Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.10 @ 23:07:56 Player: PlasticHeart Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (91) 455 Value Destroyed (2257) 2257 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (64) 64 TOTAL SCORE: 4756 Bonus ------- High Alert Combat Kills 64 Cogmind --------- Core Integrity 293/550 Matter 162/300 Energy 100/100 System Corruption 11% Temperature Cool (15) Movement Rolling (130) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Compact Wheel > --- UTILITY (4) ------ Medium Storage Unit Medium Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Light Cannon Light Cannon > --- INVENTORY (20) --- Light Deuterium Engine Light Nuclear Core Light Angular Momentum Engine Compact Wheel Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Sensor Array Advanced Signal Interpreter Improved Medium Laser EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Light Cannon Missile Launcher Improved Datajack Scythe Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Compact Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit High-capacity Storage Unit Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Improved Ion Engine Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Sensor Array Heavy EM Pulse Gun Improved EM Shotgun Light EM Pulse Cannon Light EM Pulse Cannon Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Light Cannon Light Cannon Light Cannon Improved Datajack Katana [Rating: 25] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Storage Medium Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 84 | 7 4 15 31 27 Power 6 | 1 1 1 3 . Engine 6 | 1 1 1 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 27 | 2 1 7 6 11 Treads 2 | . . 2 . . Leg 1 | . . 1 . . Wheel 23 | 2 1 4 5 11 Hover . | . . . . . Flight 1 | . . . 1 . Utility 9 | 2 1 2 2 2 Device . | . . . . . Storage 7 | 2 1 2 2 . Processor . | . . . . . Hackware 1 | . . . . 1 Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 42 | 2 1 5 20 14 Energy Gun 18 | 1 1 3 7 6 Energy Cannon 7 | . . . 3 4 Ballistic Gun 5 | 1 . 1 3 . Ballistic Cannon 4 | . . . 2 2 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 6 | . . 1 5 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 1 4 . Parts Lost 25 | . 2 5 2 16 Power 2 | . . 1 . 1 Propulsion 12 | . 1 3 1 7 Utility 2 | . . . . 2 Weapon 9 | . 1 1 1 6 Highest Loss Streak 8 | . 1 5 1 8 Average Slot Usage (%) 97 | . 99 94 99 95 Engine 10 | . 14 10 11 9 Treads 1 | . . 9 . . Wheel 30 | . 28 15 32 33 Storage 30 | . 28 33 33 27 Hackware 2 | . . . . 7 Energy Gun 11 | . 13 8 10 14 Energy Cannon 1 | . . . . 2 Ballistic Gun 6 | . 14 12 6 . Ballistic Cannon 1 | . . . 3 . Naked Turns . | . . . . . Heaviest Build 65 | 15 45 55 63 65 Greatest Support 60 | 26 26 42 40 60 Greatest Overweight (x) 16 | 1 1 16 1 2 Average Overweight (x) 1 | . . 2 1 1 Largest Inventory Capacity 20 | 8 14 18 20 20 Average Capacity 18 | 6 13 16 19 20 Most Carried 20 | 6 6 11 20 20 Average Carried 14 | 3 5 6 16 19 Final Capacity 20 | 8 14 18 20 20 Final Carried 19 | 5 6 7 19 17 Class Distribution -------------------- 52% | Scavenger-Mutant 28% | Hauler-Mutant 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hauler-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Mat Matter Collected 1492 | 236 105 185 661 305 Remotely . | . . . . . Salvage Created 3676 | 96 176 413 1144 1847 Parts 198 | 4 6 21 73 94 Haulers Intercepted 10 | . . 1 5 4 Recyclers Shooed 4 | . . 1 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Combat Hostiles Destroyed 52 | . 4 4 19 25 Guns 29 | . 4 4 14 7 Cannons 11 | . . . 4 7 AOE 10 | . . . 1 9 Classes Destroyed 14 | 1 1 4 4 4 Worker 9 | . . 2 1 6 Builder 5 | . . . 1 4 Tunneler 1 | . . . . 1 Hauler 10 | . . 1 5 4 Recycler 8 | 1 . 1 2 4 Mechanic 1 | . . . . 1 Operator 1 | . . . 1 . Watcher 4 | . . . 2 2 Swarmer 10 | . . . 7 3 Grunt 25 | . 4 1 7 13 Brawler 2 | . . . . 2 Duelist 1 | . . 1 . . Sentry 13 | . . 2 5 6 Hunter 1 | . . . . 1 Best Kill Streak 13 | 1 1 2 7 13 Combat Bots Only 9 | . 1 2 4 9 Max Kills in Single Turn 3 | 1 1 1 2 3 Gunslinging 1 | . . . 1 . Exploded 2 | . . . 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Damage Taken 3127 | . 294 281 732 1820 Core 465 | . 43 31 134 257 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 82 . 58 . Volleys Fired 211 | 1 16 23 77 94 Largest 2 | 2 2 2 2 2 Hottest 112 | 70 70 70 91 112 Shots Fired 398 | 2 31 45 149 171 Gun 294 | 2 31 45 108 108 Cannon 93 | . . . 41 52 Launcher 11 | . . . . 11 Special . | . . . . . Kinetic 161 | 1 16 30 93 21 Thermal 57 | 1 15 15 26 . Explosive 11 | . . . . 11 Electromagnetic 169 | . . . 30 139 Robot Hit Streak 19 | 2 8 9 10 19 Robot Miss Streak 6 | . 3 2 6 4 Penetration Max . | . . . . . Secondary Targets 3 | . . . 3 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 265 | 2 19 31 95 118 Core Hits 160 | 2 9 16 43 90 Critical Hits 2 | . . . 1 1 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . 1 . Melee Attacks 6 | . . . 6 . Impact . | . . . . . Slashing 6 | . . . 6 . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5997 | 25 233 401 1712 3626 Guns 3153 | 25 233 401 1125 1369 Cannons 1120 | . . . 409 711 Explosions 1621 | . . . 75 1546 Melee 103 | . . . 103 . Ramming . | . . . . . Kinetic 1462 | 13 109 277 853 210 Thermal 1146 | 12 124 124 376 510 Explosive 1036 | . . . . 1036 Electromagnetic 2250 | . . . 380 1870 Impact . | . . . . . Slashing 103 | . . . 103 . Piercing . | . . . . . Highest Corruption 11 | . 6 . 3 11 Average Corruption 1 | . 5 . 1 2 Corruption Purged . | . . . . . Effects 23 | . 2 . 11 10 Message Errors 6 | . . . 4 2 Matter Fused 2 | . . . 1 1 Heat Flow Errors 2 | . 1 . 1 . Energy Discharges 1 | . . . . 1 Data Loss (minor) 3 | . 1 . . 2 Targeting Errors 5 | . . . 3 2 Weapon Failures 4 | . . . 2 2 Overload Shots . | . . . . . Overflow Damage 74 | . . . 11 63 Projectiles 37 | . . . 11 26 Explosions 37 | . . . . 37 Melee . | . . . . . Knockbacks 7 | . . . 6 1 Impact . | . . . . . Kinetic 7 | . . . 6 1 Secondary . | . . . . . Self-Inflicted Damage 134 | . . . . 134 Shots 6 | . . . . 6 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 371 | 9 156 24 371 201 Average Temperature 45 | 6 74 12 43 41 Received Heat Transfer 1104 | . 165 72 237 630 Siege Activations . | . . . . . Robots Corrupted 6 | . . . . 6 Combat Hostiles 2 | . . . . 2 Parts Fried 15 | . . . 1 14 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 2006 | 37 370 370 729 500 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 10 | . . . 2 8 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Peak Influence 488 | 5 73 122 384 488 Average Influence 189 | 2 40 86 250 216 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 54 | 100 100 100 26 52 Level 1 44 | . . . 73 41 Level 2 1 | . . . . 5 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 1 . 3 9 Investigation 3 | . 1 . 1 1 Extermination . | . . . . . Reinforcement 7 | . . . 2 5 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Distress Signals 8 | . 1 . 3 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 97 | . 11 4 34 48 Peak Tracking Total 11 | . 3 3 5 11 Tactical Retreats 6 | . 2 . 3 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Traps Triggered 11 | . 4 . 2 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Mat Machines Disabled 13 | . . . 9 4 Max in Single Turn 1 | . . . 1 1 Garrison Access 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Machines Accessed 15 | . 1 2 8 4 Terminals 14 | . 1 2 7 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 43 | . 2 6 22 13 Successful 19 | . 1 5 9 4 Failed 24 | . 1 1 13 9 Catastrophic 4 | . . . 1 3 Database Lockouts . | . . . . . Manual 16 | . 2 . 8 6 Terminals 41 | . 2 6 20 13 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 14 | . . 5 5 4 Prototype ID Bank 3 | . . 1 1 1 Branch Access Points 1 | . . 1 . . Unreport Threat 3 | . . 1 1 1 Locate Traps 2 | . . . 1 1 Recall Investigation 1 | . . . 1 . Recall Reinforcements 1 | . . . . 1 Hauler Manifests 2 | . . 1 1 . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 11 | . 3 . 8 . Terminals 4 | . 1 . 3 . Track 1 | . . . 1 . Botnet 2 | . 1 . 1 . Disrupt 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 1 . 5 4 Full Trace Events 1 | . . . 1 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Mat Turns Passed 3006 | 54 363 381 1270 938 Spaces Moved 1925 | 40 284 192 840 569 Core 21 | 20 . 1 . . Treads 63 | . . 63 . . Legs 4 | . . 4 . . Wheels 1837 | 20 284 124 840 569 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 90 92 Average Speed 102 | 83 99 139 99 97 Slowest Speed 850 | 100 100 850 103 115 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 3 50 22 92 65 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 105 | . . . 12 93 Melee . | . . . . . Projectile . | . . . . . AOE 105 | . . . 12 93 Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Total 2523 | 56 332 258 1106 771 Wait 213 | . 28 14 113 58 Move 1921 | 39 283 191 839 569 Hop . | . . . . . Pick Up 55 | 9 1 8 24 13 Fast Attach 23 | 3 . 6 3 11 Attach 27 | 4 2 6 5 10 Detach . | . . . . . Swap 34 | . 2 3 23 6 Drop 33 | . . 7 16 10 Fire 211 | 1 16 23 77 94 Melee 6 | . . . 6 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 6) 306 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 5) 418 | -10/Materials | Entered another Materials area 418 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 426 | -9/Materials | Identified exit to Mines 426 | -9/Materials | Identified exit to Storage 551 | -9/Materials | Lost 5 parts (1p3n1w) 799 | -9/Materials | Entered Storage 836 | -9/Storage | Door terminal overloaded 897 | -9/Storage | Build established: Scavenger-Mutant 1730 | -9/Storage | Build established: Hauler-Mutant 2024 | -9/Storage | Discovered new exit (range 16) 2069 | -9/Storage | Entered Materials 2069 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2335 | -8/Materials | Discovered new exit (range 8) 2467 | -8/Materials | Lost 3 parts (1n2w) 2539 | -8/Materials | Build established: Scavenger-Mutant 2966 | -8/Materials | System corruption reached 10% 3007 | -8/Materials | Self-destructed Last Messages --------------- 02968_ System corrupted: Energy discharge (-61). 02972_ Arm. Wheel destroyed. 02973_ B-36 Bruiser destroyed. 02976_ Acquired 48 matter. 02979_ Acquired Lgt. Armor Plating. 02980_ Y-45 Defender emerges from the garrison. 02980_ G-47 Trooper knocked back. 02983_ System corrupted: Matter fused (-6). 02983_ Y-45 Defender destroyed. 02986_ System corrupted: Lgt. Cannon jammed. 02986_ M-13 Machinist destroyed. 02989_ Y-45 Defender destroyed. 02991_ Com. Wheel destroyed. 02992_ G-47 Trooper destroyed. 02998_ Lgt. Armor Plating destroyed. 03000_ C-30 ARC bursts open, deploying its payload. 03000_ S-10 Pest unfolds itself. 03002_ Hvy. Ion Engine destroyed. 03004_ Destroyed Flight Unit. 03005_ Y-45 Defender emerges from the garrison. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #??????????????????????# ????????????????????????? | | #?????????????????????" ?"? ????????????????????? | | #????????????????????? "G" ????????????????????? | | #????????????????????? " " ????????????????????? | | #????????????????????? s%s ????????????????????? | | #?????????????????????? Y ?????????????????????? | | #?????????????????????? ?????????????????????? | | #?????????????????????? ?????????????????????? | | #?????????????????????? = ?????????????????????? | | #?????????????? ##??????sY%??????????????????????? | | ############ #??????[%%??????????????????????? | | ! #?????? = ??????????????????????? | | ! [%[ #?????? ??????????????????????? | | %!!* #??????# #??????????????????????? | | ## ####### #??????# #??????????????????????? | | ?# #####??????????????#/#??????????????????????? | | ?# !!#??????????????#%#??????????????????????? | | ## !!#??????????????#@#??????????????????????? | | ## //#??????????????# #??????????????????????? | | ## /#???############ #??????????????????????? | | ## ||#???# """ ## #??????????????????????? | | ## ||#???# """ ##%######/######??????????? | | ## #####???# """ # +????????? | | ?# #???????# # #????????? | | ?# #???????# " " # #????????? | | ?# #???????# "R" # """ ?????????? | | ?# #???????# """ # """"" ?????????? | | ## [ ##??????# # """"" "" ??????????? | | # ############+##### """"" Y"???????????? | | """ ""???????????? | | T * ????????? | | | ! ????????? | | # ###+####### ####################+#???????? | | ####### ## #########??# [ ! #???????? | | ??????# """"" ## # ] #??? #???????? | | ####??# """"" ## %+ #????? #???????? | | /#??# """"" ##= # ##?????? ????????? | | " #??# !+%*[ ##################+########### | | " #??# ##! % ! | | " #??# ###+######### [[[ ##" | | #??# "T" *# ????### =[%[%= # | | #??# """ ! # ????# ###########]% + %=% | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Shoot The Terminal Challenges ------------ None Game ------ Seed DataNullMatrix Manual? 0 Play Time 00:34:07 Cumulative 687.2 hours Start 2020.03.10 @ 22:34:24 End 2020.03.10 @ 23:07:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 374 Rogue 374 Adventurer 0 Explorer 0 Win Type - Total 53 Types 30/2/12/5/1/1/2 Lore% 90 Gallery% 86 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ce25996d-31c9-4ba9-9d68-6b4853da54f0