Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.29 @ 21:30:56 Player: zinchalk Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (120) 600 Value Destroyed (3825) 3825 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (530) 530 TOTAL SCORE: 8255 Bonus ------- High Alert Combat Kills 270 Follower Combat Kills 276 Friendly Fire -16 Cogmind --------- Core Integrity 0/850 Matter 206/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Propulsion Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Deuterium Engine Light Angular Momentum Engine Light Treads Microactuators Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine Nuclear Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Transport Network Coupler Kinecellerator Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Hypervelocity Mass Driver Hypervelocity Mass Driver Rocket Launcher > --- INVENTORY -------- Cooled Ion Engine Improved Deuterium Engine Light Treads Transmission Jammer Improved Propulsion Shielding Hardened Medium Armor Plating Heavy Particle Cannon Plasma Cannon Flak Cannon Rocket Launcher [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility High-capacity Storage Unit Device Drone Bay Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Rocket Launcher Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 2 | . . . . 1 . 1 Propulsion . | . . . . . . . Utility 4 | . . 1 . 1 1 1 Weapon 2 | . . 1 . . 1 . Parts Attached 88 | 6 24 7 10 19 6 16 Power 16 | 1 5 . 3 3 1 3 Engine 11 | 1 3 . 1 2 1 3 Core 5 | . 2 . 2 1 . . Reactor . | . . . . . . . Propulsion 16 | 2 7 . 3 2 2 . Treads 16 | 2 7 . 3 2 2 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 1 4 3 1 7 1 5 Device 9 | . 2 . 1 3 1 2 Storage 3 | 1 1 . . 1 . . Processor 4 | . 1 1 . 2 . . Hackware . | . . . . . . . Protection 6 | . . 2 . 1 . 3 Artifact . | . . . . . . . Weapon 34 | 2 8 4 3 7 2 8 Energy Gun 7 | . 1 1 2 2 . 1 Energy Cannon 4 | . . . . 2 . 2 Ballistic Gun 10 | 2 5 1 . 2 . . Ballistic Cannon 6 | . . . . . 2 4 Launcher 7 | . 2 2 1 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 Parts Lost 37 | . 4 . 3 7 . 23 Power 9 | . 1 . 1 2 . 5 Propulsion 3 | . . . . 1 . 2 Utility 10 | . 1 . . 2 . 7 Weapon 15 | . 2 . 2 2 . 9 Highest Loss Streak 9 | . 2 . 1 2 . 9 Average Slot Usage (%) 94 | . 89 96 98 97 97 82 Engine 6 | . 8 . 1 11 7 12 Core 6 | . 4 11 9 6 7 1 Treads 18 | . 26 22 21 16 15 5 Device 5 | . 6 . 5 10 4 6 Storage 9 | . 14 11 11 9 7 6 Processor 8 | . 2 11 5 7 15 11 Protection 8 | . . 7 11 8 7 11 Energy Gun 8 | . 1 16 22 4 . . Energy Cannon 2 | . . . . 5 7 5 Ballistic Gun 6 | . 22 7 . 7 6 . Ballistic Cannon 2 | . . . . . 7 12 Launcher 7 | . 1 8 10 8 7 4 Naked Turns . | . . . . . . . Heaviest Build 97 | 12 43 52 58 71 76 97 Greatest Support 60 | 40 46 46 46 46 60 60 Greatest Overweight (x) 32 | . 11 1 1 3 1 32 Average Overweight (x) 1 | . . . 1 1 1 10 Largest Inventory Capacity 14 | 6 14 12 12 12 12 12 Average Capacity 11 | 5 10 12 12 12 12 11 Most Carried 12 | 4 11 12 12 12 12 12 Average Carried 9 | 1 5 8 10 10 11 6 Final Capacity 12 | 6 12 12 12 12 12 4 Final Carried 12 | 2 7 11 11 12 12 4 Class Distribution -------------------- 54% | Mutant 14% | Bomber 12% | Skirmisher 8% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Skirmisher | -7/Factory Bomber | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Matter Collected 2247 | 268 445 285 180 522 168 379 Remotely 237 | . 237 . . . . . Salvage Created 3954 | 100 503 527 829 1222 225 548 Parts 236 | 3 36 33 56 73 15 20 Haulers Intercepted 2 | . . . . 2 . . Recyclers Shooed 4 | . 1 1 . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 87 | . 13 12 20 26 4 12 Melee 1 | . . . . 1 . . Guns 37 | . 7 4 17 9 . . Cannons 15 | . . . . 2 4 9 AOE 34 | . 6 8 3 14 . 3 Classes Destroyed 12 | 1 5 1 2 2 1 . Worker 8 | . 1 1 2 3 . 1 Builder 7 | . 4 . . 3 . . Hauler 2 | . . . . 2 . . Recycler 2 | 1 1 . . . . . Mechanic 2 | . . . 1 1 . . Watcher 12 | . 3 3 1 3 2 . Swarmer 19 | . 6 . 7 4 . 2 Grunt 44 | . 7 9 5 15 . 8 Brawler 1 | . . . . 1 . . Duelist 2 | . . . 1 . . 1 Sentry 18 | . . 3 7 6 2 . Programmer 3 | . . . . . 2 1 Best Kill Streak 10 | 1 9 4 10 10 1 3 Combat Bots Only 8 | . 5 3 8 8 1 3 Max Kills in Single Turn 3 | 1 3 2 2 3 1 2 Gunslinging . | . . . . . . . Exploded 3 | . 2 2 1 3 . 1 Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Damage Taken 5500 | . 567 389 455 1236 128 2725 Core 1142 | . 105 44 58 85 . 850 Absorbed by Shields 108 | . . . . 108 . . Core Remaining (%) 83 | 100 58 . 74 84 100 . Volleys Fired 233 | 2 46 37 42 63 12 31 Largest 4 | 2 2 3 3 3 3 4 Hottest 258 | 40 50 141 141 141 135 258 Shots Fired 506 | 4 73 91 88 139 36 75 Gun 332 | 4 59 78 80 97 12 2 Cannon 113 | . . . . 22 24 67 Launcher 61 | . 14 13 8 20 . 6 Special . | . . . . . . . Kinetic 205 | 4 59 30 . 51 24 37 Thermal 128 | . . 11 38 35 12 32 Explosive 61 | . 14 13 8 20 . 6 Electromagnetic 112 | . . 37 42 33 . . Robot Hit Streak 27 | 3 11 12 26 27 20 9 Robot Miss Streak 5 | . 3 2 3 3 5 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 5 | . . 2 3 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 381 | 3 56 71 58 111 31 51 Core Hits 226 | 1 36 30 35 77 20 27 Critical Hits 17 | . 1 . . 1 3 12 Critical Kills 9 | . . . . 1 1 7 Critical Parts Destroyed 8 | . 1 . . . 2 5 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9063 | 38 1248 1302 1342 3181 656 1296 Guns 3571 | 38 520 714 900 1223 158 18 Cannons 1801 | . . . . 348 498 955 Explosions 3560 | . 719 578 388 1552 . 323 Melee . | . . . . . . . Ramming 131 | . 9 10 54 58 . . Kinetic 2211 | 38 520 156 . 633 410 454 Thermal 1966 | . . 157 542 502 246 519 Explosive 3402 | . 719 557 278 1525 . 323 Electromagnetic 1353 | . . 422 468 463 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 . 1 . Average Corruption 1 | . . . 1 . 1 . Corruption Purged . | . . . . . . . Effects 8 | . . . 4 . 4 . Message Errors 3 | . . . 2 . 1 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 3 | . . . 2 . 1 . Targeting Errors 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 77 | . 16 . . 48 9 4 Projectiles 9 | . . . . . 9 . Explosions 68 | . 16 . . 48 . 4 Melee . | . . . . . . . Knockbacks 9 | . . . 1 . 1 7 Impact 1 | . . . 1 . . . Kinetic 8 | . . . . . 1 7 Secondary . | . . . . . . . Self-Inflicted Damage 352 | . 49 41 33 126 . 103 Shots 20 | . 4 3 2 7 . 4 Rammed 22 | . 2 2 9 9 . . Targets Rammed 24 | . 2 2 9 11 . . Kicked . | . . . . . . . Crushed 2 | . . . . 2 . . Highest Temperature 1226 | . 20 363 486 501 332 1226 Average Temperature 163 | . 8 95 122 125 113 402 Received Heat Transfer 2299 | . 258 246 159 601 18 1017 Effects 79 | . . 1 6 6 2 64 Shutdowns 22 | . . 1 1 2 1 17 Energy Bleed 3 | . . . 1 . 1 1 Interference 14 | . . . 3 1 . 10 Matter Decay 7 | . . . . 1 . 6 Short Circuit 7 | . . . . 1 . 6 Damage (minor) 6 | . . . 1 1 . 4 Damage (major) 16 | . . . . . . 16 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . 1 . 2 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . . 2 4 1 . 1 Heat Transferred 3556 | . . 346 1025 962 407 816 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 1 2 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Peak Influence 894 | 5 306 259 421 894 186 120 Initial 146 | . 2 40 38 10 146 . Average 182 | 3 105 104 160 486 83 27 Maximum Alert Level 3 | . 1 1 2 3 . . Low Security (%) 69 | 100 80 87 70 9 100 100 Level 1 17 | . 19 12 26 33 . . Level 2 8 | . . . 2 35 . . Level 3 4 | . . . . 21 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 23 | . 2 3 7 3 2 6 Investigation 7 | . 2 1 2 . 1 1 Extermination 2 | . . . . . 1 1 Reinforcement 7 | . . 2 3 1 . 1 Assault 3 | . . . 2 1 . . Garrison 4 | . . . . 1 . 3 Intercept . | . . . . . . . Construction Impeded 2 | . . 1 1 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Distress Signals 2 | . . . 1 1 . . Communications Jammed 1 | . . . . . . 1 Distress Signals 1 | . . . . . . 1 Times Spotted 130 | . 16 18 34 39 6 17 Peak Tracking Total 8 | . 3 4 8 5 1 3 Tactical Retreats 4 | . . . 3 . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Traps Triggered 9 | . 5 . 1 2 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 2 | . 2 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Disabled 15 | . 1 1 2 7 . 4 Max in Single Turn 2 | . 1 1 1 2 . 2 Garrison Access 2 | . . . 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Accessed 24 | . 5 4 6 5 3 1 Terminals 14 | . 4 2 3 4 1 . Fabricators 2 | . . . . . 2 . Repair Stations 6 | . 1 1 2 1 . 1 Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 82 | . 19 19 20 14 7 3 Successful 60 | . 13 14 19 9 4 1 Failed 22 | . 6 5 1 5 3 2 Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 44 | . 15 9 5 12 3 . Fabricators 4 | . . . . . 4 . Repair Stations 29 | . 4 6 14 2 . 3 Recycling Units . | . . . . . . . Scanalyzers 4 | . . 4 . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 27 | . 9 5 4 7 2 . Record 1 | . . . . 1 . . Prototype ID Bank 2 | . 1 1 . . . . Open Door 1 | . . . 1 . . . Level Access Points 1 | . 1 . . . . . Branch Access Points 2 | . 1 . . 1 . . Emergency Access Points 2 | . . 1 . 1 . . Repair Station Index 1 | . 1 . . . . . Garrison Index 1 | . . . . . 1 . Alert Level 2 | . 1 . 1 . . . Unreport Threat 1 | . . . . 1 . . Locate Traps 4 | . 2 1 1 . . . Disarm Traps 1 | . 1 . . . . . Reinforcement Status 1 | . . . . 1 . . Assault Status 1 | . . . . 1 . . Recall Extermination 1 | . . . . . 1 . Hauler Manifests 1 | . . . . 1 . . Zone Layout 4 | . 1 2 1 . . . Fabricator Hacks 2 | . . . . . 2 . Build 2 | . . . . . 2 . Repair Station Hacks 26 | . 4 5 14 2 . 1 Scan Component 14 | . 2 3 7 1 . 1 Repair 12 | . 2 2 7 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . 4 . . . . Insert Component 2 | . . 2 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 5 3 3 4 2 1 Full Trace Events 12 | . 5 2 2 1 1 1 Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Built 4 | . . . . . 4 . Matter 424 | . . . . . 424 . Time 89 | . . . . . 89 . Total Part Build Rating 24 | . . . . . 24 . Parts Repaired 12 | . 2 2 7 1 . . Time 402 | . 64 64 230 44 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . 1 . . Machine Destruction 1 | . . . . 1 . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Total Allies 12 | . . . 12 . . . Largest Group 12 | . . . 12 . . . Highest-Rated Group 150 | . . . 150 . . . Highest-Rated Ally 31 | . . . 31 . . . Total Orders . | . . . . . . . Ally Attacks 102 | . . . 102 . . . Total Damage 1153 | . . . 1153 . . . Kills 11 | . . . 11 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 7 | . . . 3 4 . . Drone Recoveries 3 | . . . 1 2 . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Turns Passed 9034 | 116 1119 1140 2260 1864 1247 1288 Spaces Moved 3873 | 77 535 538 1035 883 614 191 Core 99 | 23 5 . . . . 71 Treads 3774 | 54 530 538 1035 883 614 120 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 180 180 180 50 Average Speed 197 | 127 164 174 180 182 180 610 Slowest Speed 1650 | 160 600 180 180 220 180 1650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 5 54 44 90 56 14 5 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 . 1 1 . Unknown Exits Taken 2 | 1 . . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 371 | . 88 118 57 97 . 11 Melee . | . . . . . . . Projectile 2 | . . . . 1 . 1 AOE 369 | . 88 118 57 96 . 10 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Total 4795 | 92 705 669 1343 1003 734 249 Wait 451 | . 64 67 233 2 85 . Move 3867 | 76 534 537 1034 882 613 191 Hop . | . . . . . . . Pick Up 96 | 8 26 14 13 18 9 8 Fast Attach . | . . . . . . . Attach 60 | 6 16 4 8 11 2 13 Detach 4 | . 2 . . 1 . 1 Swap 28 | . 8 3 2 8 4 3 Drop 30 | . 7 5 2 7 7 2 Fire 233 | 2 46 37 42 63 12 31 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 24 | . 2 2 9 11 . . Escape Stasis 2 | . . . . . 2 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 13) 430 | -10/Materials | Identified exit to Mines 461 | -10/Materials | Identified exit to Materials 1197 | -10/Materials | Repaired Lgt. Nuclear Core 1225 | -10/Materials | Repaired Lgt. Assault Rifle 1236 | -10/Materials | Entered another Materials area 1236 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1568 | -9/Materials | Discovered new exit (range 16) 1634 | -9/Materials | Identified exit to Mines 2138 | -9/Materials | Discovered new exit (range 16) 2157 | -9/Materials | Build established: Tank 2293 | -9/Materials | Repaired Hrd. Light Armor Plating 2326 | -9/Materials | Repaired Rocket Launcher 2374 | -9/Materials | Identified exit to Storage 2376 | -9/Materials | Entered Storage 2444 | -9/Storage | Repaired Lgt. Nuclear Core 2478 | -9/Storage | Repaired Imp. Treads 2719 | -9/Storage | Destroyed 8 combat bots 2815 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2833 | -9/Storage | Met a pair of Derelict thieves 3314 | -9/Storage | Build established: Mutant 3373 | -9/Storage | Repaired Imp. Treads 3408 | -9/Storage | Repaired Imp. Treads 3457 | -9/Storage | Repaired Hrd. Light Armor Plating 3490 | -9/Storage | Repaired Rocket Launcher 3524 | -9/Storage | Repaired Hvy. Assault Rifle 4523 | -9/Storage | Discovered new exit (range 9) 4636 | -9/Storage | Entered Materials 4636 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 5265 | -8/Materials | Garrison activated, responded to threat 5281 | -8/Materials | Discovered new exit (range 7) 5319 | -8/Materials | Destroyed 8 combat bots 5412 | -8/Materials | Repaired Broken Rocket Launcher 6336 | -8/Materials | Discovered new exit (range 13) 6458 | -8/Materials | Identified exit to Factory 6500 | -8/Materials | Entered Factory 6500 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6598 | -7/Factory | Fabricated Hyp. Mass Driver (x2) 6675 | -7/Factory | Fabricated Imp. Medium Treads (x2) 6789 | -7/Factory | Build established: Bomber 7242 | -7/Factory | Build established: Skirmisher 7609 | -7/Factory | Discovered new exit (range 10) 7649 | -7/Factory | Identified exit to Factory 7747 | -7/Factory | Entered another Factory area 7747 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8029 | -6/Factory | Core integrity fell below 50% 8082 | -6/Factory | Lost 9 parts (3p1n2u3w) 8287 | -6/Factory | Build established: Bomber 8703 | -6/Factory | Garrison activated, responded to threat 8833 | -6/Factory | Core integrity fell below 20% 8988 | -6/Factory | Lost 4 parts (1u3w) 9035 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08966_ G-50 Soldier destroyed. 08967_ Overheating: Energy bleed (-37). 08968_ Overheating: Hyp. Mass Driver damaged (-14). 08968_ Overheating: Hcp. Storage Unit damaged (-42). 08969_ Overheating: System interference. 08969_ Hyp. Mass Driver temporarily disabled. 08973_ Hvy. Particle Cannon permanently disabled. 08973_ Overheating: Short circuit. 08985_ R-10 Processor collects Carbon-fiber Leg. 08993_ Acquired 28 matter. 09005_ Acquired 29 matter. 09005_ Transmission Jammer destroyed. 09009_ Broken Hvy. Particle Cannon destroyed. 09011_ Hyp. Mass Driver destroyed. 09017_ Acquired 22 matter. 09019_ Faulty Cld. Ion Engine destroyed. 09021_ Imp. Deuterium Engine destroyed. 09023_ Imp. Signal Interpreter destroyed. 09026_ Acquired 59 matter. 09030_ Hcp. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ?? ?????????????????????? | | ????????????????????? ?? ????????????????????? | | ????????????????????%! ?? ????????????????????? | | ????????????????????!! "" ????????????????????? | | "?#?????????????????? G #????????????????????? | | " #?????????????????? "" #????????????????????? | | #??????????? ?????? 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EM Pulse Gun | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hyp. Mass Driver | x2 | -7/Factory | Preloaded Imp. Medium Treads | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed The More The Merrier Use The Force Challenges ------------ None Game ------ Seed SniperAccelerationMapper Manual? 0 Play Time 01:26:06 Cumulative 10.1 hours Start 2021.11.29 @ 15:23:46 End 2021.11.29 @ 21:30:56 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f1f8e44-846e-4456-95b4-f10f61a3403a