Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.27 @ 06:15:16 Player: doughoff Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (200) 1000 Value Destroyed (6851) 6851 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1012) 1012 TOTAL SCORE: 14423 Bonus ------- High Alert Combat Kills 939 Met Data Miner 300 Friendly Fire -227 Cogmind --------- Core Integrity 188/1000 Matter 223/300 Energy 155/155 System Corruption 28% Temperature Warm (134) Movement Core (250) Ox4 Location -5/Factory Parts ------- > --- POWER (2) -------- Fission-Momentum Core > --- PROPULSION (5) --- FC-Carbon Exoskeleton > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- KE Penetrator > --- INVENTORY (5) ---- Enhanced Optical Array Seismic Detector Advanced System Shield Improved Remote Datajack Peak State ------------ > --- POWER ------------ Fission-Momentum Core > --- PROPULSION ------- FC-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System Large Storage Unit Medium Reactive Plating Insulated Plating Force Field > --- WEAPON ----------- Proton Cannon Accelerated Assault Construct/G Kinetic Spear > --- INVENTORY -------- Improved Heat Sink Enhanced Optical Array Seismic Detector Advanced Targeting Computer Improved Weapon Cycler Improved Medium Armor Plating Remote Force Field Advanced System Shield Improved Grenade Launcher Long-range Missile Launcher Precision Rocket Launcher Remote Datajack [Rating: 84] Favorites ----------- Power Constructs Engine Deuterium Engine Power Core Constructs Reactor Cold Fusion Reactor Propulsion Constructs Treads Improved Treads Leg Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Constructs Energy Gun Medium Laser Energy Cannon Constructs Ballistic Gun Constructs Ballistic Cannon Improved Light Cannon Launcher Precision Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Piercing Weapon Kinetic Spear Build | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . . 4 . . 2 . . . . 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 3 | . . 1 . . 1 . . 1 . . . . . Utility 5 | . . 1 . . 2 . . . . . . . 2 Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 127 | 5 5 34 16 8 8 2 16 4 4 2 . 2 21 Power 6 | 1 1 3 1 . . . . . . . . . . Engine 5 | 1 1 3 . . . . . . . . . . . Core . | . . . . . . . . . . . . . . Reactor 1 | . . . 1 . . . . . . . . . . Propulsion 16 | 2 2 6 6 . . . . . . . . . . Treads 16 | 2 2 6 6 . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 41 | . 2 6 1 1 3 . 10 4 2 1 . 1 10 Device 17 | . 1 1 . 1 2 . 4 1 2 . . . 5 Storage 7 | . 1 . . . . . 4 1 . . . . 1 Processor 4 | . . 1 . . . . . 1 . . . . 2 Hackware 1 | . . . . . . . 1 . . . . . . Protection 12 | . . 4 1 . 1 . 1 1 . 1 . 1 2 Artifact . | . . . . . . . . . . . . . . Weapon 64 | 2 . 19 8 7 5 2 6 . 2 1 . 1 11 Energy Gun 9 | 1 . 3 2 1 . . 2 . . . . . . Energy Cannon 3 | . . 1 . . . . . . 1 . . . 1 Ballistic Gun 12 | 1 . 8 1 . . . 1 . . . . . 1 Ballistic Cannon 8 | . . 2 2 3 1 . . . . . . . . Launcher 12 | . . 5 1 . 1 . . . 1 . . 1 3 Special Weapon 10 | . . . 2 3 2 . 1 . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . Piercing Weapon 9 | . . . . . . 2 2 . . 1 . . 4 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 3 2 . . 1 2 . 1 . . . . Parts Lost 29 | . 1 6 2 . . . 1 . . . . 1 18 Power 6 | . 1 2 . . . . . . . . . 1 2 Propulsion . | . . . . . . . . . . . . . . Utility 10 | . . 1 1 . . . . . . . . . 8 Weapon 13 | . . 3 1 . . . 1 . . . . . 8 Highest Loss Streak 4 | . 1 2 1 . . . 1 . . . . 1 4 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 67 | . 96 95 99 61 61 40 59 60 60 60 60 60 48 Engine 5 | . 14 9 5 4 7 2 5 . 5 6 6 6 1 Reactor 1 | . . . 5 5 . . . . . . . . . Treads 11 | . 28 31 33 9 7 7 1 3 6 6 6 6 3 Device 11 | . 11 3 . 11 13 10 17 12 18 13 13 13 13 Storage 7 | . 13 11 11 11 7 2 5 6 6 6 6 6 3 Processor 1 | . . 7 11 . . . . . . . . . . Protection 4 | . . 9 11 . 5 2 . 5 1 6 6 6 4 Energy Gun 3 | . 14 3 4 7 7 2 . . . . . . 1 Energy Cannon 2 | . . 1 . . . . . . 6 6 6 6 3 Ballistic Gun 5 | . 14 10 9 3 3 2 9 8 . . . . 1 Ballistic Cannon 3 | . . 5 6 4 3 . . 4 6 6 6 6 . Launcher 1 | . . . . . . . . . 4 4 . 6 . Piercing Weapon 2 | . . . . . . 3 6 6 . 1 6 . 3 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 93 | 7 28 41 42 40 47 44 62 79 77 77 71 84 93 Greatest Support 96 | 40 46 66 66 68 68 68 68 66 91 91 91 91 96 Greatest Overweight (x) 8 | . . . . 8 . 2 2 1 . . . . 4 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 15 15 15 15 15 15 20 20 20 20 20 20 20 Average Capacity 15 | 5 14 15 15 15 15 8 9 19 20 20 20 20 13 Most Carried 15 | 4 15 15 15 15 12 13 9 12 12 13 13 15 15 Average Carried 9 | 2 7 14 14 6 9 6 4 7 10 12 13 13 9 Final Capacity 20 | 5 15 15 15 15 15 5 15 20 20 20 20 20 5 Final Carried 15 | 4 14 15 15 8 12 5 6 12 12 13 13 15 4 Scrap Engine Consumption 190 | . . . . 38 12 4 50 24 7 2 . 5 48 Constructs Created 11 | . . . . 3 1 1 3 . . . . . 3 Constructs Modified 67 | . . . . 12 1 . 18 8 7 1 . 1 19 Class Distribution -------------------- 68% | Construct 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Construct | -9/Recycling Construct | -7/Factory Mutant | -7/Waste Construct | -7/Factory Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Resources | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Low Low Dat Pro Fac Matter Collected 3341 | 218 226 840 293 375 88 . 422 78 115 35 . 90 561 Remotely . | . . . . . . . . . . . . . . Salvage Created 7503 | . 628 1532 887 603 229 . 976 334 140 283 . 98 1793 Parts 433 | . 31 113 56 31 18 . 56 22 9 8 . 7 82 Haulers Intercepted 7 | . 1 4 1 . . . 1 . . . . . . Recyclers Shooed 11 | . 2 . 3 2 . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . 6 8 . 5 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 148 | . 10 40 22 4 7 . 10 3 5 5 . 7 35 Melee 23 | . . . . . . . 3 1 . . . . 19 Guns 57 | . 9 20 12 . 3 . 7 1 1 . . . 4 Cannons 25 | . . 9 3 4 1 . . 1 2 2 . 1 2 AOE 37 | . . 11 6 . 3 . . . 2 2 . 6 7 Classes Destroyed 17 | . 5 4 1 . 3 . . . . 1 . . 3 Worker 11 | . 1 . 3 . . . 4 1 . . . . 2 Builder 11 | . . 2 . . . . 4 1 . . . . 4 Hauler 8 | . 1 4 1 1 . . 1 . . . . . . Recycler 14 | . 1 . . 5 . . 4 1 . . . . 3 Operator 2 | . . . . . 1 . 1 . . . . . . Watcher 5 | . 2 2 . . . . . 1 . . . . . Swarmer 26 | . . 6 2 . . . . . 3 . . 5 10 Saboteur 1 | . . . . . . . . . . . . . 1 Grunt 60 | . 10 23 10 . 3 . 4 . . 4 . . 6 Brawler 1 | . . . . . . . . . . . . . 1 Duelist 4 | . . 1 1 2 . . . . . . . . . Protector 1 | . . . 1 . . . . . . . . . . Sentry 30 | . . 10 8 3 . . 3 2 . . . . 4 Specialist 2 | . . . . . . . . . . . . . 2 Hunter 10 | . . . . . 1 . 1 . 2 1 . 2 3 Programmer 14 | . . . . . 3 . 2 1 . . . . 8 Samaritan 1 | . . . . . . . . . . 1 . . . Best Kill Streak 9 | . 4 9 8 6 4 . 4 2 3 4 . 5 8 Combat Bots Only 8 | . 3 6 6 1 4 . 2 1 3 4 . 5 8 Max Kills in Single Turn 5 | . 1 3 3 1 2 . 1 1 1 2 . 5 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 5 | . . 2 2 . 2 . . . 1 2 . 5 1 Melee 1 | . . . . . . . 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Low Low Dat Pro Fac Hostile Shots Fired 1182 | . 52 161 107 20 32 4 177 77 20 16 . 28 488 Missed 343 | . 9 40 20 5 7 1 58 33 2 4 . 9 155 Damage Taken 12862 | . 548 1728 1255 207 355 127 1213 379 274 300 . 334 6142 Core 1559 | . 194 146 96 15 34 . 124 16 32 59 . 31 812 Absorbed by Shields 1126 | . . . . . 6 . . . . . . . 1120 Ignored by Resistances 489 | . . . . . . . . . . . . 15 474 Regen/Repaired (Parts) 3788 | . . . . 113 65 6 481 473 211 68 . 230 2141 Core Remaining (%) 63 | 100 22 . . 35 . . 77 . . . . 83 . Volleys Fired 399 | . 48 96 47 32 18 . 29 6 8 11 . 8 96 Largest 3 | . 2 2 2 2 3 . 2 2 3 2 . 3 2 Hottest 179 | . 70 107 90 61 130 . 85 85 176 135 . 163 179 Shots Fired 689 | . 96 179 91 46 38 . 57 12 18 21 . 16 115 Gun 440 | . 96 115 58 14 24 . 57 6 5 . . . 65 Cannon 183 | . . 52 30 14 11 . . 6 10 20 . 12 28 Launcher 45 | . . 12 3 . 1 . . . 3 1 . 4 21 Special 21 | . . . . 18 2 . . . . . . . 1 Kinetic 413 | . 48 134 60 19 11 . 55 12 10 2 . 6 56 Thermal 188 | . 48 33 . 27 24 . 2 . . 18 . 6 30 Explosive 45 | . . 12 3 . 1 . . . 3 1 . 4 21 Electromagnetic 40 | . . . 28 . . . . . 5 . . . 7 Robot Hit Streak 15 | . 14 11 15 8 8 . 6 8 9 8 . 6 14 Robot Miss Streak 6 | . 3 3 3 4 3 . 4 1 3 2 . 1 6 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . 1 1 . . . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . . . . . Shots Hit Robots 533 | . 71 115 64 27 23 . 57 20 8 16 . 8 124 Core Hits 298 | . 30 69 43 13 11 . 25 7 8 13 . 10 69 Critical Kills 3 | . . . 1 . . . 1 . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . . . . . . 2 Critical Strikes 25 | . 4 2 2 1 3 . 4 1 . . . . 8 Burn 7 | . 4 1 . . 2 . . . . . . . . Destroy 5 | . . . 1 . . . 1 . . . . . 3 Blast 3 | . . 1 1 1 . . . . . . . . . Sever 1 | . . . . . 1 . . . . . . . . Impale 9 | . . . . . . . 3 1 . . . . 5 Melee Attacks 162 | . . . . . 1 . 33 21 . . . . 107 Impact . | . . . . . . . . . . . . . . Slashing 1 | . . . . . 1 . . . . . . . . Piercing 161 | . . . . . . . 33 21 . . . . 107 Sneak Attacks 26 | . . . . . . . 14 4 . . . . 8 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 18843 | . 897 3305 1946 444 1067 . 2312 796 421 636 . 869 6150 Guns 5184 | . 895 1232 761 88 289 . 829 144 84 . . . 862 Cannons 2629 | . . 787 352 222 138 . . 112 135 372 . 154 357 Explosions 6021 | . . 1285 808 . 593 . . . 202 264 . 715 2154 Melee 4831 | . . . . . 34 . 1483 540 . . . . 2774 Ramming 47 | . 2 1 25 3 13 . . . . . . . 3 Kinetic 4951 | . 390 1455 700 279 138 . 797 256 138 34 . 74 690 Thermal 2604 | . 505 564 133 162 289 . 32 . . 338 . 80 501 Explosive 5888 | . . 1285 675 . 593 . . . 202 264 . 715 2154 Electromagnetic 522 | . . . 413 . . . . . 81 . . . 28 Impact . | . . . . . . . . . . . . . . Slashing 34 | . . . . . 34 . . . . . . . . Piercing 4797 | . . . . . . . 1483 540 . . . . 2774 Highest Corruption 28 | . . . . . 1 1 3 . . . . . 28 Average Corruption 3 | . . . . . 1 1 1 . . . . . 5 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 61 | . . . . . 4 1 11 . . . . . 45 Message Errors 14 | . . . . . . . 2 . . . . . 12 Matter Fused 15 | . . . . . . . 4 . . . . . 11 Heat Flow Errors 5 | . . . . . 1 1 1 . . . . . 2 Energy Discharges 12 | . . . . . 3 . 1 . . . . . 8 Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 8 | . . . . . . . 3 . . . . . 5 Data Loss (major) 4 | . . . . . . . . . . . . . 4 Misfires 1 | . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1164 | . . 61 35 . 152 . 306 228 . 2 . . 380 Projectiles 14 | . . 1 . . 11 . . . . 2 . . . Explosions 344 | . . 60 35 . 141 . . . . . . . 108 Melee 806 | . . . . . . . 306 228 . . . . 272 Knockbacks 14 | . . 5 3 1 2 . . . . . . 1 2 Impact . | . . . . . . . . . . . . . . Kinetic 13 | . . 5 3 1 2 . . . . . . 1 1 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 241 | . . 89 49 1 . . . . . 72 . 29 1 Shots 6 | . . 2 1 . . . . . . 1 . 2 . Rammed 9 | . . 2 2 2 2 . . . . . . . 1 Targets Rammed 10 | . 1 2 2 2 2 . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . Highest Temperature 321 | . 23 321 222 26 96 152 106 98 168 104 . 64 250 Average Temperature 45 | . 7 48 50 5 9 84 15 46 101 51 . 23 69 Received Heat Transfer 2721 | . 348 684 435 63 63 . 348 78 . 96 . . 606 Effects 1 | . . 1 . . . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . Parts Fried 3 | . . . 3 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 4 | . 1 . . . . . . . . 1 . . 2 Combat Hostiles 4 | . 1 . . . . . . . . 1 . . 2 Parts Melted 12 | . 6 . . . 3 . . . . 1 . . 2 Heat Transferred 5823 | . 1776 1110 200 518 516 . 37 . . 750 . 150 766 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Low Low Dat Pro Fac Peak Influence 1061 | . 210 892 908 354 344 135 160 151 . . . . 1061 Initial 355 | . . 31 355 354 8 120 94 75 . . . . . Average 268 | . 77 550 642 127 91 122 74 53 . . . . 466 Maximum Alert Level 3 | . 1 3 3 1 1 . . . . . . . 3 Low Security (%) 58 | 100 89 6 . 77 77 100 100 100 . . . . 28 Level 1 12 | . 10 10 19 22 22 . . . . . . . 14 Level 2 16 | . . 55 36 . . . . . . . . . 27 Level 3 12 | . . 26 43 . . . . . . . . . 29 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 36 | . 3 5 4 . 3 . 9 1 . . . . 11 Investigation 3 | . . 1 . . . . 2 . . . . . . Extermination 10 | . . . . . 1 . 2 1 . . . . 6 Reinforcement 19 | . 3 3 2 . 2 . 4 . . . . . 5 Assault 3 | . . 1 1 . . . 1 . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . 1 . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Low Low Dat Pro Fac Distress Signals 11 | . . 5 2 . 1 . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 250 | . 16 65 31 3 14 6 18 5 5 3 . 7 77 Peak Tracking Total 11 | . 3 8 6 1 5 6 4 2 3 2 . 5 11 Tactical Retreats 20 | . . 9 4 . . . . . . . . . 7 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Low Low Dat Pro Fac Traps Triggered 6 | . . 1 . . 1 . 2 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . 2 Machines | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Low Low Dat Pro Fac Machines Disabled 16 | . . 1 2 . 8 . 2 . . . . . 3 Max in Single Turn 4 | . . 1 1 . 4 . 1 . . . . . 1 Garrison Access 1 | . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled 7 | . . . 2 3 1 . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Low Low Dat Pro Fac Machines Accessed 23 | . 3 1 3 . 1 . 3 3 . 1 4 . 4 Terminals 13 | . 3 1 3 . 1 . . 3 . 1 . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . Recycling Units 3 | . . . . . . . 1 . . . . . 2 Scanalyzers 1 | . . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 . . . . . . Total Hacks 66 | . 5 3 4 . 2 . 7 5 . 3 30 . 7 Successful 44 | . . 1 2 . . . 4 1 . 3 30 . 3 Failed 22 | . 5 2 2 . 2 . 3 4 . . . . 4 Catastrophic 8 | . 1 1 1 . . . 1 3 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 8 | . . 2 . . 2 . . 3 . . . . 1 Terminals 24 | . 5 3 4 . 2 . . 5 . 3 . . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . . . . . Recycling Units 6 | . . . . . . . 3 . . . . . 3 Scanalyzers 2 | . . . . . . . . . . . . . 2 Garrison Access 1 | . . . . . . . 1 . . . . . . Terminal Hacks 38 | . . 1 2 . . . . 1 . 3 30 . 1 Record 15 | . . . . . . . . . . 3 11 . 1 Part Schematic 10 | . . . . . . . . . . . 10 . . Robot Schematic 6 | . . . . . . . . . . . 6 . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . Open Door 2 | . . . 2 . . . . . . . . . . Alert Level 2 | . . 1 . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . Recycling Unit Hacks 5 | . . . . . . . 3 . . . . . 2 Retrieve Components 5 | . . . . . . . 3 . . . . . 2 Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 17 | . 3 1 1 . 1 . 3 3 . 1 . . 4 Full Trace Events 1 | . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . 10 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 13 | . . . . . . . 3 . . . . . 10 Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . 1 . . . . . . . 1 Non-combat 2 | . . . . . 1 . . . . . . . 1 Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . 1 . . . . . . . 1 find_chute 2 | . . . . . 1 . . . . . . . 1 Relay Couplers Released 1 | . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 3 | . . . . 3 . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Low Low Dat Pro Fac Total Allies 3 | . . . . 3 . . . . . . . . . Largest Group 1 | . . . . 1 1 . . . . . . . . Highest-Rated Group 27 | . . . . 27 27 . . . . . . . . Highest-Rated Ally 27 | . . . . 27 27 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . 2 2 . 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Low Low Dat Pro Fac Turns Passed 12791 | 62 983 1672 556 1815 746 126 1469 890 1093 789 99 420 2071 Spaces Moved 7130 | 35 478 762 198 587 301 147 940 605 739 572 77 305 1384 Core 1050 | 4 . . . 7 . 128 268 . . . . . 643 Treads 4905 | 31 478 762 198 530 301 19 . 326 739 572 77 305 567 Legs 943 | . . . . . . . 490 279 . . . . 174 Wheels 232 | . . . . 50 . . 182 . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 145 215 50 50 109 129 129 129 129 50 Average Speed 140 | 147 160 160 160 211 215 74 126 131 129 129 129 129 109 Slowest Speed 450 | 160 160 160 160 450 215 215 215 141 129 129 129 129 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . 2 Exploration Rate (%) 53 | 4 83 69 44 93 12 85 25 16 83 66 69 53 43 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . . . 1 1 1 . Known Exits Taken 3 | . . 1 1 . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 . . 1 . . 1 . 1 1 1 1 . Scrap Searched 11 | . . . . . . . . . 4 2 . 5 . Spaces Dug 95 | . . 6 . . . . 4 9 . 19 . 27 30 Terrain Destroyed 427 | . . 94 33 1 8 . 5 10 26 22 . 77 151 Melee 34 | . . . . . . . 3 9 . . . . 22 Projectile 41 | . . 2 . 1 . . 2 1 2 3 . 10 20 AOE 352 | . . 92 33 . 8 . . . 24 19 . 67 109 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Low Low Dat Pro Fac Total 8890 | 43 600 1069 316 1073 350 171 1094 656 863 601 76 316 1662 Wait 814 | . 50 102 26 397 9 . 52 13 110 16 . . 39 Move 7118 | 34 477 761 197 586 301 146 939 604 738 571 76 304 1384 Hop . | . . . . . . . . . . . . . . Pick Up 89 | 4 14 35 3 2 4 4 6 7 2 1 . 2 5 Fast Attach 27 | 5 2 7 2 1 . 1 8 . . . . . 1 Attach 31 | . 1 8 2 . 2 1 4 1 . . . . 12 Detach 5 | . . . 1 1 . 1 2 . . . . . . Swap 69 | . 2 19 12 7 6 . 4 3 4 2 . 2 8 Drop 105 | . 5 39 7 16 . 18 9 1 1 . . . 9 Fire 399 | . 48 96 47 32 18 . 29 6 8 11 . 8 96 Melee 162 | . . . . . 1 . 33 21 . . . . 107 Ram 2 | . . . . 1 . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . Crush 8 | . 1 2 2 1 2 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 17 | . . . . 17 . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 44 | . . . 17 12 7 . 8 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Sto) -9/Storage -9/Recycling -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 9) 520 | -10/Materials | Discovered new exit (range 16) 720 | -10/Materials | Core integrity fell below 50% 1046 | -10/Materials | Entered another Materials area 1046 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1533 | -9/Materials | Discovered new exit (range 9) 1545 | -9/Materials | Identified exit to Materials 2215 | -9/Materials | Discovered exit to Materials (range 11) 2246 | -9/Materials | First assault squad dispatched 2707 | -9/Materials | Discovered new exit (range 8) 2716 | -9/Materials | Identified exit to Storage 2718 | -9/Materials | Entered Storage 2922 | -9/Storage | Garrison activated, responded to threat 3110 | -9/Storage | Core integrity fell below 50% 3118 | -9/Storage | First assault squad dispatched 3268 | -9/Storage | Discovered new exit (range 3) 3273 | -9/Storage | Identified exit to Recycling 3274 | -9/Storage | Entered Recycling 3279 | -9/Recycling | Found Scrap Engine 3663 | -9/Recycling | Build established: Construct 4790 | -9/Recycling | Discovered new exit (range 14) 5089 | -9/Recycling | Entered Factory 5089 | -7/Factory | Accompanied by 1 ally 5089 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5835 | -7/Factory | Sucked down chute 5835 | -7/Factory | Entered Waste 5878 | -7/Waste | Spotted C-40 Crusher 5889 | -7/Waste | Spotted C-40 Crusher 5909 | -7/Waste | Spotted C-40 Crusher 5912 | -7/Waste | Spotted C-40 Crusher 5918 | -7/Waste | Spotted C-40 Crusher 5934 | -7/Waste | Spotted C-40 Crusher 5946 | -7/Waste | Discovered new exit (range 16) 5953 | -7/Waste | Found Imp. Powered Armor 5961 | -7/Waste | Entered Factory 5963 | -7/Factory | Discovered new exit (range 14) 6398 | -7/Factory | Discovered new exit (range 11) 7211 | -7/Factory | Discovered new exit (range 16) 7430 | -7/Factory | Entered another Factory area 7430 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8263 | -6/Factory | Discovered new exit (range 14) 8319 | -6/Factory | Identified exit to Lower Caves 8320 | -6/Factory | Entered Lower Caves 8777 | -6/Lower Caves | Learned Factory emergency access door positions 9245 | -6/Lower Caves | Learned Factory trap positions 9399 | -6/Lower Caves | Discovered new exit (range 8) 9413 | -6/Lower Caves | Entered another Lower Caves area 9462 | -6/Lower Caves | Learned Factory stockpile data 9852 | -6/Lower Caves | Discovered new exit (range 10) 10202 | -6/Lower Caves | Entered Data Miner 10202 | -6/Data Miner | Discovered new exit (range 6) 10227 | -6/Data Miner | Met Data Miner 10252 | -6/Data Miner | Learned location of Section 7 (-2) 10252 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10273 | -6/Data Miner | Received God Mode back door access code from Data Miner 10301 | -6/Data Miner | Entered Proximity Caves 10710 | -5/Proximity Caves | Discovered new exit (range 9) 10721 | -5/Proximity Caves | Entered Factory 10721 | -5/Factory | Evolved 2 slots: Utility x2 10722 | -5/Factory | Loaded intel: 121 trap records 11343 | -5/Factory | Destroyed 8 combat bots 11831 | -5/Factory | Cargo convoy interrupted 11878 | -5/Factory | Lost 4 allies 12101 | -5/Factory | Lost 4 parts (3u1w) 12382 | -5/Factory | Lost 4 parts (1p3w) 12596 | -5/Factory | System corruption reached 10% 12651 | -5/Factory | Build established: Mutant 12695 | -5/Factory | Core integrity fell below 50% 12774 | -5/Factory | Crushed by falling debris 12788 | -5/Factory | Crushed by falling debris 12788 | -5/Factory | Core integrity fell below 20% 12792 | -5/Factory | Self-destructed Last Messages --------------- 12777_ P-70 Sage suffers critical hit (Destroy). 12777_ Destroyed Imp. Heat Sink. 12783_ The unstable cave ceiling collapses. 12783_ P-70 Sage crushed by falling debris. 12783_ P-70 Sage system corrupted by crushing effect. 12783_ P-70 Sage destroyed. 12783_ 20 Matter crushed. 12783_ Slug penetrates Earth. 12785_ The unstable cave ceiling collapses. 12785_ Slug penetrates Earth. 12788_ The unstable cave ceiling collapses. 12788_ Crushed by falling debris. 12788_ Arm. Scrap Engine destroyed. 12788_ Scrap Engine core remains intact and functional. 12788_ System corrupted by crushing effect (+5). 12788_ Scrap Engine destroyed. 12788_ System corrupted by crushing effect (+5). 12790_ System corrupted: Heat flow error (+198). 12791_ The unstable cave ceiling collapses. 12791_ P-70 Sage crushed by falling debris. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | "" #????????????????????????????????????????????? | | Y" #????????????????????????????????????????????? | | "" #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #####################????????????????????????????? | | + #????????????????????????????? | | ^# #????????????????????????????? | | ^# ! #????????????????????????????? | | + ! #????????????????????????????? | | # #????????????????????????????? | | ^# #????????????????????????????? | | # #????????????????????????????? | | # ##???????????????????????????? | | ################### ####????????????????????????? | | #?????????????????## #????????????????????????? | | #??????????????????## ##????????????????????????? | | #???????????????????# ###??????????????????????? | | #???????????????????## p@#??????????????????????? | | #????????????????????#####??????????????????????? | | ??????????????????????####??????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 30 Energy Capacity 676 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 30 Resistance: EM 15 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Focal Shield | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Antimatter Reactor | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed StructuralHybridExoskeleton Manual? 0 Play Time 02:00:43 Cumulative 67.0 hours Start 2024.06.27 @ 03:37:36 End 2024.06.27 @ 06:15:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 53 Adventurer 7 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 38 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 107d2231-3f7c-40d9-90e1-6263110bd734