Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.05 @ 23:19:56 Player: Player Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (54) 270 Value Destroyed (1541) 1541 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4131 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 78/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Small Storage Unit Small Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Gauss Cannon > --- INVENTORY (8) ---- Light Treads Trap Scanner Improved Terrain Scan Processor Improved Light Armor Plating Reflective Plating Improved Shield Generator System Restoration Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Compact Matter Pod Improved Signal Interpreter Advanced ECM Suite Tractor Beam > --- WEAPON ----------- Arc Projector Gauss Rifle Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Trap Scanner Improved Terrain Scan Processor Hardened Light Armor Plating System Restoration Module Gauss Rifle Gauss Rifle [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Tractor Beam Storage Small Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Special Weapon Welding Torch Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 3 | . . 1 1 1 Weapon 1 | . . 1 . . Parts Attached 69 | 8 1 12 22 26 Power 14 | 2 . 4 2 6 Engine 12 | 2 . 4 2 4 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 11 | 2 . 2 6 1 Treads 8 | 2 . 2 3 1 Leg 3 | . . . 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 1 . 3 6 8 Device 10 | . . 3 4 3 Storage 4 | 1 . . 1 2 Processor 1 | . . . 1 . Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 26 | 3 1 3 8 11 Energy Gun 9 | 3 . 2 1 3 Energy Cannon . | . . . . . Ballistic Gun 8 | . . 1 5 2 Ballistic Cannon 6 | . 1 . 1 4 Launcher . | . . . . . Special Weapon 3 | . . . 1 2 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 32 | . . . 13 19 Power 6 | . . . 1 5 Propulsion 7 | . . . 4 3 Utility 7 | . . . 2 5 Weapon 12 | . . . 6 6 Highest Loss Streak 10 | . . . 10 8 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 78 | . 85 94 75 74 Engine 7 | . 14 11 8 3 Core 2 | . . . . 4 Treads 10 | . 28 22 13 2 Leg 5 | . . . 4 9 Device 10 | . . 16 15 8 Storage 12 | . 14 11 8 14 Processor 5 | . . . 6 7 Protection 2 | . . . . 4 Energy Gun 8 | . 24 19 . 5 Ballistic Gun 4 | . . 2 10 4 Ballistic Cannon 5 | . 3 11 6 4 Special Weapon 1 | . . . . 2 Peak Build Rating 35 | 6 6 13 21 35 Average Rating 18 | 4 6 11 14 24 On Entrance 7 | . 6 6 13 13 Naked Turns . | . . . . . Heaviest Build 41 | 13 15 20 23 41 Greatest Support 63 | 40 40 43 63 20 Greatest Overweight (x) 8 | 1 . . 5 8 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 7 8 Most Carried 8 | 5 6 8 8 8 Average Carried 6 | 2 4 6 5 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 4 6 8 5 7 Class Distribution -------------------- 30% | Scavenger-Mutant 23% | Mutant 20% | Scavenger-Tank 16% | Scavenger-Skirmisher 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1352 | 257 18 213 327 537 Remotely 143 | . . . 111 32 Salvage Created 1966 | 141 95 320 730 680 Parts 110 | 9 8 26 28 39 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . . 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 32 | . 1 11 11 9 Guns 20 | . 1 8 8 3 Cannons 12 | . . 3 3 6 Classes Destroyed 14 | 2 2 3 3 4 Worker 1 | . . 1 . . Builder 3 | . . . . 3 Tunneler 3 | 2 . . . 1 Recycler 9 | 1 . . 4 4 Mechanic 1 | . . . 1 . Watcher 5 | . 2 1 2 . Swarmer 6 | . . 6 . . Grunt 12 | . 1 3 8 . Duelist 1 | . . . 1 . Sentry 6 | . . 2 1 3 Specialist 1 | . . . . 1 Hunter 2 | . . . 1 1 Programmer 3 | . . . . 3 Heavy 1 | . . . . 1 Best Kill Streak 7 | 2 1 3 5 7 Combat Bots Only 3 | . 1 3 3 1 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 501 | . 11 49 133 308 Missed 152 | . 3 17 29 103 Damage Taken 4575 | . 94 318 1595 2568 Core 1051 | . 23 61 260 707 Absorbed by Shields . | . . . . . Redirected to Shielding 109 | . . . . 109 Regen/Repaired (Parts) 94 | . . . 94 . Core Remaining (%) 81 | 100 90 84 52 . Volleys Fired 179 | 9 13 20 63 74 Largest 3 | 2 2 3 3 2 Hottest 170 | 90 90 125 170 128 Shots Fired 347 | 18 26 60 148 95 Gun 228 | 18 26 40 104 40 Cannon 104 | . . 20 41 43 Launcher . | . . . . . Special 15 | . . . 3 12 Kinetic 225 | . . 26 136 63 Thermal 112 | 18 26 34 12 22 Explosive . | . . . . . Electromagnetic 10 | . . . . 10 Robot Hit Streak 17 | 3 5 14 11 17 Robot Miss Streak 5 | 2 5 4 4 3 Penetration Max 1 | . . . . 1 Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 217 | 9 13 31 100 64 Core Hits 97 | 4 4 16 45 28 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . . 2 . Critical Strikes 12 | 1 . 2 5 4 Burn 4 | 1 . 2 1 . Destroy 3 | . . . 3 . Blast 5 | . . . 1 4 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3757 | 137 157 444 1562 1457 Guns 2196 | 137 153 264 1083 559 Cannons 1467 | . . 168 422 877 Explosions . | . . . . . Melee . | . . . . . Ramming 25 | . 4 12 9 . Kinetic 2761 | . . 195 1405 1161 Thermal 931 | 137 153 237 148 256 Explosive . | . . . . . Electromagnetic 40 | . . . . 40 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . . 2 8 Average Corruption 4 | . . . 1 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 22 | . . . 2 20 Message Errors 3 | . . . 1 2 Matter Fused 8 | . . . . 8 Heat Flow Errors 4 | . . . 1 3 Energy Discharges 3 | . . . . 3 Parts Rejected 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 1 | . . . . 1 Projectiles 1 | . . . . 1 Explosions . | . . . . . Melee . | . . . . . Knockbacks 23 | . . 4 4 15 Impact . | . . . . . Kinetic 19 | . . 3 4 12 Secondary 4 | . . 1 . 3 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 7 | . 1 1 5 . Targets Rammed 9 | . 1 1 7 . Kicked 2 | . . . 2 . Crushed . | . . . . . Highest Temperature 276 | 120 276 271 155 244 Average Temperature 61 | 44 107 76 19 49 Received Heat Transfer 1257 | . 51 69 801 336 Effects 2 | . . . . 2 Interference 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | 2 1 . 2 . Heat Transferred 2754 | 433 409 792 470 650 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 325 | 15 93 288 325 184 Initial 67 | . 9 39 67 63 Average 78 | 5 46 130 160 41 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 92 | 100 100 84 73 100 Level 1 7 | . . 15 26 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 1 2 7 Investigation 1 | . . . 1 . Extermination 3 | . . . . 3 Reinforcement 8 | . 2 1 1 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . . 1 2 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 59 | . 6 15 24 14 Peak Tracking Total 5 | . 2 5 5 4 Tactical Retreats 3 | . . 1 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . . 2 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 12 | . 3 1 3 5 Terminals 9 | . 3 1 1 4 Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 28 | . 9 3 10 6 Successful 14 | . 2 3 8 1 Failed 14 | . 7 . 2 5 Catastrophic 5 | . 4 . . 1 Database Lockouts . | . . . . . Manual 17 | . 9 3 2 3 Terminals 18 | . 9 3 2 4 Fabricators . | . . . . . Repair Stations 9 | . . . 7 2 Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 2 3 1 . Level Access Points 1 | . . 1 . . Unreport Threat 1 | . . 1 . . Locate Traps 4 | . 2 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . . 6 1 Scan Component 4 | . . . 3 1 Repair 3 | . . . 3 . Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 3 1 2 5 Full Trace Events 1 | . . . 1 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 90 | . . . 90 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3469 | 105 351 510 712 1791 Spaces Moved 1439 | 52 187 222 242 736 Core 52 | 23 . . 5 24 Treads 727 | 29 187 222 106 183 Legs 660 | . . . 131 529 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 120 120 Average Speed 180 | 117 160 160 163 202 Slowest Speed 450 | 160 160 160 300 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 6 37 20 25 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 9 | . . . 1 8 Melee . | . . . . . Projectile 9 | . . . 1 8 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2003 | 77 212 336 444 934 Wait 228 | . 9 65 85 69 Move 1435 | 51 186 221 241 736 Hop . | . . . . . Pick Up 51 | 8 2 8 17 16 Fast Attach 17 | 3 . . 1 13 Attach 33 | 4 . 3 14 12 Detach 4 | . . . 2 2 Swap 20 | 1 1 9 7 2 Drop 27 | 1 . 9 7 10 Fire 179 | 9 13 20 63 74 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . . 2 . Crush 7 | . 1 1 5 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 106 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 16) 457 | -10/Materials | Entered another Materials area 457 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 490 | -9/Materials | Identified exit to Materials 967 | -9/Materials | Entered another Materials area 967 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1022 | -8/Materials | Build established: Scavenger-Skirmisher 1398 | -8/Materials | Lost 10 parts (4n1u5w) 1582 | -8/Materials | Discovered new exit (range 9) 1631 | -8/Materials | Repaired Sml. Storage Unit 1662 | -8/Materials | Repaired Aluminum Leg 1678 | -8/Materials | Identified exit to Factory 1679 | -8/Materials | Entered Factory 1679 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1964 | -7/Factory | Build established: Scavenger-Mutant 2419 | -7/Factory | Build established: Scavenger-Tank 2846 | -7/Factory | Core integrity fell below 50% 2885 | -7/Factory | Lost 8 parts (1p2n3u2w) 2971 | -7/Factory | Cargo convoy interrupted 3271 | -7/Factory | Core integrity fell below 20% 3470 | -7/Factory | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- X-62 Marksman knocked back. X-62 Marksman destroyed. U-05 Engineer knocked back. U-05 Engineer builds a Door. Slug penetrates Wall. Slug penetrates H-61 Shepherd. H-61 Shepherd calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Slug penetrates Wall. Gauss Cannon destroyed. Acquired 23 matter. Slug penetrates Wall. Acquired 4 matter. Lgt. Treads destroyed. U-05 Engineer builds a Wall. Lgt. Ion Engine destroyed. Critical hit (Blast). Penetrated by Slug. U-05 Engineer builds a Wall. 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