Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.16 @ 06:50:22

Player: gammafunk

Result: Destroyed by as-68314 with Assembled Blade

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (20)      100
Value Destroyed (534)      534
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1034

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     208/300
Energy                     241/250
System Corruption          0%
Temperature                Cool (6)
Movement                   Rolling (100) Ox2
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
           Wheel
>          --- UTILITY (2) ------
  Improved Heat Sink
     Large Storage Unit
>          --- WEAPON (2) -------
           Beam Cannon
     Light Assault Rifle
>          --- INVENTORY (10) ---
           Ion Engine
     Light Ion Engine
     Light Ion Engine
     Light Ion Engine
     Light Ion Engine
     Light Nuclear Core
     Small Laser
           Grenade Launcher
           Welding Torch

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Particle Cannon
           Particle Cannon
>          --- INVENTORY --------
           Ion Engine
           Wheel
           Wheel
           EM Pulse Gun
     Light Assault Rifle
     Light Cannon
           Grenade Launcher
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             37   | 7   10  20  
  Power                    5    | 1   2   2   
    Engine                 5    | 1   2   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   4   3   
    Treads                 4    | 2   2   .   
    Leg                    .    | .   .   .   
    Wheel                  5    | .   2   3   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   3   1   
    Device                 2    | .   1   1   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   18   | 3   1   14  
    Energy Gun             2    | 1   .   1   
    Energy Cannon          5    | .   .   5   
    Ballistic Gun          6    | 2   1   3   
    Ballistic Cannon       1    | .   .   1   
    Launcher               4    | .   .   4   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 13   | .   1   12  
  Power                    1    | .   .   1   
  Propulsion               4    | .   .   4   
  Utility                  2    | .   1   1   
  Weapon                   6    | .   .   6   
  Highest Loss Streak      9    | .   1   9   
Average Slot Usage (%)     90   | .   94  83  
  Engine                   13   | .   14  13  
  Treads                   18   | .   27  4   
  Wheel                    4    | .   .   11  
  Device                   4    | .   1   9   
  Storage                  14   | .   14  14  
  Protection               5    | .   7   2   
  Ballistic Gun            22   | .   28  12  
  Ballistic Cannon         2    | .   .   6   
  Launcher                 2    | .   .   6   
Naked Turns                .    | .   .   .   
Heaviest Build             34   | 10  28  34  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  8    | .   .   8   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 10   | 6   10  10  
  Average Capacity         7    | 5   6   10  
  Most Carried             9    | 4   8   9   
  Average Carried          5    | 2   6   5   
  Final Capacity           10   | 6   10  10  
  Final Carried            9    | 4   8   9   

 Class Distribution 
--------------------
 87% | Mutant
  7% | Scavenger-Mutant
  4% | Commander-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           818  | 267 182 369 
  Remotely                 .    | .   .   .   
Salvage Created            585  | .   413 172 
  Parts                    39   | .   25  14  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  25   | .   10  15  
  Guns                     11   | .   10  1   
  Cannons                  3    | .   .   3   
  AOE                      11   | .   .   11  
Classes Destroyed          7    | .   4   3   
  Builder                  1    | .   .   1   
  Hauler                   1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  6    | .   3   3   
  Grunt                    9    | .   7   2   
  Demolisher               2    | .   .   2   
  Assembled                8    | .   .   8   
Best Kill Streak           3    | .   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1690 | .    511  1179 
  Core                     258  | .    62   196  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              89   | .    47   42   
  Largest                  2    | .    2    2    
  Hottest                  136  | .    40   136  
Shots Fired                148  | .    94   54   
  Gun                      105  | .    94   11   
  Cannon                   17   | .    .    17   
  Launcher                 26   | .    .    26   
  Special                  .    | .    .    .    
  Kinetic                  112  | .    94   18   
  Thermal                  6    | .    .    6    
  Explosive                26   | .    .    26   
  Electromagnetic          4    | .    .    4    
  Robot Hit Streak         14   | .    14   7    
  Robot Miss Streak        7    | .    3    7    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           92   | .    69   23   
  Core Hits                57   | .    27   30   
  Critical Hits            1    | .    1    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1518 | .    523  995  
  Guns                     577  | .    523  54   
  Cannons                  231  | .    .    231  
  Explosions               710  | .    .    710  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  695  | .    523  172  
  Thermal                  113  | .    .    113  
  Explosive                710  | .    .    710  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            29   | .    .    29   
  Projectiles              19   | .    .    19   
  Explosions               10   | .    .    10   
  Melee                    .    | .    .    .    
Knockbacks                 4    | .    .    4    
  Impact                   .    | .    .    .    
  Kinetic                  4    | .    .    4    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      54   | .    .    54   
  Shots                    3    | .    .    3    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        118  | .    85   118  
  Average Temperature      32   | .    21   55   
  Received Heat Transfer   281  | .    225  56   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         222  | .    .    222  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             175  | .   175 145 
  Initial                  9    | .   .   9   
  Average                  58   | .   67  54  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              39   | .   21  18  
  Peak Tracking Total      6    | .   6   3   
  Tactical Retreats        6    | .   4   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          7    | .   6   1   
  Terminals                6    | .   5   1   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                19   | .   17  2   
  Successful               14   | .   13  1   
  Failed                   5    | .   4   1   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   11   | .   11  .   
  Terminals                17   | .   15  2   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             8    | .   7   1   
  Record                   1    | .   1   .   
  Robot Analysis           1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Unreport Threat          1    | .   1   .   
  Zone Layout              3    | .   2   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       1    | .   1   .   
  Scan Component           1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         5    | .   5   .   
  Terminals                5    | .   5   .   
    Assimilate             1    | .   1   .   
    Botnet                 4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   5   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               4    | .   1   3   
  Largest Group            4    | .   1   4   
  Highest-Rated Group      50   | .   10  50  
  Highest-Rated Ally       16   | .   10  16  
Total Orders               .    | .   .   .   
Ally Attacks               3    | .   .   3   
  Total Damage             14   | .   .   14  
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    3    | .   .   3   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               1809 | 116  1080 613  
Spaces Moved               1052 | 68   558  426  
  Core                     16   | 6    .    10   
  Treads                   649  | 62   535  52   
  Legs                     .    | .    .    .    
  Wheels                   387  | .    23   364  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   90   
  Average Speed            138  | 150  156  113  
  Slowest Speed            450  | 160  160  450  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       47   | 4    73   64   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          142  | .    .    142  
  Melee                    .    | .    .    .    
  Projectile               1    | .    .    1    
  AOE                      141  | .    .    141  
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1268 | 78  692 498 
  Wait                     65   | .   64  1   
  Move                     1050 | 67  557 426 
  Hop                      .    | .   .   .   
  Pick Up                  20   | 4   7   9   
  Fast Attach              10   | 6   2   2   
  Attach                   9    | .   .   9   
  Detach                   .    | .   .   .   
  Swap                     18   | 1   8   9   
  Drop                     7    | .   7   .   
  Fire                     89   | .   47  42  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   72 | -11/Scrapyard | Discovered new exit (range 12)
  117 | -11/Scrapyard | Entered Materials
  275 | -10/Materials | Identified exit to Mines
  302 | -10/Materials | Build established: Mutant
  384 | -10/Materials | Discovered new exit (range 8)
  742 | -10/Materials | Discovered new exit (range 7)
 1197 | -10/Materials | Entered Mines
 1197 | -10/Mines     | Accompanied by 1 ally
 1199 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1213 | -10/Mines     | Learned Materials emergency access door positions
 1256 | -10/Mines     | Assembled infested the area
 1293 | -10/Mines     | Core integrity fell below 50%
 1303 | -10/Mines     | Core integrity fell below 20%
 1333 | -10/Mines     | Lost 9 parts (1p2n1u5w)
 1354 | -10/Mines     | Discovered new exit (range 8)
 1454 | -10/Mines     | Learned location of Storage (-8)
 1778 | -10/Mines     | Learned location of Zion (-7)
 1810 | -10/Mines     | Destroyed by as-68314 with Assembled Blade

 Last Messages 
---------------
as-56654 destroyed.
as-65670 destroyed.
The unstable cave ceiling collapses.
Acquired 8 matter.
Acquired 20 matter.
The unstable cave ceiling collapses.
Acquired 6 matter.
Acquired 60 matter.
Acquired Lgt. Nuclear Core.
Acquired 17 matter. <x2>
Acquired derelict log, extracted data.
World map updated: -7/Zion.
as-56313 destroyed.
The unstable cave ceiling collapses.
Acquired 50 matter.
Acquired Sml. Laser.
as-49917 destroyed.
Acquired 5 matter.
Acquired 4 matter.
[Achievement: First Step to Greatness]

 Map 
-----
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| #   """        #       #???#  #???????????????#### |
|     """       ####   ###???#  #??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Quantum Hacking

 Challenges 
------------
None

 Game 
------
Seed              CoreColdMinigun
  Manual?         0
Play Time         00:17:06
  Cumulative      5.7 hours
  Start           2021.02.16 @ 06:12:41
  End             2021.02.16 @ 06:50:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          10
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          60x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: dd60adad-9a44-41f4-ab17-ab3adaa96d0b