Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.18 @ 23:53:30 Player: ochotona_princeps Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (30) 150 Value Destroyed (707) 707 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (32) 32 TOTAL SCORE: 2229 Bonus ------- High Alert Combat Kills 32 Cogmind --------- Core Integrity 108/400 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Terrain Scanner Terrain Scan Processor > --- WEAPON (2) ------- Makeshift Spear > --- INVENTORY (5) ---- Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Rocket Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flight Unit > --- UTILITY ---------- Terrain Scan Processor Propulsion Shielding > --- WEAPON ----------- Rocket Launcher Makeshift Spear > --- INVENTORY -------- Terrain Scanner Terrain Scan Processor Light Armor Plating Assault Rifle Light Assault Rifle [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Wheel Compact Wheel Flight Unit Flight Unit Utility Terrain Scan Processor Device Terrain Scanner Processor Terrain Scan Processor Protection Propulsion Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 22 | 5 7 2 8 . Power 1 | 1 . . . . Engine 1 | 1 . . . . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 1 . 2 . Treads . | . . . . . Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight 3 | . 1 . 2 . Utility 7 | . 5 . 2 . Device 4 | . 2 . 2 . Storage . | . . . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 2 | . 2 . . . Artifact . | . . . . . Weapon 9 | 2 1 2 4 . Energy Gun 4 | 1 . . 3 . Energy Cannon . | . . . . . Ballistic Gun 2 | 1 1 . . . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon 2 | . . 1 1 . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 7 | . 3 1 3 . Power 1 | . 1 . . . Propulsion 5 | . 2 1 2 . Utility . | . . . . . Weapon 1 | . . . 1 . Highest Loss Streak 2 | . 2 1 1 . To Critical Strikes . | . . . . . Average Slot Usage (%) 53 | . 75 67 36 . Engine 1 | . 5 . . . Wheel 5 | . 15 . . . Flight 7 | . 3 13 9 . Device 4 | . 8 . 2 . Processor 11 | . 12 14 11 . Protection 3 | . 4 14 . . Energy Gun 10 | . 14 12 8 . Ballistic Gun 3 | . 10 . . . Piercing Weapon 3 | . . 13 3 . Peak Build Rating 10 | 5 8 10 10 . Average Rating 7 | 3 6 8 7 . On Entrance 5 | . 5 5 7 8 Naked Turns . | . . . . . Heaviest Build 6 | 5 6 4 6 . Greatest Support 26 | 26 26 4 8 . Greatest Overweight (x) 1 | . 1 . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 . Average Capacity 5 | 5 5 5 5 . Most Carried 5 | 1 5 5 5 . Average Carried 3 | . 2 5 3 . Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 1 5 5 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 421 | 74 239 48 60 . Remotely . | . . . . . Salvage Created 1088 | . 299 35 754 . Parts 75 | . 26 3 46 . Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 20 | . 6 . 14 . Melee 2 | . . . 2 . Guns 17 | . 6 . 11 . Classes Destroyed 10 | . 2 2 6 . Worker 1 | . . 1 . . Builder 4 | . 3 . 1 . Tunneler 1 | . . 1 . . Hauler 2 | . . . 2 . Operator 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 4 | . . . 4 . Grunt 12 | . 6 . 6 . Duelist 1 | . . . 1 . Sentry 3 | . . . 3 . Best Kill Streak 6 | . 3 1 6 . Combat Bots Only 6 | . 2 . 6 . Max Kills in Single Turn 2 | . 2 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 126 | . 45 14 67 . Missed 46 | . 18 3 25 . Damage Taken 913 | . 301 105 507 . Core 471 | . 90 89 292 . Absorbed by Shields . | . . . . . Redirected to Shielding 8 | . 4 4 . . Core Remaining (%) 64 | 100 . 28 . . Volleys Fired 70 | . 26 . 44 . Largest 2 | . 2 . 2 . Hottest 90 | . 60 . 90 . Shots Fired 95 | . 50 . 45 . Gun 95 | . 50 . 45 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 24 | . 24 . . . Thermal 26 | . 26 . . . Explosive . | . . . . . Electromagnetic 45 | . . . 45 . Robot Hit Streak 11 | . 10 . 11 . Robot Miss Streak 5 | . 2 . 5 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 86 | . 35 4 47 . Core Hits 53 | . 18 2 33 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 15 | . . 5 10 . Impact . | . . . . . Slashing . | . . . . . Piercing 15 | . . 5 10 . Sneak Attacks 7 | . . 3 4 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1717 | . 367 228 1122 . Guns 994 | . 367 . 627 . Cannons . | . . . . . Explosions 165 | . . . 165 . Melee 558 | . . 228 330 . Ramming . | . . . . . Kinetic 145 | . 145 . . . Thermal 387 | . 222 . 165 . Explosive . | . . . . . Electromagnetic 627 | . . . 627 . Impact . | . . . . . Slashing . | . . . . . Piercing 558 | . . 228 330 . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 78 | . . 35 43 . Projectiles . | . . . . . Explosions . | . . . . . Melee 78 | . . 35 43 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 76 | . 76 . 16 . Average Temperature 28 | . 34 . 3 . Received Heat Transfer 312 | . 141 9 162 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 4 | . . . 4 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 750 | . 500 . 250 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 3 . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 457 | . 319 134 457 . Initial 178 | . . 124 48 178 Average 196 | . 116 127 279 . Maximum Alert Level 2 | . 1 . 2 . Low Security (%) 58 | 100 87 100 26 . Level 1 32 | . 12 . 56 . Level 2 8 | . . . 17 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 3 . 2 . Investigation 3 | . 2 . 1 . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 59 | . 22 6 31 . Peak Tracking Total 9 | . 9 4 8 . Tactical Retreats 9 | . 2 1 6 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 10 | . 4 . 6 . Terminals 10 | . 4 . 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 40 | . 18 . 22 . Successful 20 | . 9 . 11 . Failed 19 | . 9 . 10 . Catastrophic 1 | . 1 . . . Database Lockouts 1 | . . . 1 . Manual 29 | . 14 . 15 . Terminals 40 | . 18 . 22 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 12 | . 6 . 6 . Record 4 | . 1 . 3 . Robot Analysis 1 | . . . 1 . Prototype ID Bank 1 | . 1 . . . Terminal Index 2 | . 1 . 1 . Locate Traps 2 | . 2 . . . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 3 . 5 . Terminals 8 | . 3 . 5 . Track 3 | . 1 . 2 . Assimilate 1 | . . . 1 . Botnet 2 | . 1 . 1 . Operators 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 4 . 6 . Full Trace Events 4 | . 1 . 3 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 10 | . . . 10 . Highest-Rated Ally 10 | . . . 10 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 1159 | 45 366 158 590 . Spaces Moved 1306 | 45 340 355 566 . Core 266 | 7 12 1 246 . Treads . | . . . . . Legs . | . . . . . Wheels 193 | 38 155 . . . Hover . | . . . . . Flight 847 | . 173 354 320 . Fastest Speed 37 | 50 40 40 37 . Average Speed 50 | 82 67 40 43 . Slowest Speed 100 | 90 100 50 50 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 6 | . 2 3 1 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 3 55 60 38 2 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 2 | . . . 2 . Terrain Destroyed 12 | . . . 12 . Melee 2 | . . . 2 . Projectile . | . . . . . AOE 10 | . . . 10 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 1695 | 50 426 362 857 . Wait 262 | . 50 1 211 . Move 1290 | 44 335 348 563 . Hop 6 | . 2 3 1 . Pick Up 13 | 1 3 . 9 . Fast Attach 11 | 5 3 2 1 . Attach 8 | . 2 . 6 . Detach 7 | . 3 1 3 . Swap 3 | . 2 . 1 . Drop 10 | . . 2 8 . Fire 70 | . 26 . 44 . Melee 15 | . . 5 10 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 19) 309 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 3) 412 | -10/Materials | Entered Mines 425 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 433 | -10/Mines | Assembled infested the area 434 | -10/Mines | Learned location of Zion (-6) 550 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 562 | -10/Mines | Discovered new exit (range 6) 564 | -10/Mines | Core integrity fell below 50% 570 | -10/Mines | Entered Materials 570 | -9/Materials | Evolved 2 slots: Utility x2 1048 | -9/Materials | Core integrity fell below 50% 1144 | -9/Materials | Discovered new exit (range 14) 1156 | -9/Materials | Central database locked down 1160 | -9/Materials | Entered Mines 1160 | -9/Mines | Self-destructed Last Messages --------------- >>Query(Garrison Access) Heavy doorways serving as points of entry and exit from [Garrison] corridor networks. To ensure safe passage of response squads entering a potential hostile fire zone, the installation itself is reinforced against explosives and kinetic weaponry that might otherwise inflict excessive collateral damage. Corresponding defensive measures have rendered it somewhat weak against thermal attacks. For emergency situations where an area has been overrun, or a garrison has been infiltrated, the entrance and inner tunnel may be permanently sealed to prevent passage and contain the threat. 01156_ ALERT: Central database lockdown, local access denied. LOCATION=UNKNOWN GOAL=ESCAPE Something is scanning the area. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#########?????????????????????? | | ???????????????????# """ #?????????????????????? | | ???????????????????# """ #?????????????????????? | | ???????????????????# """ #####?????????????????? | | ???????????????????# ??????????????????? | | ???????????????????# s @s#?????????????????????? | | ???????????????????# s #?????????????????????? | | ???????????????????#########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvagingExoskeletonMaul Manual? 0 Play Time 00:19:47 Cumulative 190.1 hours Start 2025.03.18 @ 23:23:52 End 2025.03.18 @ 23:53:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 183 Rogue 122 Adventurer 61 Explorer 0 Win Type - Total 9 Types 7/0/2/0/0/0/0/0/0 Lore% 30 Gallery% 62 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bda12051-d8a9-4e27-92f1-1e25ddcb75f8