Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.15 @ 13:26:50 // Winter2019/RPGLIKE Player: some kind of signal Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (298) 1490 Value Destroyed (11901) 11901 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (4749) 4749 TOTAL SCORE: 23520 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4442 Friendly Fire -193 Cogmind --------- Core Integrity 0/1400 Matter 410/550 Energy 308/370 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (3) --- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY (4) ------ Advanced Cooling System Advanced Particle Charger Improved Medium Armor Plating System Shield > --- WEAPON (6) ------- Force Rifle Wave Gun Variable Charge Gun Advanced Plasma Cannon Railgun Heavy Rocket Launcher > --- INVENTORY (4) ---- Improved Recalibrator Wave Gun KE Penetrator Railgun Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System Advanced Particle Charger Improved Medium Armor Plating System Shield > --- WEAPON ----------- Force Rifle Wave Gun Variable Charge Gun Advanced Plasma Cannon Railgun Heavy Rocket Launcher > --- INVENTORY -------- Improved Recalibrator Wave Gun KE Penetrator Magnetic Acceleration Cannon [Rating: 80] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Improved Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit VTOL Module Utility Improved Medium Armor Plating Device Recoil Stabilizer Processor Visual Processing Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon Minigun Energy Gun Precision Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Slots Evolved 10 | . 4 3 1 . . 1 . . 1 . . Power . | . . . . . . . . . . . . Propulsion 2 | . 1 1 . . . . . . . . . Utility 3 | . 1 1 . . . 1 . . . . . Weapon 5 | . 2 1 1 . . . . . 1 . . Parts Attached 79 | 3 10 11 9 8 2 2 1 2 15 8 8 Power 6 | 1 . 1 . 1 . . . 1 1 . 1 Engine 2 | 1 . . . 1 . . . . . . . Core 2 | . . 1 . . . . . 1 . . . Reactor 2 | . . . . . . . . . 1 . 1 Propulsion 21 | 1 2 3 3 5 1 . . 1 4 . 1 Treads 6 | . . 3 3 . . . . . . . . Leg 12 | . . . . 5 1 . . 1 4 . 1 Wheel 1 | 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2 | . 2 . . . . . . . . . . Utility 22 | . 3 3 3 . . 1 . . 3 5 4 Device 10 | . 2 1 2 . . 1 . . 1 2 1 Storage . | . . . . . . . . . . . . Processor 3 | . 1 1 . . . . . . . 1 . Hackware 1 | . . . . . . . . . . 1 . Protection 8 | . . 1 1 . . . . . 2 1 3 Artifact . | . . . . . . . . . . . . Weapon 30 | 1 5 4 3 2 1 1 1 . 7 3 2 Energy Gun 10 | 1 1 2 1 1 . . . . 2 2 . Energy Cannon 8 | . 3 . 1 . . . 1 . 2 1 . Ballistic Gun 9 | . 1 2 . 1 1 1 . . 2 . 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 3 | . . . 1 . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . . . . Parts Lost 2 | . . . . . . . . . 1 . 1 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . 1 Weapon 1 | . . . . . . . . . 1 . . Highest Loss Streak 1 | . . . . . . . . . 1 . 1 Average Slot Usage (%) 98 | . 85 97 99 99 99 100 100 100 99 98 99 Engine 3 | . 16 1 . 1 8 7 7 . . . . Core 3 | . . 8 8 6 . . . 6 2 . . Reactor 1 | . . . . . . . . . 4 7 7 Treads 7 | . . 26 26 14 . . . . . . . Leg 15 | . . . . 10 24 23 23 23 20 21 21 Device 18 | . 13 13 17 16 16 21 23 23 21 17 14 Protection 7 | . . 7 8 8 8 7 7 7 6 7 6 Energy Gun 13 | . 2 9 23 15 16 15 11 7 9 17 21 Energy Cannon 8 | . 17 7 1 8 8 7 10 15 7 7 7 Ballistic Gun 14 | . 3 19 10 10 15 15 15 15 20 10 7 Launcher 1 | . . . . 5 . . . . 3 7 7 Naked Turns . | . . . . . . . . . . . . Heaviest Build 63 | 5 10 22 36 39 39 43 46 46 54 60 63 Greatest Support 75 | 10 10 74 74 73 52 52 52 55 65 65 75 Greatest Overweight (x) 2 | . 2 1 . . 1 . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 4 | . 1 2 3 4 4 4 4 4 4 4 4 Average Capacity 3 | . . 1 2 3 4 4 4 4 4 4 4 Most Carried 4 | . 1 2 3 4 4 4 4 4 4 4 4 Average Carried 3 | . . 1 2 3 2 3 3 3 3 3 3 Final Capacity 4 | . 1 2 3 4 4 4 4 4 4 4 4 Final Carried 4 | . 1 2 3 3 4 4 4 4 4 4 4 Class Distribution -------------------- 52% | Hacker-Gunner 30% | Hacker-Executioner 8% | Tank 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Zion Hacker-Gunner | -6/Proximity Caves Hacker-Executioner | -6/Factory Hacker-Executioner | -5/Factory Hacker-Executioner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Matter Collected 4340 | 229 164 298 425 345 83 204 10 205 1714 333 330 Remotely . | . . . . . . . . . . . . Salvage Created 11651 | . 314 634 1827 898 46 385 . 288 3681 1754 1824 Parts 704 | . 27 65 113 43 4 38 . 17 218 84 95 Haulers Intercepted 2 | . . . 1 . . . . . 1 . . Recyclers Shooed 7 | . 1 1 . . . . . . 2 2 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . 33 . 9 . . . Prevented 15 | . . . . . 2 9 . 4 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 217 | . 9 18 36 14 2 15 . 7 72 16 28 Melee 1 | . . . . . . . . . 1 . . Guns 143 | . 1 12 32 9 1 9 . 4 49 10 16 Cannons 49 | . 8 6 4 3 1 6 . 3 9 5 4 AOE 22 | . . . . 1 . . . . 13 1 7 Classes Destroyed 18 | . 5 3 3 1 1 . . . 5 . . Worker 22 | . 1 . 5 2 . . . . 9 3 2 Builder 16 | . 2 1 3 1 . . . . 5 2 2 Tunneler 5 | . . . 1 . . . . . 2 . 2 Hauler 2 | . . . 1 . . . . . 1 . . Recycler 12 | . . 1 1 2 . . . . 2 3 3 Mechanic 2 | . . . . . . . . . 2 . . Operator 5 | . . . 1 . . . . . 2 1 1 Watcher 16 | . 2 3 5 . . . . . 2 1 3 Swarmer 28 | . 3 7 3 . . 6 . . 5 . 4 Saboteur 1 | . . . . . . . . . 1 . . Grunt 115 | . 6 7 26 7 . 6 . 7 41 5 10 Brawler 6 | . . 1 . . . 1 . 1 3 . . Duelist 7 | . . . . . . . . . 5 1 1 Protector 4 | . . . . . . . . . 4 . . Sentry 28 | . . 3 7 4 . 2 . . 7 2 3 Hunter 15 | . . . . . . . . . 4 5 6 Programmer 12 | . . . . 3 . . . . 2 3 4 Thief 2 | . . . . . 2 . . . . . . Best Kill Streak 21 | . 5 5 10 7 2 5 . 4 10 18 21 Combat Bots Only 16 | . 4 3 5 4 2 5 . 4 9 9 16 Max Kills in Single Turn 6 | . 1 2 2 2 1 1 . 1 6 3 4 Gunslinging 1 | . . . 1 . . . . . 1 . . Exploded 2 | . . . . 1 . . . . 2 1 2 Melee 1 | . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Damage Taken 8321 | . 247 361 1044 607 44 406 . 274 2778 687 1873 Core 5928 | . 195 259 761 386 36 283 . 184 1992 469 1363 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Core 5215 | . 152 241 668 344 26 250 . 173 1736 417 1208 Core Remaining (%) 91 | 100 74 98 100 . . . . 100 91 76 . Volleys Fired 422 | . 40 36 81 41 6 21 . 15 112 25 45 Largest 6 | . 2 4 4 5 4 4 . 4 6 6 6 Hottest 408 | . 120 162 204 240 173 178 . 197 310 401 408 Shots Fired 1678 | . 76 112 319 147 23 83 . 60 508 130 220 Gun 1259 | . 21 81 300 105 17 63 . 30 375 98 169 Cannon 389 | . 55 31 19 41 6 20 . 30 120 25 42 Launcher 30 | . . . . 1 . . . . 13 7 9 Special . | . . . . . . . . . . . . Kinetic 704 | . 21 56 94 58 11 42 . 30 321 26 45 Thermal 781 | . 55 56 161 47 6 21 . 15 157 97 166 Explosive 30 | . . . . 1 . . . . 13 7 9 Electromagnetic 163 | . . . 64 41 6 20 . 15 17 . . Robot Hit Streak 76 | . 14 31 76 63 11 46 . 60 63 57 50 Robot Miss Streak 3 | . 3 2 2 1 1 1 . 2 2 2 2 Penetration Max 2 | . . . . . . . . . 1 1 2 Secondary Targets 7 | . . . 6 . . . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . . . . 1 . . Shots Hit Robots 1178 | . 50 79 245 114 19 57 . 43 340 82 149 Core Hits 656 | . 18 29 103 38 4 34 . 29 265 55 81 Critical Hits 17 | . . 1 2 2 . . . . 6 3 3 Critical Kills 4 | . . . . 1 . . . . 1 1 1 Critical Parts Destroyed 11 | . . 1 2 . . . . . 5 2 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 34251 | . 744 988 4053 2255 309 1138 . 1105 12914 3595 7150 Guns 19879 | . 167 586 3559 1362 208 764 . 442 6493 2137 4161 Cannons 8319 | . 577 402 448 662 101 374 . 663 3084 660 1348 Explosions 6047 | . . . 46 231 . . . . 3337 798 1635 Melee . | . . . . . . . . . . . . Ramming 6 | . . . . . . . . . . . 6 Kinetic 9515 | . 167 320 803 622 117 401 . 442 5389 405 849 Thermal 17692 | . 577 668 2098 910 91 363 . 330 4936 2392 5327 Explosive 3864 | . . . . 61 . . . . 2043 798 962 Electromagnetic 3174 | . . . 1152 662 101 374 . 333 546 . 6 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . 2 . 3 3 3 3 . 2 1 2 Average Corruption 2 | . . 1 . 3 3 3 3 . 1 1 1 Corruption Purged . | . . . . . . . . . . . . Effects 68 | . . . . 11 10 16 2 . 23 2 4 Message Errors 17 | . . . . 2 4 3 1 . 6 1 . Matter Fused 4 | . . . . . 3 1 . . . . . Heat Flow Errors 12 | . . . . . . 4 . . 8 . . Energy Discharges 8 | . . . . 1 2 2 1 . 1 . 1 Data Loss (minor) 5 | . . . . 2 1 2 . . . . . Targeting Errors 18 | . . . . 4 . 3 . . 7 1 3 Weapon Failures 4 | . . . . 2 . 1 . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 885 | . 14 . 26 10 . . . 51 497 94 193 Projectiles 211 | . 14 . 26 9 . . . 51 50 38 23 Explosions 674 | . . . . 1 . . . . 447 56 170 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 320 | . . . 35 . . . . . 270 . 15 Shots 12 | . . . 1 . . . . . 10 . 1 Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 471 | . 4 341 350 159 27 230 . 255 471 403 375 Average Temperature 98 | . 4 104 73 43 12 46 . 105 123 132 152 Received Heat Transfer 3456 | . 141 183 756 285 . 159 . 180 1347 99 306 Effects 16 | . . . . . . . . 1 7 2 6 Shutdowns 1 | . . . . . . . . . . 1 . Energy Bleed 2 | . . . . . . . . 1 1 . . Interference 10 | . . . . . . . . . 5 . 5 Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . 1 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . . . . . 1 Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Fried 9 | . . . 1 3 1 . . 1 3 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 45 | . . 3 6 2 . . . . 8 14 12 Heat Transferred 24591 | . 1221 1517 4847 1754 185 703 . 407 5894 2731 5332 Parts Sabotaged 5 | . . . . . . . . . 5 . . Parts Stolen 2 | . . . . . 2 . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . 2 1 . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Peak Influence 1972 | . 219 432 678 563 . . . . 1972 1568 1482 Average Influence 705 | . 80 271 491 447 . . . . 1103 1207 864 Maximum Alert Level 5 | . 1 2 2 2 . . . . 5 4 4 Low Security (%) 13 | 100 97 15 8 . . . . . 5 . . Level 1 17 | . 2 76 9 35 . . . . 3 . . Level 2 26 | . . 7 81 64 . . . . 3 . 25 Level 3 15 | . . . . . . . . . 42 . 47 Level 4 22 | . . . . . . . . . 30 100 27 Level 5 . | . . . . . . . . . . . . High Security 4 | . . . . . . . . . 15 . . Max Security . | . . . . . . . . . . . . Squads Dispatched 50 | . 2 . 5 3 . . . . 25 6 9 Investigation 8 | . 2 . 1 . . . . . 4 1 . Extermination 7 | . . . . 2 . . . . 2 2 1 Reinforcement 14 | . . . 4 1 . . . . 3 2 4 Assault 18 | . . . . . . . . . 15 1 2 Garrison 3 | . . . . . . . . . 1 . 2 Intercept . | . . . . . . . . . . . . Construction Impeded 5 | . . . 1 1 . . . . . 2 1 Haulers Reinforced 3 | . . . . . . . . . 1 . 2 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Distress Signals 3 | . . . 1 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 309 | . 14 26 52 14 2 15 . 11 110 26 39 Peak Tracking Total 11 | . 3 5 5 4 2 5 . 4 11 9 8 Tactical Retreats 25 | . 1 2 4 . . 1 . 1 14 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Traps Triggered 9 | . 1 2 4 . . . . . 2 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Machines Disabled 49 | . . 1 4 1 . . . . 34 2 7 Max in Single Turn 15 | . . 1 1 1 . . . . 15 1 2 Garrison Access 1 | . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Machines Accessed 16 | . 6 2 2 . . 1 . . 3 1 1 Terminals 13 | . 5 2 2 . . . . . 2 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 54 | . 19 4 11 . . 1 . . 14 2 3 Successful 35 | . 16 2 8 . . 1 . . 6 . 2 Failed 19 | . 3 2 3 . . . . . 8 2 1 Catastrophic 4 | . . . . . . . . . 3 1 . Database Lockouts . | . . . . . . . . . . . . Manual 5 | . 1 . 1 . . . 1 . . . 2 Terminals 48 | . 17 4 11 . . . . . 11 2 3 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . . . . 3 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 33 | . 15 2 7 . . 1 . . 6 . 2 Record 17 | . 7 1 5 . . . . . 3 . 1 Part Schematic 1 | . . . . . . . . . 1 . . Robot Schematic 1 | . . . . . . . . . 1 . . Robot Analysis 1 | . . . . . . . . . 1 . . Prototype ID Bank 4 | . 1 1 2 . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . Emergency Access Points 3 | . 2 . . . . . . . . . 1 Alert Level 1 | . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . 2 . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 10 | . 2 1 2 . . . . . 3 1 1 Full Trace Events 7 | . 1 1 1 . . . . . 3 1 . Feedback Events 2 | . . . . . . . . . 2 . . Corruption 2 | . . . . . . . . . 2 . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . 1 . . Robots Rewired 1 | . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Total Allies 1 | . . . . . . 1 . . . . . Largest Group 1 | . . . . . . 1 1 1 . . . Highest-Rated Group 20 | . . . . . . 20 20 20 . . . Highest-Rated Ally 20 | . . . . . . 20 20 20 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . 6 . . . Total Damage 115 | . . . . . . . . 115 . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Robot Analysis Total 1 | . . . . . . . . . 1 . . Derelict Logs Recovered 4 | . . . . . 2 . 1 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Turns Passed 9642 | 38 509 927 1338 652 595 716 1201 527 1793 805 541 Spaces Moved 6310 | 48 719 490 625 325 464 470 964 363 992 555 295 Core 35 | 14 13 8 . . . . . . . . . Treads 1227 | . . 428 625 174 . . . . . . . Legs 4254 | . . . . 151 464 470 964 363 992 555 295 Wheels 229 | 34 195 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 565 | . 511 54 . . . . . . . . . Fastest Speed 37 | 50 37 37 155 123 123 123 123 120 120 120 120 Average Speed 119 | 71 50 145 155 140 123 123 123 121 120 120 120 Slowest Speed 160 | 80 150 160 160 155 150 123 123 123 150 120 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 4 85 44 59 10 73 59 77 58 33 18 9 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 10 | . . . . . 5 . 4 1 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 546 | . . . 5 11 . . . 4 317 49 160 Melee . | . . . . . . . . . . . . Projectile 61 | . . . . . . . . 4 19 13 25 AOE 485 | . . . 5 11 . . . . 298 36 135 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Total 7433 | 50 785 628 792 429 473 560 980 416 1319 631 370 Wait 226 | . 9 41 15 26 . 22 9 20 71 12 1 Move 6299 | 47 718 489 624 324 463 469 963 362 991 554 295 Hop . | . . . . . . . . . . . . Pick Up 30 | . 1 8 4 2 2 3 2 1 3 3 1 Fast Attach 65 | 3 10 10 8 4 1 1 . 2 11 7 8 Attach 14 | . . 1 1 4 1 1 1 . 4 1 . Detach 16 | . 1 5 2 3 . . . . 2 3 . Swap . | . . . . . . . . . . . . Drop 63 | . 6 11 8 6 . 3 2 3 7 9 8 Fire 422 | . 40 36 81 41 6 21 . 15 112 25 45 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 5 | . . . . . . 2 3 . . . . Trap . | . . . . . . . . . . . . Miscellaneous 292 | . . 27 49 19 . 38 . 13 118 17 11 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 39 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Upgraded with Propulsion slot (x1) 203 | -10/Materials | Upgraded with Utility slot (x1) 203 | -10/Materials | Upgraded with Weapon slot (x2) 315 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 14) 455 | -10/Materials | Discovered new exit (range 12) 548 | -10/Materials | Entered another Materials area 550 | -9/Materials | Reached level 2 550 | -9/Materials | Reached level 3 550 | -9/Materials | Reached level 4 550 | -9/Materials | Upgraded with Propulsion slot (x1) 550 | -9/Materials | Upgraded with Weapon slot (x1) 887 | -9/Materials | Reached level 5 890 | -9/Materials | Upgraded with Utility slot (x1) 998 | -9/Materials | Build established: Tank 1082 | -9/Materials | Discovered new exit (range 16) 1451 | -9/Materials | Discovered new exit (range 8) 1475 | -9/Materials | Entered another Materials area 1477 | -8/Materials | Reached level 6 1477 | -8/Materials | Reached level 7 1690 | -8/Materials | Reached level 8 1908 | -8/Materials | Reached level 9 1913 | -8/Materials | Discovered new exit (range 15) 2001 | -8/Materials | Build established: Hacker-Gunner 2078 | -8/Materials | Discovered new exit (range 16) 2652 | -8/Materials | Discovered new exit (range 6) 2683 | -8/Materials | Reached level 10 2687 | -8/Materials | Upgraded with Weapon slot (x1) 2813 | -8/Materials | Entered Factory 2815 | -7/Factory | Reached level 11 3008 | -7/Factory | Reached level 12 3286 | -7/Factory | Discovered new exit (range 9) 3465 | -7/Factory | Entered Lower Caves 3467 | -7/Lower Caves | Reached level 13 3499 | -7/Lower Caves | Learned 4 Factory zone layouts 3528 | -7/Lower Caves | Learned Factory emergency access door positions 3617 | -7/Lower Caves | Minigun stolen by Master Thief 3624 | -7/Lower Caves | Titanium Leg stolen by Master Thief 4044 | -7/Lower Caves | Encountered a Warlord checkpoint 4045 | -7/Lower Caves | Discovered new exit (range 13) 4060 | -7/Lower Caves | Entered another Lower Caves area 4116 | -7/Lower Caves | Discovered new exit (range 5) 4265 | -7/Lower Caves | Reached level 14 4269 | -7/Lower Caves | Upgraded with Utility slot (x1) 4331 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4667 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4751 | -7/Lower Caves | Discovered new exit (range 5) 4776 | -7/Lower Caves | Entered Zion 4776 | -7/Zion | Accompanied by 1 ally 4816 | -7/Zion | Discovered new exit (range 17) 4919 | -7/Zion | Learned location of Warlord (-4) 4964 | -7/Zion | System corruption cleaned by Quarantine Array 4998 | -7/Zion | Learned location of Quarantine (-2) 5370 | -7/Zion | Learned 8 Factory zone layouts 5977 | -7/Zion | Entered Proximity Caves 5977 | -6/Proximity Caves | Accompanied by 1 ally 5979 | -6/Proximity Caves | Reached level 15 5990 | -6/Proximity Caves | Learned Factory terminal intel 6035 | -6/Proximity Caves | Spotted B-75 Beast 6498 | -6/Proximity Caves | Discovered new exit (range 5) 6504 | -6/Proximity Caves | Entered Factory 6505 | -6/Factory | Identified exit to Factory 6506 | -6/Factory | Reached level 16 6507 | -6/Factory | Loaded intel: 22 terminal locations 6549 | -6/Factory | Reached level 17 6549 | -6/Factory | Upgraded with Weapon slot (x1) 6632 | -6/Factory | Garrison activated, responded to threat 6691 | -6/Factory | Destroyed 9 combat bots 6709 | -6/Factory | Reached level 18 6770 | -6/Factory | Discovered exit to Factory (range 9) 6838 | -6/Factory | Build established: Hacker-Executioner 6854 | -6/Factory | First assault squad dispatched 7396 | -6/Factory | Reached level 19 7488 | -6/Factory | Destroyed 7 combat bots 8028 | -6/Factory | Reached level 20 8028 | -6/Factory | High security lockdown imminent 8108 | -6/Factory | High security lockdown engaged 8297 | -6/Factory | Entered another Factory area 8559 | -5/Factory | Discovered new exit (range 3) 8561 | -5/Factory | Reached level 21 8897 | -5/Factory | First assault squad dispatched 9040 | -5/Factory | Destroyed 9 combat bots 9056 | -5/Factory | Discovered new exit (range 12) 9102 | -5/Factory | Entered another Factory area 9102 | -4/Factory | Spotted B-86 Titan 9104 | -4/Factory | Reached level 22 9132 | -4/Factory | Discovered new exit (range 12) 9220 | -4/Factory | Reached level 23 9352 | -4/Factory | First assault squad dispatched 9496 | -4/Factory | Garrison activated, responded to threat 9496 | -4/Factory | Reached level 24 9515 | -4/Factory | Core integrity fell below 50% 9544 | -4/Factory | Destroyed 16 combat bots 9620 | -4/Factory | Core integrity fell below 20% 9643 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 09619_ Slug penetrates G-67 Veteran. 09628_ G-67 Veteran destroyed. 09629_ P-70 Sage resets P-70 Sage, system corruption cleaned. 09632_ G-73 Enforcer destroyed. 09632_ G-67 Veteran destroyed. 09632_ Slug penetrates Wall. 09635_ Overheating: System interference. 09635_ Force Rifle temporarily disabled. 09635_ Adv. Plasma Cannon temporarily disabled. 09635_ The unstable cave ceiling collapses. 09635_ ALERT: Significant disruption in Zone 1C, assault force dispatched. 09635_ Penetrated by Slug. 09638_ Slug penetrates Y-64 Sentinel. 09638_ Destroyed Com. Battery. 09641_ Protomatter-11 decays. 09641_ Slug penetrates Wall. 09642_ The unstable cave ceiling collapses. 09642_ Y-64 Sentinel destroyed. [Achievement: 10k Club] [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | *[%!%=! = = #???????????????? | | ! !=%!= =!% """ ????????????????? | | *%[ """ #???????????????? | | =! % """ #???????????????? | | #???????????????? | | #####/###### ######+### #???????????????? | | ?# # ?????? ## ########???????????????? | | ?#! """ # ??????? ? ####???????????????????? | | ?# """ # ??????? ? #??????????????????? | | ## """ # ????????? ###???????????????? | | + # ????????? i +???????????????? | | ## ! """ # ????????? ####???????????????? | | ?# """ # ????????? #?????????????????? | | ?# """ # ????????? # #?????????????????? | | ?#! # ????????? % #?????????????????? | | ?####+########????????# #= #?????????????????? | | ????# #???????????????# ! #########?????????? | | ????# #??????????????? ??????? | | ##### #???????????????? ######???????????? | | #???????????????? #????????????????? | | ##### #????????????????? p #????????????????? | | ????# #????????????????? # #????????????????? | | ????# #?????????????????#* ??? #????????????????? | | ????# #?????????????????#%#?????#????????????????? | | ????# #?????????????????# #??????????????????????? | | ???? #?????????????????#@#??????????????????????? | | ????# #?????????????????#R#??????????????????????? | | ????# #?????????????????# #??????????????????????? | | ????? ??????????????????# #??????????????????????? | | ????? ??????????????????# #??????????????????????? | | ????? ??????????????????# #??????????????????????? | | ????? ?????????????????? #??????????????????????? | | ?????+?????????????????? #??????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ????????????????????????##???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 31 Energy Capacity 460 Matter Stores 550 Matter Capacity 550 Sight Range 18 Robot Scan Range 2 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 40 Resistance: TH 40 Resistance: EX 40 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 5 Particle Charging 25 Offensive Hacking 15 Defensive Hacking 25 Item Schematics ----------------- Remote Shield | -6/Factory | Hacked Robot Schematics ------------------ T-07 Excavator | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club Backstab Hey, That's Mine! It Was An Accident, I Swear Loot Pinata Remodeling Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Levels Raised 23 | . . 4 5 2 1 1 . 1 5 1 3 XP Earned 39437 | 4000 1220 5651 7399 3455 500 1852 349 1805 6699 2279 4228 XP Spent 36960 | . 3975 6000 7495 3000 1500 1530 . 1350 7560 1390 3160 Upgrades 88 | . 15 12 24 6 3 3 . 2 11 4 8 Propulsion Slot 2 | . 1 1 . . . . . . . . . Utility Slot 3 | . 1 1 . . . 1 . . . . . Weapon Slot 5 | . 2 1 1 . . . . . 1 . . Core Integrity 16 | . 3 . 7 . . . . . 2 1 3 Heat Dissipation 8 | . 2 . 2 . . 1 . . 1 1 1 Energy Generation 2 | . 1 . . . . . . . 1 . . Energy Storage 4 | . 1 . . 2 . . . . . . 1 Matter Storage 5 | . . . 1 1 . . . 1 . 1 1 Mass Support 2 | . . 1 . . . . . . . . 1 Inventory Capacity 4 | . 1 1 1 1 . . . . . . . Sight Range 2 | . . . 1 . . 1 . . . . . Sensor Range 1 | . . 1 . . . . . . . . . Ranged Accuracy 10 | . 1 3 2 1 . . . 1 1 . 1 Hack Attack % 1 | . . . 1 . . . . . . . . Hack Defense % 3 | . . . 1 . 1 . . . . 1 . KI Resistance % 4 | . 1 1 1 . . . . . 1 . . TH Resistance % 4 | . 1 1 1 . . . . . 1 . . EX Resistance % 4 | . . 1 2 1 . . . . . . . KI Damage % 3 | . . . 1 . 1 . . . 1 . . TH Damage % 3 | . . . 1 . 1 . . . 1 . . EX Damage % 2 | . . . 1 . . . . . 1 . . Protomatter Created 4397 | . 172 269 777 293 . 353 . 268 1545 121 599 Integrity Restored 6111 | . . 553 997 410 . 748 . 292 2500 356 255 Core 4522 | . . 439 776 344 . 361 . 184 1886 277 255 Parts 1589 | . . 114 221 66 . 387 . 108 614 79 . Protomatter Decayed 1568 | . 29 80 338 96 25 181 . 168 379 . 272 Game ------ Seed GatlingNovaInitializer Manual? 0 Play Time 02:02:25 Cumulative 10.0 hours Start 2020.02.12 @ 21:13:34 End 2020.02.15 @ 13:26:50 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 18 Rogue 17 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 20 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b571177c-81f9-4e3f-996d-39edc24ade57