Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.12 @ 22:34:14 Player: TryingToLearn Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (50) 250 Value Destroyed (1679) 1679 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (-74) -74 TOTAL SCORE: 7155 Bonus ------- Friendly Fire -74 Cogmind --------- Core Integrity 0/1000 Matter 16/300 Energy 99/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Improved Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Structural Scanner Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Medium Treads Enhanced Flexi-carbon Leg Field Propulsion Drive > --- UTILITY ---------- Experimental Thermal Generator Weight Redist. System Advanced Weight Redist. System Improved Terrain Scan Processor Improved Terrain Scan Processor 0b10 Decoder Chip [Generic] Transmission Jammer Hacking Suite Hacking Suite > --- WEAPON ----------- Mass Driver Enhanced Gauss Cannon > --- INVENTORY -------- Micro Fission Core Medium Storage Unit Structural Scanner Reactive Plating Reactive Plating [Rating: 71] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Micro Fission Core Propulsion Aerolev Unit Treads Medium Treads Leg Enhanced Flexi-carbon Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Field Propulsion Drive Utility Hacking Suite Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Makeshift Shrapnel Gun Energy Gun Gatling Laser Energy Cannon Proton Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Was Fac Slots Evolved 10 | . . . 2 2 2 . . 2 . . 2 . . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . . 1 1 . . 1 . . . . . Utility 7 | . . . 2 1 1 . . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 119 | 6 2 13 4 22 22 6 1 6 6 1 22 2 6 Power 14 | 1 . 2 . 1 4 1 . 1 1 . 2 1 . Engine 11 | 1 . 2 . 1 4 1 . 1 1 . . . . Core 3 | . . . . . . . . . . . 2 1 . Reactor . | . . . . . . . . . . . . . . Propulsion 31 | 2 . 5 . 7 8 1 1 1 1 . 4 . 1 Treads 1 | . . . . . . . . . . . 1 . . Leg 2 | . . . . . . . . . 1 . 1 . . Wheel 9 | 2 . 5 . 2 . . . . . . . . . Hover 18 | . . . . 5 8 1 1 1 . . 1 . 1 Flight 1 | . . . . . . . . . . . 1 . . Utility 35 | 1 2 1 3 5 4 1 . 3 2 1 7 1 4 Device 16 | . 1 1 1 2 1 . . 1 1 . 5 1 2 Storage 3 | 1 . . . 1 1 . . . . . . . . Processor 5 | . 1 . 1 . . . . . 1 . 2 . . Hackware 5 | . . . . 1 1 1 . 2 . . . . . Protection 6 | . . . 1 1 1 . . . . 1 . . 2 Artifact . | . . . . . . . . . . . . . . Weapon 39 | 2 . 5 1 9 6 3 . 1 2 . 9 . 1 Energy Gun 10 | . . . . 6 . . . . . . 4 . . Energy Cannon 2 | . . . . . . . . . . . 2 . . Ballistic Gun 15 | 2 . 2 1 2 3 3 . . 2 . . . . Ballistic Cannon 3 | . . . . . . . . . . . 3 . . Launcher 4 | . . 3 . . . . . 1 . . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 Impact Weapon 2 | . . . . . 2 . . . . . . . . Slashing Weapon 2 | . . . . 1 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 5 1 . . . . . 1 1 . Parts Lost 41 | . . 6 1 2 2 1 1 10 4 . 9 3 2 Power 5 | . . 1 . . . . . 2 . . 1 1 . Propulsion 14 | . . 3 1 . 1 1 1 5 1 . 1 . . Utility 9 | . . . . 2 1 . . . 1 . 3 1 1 Weapon 13 | . . 2 . . . . . 3 2 . 4 1 1 Highest Loss Streak 7 | . . 3 1 1 1 1 1 7 3 . 7 3 2 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 99 97 92 99 98 97 99 77 65 50 64 77 42 Engine 7 | . 14 13 11 9 6 6 7 5 6 6 2 . . Wheel 6 | . 28 26 15 8 . . . . . . . . . Hover 13 | . . . . 17 29 29 29 16 . . 1 . 2 Device 9 | . 2 10 18 14 12 3 . 1 6 6 17 17 7 Storage 6 | . 14 14 11 9 7 7 7 6 . . . . . Processor 8 | . 10 3 3 9 7 7 7 6 12 13 11 17 16 Hackware 13 | . . . . 6 14 18 23 30 25 20 17 11 11 Protection 2 | . . . 11 5 . 7 7 . . 3 . . . Energy Gun 1 | . . . . 14 . . . . . . 2 . . Ballistic Gun 10 | . 28 15 11 2 12 10 15 6 11 . . . . Launcher 1 | . . 10 11 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 37 | 12 13 18 23 27 37 36 23 24 14 9 24 36 24 Greatest Support 43 | 26 26 32 26 42 34 33 34 43 29 12 28 28 11 Greatest Overweight (x) 4 | . . . 2 2 1 1 . 4 1 . 4 1 2 Average Overweight (x) . | . . . 1 . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 10 5 5 5 5 Average Capacity 8 | 6 8 8 8 8 9 10 10 10 5 5 5 5 5 Most Carried 10 | 4 8 8 8 8 10 10 10 8 6 5 5 5 5 Average Carried 7 | 1 7 7 7 7 9 9 9 6 4 4 4 4 3 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 5 5 5 5 5 Final Carried 10 | 4 8 8 8 8 10 10 9 6 5 5 5 4 2 Class Distribution -------------------- 67% | Hacker-Mutant 22% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Was Fac Matter Collected 2050 | 212 80 303 150 265 270 271 76 54 243 12 114 . . Remotely . | . . . . . . . . . . . . . . Salvage Created 1751 | . 62 102 238 567 431 19 24 223 . . 85 . . Parts 105 | . 13 4 22 29 17 3 2 10 . . 5 . . Haulers Intercepted 4 | . . . . 3 1 . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 3 3 . . 4 . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Was Fac Combat Hostiles Destroyed 50 | . 3 15 6 7 8 1 1 7 . . 2 . . Melee 1 | . . . . 1 . . . . . . . . . Guns 26 | . 3 3 2 6 6 1 1 3 . . 1 . . Cannons 1 | . . . . . . . . . . . 1 . . AOE 20 | . . 12 4 . . . . 4 . . . . . Classes Destroyed 13 | . 2 1 4 3 2 1 . . . . . . . Builder 1 | . . . 1 . . . . . . . . . . Hauler 4 | . . . . 3 1 . . . . . . . . Recycler 3 | . . . 1 1 1 . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . Watcher 3 | . 1 . 1 1 . . . . . . . . . Swarmer 9 | . 3 3 . . 1 . . 2 . . . . . Grunt 15 | . . . 4 3 3 . . 4 . . 1 . . Brawler 1 | . . . . . 1 . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . Sentry 5 | . . . 2 3 . . . . . . . . . Hunter 3 | . . . . . . 1 1 1 . . . . . Programmer 4 | . . . . . 3 . . . . . 1 . . Assembled 12 | . . 12 . . . . . . . . . . . Best Kill Streak 11 | . 4 11 4 2 2 1 1 4 . . 1 . . Combat Bots Only 11 | . 3 11 3 2 2 1 1 4 . . 1 . . Max Kills in Single Turn 3 | . 1 3 2 1 1 1 1 2 . . 1 . . Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 3 1 . . . . 2 . . . . . Melee 1 | . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Was Fac Hostile Shots Fired 505 | . 14 35 11 35 92 20 16 126 27 . 79 3 47 Missed 173 | . 4 12 3 8 39 6 5 41 9 . 33 . 13 Damage Taken 5846 | . 90 558 171 564 700 192 125 1086 298 . 1027 148 887 Core 2038 | . 37 123 35 241 75 48 40 372 65 . 328 90 584 Absorbed by Shields 46 | . . . . . 46 . . . . . . . . Ignored by Resistances 44 | . . . . . . . . . . . . . 44 Core Remaining (%) 67 | 100 . 36 91 56 . . 76 . . 48 . . . Volleys Fired 134 | . 6 21 10 31 26 7 3 13 . . 17 . . Largest 2 | . 2 2 2 2 2 2 2 2 . . 2 . . Hottest 160 | . 40 50 53 160 56 48 48 48 . . 150 . . Shots Fired 256 | . 12 35 20 63 52 12 6 23 . . 31 2 . Gun 214 | . 12 26 10 63 52 12 6 20 . . 13 . . Cannon 20 | . . . . . . . . . . . 18 2 . Launcher 22 | . . 9 10 . . . . 3 . . . . . Special . | . . . . . . . . . . . . . . Kinetic 165 | . 12 26 10 9 52 12 6 20 . . 16 2 . Thermal 54 | . . . . 54 . . . . . . . . . Explosive 22 | . . 9 10 . . . . 3 . . . . . Electromagnetic 15 | . . . . . . . . . . . 15 . . Robot Hit Streak 12 | . 1 4 5 12 11 6 4 6 . . 9 . . Robot Miss Streak 8 | . 2 4 3 8 6 6 4 4 . . 7 . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 191 | . 5 19 11 52 49 10 6 18 . . 21 . . Core Hits 140 | . 4 27 15 28 29 6 4 19 . . 8 . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . Critical Strikes 2 | . . . . 1 1 . . . . . . . . Smash 1 | . . . . . 1 . . . . . . . . Sever 1 | . . . . 1 . . . . . . . . . Melee Attacks 19 | . . . . 9 10 . . . . . . . . Impact 9 | . . . . . 9 . . . . . . . . Slashing 10 | . . . . 9 1 . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 5016 | . 66 870 627 1119 985 164 79 779 . . 327 . . Guns 2577 | . 66 210 95 950 675 164 79 279 . . 59 . . Cannons 261 | . . . . . . . . . . . 261 . . Explosions 1668 | . . 658 532 . . . . 478 . . . . . Melee 479 | . . . . 169 310 . . . . . . . . Ramming 31 | . . 2 . . . . . 22 . . 7 . . Kinetic 1933 | . 66 210 95 117 675 164 79 279 . . 248 . . Thermal 833 | . . . . 833 . . . . . . . . . Explosive 1668 | . . 658 532 . . . . 478 . . . . . Electromagnetic 72 | . . . . . . . . . . . 72 . . Impact 310 | . . . . . 310 . . . . . . . . Slashing 169 | . . . . 169 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 13 | . . . . 4 4 4 4 3 3 3 13 13 13 Average Corruption 4 | . . . . 4 1 4 4 2 3 3 8 13 13 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 73 | . . . . 3 4 19 9 2 13 1 11 6 5 Message Errors 15 | . . . . 2 1 4 2 1 4 . 1 . . Matter Fused 21 | . . . . . . 7 4 1 5 1 1 . 2 Heat Flow Errors 5 | . . . . . 2 1 . . . . 2 . . Energy Discharges 10 | . . . . . . 3 . . 3 . 1 2 1 Parts Rejected 2 | . . . . . 1 . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . 1 . . Data Loss (minor) 9 | . . . . . . 3 2 . . . 3 1 . Data Loss (major) 3 | . . . . . . 1 1 . . . 1 . . Misfires 4 | . . . . 1 . . . . . . 1 2 . Alerts 2 | . . . . . . . . . 1 . . . 1 Misdirections 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 218 | . . 45 34 27 112 . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 79 | . . 45 34 . . . . . . . . . . Melee 139 | . . . . 27 112 . . . . . . . . Knockbacks 14 | . . . . . 1 . . . . . 13 . . Impact 1 | . . . . . 1 . . . . . . . . Kinetic 13 | . . . . . . . . . . . 13 . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 147 | . . 60 74 . . . . 10 . . 3 . . Shots 4 | . . 2 2 . . . . . . . . . . Rammed 7 | . . 1 . . . . . 2 . . 3 . 1 Targets Rammed 7 | . . 1 . . . . . 2 . . 3 . 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 283 | . . 16 12 283 262 242 13 2 . . 228 . . Average Temperature 86 | . . 10 6 92 154 73 8 1 . . 92 . . Received Heat Transfer 591 | . 6 32 42 207 97 . 15 141 24 . 18 . 9 Effects 2 | . . . . 1 . . . . . . 1 . . Interference 2 | . . . . 1 . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . Impact Corruptions 4 | . . . . . 4 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 6 | . . . . 6 . . . . . . . . . Heat Transferred 1822 | . . . . 1822 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . 2 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Was Fac Peak Influence 419 | . 194 194 328 419 329 . . 397 . . 107 34 22 Initial 148 | . . 75 . 138 116 . . 148 . . 31 . 2 Average 149 | . 125 128 113 244 188 . . 283 . . 49 15 15 Maximum Alert Level 2 | . . . 1 2 1 . . 1 . . . . . Low Security (%) 72 | 100 100 100 86 34 55 . . 22 . . 100 100 100 Level 1 26 | . . . 13 61 44 . . 77 . . . . . Level 2 . | . . . . 4 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 . 3 1 8 . . 1 . . 1 . 1 Investigation 6 | . 1 . 2 . 2 . . 1 . . . . . Extermination 1 | . . . . . 1 . . . . . . . . Reinforcement 7 | . . . 1 1 3 . . . . . 1 . 1 Assault . | . . . . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Was Fac Distress Signals 6 | . 2 . . 1 1 . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 123 | . 8 22 5 19 19 7 8 15 5 . 4 6 5 Peak Tracking Total 12 | . 5 12 1 4 6 3 6 6 3 . 4 5 6 Tactical Retreats 29 | . 1 3 . 6 4 2 5 4 2 . . 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Was Fac Traps Triggered 10 | . . . 1 . 5 . . 3 . . 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Was Fac Machines Disabled 2 | . . . 2 . . . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Was Fac Machines Accessed 26 | . 4 1 5 4 4 1 . 3 1 . 2 . 1 Terminals 18 | . 3 1 4 4 2 . . 1 . . 2 . 1 Fabricators 2 | . . . . . 1 . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Total Hacks 64 | . 11 1 15 11 9 1 . 5 1 . 9 . 1 Successful 39 | . 8 1 9 5 5 1 . 4 1 . 4 . 1 Failed 25 | . 3 . 6 6 4 . . 1 . . 5 . . Catastrophic 1 | . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 38 | . 9 1 10 8 5 . . . . . 5 . . Terminals 52 | . 10 1 14 11 5 . . 1 . . 9 . 1 Fabricators 4 | . . . . . 2 . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . . Terminal Hacks 16 | . 3 . 2 3 1 1 . 1 1 . 3 . 1 Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Open Door 2 | . . . . . . 1 . . 1 . . . . Open DSF 1 | . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . Alert Level 2 | . . . . 1 . . . . . . 1 . . Unreport Threat 1 | . . . . 1 . . . . . . . . . Locate Traps 2 | . . . 1 . . . . . . . . . 1 Recall Investigation 1 | . . . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . 1 . . Fabricator Hacks 4 | . . . . . 2 . . 2 . . . . . Load Schematic 2 | . . . . . 1 . . 1 . . . . . Build 2 | . . . . . 1 . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . Unauthorized Hacks 15 | . 5 1 6 2 . . . . . . 1 . . Terminals 14 | . 4 1 6 2 . . . . . . 1 . . Assimilate 3 | . 1 . 2 . . . . . . . . . . Botnet 11 | . 3 1 4 2 . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 16 | . 3 . 4 3 3 . . 1 . . 2 . . Full Trace Events 6 | . 1 . 2 . 2 . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . Parts Built 2 | . . . . . 1 . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . Time 201 | . . . . . 134 . . 67 . . . . . Total Part Build Rating 8 | . . . . . 4 . . 4 . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Was Fac Total Allies 1 | . 1 . . . . . . . . . . . . Largest Group 1 | . 1 . . . . . . . . . . . . Highest-Rated Group 10 | . 10 . . . . . . . . . . . . Highest-Rated Ally 10 | . 10 . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . 1 1 . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 23 | . . . . . . . . . . . 15 4 4 Traps 1 | . . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . 1 Items 13 | . . . . . . . . . . . 8 4 1 Machines 4 | . . . . . . . . . . . 2 . 2 Patrols 3 | . . . . . . . . . . . 3 . . Guards 1 | . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Was Fac Turns Passed 5698 | 62 312 565 297 652 826 966 295 216 725 44 479 130 129 Spaces Moved 6738 | 54 173 501 205 674 890 1453 592 232 1169 83 405 106 201 Core 1510 | 1 . . . . . . . 3 1068 83 213 20 122 Treads 30 | . . . . . . . . . . . 30 . . Legs 214 | . . . . . . . . . 101 . 27 86 . Wheels 1084 | 53 173 501 205 152 . . . . . . . . . Hover 3900 | . . . . 522 890 1453 592 229 . . 135 . 79 Flight . | . . . . . . . . . . . . . . Fastest Speed 38 | 50 90 90 90 42 38 38 40 38 50 50 50 50 50 Average Speed 62 | 89 90 91 102 53 41 59 42 69 56 50 90 118 59 Slowest Speed 250 | 100 90 100 110 180 102 98 45 250 120 50 250 190 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 23 63 19 48 24 98 71 6 89 12 10 73 5 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . 1 . . . 1 . . . Known Exits Taken 9 | . . 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . Scrap Searched 9 | . . 1 . . . 3 2 . 2 1 . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 172 | . . 60 80 . . . . 29 . . 1 2 . Melee . | . . . . . . . . . . . . . . Projectile 3 | . . . . . . . . . . . 1 2 . AOE 169 | . . 60 80 . . . . 29 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Was Fac Total 7971 | 64 320 573 273 892 1296 1548 625 264 1232 84 482 109 209 Wait 801 | . 122 22 48 101 320 68 30 10 55 . 25 . . Move 6726 | 53 172 500 204 673 889 1452 591 231 1168 82 405 105 201 Hop . | . . . . . . . . . . . . . . Pick Up 70 | 5 10 7 3 20 14 6 . . . 1 3 . 1 Fast Attach 65 | 5 2 2 1 15 9 4 . 1 4 . 18 1 3 Attach 41 | 1 . 6 2 6 9 2 1 5 2 1 2 1 3 Detach 20 | . 1 1 1 5 5 2 . 2 2 . . 1 . Swap 13 | . . 5 1 1 4 . . . . . 2 . . Drop 72 | . 7 5 3 31 11 7 . . . . 7 1 . Fire 134 | . 6 21 10 31 26 7 3 13 . . 17 . . Melee 18 | . . . . 9 9 . . . . . . . . Ram 7 | . . 1 . . . . . 2 . . 3 . 1 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 4 | . . 3 . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 11) 375 | -10/Materials | Entered Mines 376 | -10/Mines | Assembled infested the area 381 | -10/Mines | Assisted by a Guerilla fighting off Assembled 409 | -10/Mines | Met a Derelict bent on vengeance 473 | -10/Mines | Destroyed 11 combat bots 552 | -10/Mines | Identified exit to Materials 678 | -10/Mines | Core integrity fell below 50% 717 | -10/Mines | Lost 3 parts (1p1n1w) 940 | -10/Mines | Entered Materials 940 | -9/Materials | Evolved 2 slots: Utility x2 1139 | -9/Materials | Discovered new exit (range 10) 1164 | -9/Materials | Identified exit to Mines 1217 | -9/Materials | Build established: Scavenger-Mutant 1235 | -9/Materials | Identified exit to Materials 1237 | -9/Materials | Entered another Materials area 1237 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1740 | -8/Materials | Build established: Mutant 1886 | -8/Materials | Discovered new exit (range 8) 1889 | -8/Materials | Identified exit to Factory 1889 | -8/Materials | Entered Factory 1889 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2174 | -7/Factory | Build established: Hacker-Mutant 2326 | -7/Factory | Fabricated Imp. Airjet? 2544 | -7/Factory | Garrison activated, responded to threat 2696 | -7/Factory | Discovered new exit (range 5) 2699 | -7/Factory | Identified exit to Lower Caves 2715 | -7/Factory | Entered Lower Caves 3005 | -7/Lower Caves | Encountered a Warlord checkpoint 3296 | -7/Lower Caves | Learned location of Zion (-7) 3640 | -7/Lower Caves | Discovered new exit (range 13) 3680 | -7/Lower Caves | Identified exit to Lower Caves 3681 | -7/Lower Caves | Entered another Lower Caves area 3733 | -7/Lower Caves | Learned Factory garrison access intel 3971 | -7/Lower Caves | Discovered new exit (range 13) 3975 | -7/Lower Caves | Identified exit to Factory 3976 | -7/Lower Caves | Entered Factory 3976 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3977 | -6/Factory | Loaded intel: 4 garrison access locations 4055 | -6/Factory | Fabricated Imp. Airjet? 4160 | -6/Factory | Lost 7 parts (1p3n3w) 4179 | -6/Factory | Discovered new exit (range 4) 4189 | -6/Factory | Identified exit to Lower Caves 4192 | -6/Factory | Entered Lower Caves 4347 | -6/Lower Caves | Identified exit to Lower Caves 4496 | -6/Lower Caves | Spotted B-75 Beast 4891 | -6/Lower Caves | Core integrity fell below 50% 4917 | -6/Lower Caves | Entered another Lower Caves area 4942 | -6/Lower Caves | Lost 3 parts (1u2w) 4957 | -6/Lower Caves | Discovered new exit (range 8) 4960 | -6/Lower Caves | Identified exit to Factory 4961 | -6/Lower Caves | Entered Factory 4961 | -5/Factory | Evolved 2 slots: Utility x2 5269 | -5/Factory | Lost 7 parts (1p1n1u4w) 5272 | -5/Factory | System corruption reached 10% 5440 | -5/Factory | Sucked down chute 5440 | -5/Factory | Entered Waste 5464 | -5/Waste | Spotted C-40 Crusher 5484 | -5/Waste | Spotted C-40 Crusher 5503 | -5/Waste | Spotted C-40 Crusher 5536 | -5/Waste | Spotted C-40 Crusher 5550 | -5/Waste | Spotted C-40 Crusher 5551 | -5/Waste | Spotted C-40 Crusher 5553 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5556 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5558 | -5/Waste | Discovered new exit (range 15) 5566 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5570 | -5/Waste | Entered Factory 5579 | -5/Factory | Discovered new exit (range 11) 5597 | -5/Factory | Lost 3 parts (1p1u1w) 5655 | -5/Factory | Core integrity fell below 50% 5676 | -5/Factory | Core integrity fell below 20% 5699 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 05666_ The unstable cave ceiling collapses. 05670_ System corrupted: Matter fused (-8). 05670_ Penetrated by Slug. 05670_ C-35 Carver destroyed. 05671_ Reactive Plating severed. 05672_ R-10 Processor collects Melee Analysis Suite. 05673_ K-01 Serf collects debris. 05673_ Slug penetrates Wall. 05676_ R-10 Processor collects Imp. Surge Thruster. 05677_ K-01 Serf collects debris. 05678_ K-01 Serf cleans the Neutrino Reactor. 05679_ Imp. Remote Datajack destroyed. 05681_ Adv. Weight Redist. System severed. 05685_ 0b10 Decoder Chip [Generic] destroyed. 05686_ System corrupted: Gyrokinetic Inverter rejected. 05686_ Slammed into K-01 Serf. 05686_ K-01 Serf sends out distress signal. 05686_ Imp. Terrain Scan Processor severed. 05692_ Hacking Suite severed. 05699_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????# # ???? #? # | | ??????????????????????# # "??? #? # | | ??????????????????????# # "?? #? # | | ???????????????????#### # "?? ## | | ??????????????????? # ## | | ???????????????????? + """ ## | | ????????????????????? # """ ## | | ??????????????????????# # """ ## | | ??????????????????????# # ?# # | | ????????????????????### # #### # | | ????????????????????# # | | ????????????????????# # | | ????????????????????# # | | ????????????????????# # | | ????????????????????# # | | ???????????????????##### # ######+#### | | ???????????????????# ## = | | ???????????????????# ## """ """ | | ???????????????????# """ """ ## """ """ | | ???????????????????# """ """ ## """ """ | | ???????????????????# """ """ ##! | | ???????????????????# ## | | ???????????????????# """ """ ## | | ???????????????????# """ """ ## | | ?????# ####### """ """ ##+##+##### | | ?????# Y @/ ## #???? | | ?????# ####### ## #???? | | ???????????????????# ## #???? | | ???????????????????############### #???? | | ??????????????????#######????????# #?### | | ??????????????+???# #????????# ##T # | | ??????????????????# #????????# | | ??????????????????# #????????# | | ??????????????????# ########## | | ??????????????????# + ! | | ??????????????????# # | | ??????????????????# # | | ??????????????????# + % =% | | ??????????????????# # | | ??????????????????# # ! ###### | | ??????????????????# # ! # # | | ??????????????????# # # #? | | ?????????????###+### "# !#? | | ???????????? "%# #?? | | ???????????????# ^# #??? | | ???????????????# + #??? | | ???????????????#^ " ### #??? | | ???????????????# " #?# #??? | | ?????????????### #?# #??? | | ????????????# #?######??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Utility Shielding 33 Evasion (%) 61 Recoil Reduction 1 Offensive Hacking 42 Defensive Hacking 11 Item Schematics ----------------- Imp. Airjet | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Airjet | x1 | -7/Factory Imp. Airjet | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- GoHome() More Dakka Please Omniscient Cartographer Quantum Hacking Challenges ------------ None Game ------ Seed PowerArchitectDoublenader Manual? 0 Play Time 01:44:54 Cumulative 23.3 hours Start 2024.07.02 @ 20:09:17 End 2024.07.12 @ 22:34:14 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 30 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4986b1bf-0caf-482b-9871-3d17a08dbe54