Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.02.18 @ 20:29:20 Player: viper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (131) 655 Value Destroyed (4925) 4925 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1050) 1050 TOTAL SCORE: 10110 Bonus ------- High Alert Combat Kills 150 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 770/850 Matter 101/500 Energy 290/290 System Corruption 1% Temperature Cool (0) Movement Walking (155) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Matter Pod Experimental Signal Interpreter Improved Targeting Computer Armor Integrity Analyzer Phase Shifter Layered Medium Armor Plating > --- WEAPON (4) ------- Autogun Autogun Autogun Flak Gun > --- INVENTORY (12) --- Improved Deuterium Engine Carbon-fiber Leg Improved Heat Sink Advanced Visual Processing Unit Improved Light Armor Plating System Backup Module Heavy Particle Cannon Assault Rifle Autogun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Experimental Signal Interpreter Improved Targeting Computer Armor Integrity Analyzer Utility Shielding Layered Medium Armor Plating > --- WEAPON ----------- Autogun Gauss Rifle Flak Gun Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Improved Heat Sink Advanced Visual Processing Unit Phase Shifter Improved Light Armor Plating System Backup Module Heavy Particle Cannon Assault Rifle Autogun [Rating: 54] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Utility Shielding Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Slots Evolved 9 | . 1 2 2 2 . 2 . Power 1 | . . 1 . . . . . Propulsion 1 | . . . 1 . . . . Utility 5 | . 1 1 . 1 . 2 . Weapon 2 | . . . 1 1 . . . Parts Attached 76 | 7 2 8 22 2 21 5 9 Power 13 | 1 1 4 4 . 1 1 1 Engine 9 | 1 1 2 2 . 1 1 1 Core 4 | . . 2 2 . . . . Reactor . | . . . . . . . . Propulsion 19 | 2 . . 8 . 7 2 . Treads . | . . . . . . . . Leg 19 | 2 . . 8 . 7 2 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 2 1 2 3 1 2 2 2 Device 3 | . 1 1 . . . . 1 Storage 3 | 1 . . 1 1 . . . Processor 5 | . . 1 2 . . 1 1 Hackware . | . . . . . . . . Protection 4 | 1 . . . . 2 1 . Artifact . | . . . . . . . . Weapon 29 | 2 . 2 7 1 11 . 6 Energy Gun 4 | . . . . . 4 . . Energy Cannon . | . . . . . . . . Ballistic Gun 23 | 2 . 2 7 1 5 . 6 Ballistic Cannon 2 | . . . . . 2 . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 Parts Lost 25 | . . 2 5 . 14 . 4 Power 5 | . . 1 2 . 1 . 1 Propulsion 4 | . . . 1 . 3 . . Utility 4 | . . 1 1 . . . 2 Weapon 12 | . . . 1 . 10 . 1 Highest Loss Streak 4 | . . 1 2 . 4 . 3 Average Slot Usage (%) 97 | . 100 95 98 100 95 99 97 Engine 8 | . 12 8 1 14 11 11 11 Core 4 | . . 7 13 . . . . Leg 21 | . 25 20 23 21 20 18 18 Device 3 | . 12 15 2 . . . . Storage 11 | . 12 10 8 14 14 12 12 Processor 9 | . . 4 13 14 8 12 13 Protection 11 | . 12 10 8 7 12 18 15 Energy Gun 2 | . . . . . 7 . . Ballistic Gun 19 | . 25 19 24 28 13 18 19 Ballistic Cannon 2 | . . . . . 6 6 4 Naked Turns . | . . . . . . . . Heaviest Build 90 | 16 19 25 58 65 73 82 90 Greatest Support 53 | 20 20 20 35 35 48 53 53 Greatest Overweight (x) 6 | 3 . 1 2 1 6 2 2 Average Overweight (x) . | . . . . 1 1 1 1 Largest Inventory Capacity 12 | 8 8 8 12 12 12 12 12 Average Capacity 10 | 6 8 8 9 12 12 12 12 Most Carried 12 | 4 8 7 11 9 12 12 12 Average Carried 7 | 1 4 6 6 8 7 11 11 Final Capacity 12 | 8 8 8 12 12 12 12 12 Final Carried 12 | 4 8 7 10 9 12 12 9 Class Distribution -------------------- 38% | Scavenger-Gunner 24% | Hacker-Mutant 22% | Scavenger-Tank 11% | Hacker-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Matter Collected 4046 | 270 94 524 1407 20 898 353 480 Remotely . | . . . . . . . . Salvage Created 4967 | . 152 821 2121 . 946 303 624 Parts 284 | . 23 61 111 . 44 15 30 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 4 | . . 2 1 . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Combat Hostiles Destroyed 98 | . 4 17 35 . 21 5 16 Guns 89 | . 4 17 35 . 16 3 14 Cannons 9 | . . . . . 5 2 2 Classes Destroyed 15 | . 3 5 2 . 3 . 2 Worker 12 | . . 8 3 . . 1 . Builder 2 | . . 1 1 . . . . Hauler 1 | . 1 . . . . . . Recycler 3 | . . . 3 . . . . Operator 4 | . . 2 2 . . . . Watcher 11 | . 2 4 4 . . 1 . Swarmer 32 | . 4 7 5 . 8 . 8 Grunt 34 | . . 6 20 . 3 2 3 Brawler 1 | . . . . . . . 1 Duelist 2 | . . . 1 . . . 1 Sentry 22 | . . 4 9 . 5 2 2 Specialist 1 | . . . . . 1 . . Hunter 3 | . . . . . 3 . . Programmer 2 | . . . . . 1 1 . Behemoth 1 | . . . . . . . 1 Best Kill Streak 8 | . 2 8 8 . 4 3 4 Combat Bots Only 6 | . 2 3 6 . 4 2 4 Max Kills in Single Turn 2 | . 1 2 2 . 1 1 2 Gunslinging 1 | . . . 1 . . . 1 Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Damage Taken 4584 | . 43 459 1188 . 1727 121 1046 Core 734 | . 11 83 146 . 414 3 77 Absorbed by Shields 40 | . . . . . . . 40 Core Remaining (%) 77 | 100 95 79 73 . 40 . . Volleys Fired 347 | . 16 72 117 . 88 16 38 Largest 4 | . 2 2 3 . 4 4 4 Hottest 192 | . 40 43 69 . 192 122 127 Shots Fired 1014 | . 32 144 336 . 297 64 141 Gun 913 | . 32 144 336 . 232 48 121 Cannon 101 | . . . . . 65 16 20 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 937 | . 32 144 336 . 220 64 141 Thermal 54 | . . . . . 54 . . Explosive . | . . . . . . . . Electromagnetic 23 | . . . . . 23 . . Robot Hit Streak 62 | . 14 32 62 . 30 25 39 Robot Miss Streak 4 | . 3 4 2 . 2 1 4 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 10 | . . 3 6 . . . 1 Max Gunslinging Chain 2 | . . 1 2 . . . 1 Shots Hit Robots 742 | . 20 109 274 . 186 46 107 Core Hits 288 | . 9 42 100 . 65 18 54 Critical Hits 10 | . . . 2 . 4 1 3 Critical Kills 7 | . . . 2 . 3 1 1 Critical Parts Destroyed 3 | . . . . . 1 . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11636 | . 228 1443 3962 . 2943 905 2155 Guns 10219 | . 228 1443 3962 . 2113 617 1856 Cannons 1340 | . . . . . 753 288 299 Explosions 77 | . . . . . 77 . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 10787 | . 228 1443 3962 . 2094 905 2155 Thermal 565 | . . . . . 565 . . Explosive . | . . . . . . . . Electromagnetic 284 | . . . . . 284 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Effects 5 | . . . . . . 2 3 Message Errors 1 | . . . . . . 1 . Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 Targeting Errors 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 25 | . . . . . 23 2 . Projectiles 25 | . . . . . 23 2 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 8 | . . . . . 5 . 3 Impact . | . . . . . . . . Kinetic 8 | . . . . . 5 . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 31 | . . . . . 31 . . Shots 1 | . . . . . 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 725 | . . 6 245 . 725 386 648 Average Temperature 151 | . . 3 62 . 192 111 272 Received Heat Transfer 1847 | . . 105 918 . 498 27 299 Effects 79 | . . . 3 . 43 1 32 Shutdowns 22 | . . . . . 13 . 9 Energy Bleed 6 | . . . . . 5 1 . Interference 15 | . . . 3 . 5 . 7 Matter Decay 7 | . . . . . 1 . 6 Short Circuit 9 | . . . . . 6 . 3 Damage (minor) 4 | . . . . . 1 . 3 Damage (major) 14 | . . . . . 10 . 4 Damage (core) 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1122 | . . . . . 1122 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Peak Influence 697 | . 210 326 452 78 697 471 461 Initial 271 | . . 63 62 78 41 271 91 Average 277 | . 78 156 195 78 459 334 247 Maximum Alert Level 2 | . 1 1 2 . 2 2 2 Low Security (%) 43 | 100 94 67 52 100 16 9 39 Level 1 29 | . 5 32 45 . 9 67 50 Level 2 27 | . . . 1 . 74 22 10 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . 3 5 . . 2 . Investigation 3 | . . . 2 . . 1 . Extermination 1 | . . . . . . 1 . Reinforcement 5 | . . 3 2 . . . . Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Distress Signals 5 | . 2 1 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 138 | . 9 28 53 . 22 5 21 Peak Tracking Total 8 | . 3 7 8 . 4 2 5 Tactical Retreats 8 | . 3 . 3 . 2 . . Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Traps Triggered 10 | . . . 1 . 7 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . 6 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Machines Disabled 5 | . . . 1 . 3 . 1 Max in Single Turn 1 | . . . 1 . 1 . 1 Garrison Relay 4 | . . . . . 3 . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Machines Accessed 15 | . 1 2 6 2 . 4 . Terminals 10 | . 1 1 4 1 . 3 . Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 1 1 . 1 . Total Hacks 43 | . 2 4 24 4 . 9 . Successful 29 | . 2 3 15 2 . 7 . Failed 14 | . . 1 9 2 . 2 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 30 | . 2 1 16 3 . 8 . Fabricators . | . . . . . . . . Repair Stations 8 | . . 3 5 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . 3 1 . 1 . Terminal Hacks 22 | . 2 1 12 1 . 6 . Part Schematic 1 | . . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . . Level Access Points 1 | . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 2 | . 1 . 1 . . . . Terminal Index 1 | . . . . . . 1 . Garrison Index 1 | . . . . . . 1 . Alert Level 1 | . . . 1 . . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 2 | . . . 2 . . . . Disarm Traps 1 | . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . Maintenance Status 2 | . . . 2 . . . . Surveillance Status 2 | . . . 1 . . 1 . Extermination Status 1 | . . . . . . 1 . Hauler Manifests 1 | . . . . . . 1 . Zone Layout 2 | . . . 1 . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . 2 3 . . . . Scan Component 3 | . . 1 2 . . . . Repair 2 | . . 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 1 2 3 2 . 4 . Full Trace Events 4 | . . 1 2 . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 1 1 . . . . Time 54 | . . 32 22 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Gar Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 18 | . . . . . 15 . 3 Machine Destruction 18 | . . . . . 15 . 3 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Turns Passed 5132 | 70 382 697 1465 107 1679 443 289 Spaces Moved 2509 | 53 250 284 749 70 756 253 94 Core 18 | 18 . . . . . . . Treads . | . . . . . . . . Legs 2491 | 35 250 284 749 70 756 253 94 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 150 150 153 Average Speed 145 | 106 120 147 130 150 168 151 158 Slowest Speed 300 | 200 120 150 180 150 300 180 185 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 4 47 36 69 2 71 9 33 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . . . . 2 . Terrain Destroyed 7 | . . . . . 3 2 2 Melee . | . . . . . . . . Projectile 6 | . . . . . 2 2 2 AOE 1 | . . . . . 1 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Total 3224 | 63 299 416 973 72 970 279 152 Wait 212 | . 28 49 77 . 58 . . Move 2501 | 52 249 283 748 69 754 252 94 Hop . | . . . . . . . . Pick Up 30 | 4 4 2 3 1 13 3 . Fast Attach 23 | 7 . 3 5 . 6 1 1 Attach 30 | . 1 4 6 2 12 2 3 Detach 1 | . . . 1 . . . . Swap 23 | . 1 1 11 . 3 2 5 Drop 19 | . . 2 5 . 6 3 3 Fire 347 | . 16 72 117 . 88 16 38 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 38 | . . . . . 30 . 8 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 15) 71 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Evolved 1 slot: Utility x1 197 | -10/Materials | Identified exit to Materials 203 | -10/Materials | Identified exit to Mines 203 | -10/Materials | Discovered exit to Mines (range 7) 301 | -10/Materials | Build established: Hacker-Mutant 453 | -10/Materials | Entered another Materials area 453 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1018 | -9/Materials | Repaired Hvy. Assault Rifle 1089 | -9/Materials | Identified exit to Materials 1089 | -9/Materials | Discovered exit to Materials (range 16) 1150 | -9/Materials | Entered another Materials area 1150 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1321 | -8/Materials | Identified exit to Storage 1321 | -8/Materials | Discovered exit to Storage (range 7) 1422 | -8/Materials | Repaired Broken Hvy. Assault Rifle 1541 | -8/Materials | Discovered exit to Storage (range 16) 1653 | -8/Materials | Garrison activated, responded to threat 1789 | -8/Materials | Build established: Scavenger-Gunner 2570 | -8/Materials | Identified exit to Factory 2570 | -8/Materials | Discovered exit to Factory (range 16) 2615 | -8/Materials | Entered Factory 2615 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2720 | -7/Factory | Identified exit to Garrison 2722 | -7/Factory | Entered Garrison 2756 | -7/Garrison | Triggered checkpoint 2825 | -7/Garrison | Lost 4 parts (1n3w) 2908 | -7/Garrison | Triggered checkpoint 2958 | -7/Garrison | Triggered checkpoint 3002 | -7/Garrison | Lost 4 parts (1n3w) 3092 | -7/Garrison | Triggered checkpoint 3132 | -7/Garrison | Core integrity fell below 50% 3152 | -7/Garrison | Garrison Relay disabled 3248 | -7/Garrison | Identified exit to Factory 3248 | -7/Garrison | Discovered exit to Factory (range 12) 3280 | -7/Garrison | Installed Relay Interface Framework 3470 | -7/Garrison | Triggered checkpoint 3629 | -7/Garrison | Garrison Relay disabled 3679 | -7/Garrison | Discovered exit to Factory (range 12) 3842 | -7/Garrison | Build established: Scavenger-Tank 3907 | -7/Garrison | Lost 3 parts (1p2w) 4056 | -7/Garrison | Triggered checkpoint 4095 | -7/Garrison | Garrison Relay disabled 4131 | -7/Garrison | Discovered exit to Factory (range 12) 4401 | -7/Garrison | Entered Factory 4401 | -6/Factory | Evolved 2 slots: Utility x2 4573 | -6/Factory | Spotted B-75 Beast 4595 | -6/Factory | Found Prototype Processor 4705 | -6/Factory | Build established: Scavenger-Gunner 4840 | -6/Factory | Identified exit to Garrison 4844 | -6/Factory | Entered Garrison 4876 | -6/Garrison | Triggered checkpoint 4922 | -6/Garrison | Garrison Relay disabled 5028 | -6/Garrison | Spotted B-75 Beast 5054 | -6/Garrison | Triggered checkpoint 5070 | -6/Garrison | Identified Exp. Signal Interpreter 5086 | -6/Garrison | Destroyed B-75 Beast 5121 | -6/Garrison | Lost 3 parts (1p2u) 5133 | -6/Garrison | Self-destructed Last Messages --------------- 05074_ Stasis field depleted. 05074_ Utility Shielding destroyed. 05077_ System corrupted: Autogun targeting data glitched. 05086_ B-75 Beast destroyed. 05090_ Rnf. Deuterium Engine destroyed. 05092_ Power failure, Imp. Deuterium Engine shutdown. 05093_ S-27 Virus destroyed. 05093_ Switching to secondary target: S-27 Virus. 05093_ S-27 Virus destroyed. 05106_ Acquired 24 matter. 05108_ Acquired 50 matter. 05113_ Dropped Broken Gauss Rifle. 05113_ Dropped Broken Gauss Cannon. 05117_ Acquired 20 matter. 05118_ Acquired 23 matter. 05124_ S-27 Virus destroyed. Garrison Door activated. 05132_ C-30 ARC bursts open, deploying its payload. 05132_ G-67 Veteran unfolds itself. 05132_ G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????#!! #?????????????????????????????????????? | | ???????# =#?????????????????????????????????????? | | ########* #########?????????????????????????????? | | " #??????????????????????????? | | # #??????????????????????????? | | ### ## #"## #### #??????????????????????????? | | ??# ## "#???#????????????????????????????????? | | ??###### #?????????????????????????????????????? | | ???????#!= #?????????????????????????????????????? | | ???????#[=!##??????????######????????????????????? | | ???????#=%!" ?????????# #????????????????????? | | ???# ###!= "";########## ######???????????????? | | ???# " =! ^^% #??##???????????? | | ???##### = *^^! ????????????? | | ???????# [= [] ?????????????? | | ???????############[ ## #?? #???????????????? | | ????????????????### ## ## ###?????????????? | | ????????????????# =* ^ C#?????????????? | | ????????????????# == gC#?????????????? | | ????????????????# @ g%#?????????????? | | ????????????????# gC ????????? | | ????????????????### ## %[## #####???????????? | | ??????????????????# ## =%#?? #???????????????? | | ??????????????????# = ??? ??????????????? | | ??????????????????# ???? ?????????????? | | ??????????????????# ?????????????????? | | ??????????????????## ##b l ## #????????????????? | | ???????????????????# ## #? #????????????????? | | ???????????????????# #######?? #????????????????? | | ???????????????????# ????????? #????????????????? | | ???????????????????# ??????????#????????????????? | | ???????????????????# ???????????????????????????? | | ???????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 480 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 60 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 6 Armor Integrity Analysis 33 Offensive Hacking 20 Item Schematics ----------------- Proton Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicParticleJammer Manual? 0 Play Time 00:45:37 Cumulative 980.4 hours Start 2022.02.18 @ 19:47:34 End 2022.02.18 @ 20:29:20 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 739 Rogue 62 Adventurer 0 Explorer 677 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 82 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0aa7d254-25ba-4095-a029-a7d20fc6ac19