Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2023.01.29 @ 23:22:27 Player: kasaphescent Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (48) 240 Value Destroyed (1260) 1260 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1357) 1357 TOTAL SCORE: 9677 Bonus ------- Follower Combat Kills 857 Entered Garrisons 200 Met Data Miner 300 Cogmind --------- Core Integrity 0/1300 Matter 207/300 Energy 100/100 System Corruption 4% Temperature Cool (3) Movement Flying (35) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Electron Diverter > --- UTILITY (16) ----- Machine Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Armor Integrity Analyzer > --- WEAPON (2) ------- Lance > --- INVENTORY (5) ---- Micro Antimatter Reactor Nuclear Pulse Array Impulse Thruster Array Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Flight Unit Makeshift Flight Unit > --- UTILITY ---------- Machine Analyzer Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Targeting Computer Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Target Analyzer Armor Integrity Analyzer Phase Shifter Hacking Suite > --- WEAPON ----------- Power Sword Lance > --- INVENTORY -------- Improved Cesium-ion Thruster Cooled Nuclear Pulse Thruster Improved Grenade Launcher Heavy Missile Launcher Improved Datajack [Rating: 70] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Micro Antimatter Reactor Propulsion Improved Flight Unit Wheel Compact Wheel Hover Unit Cooled Gravmag System Flight Unit Improved Flight Unit Utility Targeting Computer Device Advanced Sensor Array Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Power Sword Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Slashing Weapon Power Sword Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Res Gar Res Slots Evolved 14 | . . 2 2 2 . . . . 2 2 . 2 2 . . Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 14 | . . 2 2 2 . . . . 2 2 . 2 2 . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 86 | 6 11 9 4 2 3 5 . 4 8 . 17 4 9 3 1 Power 9 | 1 2 1 1 . . . . . 1 . 1 . 1 1 . Engine 6 | 1 2 1 1 . . . . . 1 . . . . . . Core 1 | . . . . . . . . . . . 1 . . . . Reactor 2 | . . . . . . . . . . . . . 1 1 . Propulsion 19 | 2 2 3 . . 1 1 . . 1 . . 2 6 . 1 Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 5 | 2 2 1 . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . . Flight 13 | . . 2 . . 1 1 . . 1 . . 2 5 . 1 Utility 25 | 1 2 3 2 2 . 2 . 3 4 . 4 1 1 . . Device 5 | . . 1 1 1 . . . 1 . . 1 . . . . Storage 1 | 1 . . . . . . . . . . . . . . . Processor 16 | . 1 2 . 1 . 2 . 2 4 . 2 1 1 . . Hackware 1 | . . . . . . . . . . . 1 . . . . Protection 2 | . 1 . 1 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 33 | 2 5 2 1 . 2 2 . 1 2 . 12 1 1 2 . Energy Gun 2 | 1 1 . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 8 | 1 4 2 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 7 | . . . . . 2 1 . . 1 . 2 . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . 1 . 1 1 . 3 1 . 1 . Piercing Weapon 5 | . . . . . . . . . . . 4 . . 1 . Special Melee Weapon 3 | . . . . . . . . . . . 3 . . . . Unidentified Prototypes 5 | . . 1 . . . . . . . . . 1 3 . . Parts Lost 30 | . . 6 . . 3 1 . . . . 8 2 6 4 . Power 5 | . . 2 . . 1 . . . . . 1 . 1 . . Propulsion 7 | . . 1 . . 1 1 . . . . . 1 2 1 . Utility 11 | . . 1 . . 1 . . . . . 5 1 1 2 . Weapon 7 | . . 2 . . . . . . . . 2 . 2 1 . Highest Loss Streak 5 | . . 3 . . 3 1 . . . . 3 2 5 4 . To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 98 92 85 77 79 75 84 86 86 76 82 59 47 46 30 Engine 4 | . 14 9 7 7 4 . . . 4 5 3 . . . . Wheel 4 | . 28 18 . . . . . . . . . . . . . Flight 8 | . . . 18 15 15 14 15 15 11 11 11 8 4 7 1 Device 4 | . . 2 7 8 12 7 7 7 6 5 6 . . . . Storage 3 | . 14 11 9 7 7 7 7 7 1 . . . . . . Processor 35 | . 4 28 27 23 30 39 46 46 52 47 46 36 35 30 23 Hackware 1 | . . . . . . . . . . . 3 3 . . . Protection 1 | . 9 . 9 6 . . . . . . . . . . . Ballistic Gun 5 | . 25 21 8 7 7 . . . . . . . . . . Slashing Weapon 3 | . . . . . . 5 7 9 7 5 4 4 3 2 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 15 | 11 15 15 15 15 15 10 9 12 12 11 13 13 13 6 3 Greatest Support 32 | 32 32 32 15 15 15 13 13 13 13 13 13 13 15 15 8 Greatest Overweight (x) 3 | . . 2 . . . . . . . . 3 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 Most Carried 8 | 6 8 7 7 8 8 8 8 8 8 4 5 5 5 5 5 Average Carried 5 | 3 7 6 6 7 7 7 8 8 5 3 4 4 4 1 1 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 6 8 7 7 8 8 8 8 8 4 4 5 4 5 1 5 Class Distribution -------------------- 54% | Mutant 17% | Scout 9% | Scavenger-Mutant 6% | Scavenger-Scout 4% | Commander-Mutant 4% | Derelict-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Derelict-Scout | -6/Factory Scout | -5/Factory Scout | -5/Extension Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Garrison Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Res Gar Res Matter Collected 1318 | 204 147 288 65 . 78 58 . 98 88 20 232 10 30 . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1679 | . 147 350 53 . 66 17 . . 391 33 600 . 22 . . Parts 83 | . 19 22 3 . 3 2 . . 10 3 20 . 1 . . Haulers Intercepted 2 | . . . 1 . . . . . 1 . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . 3 1 . . . . . . . . . Prevented 1 | . . . . . 1 . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Res Gar Res Combat Hostiles Destroyed 37 | . 9 10 . . 3 3 . . 4 . 7 . 1 . . Melee 7 | . . . . . . . . . . . 7 . . . . Guns 19 | . 9 10 . . . . . . . . . . . . . AOE 11 | . . . . . 3 3 . . 4 . . . 1 . . Classes Destroyed 11 | . 2 2 1 . 1 . . . 1 1 3 . . . . Worker 2 | . . . . . . . . . . 2 . . . . . Builder 1 | . . . . . . . . . . . 1 . . . . Hauler 2 | . . . 1 . . . . . 1 . . . . . . Recycler 3 | . . . . . . . . . 2 . 1 . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . . Watcher 2 | . 1 . . . . . . . . . 1 . . . . Swarmer 22 | . 9 3 . . 2 3 . . 4 . . . 1 . . Grunt 11 | . . 7 . . . . . . . . 4 . . . . Brawler 1 | . . . . . 1 . . . . . . . . . . Sentry 2 | . . . . . . . . . . . 2 . . . . Hunter 1 | . . . . . . . . . . . 1 . . . . Best Kill Streak 5 | . 3 5 1 . 3 3 . . 4 2 2 . 1 . . Combat Bots Only 4 | . 3 4 . . 3 3 . . 4 . 2 . 1 . . Max Kills in Single Turn 2 | . 1 2 1 . 2 1 . . 2 1 1 . 1 . . Gunslinging 1 | . . 1 . . . . . . . . . . . . . Exploded 2 | . . . . . 2 1 . . 2 . . . 1 . . Melee 1 | . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Res Gar Res Damage Taken 4043 | . 159 591 54 81 223 98 178 72 33 . 385 94 1358 554 163 Core 1997 | . 51 153 11 23 42 12 178 53 . . 131 23 834 352 134 Absorbed by Shields 21 | . . . . . . . . . . . . . 21 . . Redirected to Shielding 6 | . . . 2 4 . . . . . . . . . . . Regen/Repaired (Parts) 108 | . . . . . . . . . 23 . . . . . 85 Core Remaining (%) 84 | 100 79 61 98 . . . . 56 100 . 86 98 . . . Volleys Fired 101 | . 35 42 1 7 3 3 . . 2 . 7 . 1 . . Largest 2 | . 2 2 1 1 1 1 . . 1 . 1 . 1 . . Hottest 70 | . 70 43 23 28 36 39 . . 39 . 39 . 36 . . Shots Fired 177 | . 70 83 1 7 3 3 . . 2 . 7 . 1 . . Gun 161 | . 70 83 1 7 . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 16 | . . . . . 3 3 . . 2 . 7 . 1 . . Special . | . . . . . . . . . . . . . . . . Kinetic 155 | . 64 83 1 7 . . . . . . . . . . . Thermal 6 | . 6 . . . . . . . . . . . . . . Explosive 16 | . . . . . 3 3 . . 2 . 7 . 1 . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 11 | . 7 11 2 4 5 . . . . . . . . . . Robot Miss Streak 3 | . 3 3 . 1 . . . . . . . . . . . Penetration Max 1 | . . . . 1 . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . Shots Hit Robots 143 | . 34 58 1 5 1 . 1 . 8 3 32 . . . . Core Hits 77 | . 18 22 1 2 6 3 . . 7 . 13 . 5 . . Critical Kills 1 | . 1 . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 8 | . 1 . . . . . . . . . 7 . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . Sever 7 | . . . . . . . . . . . 7 . . . . Melee Attacks 81 | . . . . . . . 5 . 11 6 45 1 11 2 . Impact . | . . . . . . . . . . . . . . . . Slashing 75 | . . . . . . . 5 . 11 6 41 1 11 . . Piercing 5 | . . . . . . . . . . . 3 . . 2 . Sneak Attacks 9 | . . . . . . . 1 . 3 2 3 . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . Follow-up Attacks 2 | . . . . . . . . . . . 2 . . . . Damage Inflicted 4413 | . 292 649 15 128 259 293 97 . 766 219 1498 . 197 . . Guns 1084 | . 292 649 15 128 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 998 | . . . . . 259 293 . . 255 . . . 191 . . Melee 2325 | . . . . . . . 97 . 511 219 1498 . . . . Ramming 6 | . . . . . . . . . . . . . 6 . . Kinetic 1035 | . 243 649 15 128 . . . . . . . . . . . Thermal 49 | . 49 . . . . . . . . . . . . . . Explosive 998 | . . . . . 259 293 . . 255 . . . 191 . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 2180 | . . . . . . . 97 . 511 219 1353 . . . . Piercing 145 | . . . . . . . . . . . 145 . . . . Highest Corruption 4 | . 2 . . . . . . . . . . . 3 4 4 Average Corruption 3 | . 2 . . . . . . . . . . . 3 3 4 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 6 | . . . . . . . . . . . . . . 2 4 Matter Fused 1 | . . . . . . . . . . . . . . 1 . Heat Flow Errors 5 | . . . . . . . . . . . . . . 1 4 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 361 | . . . . . . . 37 . 85 132 107 . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 55 | . . . . . . . . . 35 . 20 . . . . Melee 306 | . . . . . . . 37 . 50 132 87 . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 88 | . . . . . . . . . . . 85 . 3 . . Shots 2 | . . . . . . . . . . . 2 . . . . Rammed 1 | . . . . . . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 217 | . 148 13 . 5 12 . . . . . . . 198 217 186 Average Temperature 41 | . 31 5 . 5 10 . . . . . . . 92 116 92 Received Heat Transfer 750 | . . 255 9 45 63 18 . 18 . . 90 18 162 63 9 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . Heat Transferred 148 | . 148 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Res Gar Res Peak Influence 414 | . 285 281 230 124 . . . . 150 47 314 119 414 299 213 Initial 225 | . . 44 118 104 . . . . 18 11 22 44 78 225 168 Average 99 | . 155 148 155 86 . . . . 33 38 73 47 103 244 175 Maximum Alert Level 2 | . 1 1 1 . . . . . . . 1 . 2 1 1 Low Security (%) 85 | 100 59 82 87 100 . . . . 100 100 93 100 85 . 87 Level 1 14 | . 40 17 12 . . . . . . . 6 . 13 100 12 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 13 | . 1 1 1 . . . . . 1 1 4 . 3 . 1 Investigation 7 | . . . . . . . . . . 1 4 . 1 . 1 Extermination 1 | . . . . . . . . . 1 . . . . . . Reinforcement 5 | . 1 1 1 . . . . . . . . . 2 . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Res Gar Res Distress Signals 6 | . . 1 1 1 . . . . . . 2 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 185 | . 17 13 8 7 10 9 4 5 4 1 36 15 34 17 5 Peak Tracking Total 18 | . 4 4 6 5 9 6 4 5 4 1 6 8 15 18 5 Tactical Retreats 30 | . 2 1 . 2 2 3 . 1 . . 6 4 7 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Res Gar Res Traps Triggered 8 | . 1 . 1 . . . . . . . 4 . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . 1 1 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Res Gar Res Machines Disabled 5 | . . . . . . . 1 . 2 . 2 . . . . Max in Single Turn 2 | . . . . . . . 1 . 2 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Res Gar Res Machines Accessed 38 | . 1 1 1 4 . 1 4 . 3 3 10 2 4 1 3 Terminals 26 | . 1 1 1 3 . . . . 2 2 10 2 2 1 1 Fabricators 4 | . . . . 1 . . . . . 1 . . 1 . 1 Repair Stations 2 | . . . . . . . . . 1 . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . Total Hacks 122 | . 4 1 2 13 . 1 30 . 6 8 27 10 8 6 6 Successful 69 | . 1 1 1 6 . 1 30 . 5 . 10 7 4 1 2 Failed 53 | . 3 . 1 7 . . . . 1 8 17 3 4 5 4 Catastrophic 11 | . 2 . . . . . . . 1 2 2 1 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 42 | . 4 . . 7 . . . . 2 2 15 5 4 . 3 Terminals 77 | . 4 1 2 10 . . . . 4 6 27 10 5 6 2 Fabricators 8 | . . . . 3 . . . . . 2 . . 1 . 2 Repair Stations 4 | . . . . . . . . . 2 . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 2 . . Terminal Hacks 50 | . 1 1 1 2 . 1 30 . 1 . 6 5 1 1 . Record 11 | . . . . . . . 11 . . . . . . . . Part Schematic 10 | . . . . . . . 10 . . . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . . Open Door 4 | . . . . . . 1 . . . . 3 . . . . Emergency Access Points 4 | . . 1 1 . . . . . . . . 1 . 1 . Unreport Threat 7 | . . . . 1 . . . . 1 . 3 1 1 . . Locate Traps 2 | . . . . . . . . . . . . 2 . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . Registered Components 2 | . . . . 1 . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . 2 . . . . . 2 Scan Component 2 | . . . . . . . . . 1 . . . . . 1 Repair 2 | . . . . . . . . . 1 . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . . . 1 . . Unauthorized Hacks 13 | . . . . 3 . . . . 2 . 4 2 2 . . Terminals 12 | . . . . 2 . . . . 2 . 4 2 2 . . Assimilate 2 | . . . . . . . . . . . 1 . 1 . . Botnet 10 | . . . . 2 . . . . 2 . 3 2 1 . . Fabricators 1 | . . . . 1 . . . . . . . . . . . Fabnet 1 | . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 27 | . 1 . 1 2 . . . . 2 3 9 2 3 1 3 Full Trace Events 5 | . . . . . . . . . . 1 3 . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 10 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 1 . . . . . 1 Time 159 | . . . . . . . . . 51 . . . . . 108 Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Res Gar Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 3 1 1 . . . . Robots Rewired 18 | . . . . . . . . . . 1 17 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Res Gar Res Total Allies 23 | . . . . . . . . . . 1 22 . . . . Largest Group 7 | . . . . . . . . . . 1 7 . . . . Highest-Rated Group 180 | . . . . . . . . . . 29 180 . . . . Highest-Rated Ally 39 | . . . . . . . . . . 29 39 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 151 | . . . . . . . . . . 5 146 . . . . Total Damage 3153 | . . . . . . . . . . 58 3095 . . . . Kills 25 | . . . . . . . . . . 1 24 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Res Gar Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 1 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Res Gar Res Turns Passed 4646 | 59 514 331 112 147 265 255 60 91 288 108 1529 183 411 99 194 Spaces Moved 5596 | 46 379 164 249 285 512 569 89 163 427 206 992 391 769 136 219 Core 67 | 4 . . . . . . . . . . 32 . 31 . . Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 560 | 42 379 139 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 4969 | . . 25 249 285 512 569 89 163 427 206 960 391 738 136 219 Fastest Speed 34 | 50 100 37 37 37 34 34 44 44 44 44 44 34 34 34 35 Average Speed 47 | 95 100 91 37 37 36 38 44 44 44 44 49 43 39 34 35 Slowest Speed 200 | 100 100 180 37 37 37 44 44 44 44 44 200 44 50 35 35 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 44 | . . . . 4 . . . . . 1 14 6 6 10 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 78 21 36 11 74 69 81 34 17 9 60 20 32 31 6 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 3 | . . . . . 1 1 1 . . . . . . . . Known Exits Taken 10 | . . . . 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . Scrap Searched 9 | . . . . . 3 2 . 4 . . . . . . . Spaces Dug 125 | . . . . . 19 36 . . 14 2 42 1 11 . . Terrain Destroyed 215 | . . . . . 28 36 . . 14 2 115 1 19 . . Melee 20 | . . . . . . . . . 3 2 3 1 11 . . Projectile . | . . . . . . . . . . . . . . . . AOE 195 | . . . . . 28 36 . . 11 . 112 . 8 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Res Gar Res Total 7276 | 57 465 270 268 315 591 602 101 180 507 213 1946 398 854 176 333 Wait 1219 | . 12 50 5 21 66 21 8 13 51 . 763 5 47 43 114 Move 5503 | 45 378 163 248 277 511 568 88 162 426 203 966 378 758 119 213 Hop 35 | . . . . 3 . . . . . 1 11 6 5 6 3 Pick Up 40 | 6 11 3 5 2 3 2 . . 2 1 2 . 1 . 2 Fast Attach 41 | 6 3 2 2 2 . 3 . 2 6 . 6 2 6 . 1 Attach 31 | . 3 7 2 . 3 2 . . . . 6 2 3 3 . Detach 25 | . 2 3 1 1 2 1 . . 3 . 5 2 4 1 . Swap 14 | . 5 . . . . . . 2 2 . 5 . . . . Drop 38 | . 16 . 4 2 3 2 . 1 4 1 . 2 1 2 . Fire 101 | . 35 42 1 7 3 3 . . 2 . 7 . 1 . . Melee 79 | . . . . . . . 5 . 11 6 43 1 11 2 . Ram 1 | . . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 88 | . . . . . . . . . . . 72 . 16 . . Rewire 61 | . . . . . . . . . . 1 60 . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: Upp / *Ext) -5/Extension (discovered 2 exits: *Fac / [*Cet]) -4/Factory -3/Research -3/Garrison -3/Research (discovered 1 exit: *Tes) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 9) 546 | -10/Materials | Discovered new exit (range 16) 574 | -10/Materials | Entered another Materials area 574 | -9/Materials | Evolved 2 slots: Utility x2 839 | -9/Materials | Lost 3 parts (1p1n1w) 898 | -9/Materials | Discovered new exit (range 16) 905 | -9/Materials | Entered another Materials area 905 | -8/Materials | Evolved 2 slots: Utility x2 964 | -8/Materials | Discovered new exit (range 7) 979 | -8/Materials | Discovered new exit (range 4) 1012 | -8/Materials | Discovered new exit (range 13) 1017 | -8/Materials | Entered Factory 1017 | -7/Factory | Evolved 2 slots: Utility x2 1157 | -7/Factory | Discovered new exit (range 11) 1161 | -7/Factory | Identified exit to Lower Caves 1164 | -7/Factory | Entered Lower Caves 1170 | -7/Lower Caves | Learned 8 Factory zone layouts 1187 | -7/Lower Caves | Build established: Scavenger-Mutant 1245 | -7/Lower Caves | Learned location of Extension (-5) 1267 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 1270 | -7/Lower Caves | Identified exit to Data Miner 1333 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1362 | -7/Lower Caves | Spotted B-75 Beast 1369 | -7/Lower Caves | Lost 3 parts (1p1n1u) 1386 | -7/Lower Caves | Discovered new exit (range 15) 1425 | -7/Lower Caves | Identified exit to Lower Caves 1429 | -7/Lower Caves | Entered another Lower Caves area 1620 | -7/Lower Caves | Discovered exit to Data Miner (range 9) 1646 | -7/Lower Caves | Build established: Mutant 1657 | -7/Lower Caves | Learned location of Zion (-6) 1684 | -7/Lower Caves | Entered Data Miner 1684 | -7/Data Miner | Discovered new exit (range 6) 1688 | -7/Data Miner | Identified exit to Proximity Caves 1692 | -7/Data Miner | Met Data Miner 1702 | -7/Data Miner | Learned location of Section 7 (-2) 1702 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1709 | -7/Data Miner | Received God Mode back door access code from Data Miner 1717 | -7/Data Miner | Data Conduit disabled 1744 | -7/Data Miner | Entered Proximity Caves 1772 | -6/Proximity Caves | Learned 4 Factory zone layouts 1828 | -6/Proximity Caves | Discovered new exit (range 8) 1835 | -6/Proximity Caves | Identified exit to Factory 1835 | -6/Proximity Caves | Entered Factory 1835 | -6/Factory | Evolved 2 slots: Utility x2 1836 | -6/Factory | Identified exit to Factory 2004 | -6/Factory | Repaired Imp. Flight Unit 2119 | -6/Factory | Discovered exit to Factory (range 8) 2123 | -6/Factory | Entered another Factory area 2123 | -5/Factory | Evolved 2 slots: Utility x2 2124 | -5/Factory | Identified exit to Upper Caves 2177 | -5/Factory | Spotted B-75 Beast 2224 | -5/Factory | Discovered new exit (range 18) 2231 | -5/Factory | Identified exit to Extension 2231 | -5/Factory | Entered Extension 2361 | -5/Extension | Build established: Scout 2578 | -5/Extension | Rescued a captive Derelict 3010 | -5/Extension | Rescued a captive Derelict 3011 | -5/Extension | Rescued a captive Derelict 3246 | -5/Extension | Rescued a captive Derelict 3248 | -5/Extension | Lost 3 parts (1p2w) 3742 | -5/Extension | Disrupted transfer network 3756 | -5/Extension | Discovered new exit (range 10) 3757 | -5/Extension | Discovered new exit (range 5) 3760 | -5/Extension | Identified exit to Factory 3760 | -5/Extension | Entered Factory 3760 | -4/Factory | Evolved 2 slots: Utility x2 3935 | -4/Factory | Discovered new exit (range 20) 3942 | -4/Factory | Identified exit to Research 3943 | -4/Factory | Entered Research 3943 | -3/Research | Evolved 2 slots: Utility x2 3965 | -3/Research | Spotted B-86 Titan 3965 | -3/Research | Spotted B-86 Titan 4048 | -3/Research | Build established: Mutant 4094 | -3/Research | Spotted B-86 Titan 4294 | -3/Research | Core integrity fell below 50% 4307 | -3/Research | Lost 5 parts (2n1u2w) 4354 | -3/Research | Identified exit to Garrison 4354 | -3/Research | Entered Garrison 4410 | -3/Garrison | Triggered checkpoint 4425 | -3/Garrison | Spotted B-86 Titan 4426 | -3/Garrison | Triggered checkpoint 4438 | -3/Garrison | Triggered checkpoint 4439 | -3/Garrison | Core integrity fell below 20% 4451 | -3/Garrison | Discovered new exit (range 8) 4453 | -3/Garrison | Identified exit to Research 4453 | -3/Garrison | Entered Research 4467 | -3/Research | Lost 4 parts (1n2u1w) 4566 | -3/Research | Repaired Electron Diverter 4610 | -3/Research | Discovered new exit (range 15) 4615 | -3/Research | Identified exit to Testing 4647 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 04584_ >> Machine Analyzer network decryption results: 04584_ Fabricator x1 04587_ Connecting with Fabricator... 04600_ System corrupted: Heat flow error (+177). 04601_ >> Machine Analyzer network decryption results: 04601_ Terminal x3 04609_ Acquired Impulse Thruster Array. 04610_ EXIT=FOUND 04610_ Connecting with Terminal... 04615_ EXIT=IDENTIFIED: TESTING 04625_ Acquired Nuclear Pulse Array. 04637_ System corrupted: Heat flow error (+224). 04642_ Triggered Alarm Trap. 04642_ An alarm sounds. 04642_ ALERT: Alarm triggered, dispatching investigation squad. 04644_ Slug penetrates Terminal. 04644_ Slug penetrates Door. 04644_ Slug penetrates Wall. 04645_ Penetrated by Slug. 04645_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????###??????????????????????????????????? | | ???????????# ??????????????????????????????????? | | ???????????# ??????????????????????????????????? | | ???????????# !?????????????????????????????????? | | ???????????# ?????????????????????????????????? | | ???????????# ""???????????????????????????????? | | ???######### ""???????????????????????????????? | | ???# ## ""#??????????????????????????????? | | ???# ## T#??????????????????????????????? | | #### ## ""#??????????????????????????????? | | # ## ""#?????##########???????????????? | | + ## ""#?????# !!! #???????????????? | | # !#? #?????# ![ #???????????????? | | # ####+####??? ####### ![ #???????????????? | | # ## #######"## # # #??????????? | | # ## "T #@ w/ #??????????? | | # "" > + #???????????????? | | #+## # #???????????????? | | # ### ###### # #???????????????? | | ### ###?# #????####### #???????????????? | | #?# #####+##?????????######## #???????????????? | | #?# # #??????????????????#???????????????? | | #?# + #??????????????????????????????????? | | ]#?# # #?????????????????????????????????? | | ####?# # ==##?????????????????????????????????? | | ?????# # = #??????????????????????????????????? | | ?????# # #??????????????????????????????????? | | ?????# ########??????????????????????????????????? | | ?????# #?????????????????????????? ???????????? | | ?????# ##??#######?????????????### +??????????? | | ?????# T#??# ????????????? # #??????????? | | ?????# #??# ??????# ??? # #??????????? | | ?????# ##??# """????# """" # #####??????? | | ?????# #???# """#???# """" # ?????? | | ?????# #???# """#???# """" # ???????? | | ?????# #???# """#???# """" # ????????? | | ?????# #???# """#???# # ?????????? | | ?????# #???? #????? # #??????????? | | ?????# #?????? ????????? # #??????????? | | ?????# #########+#############+### ########???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 150 Core Shielding 20 Phase Shifting 5 Evasion (%) 66 Targeting Accuracy 10 Melee Accuracy 22 Target Analysis 6 Armor Integrity Analysis 30 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Hvy. Gauss Cannon | -7/Data Miner | Free Imp. Force Field | -7/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorMatterRay Manual? 0 Play Time 01:09:36 Cumulative 303.7 hours Start 2023.01.29 @ 22:11:31 End 2023.01.29 @ 23:22:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 201 Rogue 201 Adventurer 0 Explorer 0 Win Type - Total 18 Types 15/0/2/1/0/0/0/0/0 Lore% 68 Gallery% 84 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: effebc6d-ef47-4e3c-a576-62ff69b9ebc4