Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.06 @ 22:32:56

Player: devwitch

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (19)       3800
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (5405)               5405
              TOTAL SCORE: 12965

 Bonus
-------
Pacifist                   4568
Follower Combat Kills      37
Entered DSFs               500
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     253/300
Energy                     99/100
System Corruption          19%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (5) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (7) ------
           Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Deuterium Engine
           Fusion Compressor
     Micro Fission Core
           Antimatter Reactor

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Micro Fission Core
     Light Antimatter Reactor
>          --- PROPULSION -------
  Improved Cesium-ion Thruster
           Nuclear Pulse Thruster
  Improved Surge Thruster
           Field Propulsion Drive
  Advanced Surge Thruster
           Field Propulsion Array
>          --- UTILITY ----------
  Advanced Sensor Array
           Signal Interpreter
  Advanced Transmission Jammer
           ECM Suite
           Utility Shielding
  Improved Hacking Suite
>          --- WEAPON -----------
  Advanced Remote Datajack
>          --- INVENTORY --------
           Fusion Compressor
     Micro Fission Core
           Antimatter Reactor
  Improved Datajack
[Rating: 89]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Cesium-ion Thruster
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Utility Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Special Weapon           Remote Datajack
  Piercing Weapon          Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Fac DSF Res 
Slots Evolved              15   | .   1   .   2   2   2   .   .   .   .   2   .   2   .   .   .   .   2   .   2   
  Power                    4    | .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Propulsion               6    | .   1   .   .   1   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   
  Utility                  5    | .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             59   | 8   3   2   8   8   .   1   .   .   .   10  1   5   1   .   .   .   3   .   9   
  Power                    16   | 2   1   .   1   3   .   .   .   .   .   3   .   1   1   .   .   .   1   .   3   
    Engine                 9    | 2   1   .   1   2   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   1   .   1   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               17   | 2   .   1   4   1   .   .   .   .   .   4   .   2   .   .   .   .   1   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | 2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 13   | .   .   .   3   1   .   .   .   .   .   4   .   2   .   .   .   .   1   .   2   
  Utility                  13   | 2   .   .   1   2   .   1   .   .   .   3   1   1   .   .   .   .   1   .   1   
    Device                 8    | 1   .   .   .   2   .   1   .   .   .   2   .   .   .   .   .   .   1   .   1   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   13   | 2   2   1   2   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   
    Energy Gun             6    | 1   2   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Parts Lost                 31   | .   .   1   1   .   .   .   .   .   2   1   1   5   1   .   .   1   .   .   18  
  Power                    8    | .   .   .   1   .   .   .   .   .   1   .   .   2   1   .   .   .   .   .   3   
  Propulsion               11   | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   1   .   .   7   
  Utility                  6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   5   
  Weapon                   6    | .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   3   
  Highest Loss Streak      10   | .   .   1   1   .   .   .   .   .   1   1   1   2   1   .   .   1   .   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   86  94  94  71  85  85  85  85  82  88  93  82  70  72  .   69  66  70  51  
  Engine                   8    | .   11  12  19  8   7   7   7   7   7   6   6   9   9   11  .   9   5   5   2   
  Core                     3    | .   .   .   .   2   7   7   7   7   6   10  12  3   .   .   .   .   4   5   3   
  Leg                      4    | .   25  32  22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   22   | .   .   .   8   27  28  28  28  28  28  37  37  35  27  27  .   25  24  25  16  
  Device                   15   | .   12  12  10  10  21  25  28  28  28  25  21  14  11  11  .   11  12  15  11  
  Storage                  2    | .   12  12  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                2    | .   .   .   .   .   .   .   .   .   .   1   6   5   5   5   .   5   5   5   4   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   .   5   5   5   3   
  Protection               3    | .   .   .   10  8   7   2   .   .   .   .   3   5   5   5   .   5   5   5   3   
  Energy Gun               4    | .   11  .   16  8   7   7   7   7   7   6   6   3   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   12  12  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special Weapon           2    | .   .   12  .   .   .   .   .   .   .   .   .   2   5   5   .   5   5   5   2   
  Special Melee Weapon     1    | .   .   .   .   5   7   7   7   7   4   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             37   | 20  20  17  23  20  20  20  20  20  20  26  25  31  24  24  24  24  23  23  37  
  Greatest Support         42   | 20  20  30  30  20  20  20  20  20  20  30  26  34  27  27  27  27  30  30  42  
  Greatest Overweight (x)  3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 8   10  10  8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 3   4   5   8   5   5   5   5   5   5   5   3   5   5   4   4   5   5   5   5   
  Average Carried          4    | 1   3   4   3   4   4   5   5   5   5   3   2   4   4   4   4   4   4   5   4   
  Final Capacity           10   | 10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 3   4   5   5   3   5   5   5   5   5   3   2   5   4   4   4   5   5   5   4   

 Class Distribution 
--------------------
 62% | Hacker-Sprinter
 24% | Hacker-Mutant
 11% | Hacker-Scout

 Dominant Class 
----------------
   Hacker-Mutant | -10/Materials
   Hacker-Mutant | -10/Mines
   Hacker-Mutant | -9/Materials
 Hacker-Sprinter | -8/Materials
 Hacker-Sprinter | -7/Factory
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -7/Data Miner
 Hacker-Sprinter | -6/Proximity Caves
 Hacker-Sprinter | -6/Factory
    Hacker-Scout | -6/Extension
    Hacker-Scout | -5/Factory
 Hacker-Sprinter | -5/Upper Caves
 Hacker-Sprinter | -5/Upper Caves
 Hacker-Sprinter | -5/Zhirov
 Hacker-Sprinter | -4/Proximity Caves
 Hacker-Sprinter | -4/Factory
 Hacker-Sprinter | -4/DSF
 Hacker-Sprinter | -3/Research

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-----------                Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Fac DSF Res 
Matter Collected           784  | 213 .   90  85  53  27  .   .   .   2   66  .   146 10  .   .   .   .   .   92  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Fac DSF Res 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  
Hostile Shots Fired        494  | .    2    13   19   .    1    .    .    .    44   .    60   61   7    5    .    33   2    .    247  
  Missed                   232  | .    1    2    10   .    .    .    .    .    26   .    35   33   4    5    .    22   .    .    94   
Damage Taken               3748 | .    11   337  80   .    10   .    .    .    231  14   233  399  29   .    .    101  31   .    2272 
  Core                     1590 | .    .    60   42   .    .    .    .    .    61   .    41   33   .    .    .    25   15   .    1313 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  28   | .    .    .    2    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    21   
  Ignored by Resistances   2219 | .    6    196  48   .    6    .    .    .    134  8    143  235  19   .    .    59   19   .    1346 
Core Remaining (%)         92   | 100  .    76   89   100  .    .    .    .    91   .    95   .    .    .    .    94   .    98   .    
Volleys Fired              7    | .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Largest                  2    | .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hottest                  90   | .    .    .    90   50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
Shots Fired                8    | .    .    .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Gun                      6    | .    .    .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  6    | .    .    .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         3    | .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Robot Miss Streak        1    | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           11   | .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Core Hits                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Burn                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              7    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           91   | .    .    .    10   38   .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   
  Guns                     48   | .    .    .    10   38   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    31   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   
  Ramming                  12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  48   | .    .    .    10   38   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 31   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   
Highest Corruption         19   | .    .    .    .    .    .    .    .    .    .    .    .    3    3    3    3    3    .    .    19   
  Average Corruption       2    | .    .    .    .    .    .    .    .    .    .    .    .    1    3    3    3    3    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  14   | .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    .    4    .    .    6    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           7    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    3    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        314  | .    .    .    36   21   7    2    .    .    39   210  191  314  219  154  3    133  13   .    264  
  Average Temperature      65   | .    .    .    14   5    4    2    .    .    12   90   98   81   76   64   3    49   6    .    68   
  Received Heat Transfer   426  | .    9    .    27   .    9    .    .    .    141  .    24   45   36   .    .    18   9    .    108  
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         210  | .    .    .    25   185  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Fac DSF Res 
Peak Influence             169  | .   22  6   50  44  45  .   .   .   .   39  55  102 .   .   .   .   45  24  169 
  Initial                  24   | .   .   6   .   14  .   .   .   .   .   9   10  16  .   .   .   .   .   24  9   
  Average                  34   | .   6   5   25  16  31  .   .   .   .   26  33  35  .   .   .   .   14  24  76  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 .   .   .   .   100 100 100 .   .   .   .   100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   .   .   2   .   .   .   1   1   .   1   .   .   .   .   .   .   4   
  Investigation            2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            5    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   3   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Fac DSF Res 
Distress Signals           7    | .   2   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   2   
Communications Jammed      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Distress Signals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Times Spotted              141  | .   3   2   9   1   6   .   .   .   25  2   9   37  4   5   .   7   1   .   30  
  Peak Tracking Total      15   | .   6   2   8   1   4   .   .   .   15  2   8   13  3   3   .   5   1   .   12  
  Tactical Retreats        21   | .   .   .   .   .   .   .   .   .   5   .   .   7   1   1   .   2   .   .   5   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Fac DSF Res 
Traps Triggered            8    | .   1   .   .   .   1   .   .   .   .   2   .   4   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Fac DSF Res 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Fac DSF Res 
Machines Accessed          29   | .   4   .   2   3   4   1   .   4   .   1   .   4   .   .   .   .   1   .   5   
  Terminals                21   | .   3   .   2   3   4   .   .   .   .   1   .   2   .   .   .   .   1   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                85   | .   11  .   4   5   7   1   .   30  .   3   .   8   .   .   .   .   1   .   15  
  Successful               67   | .   10  .   .   3   4   1   .   30  .   2   .   6   .   .   .   .   1   .   10  
  Failed                   18   | .   1   .   4   2   3   .   .   .   .   1   .   2   .   .   .   .   .   .   5   
    Catastrophic           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   1   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   6   
  Terminals                47   | .   8   .   4   5   7   .   .   .   .   3   .   4   .   .   .   .   1   .   15  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          6    | .   3   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             61   | .   7   .   .   3   4   1   .   30  .   2   .   3   .   .   .   .   1   .   10  
  Record                   25   | .   2   .   .   .   1   .   .   11  .   2   .   1   .   .   .   .   .   .   8   
  Part Schematic           11   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   1   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycle Component        2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Process                  2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   3   .   2   3   4   .   .   .   .   1   .   4   .   .   .   .   .   .   4   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycled Matter          26   | .   17  .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   
  Retrieved Matter         17   | .   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
------------               Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Fac DSF Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Non-combat               4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  parse_system             3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  check_alert              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
--------                   Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Fac DSF Res 
Total Allies               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   .   96  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   96  .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Total Damage             98   | .   .   .   .   .   .   .   .   .   98  .   .   .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Fac DSF Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   .   .   1   2   .   1   .   .   .   .   1   .   3   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------------              Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Fac DSF Res 
Turns Passed               2522 | 96  249 103 98  103 83  157 112 29  132 113 56  299 126 79  2   187 67  9   422 
Spaces Moved               6260 | 71  202 82  123 263 309 598 428 109 508 363 198 736 286 275 7   628 191 32  851 
  Core                     77   | 4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   73  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     397  | 67  202 82  46  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   5786 | .   .   .   77  263 309 598 428 109 508 363 198 736 286 275 7   628 191 32  778 
  Fastest Speed            19   | 50  120 120 29  26  26  26  26  26  26  19  23  20  24  24  24  24  27  27  20  
  Average Speed            32   | 116 120 120 63  28  26  26  26  26  26  22  23  24  27  24  24  25  27  27  34  
  Slowest Speed            200  | 120 120 120 120 29  26  26  26  26  26  26  23  94  28  24  24  94  28  27  200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            21   | .   .   .   .   2   1   1   1   .   1   4   .   3   1   1   .   1   1   .   4   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       37   | 5   34  31  18  29  12  81  67  75  65  12  46  17  52  46  7   76  4   40  25  
  Regions Visited          19
    Branch Regions         10
  Pre-discovered Areas     2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        18   | 1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   .   .   
  Unknown Exits Taken      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Fac DSF Res 
Total                      6677 | 80  208 85  141 284 309 597 426 108 506 385 207 853 330 286 6   656 204 31  975 
  Wait                     334  | .   .   1   .   1   .   .   .   .   .   15  9   110 45  13  .   29  6   .   105 
  Move                     6199 | 70  201 81  122 258 306 595 425 108 505 354 197 729 283 272 6   625 188 31  843 
  Hop                      21   | .   .   .   .   2   1   1   1   .   1   4   .   3   1   1   .   1   1   .   4   
  Pick Up                  24   | 2   4   1   4   3   2   .   .   .   .   .   .   3   .   .   .   .   3   .   2   
  Fast Attach              29   | 7   .   1   .   5   .   .   .   .   .   4   .   4   .   .   .   .   3   .   5   
  Attach                   15   | .   2   .   3   2   .   .   .   .   .   2   1   1   1   .   .   .   .   .   3   
  Detach                   5    | .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   
  Swap                     16   | 1   1   1   5   1   .   1   .   .   .   4   .   1   .   .   .   .   .   .   1   
  Drop                     17   | .   .   .   4   5   .   .   .   .   .   2   .   1   .   .   .   .   3   .   2   
  Fire                     7    | .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Melee                    7    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Ram                      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials
-8/Materials
-7/Factory (discovered 4 exits: *Fac / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Ext x2)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: Res / Upp / DSF)
-4/DSF
-3/Research

 History 
---------
 Turn | Location           | Event
   11 | -11/Scrapyard      | Identified exit to Materials
   11 | -11/Scrapyard      | Discovered exit to Materials (range 15)
   97 | -11/Scrapyard      | Entered Materials
   97 | -10/Materials      | Evolved 1 slot: Propulsion x1
  184 | -10/Materials      | Identified exit to Materials
  184 | -10/Materials      | Discovered exit to Materials (range 16)
  245 | -10/Materials      | Identified exit to Mines
  245 | -10/Materials      | Discovered exit to Mines (range 14)
  308 | -10/Materials      | Discovered exit to Mines (range 7)
  315 | -10/Materials      | Build established: Hacker-Mutant
  346 | -10/Materials      | Entered Mines
  404 | -10/Mines          | Assembled infested the area
  435 | -10/Mines          | Discovered exit to Materials (range 12)
  449 | -10/Mines          | Entered Materials
  449 | -9/Materials       | Evolved 2 slots: Power x1, Utility x1
  544 | -9/Materials       | Identified exit to Materials
  544 | -9/Materials       | Discovered exit to Materials (range 11)
  547 | -9/Materials       | Entered another Materials area
  547 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  616 | -8/Materials       | Met 7R-MNS
  644 | -8/Materials       | Identified exit to Factory
  644 | -8/Materials       | Discovered exit to Factory (range 16)
  650 | -8/Materials       | Entered Factory
  650 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  666 | -7/Factory         | Identified exit to Factory
  666 | -7/Factory         | Discovered exit to Factory (range 11)
  677 | -7/Factory         | Identified exit to Storage
  677 | -7/Factory         | Identified exit to Lower Caves
  733 | -7/Factory         | Entered Lower Caves
  812 | -7/Lower Caves     | Build established: Hacker-Sprinter
  833 | -7/Lower Caves     | Encountered a Warlord checkpoint
  886 | -7/Lower Caves     | Identified exit to Lower Caves
  886 | -7/Lower Caves     | Discovered exit to Lower Caves (range 12)
  890 | -7/Lower Caves     | Entered another Lower Caves area
  988 | -7/Lower Caves     | Encountered a Warlord checkpoint
  996 | -7/Lower Caves     | Learned Factory garrison access intel
  999 | -7/Lower Caves     | Identified exit to Data Miner
  999 | -7/Lower Caves     | Discovered exit to Data Miner (range 6)
 1002 | -7/Lower Caves     | Entered Data Miner
 1002 | -7/Data Miner      | Identified exit to Proximity Caves
 1002 | -7/Data Miner      | Discovered exit to Proximity Caves (range 6)
 1007 | -7/Data Miner      | Met Data Miner
 1017 | -7/Data Miner      | Learned location of Section 7 (-3)
 1017 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 1023 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 1031 | -7/Data Miner      | Entered Proximity Caves
 1036 | -6/Proximity Caves | Spotted B-75 Beast
 1141 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 1159 | -6/Proximity Caves | Escorted by Enhanced Grunt
 1163 | -6/Proximity Caves | Entered Factory
 1163 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1164 | -6/Factory         | Identified exit to Extension
 1165 | -6/Factory         | Loaded intel: 3 garrison access locations
 1273 | -6/Factory         | Discovered exit to Extension (range 14)
 1276 | -6/Factory         | Entered Extension
 1294 | -6/Extension       | Spotted B-75 Beast
 1296 | -6/Extension       | Spotted B-75 Beast
 1328 | -6/Extension       | Identified exit to Cetus
 1328 | -6/Extension       | Discovered exit to Cetus (range 16)
 1328 | -6/Extension       | Identified exit to Factory
 1328 | -6/Extension       | Discovered exit to Factory (range 15)
 1332 | -6/Extension       | Entered Factory
 1332 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 1630 | -5/Factory         | Identified exit to Upper Caves
 1630 | -5/Factory         | Discovered exit to Upper Caves (range 7)
 1631 | -5/Factory         | Entered Upper Caves
 1753 | -5/Upper Caves     | Identified exit to Upper Caves
 1753 | -5/Upper Caves     | Discovered exit to Upper Caves (range 13)
 1757 | -5/Upper Caves     | Entered another Upper Caves area
 1759 | -5/Upper Caves     | Learned 8 Factory zone layouts
 1834 | -5/Upper Caves     | Identified exit to Zhirov
 1834 | -5/Upper Caves     | Discovered exit to Zhirov (range 7)
 1836 | -5/Upper Caves     | Entered Zhirov
 1836 | -5/Zhirov          | Identified exit to Proximity Caves
 1836 | -5/Zhirov          | Discovered exit to Proximity Caves (range 3)
 1838 | -5/Zhirov          | Entered Proximity Caves
 1858 | -4/Proximity Caves | Identified exit to Factory
 1858 | -4/Proximity Caves | Learned Research non-interactive machine intel
 1993 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2025 | -4/Proximity Caves | Entered Factory
 2025 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2026 | -4/Factory         | Identified exit to Upper Caves
 2026 | -4/Factory         | Identified exit to Research
 2092 | -4/Factory         | Identified exit to DSF
 2092 | -4/Factory         | Entered DSF
 2097 | -4/DSF             | Discovered exit to Research (range 15)
 2101 | -4/DSF             | Entered Research
 2101 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 2102 | -3/Research        | Loaded intel: 72 non-interactive machine locations
 2379 | -3/Research        | Spotted B-86 Titan
 2472 | -3/Research        | Lost 10 parts (2p6n1u1w)
 2478 | -3/Research        | System corruption reached 10%
 2500 | -3/Research        | Core integrity fell below 50%
 2512 | -3/Research        | Core integrity fell below 20%
 2523 | -3/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
  compare against, what I've been able to learn
  through experimentation is still a mere
  glimpse of their technological superiority.
  That I've been unable to extract any
  information whatsoever from the [Sigix]
  captive adds to the frustration. A small
  number of core [Sigix] technologies like
  [Centrium] alloys have proven easy to
  replicate, though a majority of the most
  advanced unique devices remain a mystery.
  Among those, [LRC Attachments] have been the
  most difficult to understand.
>>Query(Hub_04(d))
A central hub linked to almost every network in
  both [Complex 0b10] and [Complex 0b1].
  Although vital for normal system operations,
  local patrols are light since even suicidal
  attacks here would be futile given the heavy
  garrison support.
[Achievement: 10k Club]

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          45
Energy Capacity            455
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              16
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          33
Evasion (%)                65
Matter Filtering           30
Offensive Hacking          32

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
      Prc. Rocket Launcher | -7/Data Miner | Free
       Nuclear Pulse Array | -7/Data Miner | Free
       Imp. Kinecellerator | -7/Data Miner | Free
        Imp. Arc Projector | -7/Data Miner | Free
   Angular Momentum Engine | -7/Data Miner | Free
       Adv. Cooling System | -7/Data Miner | Free
                   Railgun | -7/Data Miner | Free

 Robot Schematics 
------------------
  W-25 Informer | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Adventurer
Can't Catch Me
Dangerous Findings
Explorer
I'm Back, Baby!
Knowing Is Half The Battle
Slippery One
System Compromised
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              DeuteriumTargetingMinigun
  Manual?         0
Play Time         01:34:38
  Cumulative      12.6 hours
  Start           2024.04.06 @ 13:44:50
  End             2024.04.06 @ 22:32:56
Sessions          6
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          25
  Rogue           0
  Adventurer      0
  Explorer        25
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          18
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 93396ad8-6ab9-4528-b5bb-d12bc171ae42