Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.22 @ 04:26:06 Player: Runagate Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (158) 790 Value Destroyed (5257) 5257 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (284) 284 TOTAL SCORE: 10191 Bonus ------- High Alert Combat Kills 284 Cogmind --------- Core Integrity 0/1000 Matter 276/300 Energy 47/315 System Corruption 8% Temperature Cool (9) Movement Walking (192) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (6) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Phase Cannon Spear > --- INVENTORY (20) --- Light Fission Core Neutrino Core Flexi-carbon Leg Improved Sensor Array Seismic Detector Improved Weapon Cycler Variable Charge Gun Long-range Proton Cannon Plasma Cannon Advanced Plasma Cannon Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Thunder Leg Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Improved Spread Laser Proton Cannon Heavy Phase Cannon > --- INVENTORY -------- Light Fission Core Neutrino Core Neutrino Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Sensor Array Seismic Detector Improved Weapon Cycler Improved Light Armor Plating Improved Spread Laser Variable Charge Gun Plasma Cannon Advanced Plasma Cannon Heavy Phase Cannon Coil Gun Mini Grenade Launcher Spear [Rating: 86] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Reinforced Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 4 | . . 2 . . . 2 Utility 5 | . . . 1 2 2 . Weapon 1 | . . . 1 . . . Parts Attached 110 | 8 10 25 17 24 2 24 Power 13 | 1 1 2 4 3 . 2 Engine 6 | 1 1 2 1 1 . . Core 7 | . . . 3 2 . 2 Reactor . | . . . . . . . Propulsion 32 | 2 2 15 1 3 . 9 Treads 6 | . . 6 . . . . Leg 26 | 2 2 9 1 3 . 9 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | 2 2 4 4 8 2 5 Device 16 | 1 . 3 3 5 1 3 Storage 5 | 1 2 1 1 . . . Processor 2 | . . . . 1 1 . Hackware . | . . . . . . . Protection 4 | . . . . 2 . 2 Artifact . | . . . . . . . Weapon 38 | 3 5 4 8 10 . 8 Energy Gun 11 | 1 2 2 2 3 . 1 Energy Cannon 13 | . . 1 3 4 . 5 Ballistic Gun 12 | 2 3 . 3 3 . 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . Parts Lost 30 | . . 9 1 . . 20 Power 2 | . . 1 . . . 1 Propulsion 11 | . . 5 . . . 6 Utility 8 | . . 1 . . . 7 Weapon 9 | . . 2 1 . . 6 Highest Loss Streak 19 | . . 2 1 . . 19 To Critical Strikes . | . . . . . . . Average Backups 13 | 1 7 13 14 14 14 16 Power 1 | . 1 2 2 2 1 2 Propulsion 1 | . 2 1 1 . 1 2 Utility 4 | . 1 4 6 5 5 4 Weapon 5 | . 2 5 4 5 5 6 Tool/Special . | . . . . . . . Unused Backups 23 | . 1 2 7 2 2 9 Power 7 | . . 1 2 . 1 3 Propulsion 2 | . . . . . . 2 Utility 5 | . . 1 2 1 . 1 Weapon 9 | . 1 . 3 1 1 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 99 96 98 99 97 96 Engine 6 | . 13 10 4 4 . . Core 2 | . . . 4 2 6 4 Treads 1 | . . 8 . . . . Leg 31 | . 27 32 35 29 26 32 Device 15 | . 13 10 17 15 18 17 Storage 8 | . 14 11 9 7 6 5 Processor 4 | . . . . 6 11 10 Protection 2 | . . . . 6 6 4 Energy Gun 11 | . 11 14 9 9 13 9 Energy Cannon 5 | . . 6 5 7 6 5 Ballistic Gun 5 | . 16 . 11 4 . . Peak Build Rating 86 | 7 8 15 27 44 51 86 Average Rating 32 | 5 7 12 22 37 49 72 On Entrance 21 | . 7 8 13 26 42 51 Avg Prop Armor Cover (%) 9 | . . 11 . . . 6 Naked Turns . | . . . . . . . Heaviest Build 94 | 13 19 34 45 50 48 94 Greatest Support 116 | 20 20 43 47 57 50 116 Greatest Overweight (x) 3 | . 1 3 . 1 . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 10 15 20 15 15 20 Average Capacity 14 | 7 9 14 15 15 15 17 Most Carried 20 | 2 10 15 15 15 15 20 Average Carried 13 | 1 7 13 14 14 14 16 Final Capacity 20 | 8 10 15 15 15 15 20 Final Carried 15 | 2 10 15 15 15 15 10 Class Distribution -------------------- 43% | Scavenger-Gunner 25% | Scavenger-Mutant 17% | Mutant 13% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2559 | 322 290 356 420 472 30 669 Remotely . | . . . . . . . Salvage Created 5527 | 204 483 1256 782 681 48 2073 Parts 311 | 17 29 68 41 43 3 110 Haulers Intercepted 4 | . . 2 1 1 . . Recyclers Shooed 6 | . . 2 . . . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 115 | . 13 21 15 15 1 50 Melee 1 | . . . . . . 1 Guns 65 | . 13 12 10 6 1 23 Cannons 36 | . . 7 4 7 . 18 AOE 12 | . . 2 . 2 . 8 Classes Destroyed 14 | 3 3 3 2 1 . 2 Worker 6 | 2 . . 1 . . 3 Builder 7 | . . . 1 2 . 4 Tunneler 5 | 4 . 1 . . . . Hauler 4 | . . 2 1 1 . . Recycler 7 | 1 1 4 1 . . . Operator 6 | . 1 1 1 1 . 2 Watcher 8 | . . 3 2 . . 3 Swarmer 37 | . 6 7 4 8 . 12 Grunt 40 | . 7 5 4 2 . 22 Brawler 2 | . . . . . . 2 Duelist 1 | . . . . . . 1 Sentry 23 | . . 9 6 3 1 4 Hunter 2 | . . . 1 . . 1 Programmer 10 | . . . . 2 . 8 Best Kill Streak 14 | 5 6 4 7 7 1 14 Combat Bots Only 11 | . 6 3 7 5 1 11 Max Kills in Single Turn 3 | 1 1 2 1 2 1 3 Gunslinging . | . . . . . . . Exploded 3 | . . 1 . 2 . 3 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 651 | . 57 160 70 101 1 262 Missed 200 | . 13 53 20 32 . 82 Hits 451 | . 44 107 50 69 1 180 Melee 12 | . . . . . . 12 Projectile 439 | . 44 107 50 69 1 168 Critical Strikes 11 | . . 2 2 2 . 5 Damage Taken 7546 | . 425 1527 729 869 55 3941 Core 1597 | . 105 270 126 90 . 1006 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 703 | . . 166 317 142 78 . Core Remaining (%) 75 | 100 58 32 77 87 100 . Volleys Fired 370 | 23 51 109 50 31 3 103 Largest 3 | 2 2 2 3 3 3 3 Hottest 263 | 60 60 100 168 230 230 263 Shots Fired 838 | 45 102 198 143 80 10 260 Gun 628 | 45 102 147 112 55 6 161 Cannon 199 | . . 49 31 25 4 90 Launcher 11 | . . 2 . . . 9 Special . | . . . . . . . Kinetic 246 | 42 94 . 63 27 . 20 Thermal 554 | . . 188 76 53 10 227 Explosive 11 | . . 2 . . . 9 Electromagnetic 27 | 3 8 8 4 . . 4 Robot Hit Streak 37 | 7 11 20 12 9 5 37 Robot Miss Streak 7 | 2 3 5 5 5 2 7 Penetration Max 2 | . . . . . . 2 Secondary Targets 4 | . 2 1 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 585 | 32 66 141 94 38 3 211 Core Hits 462 | 13 35 52 55 35 8 264 Critical Kills 3 | 1 . . 1 . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | 1 . . 4 . . 1 Burn 3 | . . . 3 . . . Meltdown 1 | . . . 1 . . . Destroy 2 | 1 . . . . . 1 Melee Attacks 10 | . . . . . . 10 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 10 | . . . . . . 10 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12952 | 267 588 2119 1330 1083 72 7493 Guns 7343 | 267 573 1223 906 553 72 3749 Cannons 3322 | . . 525 393 377 . 2027 Explosions 2000 | . . 339 . 145 . 1516 Melee 172 | . . . . . . 172 Ramming 115 | . 15 32 31 8 . 29 Kinetic 1766 | 255 483 . 334 185 . 509 Thermal 8900 | . . 1809 894 890 72 5235 Explosive 1677 | . . 161 . . . 1516 Electromagnetic 322 | 12 90 117 71 . . 32 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 172 | . . . . . . 172 Highest Corruption 8 | . . . . 4 1 8 Average Corruption 2 | . . . . 2 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 27 | . . . . 11 2 14 Message Errors 9 | . . . . 5 1 3 Matter Fused 4 | . . . . 1 . 3 Heat Flow Errors 3 | . . . . 1 . 2 Energy Discharges 2 | . . . . 1 . 1 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . 1 . . Data Loss (minor) 3 | . . . . 2 . 1 Data Loss (major) 2 | . . . . . . 2 Misfires 1 | . . . . . 1 . Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 171 | . . 28 . . . 143 Projectiles 68 | . . 14 . . . 54 Explosions 103 | . . 14 . . . 89 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 340 | . . 32 . . . 308 Shots 8 | . . 1 . . . 7 Rammed 3 | . . 3 . . . . Targets Rammed 27 | . 8 8 5 2 . 4 Kicked 24 | . 8 5 5 2 . 4 Crushed . | . . . . . . . Highest Temperature 304 | 40 46 35 156 304 82 173 Average Temperature 40 | 26 12 7 37 94 44 25 Received Heat Transfer 1839 | . 147 459 315 66 9 843 Effects 4 | . . . . 4 . . Interference 4 | . . . . 4 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 25 | . . 10 6 1 . 8 Heat Transferred 12408 | . . 3835 2023 1350 65 5135 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 3 . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 3 | . . 1 1 1 . 3 Low Security (%) 79 | 100 100 85 86 58 100 64 Level 1 18 | . . 14 13 41 . 27 Level 2 1 | . . . . . . 6 Level 3 . | . . . . . . 1 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 739 | 10 194 237 246 334 79 739 Initial 79 | . 6 15 79 33 79 . Average 122 | 2 74 105 139 166 25 157 Influence Increases 3828 | 35 410 756 488 630 47 1462 Destroy 0b10 Robot/C 2300 | . 260 420 300 300 20 1000 Destroy 0b10 Robot/NC 215 | 35 10 55 35 20 . 60 Destroy Leader 554 | . 60 150 96 72 10 166 Successful Hack 110 | . 20 36 36 12 2 4 Disable Machine 270 | . . 45 15 150 15 45 Destroy Structure 154 | . . 20 6 46 . 82 Lose Combat Pursuer 225 | . 60 30 . 30 . 105 Influence Decreases 3092 | 25 382 605 602 543 209 726 Entered New Map 262 | . 4 23 110 42 83 . Time Decay 2548 | 25 378 510 482 501 126 526 Lost Part 282 | . . 72 10 . . 200 Squads Dispatched 22 | . 3 2 2 2 . 13 Investigation 2 | . 1 . . . . 1 Extermination 5 | . . . . 2 . 3 Reinforcement 11 | . 2 2 2 . . 5 Assault 2 | . . . . . . 2 Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 7 | . . 2 . . . 5 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 163 | . 18 33 22 18 3 69 Peak Tracking Total 14 | . 3 4 7 5 3 14 Tactical Retreats 10 | . 3 1 . 2 . 4 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 7 | . 3 1 . 1 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . 6 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 18 | . . 3 1 10 1 3 Max in Single Turn 9 | . . 2 1 9 1 1 Garrison Access 3 | . . . 1 . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 35 | . 6 7 9 8 1 4 Terminals 26 | . 6 5 7 6 . 2 Fabricators . | . . . . . . . Repair Stations 6 | . . 2 1 2 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 1 . . 2 Total Hacks 123 | . 22 25 39 23 3 11 Successful 72 | . 12 14 27 14 2 3 Failed 51 | . 10 11 12 9 1 8 Catastrophic 5 | . . 3 . . . 2 Database Lockouts . | . . . . . . . Manual 81 | . 20 15 21 16 . 9 Terminals 87 | . 22 15 26 16 . 8 Fabricators . | . . . . . . . Repair Stations 32 | . . 10 12 7 3 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 1 . . 3 Terminal Hacks 10 | . 2 . 7 1 . . Prototype ID Bank 3 | . . . 3 . . . Terminal Index 3 | . 1 . 1 1 . . Locate Traps 2 | . 1 . 1 . . . Disarm Traps 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 24 | . . 7 10 5 2 . Scan Component 13 | . . 4 5 3 1 . Repair 11 | . . 3 5 2 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 Seal Access 2 | . . . 1 . . 1 Unauthorized Hacks 36 | . 10 7 9 8 . 2 Terminals 36 | . 10 7 9 8 . 2 Botnet 9 | . 3 1 3 2 . . Operators 4 | . 1 1 1 1 . . Skim 23 | . 6 5 5 5 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . 1 . . 1 . 1 Used 1 | . . . . 1 . . Hacking Detections 26 | . 4 6 5 7 . 4 Full Trace Events 2 | . 1 . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 11 | . . 3 5 2 1 . Time 322 | . . 84 142 52 44 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 4641 | 39 1317 133 584 1417 382 769 Sensors 2566 | . . . . 1415 382 769 Seismic 2935 | 39 1317 133 584 862 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 8379 | 134 1339 1916 1246 1528 382 1834 Spaces Moved 4125 | 48 540 871 697 735 249 985 Core 5 | 5 . . . . . . Treads 288 | . . 288 . . . . Legs 3832 | 43 540 583 697 735 249 985 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 122 122 121 Average Speed 127 | 112 120 140 121 130 122 123 Slowest Speed 330 | 120 190 330 122 192 122 265 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 4 93 75 58 19 6 28 Regions Visited 6 Branch Regions . Pre-discovered Areas 3 | . . 1 2 . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . . . . 3 Terrain Destroyed 127 | . . 21 4 63 . 39 Melee 1 | . . . . . . 1 Projectile 26 | . . . 4 . . 22 AOE 100 | . . 21 . 63 . 16 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 6525 | 87 1144 1358 998 1248 322 1368 Wait 1656 | 7 502 316 174 417 60 180 Move 4119 | 47 539 870 696 734 248 985 Hop . | . . . . . . . Pick Up 60 | 2 9 11 17 6 5 10 Fast Attach 25 | 7 4 7 3 1 1 2 Attach 26 | . 1 6 3 2 1 13 Detach 1 | . 1 . . . . . Swap 148 | 1 19 21 27 33 1 46 Drop 83 | . 10 10 23 22 3 15 Fire 370 | 23 51 109 50 31 3 103 Melee 10 | . . . . . . 10 Ram . | . . . . . . . Kick 24 | . 8 5 5 2 . 4 Crush 3 | . . 3 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x3 / Sto x2 / *Low x2) -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 135 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 9) 611 | -10/Materials | Discovered new exit (range 11) 687 | -10/Materials | Discovered new exit (range 13) 688 | -10/Materials | Discovered new exit (range 10) 700 | -10/Materials | Discovered new exit (range 10) 959 | -10/Materials | Loaded intel: 2 recycling unit locations 1037 | -10/Materials | Learned Storage stockpile data 1107 | -10/Materials | Learned 4 Subcaves zone layouts 1214 | -10/Materials | Learned location of 3 exits from Materials 1284 | -10/Materials | Learned 2 Mines zone layouts 1325 | -10/Materials | Learned 2 Storage zone layouts 1378 | -10/Materials | Learned location of 1 exit from Recycling 1474 | -10/Materials | Entered another Materials area 1474 | -9/Materials | Evolved 2 slots: Propulsion x2 1475 | -9/Materials | Identified exit to Materials 2263 | -9/Materials | Discovered new exit (range 8) 2327 | -9/Materials | Repaired Seismic Detector 2360 | -9/Materials | Repaired Imp. Ion Engine 2388 | -9/Materials | Repaired Aluminum Leg 2557 | -9/Materials | Core integrity fell below 50% 2684 | -9/Materials | Build established: Scavenger-Mutant 3042 | -9/Materials | Learned Storage trap positions 3262 | -9/Materials | Learned Materials stockpile data 3270 | -9/Materials | Loaded intel: 20 trap records 3355 | -9/Materials | Learned Storage trap positions 3390 | -9/Materials | Entered another Materials area 3390 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3535 | -8/Materials | Destroyed 7 combat bots 3859 | -8/Materials | Build established: Scavenger-Gunner 4046 | -8/Materials | Discovered new exit (range 15) 4083 | -8/Materials | Identified exit to Factory 4147 | -8/Materials | Learned 4 Factory zone layouts 4266 | -8/Materials | Repaired Aluminum Leg 4278 | -8/Materials | Learned Factory emergency access door positions 4294 | -8/Materials | Repaired Aluminum Leg 4301 | -8/Materials | Learned location of 2 exits from Factory 4316 | -8/Materials | Learned location of Zion (-6) 4321 | -8/Materials | Repaired Aluminum Leg 4349 | -8/Materials | Repaired Aluminum Leg 4388 | -8/Materials | Repaired Titanium Leg 4420 | -8/Materials | Learned location of 1 exit from Lower Caves 4473 | -8/Materials | Learned 4 Factory zone layouts 4636 | -8/Materials | Entered Factory 4636 | -7/Factory | Evolved 2 slots: Utility x2 4637 | -7/Factory | Identified exit to Factory 4637 | -7/Factory | Identified exit to Storage 4638 | -7/Factory | Identified exit to Lower Caves 5007 | -7/Factory | Discovered exit to Lower Caves (range 16) 5263 | -7/Factory | Repaired Aluminum Leg 5290 | -7/Factory | Repaired Aluminum Leg 5812 | -7/Factory | Learned 4 Proximity Caves zone layouts 5942 | -7/Factory | Learned location of 2 exits from Factory 5991 | -7/Factory | Learned location of 1 exit from Cetus 6031 | -7/Factory | Learned Hub_04(d) trap positions 6143 | -7/Factory | Learned 2 Lower Caves zone layouts 6164 | -7/Factory | Entered another Factory area 6164 | -6/Factory | Evolved 2 slots: Utility x2 6165 | -6/Factory | Identified exit to Lower Caves 6166 | -6/Factory | Identified exit to Factory 6359 | -6/Factory | Discovered exit to Factory (range 12) 6475 | -6/Factory | Repaired Imp. Titanium Leg 6516 | -6/Factory | Build established: Scavenger-Skirmisher 6546 | -6/Factory | Entered another Factory area 6546 | -5/Factory | Evolved 2 slots: Propulsion x2 7006 | -5/Factory | Build established: Scavenger-Gunner 7378 | -5/Factory | Spotted B-75 Beast 8157 | -5/Factory | Build established: Scavenger-Skirmisher 8215 | -5/Factory | Garrison activated, responded to threat 8289 | -5/Factory | Destroyed 11 combat bots 8333 | -5/Factory | Core integrity fell below 50% 8345 | -5/Factory | Destroyed 9 combat bots 8346 | -5/Factory | Core integrity fell below 20% 8369 | -5/Factory | Lost 19 parts (1p6n6u6w) 8380 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08368_ U-05 Engineer lays Concrete. 08368_ K-01 Serf cleans the Pressure Siphon. 08368_ K-01 Serf collects debris. 08372_ U-05 Engineer builds a Wall. 08372_ U-05 Engineer lays Concrete. 08373_ U-05 Engineer builds a Wall. 08373_ K-01 Serf collects debris. 08373_ U-05 Engineer lays Concrete. 08374_ Acquired 8 matter. 08375_ U-05 Engineer lays Concrete. 08375_ K-01 Serf collects debris. 08376_ U-05 Engineer lays Concrete. 08376_ K-01 Serf collects debris. 08377_ U-05 Engineer lays Concrete. 08377_ M-28 Smith repairs W-25 Informer Lgt. Deuterium Engine. 08378_ K-01 Serf collects debris. 08378_ U-05 Engineer lays Concrete. 08378_ Acquired 18 matter. 08379_ K-01 Serf collects debris. 08379_ U-05 Engineer lays Concrete. 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""" #####%##%@!*u """" " ??????????? | | ????????? #???# #%!!%u ^ ^ ?????????? | | ???????? #???#[ #%g!uu """" """ ?????????? | | ????????? #???#% #= "" """" ?????????????? | | ????????#########???#%##* " """"??????????????? | | ????????????????????#/ # ??????????????? | | ????????????????????|=*# k u ?????????????? | | ???????????????????? #% #####+##????????????? | | ??????????????????? % #k #????? ????????????? | | ??????????????????""" # #?????? ???????????? | | ??????????????????""" %# #????????"??????????? | | ???????????????????"" + +???????????????????? | | ??????????????????? # #???????????????????? | | ????????????????????" # #???????????????????? | | ????????????????????" # ????????????????????? | | ????????????????????? ? ?????????????????????? | | ????????????????????? ? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 117 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 70 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 10% | -9/Materials Imp. Ion Engine | 7% | -9/Materials Aluminum Leg | 7% | -9/Materials Aluminum Leg | 14% | -8/Materials Aluminum Leg | 3% | -8/Materials Aluminum Leg | 24% | -8/Materials Aluminum Leg | 35% | -8/Materials Titanium Leg | 81% | -8/Materials Aluminum Leg | 10% | -7/Factory Aluminum Leg | 32% | -7/Factory Imp. Titanium Leg | 52% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Deductive Reasoning For Emergencies Only Hydra I Have A Map? Organ Harvest Overwhelming Professional Mechanic There's More Where That Came From Throw Away The Key Challenges ------------ None Game ------ Seed TitaniumPlexusMatter Manual? 0 Play Time 01:01:20 Cumulative 209.6 hours Start 2025.10.22 @ 03:24:45 End 2025.10.22 @ 04:26:06 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 344 Rogue 342 Adventurer 0 Explorer 2 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 52 Gallery% 59 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 82x60 Zoom Use 15% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 517ca26b-88ee-479f-89fe-b4aaa2fbb6ce