Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.06 @ 22:32:56 Player: devwitch Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (5405) 5405 TOTAL SCORE: 12965 Bonus ------- Pacifist 4568 Follower Combat Kills 37 Entered DSFs 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/1300 Matter 253/300 Energy 99/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (7) ------ Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Fusion Compressor Micro Fission Core Antimatter Reactor Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Nuclear Pulse Thruster Improved Surge Thruster Field Propulsion Drive Advanced Surge Thruster Field Propulsion Array > --- UTILITY ---------- Advanced Sensor Array Signal Interpreter Advanced Transmission Jammer ECM Suite Utility Shielding Improved Hacking Suite > --- WEAPON ----------- Advanced Remote Datajack > --- INVENTORY -------- Fusion Compressor Micro Fission Core Antimatter Reactor Improved Datajack [Rating: 89] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Cesium-ion Thruster Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility ECM Suite Device ECM Suite Storage Medium Storage Unit Processor Signal Interpreter Hackware Improved Hacking Suite Protection Utility Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Special Weapon Remote Datajack Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Fac DSF Res Slots Evolved 15 | . 1 . 2 2 2 . . . . 2 . 2 . . . . 2 . 2 Power 4 | . . . 1 . 1 . . . . . . 1 . . . . . . 1 Propulsion 6 | . 1 . . 1 1 . . . . 1 . 1 . . . . 1 . . Utility 5 | . . . 1 1 . . . . . 1 . . . . . . 1 . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 59 | 8 3 2 8 8 . 1 . . . 10 1 5 1 . . . 3 . 9 Power 16 | 2 1 . 1 3 . . . . . 3 . 1 1 . . . 1 . 3 Engine 9 | 2 1 . 1 2 . . . . . 1 . 1 1 . . . . . . Core 5 | . . . . 1 . . . . . 2 . . . . . . 1 . 1 Reactor 2 | . . . . . . . . . . . . . . . . . . . 2 Propulsion 17 | 2 . 1 4 1 . . . . . 4 . 2 . . . . 1 . 2 Treads . | . . . . . . . . . . . . . . . . . . . . Leg 4 | 2 . 1 1 . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . 3 1 . . . . . 4 . 2 . . . . 1 . 2 Utility 13 | 2 . . 1 2 . 1 . . . 3 1 1 . . . . 1 . 1 Device 8 | 1 . . . 2 . 1 . . . 2 . . . . . . 1 . 1 Storage 1 | 1 . . . . . . . . . . . . . . . . . . . Processor 1 | . . . . . . . . . . 1 . . . . . . . . . Hackware 1 | . . . . . . . . . . . . 1 . . . . . . . Protection 2 | . . . 1 . . . . . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 13 | 2 2 1 2 2 . . . . . . . 1 . . . . . . 3 Energy Gun 6 | 1 2 . 2 1 . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special Weapon 3 | . . 1 . . . . . . . . . 1 . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon 2 | . . . . 1 . . . . . . . . . . . . . . 1 Unidentified Prototypes 2 | . . . . . . . . . . 1 . 1 . . . . . . . Parts Lost 31 | . . 1 1 . . . . . 2 1 1 5 1 . . 1 . . 18 Power 8 | . . . 1 . . . . . 1 . . 2 1 . . . . . 3 Propulsion 11 | . . . . . . . . . . 1 . 2 . . . 1 . . 7 Utility 6 | . . . . . . . . . . . 1 . . . . . . . 5 Weapon 6 | . . 1 . . . . . . 1 . . 1 . . . . . . 3 Highest Loss Streak 10 | . . 1 1 . . . . . 1 1 1 2 1 . . 1 . . 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 86 94 94 71 85 85 85 85 82 88 93 82 70 72 . 69 66 70 51 Engine 8 | . 11 12 19 8 7 7 7 7 7 6 6 9 9 11 . 9 5 5 2 Core 3 | . . . . 2 7 7 7 7 6 10 12 3 . . . . 4 5 3 Leg 4 | . 25 32 22 . . . . . . . . . . . . . . . . Flight 22 | . . . 8 27 28 28 28 28 28 37 37 35 27 27 . 25 24 25 16 Device 15 | . 12 12 10 10 21 25 28 28 28 25 21 14 11 11 . 11 12 15 11 Storage 2 | . 12 12 8 . . . . . . . . . . . . . . . . Processor 2 | . . . . . . . . . . 1 6 5 5 5 . 5 5 5 4 Hackware 1 | . . . . . . . . . . . . 1 5 5 . 5 5 5 3 Protection 3 | . . . 10 8 7 2 . . . . 3 5 5 5 . 5 5 5 3 Energy Gun 4 | . 11 . 16 8 7 7 7 7 7 6 6 3 . . . . . . . Ballistic Gun 1 | . 12 12 1 . . . . . . . . . . . . . . . . Special Weapon 2 | . . 12 . . . . . . . . . 2 5 5 . 5 5 5 2 Special Melee Weapon 1 | . . . . 5 7 7 7 7 4 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 37 | 20 20 17 23 20 20 20 20 20 20 26 25 31 24 24 24 24 23 23 37 Greatest Support 42 | 20 20 30 30 20 20 20 20 20 20 30 26 34 27 27 27 27 30 30 42 Greatest Overweight (x) 3 | . . . . . . . . . . . . 1 . . . 1 . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 8 10 10 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 3 4 5 8 5 5 5 5 5 5 5 3 5 5 4 4 5 5 5 5 Average Carried 4 | 1 3 4 3 4 4 5 5 5 5 3 2 4 4 4 4 4 4 5 4 Final Capacity 10 | 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 4 5 5 3 5 5 5 5 5 3 2 5 4 4 4 5 5 5 4 Class Distribution -------------------- 62% | Hacker-Sprinter 24% | Hacker-Mutant 11% | Hacker-Scout Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Scout | -6/Extension Hacker-Scout | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/DSF Hacker-Sprinter | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Fac DSF Res Matter Collected 784 | 213 . 90 85 53 27 . . . 2 66 . 146 10 . . . . . 92 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Fac DSF Res Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Fac DSF Res Hostile Shots Fired 494 | . 2 13 19 . 1 . . . 44 . 60 61 7 5 . 33 2 . 247 Missed 232 | . 1 2 10 . . . . . 26 . 35 33 4 5 . 22 . . 94 Damage Taken 3748 | . 11 337 80 . 10 . . . 231 14 233 399 29 . . 101 31 . 2272 Core 1590 | . . 60 42 . . . . . 61 . 41 33 . . . 25 15 . 1313 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 28 | . . . 2 . . . . . . . . 5 . . . . . . 21 Ignored by Resistances 2219 | . 6 196 48 . 6 . . . 134 8 143 235 19 . . 59 19 . 1346 Core Remaining (%) 92 | 100 . 76 89 100 . . . . 91 . 95 . . . . 94 . 98 . Volleys Fired 7 | . . . 1 4 . . . . . . . . . . . . . . 2 Largest 2 | . . . 2 1 . . . . . . . . . . . . . . 1 Hottest 90 | . . . 90 50 . . . . . . . . . . . . . . 10 Shots Fired 8 | . . . 2 4 . . . . . . . . . . . . . . 2 Gun 6 | . . . 2 4 . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . . . . . . . . . 2 Kinetic . | . . . . . . . . . . . . . . . . . . . . Thermal 6 | . . . 2 4 . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 3 | . . . 1 3 . . . . . . . . . . . . . . 3 Robot Miss Streak 1 | . . . 1 1 . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 11 | . . . 1 4 . . . . . . . . . . . . . . 6 Core Hits 1 | . . . . . . . . . . . . . . . . . . . 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . 1 . . . . . . . . . . . . . . . Burn 1 | . . . . 1 . . . . . . . . . . . . . . . Melee Attacks 7 | . . . . 3 . . . . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 1 | . . . . . . . . . . . . . . . . . . . 1 Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 91 | . . . 10 38 . . . . . . . . . . . . . . 43 Guns 48 | . . . 10 38 . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 31 | . . . . . . . . . . . . . . . . . . . 31 Ramming 12 | . . . . . . . . . . . . . . . . . . . 12 Kinetic . | . . . . . . . . . . . . . . . . . . . . Thermal 48 | . . . 10 38 . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 31 | . . . . . . . . . . . . . . . . . . . 31 Highest Corruption 19 | . . . . . . . . . . . . 3 3 3 3 3 . . 19 Average Corruption 2 | . . . . . . . . . . . . 1 3 3 3 3 . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 14 | . . . . . . . . . . . . 1 2 1 . 4 . . 6 Message Errors 1 | . . . . . . . . . . . . . . . . . . . 1 Matter Fused 7 | . . . . . . . . . . . . . 1 1 . 3 . . 2 Heat Flow Errors 1 | . . . . . . . . . . . . . 1 . . . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . 1 . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . 1 . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 6 | . . . . . . . . . . . . . . . . . . . 6 Shots . | . . . . . . . . . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 314 | . . . 36 21 7 2 . . 39 210 191 314 219 154 3 133 13 . 264 Average Temperature 65 | . . . 14 5 4 2 . . 12 90 98 81 76 64 3 49 6 . 68 Received Heat Transfer 426 | . 9 . 27 . 9 . . . 141 . 24 45 36 . . 18 9 . 108 Effects 1 | . . . . . . . . . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 210 | . . . 25 185 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Fac DSF Res Peak Influence 169 | . 22 6 50 44 45 . . . . 39 55 102 . . . . 45 24 169 Initial 24 | . . 6 . 14 . . . . . 9 10 16 . . . . . 24 9 Average 34 | . 6 5 25 16 31 . . . . 26 33 35 . . . . 14 24 76 Maximum Alert Level . | . . . . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . . 100 100 100 . . . . 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 9 | . . . . . 2 . . . 1 1 . 1 . . . . . . 4 Investigation 2 | . . . . . 1 . . . . 1 . . . . . . . . . Extermination 1 | . . . . . . . . . . . . . . . . . . . 1 Reinforcement 5 | . . . . . 1 . . . . . . 1 . . . . . . 3 Assault 1 | . . . . . . . . . 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Fac DSF Res Distress Signals 7 | . 2 . . . . . . . . . 1 2 . . . . . . 2 Communications Jammed 2 | . . . . . . . . . . . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . . . . . . . . . . . 2 Times Spotted 141 | . 3 2 9 1 6 . . . 25 2 9 37 4 5 . 7 1 . 30 Peak Tracking Total 15 | . 6 2 8 1 4 . . . 15 2 8 13 3 3 . 5 1 . 12 Tactical Retreats 21 | . . . . . . . . . 5 . . 7 1 1 . 2 . . 5 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Fac DSF Res Traps Triggered 8 | . 1 . . . 1 . . . . 2 . 4 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . 3 . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Fac DSF Res Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Fac DSF Res Machines Accessed 29 | . 4 . 2 3 4 1 . 4 . 1 . 4 . . . . 1 . 5 Terminals 21 | . 3 . 2 3 4 . . . . 1 . 2 . . . . 1 . 5 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 85 | . 11 . 4 5 7 1 . 30 . 3 . 8 . . . . 1 . 15 Successful 67 | . 10 . . 3 4 1 . 30 . 2 . 6 . . . . 1 . 10 Failed 18 | . 1 . 4 2 3 . . . . 1 . 2 . . . . . . 5 Catastrophic 2 | . . . . . . . . . . 1 . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 12 | . 1 . 3 . . . . . . 2 . . . . . . . . 6 Terminals 47 | . 8 . 4 5 7 . . . . 3 . 4 . . . . 1 . 15 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . Recycling Units 6 | . 3 . . . . . . . . . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 61 | . 7 . . 3 4 1 . 30 . 2 . 3 . . . . 1 . 10 Record 25 | . 2 . . . 1 . . 11 . 2 . 1 . . . . . . 8 Part Schematic 11 | . . . . . . . . 11 . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . . . . Open DSF 3 | . . . . . 1 . . . . . . . . . . . 1 . 1 Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . . Locate Traps 4 | . 1 . . 1 1 . . . . . . 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . 1 . . . . . . . Zone Layout 2 | . . . . 1 . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . Scan Component 1 | . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 5 | . 3 . . . . . . . . . . 2 . . . . . . . Recycle Component 2 | . 1 . . . . . . . . . . 1 . . . . . . . Process 2 | . 1 . . . . . . . . . . 1 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 3 . 2 3 4 . . . . 1 . 4 . . . . . . 4 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 11 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled 2 | . 1 . . . . . . . . . . 1 . . . . . . . Recycled Matter 26 | . 17 . . . . . . . . . . 9 . . . . . . . Retrieved Matter 17 | . 17 . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Fac DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . 1 . . . . . . . . . . . . . . 4 Non-combat 4 | . . . . 1 . . . . . . . . . . . . . . 3 Combat 1 | . . . . . . . . . . . . . . . . . . . 1 Robot Hacks Applied 5 | . . . . 1 . . . . . . . . . . . . . . 4 parse_system 3 | . . . . 1 . . . . . . . . . . . . . . 2 no_distress 1 | . . . . . . . . . . . . . . . . . . . 1 check_alert 1 | . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Fac DSF Res Total Allies 1 | . . . . . . . . . 1 . . . . . . . . . . Largest Group 1 | . . . . . . . . . 1 . . . . . . . . . . Highest-Rated Group 96 | . . . . . . . . . 96 . . . . . . . . . . Highest-Rated Ally 96 | . . . . . . . . . 96 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . 2 . . . . . . . . . . Total Damage 98 | . . . . . . . . . 98 . . . . . . . . . . Kills 1 | . . . . . . . . . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Fac DSF Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 1 2 . 1 . . . . 1 . 3 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Fac DSF Res Turns Passed 2522 | 96 249 103 98 103 83 157 112 29 132 113 56 299 126 79 2 187 67 9 422 Spaces Moved 6260 | 71 202 82 123 263 309 598 428 109 508 363 198 736 286 275 7 628 191 32 851 Core 77 | 4 . . . . . . . . . . . . . . . . . . 73 Treads . | . . . . . . . . . . . . . . . . . . . . Legs 397 | 67 202 82 46 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 5786 | . . . 77 263 309 598 428 109 508 363 198 736 286 275 7 628 191 32 778 Fastest Speed 19 | 50 120 120 29 26 26 26 26 26 26 19 23 20 24 24 24 24 27 27 20 Average Speed 32 | 116 120 120 63 28 26 26 26 26 26 22 23 24 27 24 24 25 27 27 34 Slowest Speed 200 | 120 120 120 120 29 26 26 26 26 26 26 23 94 28 24 24 94 28 27 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . 2 1 1 1 . 1 4 . 3 1 1 . 1 1 . 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 5 34 31 18 29 12 81 67 75 65 12 46 17 52 46 7 76 4 40 25 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 2 | . . . . . . . 1 1 . . . . . . . . . . . Known Exits Taken 18 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . Scrap Searched 1 | . . . . . . . . . 1 . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Ext Fac Upp Upp Zhi Pro Fac DSF Res Total 6677 | 80 208 85 141 284 309 597 426 108 506 385 207 853 330 286 6 656 204 31 975 Wait 334 | . . 1 . 1 . . . . . 15 9 110 45 13 . 29 6 . 105 Move 6199 | 70 201 81 122 258 306 595 425 108 505 354 197 729 283 272 6 625 188 31 843 Hop 21 | . . . . 2 1 1 1 . 1 4 . 3 1 1 . 1 1 . 4 Pick Up 24 | 2 4 1 4 3 2 . . . . . . 3 . . . . 3 . 2 Fast Attach 29 | 7 . 1 . 5 . . . . . 4 . 4 . . . . 3 . 5 Attach 15 | . 2 . 3 2 . . . . . 2 1 1 1 . . . . . 3 Detach 5 | . . . 2 . . . . . . . . 1 . . . 1 . . 1 Swap 16 | 1 1 1 5 1 . 1 . . . 4 . 1 . . . . . . 1 Drop 17 | . . . 4 5 . . . . . 2 . 1 . . . . 3 . 2 Fire 7 | . . . 1 4 . . . . . . . . . . . . . . 2 Melee 7 | . . . . 3 . . . . . . . . . . . . . . 4 Ram 3 | . . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Ext x2) -6/Extension (discovered 2 exits: *Fac / *Cet) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / Upp / DSF) -4/DSF -3/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 15) 97 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Evolved 1 slot: Propulsion x1 184 | -10/Materials | Identified exit to Materials 184 | -10/Materials | Discovered exit to Materials (range 16) 245 | -10/Materials | Identified exit to Mines 245 | -10/Materials | Discovered exit to Mines (range 14) 308 | -10/Materials | Discovered exit to Mines (range 7) 315 | -10/Materials | Build established: Hacker-Mutant 346 | -10/Materials | Entered Mines 404 | -10/Mines | Assembled infested the area 435 | -10/Mines | Discovered exit to Materials (range 12) 449 | -10/Mines | Entered Materials 449 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 544 | -9/Materials | Identified exit to Materials 544 | -9/Materials | Discovered exit to Materials (range 11) 547 | -9/Materials | Entered another Materials area 547 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 616 | -8/Materials | Met 7R-MNS 644 | -8/Materials | Identified exit to Factory 644 | -8/Materials | Discovered exit to Factory (range 16) 650 | -8/Materials | Entered Factory 650 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 666 | -7/Factory | Identified exit to Factory 666 | -7/Factory | Discovered exit to Factory (range 11) 677 | -7/Factory | Identified exit to Storage 677 | -7/Factory | Identified exit to Lower Caves 733 | -7/Factory | Entered Lower Caves 812 | -7/Lower Caves | Build established: Hacker-Sprinter 833 | -7/Lower Caves | Encountered a Warlord checkpoint 886 | -7/Lower Caves | Identified exit to Lower Caves 886 | -7/Lower Caves | Discovered exit to Lower Caves (range 12) 890 | -7/Lower Caves | Entered another Lower Caves area 988 | -7/Lower Caves | Encountered a Warlord checkpoint 996 | -7/Lower Caves | Learned Factory garrison access intel 999 | -7/Lower Caves | Identified exit to Data Miner 999 | -7/Lower Caves | Discovered exit to Data Miner (range 6) 1002 | -7/Lower Caves | Entered Data Miner 1002 | -7/Data Miner | Identified exit to Proximity Caves 1002 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 1007 | -7/Data Miner | Met Data Miner 1017 | -7/Data Miner | Learned location of Section 7 (-3) 1017 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1023 | -7/Data Miner | Received God Mode back door access code from Data Miner 1031 | -7/Data Miner | Entered Proximity Caves 1036 | -6/Proximity Caves | Spotted B-75 Beast 1141 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1159 | -6/Proximity Caves | Escorted by Enhanced Grunt 1163 | -6/Proximity Caves | Entered Factory 1163 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1164 | -6/Factory | Identified exit to Extension 1165 | -6/Factory | Loaded intel: 3 garrison access locations 1273 | -6/Factory | Discovered exit to Extension (range 14) 1276 | -6/Factory | Entered Extension 1294 | -6/Extension | Spotted B-75 Beast 1296 | -6/Extension | Spotted B-75 Beast 1328 | -6/Extension | Identified exit to Cetus 1328 | -6/Extension | Discovered exit to Cetus (range 16) 1328 | -6/Extension | Identified exit to Factory 1328 | -6/Extension | Discovered exit to Factory (range 15) 1332 | -6/Extension | Entered Factory 1332 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1630 | -5/Factory | Identified exit to Upper Caves 1630 | -5/Factory | Discovered exit to Upper Caves (range 7) 1631 | -5/Factory | Entered Upper Caves 1753 | -5/Upper Caves | Identified exit to Upper Caves 1753 | -5/Upper Caves | Discovered exit to Upper Caves (range 13) 1757 | -5/Upper Caves | Entered another Upper Caves area 1759 | -5/Upper Caves | Learned 8 Factory zone layouts 1834 | -5/Upper Caves | Identified exit to Zhirov 1834 | -5/Upper Caves | Discovered exit to Zhirov (range 7) 1836 | -5/Upper Caves | Entered Zhirov 1836 | -5/Zhirov | Identified exit to Proximity Caves 1836 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 1838 | -5/Zhirov | Entered Proximity Caves 1858 | -4/Proximity Caves | Identified exit to Factory 1858 | -4/Proximity Caves | Learned Research non-interactive machine intel 1993 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2025 | -4/Proximity Caves | Entered Factory 2025 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2026 | -4/Factory | Identified exit to Upper Caves 2026 | -4/Factory | Identified exit to Research 2092 | -4/Factory | Identified exit to DSF 2092 | -4/Factory | Entered DSF 2097 | -4/DSF | Discovered exit to Research (range 15) 2101 | -4/DSF | Entered Research 2101 | -3/Research | Evolved 2 slots: Power x1, Utility x1 2102 | -3/Research | Loaded intel: 72 non-interactive machine locations 2379 | -3/Research | Spotted B-86 Titan 2472 | -3/Research | Lost 10 parts (2p6n1u1w) 2478 | -3/Research | System corruption reached 10% 2500 | -3/Research | Core integrity fell below 50% 2512 | -3/Research | Core integrity fell below 20% 2523 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- compare against, what I've been able to learn through experimentation is still a mere glimpse of their technological superiority. That I've been unable to extract any information whatsoever from the [Sigix] captive adds to the frustration. A small number of core [Sigix] technologies like [Centrium] alloys have proven easy to replicate, though a majority of the most advanced unique devices remain a mystery. Among those, [LRC Attachments] have been the most difficult to understand. >>Query(Hub_04(d)) A central hub linked to almost every network in both [Complex 0b10] and [Complex 0b1]. Although vital for normal system operations, local patrols are light since even suicidal attacks here would be futile given the heavy garrison support. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????# #?? "" | | ??????????????????????????????????# #??S"" | | ??????????????????????????????????# #? "" | | ??????????????????????????????????# # | | ??????????????????????????????????# "T" # | | ??????????????????????????????????# """ ####### | | ?????????????????????#######??????##########?# | | ?????????????????????# ?????????????????# | | ?????????????????????# ?????????????????# | | ?????????????????????# ?????????????????# "" | | ?????????????????????? ??????############ " | | ???????????????????????? !% ??????# / "" | | ??????????????????????####u###????# ####### | | ??????????????????????# * R ###### #?????# ! | | ??????????????#+####### #?######### | | ????????????? # #??? | | ?????????????? ! # #??? | | ?????????????????????## + #??? | | ??????????????????????#[ ###/#####+# #??? | | ??????????????????????###pp### # #??? | | ????????????????????????# #?# #? #??? | | ????????????????????????# #?# #?######??? | | ????????????????????????# #?# #?????????? | | ??????????????????????### ### #?????????? | | ??????????????????????# # #?????????? | | ??????????????????????# @ u # !/ #?????????? | | ??????????????????????+ "T # !/ #?????????? | | ??????????????????????# "" ###########?????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????## ##???????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ??????????????????????? +????"""?????????????? | | ??????????????????????? #????"""?????????????? | | ??????????????????????? #????"""?????????????? | | ???????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????"""???????????????? | | ???????????????????????????????"""???????????????? | | ???????????????????????????????"""???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 45 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 65 Matter Filtering 30 Offensive Hacking 32 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Angular Momentum Engine | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Railgun | -7/Data Miner | Free Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Adventurer Can't Catch Me Dangerous Findings Explorer I'm Back, Baby! Knowing Is Half The Battle Slippery One System Compromised The Oracle Challenges ------------ None Game ------ Seed DeuteriumTargetingMinigun Manual? 0 Play Time 01:34:38 Cumulative 12.6 hours Start 2024.04.06 @ 13:44:50 End 2024.04.06 @ 22:32:56 Sessions 6 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 25 Rogue 0 Adventurer 0 Explorer 25 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93396ad8-6ab9-4528-b5bb-d12bc171ae42