Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.04 @ 12:26:48 // Winter2019/RPGLIKE Player: Jack Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (338) 1690 Value Destroyed (15003) 15003 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (7463) 7463 TOTAL SCORE: 29596 Bonus ------- High Alert Combat Kills 6549 Follower Combat Kills 312 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -198 Cogmind --------- Core Integrity 0/1900 Matter 269/300 Energy 127/960 System Corruption 20% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Armory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Nuclear Pulse Array > --- UTILITY (1) ------ Force Field > --- WEAPON (4) ------- Gamma Bomb Array > --- INVENTORY (7) ---- Light Ion Engine Light Nuclear Core Force Field Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Nuclear Pulse Array > --- UTILITY ---------- Force Field > --- WEAPON ----------- Thermic Laser Thermic Laser Thermic Laser Thermic Laser > --- INVENTORY -------- Protomatter Protomatter Protomatter Protomatter [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Hover Unit Gravmag System Flight Unit VTOL Module Utility Force Field Device Force Field Protection Improved Light Armor Plating Weapon Thermic Laser Energy Gun Thermic Laser Ballistic Gun Light Assault Rifle Launcher Gamma Bomb Array Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Arm Slots Evolved 4 | 4 . . . . . . . . . . . . Power . | . . . . . . . . . . . . . Propulsion 1 | 1 . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . Weapon 3 | 3 . . . . . . . . . . . . Parts Attached 43 | 3 5 4 . 18 3 1 . 3 . 1 3 2 Power 9 | . 1 . . 3 1 . . . . 1 2 1 Engine 4 | . 1 . . 1 . . . . . 1 1 . Core 5 | . . . . 2 1 . . . . . 1 1 Reactor . | . . . . . . . . . . . . . Propulsion 12 | . 2 . . 7 2 . . 1 . . . . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 3 | . . . . 3 . . . . . . . . Flight 9 | . 2 . . 4 2 . . 1 . . . . Utility 8 | . . 2 . 2 . 1 . 2 . . 1 . Device 3 | . . . . . . . . 2 . . 1 . Storage . | . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 5 | . . 2 . 2 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 14 | 3 2 2 . 6 . . . . . . . 1 Energy Gun 7 | 1 . . . 6 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 6 | 2 2 2 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . . . Corrupted Parts 1 | . . . . . . . . . . 1 . . System Corruption 8 | . . . . . . . . . . 8 . . Parts Lost 9 | . . . . 3 . 1 . . . 1 2 2 Power 2 | . . . . 1 . . . . . 1 . . Propulsion 1 | . . . . 1 . . . . . . . . Utility 3 | . . . . 1 . 1 . . . . 1 . Weapon 3 | . . . . . . . . . . . 1 2 Highest Loss Streak 2 | . . . . 2 . 1 . . . 1 1 2 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Backups . | . . . . . . . . . . . . 2 Power . | . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 1 | . . . . . . . . . . . . 1 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 58 98 100 87 99 98 100 92 87 86 76 60 Engine 3 | . 3 12 12 1 . . . . . . 10 . Core 8 | . . . . 9 12 12 12 12 12 11 . 12 Hover 2 | . . . . 7 5 . . . . . . . Flight 16 | . 14 25 25 16 19 25 25 18 12 12 11 12 Device 5 | . . . . . . . . 10 12 11 9 12 Protection 3 | . . 10 12 5 12 11 12 . . . . . Energy Gun 41 | . 8 . . 32 50 50 50 49 50 50 43 21 Ballistic Gun 6 | . 33 50 50 13 . . . . . . . . Peak Build Rating 40 | 3 7 9 9 34 34 30 30 40 40 40 38 33 Average Rating 29 | 2 4 8 9 22 30 29 30 35 40 39 33 29 On Entrance 22 | . 3 7 9 9 34 30 30 30 40 40 33 30 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 28 | 4 8 13 13 24 24 24 24 28 28 28 26 20 Greatest Support 33 | 8 13 13 13 33 33 28 28 33 33 33 33 33 Greatest Overweight (x) 1 | . . . . 1 1 . . . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 7 | . . . . 1 1 1 1 7 7 7 7 7 Average Capacity 3 | . . . . . 1 1 1 4 7 7 7 7 Most Carried 7 | . . . . 1 1 . . 4 4 7 2 3 Average Carried 1 | . . . . . . . . 3 4 5 1 2 Final Capacity 7 | . . . . 1 1 1 1 7 7 7 7 7 Final Carried 4 | . . . . 1 . . . 4 4 2 2 3 Class Distribution -------------------- 56% | Hacker-Gunner 36% | Hacker-Sprinter 3% | Gunner Dominant Class ---------------- Gunner | -10/Materials Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Sprinter | -7/Storage Hacker-Sprinter | -7/Recycling Hacker-Sprinter | -7/Scraptown Hacker-Sprinter | -5/Factory Hacker-Gunner | -5/Waste Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Arm Matter Collected 1880 | 60 88 482 72 682 38 33 . 117 27 81 172 28 Remotely . | . . . . . . . . . . . . . Salvage Created 17190 | . 44 432 192 3005 780 431 . 3791 1816 2751 3713 235 Parts 494 | . 8 51 5 121 35 11 . 100 14 70 71 8 Haulers Intercepted 1 | . . . . . . . . . . 1 . . Recyclers Shooed 5 | . . . . . . 1 . 1 . 1 2 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Arm Combat Hostiles Destroyed 295 | . 3 22 3 57 11 10 . 85 6 42 52 4 Melee 2 | . . . . . . . . 1 . . 1 . Guns 193 | . 3 22 3 48 10 8 . 49 . 26 21 3 AOE 1 | . . . . . . . . . . . . 1 Classes Destroyed 21 | . 1 3 . 9 1 1 . 3 1 1 1 . Worker 9 | . . . . 3 . . . 2 . 2 2 . Builder 8 | . . . . 4 1 . . 2 . 1 . . Tunneler 1 | . . . . . . . . 1 . . . . Hauler 1 | . . . . . . . . . . 1 . . Recycler 6 | . . . . . 2 1 . . . . 3 . Mechanic 2 | . . . . 1 . . . . . . 1 . Operator 4 | . . 1 . 2 . . . . . 1 . . Watcher 4 | . . . . 1 . . . . . 2 1 . Swarmer 63 | . 3 14 . 9 6 1 . 12 . 4 11 3 Saboteur 3 | . . . . . . . . 2 . . 1 . Grunt 133 | . . 3 3 29 11 1 . 38 . 28 19 1 Brawler 7 | . . . . 2 . . . 3 . 2 . . Duelist 4 | . . . . 1 . 1 . 1 . . 1 . Protector 2 | . . . . . . 1 . 1 . . . . Sentry 34 | . . 5 . 8 1 6 . 5 . 4 5 . Specialist 2 | . . . . . . . . 2 . . . . Hunter 22 | . . . . 2 . . . 10 . . 10 . Programmer 22 | . . . . 6 . . . 8 . 4 4 . Heavy 4 | . . . . 1 . . . 3 . . . . Behemoth 1 | . . . . . . . . . . . 1 . Compactor 6 | . . . . . . . . . 6 . . . Best Kill Streak 14 | . 3 14 3 7 6 8 . 10 4 9 8 3 Combat Bots Only 14 | . 3 14 3 6 6 7 . 10 6 7 8 3 Max Kills in Single Turn 3 | . 2 3 1 2 2 2 . 2 1 2 2 1 Gunslinging 2 | . 1 2 . . 1 1 . 1 . 1 1 . Exploded 1 | . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Arm Hostile Shots Fired 2031 | . 23 95 8 447 47 53 . 481 . 293 543 41 Missed 912 | . 6 43 2 203 30 31 . 201 . 124 254 18 Hits 1119 | . 17 52 6 244 17 22 . 280 . 169 289 23 Melee 6 | . . . . 1 . . . 2 . 1 2 . Projectile 1113 | . 17 52 6 243 17 22 . 278 . 168 287 23 AOE 9 | . . . . 1 . . . . . 1 . 7 Critical Strikes 41 | . . 1 . 7 . . . 13 . 6 12 2 Part Disruptions 4 | . . . . . . . . 2 . 2 . . Damage Taken 13339 | . 133 537 94 3241 261 195 . 3196 20 2235 2935 492 Core 10690 | . 115 367 77 2556 190 129 . 2621 15 1800 2419 401 Absorbed by Shields 6576 | . . . . . . . . 2450 21 1413 2478 214 Redirected to Core 7820 | . 52 308 59 1855 103 107 . 1945 15 1449 1627 300 Regen/Repaired (Parts) 302 | . . . . 41 . . . . . . 261 . Core Remaining (%) 88 | 100 88 97 84 . . . 100 . . 63 . . Volleys Fired 691 | . 6 37 7 173 29 15 . 173 21 93 127 10 Largest 4 | . 4 4 4 4 4 4 . 4 4 4 4 2 Hottest 340 | . 80 83 83 340 340 340 . 340 340 340 340 170 Shots Fired 2580 | . 19 148 28 614 115 60 . 689 83 361 447 16 Gun 2578 | . 19 148 28 614 115 60 . 689 83 361 447 14 Cannon . | . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . 2 Special . | . . . . . . . . . . . . . Kinetic 392 | . 16 148 28 200 . . . . . . . . Thermal 2186 | . 3 . . 414 115 60 . 689 83 361 447 14 Explosive . | . . . . . . . . . . . . . Electromagnetic 2 | . . . . . . . . . . . . 2 Robot Hit Streak 30 | . 2 6 10 9 11 22 . 22 22 30 23 4 Robot Miss Streak 8 | . 5 3 4 8 4 3 . 6 1 5 5 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 67 | . 1 7 1 7 5 2 . 23 . 9 10 2 Max Gunslinging Chain 2 | . 1 2 1 1 1 1 . 2 . 1 2 1 Shots Hit Robots 1657 | . 3 76 15 318 62 47 . 491 74 265 296 10 Core Hits 685 | . 3 38 9 150 27 20 . 184 7 112 123 12 Critical Kills 1 | . . . . 1 . . . . . . . . Critical Parts Destroyed 2 | . . 2 . . . . . . . . . . Critical Strikes 279 | . . 2 . 43 14 7 . 90 17 43 62 1 Burn 276 | . . . . 42 14 7 . 90 17 43 62 1 Destroy 3 | . . 2 . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 30313 | . 35 876 177 5334 1188 826 . 9135 1368 4978 5980 416 Guns 29916 | . 35 876 177 5197 1188 826 . 9135 1368 4972 5980 162 Cannons . | . . . . . . . . . . . . . Explosions 391 | . . . . 137 . . . . . . . 254 Melee . | . . . . . . . . . . . . . Ramming 6 | . . . . . . . . . . 6 . . Kinetic 2355 | . 23 876 177 1279 . . . . . . . . Thermal 27698 | . 12 . . 4055 1188 826 . 9135 1368 4972 5980 162 Explosive . | . . . . . . . . . . . . . Electromagnetic 254 | . . . . . . . . . . . . 254 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 38 | . . . . 7 7 7 . 6 21 38 20 20 Average Corruption 7 | . . . . 4 7 7 . 4 16 22 4 20 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 220 | . . . . 36 10 19 . 32 11 67 42 3 Message Errors 52 | . . . . 11 1 5 . 6 3 18 8 . Matter Fused 42 | . . . . 3 1 4 . 8 2 11 11 2 Heat Flow Errors 21 | . . . . 4 4 2 . 4 . 2 5 . Energy Discharges 24 | . . . . 5 . 5 . 2 2 4 5 1 Parts Rejected 3 | . . . . . . . . 1 . 2 . . Parts Fused 3 | . . . . 1 . . . 1 . 1 . . Data Loss (minor) 15 | . . . . 1 . 2 . 2 1 4 5 . Data Loss (major) 7 | . . . . . 1 . . 2 . 2 2 . Misfires 12 | . . . . 6 1 . . 1 . 2 2 . Alerts 4 | . . . . 1 . 1 . 1 1 . . . Misdirections 10 | . . . . . . . . . 1 8 1 . Weapon Failures 27 | . . . . 4 2 . . 4 1 13 3 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 8 | . . . . 5 . . . . . . . 3 Projectiles . | . . . . . . . . . . . . . Explosions 8 | . . . . 5 . . . . . . . 3 Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 3 | . . . . . . . . . . 3 . . Shots . | . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 316 | . 47 311 3 316 278 193 . 275 42 85 269 . Average Temperature 37 | . 18 116 3 50 45 29 . 26 18 23 38 . Received Heat Transfer 2534 | . . 129 54 924 63 81 . 598 . 250 397 38 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 104 | . . . . 10 2 2 . 35 6 17 32 . Combat Hostiles 98 | . . . . 9 1 1 . 35 6 16 30 . Parts Melted 437 | . . . . 45 14 16 . 161 20 62 119 . Heat Transferred 101283 | . 25 . . 14829 4700 3050 . 33611 5500 16418 22600 550 Parts Sabotaged 4 | . . . . . . . . 1 . . 3 . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Arm Maximum Alert Level 5 | . . 2 1 4 3 2 . 5 2 4 5 4 Low Security (%) 9 | 100 100 52 62 13 . . . 7 . . . . Level 1 16 | . . 39 37 26 . 39 . 14 . 5 . . Level 2 19 | . . 8 . 20 10 60 . 12 100 28 . . Level 3 22 | . . . . 20 89 . . 26 . 16 32 18 Level 4 24 | . . . . 18 . . . 29 . 49 37 81 Level 5 7 | . . . . . . . . 8 . . 29 . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 2210 | . 70 446 235 1510 1065 510 . 1828 563 1583 2210 1170 Initial 1080 | . . 16 179 106 687 405 . . 548 331 767 1080 Average 840 | . 25 196 192 667 913 411 . 919 519 993 1342 1135 Influence Increases 10438 | . 70 566 76 2094 514 331 . 2907 15 1752 1993 120 Destroy 0b10 Robot/C 5960 | . 60 440 60 1140 320 180 . 1680 . 960 1040 80 Destroy 0b10 Robot/NC 200 | . . 5 . 55 15 10 . 30 . 50 35 . Destroy Leader 1120 | . 10 90 10 252 50 . . 310 . 176 212 10 Allied During Kill 114 | . . . . . 79 . . . . 35 . . Successful Hack 83 | . . . 6 18 . 21 . 1 . 12 25 . Select Force Hacks 150 | . . . . . . 120 . 30 . . . . Disable Machine 180 | . . . . 105 15 . . 15 . 45 . . Anti-Garrison Action 150 | . . . . . . . . . . 150 . . Destroy Structure 171 | . . 1 . 59 5 . . 16 . 84 6 . Partial Spotted 105 | . . . . 15 . . . 30 15 15 15 15 Lose Combat Pursuer 2205 | . . 30 . 450 30 . . 795 . 225 660 15 Influence Decreases 9288 | . 30 180 267 819 983 964 408 1341 1108 658 1354 1176 Entered New Map 5353 | . . 24 247 129 823 636 408 . 1018 142 800 1126 Time Decay 2925 | . 30 156 20 630 140 318 . 591 90 386 534 30 Lost Part 90 | . . . . 30 . 10 . . . 10 20 20 Lost Ally 170 | . . . . 30 20 . . . . 120 . . Purge Threat 750 | . . . . . . . . 750 . . . . Squads Dispatched 95 | . . 2 1 24 2 . . 26 . 19 21 . Investigation 31 | . . 1 1 4 . . . 10 . 7 8 . Extermination 15 | . . . . 5 . . . 4 . 2 4 . Reinforcement 25 | . . 1 . 8 2 . . 9 . 2 3 . Assault 16 | . . . . 3 . . . 3 . 4 6 . Garrison 8 | . . . . 4 . . . . . 4 . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . 1 . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Arm Distress Signals 17 | . . 2 . 2 3 . . 4 . 2 4 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 548 | . 3 32 3 109 19 6 . 150 6 86 126 8 Peak Tracking Total 18 | . 3 8 3 9 9 3 . 12 3 13 18 4 Tactical Retreats 57 | . . 2 . 14 1 . . 19 . 8 12 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Arm Traps Triggered 12 | . . . . 3 . . . 4 . 3 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Arm Machines Disabled 13 | . . . . 7 1 . . 1 . 4 . . Max in Single Turn 6 | . . . . 6 1 . . 1 . 1 . . Garrison Access 6 | . . . . 2 . . . 2 . 1 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Arm Machines Accessed 60 | . . 2 2 13 2 10 . 13 . 8 10 . Terminals 25 | . . 2 2 6 2 6 . 4 . 1 2 . Fabricators 6 | . . . . 3 . . . . . 2 1 . Repair Stations 7 | . . . . 2 . . . . . . 5 . Recycling Units 17 | . . . . . . 4 . 8 . 4 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . 2 . . . 1 . 1 1 . Total Hacks 113 | . . 5 5 30 2 15 . 22 . 11 23 . Successful 78 | . . 1 2 20 2 11 . 16 . 7 19 . Failed 35 | . . 4 3 10 . 4 . 6 . 4 4 . Catastrophic 3 | . . . . 1 . 1 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 84 | . . 5 6 18 1 14 . 19 . 11 10 . Terminals 58 | . . 5 5 14 2 11 . 13 . 1 7 . Fabricators 13 | . . . . 8 . . . . . 2 3 . Repair Stations 14 | . . . . 3 . . . . . . 11 . Recycling Units 20 | . . . . . . 4 . 8 . 7 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 8 | . . . . 5 . . . 1 . 1 1 . Terminal Hacks 21 | . . 1 2 5 2 1 . 6 . . 4 . Part Schematic 3 | . . . . 1 . . . . . . 2 . Open Door 2 | . . . . . 2 . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . Level Access Points 1 | . . . 1 . . . . . . . . . Branch Access Points 3 | . . 1 1 1 . . . . . . . . Terminal Index 2 | . . . . 1 . 1 . . . . . . Fabricator Index 2 | . . . . 1 . . . . . . 1 . Repair Station Index 2 | . . . . 1 . . . . . . 1 . Unreport Threat 5 | . . . . . . . . 5 . . . . Fabricator Hacks 6 | . . . . 4 . . . . . . 2 . Load Schematic 3 | . . . . 2 . . . . . . 1 . Build 3 | . . . . 2 . . . . . . 1 . Repair Station Hacks 8 | . . . . 2 . . . . . . 6 . Scan Component 4 | . . . . 1 . . . . . . 3 . Repair 4 | . . . . 1 . . . . . . 3 . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 2 . . . 1 . . 1 . Seal Access 4 | . . . . 2 . . . 1 . . 1 . Unauthorized Hacks 39 | . . . . 7 . 10 . 9 . 7 6 . Terminals 10 | . . . . 3 . 6 . 1 . . . . Assimilate 1 | . . . . 1 . . . . . . . . Botnet 3 | . . . . 2 . . . 1 . . . . Skim 6 | . . . . . . 6 . . . . . . Fabricators 5 | . . . . 3 . . . . . 2 . . Prioritize 2 | . . . . 2 . . . . . . . . Liberate 3 | . . . . 1 . . . . . 2 . . Repair Stations 6 | . . . . 1 . . . . . . 5 . Patch 6 | . . . . 1 . . . . . . 5 . Recycling Units 17 | . . . . . . 4 . 8 . 4 1 . Tunnel 5 | . . . . . . 4 . 1 . . . . Fedlink 12 | . . . . . . . . 7 . 4 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . Reprogram 1 | . . . . . . . . . . 1 . . Data Cores Recovered 2 | . . 1 . . . . . . . 1 . . Used . | . . . . . . . . . . . . . Hacking Detections 30 | . . 1 1 11 2 5 . 4 . 3 3 . Full Trace Events 10 | . . 1 1 3 . 2 . 1 . . 2 . Feedback Events 1 | . . . . 1 . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 1 . . . . . . 2 . Parts Built 6 | . . . . 4 . . . . . . 2 . Authchips . | . . . . . . . . . . . . . Time 141 | . . . . 94 . . . . . . 47 . Total Part Build Rating 30 | . . . . 20 . . . . . . 10 . Parts Repaired 4 | . . . . 1 . . . . . . 3 . Time 167 | . . . . 35 . . . . . . 132 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . 1 . . . 1 . 3 . . Machine Destruction 2 | . . . . . . . . 1 . 1 . . Programmers 3 | . . . . 1 . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 3 | . . . . 1 . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Arm Total Allies 18 | . . . . 3 9 . . . . 6 . . Largest Group 9 | . . . . 2 9 . . . . 2 . . Highest-Rated Group 144 | . . . . 42 144 . . . . 108 . . Highest-Rated Ally 82 | . . . . 21 16 . . . . 82 . . Total Orders 1 | . . . . . 1 . . . . . . . STAY 1 | . . . . . 1 . . . . . . . Ally Attacks 75 | . . . . 2 36 . . . . 37 . . Total Damage 1789 | . . . . 22 485 . . . . 1282 . . Kills 14 | . . . . . 5 . . . . 9 . . Allies Corrupted 2 | . . . . . 1 . . . . 1 . . Allies Melted 1 | . . . . . 1 . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Arm Active Infowar (turns) . | . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Arm Turns Passed 8394 | 16 104 320 58 2194 284 713 103 1938 187 911 1502 64 Spaces Moved 10841 | 22 161 427 98 2656 255 1236 320 2701 272 1080 1540 73 Core 138 | 22 65 . . . 3 . . . . 3 45 . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 649 | . . . . 612 37 . . . . . . . Flight 10054 | . 96 427 98 2044 215 1236 320 2701 272 1077 1495 73 Fastest Speed 32 | 50 37 37 37 32 32 32 32 32 40 40 40 40 Average Speed 37 | 50 42 37 37 39 39 32 32 36 40 40 41 40 Slowest Speed 115 | 50 50 37 37 115 115 32 32 40 40 100 100 40 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 159 | . . 13 2 22 9 11 . 43 . 22 37 . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 24 53 14 59 39 98 47 55 79 32 38 6 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 6 | . . . . . . 4 . 2 . . . . Known Exits Taken 2 | . . . 1 1 . . . . . . . . Unknown Exits Taken 8 | 1 1 1 . . 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 60 | . . . . 60 . . . . . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 60 | . . . . 60 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Arm Total 13323 | 24 182 498 102 3392 356 1503 319 3198 297 1306 2056 90 Wait 1291 | . 6 10 . 452 27 237 . 145 5 60 344 5 Move 10524 | 21 160 401 93 2612 236 1213 319 2617 271 1040 1468 73 Hop 148 | . . 12 2 21 9 11 . 41 . 18 34 . Pick Up 33 | . . . . 2 . . . 21 . 7 3 . Fast Attach 49 | 3 6 4 . 15 2 1 . 6 . 3 8 1 Attach 3 | . . . . 3 . . . . . . . . Detach 4 | . . . . 2 . . . 1 . 1 . . Swap 11 | . . 2 . 6 1 . . . . . 1 1 Drop 64 | . 2 5 . 18 4 . . 21 . 10 4 . Fire 691 | . 6 37 7 173 29 15 . 173 21 93 127 10 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 40 | . . . . 18 . . . 18 . . 4 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 465 | . 2 27 . 70 48 26 . 155 . 74 63 . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: [*Fac x3] / *Sto / *Low x2) -7/Storage -7/Recycling (discovered 2 exits: *Fac / [*Scr]) -7/Scraptown -5/Factory (discovered 4 exits: *Fac x3 / [*Ext]) -5/Waste -5/Factory -4/Factory (discovered 3 exits: [*Res] / [*Upp] / [*Arm]) -4/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x3) 8 | -11/Scrapyard | Discovered new exit (range 14) 17 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 15) 121 | -10/Materials | Entered another Materials area 123 | -9/Materials | Reached level 2 290 | -9/Materials | Reached level 3 311 | -9/Materials | Build established: Gunner 345 | -9/Materials | Destroyed 14 combat bots 357 | -9/Materials | Identified exit to Mines 418 | -9/Materials | Reached level 4 435 | -9/Materials | Discovered new exit (range 16) 441 | -9/Materials | Entered another Materials area 443 | -8/Materials | Reached level 5 466 | -8/Materials | Identified exit to Factory 499 | -8/Materials | Entered Factory 501 | -7/Factory | Reached level 6 636 | -7/Factory | Build established: Hacker-Gunner 682 | -7/Factory | Core integrity fell below 50% 775 | -7/Factory | Discovered new exit (range 12) 815 | -7/Factory | Reached level 7 880 | -7/Factory | Core integrity fell below 20% 1018 | -7/Factory | Discovered new exit (range 14) 1066 | -7/Factory | Fabricated Thermic Laser (x2) 1133 | -7/Factory | Build established: Hacker-Sprinter 1185 | -7/Factory | Garrison activated, responded to threat 1198 | -7/Factory | Fabricated Thermic Laser? 1326 | -7/Factory | Reached level 8 1544 | -7/Factory | Discovered new exit (range 15) 1639 | -7/Factory | Repaired Broken Thermic Laser? 1699 | -7/Factory | First assault squad dispatched 1711 | -7/Factory | Discovered new exit (range 15) 1733 | -7/Factory | Identified exit to Storage 1733 | -7/Factory | Identified exit to Lower Caves 1771 | -7/Factory | Reached level 9 2007 | -7/Factory | Reached level 10 2324 | -7/Factory | Build established: Hacker-Gunner 2359 | -7/Factory | Reached level 11 2372 | -7/Factory | Discovered new exit (range 3) 2680 | -7/Factory | Garrison activated, responded to threat 2693 | -7/Factory | Entered Storage 2695 | -7/Storage | Reached level 12 2796 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 2798 | -7/Storage | Reached level 13 2972 | -7/Storage | Used back door to open Recycling access 2972 | -7/Storage | Discovered new exit (range 5) 2977 | -7/Storage | Entered Recycling 2979 | -7/Recycling | Reached level 14 2979 | -7/Recycling | Murdered 4 allies 2983 | -7/Recycling | Scanned before Scraplab entrance 3107 | -7/Recycling | Discovered new exit (range 16) 3125 | -7/Recycling | Build established: Hacker-Sprinter 3508 | -7/Recycling | Reached level 15 3663 | -7/Recycling | Destroyed 7 combat bots 3687 | -7/Recycling | Entered Scraplab 3689 | -7/Recycling | Discovered new exit (range 2) 3690 | -7/Recycling | Entered Scraptown 3690 | -7/Scraptown | System corruption cleaned by C-Scrubber 3744 | -7/Scraptown | Visited UFD Registry 3744 | -7/Scraptown | Registered with UFD as "Nukebank" 3771 | -7/Scraptown | Met Optimus 3771 | -7/Scraptown | Accepted into 0bPrime 3791 | -7/Scraptown | Discovered new exit (range 5) 3793 | -7/Scraptown | Civil war broke out across Scraptown 3793 | -7/Scraptown | Entered Factory 3795 | -5/Factory | Reached level 16 3820 | -5/Factory | Identified exit to DSF 3892 | -5/Factory | Reached level 17 4021 | -5/Factory | Discovered new exit (range 9) 4030 | -5/Factory | Discovered new exit (range 13) 4168 | -5/Factory | Loaded intel: 8 recycling unit locations 4189 | -5/Factory | Discovered new exit (range 15) 4251 | -5/Factory | Reached level 18 4417 | -5/Factory | Learned location of Protoforge (-3) 4455 | -5/Factory | Reached level 19 4539 | -5/Factory | Cargo convoy interrupted 4678 | -5/Factory | Reached level 20 4914 | -5/Factory | Destroyed 10 combat bots 4969 | -5/Factory | Reached level 21 4993 | -5/Factory | First assault squad dispatched 5076 | -5/Factory | Build established: Hacker-Gunner 5107 | -5/Factory | Discovered new exit (range 14) 5308 | -5/Factory | Destroyed 7 combat bots 5504 | -5/Factory | Reached level 22 5731 | -5/Factory | Manually triggered Chute Trap 5731 | -5/Factory | Sucked down chute 5731 | -5/Factory | Entered Waste 5739 | -5/Waste | Spotted C-40 Crusher 5740 | -5/Waste | Spotted C-40 Crusher 5740 | -5/Waste | Spotted C-40 Crusher 5746 | -5/Waste | EMP discharged 5746 | -5/Waste | System corruption reached 10% 5770 | -5/Waste | Destroyed C-40 Crusher 5785 | -5/Waste | Destroyed C-40 Crusher 5801 | -5/Waste | Destroyed C-40 Crusher 5813 | -5/Waste | Spotted C-40 Crusher 5821 | -5/Waste | Destroyed C-40 Crusher 5829 | -5/Waste | Spotted C-40 Crusher 5842 | -5/Waste | Destroyed C-40 Crusher 5846 | -5/Waste | EMP discharged 5848 | -5/Waste | Spotted C-40 Crusher 5851 | -5/Waste | Destroyed C-40 Crusher 5859 | -5/Waste | Discovered new exit (range 15) 5918 | -5/Waste | Entered Factory 5925 | -5/Factory | Loaded intel: 8 recycling unit locations 5944 | -5/Factory | Noticed UFD Elites at a Recycling Unit 5998 | -5/Factory | Lost 3 allies 6218 | -5/Factory | First assault squad dispatched 6358 | -5/Factory | Reached level 23 6425 | -5/Factory | Destroyed 7 combat bots 6530 | -5/Factory | P-70 Sage assimilated hostile G-67 Veteran 6644 | -5/Factory | Cargo convoy interrupted 6662 | -5/Factory | Spotted B-75 Beast 6701 | -5/Factory | Garrison activated, responded to threat 6816 | -5/Factory | System corruption reached 30% 6826 | -5/Factory | Discovered new exit (range 6) 6829 | -5/Factory | Entered another Factory area 6831 | -4/Factory | Reached level 24 6905 | -4/Factory | Discovered new exit (range 15) 7022 | -4/Factory | Repaired Force Field 7050 | -4/Factory | Repaired Lgt. Ion Engine 7098 | -4/Factory | Spotted B-86 Titan 7138 | -4/Factory | Destroyed B-86 Titan 7283 | -4/Factory | Reached level 25 7329 | -4/Factory | First assault squad dispatched 7344 | -4/Factory | Core integrity fell below 50% 7361 | -4/Factory | Spotted B-86 Titan 7374 | -4/Factory | Destroyed 8 combat bots 7465 | -4/Factory | Loaded intel: 8 recycling unit locations 7615 | -4/Factory | Repaired Nuclear Pulse Array? 8003 | -4/Factory | Fabricated Force Field (x2) 8203 | -4/Factory | Reached level 26 8223 | -4/Factory | Discovered new exit (range 16) 8263 | -4/Factory | Core integrity fell below 20% 8265 | -4/Factory | System corruption reached 10% 8326 | -4/Factory | Discovered new exit (range 11) 8331 | -4/Factory | Entered Armory 8386 | -4/Armory | Found Gamma Bomb Array 8395 | -4/Armory | Destroyed by D-63 Destroyer with Heavy Rocket Launcher Last Messages --------------- Switching to secondary target: S-27 Virus. System corrupted: Energy discharge (-201). S-27 Virus suffers critical hit (Burn). S-27 Virus destroyed. Switching to secondary target: S-27 Virus. S-27 Virus heat damages Autogun. S-27 Virus overheating. S-27 Virus destroyed. Acquired 9 matter. Acquired 10 matter. System corrupted: Matter fused (-9). Acquired 9 matter. Thermic Laser destroyed. Critical hit (Burn: +23). System corrupted: Matter fused (-6). Reinforced Shell breached. Acquired Gamma Bomb Array. Thermic Laser destroyed. Destroyed Antigrav System. G-67 Veteran destroyed. Map ----- +----------------------------------------------------+ | ????????????? # #??? | | ??????????????""" """ #[%#??? | | ?????????# """ """ #[*#??? | | ??????????# """ """ #%%#??? | | ??????????# += #??? | | ??????????# ] # %#??? | | ??????????# # #??? | | ??????????# !!! = # #??? | | ??????????# !!! # #??? | | ??????????# !!! # #??? | | ??????????# # #??? | | ??????????# =# #??? | | ??????????######+####### #??? | | ?????????????# ??????# #??? | | ?????????????? ]]??????# #??? | | ?????????????# ]]]?????# #??? | | ???????????????? ????# #??? | | ??????????########+##### #??? | | ??????????# w ###? | | ??????????+ ## | | ??????????# !![ # | | ??????????# !/[= | | ??????????# !/!%[ | | ??????????# %g # | | ?????? d | | ?????????###+###### @ # | | ??????????????????# ] # | | ??????????????????### # | | ????????????????????# | | ????????????????????# ### # | | ????????????????????####???##? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 39 Energy Capacity 960 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Offensive Hacking 40 Item Schematics ----------------- Thermic Laser | -7/Factory | Hacked Rocket Array | -4/Factory | Hacked Force Field | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Thermic Laser | x2 | -7/Factory Thermic Laser | x2 | -7/Factory Force Field | x2 | -4/Factory Repaired ---------- Thermic Laser | 78% | -7/Factory | Broken Force Field | 2% | -4/Factory Lgt. Ion Engine | 12% | -4/Factory Nuclear Pulse Array | 30% | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Was Fac Fac Arm Levels Raised 25 | . . 3 1 6 2 2 . 7 . 1 3 . XP Earned 40926 | 3000 350 4152 1880 9436 3490 1993 437 9966 73 2008 3792 349 XP Spent 38950 | 3000 . 2210 3600 6190 1600 . . 16100 . 1600 4650 . Upgrades 88 | 5 . 7 3 31 1 . . 28 . 1 12 . Propulsion Slot 1 | 1 . . . . . . . . . . . . Weapon Slot 3 | 3 . . . . . . . . . . . . Core Integrity 26 | . . . . 16 . . . . . . 10 . Heat Dissipation 15 | . . 3 . 12 . . . . . . . . Energy Generation 5 | . . . . . . . . 3 . . 2 . Energy Storage 16 | . . . . . . . . 16 . . . . Mass Support 4 | 1 . . . 2 1 . . . . . . . Inventory Capacity 7 | . . . . 1 . . . 6 . . . . Ranged Accuracy 3 | . . . . . . . . 3 . . . . Hack Attack % 8 | . . 4 3 . . . . . . 1 . . Protomatter Created 4700 | . 16 268 . 814 275 307 . 1703 83 554 680 . Integrity Restored 9885 | . 48 530 . 1599 1059 558 . 3174 . 1519 1398 . Core 8763 | . 48 418 . 1599 1059 310 . 2589 . 1342 1398 . Parts 1122 | . . 112 . . . 248 . 585 . 177 . . Protomatter Decayed 1111 | . . 76 . 193 . 118 . 454 . 249 21 . Game ------ Seed PointProtonCasing Manual? 0 Play Time 01:38:48 Cumulative 250.1 hours Start 2025.06.03 @ 23:39:11 End 2025.06.04 @ 12:26:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 248 Rogue 59 Adventurer 177 Explorer 12 Win Type - Total 64 Types 19/1/16/2/12/0/4/5/0/5 Lore% 54 Gallery% 52 Achievement% 70 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 39e38318-0e0c-4deb-9183-7d1fbac91d88