Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.09 @ 13:44:23 Player: skillup Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (72) 360 Value Destroyed (1614) 1614 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (146) 146 TOTAL SCORE: 3060 Bonus ------- High Alert Combat Kills 146 Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 268/280 System Corruption 0% Temperature Cool (15) Movement Rolling (110) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Compact Wheel Compact Wheel > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Katana > --- INVENTORY (22) --- Reinforced Ion Engine Cooled Ion Engine Compact Wheel Compact Wheel Armored Wheel Medium Matter Pod (100) Improved Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Core Shielding Field Recycling Unit (0) EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Compact Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Visual Processing Unit > --- WEAPON ----------- EM Pulse Cannon Heavy Mace > --- INVENTORY -------- Reinforced Ion Engine Compact Wheel Compact Wheel Compact Wheel Armored Wheel Medium Matter Pod Improved Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Field Recycling Unit EM Pulse Cannon EM Pulse Cannon Heavy Assault Rifle Autogun Mini Grenade Launcher Heavy Mace [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 61 | 11 13 37 Power 7 | 1 2 4 Engine 6 | 1 2 3 Core 1 | . . 1 Reactor . | . . . Propulsion 14 | 3 3 8 Treads 1 | . . 1 Leg . | . . . Wheel 13 | 3 3 7 Hover . | . . . Flight . | . . . Utility 13 | 2 7 4 Device 3 | 1 2 . Storage 7 | 1 4 2 Processor 3 | . 1 2 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 27 | 5 1 21 Energy Gun . | . . . Energy Cannon 6 | . . 6 Ballistic Gun 12 | 4 1 7 Ballistic Cannon 1 | . . 1 Launcher 2 | . . 2 Special Weapon 1 | 1 . . Impact Weapon 4 | . . 4 Slashing Weapon 1 | . . 1 Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 2 | . . 2 Parts Lost 12 | 2 . 10 Power 3 | . . 3 Propulsion 4 | 1 . 3 Utility . | . . . Weapon 5 | 1 . 4 Highest Loss Streak 3 | 2 . 3 Average Slot Usage (%) 98 | . 99 97 Engine 10 | . 14 7 Core 1 | . . 1 Wheel 23 | . 28 21 Device 1 | . 4 . Storage 27 | . 16 33 Processor 9 | . 6 11 Energy Cannon 1 | . . 2 Ballistic Gun 14 | . 28 6 Ballistic Cannon 3 | . . 5 Impact Weapon 2 | . . 3 Slashing Weapon 1 | . . 2 Naked Turns . | . . . Heaviest Build 61 | 10 38 61 Greatest Support 32 | 20 24 32 Greatest Overweight (x) 20 | . 1 20 Average Overweight (x) . | . . 1 Largest Inventory Capacity 22 | 4 16 22 Average Capacity 15 | 4 10 20 Most Carried 22 | 4 16 22 Average Carried 14 | 3 9 18 Final Capacity 22 | 4 16 22 Final Carried 20 | 3 16 20 Class Distribution -------------------- 60% | Mutant 35% | Hauler-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 1673 | 396 347 930 Remotely . | . . . Salvage Created 2414 | 127 421 1866 Parts 158 | 9 42 107 Haulers Intercepted 4 | . 2 2 Recyclers Shooed 5 | . 2 3 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 48 | 1 9 38 Melee 1 | . . 1 Guns 14 | 1 9 4 Cannons 25 | . . 25 AOE 6 | . . 6 Classes Destroyed 13 | 3 4 6 Worker 3 | 1 1 1 Builder 3 | . 1 2 Tunneler 4 | 3 . 1 Hauler 4 | . 2 2 Recycler 5 | . . 5 Operator 1 | . . 1 Watcher 4 | . 3 1 Swarmer 13 | . 6 7 Grunt 27 | 1 3 23 Brawler 1 | . . 1 Duelist 1 | . . 1 Protector 1 | . . 1 Sentry 5 | . . 5 Best Kill Streak 9 | 4 4 9 Combat Bots Only 6 | 1 4 6 Max Kills in Single Turn 4 | 1 2 4 Gunslinging 1 | . 1 . Exploded 4 | . . 4 Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 2241 | 251 202 1788 Core 472 | 45 24 403 Absorbed by Shields . | . . . Core Remaining (%) 77 | 82 72 . Volleys Fired 195 | 18 37 140 Largest 2 | 2 2 2 Hottest 126 | 120 40 126 Shots Fired 286 | 36 74 176 Gun 185 | 29 74 82 Cannon 89 | . . 89 Launcher 5 | . . 5 Special 7 | 7 . . Kinetic 256 | 29 74 153 Thermal 7 | 7 . . Explosive 5 | . . 5 Electromagnetic 18 | . . 18 Robot Hit Streak 21 | 13 21 18 Robot Miss Streak 3 | . 3 3 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 213 | 13 53 147 Core Hits 102 | 6 23 73 Critical Hits 1 | . 1 . Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Melee Attacks 16 | . . 16 Impact 16 | . . 16 Slashing . | . . . Piercing . | . . . Sneak Attacks 1 | . . 1 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 4180 | 169 607 3404 Guns 1591 | 169 607 815 Cannons 1404 | . . 1404 Explosions 781 | . . 781 Melee 404 | . . 404 Ramming . | . . . Kinetic 2547 | 169 607 1771 Thermal 155 | . . 155 Explosive 626 | . . 626 Electromagnetic 448 | . . 448 Impact 404 | . . 404 Slashing . | . . . Piercing . | . . . Highest Corruption 1 | 1 1 . Average Corruption 1 | 1 1 . Corruption Purged . | . . . Effects 1 | . 1 . Data Loss (minor) 1 | . 1 . Overload Shots . | . . . Overflow Damage 104 | . . 104 Projectiles 19 | . . 19 Explosions 50 | . . 50 Melee 35 | . . 35 Knockbacks 6 | . . 6 Impact . | . . . Kinetic 5 | . . 5 Secondary 1 | . . 1 Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 150 | 40 6 150 Average Temperature 27 | 15 4 31 Received Heat Transfer 714 | 24 39 651 Siege Activations . | . . . Robots Corrupted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Fried 4 | . . 4 Impact Corruptions 2 | . . 2 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 200 | . . 200 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 700 | 40 271 700 Average Influence 281 | 19 120 414 Maximum Alert Level 3 | . 1 3 Low Security (%) 47 | 100 76 22 Level 1 17 | . 23 17 Level 2 32 | . . 55 Level 3 2 | . . 4 Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 9 | . . 9 Investigation 3 | . . 3 Extermination . | . . . Reinforcement 5 | . . 5 Assault 1 | . . 1 Garrison . | . . . Intercept . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 5 | . . 5 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 82 | 1 14 67 Peak Tracking Total 10 | 1 4 10 Tactical Retreats 8 | . 1 7 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered 1 | . . 1 Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 3 | . . 3 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 11 | . 6 5 Terminals 9 | . 6 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . . 1 Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 33 | . 17 16 Successful 24 | . 12 12 Failed 9 | . 5 4 Catastrophic . | . . . Database Lockouts . | . . . Manual 6 | . 4 2 Terminals 29 | . 17 12 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . . 2 Scanalyzers 2 | . . 2 Garrison Access . | . . . Terminal Hacks 18 | . 10 8 Record 5 | . . 5 Emergency Access Points 1 | . 1 . Alert Level 2 | . 1 1 Locate Traps 1 | . 1 . Dispatch Records 3 | . 3 . Maintenance Status 1 | . 1 . Reinforcement Status 1 | . 1 . Recall Reinforcements 1 | . 1 . Hauler Manifests 1 | . . 1 Zone Layout 2 | . 1 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . . 2 Retrieve Matter 1 | . . 1 Retrieve Components 1 | . . 1 Scanalyzer 2 | . . 2 Insert Component 1 | . . 1 Analyze 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals 2 | . 2 . Operators 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 8 | . 6 2 Full Trace Events 2 | . 1 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . . 1 Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter 206 | . . 206 Retrieved Components 9 | . . 9 Parts Scanalyzed 1 | . . 1 Part Schematics Acquired 1 | . . 1 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 2135 | 196 707 1232 Spaces Moved 1389 | 137 592 660 Core 25 | 24 . 1 Treads 14 | . . 14 Legs . | . . . Wheels 1350 | 113 592 645 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 100 Average Speed 98 | 74 90 110 Slowest Speed 1050 | 80 100 1050 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 1 | 1 . . Exploration Rate (%) 42 | 5 69 53 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 7 | 7 . . Terrain Destroyed 27 | 7 . 20 Melee . | . . . Projectile 7 | 7 . . AOE 20 | . . 20 Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1835 | 177 693 965 Wait 61 | . 16 45 Move 1387 | 136 591 660 Hop . | . . . Pick Up 67 | 9 19 39 Fast Attach 17 | 6 8 3 Attach 15 | 3 . 12 Detach 5 | . 4 1 Swap 30 | 2 5 23 Drop 42 | 3 13 26 Fire 195 | 18 37 140 Melee 16 | . . 16 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 162 | -11/Scrapyard | Crushed by falling debris 197 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Discovered new exit (range 16) 326 | -10/Materials | Build established: Mutant 533 | -10/Materials | Discovered new exit (range 13) 633 | -10/Materials | Discovered new exit (range 7) 726 | -10/Materials | Discovered new exit (range 10) 904 | -10/Materials | Entered another Materials area 904 | -9/Materials | Evolved 2 slots: Utility x2 1497 | -9/Materials | Discovered new exit (range 18) 1608 | -9/Materials | Build established: Hauler-Mutant 1704 | -9/Materials | First assault squad dispatched 1821 | -9/Materials | Core integrity fell below 50% 1839 | -9/Materials | Lost 3 parts (1n2w) 2125 | -9/Materials | Core integrity fell below 20% 2136 | -9/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02023_ Acquired 9 matter. 02025_ Discarded Visual Processing Unit. 02025_ K-01 Serf collects debris. 02025_ Acquired Signal Interpreter. 02026_ K-01 Serf collects debris. 02037_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02046_ A-02 Transporter destroyed. 02048_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M007. 02052_ A-02 Transporter destroyed. 02060_ Acquired 28 matter. 02076_ U-05 Engineer distress signal alerts nearby ally. 02090_ C-30 ARC bursts open, deploying its payload. 02090_ G-34 Mercenary unfolds itself. 02108_ G-34 Mercenary destroyed. 02109_ Acquired 24 matter. 02112_ Acquired 3 matter. 02122_ Com. Wheel destroyed. 02127_ S-10 Pest destroyed. 02133_ Imp. Assault Rifle destroyed. 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Loot Pinata Significant Disruption Unlikely Earthworm Challenges ------------ None Game ------ Seed AerolevSkeletonDatajack Manual? 0 Play Time 01:33:19 Cumulative 5.0 hours Start 2020.05.08 @ 15:15:48 End 2020.05.09 @ 13:44:23 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f8f4120-351b-47a2-9720-528fb84ac979