Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.29 @ 21:45:59 Player: BatSpy Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (86) 430 Value Destroyed (3170) 3170 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 7455 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 0/1000 Matter 159/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Fission Core Advanced Heat Sink Improved Signal Interpreter Precision Assault Rifle Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Gravmag Array Antigrav System > --- UTILITY ---------- Advanced Heat Sink Improved Targeting Computer Improved Targeting Computer Core Analyzer Matter Filter Improved Heavy Armor Plating Advanced Shield Generator > --- WEAPON ----------- Tesla Rifle Wave Gun Improved KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- Fission Core Advanced Heat Sink Improved Signal Interpreter Precision Assault Rifle Magnetic Acceleration Cannon [Rating: 88] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility Improved Targeting Computer Device Advanced Heat Sink Processor Improved Targeting Computer Protection Improved Heavy Armor Plating Weapon Cooled Particle Cannon Energy Gun Shock Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Coil Gun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Welding Torch Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 1 | . . . . . 1 . Utility 6 | . . 2 2 1 . 1 Weapon 2 | . . . . . 1 1 Parts Attached 84 | 5 2 6 11 21 19 20 Power 15 | 1 . 1 1 6 3 3 Engine 7 | 1 . 1 . 2 2 1 Core 8 | . . . 1 4 1 2 Reactor . | . . . . . . . Propulsion 19 | 2 . 2 2 4 4 5 Treads . | . . . . . . . Leg 2 | . . 1 . . 1 . Wheel 9 | 2 . . 2 4 . 1 Hover 6 | . . 1 . . 1 4 Flight 2 | . . . . . 2 . Utility 18 | . 2 2 2 4 3 5 Device 6 | . . . . . 2 4 Storage . | . . . . . . . Processor 9 | . 2 2 2 2 . 1 Hackware . | . . . . . . . Protection 3 | . . . . 2 1 . Artifact . | . . . . . . . Weapon 32 | 2 . 1 6 7 9 7 Energy Gun 13 | . . 1 4 . 5 3 Energy Cannon 2 | . . . . 1 1 . Ballistic Gun 9 | 2 . . . 3 2 2 Ballistic Cannon 5 | . . . . 3 1 1 Launcher 2 | . . . 2 . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 Parts Lost 37 | . . 1 2 9 4 21 Power 7 | . . . . 3 . 4 Propulsion 9 | . . 1 . 2 3 3 Utility 10 | . . . . 2 . 8 Weapon 11 | . . . 2 2 1 6 Highest Loss Streak 20 | . . 1 1 7 1 20 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 95 99 98 88 93 81 Engine 5 | . 14 11 6 2 4 2 Core 5 | . . . 2 4 7 7 Leg 2 | . . 4 . . 4 1 Wheel 7 | . 28 17 15 13 2 . Hover 2 | . . . 2 . . 8 Flight 3 | . . . . . 8 1 Device 3 | . . . . . 4 12 Processor 38 | . 23 44 54 47 38 18 Protection 2 | . . . . 5 1 4 Energy Gun 4 | . . 1 10 . 5 6 Energy Cannon 2 | . . . . . 6 2 Ballistic Gun 7 | . 28 20 1 8 5 8 Ballistic Cannon 1 | . . . . 4 1 1 Naked Turns 3 | . . . . . . 3 Heaviest Build 75 | 9 9 12 16 28 46 75 Greatest Support 31 | 26 26 26 24 24 20 31 Greatest Overweight (x) 13 | . . . 1 4 8 13 Average Overweight (x) 1 | . . . . . 2 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 3 5 5 5 5 5 Average Carried 4 | 1 1 3 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 1 2 4 5 2 5 5 Class Distribution -------------------- 51% | Scavenger-Gunner 43% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 1669 | 232 40 205 241 452 290 209 Remotely . | . . . . . . . Salvage Created 3239 | . 40 296 756 616 621 910 Parts 188 | . 5 22 24 33 39 65 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . 2 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 59 | . 3 6 12 13 11 14 Guns 29 | . 3 6 5 5 3 7 Cannons 17 | . . . . 8 4 5 AOE 12 | . . . 6 . 4 2 Classes Destroyed 13 | . 1 2 6 3 . 1 Worker 7 | . . . . 3 1 3 Builder 8 | . . . 1 . . 7 Recycler 4 | . . . 3 1 . . Operator 2 | . . . 1 . 1 . Watcher 6 | . . . 2 . 3 1 Swarmer 10 | . 3 . . 3 4 . Grunt 24 | . . 4 7 6 3 4 Brawler 2 | . . . 1 . . 1 Duelist 1 | . . . . 1 . . Sentry 8 | . . 2 3 1 2 . Specialist 2 | . . . . . . 2 Hunter 5 | . . . 1 1 . 3 Programmer 7 | . . . . 1 2 4 Best Kill Streak 15 | . 3 2 7 8 4 15 Combat Bots Only 8 | . 3 2 4 8 4 7 Max Kills in Single Turn 8 | . 1 1 3 1 4 8 Gunslinging . | . . . . . . . Exploded 4 | . . . 2 . 4 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 631 | . 13 28 75 135 114 266 Missed 199 | . 4 4 25 51 42 73 Damage Taken 6688 | . 76 307 708 1425 953 3219 Core 1859 | . 25 131 145 363 194 1001 Absorbed by Shields 314 | . . . . . . 314 Core Remaining (%) 75 | 100 90 67 73 48 77 . Volleys Fired 169 | . 6 21 48 39 25 30 Largest 4 | . 2 2 2 2 3 4 Hottest 236 | . 40 40 126 88 129 236 Shots Fired 337 | . 12 42 68 56 74 85 Gun 249 | . 12 42 56 28 46 65 Cannon 76 | . . . . 28 28 20 Launcher 12 | . . . 12 . . . Special . | . . . . . . . Kinetic 198 | . 12 42 9 54 25 56 Thermal 88 | . . . 47 2 25 14 Explosive 12 | . . . 12 . . . Electromagnetic 39 | . . . . . 24 15 Robot Hit Streak 36 | . 3 25 30 34 36 22 Robot Miss Streak 6 | . 2 1 1 1 4 6 Penetration Max 1 | . . . . 1 . 1 Secondary Targets 2 | . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 259 | . 7 37 59 50 52 54 Core Hits 152 | . 3 15 34 25 26 49 Critical Kills 4 | . . . . 1 . 3 Critical Parts Destroyed 5 | . . . . . 2 3 Critical Strikes 16 | . . . 4 2 2 8 Burn 5 | . . . 4 . . 1 Destroy 9 | . . . . 1 2 6 Blast 2 | . . . . 1 . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7233 | . 89 449 1592 1124 1306 2673 Guns 3692 | . 89 449 790 574 494 1296 Cannons 1670 | . . . . 550 589 531 Explosions 1871 | . . . 802 . 223 846 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3429 | . 89 449 91 1098 266 1436 Thermal 2502 | . . . 699 26 812 965 Explosive 802 | . . . 802 . . . Electromagnetic 500 | . . . . . 228 272 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . 5 4 9 Average Corruption 3 | . . . . 2 3 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 34 | . . . . 7 18 9 Message Errors 8 | . . . . 2 4 2 Matter Fused 11 | . . . . 1 7 3 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 8 | . . . . 1 4 3 Data Loss (minor) 4 | . . . . 2 2 . Weapon Failures 2 | . . . . 1 . 1 Overload Shots . | . . . . . . . Overflow Damage 199 | . . . 1 14 . 184 Projectiles 14 | . . . . 14 . . Explosions 185 | . . . 1 . . 184 Melee . | . . . . . . . Knockbacks 9 | . . . . 8 . 1 Impact . | . . . . . . . Kinetic 8 | . . . . 7 . 1 Secondary 1 | . . . . 1 . . Self-Inflicted Damage 208 | . . . . . . 208 Shots 3 | . . . . . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 414 | . . 19 312 56 414 306 Average Temperature 102 | . . 10 92 15 151 133 Received Heat Transfer 1207 | . . 186 261 315 225 220 Effects 5 | . . . . . 2 3 Interference 3 | . . . . . . 3 Short Circuit 1 | . . . . . 1 . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 6 | . . . 3 . . 3 Heat Transferred 3784 | . . . 1813 37 877 1057 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 541 | . 70 235 541 331 311 369 Initial 191 | . . 29 98 191 161 46 Average 175 | . 40 130 325 229 159 91 Maximum Alert Level 2 | . . 1 2 1 1 1 Low Security (%) 61 | 100 100 84 22 40 65 82 Level 1 33 | . . 15 41 59 34 17 Level 2 4 | . . . 35 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . . 2 2 3 7 5 Investigation 4 | . . . 1 1 1 1 Extermination 4 | . . . . 1 2 1 Reinforcement 8 | . . 2 1 1 1 3 Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 2 | . . . . 1 . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 5 | . . . 1 1 . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | . 3 10 16 16 15 30 Peak Tracking Total 12 | . 3 3 6 8 4 12 Tactical Retreats 2 | . . . . 2 . . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 7 | . . . 1 3 2 1 Indirectly 1 | . . . . . . 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 14 | . . . 4 . 1 9 Max in Single Turn 5 | . . . 2 . 1 5 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 11 | . . 2 1 3 4 1 Terminals 9 | . . 2 . 3 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 1 . 1 . Garrison Access . | . . . . . . . Total Hacks 43 | . . 9 11 7 13 3 Successful 25 | . . 5 8 5 7 . Failed 18 | . . 4 3 2 6 3 Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 22 | . . 6 . 5 8 3 Terminals 28 | . . 9 . 7 9 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 15 | . . . 11 . 4 . Garrison Access . | . . . . . . . Terminal Hacks 5 | . . 2 . 2 1 . Record 1 | . . . . 1 . . Prototype ID Bank 1 | . . . . 1 . . Alert Level 1 | . . 1 . . . . Security Status 1 | . . . . . 1 . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 10 | . . . 8 . 2 . Insert Component 5 | . . . 4 . 1 . Analyze 5 | . . . 4 . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . . 3 . 3 4 . Terminals 10 | . . 3 . 3 4 . Assimilate 4 | . . 2 . 1 1 . Botnet 6 | . . 1 . 2 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . . 2 1 2 3 1 Full Trace Events 2 | . . . 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 3 . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . . 4 . 1 . Part Schematics Acquired 4 | . . . 3 . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 4038 | 44 115 338 541 772 1499 729 Spaces Moved 2390 | 43 97 261 422 608 634 325 Core 56 | 18 . . . 24 3 11 Treads . | . . . . . . . Legs 400 | . . . . . 346 54 Wheels 1630 | 25 97 261 399 584 260 4 Hover 279 | . . . 23 . . 256 Flight 25 | . . . . . 25 . Fastest Speed 50 | 50 90 90 90 50 95 50 Average Speed 139 | 73 90 94 93 101 216 181 Slowest Speed 700 | 90 90 100 125 250 520 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 3 25 29 39 16 16 10 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 173 | . . . 96 1 5 71 Melee . | . . . . . . . Projectile 11 | . . . . 1 3 7 AOE 162 | . . . 96 . 2 64 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 2790 | 55 113 309 502 703 706 402 Wait 47 | . 4 11 6 11 3 12 Move 2384 | 42 96 260 421 607 633 325 Hop . | . . . . . . . Pick Up 56 | 7 4 8 8 14 13 2 Fast Attach 27 | . . . 2 4 5 16 Attach 34 | 5 2 4 4 11 6 2 Detach . | . . . . . . . Swap 23 | . . 2 5 6 8 2 Drop 50 | 1 1 3 8 11 13 13 Fire 169 | . 6 21 48 39 25 30 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [Min] / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 9) 160 | -10/Materials | Entered another Materials area 160 | -9/Materials | Evolved 2 slots: Utility x2 294 | -9/Materials | Discovered new exit (range 13) 296 | -9/Materials | Discovered new exit (range 20) 315 | -9/Materials | Build established: Mutant 451 | -9/Materials | Discovered new exit (range 9) 498 | -9/Materials | Entered another Materials area 498 | -8/Materials | Evolved 2 slots: Utility x2 918 | -8/Materials | Discovered new exit (range 16) 1039 | -8/Materials | Entered Factory 1039 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1644 | -7/Factory | Discovered new exit (range 9) 1659 | -7/Factory | Lost 7 parts (2p2n1u2w) 1678 | -7/Factory | Destroyed 8 combat bots 1704 | -7/Factory | Core integrity fell below 50% 1763 | -7/Factory | Discovered new exit (range 10) 1764 | -7/Factory | Identified exit to Lower Caves 1775 | -7/Factory | Identified exit to Factory 1811 | -7/Factory | Entered another Factory area 1811 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2150 | -6/Factory | Build established: Scavenger-Gunner 2443 | -6/Factory | Discovered new exit (range 9) 2475 | -6/Factory | Identified exit to Factory 2931 | -6/Factory | Garrison activated, responded to threat 3310 | -6/Factory | Entered another Factory area 3310 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3924 | -5/Factory | Cargo convoy interrupted 4011 | -5/Factory | Destroyed 7 combat bots 4022 | -5/Factory | Core integrity fell below 50% 4034 | -5/Factory | Core integrity fell below 20% 4039 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04031_ K-01 Serf collects debris. 04031_ U-05 Engineer lays Concrete. 04032_ K-01 Serf collects debris. 04032_ Penetrated by Slug. 04032_ Lgt. Ion Engine destroyed. 04032_ U-05 Engineer lays Concrete. 04033_ Penetrated by Slug. 04033_ Hvy. Machine Gun destroyed. 04033_ U-05 Engineer lays Concrete. 04034_ U-05 Engineer builds a Wall. 04034_ K-01 Serf collects debris. 04036_ Penetrated by Slug. 04036_ Structural Scanner destroyed. 04036_ U-05 Engineer lays Concrete. 04036_ Slug penetrates H-66 Slayer. 04036_ K-01 Serf destroyed. 04037_ U-05 Engineer lays Concrete. 04037_ R-10 Processor collects Med. Matter Pod. 04038_ U-05 Engineer lays Concrete. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | # #?????????????????????????? | | #### ##### ###?????????????????? | | ???# * +??????????????? | | ???# !%= ##??????????????????? | | ???# = """ """ #???????????????????? | | ???# """ """ #???????????????????? | | ???# """ """ ######??????????????? | | ???# ??????????????? | | ???# ?????????????? | | ???? " * ?????????????? | | ???? ?????????????? | | ???? ?????????????? | | ????? ###########+############+######?????????? | | ?????? ??????## # ????????? | | ?????????????## h # ????????? | | ?????????????## hg # ???????? | | ?????????????## !%# ???????? | | ???????????#### R= # ???????? | | ???????????#### #u ???????? | | ???????????## ; # ???????? | | ???????????## "* ???????? | | ???????????# = ???????? | | ???????????# !!! ???????? | | ????????????# =!m!* ############????????? | | ????????????# =%!u%!! # ?????????????????? | | ????????????# !##@ %! # ?????????????????? | | ????????????## !* =#p# !## ?????????????????? | | ?????????????############%##### ?????????????????? | | ?????????? "=%= %%k!! #??????????????????? | | ?????????? "% !%= %= " ????????????? | | ?????????? ^ % " ????????? | | ??????????? % # ?????????? | | ??????????? #? ?????????? | | ????????????############# #??"T"" ??????????? | | ???????????????????###### #???"""????????????? | | ????????????????????????# % #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 29 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 36 Core Analysis 6 Matter Filtering 30 Item Schematics ----------------- Imp. Signal Interpreter | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Prc. Assault Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed StorageAdvancedProtomatter Manual? 0 Play Time 00:55:35 Cumulative 25.7 hours Start 2024.05.29 @ 20:06:15 End 2024.05.29 @ 21:45:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 34 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6372c15b-107f-4d38-9b18-e05e7d31c072