   .   2   
  Weapon                   4    | .   1   .   .   1   1   1   .   .   
  Highest Loss Streak      3    | .   3   .   .   1   1   2   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   95  95  100 98  100 91  97  98  
  Engine                   6    | .   14  10  11  9   9   2   4   .   
  Core                     3    | .   .   .   .   .   .   4   6   10  
  Wheel                    25   | .   26  32  33  35  36  25  .   .   
  Flight                   6    | .   .   .   .   .   .   1   32  29  
  Device                   8    | .   12  .   .   .   13  14  9   10  
  Storage                  8    | .   14  13  11  9   9   7   6   5   
  Processor                10   | .   .   11  11  17  11  6   12  16  
  Hackware                 3    | .   .   .   .   .   .   7   6   5   
  Protection               3    | .   .   5   11  9   1   1   2   4   
  Energy Gun               5    | .   .   17  11  16  3   .   .   .   
  Ballistic Gun            3    | .   26  4   .   .   5   3   .   .   
  Launcher                 1    | .   .   .   11  1   .   1   .   2   
  Slashing Weapon          5    | .   .   .   .   .   8   6   13  7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             45   | 15  15  31  31  41  36  45  35  39  
  Greatest Support         48   | 20  20  36  36  48  48  48  39  39  
  Greatest Overweight (x)  1    | .   1   .   .   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   10  10  15  15  15  15  10  
  Average Capacity         12   | 7   8   9   10  14  15  15  10  10  
  Most Carried             15   | 8   7   10  10  15  15  15  15  10  
  Average Carried          11   | 4   6   8   9   12  14  14  10  8   
  Final Capacity           15   | 8   8   10  10  15  15  15  10  10  
  Final Carried            15   | 6   7   10  10  15  15  15  10  10  

 Class Distribution 
--------------------
 79% | Mutant
 17% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
   Mutant | -9/Mines
   Mutant | -8/Materials
   Mutant | -8/Storage
   Mutant | -7/Factory
 Sprinter | -6/Factory
 Sprinter | -5/Factory

 Resources                      | -11 -10 -9  -9  -8  -8  -7  -6  -5  
-----------                Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac 
Matter Collected           1373 | 312 .   227 36  105 167 329 .   197 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2443 | 124 67  336 55  388 748 525 .   200 
  Parts                    152  | 8   5   22  10  19  30  41  .   17  
Haulers Intercepted        6    | .   .   2   .   1   .   2   .   1   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac 
Combat Hostiles Destroyed  49   | .   3   6   4   9   10  13  .   4   
  Melee                    7    | .   .   .   .   .   4   3   .   .   
  Guns                     18   | .   .   6   1   3   6   2   .   .   
  AOE                      24   | .   3   .   3   6   .   8   .   4   
Classes Destroyed          13   | 2   1   4   .   2   1   3   .   .   
  Worker                   4    | .   .   .   .   1   1   2   .   .   
  Builder                  1    | .   .   .   .   .   .   1   .   .   
  Tunneler                 3    | 2   .   .   1   .   .   .   .   .   
  Hauler                   6    | .   .   2   .   1   .   2   .   1   
  Recycler                 4    | 1   .   1   .   .   2   .   .   .   
  Operator                 3    | .   .   .   .   .   1   .   .   2   
  Watcher                  5    | .   .   1   .   1   1   1   .   1   
  Swarmer                  23   | .   .   4   4   3   .   8   .   4   
  Grunt                    13   | .   3   1   .   3   4   2   .   .   
  Brawler                  3    | .   .   .   .   1   2   .   .   .   
  Sentry                   8    | .   .   1   .   2   4   1   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   
Best Kill Streak           7    | 3   3   6   4   5   7   4   .   4   
  Combat Bots Only         5    | .   3   4   4   5   5   4   .   4   
Max Kills in Single Turn   3    | 1   3   2   2   3   1   3   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   2   3   .   3   .   2   
  Melee                    1    | .   .   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -7   -6   -5   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Fac  Fac  
Damage Taken               2691 | .    456  166  55   342  362  932  39   339  
  Core                     456  | .    203  21   .    44   29   64   .    95   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   148  | .    .    50   .    .    .    .    .    98   
Core Remaining (%)         81   | 100  18   .    94   .    86   90   100  .    
Volleys Fired              102  | 7    9    18   3    17   19   26   .    3    
  Largest                  2    | 2    2    2    2    2    2    2    .    1    
  Hottest                  111  | 40   40   90   75   95   111  83   .    30   
Shots Fired                166  | 14   13   36   6    34   21   39   .    3    
  Gun                      153  | 14   13   36   3    33   20   34   .    .    
  Cannon                   1    | .    .    .    .    .    1    .    .    .    
  Launcher                 12   | .    .    .    3    1    .    5    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  59   | 14   13   11   .    .    .    21   .    .    
  Thermal                  14   | .    .    5    .    .    9    .    .    .    
  Explosive                12   | .    .    .    3    1    .    5    .    3    
  Electromagnetic          81   | .    .    20   3    33   12   13   .    .    
  Robot Hit Streak         12   | 5    6    10   3    8    12   10   .    1    
  Robot Miss Streak        3    | 1    1    2    3    2    1    2    .    1    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    
Shots Hit Robots           164  | 9    9    28   3    23   29   46   .    17   
  Core Hits                103  | 4    3    18   5    20   14   28   .    11   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    .    
  Critical Strikes         8    | .    .    .    .    .    2    2    .    4    
    Burn                   1    | .    .    .    .    .    1    .    .    .    
    Destroy                1    | .    .    .    .    .    .    1    .    .    
    Sever                  6    | .    .    .    .    .    1    1    .    4    
Melee Attacks              143  | .    .    .    .    .    17   54   39   33   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 140  | .    .    .    .    .    16   52   39   33   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12   | .    .    .    .    .    5    6    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    .    1    .    1    
Damage Inflicted           5511 | 135  377  419  213  1157 744  1531 .    935  
  Guns                     1645 | 135  117  369  20   391  277  336  .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               2104 | .    260  50   177  766  .    530  .    321  
  Melee                    1746 | .    .    .    .    .    467  665  .    614  
  Ramming                  16   | .    .    .    16   .    .    .    .    .    
  Kinetic                  523  | 135  117  48   .    .    .    223  .    .    
  Thermal                  626  | .    260  103  .    164  99   .    .    .    
  Explosive                1630 | .    .    .    177  602  .    530  .    321  
  Electromagnetic          970  | .    .    268  20   391  178  113  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 1746 | .    .    .    .    .    467  665  .    614  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    4    5    1    .    3    
  Average Corruption       4    | .    .    .    .    4    4    1    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    1    15   .    .    .    
    Message Errors         5    | .    .    .    .    .    5    .    .    .    
    Matter Fused           2    | .    .    .    .    .    2    .    .    .    
    Heat Flow Errors       2    | .    .    .    .    1    1    .    .    .    
    Energy Discharges      2    | .    .    .    .    .    2    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    .    4    .    .    .    
    Misfires               1    | .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            389  | .    214  .    45   13   44   43   .    30   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               284  | .    214  .    45   13   .    12   .    .    
  Melee                    105  | .    .    .    .    .    44   31   .    30   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      395  | .    226  .    40   129  .    .    .    .    
  Shots                    7    | .    2    .    2    3    .    .    .    .    
  Rammed                   1    | .    .    .    1    .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        161  | .    45   117  36   161  154  6    .    3    
  Average Temperature      42   | .    17   46   17   53   36   6    .    2    
  Received Heat Transfer   693  | .    132  27   .    126  171  219  .    18   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    2    .    .    3    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    1    .    .    1    .    .    .    
  Heat Transferred         721  | .    150  225  .    50   296  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    1    .    2    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac 
Peak Influence             459  | 15  180 260 213 459 330 398 295 395 
  Initial                  194  | .   9   76  25  82  193 88  194 144 
  Average                  156  | 5   42  150 187 242 107 112 240 286 
Maximum Alert Level        2    | .   .   1   1   2   1   1   1   1   
  Low Security (%)         67   | 100 100 69  84  57  84  79  16  12  
  Level 1                  31   | .   .   30  15  21  15  20  83  87  
  Level 2                  1    | .   .   .   .   21  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   .   .   .   4   2   2   
  Investigation            2    | .   .   .   .   .   .   .   2   .   
  Extermination            2    | .   .   .   .   .   .   1   .   1   
  Reinforcement            5    | .   1   .   .   .   .   3   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac 
Distress Signals           6    | .   1   1   .   1   1   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              92   | .   5   9   4   17  19  22  2   14  
  Peak Tracking Total      6    | .   5   5   2   4   6   4   2   4   
  Tactical Retreats        3    | .   .   .   .   .   1   1   .   1   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac 
Traps Triggered            4    | .   .   .   .   .   2   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         19   | .   .   .   .   .   19  .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   1   .   .   .   
  Reused                   1    | .   .   .   .   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   
Most Traps Carried         1    | .   .   .   1   1   1   1   1   1   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -6  -5  
----------                 Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac 
Machines Disabled          9    | .   2   .   1   3   3   .   .   .   
  Max in Single Turn       2    | .   2   .   1   2   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac 
Machines Accessed          31   | .   2   3   1   2   7   6   4   6   
  Terminals                21   | .   2   2   1   1   7   3   2   3   
  Fabricators              2    | .   .   .   .   .   .   .   1   1   
  Repair Stations          3    | .   .   1   .   .   .   .   1   1   
  Recycling Units          2    | .   .   .   .   .   .   2   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   
Total Hacks                76   | .   3   9   4   6   18  9   10  17  
  Successful               42   | .   3   7   1   4   9   4   5   9   
  Failed                   34   | .   .   2   3   2   9   5   5   8   
    Catastrophic           2    | .   .   .   .   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   41   | .   3   6   4   .   15  2   2   9   
  Terminals                59   | .   3   6   4   4   18  6   6   12  
  Fabricators              2    | .   .   .   .   .   .   .   1   1   
  Repair Stations          8    | .   .   3   .   .   .   .   3   2   
  Recycling Units          2    | .   .   .   .   .   .   2   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   2   
Terminal Hacks             21   | .   1   2   1   2   6   1   3   5   
  Part Schematic           5    | .   .   .   .   .   .   1   1   3   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   
  Open Door                2    | .   .   .   .   .   2   .   .   .   
  Branch Access Points     3    | .   .   1   .   .   .   .   1   1   
  Terminal Index           5    | .   1   1   .   .   1   .   1   1   
  Unreport Threat          3    | .   .   .   .   .   3   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   
Repair Station Hacks       5    | .   .   3   .   .   .   .   .   2   
  Scan Component           3    | .   .   2   .   .   .   .   .   1   
  Repair                   2    | .   .   1   .   .   .   .   .   1   
Recycling Unit Hacks       2    | .   .   .   .   .   .   2   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   2   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         10   | .   2   2   .   .   3   .   1   2   
  Terminals                10   | .   2   2   .   .   3   .   1   2   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   
    Botnet                 7    | .   1   2   .   .   2   .   1   1   
    Operators              2    | .   1   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   .   .   1   
  Used                     2    | .   .   .   .   .   1   .   .   1   
Hacking Detections         24   | .   1   3   1   2   5   4   3   5   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   1   .   1   1   3   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   1   .   .   .   .   .   1   
  Time                     96   | .   .   26  .   .   .   .   .   70  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   .   .   4   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -6  -5  
------------               Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   2   .   .   
  Non-combat               2    | .   .   .   .   .   .   2   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   2   .   .   
  no_distress              2    | .   .   .   .   .   .   2   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   1   1   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -6  -5  
--------                   Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac 
Total Allies               14   | .   .   .   2   1   10  .   .   1   
  Largest Group            10   | .   .   .   2   1   10  .   .   1   
  Highest-Rated Group      173  | .   .   .   51  16  173 .   .   10  
  Highest-Rated Ally       31   | .   .   .   31  16  29  .   .   10  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               54   | .   .   .   1   3   50  .   .   .   
  Total Damage             682  | .   .   .   21  46  615 .   .   .   
  Kills                    3    | .   .   .   .   .   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Fac Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Fac  Fac  
Turns Passed               3773 | 113  93   449  328  347  588  1186 310  359  
Spaces Moved               4242 | 78   86   373  341  286  490  1034 718  836  
  Core                     3    | 3    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   2685 | 75   86   373  341  286  490  1034 .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   1554 | .    .    .    .    .    .    .    718  836  
  Fastest Speed            25   | 50   80   80   90   90   90   90   25   25   
  Average Speed            65   | 78   80   82   90   90   90   90   25   25   
  Slowest Speed            105  | 80   95   90   90   90   90   105  25   25   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            6    | .    .    .    .    .    .    .    3    3    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 3    26   24   60   25   66   32   18   21   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    1    1    1    1    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    .    .    .    .    1    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    .    
Spaces Dug                 61   | .    .    .    .    .    .    21   29   11   
Terrain Destroyed          205  | .    29   .    16   54   .    48   29   29   
  Melee                    61   | .    .    .    .    .    .    21   29   11   
  Projectile               1    | .    .    .    .    .    .    1    .    .    
  AOE                      143  | .    29   .    16   54   .    26   .    18   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -7   -6   -5   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Fac  Fac  
Total                      4868 | 112  96   478  356  341  589  1163 800  933  
  Wait                     167  | 11   1    41   8    9    15   8    28   46   
  Move                     4222 | 77   85   372  340  285  489  1033 711  830  
  Hop                      6    | .    .    .    .    .    .    .    3    3    
  Pick Up                  58   | 8    1    16   2    7    8    6    5    5    
  Fast Attach              33   | 7    .    5    .    7    .    8    3    3    
  Attach                   24   | .    .    6    .    .    3    4    7    4    
  Detach                   3    | .    .    .    .    .    .    2    1    .    
  Swap                     41   | .    .    7    .    4    12   11   4    3    
  Drop                     56   | 2    .    13   2    7    6    12   9    5    
  Fire                     102  | 7    9    18   3    17   19   26   .    3    
  Melee                    130  | .    .    .    .    .    17   53   29   31   
  Ram                      1    | .    .    .    1    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   6    | .    .    .    .    5    1    .    .    .    
  Trap                     19   | .    .    .    .    .    19   .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage (discovered 2 exits: *Fac / [*Rec])
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory (discovered 3 exits: [*Fac] / Upp x2)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
  114 | -11/Scrapyard | Entered Materials
  157 | -10/Materials | Discovered new exit (range 16)
  193 | -10/Materials | Core integrity fell below 50%
  195 | -10/Materials | Core integrity fell below 20%
  207 | -10/Materials | Entered another Materials area
  207 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  223 | -9/Materials  | Lost 3 parts (1n1u1w)
  287 | -9/Materials  | Repaired Ion Engine
  308 | -9/Materials  | Build established: Mutant
  633 | -9/Materials  | Identified exit to Mines
  656 | -9/Materials  | Entered Mines
  693 | -9/Mines      | Learned Materials emergency access door positions
  705 | -9/Mines      | Discovered new exit (range 5)
  709 | -9/Mines      | Identified exit to Materials
  788 | -9/Mines      | Found a hidden stash of uninstalled traps
  934 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  984 | -9/Mines      | Entered Materials
  984 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1215 | -8/Materials  | Discovered new exit (range 10)
 1222 | -8/Materials  | Identified exit to Factory
 1225 | -8/Materials  | Discovered new exit (range 15)
 1283 | -8/Materials  | Identified exit to Storage
 1331 | -8/Materials  | Entered Storage
 1357 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1599 | -8/Storage    | Used back door to open Recycling access
 1599 | -8/Storage    | Discovered new exit (range 4)
 1641 | -8/Storage    | Found Prototype Processor
 1910 | -8/Storage    | Discovered exit to Factory (range 5)
 1919 | -8/Storage    | Entered Factory
 1919 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2283 | -7/Factory    | Discovered new exit (range 6)
 2297 | -7/Factory    | Identified exit to Factory
 3082 | -7/Factory    | Discovered exit to Factory (range 8)
 3105 | -7/Factory    | Entered another Factory area
 3105 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3112 | -6/Factory    | Identified Exp. Targeting Computer
 3383 | -6/Factory    | Build established: Sprinter
 3385 | -6/Factory    | Identified exit to Lower Caves
 3414 | -6/Factory    | Discovered new exit (range 3)
 3415 | -6/Factory    | Entered another Factory area
 3415 | -5/Factory    | Evolved 2 slots: Utility x2
 3503 | -5/Factory    | Repaired Cld. Deuterium Engine?
 3538 | -5/Factory    | Identified exit to Upper Caves
 3559 | -5/Factory    | Discovered new exit (range 4)
 3774 | -5/Factory    | Self-destructed

 Last Messages 
---------------
03698_ O-24 Administrator locks terminal.
03699_ O-24 Administrator destroyed.
03701_ Acquired 20 matter.
03703_ Acquired System Shield.
03731_ >> Machine Analyzer network decryption results:
03731_   Scanalyzer x2
03733_ Dropped Imp. Flight Unit.
03733_ Acquired Imp. Cesium-ion Thruster.
03738_ Connecting with Scanalyzer...
03747_ >> Machine Analyzer network decryption results:
03747_   Fabricator x3
03747_ Chainsword follow-up attack on P-70 Sage.
03747_ Destroyed Imp. Heat Sink.
03750_ P-70 Sage Tesla Rifle severed.
03761_ R-10 Processor collects Tesla Rifle.
03763_ Destroyed Hpw. Shock Rifle.
03767_ P-70 Sage Hpw. Shock Rifle severed.
03771_ Mic. Nuclear Core destroyed.
03773_ Imp. Sensor Array destroyed.
03773_ R-10 Processor collects Hpw. Shock Rifle.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????#     #?#[[   +     +???? |
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| ?????????????"""?"""   #         # =   #     #  "" |
| ?????????????"""?"""  !#         ##+####     #  "" |
| ??????????????????    ?#         ## #??##### #  "" |
| ?????????????"""?"""H??#         ## #??????# #     |
| ?????????????"""?"""???############ #??????# #     |
| ?????????????"""?"""??????????????#+#??????#+##### |
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| ?????????????????????????""""""??#             !?? |
| ?????????????????????????""""""??#                 |
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| ?????????????????????????????????????????#     ??? |
| ?????????????????????????????????????????#     ### |
| ?????????????????????????????????????????#         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          29
Energy Capacity            365
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             300
Evasion (%)                65
Targeting Accuracy         12
Recoil Reduction           1
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
       Imp. Flight Unit | -8/Materials | Scanalyzed
      Lgt. Fission Core | -7/Factory   | Hacked
     Imp. System Shield | -6/Factory   | Hacked
             Q-thruster | -5/Factory   | Hacked
      Mic. Fission Core | -5/Factory   | Hacked
 Impulse Thruster Array | -5/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiniSensorSystem
  Manual?         0
Play Time         00:52:04
  Cumulative      263.1 hours
  Start           2022.08.29 @ 23:25:59
  End             2022.08.30 @ 01:12:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          598
  Rogue           598
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             61
Gallery%          64
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 01f43801-a623-4604-9164-8afd5e66d4f7