Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 20:18:10

Player: Krzychu

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (55)      275
Value Destroyed (1253)     1253
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (324)                324
              TOTAL SCORE: 4312

 Bonus
-------
High Alert Combat Kills    24
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             123/550
Matter                     191/300
Energy                     380/380
System Corruption          1%
Temperature                Danger (448)
Movement                   Walking (130)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
           Nuclear Core
           Nuclear Core
>          --- PROPULSION (4) ---
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY (3) ------
  Improved Terrain Scanner
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Titanium Leg
  Improved Weapon Shielding
     Light Armor Plating
           Particle Gun
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Terrain Scanner
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           YOLO Cannon
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
           Titanium Leg
  Improved Weapon Shielding
     Light Armor Plating
  Hardened Medium Armor Plating
           Particle Gun
           Particle Gun
     Light Assault Rifle
     Light Assault Rifle
[Rating: 51]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Protection               Power Shielding
Weapon                     Grenade Launcher
  Energy Gun               Medium Laser
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             35   | 8   8   3   1   .   15  
  Power                    6    | 1   .   .   .   .   5   
    Engine                 2    | 1   .   .   .   .   1   
    Core                   4    | .   .   .   .   .   4   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 3   2   .   .   .   7   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    11   | 2   2   .   .   .   7   
    Wheel                  1    | 1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 2   2   1   1   .   2   
    Device                 3    | 1   1   .   .   .   1   
    Storage                3    | 1   1   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | 2   4   2   .   .   1   
    Energy Gun             4    | 2   2   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          1    | .   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   2   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 5    | .   .   1   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   .   1   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      4    | .   .   1   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   100 100 100 100 84  
  Engine                   9    | .   14  14  14  14  .   
  Core                     5    | .   .   .   .   .   17  
  Leg                      30   | .   28  28  28  28  35  
  Device                   7    | .   14  7   .   .   7   
  Storage                  12   | .   14  14  14  14  9   
  Protection               6    | .   .   6   14  14  4   
  Energy Gun               7    | .   27  3   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   8   
  Ballistic Gun            5    | .   .   12  14  14  .   
  Launcher                 5    | .   .   11  14  14  .   
Peak Build Rating          51   | 9   9   9   10  10  51  
  Average Rating           18   | 6   8   8   9   10  38  
  On Entrance              7    | .   9   9   8   10  10  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             51   | 15  21  21  20  20  51  
  Greatest Support         80   | 20  20  20  20  20  80  
  Greatest Overweight (x)  2    | 2   1   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  9   
  Most Carried             10   | 5   10  10  10  10  10  
  Average Carried          8    | 3   6   9   9   10  8   
  Final Capacity           10   | 8   10  10  10  10  5   
  Final Carried            10   | 5   10  9   10  10  5   

 Class Distribution 
--------------------
 65% | Mutant
 28% | Skirmisher
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
       Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           648  | 280 260 61  10  10  27  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1484 | 167 555 155 .   .   607 
  Parts                    103  | 10  40  9   .   .   44  
Haulers Intercepted        2    | .   1   .   .   .   1   
Recyclers Shooed           4    | .   2   1   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  33   | .   12  4   .   .   17  
  Guns                     13   | .   10  3   .   .   .   
  Cannons                  6    | .   .   .   .   .   6   
  AOE                      12   | .   2   1   .   .   9   
Classes Destroyed          11   | 2   6   .   .   .   3   
  Worker                   4    | .   2   .   .   .   2   
  Builder                  4    | .   2   1   .   .   1   
  Tunneler                 4    | 4   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   1   
  Recycler                 4    | 1   2   1   .   .   .   
  Carrier                  1    | .   .   .   .   .   1   
  Watcher                  3    | .   1   .   .   .   2   
  Swarmer                  12   | .   3   2   .   .   7   
  Grunt                    16   | .   9   2   .   .   5   
  Sentry                   3    | .   .   .   .   .   3   
  Specialist               2    | .   .   .   .   .   2   
Best Kill Streak           7    | 2   7   3   .   .   5   
  Combat Bots Only         4    | .   3   2   .   .   4   
Max Kills in Single Turn   3    | 1   2   1   .   .   3   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 2    | .   1   1   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        105  | .    33   16   .    .    56   
  Missed                   32   | .    11   2    .    .    19   
Damage Taken               1024 | .    268  141  .    .    615  
  Core                     320  | .    80   25   .    .    215  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         79   | 100  .    .    .    58   .    
Volleys Fired              82   | 13   28   20   .    .    21   
  Largest                  2    | 2    2    2    .    .    1    
  Hottest                  115  | 90   115  115  .    .    100  
Shots Fired                129  | 25   55   29   .    .    20   
  Gun                      98   | 25   47   26   .    .    .    
  Cannon                   20   | .    .    .    .    .    20   
  Launcher                 11   | .    8    3    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  16   | .    .    16   .    .    .    
  Thermal                  77   | 12   35   10   .    .    20   
  Explosive                11   | .    8    3    .    .    .    
  Electromagnetic          25   | 13   12   .    .    .    .    
  Robot Hit Streak         11   | 10   8    8    .    .    11   
  Robot Miss Streak        2    | 1    2    2    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           86   | 18   37   19   .    .    12   
  Core Hits                66   | 6    31   11   .    .    18   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         5    | .    4    .    .    .    1    
    Burn                   4    | .    4    .    .    .    .    
    Meltdown               1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5045 | 236  1006 431  .    .    3372 
  Guns                     864  | 236  446  182  .    .    .    
  Cannons                  1492 | .    .    .    .    .    1492 
  Explosions               2648 | .    557  249  .    .    1842 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  41   | .    3    .    .    .    38   
  Kinetic                  95   | .    .    95   .    .    .    
  Thermal                  3956 | 90   328  204  .    .    3334 
  Explosive                689  | .    557  132  .    .    .    
  Electromagnetic          264  | 146  118  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            473  | .    16   .    .    .    457  
  Projectiles              248  | .    .    .    .    .    248  
  Explosions               225  | .    16   .    .    .    209  
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      137  | .    .    .    .    .    137  
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             5    | .    1    .    .    .    4    
  Kicked                   5    | .    1    .    .    .    4    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        448  | 150  204  216  .    .    448  
  Average Temperature      78   | 51   78   75   .    .    89   
  Received Heat Transfer   390  | .    132  33   .    .    225  
  Effects                  2    | .    .    .    .    .    2    
    Shutdowns              1    | .    .    .    .    .    1    
    Interference           1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | 1    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    2    
  Parts Melted             7    | 3    2    .    .    .    2    
  Heat Transferred         4851 | 259  1210 372  .    .    3010 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             569  | 25  373 280 .   .   569 
  Initial                  145  | .   16  145 .   .   .   
  Average                  86   | 12  122 154 .   .   90  
Maximum Alert Level        2    | .   1   1   .   .   2   
  Low Security (%)         77   | 100 69  48  .   100 78  
  Level 1                  21   | .   30  51  .   .   19  
  Level 2                  .    | .   .   .   .   .   1   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   3   .   .   .   5   
  Investigation            5    | .   3   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           8    | .   2   .   .   .   6   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              48   | .   19  5   .   .   24  
  Peak Tracking Total      6    | .   4   3   .   .   6   
  Tactical Retreats        4    | .   1   1   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   1   
  Triggered                .    | .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   1   1   1   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          7    | .   2   1   .   .   4   
  Max in Single Turn       2    | .   1   1   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          9    | .   4   1   1   .   3   
  Terminals                7    | .   3   1   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                22   | .   7   1   1   .   13  
  Successful               5    | .   3   .   1   .   1   
  Failed                   17   | .   4   1   .   .   12  
    Catastrophic           4    | .   1   1   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   7    | .   2   1   1   .   3   
  Terminals                20   | .   6   1   .   .   13  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   2   .   1   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   
  Zone Layout              1    | .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   2   1   .   .   3   
  Full Trace Events        4    | .   2   .   .   .   2   
  Feedback Events          1    | .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   
  Highest-Rated Group      48   | .   .   48  48  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               5994 | 209  1569 677  470  1115 1954 
Spaces Moved               2820 | 117  561  468  385  506  783  
  Core                     9    | 9    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2811 | 108  561  468  385  506  783  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  
  Average Speed            127  | 121  136  123  120  120  132  
  Slowest Speed            190  | 150  190  190  120  120  190  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       62   | 8    55   76   87   95   53   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    2    .    
  Known Exits Taken        1    | .    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    
Scrap Searched             3    | .    .    2    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          265  | .    33   9    .    .    223  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    .    5    
  AOE                      260  | .    33   9    .    .    218  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Total                      5061 | 156  1313 543  394  1014 1641 
  Wait                     2052 | 12   694  44   4    509  789  
  Move                     2815 | 116  560  467  384  505  783  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  32   | 5    12   4    2    .    9    
  Fast Attach              13   | 8    .    1    .    .    4    
  Attach                   5    | .    .    1    .    .    4    
  Detach                   4    | 1    .    .    .    .    3    
  Swap                     17   | .    8    1    1    .    7    
  Drop                     35   | 1    10   5    3    .    16   
  Fire                     82   | 13   28   20   .    .    21   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     5    | .    1    .    .    .    4    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    1    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat / *Min x2 / [*Sub])
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
  210 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  772 | -10/Materials | Discovered new exit (range 6)
 1072 | -10/Materials | Identified exit to Mines
 1506 | -10/Materials | Discovered new exit (range 15)
 1779 | -10/Materials | Entered Mines
 1890 | -10/Mines     | Found a hidden stash of uninstalled traps
 2055 | -10/Mines     | Identified exit to Materials
 2056 | -10/Mines     | Discovered exit to Materials (range 7)
 2066 | -10/Mines     | Build established: Scavenger-Mutant
 2434 | -10/Mines     | Build established: Mutant
 2441 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2441 | -10/Mines     | Discovered new exit (range 5)
 2456 | -10/Mines     | Entered Exiles
 2456 | -10/Exiles    | Accompanied by 2 allies
 2485 | -10/Exiles    | Met 8R-AWN
 2486 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 2536 | -10/Exiles    | Met EX-HEX
 2573 | -10/Exiles    | Met EX-BIN
 2586 | -10/Exiles    | Aligned with FarCom system
 2588 | -10/Exiles    | Given EX-Vault access code
 2615 | -10/Exiles    | Opened EX-Vault
 2626 | -10/Exiles    | Found YOLO Cannon
 2651 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2684 | -10/Exiles    | Met EX-DEC
 2724 | -10/Exiles    | Visited The Gauntlet
 2916 | -10/Exiles    | Discovered new exit (range 10)
 2926 | -10/Exiles    | Left Exiles lab with YOLO Cannon
 2926 | -10/Exiles    | Entered Mines
 3074 | -9/Mines      | Learned location of Storage (-9)
 3099 | -9/Mines      | Learned location of 1 exit from Materials
 3115 | -9/Mines      | Learned location of Zion (-7)
 3735 | -9/Mines      | Discovered new exit (range 15)
 4041 | -9/Mines      | Entered Materials
 4041 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 4042 | -8/Materials  | Identified exit to Factory
 4590 | -8/Materials  | Build established: Skirmisher
 5593 | -8/Materials  | Discovered exit to Factory (range 14)
 5970 | -8/Materials  | Garrison activated, responded to threat
 5991 | -8/Materials  | YOLO Cannon suddenly exploded
 5992 | -8/Materials  | Core integrity fell below 50%
 5995 | -8/Materials  | Self-destructed

 Last Messages 
---------------
05966_ Destroyed Lgt. Ion Engine.
05970_ G-47 Trooper calls for garrison
  reinforcements.
05970_ ALERT: Activating Garrison Access M001.
05970_ G-47 Trooper overheating.
05971_ G-47 Trooper critical meltdown.
05974_ Electrolysis Chamber disabled. <x3>
05983_ Y-45 Defender destroyed.
05988_ Critical hit (Burn: +37).
05991_ YOLO Cannon suddenly explodes.
05991_ Hrd. Medium Armor Plating destroyed.
05991_ Med. Storage Unit destroyed.
05991_ Imp. Titanium Leg destroyed.
05991_ Core damaged (-212).
05991_ Electrolysis Chamber disabled.
05991_ Destroyed Lgt. Ion Engine.
05992_ Power failure, Nuclear Core shutdown.
05992_ Overheating: System interference.
05992_ Imp. Terrain Scanner temporarily
  disabled.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            380
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Power Shielding            33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Preemptive Strike

 Challenges 
------------
None

 Game 
------
Seed              StorageShadingNetwork
  Manual?         0
Play Time         01:05:14
  Cumulative      43.3 hours
  Start           2025.02.16 @ 16:51:34
  End             2025.02.18 @ 20:18:10
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          22
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1433736e-6573-4144-be48-7bbcd979dbd6