Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.06 @ 16:46:57 Player: Error404 Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (63) 315 Value Destroyed (1696) 1696 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4051 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 428/430 System Corruption 0% Temperature Cool (15) Movement Rolling (95) Ox1 Location -8/Storage Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (4) ------ Improved Heat Sink Small Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Beam Rifle Particle Gun Particle Gun > --- INVENTORY (8) ---- Light Ion Engine Light Nuclear Core Light Nuclear Core Improved Heat Sink Weight Redist. System Sensor Array Transmission Jammer Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Wheel > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Beam Rifle Beam Rifle Particle Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Improved Heat Sink Weight Redist. System Sensor Array Transmission Jammer Drone Bay Particle Gun [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Weapon Autogun Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon 1 | . . . . 1 . Parts Attached 47 | 6 7 7 2 8 17 Power 9 | 1 2 . . 2 4 Engine 6 | 1 1 . . 2 2 Core 3 | . 1 . . . 2 Reactor . | . . . . . . Propulsion 11 | 2 2 . . 3 4 Treads . | . . . . . . Leg 1 | . . . . . 1 Wheel 9 | 2 2 . . 2 3 Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 11 | 1 1 4 1 2 2 Device 7 | . 1 3 1 1 1 Storage 1 | 1 . . . . . Processor 3 | . . 1 . 1 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 16 | 2 2 3 1 1 7 Energy Gun 6 | . . . . . 6 Energy Cannon 2 | . . 1 . . 1 Ballistic Gun 7 | 2 2 1 1 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 17 | . 2 1 . 3 11 Power 3 | . 1 . . . 2 Propulsion 6 | . 1 . . 1 4 Utility 1 | . . 1 . . . Weapon 7 | . . . . 2 5 Highest Loss Streak 4 | . 2 1 . 2 4 To Critical Strikes . | . . . . . . Average Backups 6 | 1 5 6 7 6 6 Power . | . . . . 1 1 Propulsion 1 | . 1 2 2 2 . Utility 2 | . . . 2 2 4 Weapon 1 | . 2 3 2 . . Tool/Special . | . . . . . . Unused Backups 8 | . 1 . 1 . 6 Power 4 | . . . 1 . 3 Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 2 | . 1 . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 93 95 100 98 90 Engine 9 | . 8 . . 15 13 Core 5 | . 4 11 11 2 3 Wheel 19 | . 26 22 22 18 11 Device 15 | . 10 26 22 15 12 Storage 10 | . 14 11 11 9 9 Processor 7 | . . 2 11 11 13 Energy Gun 4 | . . . . . 13 Energy Cannon 2 | . . . . 2 5 Ballistic Gun 17 | . 27 20 22 16 6 Launcher 1 | . . 1 . 7 . Peak Build Rating 25 | 6 13 18 18 24 25 Average Rating 17 | 5 11 16 17 21 22 On Entrance 12 | . 6 13 18 16 23 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 31 | 11 17 20 19 31 29 Greatest Support 38 | 20 32 38 32 32 32 Greatest Overweight (x) 9 | . 1 . . 9 9 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 2 7 8 8 8 8 Average Carried 6 | 1 5 6 7 6 6 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 2 6 8 7 5 8 Class Distribution -------------------- 31% | Scavenger-Mutant 24% | Mutant 18% | Gunner 16% | Scavenger-Gunner 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 1334 | 238 322 115 142 241 276 Remotely 78 | . . 78 . . . Salvage Created 2183 | . 451 156 142 380 1054 Parts 131 | . 25 8 7 36 55 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 46 | . 9 5 4 6 22 Guns 29 | . 9 2 4 2 12 Cannons 12 | . . . . 3 9 AOE 4 | . . 3 . 1 . Classes Destroyed 11 | . 6 1 . 2 2 Worker 3 | . 2 . . . 1 Builder 6 | . . . . 6 . Hauler 1 | . . . . 1 . Recycler 3 | . 1 . 1 1 . Operator 1 | . 1 . . . . Watcher 3 | . 1 1 . 1 . Swarmer 13 | . 3 . 4 3 3 Grunt 20 | . 6 4 . . 10 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 11 | . . 1 . 3 7 Best Kill Streak 8 | . 6 5 4 8 7 Combat Bots Only 7 | . 5 5 4 3 7 Max Kills in Single Turn 4 | . 1 2 1 4 2 Gunslinging . | . . . . . . Exploded 1 | . . 1 . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 285 | . 54 32 22 60 117 Missed 72 | . 11 11 6 15 29 Hits 213 | . 43 21 16 45 88 Projectile 213 | . 43 21 16 45 88 Critical Strikes 3 | . . . . 1 2 Damage Taken 2761 | . 480 206 91 605 1379 Core 728 | . 116 37 19 227 329 Absorbed by Shields 115 | . . 76 39 . . Core Remaining (%) 79 | 100 53 . 86 . . Volleys Fired 133 | . 37 11 9 25 51 Largest 3 | . 2 2 2 3 3 Hottest 186 | . 46 53 46 111 186 Shots Fired 303 | . 74 22 18 55 134 Gun 260 | . 74 17 18 39 112 Cannon 33 | . . . . 11 22 Launcher 10 | . . 5 . 5 . Special . | . . . . . . Kinetic 181 | . 74 17 18 39 33 Thermal 112 | . . . . 11 101 Explosive 10 | . . 5 . 5 . Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 10 5 6 9 13 Robot Miss Streak 5 | . 2 4 2 2 5 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 . . . 3 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 181 | . 42 12 11 31 85 Core Hits 103 | . 21 11 5 21 45 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . . . . . 10 Burn 10 | . . . . . 10 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3389 | . 628 317 170 929 1345 Guns 2377 | . 628 161 170 423 995 Cannons 496 | . . . . 146 350 Explosions 516 | . . 156 . 360 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1596 | . 628 161 170 423 214 Thermal 1277 | . . . . 146 1131 Explosive 516 | . . 156 . 360 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 1 | . . . . 1 . Projectiles 1 | . . . . 1 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 71 | . . 29 . 42 . Shots 3 | . . 1 . 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 518 | . 22 . . 217 518 Average Temperature 151 | . 8 . . 68 190 Received Heat Transfer 1132 | . 204 82 . 126 720 Effects 13 | . . . . . 13 Shutdowns 4 | . . . . . 4 Interference 6 | . . . . . 6 Damage (minor) 1 | . . . . . 1 Damage (major) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 4 | . . . . . 4 Heat Transferred 3589 | . . . . 259 3330 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Maximum Alert Level 1 | . . . . . 1 Low Security (%) 89 | 100 100 100 100 100 66 Level 1 10 | . . . . . 33 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 345 | . 111 123 129 118 345 Initial 39 | . . 28 24 36 39 Average 76 | . 47 51 103 41 145 Influence Increases 1412 | . 253 150 110 246 653 Destroy 0b10 Robot/C 920 | . 180 100 80 120 440 Destroy 0b10 Robot/NC 85 | . 25 5 5 45 5 Destroy Leader 238 | . 32 22 10 44 130 Disable Machine 30 | . 15 . 15 . . Destroy Structure 49 | . 1 23 . 22 3 Lose Combat Pursuer 90 | . . . . 15 75 Influence Decreases 1075 | . 184 156 79 245 411 Entered New Map 194 | . . 41 39 58 56 Time Decay 716 | . 169 105 40 157 245 Lost Part 165 | . 15 10 . 30 110 Squads Dispatched 8 | . 1 1 . 1 5 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 4 | . 1 1 . 1 1 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 3 | . . 2 . 1 . Communications Jammed 2 | . . . . 2 . Distress Signals 2 | . . . . 2 . Times Spotted 80 | . 16 11 6 16 31 Peak Tracking Total 8 | . 5 5 4 7 8 Tactical Retreats 4 | . . . . 1 3 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 2 | . 1 . 1 . . Max in Single Turn 1 | . 1 . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 8 | . 5 1 . . 2 Terminals 6 | . 4 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 14 | . 10 2 . . 2 Successful 9 | . 6 1 . . 2 Failed 5 | . 4 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 5 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 5 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 3 . . . 2 Open Door 1 | . . . . . 1 Alert Level 2 | . 1 . . . 1 Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer 1 | . . 1 . . . Insert Component 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 4 | . 2 1 . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 51 | . 51 . . . . Retrieved Matter 51 | . 51 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Active Infowar (turns) 708 | . . 52 87 361 208 Optics 283 | . . 52 87 144 . Sensors 608 | . . . 39 361 208 Jamming 359 | . . . . 215 144 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 1758 | 74 449 262 87 361 525 Spaces Moved 1203 | 55 376 217 60 218 277 Core 20 | 4 . . . 1 15 Treads . | . . . . . . Legs 4 | . . . . . 4 Wheels 1179 | 51 376 217 60 217 258 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 100 100 100 95 Average Speed 100 | 77 88 100 100 101 122 Slowest Speed 500 | 80 100 100 100 500 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 69 30 18 27 41 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 64 | . . 29 . 35 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 63 | . . 29 . 34 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 1508 | 83 434 243 74 313 361 Wait 71 | 19 1 . . 51 . Move 1198 | 54 375 216 59 217 277 Hop . | . . . . . . Pick Up 29 | 4 9 4 1 3 8 Fast Attach 28 | 4 4 2 . 6 12 Attach 20 | 2 3 4 2 4 5 Detach 6 | . . 3 1 1 1 Swap 4 | . . 2 . 1 1 Drop 19 | . 5 1 2 5 6 Fire 133 | . 37 11 9 25 51 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 9) 304 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 15) 524 | -10/Materials | Entered another Materials area 524 | -9/Materials | Evolved 2 slots: Utility x2 670 | -9/Materials | Build established: Scavenger-Mutant 779 | -9/Materials | Discovered new exit (range 7) 786 | -9/Materials | Entered Mines 860 | -9/Mines | Met a Derelict bent on vengeance 864 | -9/Mines | Discovered new exit (range 10) 873 | -9/Mines | Entered Materials 873 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1219 | -8/Materials | Discovered new exit (range 16) 1234 | -8/Materials | Entered Storage 1352 | -8/Storage | Core integrity fell below 50% 1411 | -8/Storage | Lost 4 parts (2n2w) 1513 | -8/Storage | Lost 3 parts (1p1n1w) 1528 | -8/Storage | Destroyed 7 combat bots 1555 | -8/Storage | Garrison activated, responded to threat 1574 | -8/Storage | Core integrity fell below 20% 1600 | -8/Storage | Lost 3 parts (1n2w) 1759 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- R-06 Scavenger collects Aluminum Leg. Acquired Particle Gun. Dropped Beam Rifle. Acquired Lgt. Nuclear Core. B-36 Bruiser destroyed. L-31 Rogue suffers critical hit (Burn). L-31 Rogue heat damages core (-8). [Achievement: It's Just You] Overheating: System interference. Beam Rifle temporarily disabled. Adv. Targeting Computer temporarily disabled. Acquired 10 matter. Critical hit (Burn: +37). G-50 Soldier suffers critical hit (Burn). G-50 Soldier heat short circuits Carbon-fiber Leg. G-50 Soldier overheating. G-50 Soldier heat damages core (-15). G-50 Soldier overheating. Broken Carbon-fiber Leg melted. G-50 Soldier destroyed. 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T + | | ??????????????????# "??" #???????? # | | ?????????########?# "??" #???????? ? # | | ?????????#!!! #T### "??" #????????##?# # | | ?????????# ## "??" #???????????# | | ?????????#!!!!# ## """" #???????????# | | ?????????###### ## #???????????# | | ???????########+#######+##+############## | | ???????# % | | ???????# #### | | ???????# = *%#??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Evasion (%) 44 Targeting Accuracy 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- It's Just You No Signal Spot Them First Well Done Challenges ------------ None Game ------ Seed TerrorComponentParser Manual? 0 Play Time 00:32:26 Cumulative 4.6 hours Start 2026.05.06 @ 15:53:40 End 2026.05.06 @ 16:46:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 55x45 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 81aa3d20-c8f3-4e0d-9609-5200a495108c