Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.06 @ 20:12:43 Player: Elxavo Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (86) 430 Value Destroyed (2470) 2470 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 5531 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/700 Matter 99/300 Energy 19/100 System Corruption 22% Temperature Cool (9) Movement Hovering (960) Ox11 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Backup Propulsion III > --- UTILITY (5) ------ Improved Heat Sink Huge Storage Unit Improved Targeting Computer Recoil Stabilizer > --- WEAPON (3) ------- Particle Gun Flak Gun > --- INVENTORY (25) --- Improved Ion Engine Light Angular Momentum Engine Improved Aluminum Leg Improved Aluminum Leg Gravmag System Xenon Bombardment Thruster Huge Storage Unit Shock Absorption System Flak Gun Guided EMP Blaster Datajack Remote Datajack Remote Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Gravmag System > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Large Matter Pod Improved Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Shock Rifle Gatling Laser Improved Spread Laser > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Ion Engine Micro Nuclear Core Light Angular Momentum Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Heat Sink Huge Storage Unit Recoil Stabilizer Layered Light Armor Plating Shock Absorption System High-powered Shotgun Flak Gun Flak Gun Guided EMP Blaster Rocket Launcher Datajack Remote Datajack Remote Datajack Heavy Mace [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Airjet Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 . 1 1 Weapon 1 | . . . . . 1 Parts Attached 77 | 7 5 2 15 8 40 Power 13 | 1 2 . 1 2 7 Engine 11 | 1 2 . 1 1 6 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 19 | 2 . 1 7 . 9 Treads 5 | . . . 5 . . Leg 10 | 2 . 1 2 . 5 Wheel . | . . . . . . Hover 4 | . . . . . 4 Flight . | . . . . . . Utility 21 | 2 2 1 4 2 10 Device 7 | 1 . . 1 . 5 Storage 5 | 1 2 . . . 2 Processor 3 | . . . 1 1 1 Hackware . | . . . . . . Protection 6 | . . 1 2 1 2 Artifact . | . . . . . . Weapon 24 | 2 1 . 3 4 14 Energy Gun 10 | . 1 . 2 . 7 Energy Cannon 1 | . . . 1 . . Ballistic Gun 9 | 2 . . . 2 5 Ballistic Cannon 1 | . . . . . 1 Launcher 3 | . . . . 2 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 40 | . 1 . 8 2 29 Power 8 | . . . 1 . 7 Propulsion 9 | . . . 3 1 5 Utility 10 | . . . 3 . 7 Weapon 13 | . 1 . 1 1 10 Highest Loss Streak 12 | . 1 . 5 1 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 99 100 91 87 84 Engine 11 | . 14 11 10 16 10 Core 1 | . . . . 1 3 Treads 3 | . . . 8 14 1 Leg 16 | . 28 33 20 . 10 Hover 1 | . . . . . 4 Device 6 | . 14 11 8 . 4 Storage 11 | . 14 11 11 9 11 Processor 4 | . . . . 9 7 Protection 9 | . . 11 9 18 7 Energy Gun 9 | . 2 11 16 1 10 Ballistic Gun 8 | . 25 11 2 1 7 Launcher 1 | . . . . 12 . Naked Turns . | . . . . . . Heaviest Build 118 | 14 89 89 99 107 118 Greatest Support 64 | 20 20 30 64 64 41 Greatest Overweight (x) 38 | . 4 2 29 4 38 Average Overweight (x) 3 | . 2 2 2 2 5 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 6 20 25 25 25 25 Most Carried 25 | 6 12 24 25 16 25 Average Carried 17 | 4 9 18 22 13 20 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 24 | 5 12 24 17 15 15 Class Distribution -------------------- 63% | Mutant 17% | Gunner 13% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Mat Sto Mat Fac Matter Collected 1718 | 287 246 165 137 181 702 Remotely . | . . . . . . Salvage Created 2643 | 19 252 200 647 775 750 Parts 155 | 3 15 11 29 51 46 Haulers Intercepted . | . . . . . . Recyclers Shooed 5 | . . . 2 2 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Sto Mat Fac Combat Hostiles Destroyed 54 | . 6 4 14 12 18 Guns 31 | . 6 4 11 2 8 Cannons 8 | . . . 3 . 5 AOE 15 | . . . . 10 5 Classes Destroyed 14 | 1 3 2 3 2 3 Worker 6 | . . . 1 4 1 Builder 7 | . . . . 2 5 Tunneler 3 | 1 . . . 1 1 Recycler 6 | . . . 1 3 2 Mechanic 2 | . . . 1 . 1 Operator 1 | . . 1 . . . Watcher 7 | . 1 . 1 3 2 Swarmer 15 | . 1 . 7 . 7 Grunt 25 | . 5 3 3 11 3 Duelist 1 | . . . . 1 . Sentry 6 | . . 1 4 . 1 Specialist 1 | . . . . . 1 Hunter 1 | . . . . . 1 Programmer 5 | . . . . . 5 Best Kill Streak 13 | 1 2 2 6 11 13 Combat Bots Only 8 | . 1 2 4 3 8 Max Kills in Single Turn 5 | 1 1 1 2 5 4 Gunslinging 1 | . . . 1 . . Exploded 2 | . . . . 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Sto Mat Fac Damage Taken 6070 | . 333 132 1130 856 3619 Core 1099 | . 43 38 240 69 709 Absorbed by Shields . | . . . . . . Redirected to Shielding 103 | . . 12 38 26 27 Core Remaining (%) 74 | 100 82 . 30 87 . Volleys Fired 234 | 6 44 22 54 37 71 Largest 3 | 2 2 2 2 2 3 Hottest 205 | 40 60 60 124 91 205 Shots Fired 468 | 12 88 42 106 52 168 Gun 378 | 12 88 42 96 17 123 Cannon 59 | . . . 10 15 34 Launcher 31 | . . . . 20 11 Special . | . . . . . . Kinetic 217 | 12 85 22 10 17 71 Thermal 153 | . 3 20 73 15 42 Explosive 31 | . . . . 20 11 Electromagnetic 67 | . . . 23 . 44 Robot Hit Streak 10 | 4 8 5 6 8 10 Robot Miss Streak 9 | 1 9 3 5 2 5 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . 1 1 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 273 | 8 52 24 54 35 100 Core Hits 179 | 1 18 10 29 51 70 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 3 | . 1 . . . 2 Burn 1 | . . . . . 1 Destroy 2 | . 1 . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5849 | 97 509 231 774 1597 2641 Guns 2808 | 97 509 231 597 221 1153 Cannons 913 | . . . 123 226 564 Explosions 2119 | . . . 49 1150 920 Melee . | . . . . . . Ramming 9 | . . . 5 . 4 Kinetic 1914 | 97 477 99 39 221 981 Thermal 1573 | . 32 132 552 226 631 Explosive 1870 | . . . . 950 920 Electromagnetic 483 | . . . 178 200 105 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 22 | . . . 14 . 22 Average Corruption 17 | . . . 11 . 18 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 88 | . . . 14 . 74 Message Errors 17 | . . . 1 . 16 Matter Fused 15 | . . . 3 . 12 Heat Flow Errors 10 | . . . 2 . 8 Energy Discharges 7 | . . . . . 7 Parts Rejected 1 | . . . . . 1 Parts Fused 3 | . . . . . 3 Data Loss (minor) 13 | . . . 4 . 9 Data Loss (major) 2 | . . . 1 . 1 Misfires 9 | . . . 2 . 7 Alerts 3 | . . . . . 3 Misdirections 1 | . . . . . 1 Weapon Failures 7 | . . . 1 . 6 Overload Shots . | . . . . . . Overflow Damage 64 | . . . 4 9 51 Projectiles 5 | . . . . . 5 Explosions 59 | . . . 4 9 46 Melee . | . . . . . . Knockbacks 5 | . . . . . 5 Impact . | . . . . . . Kinetic 5 | . . . . . 5 Secondary . | . . . . . . Self-Inflicted Damage 196 | . . . 21 81 94 Shots 9 | . . . 1 5 3 Rammed . | . . . . . . Targets Rammed 2 | . . . 1 . 1 Kicked 2 | . . . 1 . 1 Crushed . | . . . . . . Highest Temperature 608 | . 52 34 608 606 579 Average Temperature 139 | . 13 14 117 186 160 Received Heat Transfer 1326 | . 174 60 261 414 417 Effects 34 | . . . 10 9 15 Shutdowns 10 | . . . 3 3 4 Energy Bleed 4 | . . . 1 1 2 Interference 4 | . . . 3 . 1 Matter Decay 1 | . . . 1 . . Short Circuit 7 | . . . 1 4 2 Damage (minor) 2 | . . . 1 1 . Damage (major) 5 | . . . . . 5 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 2 . . Heat Transferred 3067 | . 75 300 1230 407 1055 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Sto Mat Fac Peak Influence 402 | 5 157 127 250 402 326 Initial 109 | . 3 66 20 61 109 Average 98 | 1 69 61 123 239 65 Maximum Alert Level 2 | . . . 1 2 1 Low Security (%) 88 | 100 100 100 95 38 93 Level 1 10 | . . . 4 51 6 Level 2 1 | . . . . 10 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 2 1 . 2 9 Investigation 3 | . 1 . . 1 1 Extermination 3 | . . . . . 3 Reinforcement 6 | . 1 1 . 1 3 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Sto Mat Fac Distress Signals 10 | . 3 1 3 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 108 | . 16 9 21 28 34 Peak Tracking Total 7 | . 4 4 5 7 5 Tactical Retreats 5 | . 1 . 3 . 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Sto Mat Fac Traps Triggered 6 | . 1 . 3 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Mat Sto Mat Fac Machines Disabled 9 | . . . 1 7 1 Max in Single Turn 2 | . . . 1 2 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Sto Mat Fac Machines Accessed 9 | . 1 3 3 1 1 Terminals 7 | . 1 3 3 . . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 18 | . 1 8 5 3 1 Successful 11 | . 1 4 4 2 . Failed 7 | . . 4 1 1 1 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . 1 8 5 . . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers 3 | . . . . 3 . Garrison Access . | . . . . . . Terminal Hacks 9 | . 1 4 4 . . Record 2 | . . 2 . . . Prototype ID Bank 2 | . . 1 1 . . Open Door 2 | . . . 2 . . Emergency Access Points 1 | . . . 1 . . Dispatch Records 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 5 | . . 3 . 1 1 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Mat Sto Mat Fac Turns Passed 5855 | 84 702 1022 983 806 2258 Spaces Moved 1457 | 50 190 333 265 186 433 Core 19 | 13 . . 1 . 5 Treads 259 | . . . 73 186 . Legs 1079 | 37 190 333 191 . 328 Wheels . | . . . . . . Hover 100 | . . . . . 100 Flight . | . . . . . . Fastest Speed 50 | 50 120 260 230 230 260 Average Speed 323 | 101 265 260 283 375 426 Slowest Speed 1950 | 120 400 260 1500 465 1950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 28 | 3 43 22 55 31 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 119 | . . . 4 58 57 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 118 | . . . 4 58 56 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Sto Mat Fac Total 2168 | 70 311 453 391 250 693 Wait 299 | . 59 83 47 3 107 Move 1452 | 49 189 332 264 185 433 Hop . | . . . . . . Pick Up 81 | 8 11 14 5 8 35 Fast Attach 4 | 4 . . . . . Attach 50 | 3 1 2 9 3 32 Detach . | . . . . . . Swap 23 | . 4 . 6 5 8 Drop 23 | . 3 . 5 9 6 Fire 234 | 6 44 22 54 37 71 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . 1 . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 14) 85 | -11/Junkyard | Entered Materials 318 | -10/Materials | Build established: Mutant 639 | -10/Materials | Discovered new exit (range 16) 787 | -10/Materials | Entered another Materials area 787 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1754 | -9/Materials | Discovered new exit (range 16) 1770 | -9/Materials | Discovered new exit (range 9) 1809 | -9/Materials | Entered Storage 2477 | -9/Storage | Crushed by falling debris 2477 | -9/Storage | System corruption reached 10% 2484 | -9/Storage | Core integrity fell below 50% 2517 | -9/Storage | Lost 5 parts (1p2n2u) 2778 | -9/Storage | Discovered new exit (range 7) 2792 | -9/Storage | Entered Materials 2792 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3523 | -8/Materials | Discovered new exit (range 14) 3598 | -8/Materials | Entered Factory 3598 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3887 | -7/Factory | Build established: Tank 4404 | -7/Factory | System corruption reached 10% 4480 | -7/Factory | Lost 6 parts (1p2u3w) 5082 | -7/Factory | Build established: Gunner 5106 | -7/Factory | Lost 3 parts (1p1n1u) 5164 | -7/Factory | Cargo convoy interrupted 5263 | -7/Factory | Core integrity fell below 50% 5674 | -7/Factory | Garrison activated, responded to threat 5708 | -7/Factory | Lost 4 parts (2p1u1w) 5733 | -7/Factory | Destroyed 8 combat bots 5839 | -7/Factory | Core integrity fell below 20% 5856 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05845_ Lgt. Ion Engine destroyed. 05845_ Penetrated by Slug. 05845_ K-01 Serf collects debris. 05846_ U-05 Engineer lays Concrete. 05847_ LYB4/IKHJTSAZH LO23BMBXYRR2W 05847_ U-05 Engineer lays Concrete. 05848_ Penetrated by Slug. 05848_ Gauss Rifle destroyed. 05848_ U-05 Engineer lays Concrete. 05848_ U-05 Engineer builds a Wall. 05849_ U-05 Engineer lays Concrete. 05850_ K-01 Serf collects debris. 05851_ U-05 Engineer builds a Wall. 05852_ U-05 Engineer lays Concrete. 05853_ Acquired 1 matter. 05854_ K-01 Serf collects debris. 05854_ Slug penetrates Wall. 05854_ Backup Propulsion III destroyed. 05855_ U-05 Engineer builds a Wall. 05855_ Autogun destroyed. 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"""" #######???? ???????????? | | ????????????????# """" !#??????????????????????? | | ??????????????? / """" #??????????????????????? | | ?????????????? # #??????????????????????? | | ????????????? ###########??????????????????????? | | ????????????? ??????????????????????????????????? | | ????????????# ??????????????????????????????????? | | ????????????# ???????????????????????????????????? | | ????????????# ???????????????????????????????????? | | ????????????#????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????H?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 450 Matter Stores 369 Matter Capacity 450 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 85 Armor Coverage 150 Power Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Oops Challenges ------------ None Game ------ Seed CommMissileWheel Manual? 0 Play Time 01:09:37 Cumulative 12.1 hours Start 2023.03.06 @ 18:59:11 End 2023.03.06 @ 20:12:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65a3db93-0b63-4690-a547-a5c33efbf1ec