Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.09 @ 23:09:30 Player: Gatamar Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (104) 520 Value Destroyed (4038) 4038 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2586) 2586 TOTAL SCORE: 11304 Bonus ------- High Alert Combat Kills 333 Follower Combat Kills 353 Entered Garrisons 400 Used RIF Installer 1000 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 52/300 Energy 100/100 System Corruption 14% Temperature Cool (6) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Relay Coupler [NC] (30) Relay Coupler [Grunt] (30) > --- WEAPON (4) ------- Powered Hammer > --- INVENTORY (5) ---- Light Deuterium Engine Advanced Heat Sink High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Terrain Scan Processor Hardened Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Ion Cannon Gauss Rifle Gauss Cannon > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Light Treads Light Treads High-capacity Matter Pod Improved Targeting Computer Light Armor Plating Heavy EM Shotgun Heavy Ion Cannon Gauss Cannon Missile Launcher Missile Launcher Mace [Rating: 52] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Medium Armor Plating Weapon Light Cannon Energy Gun Heavy EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Fac Gar Slots Evolved 8 | . . 2 . 2 2 . 2 . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . . Utility 4 | . . 2 . . 1 . 1 . . . Weapon 2 | . . . . 1 . . 1 . . . Parts Attached 84 | 8 5 11 4 6 4 6 3 30 1 6 Power 9 | 1 1 1 . 1 1 . . 4 . . Engine 6 | 1 . 1 . 1 1 . . 2 . . Core 3 | . 1 . . . . . . 2 . . Reactor . | . . . . . . . . . . . Propulsion 18 | 2 . 2 1 1 1 2 1 7 . 1 Treads 15 | 2 . 2 1 1 1 2 1 5 . . Leg 3 | . . . . . . . . 2 . 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 25 | 3 1 3 2 2 1 2 1 7 1 2 Device 11 | 2 . 1 . . 1 1 . 5 1 . Storage 3 | 1 1 1 . . . . . . . . Processor 2 | . . 1 . 1 . . . . . . Hackware 3 | . . . . . . . 1 1 . 1 Protection 6 | . . . 2 1 . 1 . 1 . 1 Artifact . | . . . . . . . . . . . Weapon 32 | 2 3 5 1 2 1 2 1 12 . 3 Energy Gun 7 | 2 . . . 1 . . . 4 . . Energy Cannon 4 | . . . . . . 2 . 1 . 1 Ballistic Gun 8 | . . 2 . . 1 . . 4 . 1 Ballistic Cannon 8 | . 2 2 1 1 . . 1 1 . . Launcher 2 | . . . . . . . . 2 . . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon 2 | . . 1 . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . Corrupted Parts 2 | . . . . . . . . 1 . 1 System Corruption 11 | . . . . . . . . 6 . 5 Parts Lost 51 | . 1 2 2 1 . 4 . 20 . 21 Power 4 | . . . . 1 . . . 2 . 1 Propulsion 14 | . . . 1 . . 1 . 6 . 6 Utility 14 | . . . 1 . . 2 . 5 . 6 Weapon 19 | . 1 2 . . . 1 . 7 . 8 Highest Loss Streak 19 | . 1 2 2 1 . 2 . 11 . 19 To Critical Strikes . | . . . . . . . . . . . Average Backups 11 | 3 8 10 13 14 14 14 11 12 15 13 Power 1 | . 1 1 1 . 1 2 2 2 2 1 Propulsion 2 | 1 2 3 3 2 2 2 . . 1 . Utility 3 | . 3 2 4 5 4 3 2 3 7 6 Weapon 4 | . 2 3 4 6 6 6 6 5 5 3 Tool/Special . | . . . . . . . . . . . Unused Backups 24 | . 2 4 . 7 . 1 . 2 . 8 Power 2 | . . 1 . . . . . . . 1 Propulsion 5 | . . 2 . 3 . . . . . . Utility 9 | . 1 1 . . . . . 1 . 6 Weapon 7 | . 1 . . 4 . 1 . 1 . . Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 99 99 99 99 99 92 90 88 100 78 Engine 7 | . 7 10 11 8 7 7 6 4 6 5 Core 1 | . 6 . . . . . . . . . Treads 23 | . 27 22 21 26 30 29 26 21 20 11 Leg 1 | . . . . . . . . 1 6 5 Device 14 | . 14 31 11 9 14 7 . 8 13 9 Storage 9 | . 14 11 11 9 7 7 6 6 6 5 Processor 4 | . . 1 11 9 7 7 6 6 6 4 Hackware 3 | . . . . . . . 5 7 13 12 Protection 2 | . . . 10 9 7 9 10 1 . . Energy Gun 3 | . 4 . . 8 7 . . 4 6 3 Energy Cannon 1 | . . . . . . 6 13 4 . 1 Ballistic Gun 6 | . . 7 . 12 7 7 6 7 13 10 Ballistic Cannon 11 | . 23 11 22 4 7 5 6 7 6 4 Peak Build Rating 52 | 9 10 23 25 33 41 45 52 50 42 46 Average Rating 26 | 6 8 20 24 31 38 40 44 39 42 34 On Entrance 28 | . 7 10 23 25 33 41 45 44 42 42 Avg Prop Armor Cover (%) 4 | . . . . . . 6 . 5 4 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 79 | 15 22 37 45 49 53 72 79 79 50 62 Greatest Support 86 | 40 40 44 44 66 86 86 82 82 60 60 Greatest Overweight (x) 13 | . . . 1 . . 1 . 11 . 13 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 7 9 11 15 15 15 15 15 15 15 13 Most Carried 15 | 5 10 14 15 15 15 15 14 15 15 15 Average Carried 11 | 3 9 10 13 14 14 14 10 12 15 13 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 10 14 15 15 15 15 10 15 15 3 Class Distribution -------------------- 51% | Mutant 25% | Scavenger-Gunner 12% | Skirmisher 4% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -7/DSF Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Fac Gar Matter Collected 3772 | 280 326 644 191 409 . 191 173 1164 135 259 Remotely . | . . . . . . . . . . . Salvage Created 3852 | 282 237 420 109 533 . 458 . 994 120 699 Parts 203 | 22 20 33 7 21 . 14 . 53 2 31 Haulers Intercepted 3 | . . 2 . 1 . . . . . . Recyclers Shooed 2 | . . . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Fac Gar Combat Hostiles Destroyed 79 | . 7 15 3 5 . 8 . 27 . 14 Guns 22 | . . 5 . 4 . 3 . 4 . 6 Cannons 44 | . 7 10 3 1 . 4 . 12 . 7 AOE 12 | . . . . . . 1 . 11 . . Classes Destroyed 17 | 3 3 3 1 . . 2 . 4 . 1 Worker 2 | 2 . . . . . . . . . . Tunneler 8 | 8 . . . . . . . . . . Hauler 3 | . . 2 . 1 . . . . . . Recycler 6 | 1 1 1 . 2 . . . . 1 . Operator 1 | . . 1 . . . . . . . . Watcher 5 | . 2 2 . 1 . . . . . . Swarmer 20 | . 3 8 . . . . . 7 . 2 Saboteur 1 | . . . . . . . . 1 . . Grunt 36 | . 4 4 2 2 . 6 . 11 . 7 Brawler 1 | . . . 1 . . . . . . . Duelist 3 | . . . . . . . . 3 . . Sentry 8 | . . 3 . 3 . . . 2 . . Specialist 1 | . . . . . . 1 . . . . Hunter 2 | . . . . . . . . 2 . . Programmer 5 | . . . . . . . . 1 . 4 Heavy 1 | . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 10 | 4 3 5 3 3 . 6 . 10 1 8 Combat Bots Only 10 | . 3 5 3 2 . 6 . 10 . 8 Max Kills in Single Turn 3 | 1 1 1 1 1 . 1 . 3 1 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . 1 . 3 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Fac Gar Hostile Shots Fired 596 | . 33 85 11 32 . 70 . 215 . 150 Missed 179 | . 6 16 2 14 . 25 . 73 . 43 Hits 417 | . 27 69 9 18 . 45 . 142 . 107 Melee 9 | . . . . . . . . 9 . . Projectile 408 | . 27 69 9 18 . 45 . 133 . 107 Critical Strikes 17 | . . 2 . 1 . 3 . 5 . 6 Damage Taken 7609 | . 395 761 127 309 . 1331 . 2563 . 2123 Core 1548 | . 67 176 17 14 . 413 . 317 . 544 Absorbed by Shields 5 | . . . . . . . . . . 5 Redirected to Shielding 50 | . . . . . . . . 50 . . Ignored by Resistances 54 | . . . . . . . . . . 54 Regen/Repaired (Parts) 84 | . 37 47 . . . . . . . . Core Remaining (%) 72 | 100 73 . 51 97 . 41 . . . . Volleys Fired 279 | 30 22 68 4 27 . 21 . 69 1 37 Largest 4 | 2 2 2 2 3 . 3 . 4 4 4 Hottest 213 | 90 100 60 74 107 . 134 . 213 171 198 Shots Fired 670 | 32 42 123 8 74 . 63 . 196 4 128 Gun 335 | 32 2 41 . 63 . 26 . 94 3 74 Cannon 327 | . 37 82 8 11 . 37 . 97 1 54 Launcher 5 | . . . . . . . . 5 . . Special 3 | . 3 . . . . . . . . . Kinetic 471 | . 37 123 8 48 . 42 . 116 3 94 Thermal 126 | 30 3 . . . . . . 58 1 34 Explosive 5 | . . . . . . . . 5 . . Electromagnetic 68 | 2 2 . . 26 . 21 . 17 . . Robot Hit Streak 15 | 9 11 12 5 12 . 13 . 15 6 9 Robot Miss Streak 6 | 2 3 6 4 5 . 3 . 6 2 3 Penetration Max 1 | . . . . . . . . 1 . 1 Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 430 | 22 24 85 6 54 . 42 . 120 3 74 Core Hits 213 | 12 13 42 9 20 . 17 . 66 3 31 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 13 | 4 . 2 . . . . . 5 . 2 Burn 4 | 4 . . . . . . . . . . Destroy 1 | . . . . . . . . . . 1 Blast 8 | . . 2 . . . . . 5 . 1 Melee Attacks 15 | . . 13 . 1 . . . . . 1 Impact 15 | . . 13 . 1 . . . . . 1 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9921 | 276 440 1327 126 1056 . 1177 . 3717 83 1719 Guns 4180 | 276 . 403 . 880 . 340 . 1292 76 913 Cannons 4430 | . 434 887 126 123 . 668 . 1386 . 806 Explosions 1261 | . . . . 53 . 169 . 1039 . . Melee 37 | . . 37 . . . . . . . . Ramming 13 | . 6 . . . . . . . 7 . Kinetic 5496 | . 434 1290 126 447 . 568 . 1453 40 1138 Thermal 2172 | 263 . . . 53 . 169 . 1070 36 581 Explosive 972 | . . . . . . . . 972 . . Electromagnetic 1231 | 13 . . . 556 . 440 . 222 . . Impact 37 | . . 37 . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 14 | . 2 . . . . . . 8 8 14 Average Corruption 5 | . 1 . . . . . . 6 8 9 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 80 | . 6 . . . . . . 49 9 16 Message Errors 11 | . . . . . . . . 7 1 3 Matter Fused 20 | . 2 . . . . . . 12 3 3 Heat Flow Errors 11 | . 3 . . . . . . 5 2 1 Energy Discharges 14 | . . . . . . . . 11 1 2 Parts Rejected 1 | . . . . . . . . 1 . . Data Loss (minor) 11 | . . . . . . . . 8 2 1 Data Loss (major) 4 | . . . . . . . . 3 . 1 Misfires 3 | . 1 . . . . . . 1 . 1 Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . 1 . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 36 | . 4 12 . . . . . 20 . . Projectiles 4 | . 4 . . . . . . . . . Explosions 20 | . . . . . . . . 20 . . Melee 12 | . . 12 . . . . . . . . Knockbacks 30 | . 5 11 2 2 . 4 . 3 . 3 Impact . | . . . . . . . . . . . Kinetic 24 | . 4 7 2 2 . 3 . 3 . 3 Secondary 6 | . 1 4 . . . 1 . . . . Self-Inflicted Damage 255 | . . . . 40 . . . 215 . . Shots 5 | . . . . 1 . . . 4 . . Rammed 10 | . 8 . . 1 . . . . 1 . Targets Rammed 10 | . 8 . . 1 . . . . 1 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 1866 | 100 267 15 34 336 . 1866 . 194 132 815 Average Temperature 138 | 32 66 5 20 93 . 356 . 45 68 250 Received Heat Transfer 2541 | . 120 213 54 135 . 270 . 804 . 945 Effects 47 | . . . . 7 . 28 . . . 12 Shutdowns 7 | . . . . 1 . 4 . . . 2 Energy Bleed 3 | . . . . 1 . 1 . . . 1 Interference 4 | . . . . 3 . 1 . . . . Matter Decay 6 | . . . . . . 4 . . . 2 Short Circuit 5 | . . . . . . 4 . . . 1 Damage (minor) 9 | . . . . 2 . 2 . . . 5 Damage (major) 9 | . . . . . . 9 . . . . Damage (core) 4 | . . . . . . 3 . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . . . 5 . . . . . . Impact Corruptions 1 | . . 1 . . . . . . . . Robots Melted 2 | . . . . . . 1 . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 6 | 2 . . . . . 1 . 2 . 1 Heat Transferred 4136 | 1073 . . . 100 . 200 . 1688 75 1000 Parts Sabotaged 2 | . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . 2 . 1 . 1 . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Fac Gar Maximum Alert Level 3 | . . . . . . . . 3 2 2 Low Security (%) 73 | 100 100 100 100 100 100 100 100 25 . . Level 1 6 | . . . . . . . . 16 7 43 Level 2 14 | . . . . . . . . 31 92 56 Level 3 6 | . . . . . . . . 27 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . Peak Influence 974 | 10 70 155 87 78 24 166 86 974 518 574 Initial 511 | . . . 37 . 24 3 86 39 511 269 Average 172 | 1 12 50 32 13 6 92 74 472 457 412 Influence Increases 2907 | 55 224 476 70 230 5 203 . 1135 14 495 Destroy 0b10 Robot/C 1780 | . 140 300 60 100 . 160 . 640 . 380 Destroy 0b10 Robot/NC 135 | 55 15 30 . 20 . 5 . . 10 . Destroy Leader 266 | . 34 78 10 44 . 20 . 30 . 50 Allied During Kill 101 | . . . . . . . . 49 2 50 Successful Hack 114 | . 31 16 . 38 5 . . 24 . . Anti-Garrison Action 250 | . . . . . . . . 250 . . Destroy Structure 141 | . 4 7 . 13 . 3 . 97 2 15 Partial Spotted 30 | . . . . 15 . . . 15 . . Lose Combat Pursuer 90 | . . 45 . . . 15 . 30 . . Influence Decreases 2433 | 55 224 379 167 176 54 42 110 217 603 406 Entered New Map 768 | . . . 60 . 30 2 80 17 463 116 Time Decay 1095 | 55 224 359 87 176 24 . 30 . 140 . Lost Part 490 | . . 20 20 . . 40 . 200 . 210 Lost Ally 80 | . . . . . . . . . . 80 Squads Dispatched 4 | . . 2 . 1 . 1 . . . . Investigation . | . . . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 4 | . . 2 . 1 . 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Fac Gar Distress Signals 3 | . . 2 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 127 | . 15 33 3 8 . 8 . 36 1 23 Peak Tracking Total 12 | . 4 5 3 2 . 5 . 12 2 5 Tactical Retreats 5 | . . 2 . . . 1 . 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Fac Gar Traps Triggered 6 | . 3 1 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 2 | . . . . 2 . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Fac Gar Machines Disabled 3 | . . . . . . . . 3 . . Max in Single Turn 1 | . . . . . . . . 1 . . Garrison Relay 3 | . . . . . . . . 3 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Fac Gar Machines Accessed 30 | . 8 6 1 7 1 . 1 3 3 . Terminals 24 | . 7 4 . 7 1 . . 3 2 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 1 . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . Total Hacks 76 | . 26 13 1 23 1 . 2 5 5 . Successful 42 | . 16 8 1 10 1 . 1 2 3 . Failed 34 | . 10 5 . 13 . . 1 3 2 . Catastrophic 3 | . . 1 . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 34 | . 14 7 . 13 . . . . . . Terminals 65 | . 24 8 . 23 1 . . 5 4 . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . 2 2 . . . . . . . . Recycling Units 3 | . . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . . 2 . 1 . Terminal Hacks 26 | . 11 2 1 7 1 . . 2 2 . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 6 | . 3 1 . 1 . . . . 1 . Open Door 1 | . . . 1 . . . . . . . Open DSF 1 | . . . . . 1 . . . . . Branch Access Points 3 | . 1 1 . 1 . . . . . . Emergency Access Points 2 | . . . . 1 . . . 1 . . Terminal Index 1 | . 1 . . . . . . . . . Repair Station Index 1 | . . . . 1 . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 4 | . 2 . . 1 . . . . 1 . Patrol Navigation 1 | . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . 2 2 . . . . . . . . Scan Component 2 | . 1 1 . . . . . . . . Repair 2 | . 1 1 . . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . . 1 . 1 . Unauthorized Hacks 8 | . 3 2 . 3 . . . . . . Terminals 8 | . 3 2 . 3 . . . . . . Assimilate 1 | . . . . 1 . . . . . . Botnet 7 | . 3 2 . 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . Used . | . . . . . . . . . . . Hacking Detections 21 | . 7 3 . 7 . . 1 2 1 . Full Trace Events 2 | . 1 . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . . . . Time 64 | . 26 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 6 | . . 6 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Fac Gar Used RIF Installer 2 | . . . . . . . . 1 . 1 Structural Interface 1 | . . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 13 | . . . . . . . . 13 . . Machine Destruction 13 | . . . . . . . . 13 . . Attached 2 | . . . . . . . . 1 . 1 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 4 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Fac Gar Total Allies 4 | . . . . . . . . 4 . . Largest Group 4 | . . . . . . . . 4 4 4 Highest-Rated Group 160 | . . . . . . . . 160 160 160 Highest-Rated Ally 41 | . . . . . . . . 41 41 41 Initial Warlord ECA Mod 9 | . . . . . . . 9 9 . . Total Orders . | . . . . . . . . . . . Ally Attacks 44 | . . . . . . . . 16 3 25 Total Damage 1607 | . . . . . . . . 644 22 941 Kills 11 | . . . . . . . . 5 1 5 Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Fac Gar Active Infowar (turns) 4102 | 182 1398 1356 244 688 119 115 . . . . Terrain 2664 | 143 . 1355 244 688 119 115 . . . . Seismic 2580 | 39 1398 1143 . . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Fac Gar Turns Passed 6920 | 347 1398 1356 244 773 119 356 62 1644 282 339 Spaces Moved 3574 | 173 788 713 131 405 77 161 35 788 172 131 Core 48 | 7 . . . . . . . 1 . 40 Treads 3466 | 166 788 713 131 405 77 161 35 732 172 86 Legs 60 | . . . . . . . . 55 . 5 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 145 145 145 148 148 156 155 160 50 Average Speed 155 | 155 160 145 173 145 148 158 156 163 160 143 Slowest Speed 700 | 160 160 160 225 145 148 232 156 600 160 700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 6 97 58 37 31 4 96 1 70 4 20 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . 1 . . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . Scrap Searched 1 | . . . 1 . . . . . . . Spaces Dug 11 | . 3 7 . 1 . . . . . . Terrain Destroyed 97 | . 3 7 . 14 . 3 . 70 . . Melee 8 | . . 7 . 1 . . . . . . Projectile 13 | . 3 . . 4 . . . 6 . . AOE 76 | . . . . 9 . 3 . 64 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Gar Fac Gar Total 4380 | 216 875 901 140 544 82 215 44 991 177 195 Wait 220 | . 35 65 . 69 . 14 . 37 . . Move 3564 | 172 787 712 130 404 76 160 34 787 171 131 Hop . | . . . . . . . . . . . Pick Up 76 | 6 9 15 2 16 1 4 1 20 1 1 Fast Attach 35 | 6 2 2 . 1 . 2 . 18 1 3 Attach 39 | 1 1 4 2 3 2 3 5 12 . 6 Detach 1 | . . 1 . . . . . . . . Swap 38 | 1 5 9 2 8 2 2 . 9 . . Drop 53 | . 6 12 . 14 1 3 4 10 2 1 Fire 279 | 30 22 68 4 27 . 21 . 69 1 37 Melee 15 | . . 13 . 1 . . . . . 1 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 10 | . 8 . . 1 . . . . 1 . Escape Stasis 15 | . . . . . . . . . . 15 Rewire 35 | . . . . . . 6 . 29 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 348 | -11/Scrapyard | Entered Materials 349 | -10/Materials | Build established: Mutant 543 | -10/Materials | Discovered new exit (range 14) 606 | -10/Materials | Identified exit to Mines 752 | -10/Materials | Discovered new exit (range 15) 925 | -10/Materials | Repaired Lgt. Treads 1265 | -10/Materials | Discovered new exit (range 11) 1401 | -10/Materials | Discovered new exit (range 15) 1746 | -10/Materials | Entered another Materials area 1746 | -9/Materials | Evolved 2 slots: Utility x2 2148 | -9/Materials | Discovered new exit (range 12) 2542 | -9/Materials | Repaired Lgt. Deuterium Engine 2833 | -9/Materials | Discovered new exit (range 15) 3052 | -9/Materials | Identified exit to Mines 3102 | -9/Materials | Entered Mines 3205 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3276 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3317 | -9/Mines | Discovered new exit (range 5) 3346 | -9/Mines | Entered Materials 3346 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3655 | -8/Materials | Build established: Skirmisher 3986 | -8/Materials | Discovered new exit (range 9) 4119 | -8/Materials | Entered Factory 4119 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4238 | -7/Factory | Identified exit to DSF 4238 | -7/Factory | Entered DSF 4297 | -7/DSF | Additional patrols routed to DSF 4443 | -7/DSF | Sterilization system engaged 4463 | -7/DSF | Ambient heat levels rising (+10) 4478 | -7/DSF | Ambient heat levels rising (+10) 4493 | -7/DSF | Ambient heat levels rising (+10) 4499 | -7/DSF | Discovered new exit (range 16) 4508 | -7/DSF | Ambient heat levels rising (+10) 4523 | -7/DSF | Ambient heat levels rising (+10) 4538 | -7/DSF | Ambient heat levels rising (+10) 4553 | -7/DSF | Ambient heat levels rising (+10) 4568 | -7/DSF | Ambient heat levels rising (+10) 4583 | -7/DSF | Ambient heat levels rising (+10) 4589 | -7/DSF | Core integrity fell below 50% 4594 | -7/DSF | Entered Factory 4594 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4654 | -6/Factory | Identified exit to Garrison 4656 | -6/Factory | Entered Garrison 4716 | -6/Garrison | Triggered checkpoint 4768 | -6/Garrison | Lost 4 parts (2u2w) 4876 | -6/Garrison | Triggered checkpoint 5029 | -6/Garrison | Build established: Scavenger-Gunner 5140 | -6/Garrison | Triggered checkpoint 5160 | -6/Garrison | Garrison Relay disabled 5222 | -6/Garrison | Discovered new exit (range 8) 5356 | -6/Garrison | Triggered checkpoint 5594 | -6/Garrison | Destroyed 10 combat bots 5600 | -6/Garrison | Lost 11 parts (1p3n2u5w) 5732 | -6/Garrison | Triggered checkpoint 5788 | -6/Garrison | Discovered new exit (range 14) 5804 | -6/Garrison | Installed Relay Interface Framework 5841 | -6/Garrison | Garrison Relay disabled 6086 | -6/Garrison | Triggered checkpoint 6120 | -6/Garrison | Garrison Relay disabled 6300 | -6/Garrison | Entered Factory 6300 | -6/Factory | Accompanied by 4 allies 6577 | -6/Factory | Identified exit to Garrison 6582 | -6/Factory | Entered Garrison 6582 | -6/Garrison | Accompanied by 4 allies 6707 | -6/Garrison | Spotted B-75 Beast 6720 | -6/Garrison | Destroyed B-75 Beast 6740 | -6/Garrison | Triggered checkpoint 6796 | -6/Garrison | Lost 4 allies 6826 | -6/Garrison | System corruption reached 10% 6827 | -6/Garrison | Destroyed 8 combat bots 6835 | -6/Garrison | Core integrity fell below 50% 6877 | -6/Garrison | Core integrity fell below 20% 6896 | -6/Garrison | Expanded RIF knowledge: Structural Interface 6914 | -6/Garrison | Lost 19 parts (1p5n6u7w) 6921 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06906_ Triggered Stasis Trap. 06906_ A bubble of rippling energy engulfs the area. 06906_ Field strength at 94. 06906_ Field strength at 88. 06907_ Field strength at 82. 06908_ Field strength at 76. 06909_ Field strength at 70. 06910_ Field strength at 64. 06911_ Field strength at 58. 06912_ Field strength at 52. 06913_ Field strength at 46. 06914_ Field strength at 40. 06915_ Field strength at 34. 06916_ Field strength at 28. 06917_ Field strength at 22. 06918_ Field strength at 16. 06919_ Field strength at 10. 06920_ Field strength at 4. 06921_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#???????????????????????????????????????? | | ????????? ???????????????????????????????????????? | | ????????# #??????????????????????????????????????? | | ????????# #??????????????????????????????????????? | | ????????# #??????????????????????????????????????? | | ????????# #???????????#####??????????????????????? | | ????????# #???????????# ???????????????????????? | | ????????# #???????????# ???????????????????????? | | ????????# #???????????# #????###????????????????? | | ???????##+##??????????# #????# #????????????????? | | ???????# #??????????# #????# #????????????????? | | ???????# ############ ######/#####++#######???? | | ???????# ##??? | | ???????# [ T#??? | | ???????# @ ! ##??? | | ???????#################g################# #???? | | ???????????????????????# #???????????# #?# #???? | | ???????????????????????# #???????????# #?# #???? | | ????????????????######## #???????????# #?# #???? | | ????????????????#"""" ## ############# ###*=[##### | | ????????????????#" ![*=## | | ????????????????#"""" ################ ###=%!## | | ????????????????#######??????????????# #?#[[**[ | | ?????????????????????????????????????# #?#*[%%% | | ?????????????????????????????????????# #?#!==%= | | ?????????????????????????????????????# #?#!|!## % | | ?????????????????????????????????????# #?#! ^## = | | ?????????????????????????????????????# # %=^^ | | ?????????????????????????????????????### % | | ???????????????????????????????????????# = % | | ???????????????????????????????????????# | | ???????????????????????????????????????### ## | | ?????????????????????????????????????????# #? | | ?????????????????????????????????????????# ? | | ?????????????????????????????????????????# ? | | ?????????????????????????????????????????# ? | | ?????????????????????????????????????????## #? | | ??????????????????????????????????????????? ?? | | ??????????????????????????????????????????? ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Base Temperature (-) 100 Armor Coverage 750 Resistance: TH 15 Propulsion Shielding 33 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 60 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 73% | -10/Materials Lgt. Deuterium Engine | 6% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Hot Goods Let Me Out Of Here You Will Be Upgraded Challenges ------------ None Game ------ Seed AluminumPiercelightMachine Manual? 0 Play Time 00:53:54 Cumulative 50.0 hours Start 2026.06.09 @ 22:14:09 End 2026.06.09 @ 23:09:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 32 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6d46856-04e6-48f5-a936-fd596568b189