Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.20 @ 22:41:01 Player: Sen Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (67) 335 Value Destroyed (2368) 2368 Prototype IDs (217) 4340 Alien Tech Used (0) 0 Bonus (3525) 3525 TOTAL SCORE: 16568 Bonus ------- Follower Combat Kills 25 Entered Garrisons 200 Met Data Miner 300 Used Data Conduit 3000 Cogmind --------- Core Integrity 0/1150 Matter 38/300 Energy 92/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Experimental Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Compact Wheel Cryofiber Web KE Penetrator Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Power Amplifier Large Storage Unit Advanced Energy Well Structural Scanner Improved Sensor Array Improved Signal Interpreter Target Analyzer Advanced ECM Suite Makeshift Heavy Armor Plating > --- WEAPON ----------- KE Penetrator Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Treads Wheel Cryofiber Web Cloaking Device Coil Gun Heavy Machine Gun KE Penetrator Enhanced Gauss Cannon Improved Datajack Heavy Mace Spear Lance [Rating: 75] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Cooled Field Propulsion Drive Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Heavy Machine Gun Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Power Sword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Gar Slots Evolved 12 | . . . 2 2 2 . . 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 3 | . . . . . . . . 1 . . . . 1 1 . Utility 8 | . . . 2 2 2 . . 1 . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 110 | 6 18 4 3 9 2 2 11 4 7 10 6 5 14 8 1 Power 11 | 1 3 1 1 . . 1 1 . 1 1 . 1 . . . Engine 10 | 1 3 1 1 . . 1 . . 1 1 . 1 . . . Core . | . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . 1 . . . . . . . . Propulsion 23 | 2 4 1 1 3 . 1 1 . . 3 . 2 3 2 . Treads 8 | . . . . . . . . . . 3 . 2 3 . . Leg 10 | 2 3 1 1 2 . 1 . . . . . . . . . Wheel 3 | . 1 . . 1 . . 1 . . . . . . . . Hover 1 | . . . . . . . . . . . . . . 1 . Flight 1 | . . . . . . . . . . . . . . 1 . Utility 44 | 1 4 1 1 4 2 . 5 3 4 3 4 . 7 5 . Device 25 | . 3 1 1 2 2 . 2 2 3 1 1 . 4 3 . Storage 5 | 1 . . . 1 . . 1 1 . . 1 . . . . Processor 7 | . 1 . . . . . . . 1 1 . . 2 2 . Hackware . | . . . . . . . . . . . . . . . . Protection 7 | . . . . 1 . . 2 . . 1 2 . 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 32 | 2 7 1 . 2 . . 4 1 2 3 2 2 4 1 1 Energy Gun 5 | 1 2 . . 1 . . 1 . . . . . . . . Energy Cannon 2 | . 1 . . . . . 1 . . . . . . . . Ballistic Gun 7 | 1 . . . . . . . . 1 3 . 1 1 . . Ballistic Cannon 6 | . 1 1 . . . . 1 1 . . 1 . 1 . . Launcher 6 | . 2 . . 1 . . 1 . . . 1 . 1 . . Special Weapon 2 | . 1 . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . 1 . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . 1 . . 1 Unidentified Prototypes 3 | . 1 1 . . . . 1 . . . . . . . . Corrupted Parts 1 | . 1 . . . . . . . . . . . . . . System Corruption 2 | . 2 . . . . . . . . . . . . . . Parts Lost 57 | . 9 2 . . . 2 1 . 6 5 2 6 17 2 5 Power 5 | . 2 1 . . . . . . . . . 1 1 . . Propulsion 15 | . 3 . . . . 1 . . . 2 . 2 6 . 1 Utility 22 | . . . . . . 1 . . 6 1 1 2 8 1 2 Weapon 15 | . 4 1 . . . . 1 . . 2 1 1 2 1 2 Highest Loss Streak 13 | . 5 1 . . . 2 1 . 2 4 2 4 13 2 5 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 10 | 1 6 6 7 9 13 7 8 11 12 11 13 12 13 5 4 Power 1 | . . . . . 1 1 . . 1 2 2 1 . . . Propulsion 2 | . 1 . 1 1 2 2 4 4 4 2 2 2 1 1 1 Utility 2 | . . 3 2 3 4 . . 1 1 1 2 3 2 1 1 Weapon 3 | . 2 1 1 3 5 3 2 3 4 4 5 4 6 2 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 20 | . 1 . 1 2 . 1 4 . 2 2 . 2 3 . 2 Power 5 | . 1 . . 1 . . . . 2 1 . . . . . Propulsion 6 | . . . 1 . . . 1 . . . . 2 1 . 1 Utility 2 | . . . . . . 1 . . . 1 . . . . . Weapon 5 | . . . . . . . 2 . . . . . 2 . 1 Tool/Special 2 | . . . . 1 . . 1 . . . . . . . . Average Slot Usage (%) 84 | . 89 98 88 86 82 63 76 85 88 93 93 78 89 25 21 Engine 5 | . 13 13 11 9 7 4 . . . 6 6 5 2 . . Reactor 1 | . . . . . . . 6 6 5 . . . 2 . . Treads 8 | . . . . . . . . . . 17 20 17 21 . . Leg 5 | . 24 18 22 14 7 8 . . . . . . . . . Wheel 3 | . 1 9 . 3 7 . 6 13 13 1 . . . . . Device 22 | . 4 14 22 28 28 33 30 36 42 28 21 14 19 4 3 Storage 9 | . 14 14 11 12 15 7 7 6 6 6 8 9 10 . . Processor 7 | . 5 . . . . . . . 2 12 13 13 14 14 12 Protection 3 | . . . . . . . 11 8 2 5 9 4 2 . . Energy Gun 1 | . 10 . 9 3 . . 1 1 . . . . . . . Energy Cannon 1 | . 1 . . 4 7 3 3 . . . . . . . . Ballistic Gun 5 | . 11 . . . . . . 3 6 8 6 10 6 . 1 Ballistic Cannon 4 | . . 25 12 9 7 3 5 7 2 . 3 . 1 . . Peak Build Rating 75 | 6 11 13 22 30 35 39 50 61 62 59 71 64 75 40 34 Average Rating 41 | 4 8 8 18 27 34 26 43 56 57 50 63 50 63 27 24 On Entrance 31 | . 6 6 9 18 29 35 17 50 61 48 59 70 59 6 30 Avg Prop Armor Cover (%) 6 | . 10 7 . 5 5 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 178 | 14 17 20 24 166 178 32 58 68 63 57 84 84 78 6 6 Greatest Support 91 | 20 20 20 20 35 18 30 34 46 46 60 60 68 91 11 10 Greatest Overweight (x) 13 | . 4 1 1 13 13 1 1 1 1 1 1 2 1 . . Average Overweight (x) . | . . . . 3 9 . . 1 1 . . . . . . Largest Inventory Capacity 30 | 8 8 8 8 30 30 30 10 15 15 15 15 15 15 5 5 Average Capacity 13 | 7 8 8 8 16 30 8 9 13 15 15 15 15 14 5 5 Most Carried 15 | 2 8 8 8 14 14 15 10 14 15 15 15 15 15 5 5 Average Carried 10 | 1 6 6 7 9 13 7 8 11 12 12 13 13 13 4 4 Final Capacity 30 | 8 8 8 8 30 30 8 10 15 15 15 15 15 5 5 5 Final Carried 15 | 2 7 8 8 14 14 7 10 14 12 15 15 14 5 5 3 Scrap Suit Usage (%) 30 | . . . 100 100 100 47 86 100 55 . . . . . . Parts Cannibalized 7 | . . . 5 . . . . 1 1 . . . . . . Class Distribution -------------------- 50% | Mutant 37% | Infiltrator-Mutant 5% | Hauler-Mutant 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Infiltrator-Mutant | -8/Materials Hauler-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Infiltrator-Mutant | -6/Factory Infiltrator-Mutant | -6/Lower Caves Infiltrator-Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Assassin | -5/Factory Mutant | -4/Factory Mutant | -4/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Gar Matter Collected 3072 | 139 280 90 227 130 . 25 547 34 344 521 95 428 212 . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2304 | . 563 69 169 134 . . 252 29 165 390 205 148 180 . . Parts 113 | . 36 3 6 9 . . 18 2 10 10 2 9 8 . . Haulers Intercepted 2 | . 1 . . 1 . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . Parts Field Recycled 5 | . . . . . 5 . . . . . . . . . . Retrieved Matter 45 | . . . . . 45 . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . 7 8 . 7 . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Gar Combat Hostiles Destroyed 53 | . 13 5 4 4 . . 7 . 5 3 4 4 4 . . Melee 2 | . . . . . . . . . 1 1 . . . . . Guns 15 | . 6 . . . . . 2 . 2 2 . 3 . . . Cannons 24 | . 1 5 4 2 . . 5 . 1 . 2 . 4 . . AOE 12 | . 6 . . 2 . . . . 1 . 2 1 . . . Classes Destroyed 12 | . 6 . 1 . . . . 1 3 1 . . . . . Worker 2 | . . . . . . . . 1 . . . . 1 . . Builder 5 | . 4 . . 1 . . . . . . . . . . . Hauler 2 | . 1 . . 1 . . . . . . . . . . . Recycler 2 | . 1 . . . . . 1 . . . . . . . . Watcher 3 | . 1 . . . . . 1 1 . . . . . . . Swarmer 20 | . 2 3 . 3 . . 6 . 3 . . 3 . . . Grunt 15 | . 11 2 1 . . . . . . 1 . . . . . Sentry 8 | . . . 3 1 . . 1 . . 1 . 1 1 . . Hunter 2 | . . . . . . . . . 1 . . . 1 . . Programmer 3 | . . . . . . . . . . 1 . . 2 . . Behemoth 1 | . . . . . . . . . 1 . . . . . . Enhanced Grunt 4 | . . . . . . . . . . . 4 . . . . Packrat 1 | . . . . . . . . . . 1 . . . . . Samaritan 2 | . . . . . . . . . 2 . . . . . . Best Kill Streak 10 | . 10 3 1 3 . . 4 2 3 1 2 2 2 . . Combat Bots Only 7 | . 7 3 1 3 . . 4 . 3 1 2 2 1 . . Max Kills in Single Turn 5 | . 5 1 1 1 . . 1 1 1 1 1 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . 2 . . 1 . . . . 1 . 1 1 . . . Melee 1 | . . . . . . . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Gar Hostile Shots Fired 1110 | . 118 20 19 23 . 8 82 . 81 89 30 225 241 60 114 Missed 385 | . 34 3 5 9 . 2 21 . 30 34 12 78 76 32 49 Hits 725 | . 84 17 14 14 . 6 61 . 51 55 18 147 165 28 65 Melee 8 | . . . . . . 6 . . 2 . . . . . . Projectile 717 | . 84 17 14 14 . . 61 . 49 55 18 147 165 28 65 Critical Strikes 13 | . 2 . . . . 2 . . 3 2 . . 1 . 3 Damage Taken 11608 | . 1059 173 202 193 . 251 794 . 1116 617 841 2081 2635 456 1190 Core 3029 | . 201 14 44 26 . 116 36 . 178 37 . 285 927 321 844 Absorbed by Shields 49 | . . . . . . . . . . . . . . 49 . Regen/Repaired (Parts) 137 | . . . 29 . . . . 3 10 . . . 95 . . Core Remaining (%) 60 | 100 . 14 89 95 . . 78 . . . . 41 7 . . Volleys Fired 209 | . 43 14 11 18 . 2 26 2 17 18 18 12 25 . 3 Largest 2 | . 2 2 2 2 . 2 2 2 2 2 2 2 2 . 1 Hottest 130 | . 130 100 86 90 . 90 103 70 75 68 84 83 80 . 30 Shots Fired 386 | . 81 23 22 36 . 4 50 4 33 35 25 24 46 . 3 Gun 195 | . 62 . 7 9 . . 15 2 16 33 4 19 25 . 3 Cannon 150 | . 11 16 15 23 . 4 35 2 9 . 12 3 20 . . Launcher 35 | . 6 3 . 4 . . . . 8 2 9 2 1 . . Special 6 | . 2 4 . . . . . . . . . . . . . Kinetic 260 | . 36 16 15 18 . 2 25 4 25 33 16 22 45 . 3 Thermal 38 | . 11 4 7 14 . 2 . . . . . . . . . Explosive 27 | . 6 3 . 4 . . . . 8 2 3 . 1 . . Electromagnetic 61 | . 28 . . . . . 25 . . . 6 2 . . . Robot Hit Streak 18 | . 7 4 16 18 . 5 7 3 11 5 11 12 13 . 14 Robot Miss Streak 5 | . 5 2 2 4 . . 4 . 3 5 2 3 3 . 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . Shots Hit Robots 256 | . 51 9 18 20 . 4 23 3 21 29 21 15 39 . 3 Core Hits 162 | . 32 5 7 8 . 1 12 2 32 13 27 6 12 . 5 Critical Kills 3 | . 1 . . . . . 1 . 1 . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . . . . . . . 1 . . Critical Strikes 14 | . 2 1 1 1 . . 1 . 1 3 3 . 1 . . Destroy 4 | . 2 . . . . . . . 1 . . . 1 . . Blast 6 | . . 1 1 1 . . . . . . 3 . . . . Smash 1 | . . . . . . . 1 . . . . . . . . Impale 3 | . . . . . . . . . . 3 . . . . . Melee Attacks 19 | . . . . . . . 1 . 2 8 1 . 5 . 2 Impact 1 | . . . . . . . 1 . . . . . . . . Slashing 2 | . . . . . . . . . . . . . 2 . . Piercing 11 | . . . . . . . . . 2 8 1 . . . . Sneak Attacks 6 | . . . . . . . 1 . . 1 1 . 3 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 8931 | . 1649 232 293 528 . 85 670 74 1675 705 1174 554 1242 . 50 Guns 2513 | . 639 . 85 71 . . 127 44 212 357 79 404 469 . 26 Cannons 2444 | . 125 152 208 248 . 85 447 30 146 . 350 38 615 . . Explosions 3369 | . 876 80 . 209 . . . . 1285 55 688 112 64 . . Melee 572 | . . . . . . . 96 . 32 293 57 . 94 . . Ramming 33 | . 9 . . . . . . . . . . . . . 24 Kinetic 4041 | . 342 152 208 202 . 37 339 74 358 357 429 442 1075 . 26 Thermal 796 | . 546 . 85 117 . 48 . . . . . . . . . Explosive 2693 | . 455 80 . 209 . . . . 1285 55 545 . 64 . . Electromagnetic 787 | . 297 . . . . . 235 . . . 143 112 . . . Impact 105 | . . . . . . . 96 . . . . . 9 . . Slashing 94 | . . . . . . . . . . . . . 94 . . Piercing 382 | . . . . . . . . . 32 293 57 . . . . Highest Corruption 14 | . 2 2 . . . 14 14 . . . . 1 11 5 5 Average Corruption 4 | . 2 2 . . . 8 14 . . . . 1 3 3 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 72 | . 5 1 . . . 6 30 . . . . 12 10 5 3 Message Errors 14 | . 1 . . . . . 5 . . . . 3 2 1 2 Matter Fused 19 | . . . . . . 1 10 . . . . 3 3 1 1 Heat Flow Errors 12 | . 1 1 . . . . 5 . . . . 3 1 1 . Energy Discharges 10 | . 1 . . . . 1 3 . . . . 2 2 1 . Parts Rejected 1 | . . . . . . 1 . . . . . . . . . Data Loss (minor) 5 | . 1 . . . . . 3 . . . . . . 1 . Data Loss (major) 2 | . . . . . . . 1 . . . . . 1 . . Misfires 1 | . 1 . . . . . . . . . . . . . . Alerts 3 | . . . . . . 1 1 . . . . 1 . . . Misdirections 2 | . . . . . . 2 . . . . . . . . . Weapon Failures 3 | . . . . . . . 2 . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 346 | . 142 8 . . . . . . 47 95 . . 54 . . Projectiles 92 | . . 8 . . . . . . 30 . . . 54 . . Explosions 186 | . 142 . . . . . . . 17 27 . . . . . Melee 68 | . . . . . . . . . . 68 . . . . . Knockbacks 14 | . . 3 1 1 . . 2 . . . . 1 6 . . Impact . | . . . . . . . . . . . . . . . . Kinetic 12 | . . 2 1 1 . . 2 . . . . 1 5 . . Secondary 2 | . . 1 . . . . . . . . . . 1 . . Self-Inflicted Damage 228 | . 42 2 . 19 . . . . 99 30 . 25 . . 11 Shots 12 | . 2 1 . 1 . . . . 6 1 . 1 . . . Rammed 10 | . . . . . . . . . . . . . 1 . 9 Targets Rammed 14 | . 4 . . . . . . . . . . . 1 . 9 Kicked 4 | . 4 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 431 | . 431 130 87 45 . . 300 . 234 . . 94 105 182 30 Average Temperature 82 | . 109 33 35 12 . . 110 . 170 . . 32 41 101 30 Received Heat Transfer 2185 | . 522 51 54 63 . . 60 . 498 144 . 138 417 . 238 Effects 3 | . 2 . . . . . 1 . . . . . . . . Interference 2 | . 1 . . . . . 1 . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . . . . Heat Transferred 1177 | . 622 . 222 259 . 74 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Gar Maximum Alert Level 1 | . 1 . . . . . . . . . . . . . . Low Security (%) 98 | 100 88 100 100 100 100 100 100 100 . . . . 100 100 100 Level 1 1 | . 11 . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 231 | . 231 128 54 87 . . 83 21 . . . . 63 70 126 Initial 78 | . . 78 . . . . . 21 . . . . . 21 51 Average 20 | . 38 59 10 13 . . 19 3 . . . . 10 18 91 Influence Increases 2196 | . 495 138 159 184 . . 221 12 120 210 . 125 258 169 105 Destroy 0b10 Robot/C 1000 | . 260 100 100 80 . . 140 . 100 60 . 80 80 . . Destroy 0b10 Robot/NC 80 | . 35 . . 10 . . 10 10 . 10 . . 5 . . Destroy Leader 240 | . 64 20 40 22 . . 22 2 20 20 . . 30 . . Allied During Kill 4 | . . . 4 . . . . . . . . . . . . Successful Hack 121 | . 17 . . 43 . . . . . . . . 42 19 . Disable Machine 75 | . 30 . . . . . 15 . . . . . 30 . . Destroy Structure 121 | . 44 18 . 29 . . 4 . . . . . 26 . . Partial Spotted 15 | . . . . . . . . . . . . . . 15 . Lose Combat Pursuer 540 | . 45 . 15 . . . 30 . . 120 . 45 45 135 105 Influence Decreases 2090 | . 294 339 159 184 . . 177 56 120 210 . 125 213 140 73 Entered New Map 193 | . . 123 . . . . . 23 . . . . . 24 23 Time Decay 1624 | . 204 196 159 184 . . 167 33 110 210 . 105 160 96 . Lost Part 273 | . 90 20 . . . . 10 . 10 . . 20 53 20 50 Squads Dispatched 13 | . 3 . 2 1 . . 1 1 . . . . 3 2 . Investigation 3 | . 1 . 1 . . . . 1 . . . . . . . Extermination 3 | . . . . . . . 1 . . . . . 1 1 . Reinforcement 6 | . 2 . 1 1 . . . . . . . . 1 1 . Assault . | . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Gar Distress Signals 13 | . 4 . 1 1 . . . . . . . 5 1 1 . Communications Jammed 3 | . . . . 1 . . 2 . . . . . . . . Distress Signals 2 | . . . . 1 . . 1 . . . . . . . . Times Spotted 153 | . 23 5 8 13 . 6 14 1 9 11 4 9 28 10 12 Peak Tracking Total 15 | . 10 3 2 5 . 6 4 . 3 3 3 6 15 8 9 Tactical Retreats 20 | . 2 . 1 . . . 1 . . 7 . 2 2 3 2 ECM-based Alert Blocks 1 | . . . . . . . . . . . . . 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Gar Traps Triggered 13 | . 1 . 1 1 1 . 3 1 . . . . 2 2 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Gar Machines Disabled 6 | . 3 . . . . . 1 . . . . . 2 . . Max in Single Turn 1 | . 1 . . . . . 1 . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Gar Machines Accessed 41 | . 7 1 2 6 1 . 5 4 . 2 4 . 3 6 . Terminals 22 | . 5 . 2 6 1 . 2 2 . 1 . . 2 1 . Fabricators 3 | . . . . . . . 2 . . . . . . 1 . Repair Stations 4 | . 1 . . . . . 1 . . . . . 1 1 . Recycling Units 5 | . 1 . . . . . . 2 . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . Total Hacks 106 | . 18 1 4 10 2 . 8 11 . 3 30 . 11 8 . Successful 66 | . 7 1 1 5 1 . 2 5 . 3 30 . 7 4 . Failed 40 | . 11 . 3 5 1 . 6 6 . . . . 4 4 . Catastrophic 10 | . 1 . 1 3 . . 2 . . . . . 1 2 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 26 | . 11 . 3 2 1 . . 3 . . . . 5 1 . Terminals 53 | . 14 . 4 10 2 . 5 8 . 2 . . 6 2 . Fabricators 3 | . . . . . . . 2 . . . . . . 1 . Repair Stations 11 | . 3 . . . . . 1 . . . . . 5 2 . Recycling Units 6 | . 1 . . . . . . 3 . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . Terminal Hacks 51 | . 2 1 1 4 1 . 2 3 . 3 30 . 2 2 . Record 16 | . . . 1 . 1 . . 1 . 2 11 . . . . Part Schematic 11 | . . . . . . . . . . . 11 . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . Prototype ID Bank 4 | . . . . 1 . . . . . . 3 . . . . Open Door 2 | . . 1 . . . . . . . 1 . . . . . Locate Traps 6 | . 1 . . 1 . . 2 1 . . . . . 1 . Surveillance Status 1 | . . . . 1 . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . 1 . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . Zone Layout 3 | . . . . . . . . 1 . . . . 1 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . 1 . . . . . . . . . . . 3 . . Scan Component 3 | . 1 . . . . . . . . . . . 2 . . Repair 1 | . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 3 | . 1 . . . . . . 1 . . . . . 1 . Retrieve Components 3 | . 1 . . . . . . 1 . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . 1 . Unauthorized Hacks 7 | . 3 . . 1 . . . 1 . . . . 2 . . Terminals 7 | . 3 . . 1 . . . 1 . . . . 2 . . Assimilate 1 | . . . . . . . . . . . . . 1 . . Botnet 6 | . 3 . . 1 . . . 1 . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 29 | . 6 . 2 5 1 . 4 4 . . . . 2 5 . Full Trace Events 1 | . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . 11 . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . Time 31 | . . . . . . . . . . . . . 31 . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 13 | . 8 . . . . . . 3 . . . . . 2 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . 1 . 1 Non-combat 1 | . . . . . . . . . . . . . 1 . . Combat 1 | . . . . . . . . . . . . . . . 1 Robot Hacks Applied 4 | . . . . . . . . . . . . . 3 . 1 parse_system 2 | . . . . . . . . . . . . . 1 . 1 no_distress 2 | . . . . . . . . . . . . . 2 . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Gar Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 56 | . . . 21 . . 35 . . . . . . . . . Total Damage 195 | . . . 83 . . 112 . . . . . . . . . Kills 1 | . . . 1 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Gar Active Infowar (turns) 7983 | . 349 399 468 681 248 27 677 234 683 1779 149 1118 1164 7 . Optics 275 | . 275 . . . . . . . . . . . . . . Sensors 578 | . . . . . . . 24 . . . . . 554 . . Terrain 188 | . . . . . . . . . . . . . 188 . . Structural 6991 | . 74 399 468 237 . 15 677 234 683 1779 149 1118 1158 . . Traps 281 | . . . . . . . . . 281 . . . . . . Triangulation 282 | . . . . . . . . . . . . . 282 . . Cloaking 2928 | . . . . . . . . 143 683 935 148 319 700 . . Jamming 1429 | . . . . 590 248 27 308 232 24 . . . . . . ECM 124 | . . . . . . . . . 1 . . . 116 7 . Robot Analysis Total 154 | . . . . . . . . . . . 154 . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . 2 1 . 1 . . . Drone Launches 9 | . . . 6 . . 3 . . . . . . . . . Drone Recoveries 7 | . . . 6 . . 1 . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Gar Turns Passed 10050 | 49 798 404 602 839 248 168 784 234 683 1779 505 1379 1195 287 96 Spaces Moved 6171 | 34 454 332 257 419 90 121 532 188 531 1055 203 723 589 567 76 Core 266 | 3 1 . . . . 57 92 . . . . . 59 19 35 Treads 2305 | . . . . . . . . . . 849 203 723 530 . . Legs 1150 | 31 390 103 257 305 . 64 . . . . . . . . . Wheels 1861 | . 63 229 . 114 90 . 440 188 531 206 . . . . . Hover 124 | . . . . . . . . . . . . . . 124 . Flight 465 | . . . . . . . . . . . . . . 424 41 Fastest Speed 37 | 50 80 95 120 110 225 90 100 110 110 110 170 166 50 40 37 Average Speed 136 | 113 120 102 189 165 225 119 111 110 110 158 216 179 154 44 44 Slowest Speed 330 | 120 250 120 190 285 285 180 115 110 110 170 250 330 246 60 50 Overloaded Moves 11 | . . . . . . . . . . . . . . . 11 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . 1 Robots Hopped 5 | . . . . . . . . . . . . . . 4 1 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 67 73 30 37 2 90 11 6 72 96 78 85 8 18 9 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 36 | . . . . . . . . . . . 36 . . . . Known Exits Taken 3 | . . . . . . . . . 1 . . . 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 . . 1 1 . 1 1 1 . . . Scrap Searched 12 | . . . . . . . . . 1 9 . 2 . . . Spaces Dug 6 | . 2 4 . . . . . . . . . . . . . Terrain Destroyed 394 | . 49 21 . 31 . . 2 . 152 73 44 5 13 . 4 Melee . | . . . . . . . . . . . . . . . . Projectile 28 | . 2 4 . 1 . . 2 . 2 1 4 5 3 . 4 AOE 366 | . 47 17 . 30 . . . . 150 72 40 . 10 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Gar Total 7332 | 41 619 363 350 530 137 141 672 211 584 1112 239 782 825 591 135 Wait 555 | . 78 2 59 65 42 6 61 7 13 2 . 19 168 4 29 Move 6148 | 33 453 331 256 418 90 120 531 187 530 1054 202 722 588 559 74 Hop 4 | . . . . . . . . . . . . . . 3 1 Pick Up 80 | 2 11 2 3 10 1 3 14 4 5 11 4 6 3 1 . Fast Attach 54 | 6 9 2 . 3 1 1 3 2 1 3 2 2 8 11 . Attach 54 | . 5 3 2 2 2 3 3 2 4 5 3 9 9 . 2 Detach 31 | . 4 2 2 2 1 1 1 3 1 . 1 5 7 1 . Swap 59 | . 4 5 10 4 . 2 6 2 7 6 4 3 6 . . Drop 65 | . 8 2 7 8 . 3 10 2 4 5 4 4 5 3 . Fire 209 | . 43 14 11 18 . 2 26 2 17 18 18 12 25 . 3 Melee 19 | . . . . . . . 1 . 2 8 1 . 5 . 2 Ram 10 | . . . . . . . . . . . . . 1 . 9 Kick 4 | . 4 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 39 | . . . . . . . 16 . . . . . . 8 15 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 12) 303 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 7) 719 | -10/Materials | Lost 4 parts (1p1n2w) 735 | -10/Materials | Core integrity fell below 50% 762 | -10/Materials | Core integrity fell below 20% 787 | -10/Materials | Destroyed 7 combat bots 791 | -10/Materials | Lost 5 parts (1p2n2w) 848 | -10/Materials | Entered Mines 858 | -10/Mines | Met a Derelict bent on vengeance 960 | -10/Mines | Found the Drone Emporium 967 | -10/Mines | Found Prototype Device 967 | -10/Mines | Identified Thief Drone Bay 1000 | -10/Mines | Discovered new exit (range 15) 1060 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1062 | -10/Mines | Found Scrap Suit 1252 | -10/Mines | Entered Materials 1252 | -9/Materials | Evolved 2 slots: Utility x2 1599 | -9/Materials | Discovered new exit (range 11) 1796 | -9/Materials | Discovered new exit (range 15) 1854 | -9/Materials | Entered another Materials area 1854 | -8/Materials | Evolved 2 slots: Utility x2 1855 | -8/Materials | Identified exit to Storage 1998 | -8/Materials | Discovered exit to Storage (range 15) 2199 | -8/Materials | Build established: Infiltrator-Mutant 2648 | -8/Materials | Discovered new exit (range 15) 2660 | -8/Materials | Build established: Hauler-Mutant 2693 | -8/Materials | Entered Factory 2693 | -7/Factory | Evolved 2 slots: Utility x2 2941 | -7/Factory | Sucked down chute 2941 | -7/Factory | Entered Waste 2956 | -7/Waste | EMP discharged 2974 | -7/Waste | Spotted C-40 Crusher 3009 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3015 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 3024 | -7/Waste | Crushed by Compactor (1 part destroyed) 3042 | -7/Waste | Spotted C-40 Crusher 3043 | -7/Waste | Spotted C-40 Crusher 3044 | -7/Waste | Spotted C-40 Crusher 3051 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3053 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3056 | -7/Waste | EMP discharged 3056 | -7/Waste | System corruption reached 10% 3088 | -7/Waste | Spotted C-40 Crusher 3096 | -7/Waste | Discovered new exit (range 13) 3096 | -7/Waste | Spotted C-40 Crusher 3109 | -7/Waste | Entered Factory 3320 | -7/Factory | Build established: Mutant 3544 | -7/Factory | Found Prototype Launcher 3555 | -7/Factory | Identified Rocket Array 3830 | -7/Factory | Discovered new exit (range 15) 3851 | -7/Factory | Build established: Infiltrator-Mutant 3893 | -7/Factory | Entered another Factory area 3893 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4104 | -6/Factory | Discovered new exit (range 4) 4127 | -6/Factory | Entered Lower Caves 4378 | -6/Lower Caves | Found DCF Scrap (11 items) 4405 | -6/Lower Caves | Spotted B-75 Beast 4424 | -6/Lower Caves | Destroyed B-75 Beast 4427 | -6/Lower Caves | Build established: Mutant 4658 | -6/Lower Caves | Learned 8 Factory zone layouts 4701 | -6/Lower Caves | Identified exit to Lower Caves 4744 | -6/Lower Caves | Build established: Infiltrator-Mutant 4810 | -6/Lower Caves | Entered another Lower Caves area 4851 | -6/Lower Caves | Discovered new exit (range 11) 4852 | -6/Lower Caves | Lost 4 parts (3u1w) 5056 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5094 | -6/Lower Caves | Lost 3 parts (2n1w) 6050 | -6/Lower Caves | Learned Factory stockpile data 6399 | -6/Lower Caves | Encountered a Warlord checkpoint 6441 | -6/Lower Caves | Discovered new exit (range 8) 6589 | -6/Lower Caves | Entered Data Miner 6589 | -6/Data Miner | Discovered new exit (range 6) 6622 | -6/Data Miner | Met Data Miner 6664 | -6/Data Miner | Learned location of Section 7 (-2) 6664 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6695 | -6/Data Miner | Received God Mode back door access code from Data Miner 6792 | -6/Data Miner | Interfaced with the Data Conduit 7094 | -6/Data Miner | Entered Proximity Caves 7111 | -5/Proximity Caves | Spotted B-75 Beast 7134 | -5/Proximity Caves | Build established: Mutant 7149 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 7210 | -5/Proximity Caves | Lost 4 parts (1p2n1w) 7281 | -5/Proximity Caves | Core integrity fell below 50% 7324 | -5/Proximity Caves | Learned Factory emergency access door positions 8045 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8453 | -5/Proximity Caves | Discovered new exit (range 12) 8473 | -5/Proximity Caves | Entered Factory 8473 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8474 | -5/Factory | Identified exit to Upper Caves 8477 | -5/Factory | Loaded intel: 279 machine locations 8781 | -5/Factory | Discovered new exit (range 8) 8824 | -5/Factory | Identified exit to Factory 8970 | -5/Factory | Build established: Scavenger-Assassin 9069 | -5/Factory | Repaired Antimatter Reactor 9623 | -5/Factory | Garrison activated, responded to threat 9625 | -5/Factory | Cargo convoy interrupted 9631 | -5/Factory | System corruption reached 10% 9636 | -5/Factory | Core integrity fell below 50% 9646 | -5/Factory | Core integrity fell below 20% 9668 | -5/Factory | Lost 13 parts (1p5n6u1w) 9668 | -5/Factory | Entered another Factory area 9668 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9669 | -4/Factory | Loaded intel: 282 machine locations 9674 | -4/Factory | Found Exp. Signal Interpreter 9720 | -4/Factory | Build established: Mutant 9779 | -4/Factory | Found Quantum Capacitor 9955 | -4/Factory | Identified exit to Garrison 9955 | -4/Factory | Entered Garrison 9956 | -4/Garrison | Loaded intel: 36 machine locations 10010 | -4/Garrison | Core integrity fell below 50% 10019 | -4/Garrison | Triggered checkpoint 10049 | -4/Garrison | Core integrity fell below 20% 10051 | -4/Garrison | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 10030_ Field strength at 46. 10031_ Field strength at 40. 10032_ Field strength at 34. 10033_ Field strength at 28. 10034_ Field strength at 22. 10035_ Field strength at 16. 10036_ Field strength at 10. 10037_ Field strength at 4. 10038_ Stasis field depleted. 10045_ Jacked G-67 Veteran... >>parse_system Reading system data... 10045_ Jacked G-67 Veteran... 10046_ Slammed into G-67 Veteran. 10048_ Critical hit (Burn: +37). 10048_ Critical hit (Burn: +50). 10049_ Adv. Datajack destroyed. 10049_ Slug penetrates Wall. 10049_ Penetrated by Slug. 10049_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????""""?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????"???????????????????????????????????? | | ?????????????"???????????????????????????????????? | | ?????????????"???????????????????????????????????? | | ?????????????"???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#####?????????????????????????? | | ??????????????????? ?????????????????????????? | | ???????????????????? #????????????????????????? | | ???????????????????? #????????????????????????? | | ????""""????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# ######??#######??????????? | | ????????????????????# ## #??#"""""#??????????? | | ????????????????????# ## ##### ###?????????? | | ????????????????????# g ggg #?????????? | | ????????????????????# @g g g ^ #?????????? | | ????????????????????# h################?????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????##### #????????????????????????? | | ????????????????# ## #????????????????????????? | | ????????????????# ###??????????????????????? | | ????????????????##### #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????#######??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 24 Energy Capacity 825 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Cloak Strength 2 Power Amplification 20 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 625 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Lrn. Tractor Beam | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Arm. Heavy Treads | -6/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Antimatter Reactor | 5% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fancy Inventory Jackpot Sprinter Tank Challenges ------------ None Game ------ Seed LightningLayeredCharge Manual? 0 Play Time 03:03:50 Cumulative 89.3 hours Start 2026.02.20 @ 09:47:33 End 2026.02.20 @ 22:41:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 38 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b00959f-e79a-418b-accb-59a673ba15b0