Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.02 @ 16:20:04 Player: monistgf Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (168) 840 Value Destroyed (6964) 6964 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1427) 1427 TOTAL SCORE: 13391 Bonus ------- High Alert Combat Kills 1427 Cogmind --------- Core Integrity 0/1000 Matter 228/300 Energy 300/315 System Corruption 20% Temperature Cool (67) Movement Hovering (105) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (5) --- Improved Hover Unit Gravmag Array Gravmag Array > --- UTILITY (8) ------ Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON (3) ------- Variable Charge Gun Flak Gun KE Penetrator > --- INVENTORY (20) --- Micro Fission Core Light Antimatter Reactor Carbon-fiber Leg Carbon-fiber Leg Gravmag Array Gravmag Array Gravmag Array Advanced Heat Sink Energy Well (350) Matter Compressor (109) Thermal Shield Long-range Tractor Beam Field Recycling Unit (0) Gauss Rifle Mass Driver Improved Proton Missile Launcher Chainsword Peak State ------------ > --- POWER ------------ Multi-Neutrino Core > --- PROPULSION ------- FC-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Improved Focal Shield > --- WEAPON ----------- Mass Driver Shotgun Ballistic Gauss Construct/C > --- INVENTORY -------- Light Nuclear Core Advanced Heat Sink Advanced Heat Sink Improved Cooling System Large Storage Unit Energy Well High-capacity Matter Pod Improved Sensor Array Advanced Targeting Computer High-powered Tractor Beam Field Recycling Unit Gauss Cannon Heavy Rocket Launcher Rocket Array Scythe [Rating: 82] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Constructs Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Field Propulsion Drive Utility Advanced Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Array Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Slots Evolved 10 | . . 2 2 2 . . 4 Power . | . . . . . . . . Propulsion 3 | . . 2 . . . . 1 Utility 6 | . . . 2 2 . . 2 Weapon 1 | . . . . . . . 1 Parts Attached 192 | . 9 25 22 36 23 4 73 Power 8 | . . 3 . 2 1 . 2 Engine 5 | . . 3 . 2 . . . Core 3 | . . . . . 1 . 2 Reactor . | . . . . . . . . Propulsion 47 | . . 10 6 6 5 . 20 Treads 13 | . . 3 2 2 5 . 1 Leg 20 | . . 7 4 4 . . 5 Wheel 7 | . . . . . . . 7 Hover 6 | . . . . . . . 6 Flight 1 | . . . . . . . 1 Utility 73 | . 5 2 9 13 6 4 34 Device 46 | . 2 1 4 9 5 2 23 Storage 6 | . 3 . . . . 1 2 Processor 8 | . . . 1 1 . 1 5 Hackware . | . . . . . . . . Protection 13 | . . 1 4 3 1 . 4 Artifact . | . . . . . . . . Weapon 64 | . 4 10 7 15 11 . 17 Energy Gun 7 | . . 4 . . . . 3 Energy Cannon 7 | . . 3 2 2 . . . Ballistic Gun 17 | . 3 2 4 3 . . 5 Ballistic Cannon 12 | . . . . 3 7 . 2 Launcher 8 | . 1 1 . 1 1 . 4 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 13 | . . . 1 6 3 . 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 4 1 . 1 . . Parts Lost 51 | . . 2 7 4 2 1 35 Power 4 | . . . . 1 1 . 2 Propulsion 18 | . . 1 3 3 . . 11 Utility 17 | . . . 2 . 1 1 13 Weapon 12 | . . 1 2 . . . 9 Highest Loss Streak 12 | . . 1 3 1 1 1 12 To Critical Strikes 1 | . . 1 . . . . . Average Slot Usage (%) 88 | . 93 99 98 99 99 83 73 Engine 4 | . 14 10 9 7 3 . . Core 2 | . . . . . 3 7 4 Treads 8 | . . 5 9 3 27 23 4 Leg 15 | . 28 37 24 25 2 . 3 Device 12 | . 7 10 9 14 14 15 12 Storage 7 | . 14 11 9 7 7 7 6 Processor 13 | . . . 9 15 15 15 18 Protection 3 | . . . 8 7 7 . 1 Energy Gun 2 | . 2 9 6 . . 1 1 Energy Cannon 1 | . . . 2 5 1 . . Ballistic Gun 5 | . 25 11 9 2 . . 3 Ballistic Cannon 4 | . . . . 3 11 13 5 Naked Turns . | . . . . . . . . Heaviest Build 96 | 11 26 41 46 53 54 62 96 Greatest Support 88 | 20 20 40 45 66 88 82 82 Greatest Overweight (x) 6 | . 1 1 4 1 1 1 6 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 20 | . 15 15 15 15 15 20 20 Average Capacity 16 | . 9 15 15 15 15 19 20 Most Carried 20 | . 11 15 15 15 15 16 20 Average Carried 14 | . 8 14 13 14 14 14 13 Final Capacity 20 | 8 15 15 15 15 15 20 20 Final Carried 20 | 6 11 15 15 15 15 13 20 Scrap Engine Consumption 48 | . . . . . . 15 33 Constructs Created 4 | . . . . . . 2 2 Constructs Modified 16 | . . . . . . 2 14 Class Distribution -------------------- 39% | Scavenger-Mutant 37% | Mutant 9% | Construct 6% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Construct | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -5 ----------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Matter Collected 5352 | 173 62 464 246 974 481 148 2804 Remotely 84 | . . . . . . . 84 Salvage Created 6095 | . 97 969 689 949 206 68 3117 Parts 345 | . 17 63 29 70 12 . 154 Haulers Intercepted 5 | . . 3 . 1 . . 1 Recyclers Shooed 7 | . . . . 1 . . 6 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Combat Hostiles Destroyed 136 | . 7 21 9 25 8 2 64 Melee 1 | . . . . . . . 1 Guns 45 | . 4 14 8 1 . . 18 Cannons 56 | . . 2 1 20 8 2 23 AOE 33 | . 3 5 . 3 . . 22 Classes Destroyed 15 | . 3 4 2 2 . . 4 Worker 6 | . . . . 1 . . 5 Builder 7 | . . . 1 . 1 . 5 Tunneler 3 | . 1 1 . . . . 1 Hauler 5 | . . 3 . 1 . . 1 Recycler 4 | . . 1 1 . . . 2 Watcher 7 | . . 2 2 1 . . 2 Swarmer 25 | . 6 7 . 8 . . 4 Saboteur 1 | . . . . . . . 1 Grunt 44 | . 1 8 3 7 3 . 22 Brawler 2 | . . . . . . . 2 Protector 3 | . . . . . . . 3 Sentry 24 | . . 6 5 4 3 2 4 Specialist 4 | . . . . . . . 4 Hunter 9 | . . . 1 . . . 8 Programmer 24 | . . . . 6 2 . 16 Best Kill Streak 13 | . 4 5 3 6 3 1 13 Combat Bots Only 12 | . 3 4 1 5 3 1 12 Max Kills in Single Turn 7 | . 2 2 1 1 2 1 7 Gunslinging . | . . . . . . . . Exploded 7 | . 2 2 . 1 . . 7 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Damage Taken 13006 | . 185 666 1126 1294 1000 416 8319 Core 1590 | . 87 62 96 200 109 30 1006 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 723 | . . . . . . 69 654 Core Remaining (%) 76 | 100 65 84 82 . . 51 . Volleys Fired 423 | . 11 53 36 72 24 10 217 Largest 3 | . 2 2 2 2 2 2 3 Hottest 142 | . 70 113 103 113 113 96 142 Shots Fired 796 | . 20 101 66 134 49 20 406 Gun 395 | . 18 91 56 24 . 7 199 Cannon 381 | . . 6 10 107 49 13 196 Launcher 20 | . 2 4 . 3 . . 11 Special . | . . . . . . . . Kinetic 616 | . 13 57 36 73 47 20 370 Thermal 106 | . 5 6 10 58 2 . 25 Explosive 20 | . 2 4 . 3 . . 11 Electromagnetic 54 | . . 34 20 . . . . Robot Hit Streak 50 | . 6 11 12 34 39 50 36 Robot Miss Streak 6 | . 2 3 2 2 1 1 6 Penetration Max 1 | . . . . . 1 . 1 Secondary Targets 4 | . 1 1 . . . . 2 Max Gunslinging Chain 1 | . 1 1 . . . . 1 Shots Hit Robots 632 | . 13 65 53 100 42 17 342 Core Hits 442 | . 10 47 26 40 11 9 299 Critical Kills . | . . . . . . . . Critical Parts Destroyed 6 | . . 2 2 . . . 2 Critical Strikes 28 | . 1 2 2 . 5 2 16 Burn 2 | . 1 . . . . . 1 Destroy 6 | . . 2 2 . . . 2 Blast 20 | . . . . . 5 2 13 Melee Attacks 24 | . . . 1 9 5 . 9 Impact . | . . . . . . . . Slashing 24 | . . . 1 9 5 . 9 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 19179 | . 315 1298 1138 2850 1230 389 11959 Guns 5494 | . 118 786 848 162 . 79 3501 Cannons 8326 | . . 61 225 2420 1230 310 4080 Explosions 5162 | . 197 450 65 230 . . 4220 Melee 155 | . . . . 27 . . 128 Ramming 42 | . . 1 . 11 . . 30 Kinetic 10553 | . 68 330 377 1169 1170 389 7050 Thermal 3245 | . 50 178 290 1413 60 . 1254 Explosive 4257 | . 197 333 . 230 . . 3497 Electromagnetic 927 | . . 456 471 . . . . Impact . | . . . . . . . . Slashing 155 | . . . . 27 . . 128 Piercing . | . . . . . . . . Highest Corruption 20 | . . . . 1 2 . 20 Average Corruption 9 | . . . . 1 1 . 13 Corruption Purged 5 | . . . . . 2 . 3 Corruption Blocked . | . . . . . . . . Effects 112 | . . . . 4 5 . 103 Message Errors 21 | . . . . 2 1 . 18 Matter Fused 21 | . . . . . . . 21 Heat Flow Errors 20 | . . . . 2 2 . 16 Energy Discharges 14 | . . . . . 1 . 13 Parts Rejected 4 | . . . . . . . 4 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 10 | . . . . . . . 10 Data Loss (major) 7 | . . . . . . . 7 Misfires 3 | . . . . . 1 . 2 Alerts 3 | . . . . . . . 3 Weapon Failures 8 | . . . . . . . 8 Overload Shots . | . . . . . . . . Overflow Damage 310 | . . . . 77 28 . 205 Projectiles 181 | . . . . 77 28 . 76 Explosions 124 | . . . . . . . 124 Melee 5 | . . . . . . . 5 Knockbacks 71 | . . . . 6 2 . 63 Impact . | . . . . . . . . Kinetic 67 | . . . . 6 2 . 59 Secondary 4 | . . . . . . . 4 Self-Inflicted Damage 525 | . 78 53 61 . . . 333 Shots 20 | . 2 2 2 . . . 14 Rammed . | . . . . . . . . Targets Rammed 8 | . . 2 . 2 . . 4 Kicked 8 | . . 2 . 2 . . 4 Crushed . | . . . . . . . . Highest Temperature 360 | . 90 360 168 180 251 118 352 Average Temperature 67 | . 42 75 56 56 97 48 67 Received Heat Transfer 2991 | . 24 186 531 351 243 120 1536 Effects 3 | . . . . . . . 3 Energy Bleed 2 | . . . . . . . 2 Interference 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . 4 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 3 | . . . . 1 . . 2 Heat Transferred 4491 | . 222 361 433 1850 74 . 1551 Parts Sabotaged 1 | . . . . . . . 1 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 9 | . . 2 2 . . . 5 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Peak Influence 1525 | . 246 578 417 563 397 171 1525 Initial 256 | . . 103 195 132 256 144 9 Average 408 | . 128 371 250 158 303 97 766 Maximum Alert Level 4 | . 1 2 2 2 1 . 4 Low Security (%) 37 | . 83 19 11 73 2 100 19 Level 1 31 | . 16 22 87 20 97 . 13 Level 2 12 | . . 58 . 5 . . 11 Level 3 8 | . . . . . . . 24 Level 4 10 | . . . . . . . 30 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 25 | . 2 1 . 5 2 . 15 Investigation . | . . . . . . . . Extermination 10 | . . . . 3 1 . 6 Reinforcement 13 | . 2 1 . 2 1 . 7 Assault 2 | . . . . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . . 1 . 3 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Distress Signals 9 | . . 3 1 2 1 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 198 | . 10 28 19 38 12 2 89 Peak Tracking Total 14 | . 4 4 4 5 3 1 14 Tactical Retreats 11 | . . . 1 2 . . 8 Traps | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Traps Triggered 3 | . . . . . 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 ---------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Machines Disabled 17 | . . . 2 2 2 . 11 Max in Single Turn 5 | . . . 1 1 1 . 5 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Machines Accessed 25 | . 3 1 7 2 6 3 3 Terminals 23 | . 3 1 7 1 6 3 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 Total Hacks 55 | . 10 4 15 4 11 5 6 Successful 22 | . 2 1 7 2 6 3 1 Failed 33 | . 8 3 8 2 5 2 5 Catastrophic 4 | . . . 2 . 1 . 1 Database Lockouts . | . . . . . . . . Manual 27 | . 8 1 8 1 5 1 3 Terminals 50 | . 10 4 15 2 11 5 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . . 2 . . 3 Terminal Hacks 18 | . 1 1 6 2 5 3 . Prototype ID Bank 2 | . . . 1 . . 1 . Open Door 4 | . . . . . 4 . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 2 | . . . 1 1 . . . Alert Level 4 | . . . 2 . 1 1 . Hauler Manifests 1 | . . . . . . 1 . Zone Layout 4 | . 1 1 1 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . 1 . 1 . 1 . 1 Terminals 4 | . 1 . 1 . 1 . 1 Botnet 4 | . 1 . 1 . 1 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 3 1 6 2 5 3 3 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 ------------ Run | Jun Mat Mat Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 ------------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Turns Passed 8836 | . 365 1055 1007 1962 796 641 3010 Spaces Moved 4098 | 1 217 524 449 990 355 282 1280 Core . | . . . . . . . . Treads 1069 | . . . 132 . 297 282 358 Legs 2607 | 1 217 524 317 990 58 . 500 Wheels 236 | . . . . . . . 236 Hover 186 | . . . . . . . 186 Flight . | . . . . . . . . Fastest Speed 95 | 120 120 120 120 120 163 161 95 Average Speed 165 | 120 128 149 173 159 174 207 168 Slowest Speed 400 | 120 190 190 400 193 240 250 241 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 1 50 52 42 31 49 91 31 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 14 | . . . 1 7 2 . 4 Terrain Destroyed 402 | . 16 28 15 17 12 4 310 Melee 14 | . . . 1 7 2 . 4 Projectile 33 | . . . 1 5 10 4 13 AOE 354 | . 16 28 13 5 . . 292 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Total 5511 | . 288 726 622 1243 476 326 1830 Wait 502 | . 33 60 74 97 50 12 176 Move 4091 | . 216 523 448 989 354 281 1280 Hop . | . . . . . . . . Pick Up 116 | . 9 27 20 15 8 4 33 Fast Attach 57 | . 3 8 5 6 4 1 30 Attach 46 | . . 4 7 4 3 1 27 Detach 25 | . 2 2 1 . . 4 16 Swap 90 | . 6 14 10 26 16 2 16 Drop 129 | . 8 33 20 23 12 11 22 Fire 423 | . 11 53 36 72 24 10 217 Melee 24 | . . . 1 9 5 . 9 Ram . | . . . . . . . . Kick 8 | . . 2 . 2 . . 4 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: [*Fac] / *Sto x2 / *Low x2) -7/Storage -7/Recycling -5/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Discovered new exit (range 14) 358 | -10/Materials | Build established: Mutant 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Propulsion x2 539 | -9/Materials | Discovered new exit (range 16) 789 | -9/Materials | Build established: Scavenger-Mutant 1116 | -9/Materials | Discovered new exit (range 16) 1421 | -9/Materials | Entered another Materials area 1421 | -8/Materials | Evolved 2 slots: Utility x2 1763 | -8/Materials | Lost 3 parts (1n1u1w) 1918 | -8/Materials | Discovered new exit (range 7) 2125 | -8/Materials | Identified exit to Factory 2428 | -8/Materials | Entered Factory 2428 | -7/Factory | Evolved 2 slots: Utility x2 2549 | -7/Factory | Discovered new exit (range 5) 3899 | -7/Factory | Build established: Mutant 4056 | -7/Factory | Identified exit to Storage 4056 | -7/Factory | Identified exit to Lower Caves 4093 | -7/Factory | Discovered new exit (range 13) 4390 | -7/Factory | Entered Storage 4860 | -7/Storage | Found Prototype Launcher 4861 | -7/Storage | Identified Rocket Array 4876 | -7/Storage | Used back door to open Recycling access 4876 | -7/Storage | Discovered new exit (range 5) 5186 | -7/Storage | Entered Recycling 5188 | -7/Recycling | Found Scrap Engine 5792 | -7/Recycling | Discovered new exit (range 20) 5827 | -7/Recycling | Entered Factory 5827 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 6298 | -5/Factory | Build established: Gunner 6752 | -5/Factory | Spotted B-75 Beast 6823 | -5/Factory | Cargo convoy interrupted 6860 | -5/Factory | Build established: Construct 6869 | -5/Factory | Destroyed 12 combat bots 7160 | -5/Factory | System corruption reached 10% 7224 | -5/Factory | Lost 7 parts (1p1n3u2w) 7225 | -5/Factory | Destroyed 8 combat bots 7327 | -5/Factory | First assault squad dispatched 7472 | -5/Factory | Lost 3 parts (1n2w) 7603 | -5/Factory | Core integrity fell below 50% 7716 | -5/Factory | Build established: Mutant 8106 | -5/Factory | Core integrity fell below 20% 8143 | -5/Factory | Lost 12 parts (6n3u3w) 8689 | -5/Factory | Build established: Scavenger-Gunner 8837 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08772_ System corrupted: Heat flow error (+271). 08773_ Dropped Imp. Treads. 08773_ Acquired Imp. Hover Unit. 08774_ K-01 Serf collects debris. 08787_ System corrupted: Energy discharge (-94). 08791_ R-10 Processor collects Imp. Treads. 08791_ Acquired 26 matter. 08794_ K-01 Serf cleans the Fabricator. 08812_ R-10 Processor collects Imp. Signal Interpreter. 08814_ System corrupted: Energy discharge (-97). 08821_ Slug penetrates G-50 Soldier. 08825_ Lgt. Angular Momentum Engine melted. 08825_ G-50 Soldier destroyed. 08825_ Switching to secondary target: G-67 Veteran. 08829_ Slug penetrates Wall. 08832_ System corrupted: Heat flow error (+140). 08833_ System corrupted: Variable Charge Gun failed to cycle. 08836_ Slug penetrates Wall. 08836_ ALERT: Construction progress impeded, dispatching reinforcements to local area. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ?????????????????? ???????????????????????? | | ?????????????????? ???????????????????????? | | ?????????????????? ???????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #? ???????????????????? | | ??????????????????# #??? ?? ???????????????? | | ?????????????????## ## ???????????????????? | | ????????????????? ## ?"?????????????????? | | ????????????????### ## ??""???????????????? | | ???????????????####u ## ??? ???????????????? | | ???????????#??##?#; ##? ????? ????????????? | | ????????####+####?# ## ?? ? ?" ????????????? | | ???????? 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[ # #?###??#??##???????????? | | ???????? ????? g% u ###?##? ??? ???????????? | | ?????? ???? ? # ####??? ??#???#????????? | | ??????"?"??? # ##############?#???????? | | ??????? ?? ? ? # # #?##??????? | | ?? ??? ?? ??? ?# @#! #?#???????? | | ????#?############# # ##????????? | | ######## # # ##????????? | | ## """" # # ##????????? | | ## ""S"" # # #?????????? | | ## "" "" #k + #?????????? | | ## ! # # ##????????? | | ## #k # #?????????? | | ##########+##R # #?????????? | | / ! # #?????????? | | #### ! # #?????????? | | #??# """ "" "" ##############?????????? | | #??# """ "F "" ???????#??????? | | #### """ """"" ???? ?????? | | #??# ?? ?????????? | | #######??# ????????????? | | ?????????##""T""### ????????????? | | ??????????#"""""#?# ?????????????? | | ??????????#######?# #?????????????? | | ??????????#????##?########## #?????????????? | | ???????????????#???#???????? ??????????????? | | ???????????????????????????? ??????????????? | | ????????????????#??#???????? ?????????????????? | | ????????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 22 Energy Capacity 428 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 225 Resistance: KI 25 Resistance: TH 25 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 4 Salvage Targeting 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed SkeletonSpliceScanner Manual? 0 Play Time 01:38:01 Cumulative 75.4 hours Start 2023.10.02 @ 14:43:41 End 2023.10.02 @ 16:20:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 46 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4acd0d34-e942-43fa-97c4-efc7544a4306