Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.01 @ 21:00:26

Player: Ender

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (65)      325
Value Destroyed (2005)     2005
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (4)                  4
              TOTAL SCORE: 6214

 Bonus
-------
High Alert Combat Kills    4

 Cogmind 
---------
Core Integrity             0/850
Matter                     8/300
Energy                     98/100
System Corruption          2%
Temperature                Cool (27)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (5) ------
        (None)
>   --- WEAPON (5) -------
        (None)
>   --- INVENTORY (5) ----
    Nuclear Pulse Thruster

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
  Enhanced Nuclear Core
>          --- PROPULSION -------
   Armored Treads
  Advanced Treads
>          --- UTILITY ----------
           Thermal Generator
  Improved Heat Sink
  Advanced Visual Processing Unit
  Improved Power Shielding
>          --- WEAPON -----------
     Heavy Particle Gun
           Gauss Rifle
           Assault Cannon
           Assault Cannon
  Improved Grenade Launcher
>          --- INVENTORY --------
   Compact Battery
           Reflective Plating
           Relay Coupler [Grunt]
           System Restoration Module
[Rating: 44]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Deuterium Engine
  Power Core               Neutrino Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Reflective Plating
  Device                   Heart of Steel
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Reflective Plating
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   1   
  Utility                  3    | .   .   .   1   .   .   1   .   .   1   
  Weapon                   3    | .   .   .   1   .   1   1   .   .   .   
Parts Attached             60   | 7   1   4   3   5   29  4   6   .   1   
  Power                    12   | 2   .   1   .   .   5   .   3   .   1   
    Engine                 7    | 2   .   1   .   .   2   .   1   .   1   
    Core                   5    | .   .   .   .   .   3   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   1   1   .   4   1   .   .   .   
    Treads                 8    | 2   .   1   1   .   3   1   .   .   .   
    Leg                    1    | .   .   .   .   .   1   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | 1   .   1   2   1   4   1   3   .   .   
    Device                 4    | .   .   .   1   .   1   1   1   .   .   
    Storage                2    | 1   .   .   .   .   .   .   1   .   .   
    Processor              3    | .   .   .   1   1   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   1   .   .   2   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   1   1   .   4   16  2   .   .   .   
    Energy Gun             5    | 1   .   .   .   1   3   .   .   .   .   
    Energy Cannon          7    | .   1   .   .   1   4   1   .   .   .   
    Ballistic Gun          8    | 1   .   .   .   2   4   1   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   4   .   .   .   .   
    Launcher               2    | .   .   1   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   3   .   1   .   .   
Parts Lost                 20   | .   .   .   .   1   4   4   5   3   3   
  Power                    5    | .   .   .   .   .   1   .   2   1   1   
  Propulsion               4    | .   .   .   .   1   1   .   2   .   .   
  Utility                  5    | .   .   .   .   .   1   1   1   1   1   
  Weapon                   6    | .   .   .   .   .   1   3   .   1   1   
  Highest Loss Streak      5    | .   .   .   .   1   3   2   5   3   3   
  To Critical Strikes      2    | .   .   .   .   .   .   1   1   .   .   
Average Slot Usage (%)     67   | .   85  96  82  98  93  91  50  28  13  
  Engine                   4    | .   14  14  11  11  5   .   3   1   .   
  Core                     8    | .   .   .   .   .   11  15  11  7   4   
  Treads                   9    | .   28  28  22  21  14  14  1   .   .   
  Device                   8    | .   .   .   1   11  8   15  8   7   4   
  Storage                  3    | .   14  14  11  11  3   .   .   .   .   
  Processor                3    | .   .   .   9   5   8   7   1   .   .   
  Protection               5    | .   .   10  11  5   5   6   6   1   .   
  Energy Gun               4    | .   6   .   .   4   3   7   7   1   .   
  Energy Cannon            7    | .   7   14  11  10  11  1   7   7   3   
  Ballistic Gun            4    | .   14  4   .   17  7   1   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   9   13  .   .   .   
  Launcher                 1    | .   .   9   5   .   2   5   .   .   .   
Peak Build Rating          44   | 6   6   15  19  17  35  44  43  43  34  
  Average Rating           31   | 5   6   12  17  16  32  39  40  35  23  
  On Entrance              19   | .   6   6   15  15  14  35  31  43  33  
Naked Turns                136  | .   .   .   .   .   .   .   .   .   136 
Heaviest Build             48   | 13  14  22  23  27  46  48  42  42  30  
  Greatest Support         45   | 40  40  42  45  45  40  42  42  3   3   
  Greatest Overweight (x)  13   | .   .   .   .   1   11  2   13  13  9   
  Average Overweight (x)   2    | .   .   .   .   .   .   .   8   9   2   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   5   5   5   5   
  Average Capacity         5    | 6   8   8   8   8   6   5   5   5   5   
  Most Carried             6    | 1   1   3   3   3   6   5   5   2   3   
  Average Carried          2    | .   .   2   .   .   2   4   2   2   1   
  Final Capacity           8    | 8   8   8   8   8   5   5   5   5   5   
  Final Carried            5    | .   1   3   .   2   4   5   2   2   1   

 Class Distribution 
--------------------
 61% | Mutant
 23% | Tank
  8% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Gunner | -9/Storage
   Tank | -8/Materials
   Tank | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves
 Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Fac 
Matter Collected           1541 | 188 42  46  76  254 423 147 284 81  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2292 | .   42  13  102 808 865 212 169 81  .   
  Parts                    150  | .   2   .   8   56  54  20  7   3   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   .   .   8   5   .   
  Prevented                1    | .   .   .   .   .   .   .   .   1   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Fac 
Combat Hostiles Destroyed  55   | .   1   1   4   15  21  5   5   3   .   
  Guns                     19   | .   1   .   .   9   5   1   3   .   .   
  Cannons                  35   | .   .   1   4   6   16  3   2   3   .   
  AOE                      1    | .   .   .   .   .   .   1   .   .   .   
Classes Destroyed          11   | .   1   1   1   4   3   1   .   .   .   
  Worker                   2    | .   .   .   .   1   1   .   .   .   .   
  Builder                  5    | .   .   .   .   1   3   1   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   .   .   .   
  Swarmer                  20   | .   .   1   3   .   10  .   3   3   .   
  Grunt                    17   | .   1   .   .   7   6   2   1   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   
  Sentry                   13   | .   .   .   1   7   4   .   1   .   .   
  Hunter                   2    | .   .   .   .   .   1   1   .   .   .   
  Programmer               2    | .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           12   | .   1   1   2   5   12  3   2   3   .   
  Combat Bots Only         10   | .   1   1   2   5   10  3   2   3   .   
Max Kills in Single Turn   2    | .   1   1   1   2   2   2   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Fac  
Hostile Shots Fired        471  | .    2    1    51   80   115  44   82   23   73   
  Missed                   149  | .    1    .    19   21   33   15   25   9    26   
Damage Taken               4744 | .    12   10   326  530  856  1039 632  201  1138 
  Core                     1336 | .    .    .    69   53   111  127  97   28   851  
  Absorbed by Shields      276  | .    .    .    .    206  70   .    .    .    .    
  Redirected to Shielding  100  | .    .    .    .    .    9    91   .    .    .    
  Ignored by Resistances   47   | .    .    .    6    37   .    .    4    .    .    
  Regen/Repaired (Parts)   53   | .    .    .    .    53   .    .    .    .    .    
Core Remaining (%)         82   | 100  .    100  .    69   79   .    .    64   .    
Volleys Fired              148  | .    2    1    19   43   45   11   22   5    .    
  Largest                  5    | .    2    1    1    3    4    5    2    1    .    
  Hottest                  236  | .    80   60   60   125  236  207  115  60   .    
Shots Fired                345  | .    4    1    19   124  115  35   42   5    .    
  Gun                      151  | .    2    .    .    81   37   11   20   .    .    
  Cannon                   189  | .    2    1    18   43   78   20   22   5    .    
  Launcher                 5    | .    .    .    1    .    .    4    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  136  | .    2    .    .    68   45   21   .    .    .    
  Thermal                  191  | .    2    1    18   43   70   10   42   5    .    
  Explosive                5    | .    .    .    1    .    .    4    .    .    .    
  Electromagnetic          13   | .    .    .    .    13   .    .    .    .    .    
  Robot Hit Streak         13   | .    2    2    5    13   6    11   10   3    .    
  Robot Miss Streak        6    | .    1    .    6    3    5    3    6    2    .    
  Penetration Max          1    | .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           205  | .    3    1    9    88   59   23   19   3    .    
  Core Hits                98   | .    2    1    5    34   33   11   8    3    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4399 | .    33   17   227  1314 1865 473  400  66   4    
  Guns                     1518 | .    15   .    .    756  444  134  169  .    .    
  Cannons                  2732 | .    18   17   175  558  1421 247  230  66   .    
  Explosions               133  | .    .    .    52   .    .    81   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  16   | .    .    .    .    .    .    11   1    .    4    
  Kinetic                  1437 | .    15   .    .    578  597  247  .    .    .    
  Thermal                  2635 | .    18   17   175  558  1268 134  399  66   .    
  Explosive                133  | .    .    .    52   .    .    81   .    .    .    
  Electromagnetic          178  | .    .    .    .    178  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
Overload Shots             8    | .    .    .    .    .    8    .    .    .    .    
Overflow Damage            68   | .    .    .    5    .    20   43   .    .    .    
  Projectiles              33   | .    .    .    5    .    20   8    .    .    .    
  Explosions               35   | .    .    .    .    .    .    35   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    2    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    2    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      475  | .    .    .    25   .    .    449  .    .    1    
  Shots                    7    | .    .    .    1    .    .    6    .    .    .    
  Rammed                   5    | .    .    .    .    .    .    1    2    .    2    
Targets Rammed             5    | .    .    .    .    .    .    1    2    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        324  | .    66   28   203  305  324  228  216  82   .    
  Average Temperature      93   | .    35   18   67   102  129  84   56   46   .    
  Received Heat Transfer   883  | .    6    .    27   280  183  27   18   .    342  
  Effects                  2    | .    .    .    .    .    .    2    .    .    .    
    Interference           2    | .    .    .    .    .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    1    .    1    3    .    .    .    .    
  Heat Transferred         4296 | .    37   37   370  1184 1595 259  703  111  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Fac 
Peak Influence             443  | .   20  42  145 288 443 257 .   .   45  
  Initial                  126  | .   .   7   16  61  121 126 .   .   .   
  Average                  146  | .   3   19  64  132 276 138 .   .   4   
Maximum Alert Level        2    | .   .   .   .   1   2   1   .   .   .   
  Low Security (%)         65   | 100 100 100 100 70  27  74  .   .   100 
  Level 1                  29   | .   .   .   .   29  56  25  .   .   .   
  Level 2                  5    | .   .   .   .   .   15  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   1   .   2   7   6   .   .   2   
  Investigation            3    | .   .   1   .   1   .   1   .   .   .   
  Extermination            4    | .   .   .   .   .   .   2   .   .   2   
  Reinforcement            7    | .   .   .   .   1   3   3   .   .   .   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Fac 
Distress Signals           5    | .   .   .   1   1   2   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              75   | .   1   1   8   18  23  10  5   3   6   
  Peak Tracking Total      5    | .   1   1   4   4   5   4   2   3   4   
  Tactical Retreats        5    | .   .   .   1   .   1   .   1   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Fac 
Traps Triggered            4    | .   .   .   .   3   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   3   1   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Fac 
Machines Disabled          8    | .   .   .   .   1   1   6   .   .   .   
  Max in Single Turn       6    | .   .   .   .   1   1   6   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Fac 
Machines Accessed          15   | .   .   1   2   6   3   .   1   .   2   
  Terminals                9    | .   .   .   1   4   2   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   
  Recycling Units          3    | .   .   .   1   1   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                27   | .   .   1   7   8   8   .   1   .   2   
  Successful               19   | .   .   1   5   6   5   .   1   .   1   
  Failed                   8    | .   .   .   2   2   3   .   .   .   1   
    Catastrophic           1    | .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   1   1   .   .   .   .   2   
  Terminals                13   | .   .   .   2   5   4   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   .   .   .   .   
  Recycling Units          10   | .   .   .   5   1   4   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   .   1   1   3   2   .   1   .   1   
  Record                   2    | .   .   .   .   .   1   .   .   .   1   
  Robot Schematic          1    | .   .   .   .   1   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   1   .   .   
  Alert Level              2    | .   .   .   1   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       8    | .   .   .   4   1   3   .   .   .   .   
  Recycle Component        1    | .   .   .   1   .   .   .   .   .   .   
  Process                  3    | .   .   .   2   .   1   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   
  Retrieve Matter          3    | .   .   .   1   1   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   2   2   1   .   .   .   1   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   .   
  Time                     26   | .   .   .   .   26  .   .   .   .   .   
Parts Recycled             1    | .   .   .   1   .   .   .   .   .   .   
  Recycled Matter          53   | .   .   .   43  .   10  .   .   .   .   
  Retrieved Matter         10   | .   .   .   .   .   10  .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   1   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Fac  
Turns Passed               8089 | 133  269  92   300  1012 1463 706  3088 503  523  
Spaces Moved               2934 | 79   164  53   170  514  667  286  569  93   339  
  Core                     842  | 3    .    .    .    .    3    .    404  93   339  
  Treads                   2058 | 76   164  53   170  514  630  286  165  .    .    
  Legs                     34   | .    .    .    .    .    34   .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  152  152  152  160  157  157  500  50   
  Average Speed            252  | 155  160  153  152  155  182  230  529  535  150  
  Slowest Speed            700  | 160  160  160  152  240  600  330  700  700  500  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 5    24   10   15   51   45   6    73   15   9    
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          123  | .    .    .    7    .    27   89   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               28   | .    .    .    .    .    27   1    .    .    .    
  AOE                      95   | .    .    .    7    .    .    88   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Fac 
Total                      3336 | 86  168 63  194 630 829 307 607 97  355 
  Wait                     109  | .   .   .   .   60  44  .   .   .   5   
  Move                     2925 | 78  163 52  169 513 666 285 568 92  339 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  20   | .   1   2   .   2   8   3   1   .   3   
  Fast Attach              37   | 6   .   2   1   4   18  3   3   .   .   
  Attach                   19   | .   1   .   1   1   11  1   3   .   1   
  Detach                   31   | .   1   1   1   2   21  1   3   .   1   
  Swap                     4    | 1   .   2   1   .   .   .   .   .   .   
  Drop                     33   | 1   .   3   2   1   16  2   4   .   4   
  Fire                     148  | .   2   1   19  43  45  11  22  5   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    3    | .   .   .   .   .   .   1   2   .   .   
  Escape Stasis            4    | .   .   .   .   4   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   .   .   .   1   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
 Turn | Location       | Event
   12 | -11/Scrapyard  | Discovered new exit (range 15)
  134 | -11/Scrapyard  | Entered Materials
  302 | -10/Materials  | Build established: Mutant
  350 | -10/Materials  | Discovered new exit (range 8)
  403 | -10/Materials  | Entered Mines
  404 | -10/Mines      | Assembled infested the area
  411 | -10/Mines      | Met a Derelict shopkeep closing up shop
  462 | -10/Mines      | Discovered new exit (range 16)
  495 | -10/Mines      | Entered Materials
  495 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  783 | -9/Materials   | Discovered new exit (range 6)
  795 | -9/Materials   | Entered Storage
  935 | -9/Storage     | Repaired Beam Cannon
 1241 | -9/Storage     | Build established: Tank
 1546 | -9/Storage     | Build established: Gunner
 1767 | -9/Storage     | Discovered new exit (range 12)
 1807 | -9/Storage     | Entered Materials
 1807 | -8/Materials   | Evolved 2 slots: Power x1, Weapon x1
 2089 | -8/Materials   | Garrison activated, responded to threat
 2149 | -8/Materials   | Lost 3 parts (1p1n1u)
 2412 | -8/Materials   | Destroyed 10 combat bots
 2920 | -8/Materials   | Build established: Tank
 3147 | -8/Materials   | Met 7R-MNS
 3258 | -8/Materials   | Discovered new exit (range 7)
 3270 | -8/Materials   | Entered Factory
 3270 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3271 | -7/Factory     | Caught up to 7R-MNS
 3717 | -7/Factory     | Discovered new exit (range 20)
 3976 | -7/Factory     | Entered Lower Caves
 3986 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4244 | -7/Lower Caves | Build established: Mutant
 4324 | -7/Lower Caves | Lost 5 parts (2p2n1u)
 4643 | -7/Lower Caves | Found Prototype Device
 4645 | -7/Lower Caves | Identified Heart of Steel
 5509 | -7/Lower Caves | Learned Factory trap positions
 6141 | -7/Lower Caves | Encountered a Warlord checkpoint
 6959 | -7/Lower Caves | Discovered new exit (range 12)
 7064 | -7/Lower Caves | Entered another Lower Caves area
 7220 | -7/Lower Caves | Lost 3 parts (1p1u1w)
 7507 | -7/Lower Caves | Discovered new exit (range 11)
 7567 | -7/Lower Caves | Entered Factory
 7567 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 7568 | -6/Factory     | Loaded intel: 123 trap records
 7957 | -6/Factory     | Core integrity fell below 50%
 7981 | -6/Factory     | Lost 3 parts (1p1u1w)
 8055 | -6/Factory     | Core integrity fell below 20%
 8090 | -6/Factory     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
B-48 Gladiator destroyed.
Nuclear Reactor explodes. <x2>
Heart of Steel destroyed.
Critical hit (Burn: +37).
Dropped Matter Filter.
Dropped System Restoration Module.
Dropped Angular Momentum Engine.
Critical hit (Burn: +37).
Acquired Nuclear Pulse Thruster.
Connecting with Terminal...
Slammed into P-60 Hacker.
U-05 Engineer builds a Wall.
ALERT: Security rotation in progress.
Door malfunctions.
P-60 Hacker resets G-50 Soldier, system
  corruption cleaned.
ALERT: Rogue bot located, Programmers report to
  Factory Zone 2W.
Slammed into P-60 Hacker.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????#       |
| ???????????????????????????????????????????#       |
| ???????????????????????????????????????????#       |
| ???????????????????????????????????????????#       |
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| ???????????????????????????????????????????#       |
| ???????????????????????????????????????????#       |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ???????????????????????????????????????????        |
| ??????????????????????????  ??????????????         |
| ?????????????????????" """   ?????????????         |
| ????????????????????"" """  #??????????????#       |
| ????????????????????        #??????????????#!      |
| ?????????????????????      /#??????????????#       |
| ?????????????????????       #??????????????#       |
| ????????????????????? !!!   #??????????????#       |
| ??????????????????????!!!   +^???????????????      |
| ??????????????????????!!!   #??????????????#       |
| ??????????????????????#     #??????????????#       |
| ??????????????????????#     #??????????????#       |
| ^^?^^^^???????????????#     #??????????????#       |
| ??????????????????????#     #??????????????#       |
| ?????????##############     #??????????????#       |
| ?????????#            #k    #??????????????#       |
| ?????????#            #  @  #??????????????#       |
| ?????????#            #     #??????????????#       |
| ?????????#            #     ###########+####       |
| ?????????#          [ #                            |
| ?????????#            #                            |
| ?????????#!           +                            |
| ?????????#            #p       g                   |
| ?????????#            #    """ g       """         |
| ?????????#            #    """         """         |
| ?????????#            #!!  """         """         |
| ?????????#            #!!   ""          ""         |
| ?????????##############!!   ""          ""         |
| ??????????????????????#           !!!              |
| ??????????????????????#           !!!              |
| ??????????????????????#           !!               |
| ??????????????????????###+######+###########+#+### |
| ????????????????????????#                #         |
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| ????????????????????????#                # """" "" |
| ????????????????????????#                # """" "" |
| ????????????????????????#               ?# """" "" |
| ????????????????????????#         =     ?# """" "" |
| ????????????????????????#              ??# """" "" |
| ????????????????????????#              ??# """" "" |
| ????????????????????????#              ??#         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          28
Energy Capacity            640
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             150
Resistance: TH             10
Power Shielding            66
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 T-07 Excavator | -9/Storage | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Please Form A Line
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              IonOvertunedWartreads
  Manual?         0
Play Time         00:48:15
  Cumulative      2.7 hours
  Start           2024.12.01 @ 20:12:33
  End             2024.12.01 @ 21:00:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          8
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: afd3fc2b-a5d9-4664-a0be-083c195480f8