Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.19 @ 22:26:25

Player: mr pogger

Result: Destroyed by H-55 Commando with Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (65)      325
Value Destroyed (1818)     1818
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (61)                 61
              TOTAL SCORE: 4204

 Bonus
-------
High Alert Combat Kills    61

 Cogmind 
---------
Core Integrity             0/550
Matter                     236/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
          Large Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (10) ---
          Light Nuclear Core
        Compact Battery (300)
  High-capacity Matter Pod (200)
       Improved ECM Suite

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Titanium Leg
                Titanium Leg
                Titanium Leg
>               --- UTILITY ----------
          Large Storage Unit
       Improved Sensor Array
                Weapon Shielding
       Hardened Light Armor Plating
>               --- WEAPON -----------
          Heavy Assault Rifle
                Gauss Rifle
>               --- INVENTORY --------
                Deuterium Engine
          Light Nuclear Core
                Aluminum Leg
        Compact Battery
  High-capacity Matter Pod
       Improved ECM Suite
       Improved Light Armor Plating
                Particle Gun
          Light Assault Rifle
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             80   | 8   22  .   8   .   42  
  Power                    6    | 1   1   .   1   .   3   
    Engine                 6    | 1   1   .   1   .   3   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               39   | 2   11  .   6   .   20  
    Treads                 .    | .   .   .   .   .   .   
    Leg                    39   | 2   11  .   6   .   20  
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  19   | 3   4   .   1   .   11  
    Device                 8    | 1   4   .   .   .   3   
    Storage                5    | 2   .   .   1   .   2   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   6   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | 2   6   .   .   .   8   
    Energy Gun             7    | 2   3   .   .   .   2   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          8    | .   3   .   .   .   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 27   | .   2   .   3   .   22  
  Power                    3    | .   .   .   1   .   2   
  Propulsion               9    | .   .   .   2   .   7   
  Utility                  6    | .   .   .   .   .   6   
  Weapon                   9    | .   2   .   .   .   7   
  Highest Loss Streak      10   | .   2   .   2   .   10  
Average Slot Usage (%)     97   | .   98  100 99  100 94  
  Engine                   11   | .   13  14  10  11  8   
  Leg                      33   | .   28  28  43  44  33  
  Device                   10   | .   12  14  11  11  8   
  Storage                  11   | .   15  14  11  11  9   
  Protection               6    | .   .   .   .   .   16  
  Energy Gun               4    | .   13  .   .   .   1   
  Energy Cannon            1    | .   .   .   .   .   2   
  Ballistic Gun            16   | .   14  28  22  22  12  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             41   | 17  17  13  27  27  41  
  Greatest Support         66   | 20  20  20  43  43  66  
  Greatest Overweight (x)  9    | .   .   .   1   .   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   6   10  10  10  
  Average Capacity         8    | 5   6   6   9   10  10  
  Most Carried             10   | 2   6   6   10  10  10  
  Average Carried          7    | 1   5   6   7   9   9   
  Final Capacity           10   | 8   6   6   10  10  10  
  Final Carried            10   | 2   6   6   10  10  4   

 Class Distribution 
--------------------
 69% | Scavenger-Mutant
 30% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  
Matter Collected           1861 | 263  507  44   207  36   804  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2363 | 82   529  .    303  44   1405 
  Parts                    157  | 3    33   .    32   5    84   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Combat Hostiles Destroyed  51   | .   13  .   7   3   28  
  Guns                     47   | .   13  .   7   3   24  
  Cannons                  4    | .   .   .   .   .   4   
Classes Destroyed          11   | 1   3   .   1   .   6   
  Worker                   2    | .   .   .   .   .   2   
  Builder                  2    | .   .   .   .   .   2   
  Recycler                 1    | 1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  8    | .   2   .   4   .   2   
  Swarmer                  16   | .   3   .   4   3   6   
  Grunt                    26   | .   10  .   2   .   14  
  Brawler                  2    | .   .   .   .   .   2   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   5    | .   .   .   1   .   4   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           8    | 1   3   .   4   2   8   
  Combat Bots Only         4    | .   3   .   4   2   3   
Max Kills in Single Turn   2    | 1   1   .   2   1   2   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  
Damage Taken               4935 | .    577  62   430  225  3641 
  Core                     758  | .    90   8    79   22   559  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         78   | 100  .    60   .    74   .    
Volleys Fired              255  | 2    61   .    33   9    150  
  Largest                  2    | 2    2    .    2    2    2    
  Hottest                  93   | 90   90   .    40   40   93   
Shots Fired                455  | 4    116  .    66   18   251  
  Gun                      421  | 4    116  .    66   18   217  
  Cannon                   34   | .    .    .    .    .    34   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  338  | .    64   .    66   18   190  
  Thermal                  71   | 2    42   .    .    .    27   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          46   | 2    10   .    .    .    34   
  Robot Hit Streak         17   | 1    9    .    17   3    17   
  Robot Miss Streak        9    | 2    9    .    3    3    5    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        2    | .    .    .    1    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    
Shots Hit Robots           282  | 1    65   .    44   8    164  
  Core Hits                116  | 1    29   .    15   3    68   
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4221 | 28   718  .    434  71   2970 
  Guns                     3484 | 28   718  .    434  71   2233 
  Cannons                  737  | .    .    .    .    .    737  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2897 | .    366  .    434  71   2026 
  Thermal                  461  | .    254  .    .    .    207  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          863  | 28   98   .    .    .    737  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    5    
  Average Corruption       5    | .    .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    3    
    Message Errors         1    | .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            33   | .    .    .    .    .    33   
  Projectiles              33   | .    .    .    .    .    33   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        229  | 15   144  .    .    .    229  
  Average Temperature      57   | 10   49   .    .    .    61   
  Received Heat Transfer   1365 | .    258  .    90   .    1017 
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    4    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    
  Heat Transferred         1117 | .    599  .    .    .    518  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Peak Influence             610  | 5   245 61  199 211 610 
  Initial                  81   | .   3   61  23  16  81  
  Average                  165  | 2   80  61  73  132 307 
Maximum Alert Level        2    | .   1   .   .   1   2   
  Low Security (%)         69   | 100 96  100 100 57  29  
  Level 1                  19   | .   3   .   .   42  41  
  Level 2                  10   | .   .   .   .   .   29  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          12   | .   3   .   2   .   7   
  Investigation            2    | .   1   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            8    | .   2   .   1   .   5   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Distress Signals           15   | .   2   .   2   .   11  
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              129  | .   34  1   18  12  64  
  Peak Tracking Total      7    | .   5   1   7   6   6   
  Tactical Retreats        17   | .   5   .   .   3   9   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Machines Accessed          15   | .   5   .   3   .   7   
  Terminals                12   | .   4   .   2   .   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                57   | .   17  .   16  .   24  
  Successful               36   | .   11  .   8   .   17  
  Failed                   21   | .   6   .   8   .   7   
    Catastrophic           10   | .   3   .   2   .   5   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   16   | .   3   .   4   .   9   
  Terminals                31   | .   13  .   8   .   10  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              22   | .   .   .   8   .   14  
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             10   | .   7   .   .   .   3   
  Record                   2    | .   2   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   
  Emergency Access Points  2    | .   .   .   .   .   2   
  Unreport Threat          1    | .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   
  Security Status          1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 22   | .   .   .   8   .   14  
  Insert Component         11   | .   .   .   4   .   7   
  Analyze                  11   | .   .   .   4   .   7   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         14   | .   5   .   3   .   6   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   4   .   6   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           10   | .   .   .   4   .   6   
  Part Schematics Acquired 10   | .   .   .   4   .   6   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  
Turns Passed               3861 | 80   1175 274  593  291  1448 
Spaces Moved               2091 | 53   671  226  317  212  612  
  Core                     8    | 5    .    .    .    .    3    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2083 | 48   671  226  317  212  609  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  
  Average Speed            120  | 113  120  120  120  120  123  
  Slowest Speed            500  | 120  120  120  150  120  500  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       46   | 5    87   69   31   47   38   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             1    | .    .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          2    | .    .    .    .    .    2    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    2    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  
Total                      3000 | 66   935  229  469  233  1068 
  Wait                     486  | .    152  4    101  11   218  
  Move                     2086 | 52   670  225  316  211  612  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  36   | 3    10   .    8    1    14   
  Fast Attach              18   | 7    5    .    2    .    4    
  Attach                   15   | 1    1    .    3    .    10   
  Detach                   .    | .    .    .    .    .    .    
  Swap                     47   | .    16   .    3    .    28   
  Drop                     57   | 1    20   .    3    1    32   
  Fire                     255  | 2    61   .    33   9    150  
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials (discovered 2 exits: Mat / [*Min])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   81 | -11/Scrapyard | Entered Materials
  515 | -10/Materials | Discovered new exit (range 13)
  525 | -10/Materials | Repaired Ion Engine?
  567 | -10/Materials | Build established: Scavenger-Mutant
  573 | -10/Materials | Repaired Sml. Laser
  699 | -10/Materials | Discovered new exit (range 8)
 1008 | -10/Materials | Discovered new exit (range 4)
 1172 | -10/Materials | Discovered new exit (range 16)
 1256 | -10/Materials | Entered Mines
 1325 | -10/Mines     | Learned location of 1 exit from Materials
 1362 | -10/Mines     | Found a hidden stash of uninstalled traps
 1399 | -10/Mines     | Build established: Mutant
 1428 | -10/Mines     | Discovered new exit (range 8)
 1530 | -10/Mines     | Entered Materials
 1530 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1531 | -9/Materials  | Identified exit to Materials
 1748 | -9/Materials  | Discovered new exit (range 8)
 2123 | -9/Materials  | Entered Mines
 2191 | -9/Mines      | Build established: Scavenger-Mutant
 2239 | -9/Mines      | Learned Materials emergency access door positions
 2346 | -9/Mines      | Assembled infested the area
 2410 | -9/Mines      | Discovered exit to Materials (range 5)
 2414 | -9/Mines      | Entered Materials
 2414 | -8/Materials  | Evolved 2 slots: Utility x2
 3715 | -8/Materials  | Garrison activated, responded to threat
 3736 | -8/Materials  | Lost 5 parts (2n1u2w)
 3771 | -8/Materials  | Core integrity fell below 50%
 3829 | -8/Materials  | Lost 10 parts (1p4n3u2w)
 3851 | -8/Materials  | Core integrity fell below 20%
 3862 | -8/Materials  | Destroyed by H-55 Commando with Assault Rifle

 Last Messages 
---------------
03798_ System corrupted by crushing effect (+3).
03803_ Knocked back.
03819_ B-36 Bruiser destroyed.
03822_ K-01 Serf collects debris.
03825_ System corrupted: Heat flow error (+237).
03826_ Acquired 59 matter.
03827_ W-25 Informer sends out distress signal.
03835_ Deuterium Engine destroyed.
03844_ MOIIMIEYCFALE0Y8J9DKB2L#AJ4>EEO&4A,
03845_ K-01 Serf collects debris.
03847_ Slug penetrates Y-45 Defender.
03847_ Y-45 Defender destroyed.
03849_ K-01 Serf collects debris. <x2>
03853_ Penetrated by Slug.
03853_ Hvy. Assault Rifle destroyed.
03856_ Penetrated by Slug.
03856_ Y-45 Defender destroyed.
03856_ K-01 Serf collects debris. <x2>
03862_ System corrupted: Component data lost.
03862_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             300
Weapon Shielding           33
Evasion (%)                40

 Item Schematics 
-----------------
 Hrd. Light Armor Plating | -9/Materials | Scanalyzed
          Imp. Ion Engine | -9/Materials | Scanalyzed
        Sml. Storage Unit | -9/Materials | Scanalyzed
          Hcp. Matter Pod | -9/Materials | Scanalyzed
 Imp. Light Armor Plating | -8/Materials | Scanalyzed
                Heat Sink | -8/Materials | Scanalyzed
           Imp. ECM Suite | -8/Materials | Scanalyzed
             Com. Battery | -8/Materials | Scanalyzed
         Weapon Shielding | -8/Materials | Scanalyzed
          Lgt. Ion Engine | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShrapnelChargeInverter
  Manual?         0
Play Time         01:04:08
  Cumulative      9.6 hours
  Start           2022.01.19 @ 19:39:16
  End             2022.01.19 @ 22:26:25
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 17787cf9-f4c4-417d-836b-35accfdaa59e