Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.24 @ 12:01:52 Player: ChromeKnight Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (1464) 1464 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-128) -128 TOTAL SCORE: 3396 Bonus ------- Follower Combat Kills 121 Met Imprinter 300 Was Imprinted 300 Friendly Fire -849 Cogmind --------- Core Integrity 0/400 Matter 258/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Hovering (80) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Combat Airjet > --- UTILITY (3) ------ Small Storage Unit Launcher Guidance Computer Core Shielding > --- WEAPON (2) ------- Mini Grenade Launcher Makeshift Axe > --- INVENTORY (6) ---- Advanced Weight Redist. System Enhanced Optical Array Experimental Sensor Array Shock Absorption System Mobile Refinery Mk. CCLXVII Hacking Drone Bay Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Combat Airjet > --- UTILITY ---------- Small Storage Unit Launcher Guidance Computer Improved Medium Armor Plating > --- WEAPON ----------- Mini Grenade Launcher Makeshift Axe > --- INVENTORY -------- Enhanced Optical Array Experimental Sensor Array Shock Absorption System Mobile Refinery Mk. CCLXVII Hacking Drone Bay Lightning Gun [Rating: 26] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Airjet Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Launcher Guidance Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Mini Grenade Launcher Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Mace Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 64 | 6 21 13 6 12 5 1 Power 8 | 1 4 1 1 1 . . Engine 8 | 1 4 1 1 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 22 | 2 9 6 1 4 . . Treads . | . . . . . . . Leg 18 | 2 9 6 1 . . . Wheel 1 | . . . . 1 . . Hover 1 | . . . . 1 . . Flight 2 | . . . . 2 . . Utility 17 | 1 2 2 3 4 4 1 Device 4 | . . 1 2 . 1 . Storage 3 | 1 1 . . 1 . . Processor 2 | . . 1 . 1 . . Hackware 1 | . 1 . . . . . Protection 7 | . . . 1 2 3 1 Artifact . | . . . . . . . Weapon 17 | 2 6 4 1 3 1 . Energy Gun 3 | 1 2 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | 1 3 2 . . . . Ballistic Cannon 2 | . 1 . 1 . . . Launcher 3 | . . 2 . 1 . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon 2 | . . . . 1 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 17 | . 3 2 4 6 . 2 Power 2 | . . . 1 . . 1 Propulsion 5 | . 1 . 1 3 . . Utility 4 | . . . 1 2 . 1 Weapon 6 | . 2 2 1 1 . . Highest Loss Streak 7 | . 2 2 2 7 . 1 Average Slot Usage (%) 80 | . 92 95 70 63 77 73 Engine 11 | . 14 14 9 9 11 10 Leg 12 | . 26 28 17 1 . . Wheel 1 | . . . . 5 . . Hover 4 | . . . . 2 11 11 Storage 12 | . 14 14 11 11 11 11 Processor 5 | . . 4 7 2 11 11 Hackware 3 | . 8 9 . . . . Protection 4 | . . . . 7 10 7 Energy Gun 2 | . 11 3 . . . . Ballistic Gun 4 | . 10 8 11 . . . Ballistic Cannon 1 | . 5 3 5 . . . Launcher 6 | . . 8 5 2 11 11 Impact Weapon 1 | . . . . 7 . . Slashing Weapon 5 | . . . . 10 11 11 Naked Turns . | . . . . . . . Heaviest Build 31 | 10 26 27 31 28 20 20 Greatest Support 22 | 20 20 20 20 22 22 22 Greatest Overweight (x) 6 | 2 2 1 3 6 . . Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 12 | 6 12 10 10 12 6 6 Average Capacity 8 | 5 9 10 10 8 6 6 Most Carried 10 | 2 9 10 10 10 6 6 Average Carried 7 | 1 4 9 9 8 5 6 Final Capacity 10 | 6 10 10 10 6 6 6 Final Carried 10 | 2 7 10 10 6 6 6 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1486 | 261 298 278 234 170 20 225 Remotely . | . . . . . . . Salvage Created 2461 | 18 624 541 492 422 . 364 Parts 119 | 3 48 31 24 6 . 7 Haulers Intercepted 4 | . 2 . 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented 4 | . . . . . . 4 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 43 | . 17 9 10 2 . 5 Melee 3 | . . 1 . 1 . 1 Guns 21 | . 11 5 4 1 . . Cannons 14 | . 6 3 5 . . . AOE 5 | . . . 1 . . 4 Classes Destroyed 12 | 1 4 2 2 1 . 2 Worker 4 | . . 3 . 1 . . Builder 2 | . 1 . 1 . . . Tunneler 3 | 1 . 1 . 1 . . Hauler 4 | . 2 . 2 . . . Recycler 4 | . . 1 . 3 . . Swarmer 12 | . 6 6 . . . . Grunt 25 | . 11 5 5 1 . 3 Brawler 2 | . . . 1 . . 1 Duelist 1 | . . . . 1 . . Sentry 4 | . . . 4 . . . Programmer 1 | . . . . . . 1 Mutant 2 | . . . . . . 2 Best Kill Streak 5 | 1 5 3 5 1 . 4 Combat Bots Only 5 | . 5 3 4 1 . 4 Max Kills in Single Turn 2 | 1 1 2 2 1 . 2 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . 1 Melee 1 | . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 3062 | . 837 419 551 630 . 625 Core 609 | . 115 79 71 242 . 102 Absorbed by Shields . | . . . . . . . Core Remaining (%) 61 | 100 . 22 . . . . Volleys Fired 158 | 1 55 35 25 19 . 23 Largest 2 | 2 2 2 2 1 . 1 Hottest 75 | 70 75 75 62 23 . 30 Shots Fired 256 | 2 105 57 50 19 . 23 Gun 162 | 2 81 35 25 19 . . Cannon 64 | . 24 21 19 . . . Launcher 30 | . . 1 6 . . 23 Special . | . . . . . . . Kinetic 163 | 1 65 34 44 19 . . Thermal 35 | 1 12 22 . . . . Explosive 30 | . . 1 6 . . 23 Electromagnetic 28 | . 28 . . . . . Robot Hit Streak 24 | 1 24 7 16 12 . 7 Robot Miss Streak 6 | . 6 4 1 1 . 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 199 | 1 67 33 37 35 . 26 Core Hits 113 | 1 29 25 21 9 . 28 Critical Hits 1 | . . . . . . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Melee Attacks 49 | . . . . 30 . 19 Impact 6 | . . . . 6 . . Slashing 43 | . . . . 24 . 19 Piercing . | . . . . . . . Sneak Attacks 7 | . . . . 7 . . Combat Hostiles . | . . . . . . . Follow-up Attacks 3 | . . . . 3 . . Damage Inflicted 6231 | 12 908 576 789 1345 . 2601 Guns 1442 | 12 584 279 328 239 . . Cannons 657 | . 280 152 225 . . . Explosions 2201 | . 37 117 236 . . 1811 Melee 1896 | . . . . 1106 . 790 Ramming 35 | . 7 28 . . . . Kinetic 1591 | . 520 279 553 239 . . Thermal 309 | 12 145 152 . . . . Explosive 2164 | . . 117 236 . . 1811 Electromagnetic 236 | . 236 . . . . . Impact 157 | . . . . 157 . . Slashing 1739 | . . . . 949 . 790 Piercing . | . . . . . . . Highest Corruption 6 | . 1 1 1 1 1 6 Average Corruption 1 | . 1 1 1 1 1 5 Corruption Purged . | . . . . . . . Effects 30 | . 1 10 5 2 . 12 Message Errors 10 | . . 6 . . . 4 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 4 | . . 1 1 1 . 1 Data Loss (minor) 5 | . . 3 . 1 . 1 Targeting Errors 8 | . 1 . 4 . . 3 Overload Shots . | . . . . . . . Overflow Damage 607 | . 26 13 . 413 . 155 Projectiles 2 | . 2 . . . . . Explosions 38 | . 24 13 . . . 1 Melee 567 | . . . . 413 . 154 Knockbacks 6 | . 2 2 1 1 . . Impact 1 | . . . . 1 . . Kinetic 5 | . 2 2 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage 121 | . 43 56 . . . 22 Shots 3 | . 1 1 . . . 1 Rammed 6 | . 2 4 . . . . Targets Rammed 9 | . 3 6 . . . . Kicked 3 | . 1 2 . . . . Crushed . | . . . . . . . Highest Temperature 243 | 30 228 120 8 . . 243 Average Temperature 50 | 18 53 45 3 . . 75 Received Heat Transfer 757 | . 222 54 135 178 . 168 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions 2 | . . . . 2 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | 1 . . . . . . Heat Transferred 708 | 37 346 325 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 363 | 5 363 326 319 139 . . Initial 141 | . 3 141 . 124 . . Average 133 | 2 208 146 168 59 . . Maximum Alert Level 1 | . 1 1 1 . . . Low Security (%) 74 | 100 46 71 63 100 . . Level 1 25 | . 53 28 36 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 4 . 1 1 . . Investigation 3 | . 2 . . 1 . . Extermination . | . . . . . . . Reinforcement 3 | . 2 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 4 | . 1 1 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 77 | . 30 10 16 6 . 15 Peak Tracking Total 6 | . 6 3 5 5 . 4 Tactical Retreats 6 | . 2 . 1 . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 4 | . 4 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 5 | . 2 1 2 . . . Max in Single Turn 2 | . 1 1 2 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 8 | . 4 1 1 1 . 1 Terminals 6 | . 3 1 1 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 15 | . 9 3 1 1 . 1 Successful 9 | . 6 1 . 1 . 1 Failed 6 | . 3 2 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 11 | . 9 . 2 . . . Terminals 12 | . 7 3 1 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 5 1 . 1 . 1 Record 1 | . . . . . . 1 Robot Analysis 4 | . 4 . . . . . Open Door 1 | . . . . 1 . . Zone Layout 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Assimilate 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 3 1 . . . . Full Trace Events 2 | . 1 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 8 | . 1 3 . . 4 . Largest Group 4 | . 1 3 . . 4 4 Highest-Rated Group 149 | . 10 40 . . 149 149 Highest-Rated Ally 39 | . 10 16 . . 39 39 Total Orders . | . . . . . . . Ally Attacks 37 | . . 17 . . . 20 Total Damage 867 | . . 200 . . . 667 Kills 3 | . . 1 . . . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 4 | . 4 . . . . . Derelict Logs Recovered 6 | . . 2 . 1 1 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 4763 | 60 674 1259 315 946 907 602 Spaces Moved 3427 | 40 307 740 140 721 1005 474 Core 10 | 7 . . . 3 . . Treads . | . . . . . . . Legs 1226 | 33 307 740 140 6 . . Wheels 396 | . . . . 396 . . Hover 1772 | . . . . 293 1005 474 Flight 23 | . . . . 23 . . Fastest Speed 50 | 50 120 150 150 80 80 80 Average Speed 110 | 117 147 150 161 108 80 80 Slowest Speed 520 | 150 180 150 210 520 80 80 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 60 | 3 56 98 24 95 89 57 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 5 | . . . . . 4 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . 1 3 1 Spaces Dug 2 | . . . . 2 . . Terrain Destroyed 145 | . 5 4 53 2 . 81 Melee 2 | . . . . 2 . . Projectile . | . . . . . . . AOE 143 | . 5 4 53 . . 81 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 4072 | 48 429 835 178 816 1112 654 Wait 293 | . 21 19 3 25 88 137 Move 3421 | 39 306 739 139 720 1004 474 Hop . | . . . . . . . Pick Up 29 | 2 7 7 2 6 5 . Fast Attach 31 | 6 10 5 3 3 3 1 Attach 10 | . 1 . 1 8 . . Detach 3 | . 1 1 . 1 . . Swap 23 | . 10 8 2 1 2 . Drop 49 | . 15 14 3 7 10 . Fire 158 | 1 55 35 25 19 . 23 Melee 45 | . . . . 26 . 19 Ram . | . . . . . . . Kick 9 | . 3 6 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . 1 . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Discovered new exit (range 16) 644 | -10/Materials | Discovered new exit (range 20) 644 | -10/Materials | Discovered new exit (range 19) 735 | -10/Materials | Entered Mines 775 | -10/Mines | Core integrity fell below 50% 793 | -10/Mines | Discovered new exit (range 2) 963 | -10/Mines | Build established: Scavenger-Mutant 1245 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1306 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1313 | -10/Mines | Found Prototype Device 1458 | -10/Mines | Discovered new exit (range 6) 1476 | -10/Mines | Learned Materials terminal intel 1501 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1507 | -10/Mines | Learned Materials trap positions 1533 | -10/Mines | Build established: Mutant 1555 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1994 | -10/Mines | Entered Materials 1994 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1995 | -9/Materials | Loaded intel: 16 trap records 1996 | -9/Materials | Loaded intel: 12 terminal locations 2227 | -9/Materials | Identified Exp. Sensor Array 2291 | -9/Materials | Discovered new exit (range 12) 2309 | -9/Materials | Entered Mines 2310 | -9/Mines | Assembled infested the area 2360 | -9/Mines | Core integrity fell below 50% 2386 | -9/Mines | Lost 7 parts (1p2n2u2w) 2538 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2597 | -9/Mines | Discovered new exit (range 10) 3007 | -9/Mines | Met a Derelict shopkeep closing up shop 3038 | -9/Mines | Discovered new exit (range 6) 3164 | -9/Mines | Found a hidden stash of uninstalled traps 3206 | -9/Mines | Discovered new exit (range 5) 3255 | -9/Mines | Entered Zion 3296 | -7/Zion | System corruption cleaned by Quarantine Array 3304 | -7/Zion | Learned location of Data Miner (-6) 3309 | -7/Zion | Build established: Scavenger-Mutant 3314 | -7/Zion | Learned location of Armory (-3) 3435 | -7/Zion | Learned location of Quarantine (-2) 3469 | -7/Zion | Found Prototype Device 3469 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3596 | -7/Zion | Learned location of Warlord (-5) 3808 | -7/Zion | Imprinted 3810 | -7/Zion | Declared Zion's savior 3969 | -7/Zion | Discovered new exit (range 9) 4036 | -7/Zion | Given the Hacking Drone Bay 4038 | -7/Zion | Found Prototype Device 4162 | -7/Zion | Entered Proximity Caves 4162 | -6/Proximity Caves | Accompanied by 4 allies 4194 | -6/Proximity Caves | Spotted B-75 Beast 4213 | -6/Proximity Caves | Allies destroyed B-75 Beast 4299 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4331 | -6/Proximity Caves | Core integrity fell below 20% 4544 | -6/Proximity Caves | Learned location of Extension (-5) 4576 | -6/Proximity Caves | Learned 8 Factory zone layouts 4764 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04638_ Destroyed Unknown Engine. 04638_ Destroyed Carbon-fiber Leg. 04638_ Destroyed Beamcaster. 04638_ Destroyed Imp. Heat Sink. 04638_ 81-CNQ(g) destroyed. 04640_ Unknown Engine fries itself beyond repair. 04642_ Searching scrap... 04642_ Found Adv. Terrain Scan Processor. 04642_ Found Imp. Carbon-fiber Leg. 04642_ Found 28 Matter. 04647_ System corrupted: Component data lost. 04666_ #JT=ZYEPCIEJ0I9YQZ N319W:X,YEVQTC 04681_ System corrupted: FCS attempts to trigger Mni. Grenade Launcher. 04681_ Launcher Guidance Computer interrupts firing sequence. 04713_ System corrupted: Matter fused (-7). 04736_ System corrupted: Heat flow error (+189). 04758_ System corrupted: Mni. Grenade Launcher targeting data glitched. 04759_ Lgt. Deuterium Engine destroyed. 04761_ System corrupted: FCS attempts to trigger Mni. Grenade Launcher. 04761_ Launcher Guidance Computer interrupts firing sequence. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????#####????????????????????? | | ?????????????????????##[!%##???????????????????? | | ?????????????????????# %=% ##??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????## % #??????????????????? | | ????????????????????#### #??????????????????? | | ?????# ##???????????# ## #??????????????????? | | ?????# ?#?????????# ##?????????????????? | | ????## ## ????????# @% ##????????????????? | | ????? ?????## #????????????????? | | ?????? ?????# #????????????????? | | ??????# ????# ### #????????????????? | | ??????? ????# ######????????????????? | | ? ?????? #???# ##???????????????????? | | ? ???????# #??## bg #???????????????????? | | ? ???????# #### gg #???????????????????? | | ? ##?????# ###?????????????????? | | ?# ?????# #?????????????????? | | ## ?????# ### #????????????????? | | # ?????# ##?# #????????????????? | | ????## #??## #### ##????????????????? | | #???## #???# #??# ##?????????????????? | | ##### #??? #??###??????????????????? | | #?? #??????????????????????? | | ### #??????????????????????? | | # ## ##??????????????????????? | | # ## #### ##???????????????????????? | | # #### ##??# #????????????????????????? | | # #??######???# ????????????????????????? | | # #???????????## ????????????????????????? | | #????????????## ???????????????????????? | | #???????????# ###????????????????????????? | | #??????????? #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 49 Targeting Accuracy 5 Launcher Accuracy 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AccelerationBurstMachine Manual? 0 Play Time 00:30:53 Cumulative 165.6 hours Start 2021.04.24 @ 11:33:00 End 2021.04.24 @ 12:01:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 347 Rogue 194 Adventurer 148 Explorer 5 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 79 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 971867c3-d7c3-428c-acd1-e3ddc1b60e7a