Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.29 @ 21:45:59

Player: BatSpy

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (86)      430
Value Destroyed (3170)     3170
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (55)                 55
              TOTAL SCORE: 7455

 Bonus
-------
High Alert Combat Kills    55

 Cogmind 
---------
Core Integrity             0/1000
Matter                     159/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (8) ------
                (None)
>           --- WEAPON (4) -------
                (None)
>           --- INVENTORY (5) ----
            Fission Core
   Advanced Heat Sink
   Improved Signal Interpreter
  Precision Assault Rifle
            Magnetic Acceleration Cannon

 Peak State 
------------
>            --- POWER ------------
  Reinforced Fission Core
       Micro Fission Core
>            --- PROPULSION -------
             Gravmag Array
             Antigrav System
>            --- UTILITY ----------
    Advanced Heat Sink
    Improved Targeting Computer
    Improved Targeting Computer
             Core Analyzer
             Matter Filter
    Improved Heavy Armor Plating
    Advanced Shield Generator
>            --- WEAPON -----------
             Tesla Rifle
             Wave Gun
    Improved KE Penetrator
    Enhanced Gauss Cannon
>            --- INVENTORY --------
             Fission Core
    Advanced Heat Sink
    Improved Signal Interpreter
   Precision Assault Rifle
             Magnetic Acceleration Cannon
[Rating: 88]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
Propulsion                 Armored Wheel
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Gravmag Array
  Flight Unit              VTOL Module
Utility                    Improved Targeting Computer
  Device                   Advanced Heat Sink
  Processor                Improved Targeting Computer
  Protection               Improved Heavy Armor Plating
Weapon                     Cooled Particle Cannon
  Energy Gun               Shock Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Welding Torch

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  6    | .   .   2   2   1   .   1   
  Weapon                   2    | .   .   .   .   .   1   1   
Parts Attached             84   | 5   2   6   11  21  19  20  
  Power                    15   | 1   .   1   1   6   3   3   
    Engine                 7    | 1   .   1   .   2   2   1   
    Core                   8    | .   .   .   1   4   1   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   2   2   4   4   5   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    2    | .   .   1   .   .   1   .   
    Wheel                  9    | 2   .   .   2   4   .   1   
    Hover                  6    | .   .   1   .   .   1   4   
    Flight                 2    | .   .   .   .   .   2   .   
  Utility                  18   | .   2   2   2   4   3   5   
    Device                 6    | .   .   .   .   .   2   4   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              9    | .   2   2   2   2   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   32   | 2   .   1   6   7   9   7   
    Energy Gun             13   | .   .   1   4   .   5   3   
    Energy Cannon          2    | .   .   .   .   1   1   .   
    Ballistic Gun          9    | 2   .   .   .   3   2   2   
    Ballistic Cannon       5    | .   .   .   .   3   1   1   
    Launcher               2    | .   .   .   2   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   1   
Parts Lost                 37   | .   .   1   2   9   4   21  
  Power                    7    | .   .   .   .   3   .   4   
  Propulsion               9    | .   .   1   .   2   3   3   
  Utility                  10   | .   .   .   .   2   .   8   
  Weapon                   11   | .   .   .   2   2   1   6   
  Highest Loss Streak      20   | .   .   1   1   7   1   20  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   95  99  98  88  93  81  
  Engine                   5    | .   14  11  6   2   4   2   
  Core                     5    | .   .   .   2   4   7   7   
  Leg                      2    | .   .   4   .   .   4   1   
  Wheel                    7    | .   28  17  15  13  2   .   
  Hover                    2    | .   .   .   2   .   .   8   
  Flight                   3    | .   .   .   .   .   8   1   
  Device                   3    | .   .   .   .   .   4   12  
  Processor                38   | .   23  44  54  47  38  18  
  Protection               2    | .   .   .   .   5   1   4   
  Energy Gun               4    | .   .   1   10  .   5   6   
  Energy Cannon            2    | .   .   .   .   .   6   2   
  Ballistic Gun            7    | .   28  20  1   8   5   8   
  Ballistic Cannon         1    | .   .   .   .   4   1   1   
Naked Turns                3    | .   .   .   .   .   .   3   
Heaviest Build             75   | 9   9   12  16  28  46  75  
  Greatest Support         31   | 26  26  26  24  24  20  31  
  Greatest Overweight (x)  13   | .   .   .   1   4   8   13  
  Average Overweight (x)   1    | .   .   .   .   .   2   1   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   
  Most Carried             5    | 5   3   5   5   5   5   5   
  Average Carried          4    | 1   1   3   4   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   
  Final Carried            5    | 1   2   4   5   2   5   5   

 Class Distribution 
--------------------
 51% | Scavenger-Gunner
 43% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -5  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac 
Matter Collected           1669 | 232 40  205 241 452 290 209 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            3239 | .   40  296 756 616 621 910 
  Parts                    188  | .   5   22  24  33  39  65  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   2   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  59   | .   3   6   12  13  11  14  
  Guns                     29   | .   3   6   5   5   3   7   
  Cannons                  17   | .   .   .   .   8   4   5   
  AOE                      12   | .   .   .   6   .   4   2   
Classes Destroyed          13   | .   1   2   6   3   .   1   
  Worker                   7    | .   .   .   .   3   1   3   
  Builder                  8    | .   .   .   1   .   .   7   
  Recycler                 4    | .   .   .   3   1   .   .   
  Operator                 2    | .   .   .   1   .   1   .   
  Watcher                  6    | .   .   .   2   .   3   1   
  Swarmer                  10   | .   3   .   .   3   4   .   
  Grunt                    24   | .   .   4   7   6   3   4   
  Brawler                  2    | .   .   .   1   .   .   1   
  Duelist                  1    | .   .   .   .   1   .   .   
  Sentry                   8    | .   .   2   3   1   2   .   
  Specialist               2    | .   .   .   .   .   .   2   
  Hunter                   5    | .   .   .   1   1   .   3   
  Programmer               7    | .   .   .   .   1   2   4   
Best Kill Streak           15   | .   3   2   7   8   4   15  
  Combat Bots Only         8    | .   3   2   4   8   4   7   
Max Kills in Single Turn   8    | .   1   1   3   1   4   8   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   2   .   4   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Hostile Shots Fired        631  | .    13   28   75   135  114  266  
  Missed                   199  | .    4    4    25   51   42   73   
Damage Taken               6688 | .    76   307  708  1425 953  3219 
  Core                     1859 | .    25   131  145  363  194  1001 
  Absorbed by Shields      314  | .    .    .    .    .    .    314  
Core Remaining (%)         75   | 100  90   67   73   48   77   .    
Volleys Fired              169  | .    6    21   48   39   25   30   
  Largest                  4    | .    2    2    2    2    3    4    
  Hottest                  236  | .    40   40   126  88   129  236  
Shots Fired                337  | .    12   42   68   56   74   85   
  Gun                      249  | .    12   42   56   28   46   65   
  Cannon                   76   | .    .    .    .    28   28   20   
  Launcher                 12   | .    .    .    12   .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  198  | .    12   42   9    54   25   56   
  Thermal                  88   | .    .    .    47   2    25   14   
  Explosive                12   | .    .    .    12   .    .    .    
  Electromagnetic          39   | .    .    .    .    .    24   15   
  Robot Hit Streak         36   | .    3    25   30   34   36   22   
  Robot Miss Streak        6    | .    2    1    1    1    4    6    
  Penetration Max          1    | .    .    .    .    1    .    1    
  Secondary Targets        2    | .    1    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    
Shots Hit Robots           259  | .    7    37   59   50   52   54   
  Core Hits                152  | .    3    15   34   25   26   49   
  Critical Kills           4    | .    .    .    .    1    .    3    
  Critical Parts Destroyed 5    | .    .    .    .    .    2    3    
  Critical Strikes         16   | .    .    .    4    2    2    8    
    Burn                   5    | .    .    .    4    .    .    1    
    Destroy                9    | .    .    .    .    1    2    6    
    Blast                  2    | .    .    .    .    1    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7233 | .    89   449  1592 1124 1306 2673 
  Guns                     3692 | .    89   449  790  574  494  1296 
  Cannons                  1670 | .    .    .    .    550  589  531  
  Explosions               1871 | .    .    .    802  .    223  846  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  3429 | .    89   449  91   1098 266  1436 
  Thermal                  2502 | .    .    .    699  26   812  965  
  Explosive                802  | .    .    .    802  .    .    .    
  Electromagnetic          500  | .    .    .    .    .    228  272  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    5    4    9    
  Average Corruption       3    | .    .    .    .    2    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  34   | .    .    .    .    7    18   9    
    Message Errors         8    | .    .    .    .    2    4    2    
    Matter Fused           11   | .    .    .    .    1    7    3    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    
    Energy Discharges      8    | .    .    .    .    1    4    3    
    Data Loss (minor)      4    | .    .    .    .    2    2    .    
    Weapon Failures        2    | .    .    .    .    1    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            199  | .    .    .    1    14   .    184  
  Projectiles              14   | .    .    .    .    14   .    .    
  Explosions               185  | .    .    .    1    .    .    184  
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    .    8    .    1    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    7    .    1    
  Secondary                1    | .    .    .    .    1    .    .    
Self-Inflicted Damage      208  | .    .    .    .    .    .    208  
  Shots                    3    | .    .    .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        414  | .    .    19   312  56   414  306  
  Average Temperature      102  | .    .    10   92   15   151  133  
  Received Heat Transfer   1207 | .    .    186  261  315  225  220  
  Effects                  5    | .    .    .    .    .    2    3    
    Interference           3    | .    .    .    .    .    .    3    
    Short Circuit          1    | .    .    .    .    .    1    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    
  Parts Melted             6    | .    .    .    3    .    .    3    
  Heat Transferred         3784 | .    .    .    1813 37   877  1057 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Peak Influence             541  | .   70  235 541 331 311 369 
  Initial                  191  | .   .   29  98  191 161 46  
  Average                  175  | .   40  130 325 229 159 91  
Maximum Alert Level        2    | .   .   1   2   1   1   1   
  Low Security (%)         61   | 100 100 84  22  40  65  82  
  Level 1                  33   | .   .   15  41  59  34  17  
  Level 2                  4    | .   .   .   35  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          19   | .   .   2   2   3   7   5   
  Investigation            4    | .   .   .   1   1   1   1   
  Extermination            4    | .   .   .   .   1   2   1   
  Reinforcement            8    | .   .   2   1   1   1   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         2    | .   .   .   .   1   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Distress Signals           5    | .   .   .   1   1   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              90   | .   3   10  16  16  15  30  
  Peak Tracking Total      12   | .   3   3   6   8   4   12  
  Tactical Retreats        2    | .   .   .   .   2   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Traps Triggered            7    | .   .   .   1   3   2   1   
  Indirectly               1    | .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Disabled          14   | .   .   .   4   .   1   9   
  Max in Single Turn       5    | .   .   .   2   .   1   5   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Accessed          11   | .   .   2   1   3   4   1   
  Terminals                9    | .   .   2   .   3   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                43   | .   .   9   11  7   13  3   
  Successful               25   | .   .   5   8   5   7   .   
  Failed                   18   | .   .   4   3   2   6   3   
    Catastrophic           1    | .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   22   | .   .   6   .   5   8   3   
  Terminals                28   | .   .   9   .   7   9   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              15   | .   .   .   11  .   4   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             5    | .   .   2   .   2   1   .   
  Record                   1    | .   .   .   .   1   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   
  Security Status          1    | .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   8   .   2   .   
  Insert Component         5    | .   .   .   4   .   1   .   
  Analyze                  5    | .   .   .   4   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   .   3   .   3   4   .   
  Terminals                10   | .   .   3   .   3   4   .   
    Assimilate             4    | .   .   2   .   1   1   .   
    Botnet                 6    | .   .   1   .   2   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   2   1   2   3   1   
  Full Trace Events        2    | .   .   .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   3   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   4   .   1   .   
  Part Schematics Acquired 4    | .   .   .   3   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               4038 | 44   115  338  541  772  1499 729  
Spaces Moved               2390 | 43   97   261  422  608  634  325  
  Core                     56   | 18   .    .    .    24   3    11   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     400  | .    .    .    .    .    346  54   
  Wheels                   1630 | 25   97   261  399  584  260  4    
  Hover                    279  | .    .    .    23   .    .    256  
  Flight                   25   | .    .    .    .    .    25   .    
  Fastest Speed            50   | 50   90   90   90   50   95   50   
  Average Speed            139  | 73   90   94   93   101  216  181  
  Slowest Speed            700  | 90   90   100  125  250  520  700  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       19   | 3    25   29   39   16   16   10   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          173  | .    .    .    96   1    5    71   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               11   | .    .    .    .    1    3    7    
  AOE                      162  | .    .    .    96   .    2    64   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Total                      2790 | 55  113 309 502 703 706 402 
  Wait                     47   | .   4   11  6   11  3   12  
  Move                     2384 | 42  96  260 421 607 633 325 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  56   | 7   4   8   8   14  13  2   
  Fast Attach              27   | .   .   .   2   4   5   16  
  Attach                   34   | 5   2   4   4   11  6   2   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     23   | .   .   2   5   6   8   2   
  Drop                     50   | 1   1   3   8   11  13  13  
  Fire                     169  | .   6   21  48  39  25  30  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / [Min] / [*Sto])
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   45 | -11/Scrapyard | Entered Materials
  141 | -10/Materials | Discovered new exit (range 9)
  160 | -10/Materials | Entered another Materials area
  160 | -9/Materials  | Evolved 2 slots: Utility x2
  294 | -9/Materials  | Discovered new exit (range 13)
  296 | -9/Materials  | Discovered new exit (range 20)
  315 | -9/Materials  | Build established: Mutant
  451 | -9/Materials  | Discovered new exit (range 9)
  498 | -9/Materials  | Entered another Materials area
  498 | -8/Materials  | Evolved 2 slots: Utility x2
  918 | -8/Materials  | Discovered new exit (range 16)
 1039 | -8/Materials  | Entered Factory
 1039 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1644 | -7/Factory    | Discovered new exit (range 9)
 1659 | -7/Factory    | Lost 7 parts (2p2n1u2w)
 1678 | -7/Factory    | Destroyed 8 combat bots
 1704 | -7/Factory    | Core integrity fell below 50%
 1763 | -7/Factory    | Discovered new exit (range 10)
 1764 | -7/Factory    | Identified exit to Lower Caves
 1775 | -7/Factory    | Identified exit to Factory
 1811 | -7/Factory    | Entered another Factory area
 1811 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 2150 | -6/Factory    | Build established: Scavenger-Gunner
 2443 | -6/Factory    | Discovered new exit (range 9)
 2475 | -6/Factory    | Identified exit to Factory
 2931 | -6/Factory    | Garrison activated, responded to threat
 3310 | -6/Factory    | Entered another Factory area
 3310 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3924 | -5/Factory    | Cargo convoy interrupted
 4011 | -5/Factory    | Destroyed 7 combat bots
 4022 | -5/Factory    | Core integrity fell below 50%
 4034 | -5/Factory    | Core integrity fell below 20%
 4039 | -5/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
04031_ K-01 Serf collects debris.
04031_ U-05 Engineer lays Concrete. <x2>
04032_ K-01 Serf collects debris.
04032_ Penetrated by Slug. <x2>
04032_ Lgt. Ion Engine destroyed.
04032_ U-05 Engineer lays Concrete.
04033_ Penetrated by Slug.
04033_ Hvy. Machine Gun destroyed.
04033_ U-05 Engineer lays Concrete.
04034_ U-05 Engineer builds a Wall.
04034_ K-01 Serf collects debris. <x2>
04036_ Penetrated by Slug.
04036_ Structural Scanner destroyed.
04036_ U-05 Engineer lays Concrete.
04036_ Slug penetrates H-66 Slayer.
04036_ K-01 Serf destroyed.
04037_ U-05 Engineer lays Concrete.
04037_ R-10 Processor collects Med. Matter Pod.
04038_ U-05 Engineer lays Concrete. <x2>
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
|    #                   #?????????????????????????? |
| ####                   ##### ###?????????????????? |
| ???#          *                   +??????????????? |
| ???#         !%=             ##??????????????????? |
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| ???#                """ """  ######??????????????? |
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| ????  "           *                 ?????????????? |
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| ????                                ?????????????? |
| ?????    ###########+############+######?????????? |
| ?????? ??????##            #             ????????? |
| ?????????????##      h     #             ????????? |
| ?????????????##      hg    #              ???????? |
| ?????????????##          !%#              ???????? |
| ???????????####     R=     #              ???????? |
| ???????????####            #u             ???????? |
| ???????????## ;            #              ???????? |
| ???????????## "*                          ???????? |
| ???????????#           =                  ???????? |
| ???????????#          !!!                 ???????? |
| ????????????#        =!m!*   ############????????? |
| ????????????#        =%!u%!!  # ?????????????????? |
| ????????????#         !##@ %! # ?????????????????? |
| ????????????##      !* =#p# !## ?????????????????? |
| ?????????????############%##### ?????????????????? |
| ??????????       "=%=  %%k!!  #??????????????????? |
| ??????????      "% !%=    %=  "      ????????????? |
| ??????????       ^     %      "          ????????? |
| ???????????              %    #         ?????????? |
| ???????????                   #?        ?????????? |
| ????????????#############     #??"T""  ??????????? |
| ???????????????????######     #???"""????????????? |
| ????????????????????????#  %  #??????????????????? |
| ????????????????????????#     #??????????????????? |
| ?????????????????????????      ??????????????????? |
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| ?????????????????????????       ?????????????????? |
| ?????????????????????????       ?????????????????? |
| ?????????????????????????        ????????????????? |
| ?????????????????????????     ???????????????????? |
| ?????????????????????????   ?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          29
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                50
Targeting Accuracy         36
Core Analysis              6
Matter Filtering           30

 Item Schematics 
-----------------
   Imp. Signal Interpreter | -8/Materials | Scanalyzed
 Hrd. Medium Armor Plating | -8/Materials | Scanalyzed
 Imp. Propulsion Shielding | -8/Materials | Scanalyzed
        Prc. Assault Rifle | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 Game 
------
Seed              StorageAdvancedProtomatter
  Manual?         0
Play Time         00:55:35
  Cumulative      25.7 hours
  Start           2024.05.29 @ 20:06:15
  End             2024.05.29 @ 21:45:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           50
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          34
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6372c15b-107f-4d38-9b18-e05e7d31c072