Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.02 @ 16:20:04

Player: monistgf

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (168)     840
Value Destroyed (6964)     6964
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (1427)               1427
              TOTAL SCORE: 13391

 Bonus
-------
High Alert Combat Kills    1427

 Cogmind 
---------
Core Integrity             0/1000
Matter                     228/300
Energy                     300/315
System Corruption          20%
Temperature                Cool (67)
Movement                   Hovering (105) Ox1
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
                Neutrino Core
>               --- PROPULSION (5) ---
       Improved Hover Unit
                Gravmag Array
                Gravmag Array
>               --- UTILITY (8) ------
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Improved Signal Interpreter
                Terrain Scanner
       Improved Terrain Scan Processor
       Advanced Targeting Computer
       Improved Medium Armor Plating
>               --- WEAPON (3) -------
                Variable Charge Gun
                Flak Gun
                KE Penetrator
>               --- INVENTORY (20) ---
          Micro Fission Core
          Light Antimatter Reactor
                Carbon-fiber Leg
                Carbon-fiber Leg
                Gravmag Array
                Gravmag Array
                Gravmag Array
       Advanced Heat Sink
                Energy Well (350)
                Matter Compressor (109)
                Thermal Shield
     Long-range Tractor Beam
                Field Recycling Unit (0)
                Gauss Rifle
                Mass Driver
       Improved Proton Missile Launcher
                Chainsword

 Peak State 
------------
>               --- POWER ------------
                Multi-Neutrino Core
>               --- PROPULSION -------
                FC-Carbon Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Advanced Targeting Computer
       Advanced Targeting Computer
       Improved Focal Shield
>               --- WEAPON -----------
                Mass Driver
                Shotgun Ballistic Gauss Construct/C
>               --- INVENTORY --------
          Light Nuclear Core
       Advanced Heat Sink
       Advanced Heat Sink
       Improved Cooling System
          Large Storage Unit
                Energy Well
  High-capacity Matter Pod
       Improved Sensor Array
       Advanced Targeting Computer
   High-powered Tractor Beam
                Field Recycling Unit
                Gauss Cannon
          Heavy Rocket Launcher
                Rocket Array
                Scythe
[Rating: 82]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Constructs
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Field Propulsion Drive
Utility                    Advanced Targeting Computer
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Array
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  -7  -7  -7  -5  
-------                    Run  | Jun Mat Mat Mat Fac Sto Rec Fac 
Slots Evolved              10   | .   .   2   2   2   .   .   4   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   .   .   1   
  Utility                  6    | .   .   .   2   2   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   1   
Parts Attached             192  | .   9   25  22  36  23  4   73  
  Power                    8    | .   .   3   .   2   1   .   2   
    Engine                 5    | .   .   3   .   2   .   .   .   
    Core                   3    | .   .   .   .   .   1   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               47   | .   .   10  6   6   5   .   20  
    Treads                 13   | .   .   3   2   2   5   .   1   
    Leg                    20   | .   .   7   4   4   .   .   5   
    Wheel                  7    | .   .   .   .   .   .   .   7   
    Hover                  6    | .   .   .   .   .   .   .   6   
    Flight                 1    | .   .   .   .   .   .   .   1   
  Utility                  73   | .   5   2   9   13  6   4   34  
    Device                 46   | .   2   1   4   9   5   2   23  
    Storage                6    | .   3   .   .   .   .   1   2   
    Processor              8    | .   .   .   1   1   .   1   5   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             13   | .   .   1   4   3   1   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   64   | .   4   10  7   15  11  .   17  
    Energy Gun             7    | .   .   4   .   .   .   .   3   
    Energy Cannon          7    | .   .   3   2   2   .   .   .   
    Ballistic Gun          17   | .   3   2   4   3   .   .   5   
    Ballistic Cannon       12   | .   .   .   .   3   7   .   2   
    Launcher               8    | .   1   1   .   1   1   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        13   | .   .   .   1   6   3   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   4   1   .   1   .   .   
Parts Lost                 51   | .   .   2   7   4   2   1   35  
  Power                    4    | .   .   .   .   1   1   .   2   
  Propulsion               18   | .   .   1   3   3   .   .   11  
  Utility                  17   | .   .   .   2   .   1   1   13  
  Weapon                   12   | .   .   1   2   .   .   .   9   
  Highest Loss Streak      12   | .   .   1   3   1   1   1   12  
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   
Average Slot Usage (%)     88   | .   93  99  98  99  99  83  73  
  Engine                   4    | .   14  10  9   7   3   .   .   
  Core                     2    | .   .   .   .   .   3   7   4   
  Treads                   8    | .   .   5   9   3   27  23  4   
  Leg                      15   | .   28  37  24  25  2   .   3   
  Device                   12   | .   7   10  9   14  14  15  12  
  Storage                  7    | .   14  11  9   7   7   7   6   
  Processor                13   | .   .   .   9   15  15  15  18  
  Protection               3    | .   .   .   8   7   7   .   1   
  Energy Gun               2    | .   2   9   6   .   .   1   1   
  Energy Cannon            1    | .   .   .   2   5   1   .   .   
  Ballistic Gun            5    | .   25  11  9   2   .   .   3   
  Ballistic Cannon         4    | .   .   .   .   3   11  13  5   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             96   | 11  26  41  46  53  54  62  96  
  Greatest Support         88   | 20  20  40  45  66  88  82  82  
  Greatest Overweight (x)  6    | .   1   1   4   1   1   1   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   
Largest Inventory Capacity 20   | .   15  15  15  15  15  20  20  
  Average Capacity         16   | .   9   15  15  15  15  19  20  
  Most Carried             20   | .   11  15  15  15  15  16  20  
  Average Carried          14   | .   8   14  13  14  14  14  13  
  Final Capacity           20   | 8   15  15  15  15  15  20  20  
  Final Carried            20   | 6   11  15  15  15  15  13  20  
Scrap Engine Consumption   48   | .   .   .   .   .   .   15  33  
  Constructs Created       4    | .   .   .   .   .   .   2   2   
  Constructs Modified      16   | .   .   .   .   .   .   2   14  

 Class Distribution 
--------------------
 39% | Scavenger-Mutant
 37% | Mutant
  9% | Construct
  6% | Gunner
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Storage
           Mutant | -7/Recycling
        Construct | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -5   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Sto  Rec  Fac  
Matter Collected           5352 | 173  62   464  246  974  481  148  2804 
  Remotely                 84   | .    .    .    .    .    .    .    84   
Salvage Created            6095 | .    97   969  689  949  206  68   3117 
  Parts                    345  | .    17   63   29   70   12   .    154  
Haulers Intercepted        5    | .    .    3    .    1    .    .    1    
Recyclers Shooed           7    | .    .    .    .    1    .    .    6    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -5  
-------                    Run  | Jun Mat Mat Mat Fac Sto Rec Fac 
Combat Hostiles Destroyed  136  | .   7   21  9   25  8   2   64  
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     45   | .   4   14  8   1   .   .   18  
  Cannons                  56   | .   .   2   1   20  8   2   23  
  AOE                      33   | .   3   5   .   3   .   .   22  
Classes Destroyed          15   | .   3   4   2   2   .   .   4   
  Worker                   6    | .   .   .   .   1   .   .   5   
  Builder                  7    | .   .   .   1   .   1   .   5   
  Tunneler                 3    | .   1   1   .   .   .   .   1   
  Hauler                   5    | .   .   3   .   1   .   .   1   
  Recycler                 4    | .   .   1   1   .   .   .   2   
  Watcher                  7    | .   .   2   2   1   .   .   2   
  Swarmer                  25   | .   6   7   .   8   .   .   4   
  Saboteur                 1    | .   .   .   .   .   .   .   1   
  Grunt                    44   | .   1   8   3   7   3   .   22  
  Brawler                  2    | .   .   .   .   .   .   .   2   
  Protector                3    | .   .   .   .   .   .   .   3   
  Sentry                   24   | .   .   6   5   4   3   2   4   
  Specialist               4    | .   .   .   .   .   .   .   4   
  Hunter                   9    | .   .   .   1   .   .   .   8   
  Programmer               24   | .   .   .   .   6   2   .   16  
Best Kill Streak           13   | .   4   5   3   6   3   1   13  
  Combat Bots Only         12   | .   3   4   1   5   3   1   12  
Max Kills in Single Turn   7    | .   2   2   1   1   2   1   7   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 7    | .   2   2   .   1   .   .   7   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -7    -7    -5    
--------                   Run   | Jun   Mat   Mat   Mat   Fac   Sto   Rec   Fac   
Damage Taken               13006 | .     185   666   1126  1294  1000  416   8319  
  Core                     1590  | .     87    62    96    200   109   30    1006  
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   723   | .     .     .     .     .     .     69    654   
Core Remaining (%)         76    | 100   65    84    82    .     .     51    .     
Volleys Fired              423   | .     11    53    36    72    24    10    217   
  Largest                  3     | .     2     2     2     2     2     2     3     
  Hottest                  142   | .     70    113   103   113   113   96    142   
Shots Fired                796   | .     20    101   66    134   49    20    406   
  Gun                      395   | .     18    91    56    24    .     7     199   
  Cannon                   381   | .     .     6     10    107   49    13    196   
  Launcher                 20    | .     2     4     .     3     .     .     11    
  Special                  .     | .     .     .     .     .     .     .     .     
  Kinetic                  616   | .     13    57    36    73    47    20    370   
  Thermal                  106   | .     5     6     10    58    2     .     25    
  Explosive                20    | .     2     4     .     3     .     .     11    
  Electromagnetic          54    | .     .     34    20    .     .     .     .     
  Robot Hit Streak         50    | .     6     11    12    34    39    50    36    
  Robot Miss Streak        6     | .     2     3     2     2     1     1     6     
  Penetration Max          1     | .     .     .     .     .     1     .     1     
  Secondary Targets        4     | .     1     1     .     .     .     .     2     
    Max Gunslinging Chain  1     | .     1     1     .     .     .     .     1     
Shots Hit Robots           632   | .     13    65    53    100   42    17    342   
  Core Hits                442   | .     10    47    26    40    11    9     299   
  Critical Kills           .     | .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 6     | .     .     2     2     .     .     .     2     
  Critical Strikes         28    | .     1     2     2     .     5     2     16    
    Burn                   2     | .     1     .     .     .     .     .     1     
    Destroy                6     | .     .     2     2     .     .     .     2     
    Blast                  20    | .     .     .     .     .     5     2     13    
Melee Attacks              24    | .     .     .     1     9     5     .     9     
  Impact                   .     | .     .     .     .     .     .     .     .     
  Slashing                 24    | .     .     .     1     9     5     .     9     
  Piercing                 .     | .     .     .     .     .     .     .     .     
  Sneak Attacks            1     | .     .     .     .     .     .     .     1     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     
Damage Inflicted           19179 | .     315   1298  1138  2850  1230  389   11959 
  Guns                     5494  | .     118   786   848   162   .     79    3501  
  Cannons                  8326  | .     .     61    225   2420  1230  310   4080  
  Explosions               5162  | .     197   450   65    230   .     .     4220  
  Melee                    155   | .     .     .     .     27    .     .     128   
  Ramming                  42    | .     .     1     .     11    .     .     30    
  Kinetic                  10553 | .     68    330   377   1169  1170  389   7050  
  Thermal                  3245  | .     50    178   290   1413  60    .     1254  
  Explosive                4257  | .     197   333   .     230   .     .     3497  
  Electromagnetic          927   | .     .     456   471   .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     
  Slashing                 155   | .     .     .     .     27    .     .     128   
  Piercing                 .     | .     .     .     .     .     .     .     .     
Highest Corruption         20    | .     .     .     .     1     2     .     20    
  Average Corruption       9     | .     .     .     .     1     1     .     13    
  Corruption Purged        5     | .     .     .     .     .     2     .     3     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     
  Effects                  112   | .     .     .     .     4     5     .     103   
    Message Errors         21    | .     .     .     .     2     1     .     18    
    Matter Fused           21    | .     .     .     .     .     .     .     21    
    Heat Flow Errors       20    | .     .     .     .     2     2     .     16    
    Energy Discharges      14    | .     .     .     .     .     1     .     13    
    Parts Rejected         4     | .     .     .     .     .     .     .     4     
    Parts Fused            1     | .     .     .     .     .     .     .     1     
    Data Loss (minor)      10    | .     .     .     .     .     .     .     10    
    Data Loss (major)      7     | .     .     .     .     .     .     .     7     
    Misfires               3     | .     .     .     .     .     1     .     2     
    Alerts                 3     | .     .     .     .     .     .     .     3     
    Weapon Failures        8     | .     .     .     .     .     .     .     8     
Overload Shots             .     | .     .     .     .     .     .     .     .     
Overflow Damage            310   | .     .     .     .     77    28    .     205   
  Projectiles              181   | .     .     .     .     77    28    .     76    
  Explosions               124   | .     .     .     .     .     .     .     124   
  Melee                    5     | .     .     .     .     .     .     .     5     
Knockbacks                 71    | .     .     .     .     6     2     .     63    
  Impact                   .     | .     .     .     .     .     .     .     .     
  Kinetic                  67    | .     .     .     .     6     2     .     59    
  Secondary                4     | .     .     .     .     .     .     .     4     
Self-Inflicted Damage      525   | .     78    53    61    .     .     .     333   
  Shots                    20    | .     2     2     2     .     .     .     14    
  Rammed                   .     | .     .     .     .     .     .     .     .     
Targets Rammed             8     | .     .     2     .     2     .     .     4     
  Kicked                   8     | .     .     2     .     2     .     .     4     
  Crushed                  .     | .     .     .     .     .     .     .     .     
Highest Temperature        360   | .     90    360   168   180   251   118   352   
  Average Temperature      67    | .     42    75    56    56    97    48    67    
  Received Heat Transfer   2991  | .     24    186   531   351   243   120   1536  
  Effects                  3     | .     .     .     .     .     .     .     3     
    Energy Bleed           2     | .     .     .     .     .     .     .     2     
    Interference           1     | .     .     .     .     .     .     .     1     
Siege Activations          .     | .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     
  Parts Fried              4     | .     .     .     4     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     
Robots Melted              1     | .     .     .     .     1     .     .     .     
  Combat Hostiles          1     | .     .     .     .     1     .     .     .     
  Parts Melted             3     | .     .     .     .     1     .     .     2     
  Heat Transferred         4491  | .     222   361   433   1850  74    .     1551  
Parts Sabotaged            1     | .     .     .     .     .     .     .     1     
Parts Stolen               .     | .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     
Power Chain Reactions      9     | .     .     2     2     .     .     .     5     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -5   
-------                    Run  | Jun  Mat  Mat  Mat  Fac  Sto  Rec  Fac  
Peak Influence             1525 | .    246  578  417  563  397  171  1525 
  Initial                  256  | .    .    103  195  132  256  144  9    
  Average                  408  | .    128  371  250  158  303  97   766  
Maximum Alert Level        4    | .    1    2    2    2    1    .    4    
  Low Security (%)         37   | .    83   19   11   73   2    100  19   
  Level 1                  31   | .    16   22   87   20   97   .    13   
  Level 2                  12   | .    .    58   .    5    .    .    11   
  Level 3                  8    | .    .    .    .    .    .    .    24   
  Level 4                  10   | .    .    .    .    .    .    .    30   
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          25   | .    2    1    .    5    2    .    15   
  Investigation            .    | .    .    .    .    .    .    .    .    
  Extermination            10   | .    .    .    .    3    1    .    6    
  Reinforcement            13   | .    2    1    .    2    1    .    7    
  Assault                  2    | .    .    .    .    .    .    .    2    
  Garrison                 .    | .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    1    .    3    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -5  
---------                  Run  | Jun Mat Mat Mat Fac Sto Rec Fac 
Distress Signals           9    | .   .   3   1   2   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              198  | .   10  28  19  38  12  2   89  
  Peak Tracking Total      14   | .   4   4   4   5   3   1   14  
  Tactical Retreats        11   | .   .   .   1   2   .   .   8   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -5  
-------                    Run  | Jun Mat Mat Mat Fac Sto Rec Fac 
Traps Triggered            3    | .   .   .   .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -5  
----------                 Run  | Jun Mat Mat Mat Fac Sto Rec Fac 
Machines Disabled          17   | .   .   .   2   2   2   .   11  
  Max in Single Turn       5    | .   .   .   1   1   1   .   5   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -5  
---------                  Run  | Jun Mat Mat Mat Fac Sto Rec Fac 
Machines Accessed          25   | .   3   1   7   2   6   3   3   
  Terminals                23   | .   3   1   7   1   6   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   
Total Hacks                55   | .   10  4   15  4   11  5   6   
  Successful               22   | .   2   1   7   2   6   3   1   
  Failed                   33   | .   8   3   8   2   5   2   5   
    Catastrophic           4    | .   .   .   2   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   27   | .   8   1   8   1   5   1   3   
  Terminals                50   | .   10  4   15  2   11  5   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   2   .   .   3   
Terminal Hacks             18   | .   1   1   6   2   5   3   .   
  Prototype ID Bank        2    | .   .   .   1   .   .   1   .   
  Open Door                4    | .   .   .   .   .   4   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   1   .   .   .   
  Alert Level              4    | .   .   .   2   .   1   1   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   
  Zone Layout              4    | .   1   1   1   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   1   .   1   .   1   .   1   
  Terminals                4    | .   1   .   1   .   1   .   1   
    Botnet                 4    | .   1   .   1   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   3   1   6   2   5   3   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -5  
------------               Run  | Jun Mat Mat Mat Fac Sto Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -5  
--------                   Run  | Jun Mat Mat Mat Fac Sto Rec Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -5  
-------                    Run  | Jun Mat Mat Mat Fac Sto Rec Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -5   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Sto  Rec  Fac  
Turns Passed               8836 | .    365  1055 1007 1962 796  641  3010 
Spaces Moved               4098 | 1    217  524  449  990  355  282  1280 
  Core                     .    | .    .    .    .    .    .    .    .    
  Treads                   1069 | .    .    .    132  .    297  282  358  
  Legs                     2607 | 1    217  524  317  990  58   .    500  
  Wheels                   236  | .    .    .    .    .    .    .    236  
  Hover                    186  | .    .    .    .    .    .    .    186  
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            95   | 120  120  120  120  120  163  161  95   
  Average Speed            165  | 120  128  149  173  159  174  207  168  
  Slowest Speed            400  | 120  190  190  400  193  240  250  241  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 1    50   52   42   31   49   91   31   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 14   | .    .    .    1    7    2    .    4    
Terrain Destroyed          402  | .    16   28   15   17   12   4    310  
  Melee                    14   | .    .    .    1    7    2    .    4    
  Projectile               33   | .    .    .    1    5    10   4    13   
  AOE                      354  | .    16   28   13   5    .    .    292  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -5   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Sto  Rec  Fac  
Total                      5511 | .    288  726  622  1243 476  326  1830 
  Wait                     502  | .    33   60   74   97   50   12   176  
  Move                     4091 | .    216  523  448  989  354  281  1280 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  116  | .    9    27   20   15   8    4    33   
  Fast Attach              57   | .    3    8    5    6    4    1    30   
  Attach                   46   | .    .    4    7    4    3    1    27   
  Detach                   25   | .    2    2    1    .    .    4    16   
  Swap                     90   | .    6    14   10   26   16   2    16   
  Drop                     129  | .    8    33   20   23   12   11   22   
  Fire                     423  | .    11   53   36   72   24   10   217  
  Melee                    24   | .    .    .    1    9    5    .    9    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     8    | .    .    2    .    2    .    .    4    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: [*Fac] / *Sto x2 / *Low x2)
-7/Storage
-7/Recycling
-5/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
   76 | -10/Materials | Discovered new exit (range 13)
  301 | -10/Materials | Discovered new exit (range 14)
  358 | -10/Materials | Build established: Mutant
  366 | -10/Materials | Entered another Materials area
  366 | -9/Materials  | Evolved 2 slots: Propulsion x2
  539 | -9/Materials  | Discovered new exit (range 16)
  789 | -9/Materials  | Build established: Scavenger-Mutant
 1116 | -9/Materials  | Discovered new exit (range 16)
 1421 | -9/Materials  | Entered another Materials area
 1421 | -8/Materials  | Evolved 2 slots: Utility x2
 1763 | -8/Materials  | Lost 3 parts (1n1u1w)
 1918 | -8/Materials  | Discovered new exit (range 7)
 2125 | -8/Materials  | Identified exit to Factory
 2428 | -8/Materials  | Entered Factory
 2428 | -7/Factory    | Evolved 2 slots: Utility x2
 2549 | -7/Factory    | Discovered new exit (range 5)
 3899 | -7/Factory    | Build established: Mutant
 4056 | -7/Factory    | Identified exit to Storage
 4056 | -7/Factory    | Identified exit to Lower Caves
 4093 | -7/Factory    | Discovered new exit (range 13)
 4390 | -7/Factory    | Entered Storage
 4860 | -7/Storage    | Found Prototype Launcher
 4861 | -7/Storage    | Identified Rocket Array
 4876 | -7/Storage    | Used back door to open Recycling access
 4876 | -7/Storage    | Discovered new exit (range 5)
 5186 | -7/Storage    | Entered Recycling
 5188 | -7/Recycling  | Found Scrap Engine
 5792 | -7/Recycling  | Discovered new exit (range 20)
 5827 | -7/Recycling  | Entered Factory
 5827 | -5/Factory    | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 6298 | -5/Factory    | Build established: Gunner
 6752 | -5/Factory    | Spotted B-75 Beast
 6823 | -5/Factory    | Cargo convoy interrupted
 6860 | -5/Factory    | Build established: Construct
 6869 | -5/Factory    | Destroyed 12 combat bots
 7160 | -5/Factory    | System corruption reached 10%
 7224 | -5/Factory    | Lost 7 parts (1p1n3u2w)
 7225 | -5/Factory    | Destroyed 8 combat bots
 7327 | -5/Factory    | First assault squad dispatched
 7472 | -5/Factory    | Lost 3 parts (1n2w)
 7603 | -5/Factory    | Core integrity fell below 50%
 7716 | -5/Factory    | Build established: Mutant
 8106 | -5/Factory    | Core integrity fell below 20%
 8143 | -5/Factory    | Lost 12 parts (6n3u3w)
 8689 | -5/Factory    | Build established: Scavenger-Gunner
 8837 | -5/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
08772_ System corrupted: Heat flow error (+271).
08773_ Dropped Imp. Treads.
08773_ Acquired Imp. Hover Unit.
08774_ K-01 Serf collects debris. <x4>
08787_ System corrupted: Energy discharge (-94).
08791_ R-10 Processor collects Imp. Treads.
08791_ Acquired 26 matter.
08794_ K-01 Serf cleans the Fabricator. <x2>
08812_ R-10 Processor collects Imp. Signal Interpreter.
08814_ System corrupted: Energy discharge (-97).
08821_ Slug penetrates G-50 Soldier.
08825_ Lgt. Angular Momentum Engine melted.
08825_ G-50 Soldier destroyed.
08825_ Switching to secondary target: G-67 Veteran.
08829_ Slug penetrates Wall.
08832_ System corrupted: Heat flow error (+140).
08833_ System corrupted: Variable Charge Gun failed to cycle.
08836_ Slug penetrates Wall.
08836_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?? ??? ?? ???    ?#      @#!           #?#???????? |
| ????#?#############       #            ##????????? |
| ########          #       #            ##????????? |
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|       ## "" ""    #k      +            #?????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          22
Energy Capacity            428
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       110
Armor Coverage             225
Resistance: KI             25
Resistance: TH             25
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         16
Recoil Reduction           4
Salvage Targeting          3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              SkeletonSpliceScanner
  Manual?         0
Play Time         01:38:01
  Cumulative      75.4 hours
  Start           2023.10.02 @ 14:43:41
  End             2023.10.02 @ 16:20:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          46
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4acd0d34-e942-43fa-97c4-efc7544a4306