Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.08 @ 17:24:59 Player: Henry Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (76) 380 Value Destroyed (2433) 2433 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6293 Bonus ------- None Cogmind --------- Core Integrity 366/850 Matter 295/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Signal Interpreter > --- WEAPON (4) ------- Axe > --- INVENTORY (10) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Targeting Computer Improved Light Armor Plating Grenade Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter > --- WEAPON ----------- Precision Shock Rifle Precision Assault Rifle Improved Proton Missile Launcher Plasma Sword > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Targeting Computer Improved Light Armor Plating Grenade Launcher Axe [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Weapon Shielding Weapon Minigun Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Launcher Improved Proton Missile Launcher Slashing Weapon Plasma Sword Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 4 | . . . 1 1 . . 2 Weapon 2 | . . . 1 1 . . . Parts Attached 82 | 7 13 8 8 10 5 15 16 Power 7 | 1 1 . 1 1 1 1 1 Engine 5 | 1 . . 1 1 1 . 1 Core 2 | . 1 . . . . 1 . Reactor . | . . . . . . . . Propulsion 27 | 2 5 3 3 1 3 3 7 Treads . | . . . . . . . . Leg 25 | 2 5 3 3 1 3 2 6 Wheel 1 | . . . . . . 1 . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 18 | 2 3 3 2 2 . 4 2 Device 8 | . . 2 . 2 . 2 2 Storage 3 | 2 1 . . . . . . Processor 4 | . 1 1 . . . 2 . Hackware . | . . . . . . . . Protection 3 | . 1 . 2 . . . . Artifact . | . . . . . . . . Weapon 30 | 2 4 2 2 6 1 7 6 Energy Gun 6 | 1 1 . . 2 . 1 1 Energy Cannon 4 | . . . . . . 3 1 Ballistic Gun 14 | 1 3 2 2 3 . 3 . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . 1 . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . . 1 . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 2 1 Parts Lost 36 | . 3 . 2 4 5 1 21 Power 3 | . . . . . 1 . 2 Propulsion 14 | . . . 2 1 3 . 8 Utility 6 | . 1 . . . . 1 4 Weapon 13 | . 2 . . 3 1 . 7 Highest Loss Streak 14 | . 1 . 2 4 4 1 14 Average Slot Usage (%) 87 | . 93 99 99 97 69 84 68 Engine 3 | . 2 . 7 7 3 4 . Core 5 | . 11 11 1 . . 2 4 Leg 25 | . 28 44 35 29 19 13 14 Wheel 1 | . . . . . . 5 2 Device 9 | . . 10 9 15 13 12 12 Storage 10 | . 18 11 9 7 7 7 6 Processor 2 | . . . . . . 6 6 Protection 2 | . 4 . 9 7 2 . . Energy Gun 3 | . 9 . . 10 . . 4 Energy Cannon 2 | . . . . . . 11 1 Ballistic Gun 15 | . 18 22 27 18 13 8 7 Slashing Weapon 2 | . . . . . 6 7 3 Naked Turns . | . . . . . . . . Heaviest Build 50 | 17 27 28 38 46 44 50 46 Greatest Support 60 | 20 20 40 47 55 55 36 60 Greatest Overweight (x) 10 | . 1 . 1 1 2 4 10 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 12 | 8 12 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 10 10 Most Carried 10 | 2 10 10 10 10 7 10 10 Average Carried 7 | 1 5 9 9 9 5 8 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 2 9 10 10 8 4 10 6 Class Distribution -------------------- 41% | Mutant 16% | Scavenger-Mutant 11% | Gunner 9% | Skirmisher 9% | Scavenger-Tank 5% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Matter Collected 2182 | 260 276 255 364 265 . 441 321 Remotely . | . . . . . . . . Salvage Created 2817 | 85 434 317 433 287 . 508 753 Parts 179 | 3 38 21 31 23 . 25 38 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . . 1 1 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 55 | . 11 6 7 8 . 8 15 Melee 2 | . . . . . . . 2 Guns 44 | . 11 6 7 5 . 7 8 Cannons 1 | . . . . . . 1 . AOE 7 | . . . . 3 . . 4 Classes Destroyed 10 | 1 4 1 2 . . 2 . Worker 8 | . . . 3 1 . 2 2 Builder 5 | . . . 1 1 . 1 2 Recycler 2 | 1 . . . 1 . . . Operator 2 | . 1 . . . . 1 . Watcher 4 | . 2 2 . . . . . Swarmer 14 | . 3 . . 7 . . 4 Grunt 27 | . 8 3 2 . . 5 9 Duelist 1 | . . . . . . 1 . Sentry 10 | . . 3 5 1 . 1 . Programmer 3 | . . . . . . 1 2 Best Kill Streak 9 | 1 3 3 5 6 . 8 9 Combat Bots Only 4 | . 2 1 2 4 . 4 3 Max Kills in Single Turn 6 | 1 1 1 1 6 . 1 4 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 3 . . 3 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Damage Taken 4905 | . 678 128 635 559 141 510 2254 Core 699 | . 44 14 30 48 . 79 484 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 90 | 100 82 96 94 . . 81 . Volleys Fired 179 | 6 49 23 34 11 . 24 32 Largest 4 | 1 2 2 3 4 . 3 4 Hottest 210 | 50 70 50 75 210 . 166 191 Shots Fired 426 | 6 91 46 88 42 . 56 97 Gun 401 | 6 91 46 88 41 . 44 85 Cannon 20 | . . . . . . 12 8 Launcher 5 | . . . . 1 . . 4 Special . | . . . . . . . . Kinetic 325 | . 69 46 88 25 . 44 53 Thermal 60 | 6 22 . . 16 . . 16 Explosive 3 | . . . . 1 . . 2 Electromagnetic 38 | . . . . . . 12 26 Robot Hit Streak 28 | 4 16 11 6 5 . 28 14 Robot Miss Streak 6 | 1 4 3 6 6 . 1 4 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 2 . 1 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . Shots Hit Robots 307 | 5 59 30 48 23 . 51 91 Core Hits 160 | 2 27 18 21 20 . 22 50 Critical Hits 4 | . 1 . 2 . . 1 . Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 3 | . 1 . 2 . . . . Melee Attacks 21 | . . . . . . 5 16 Impact . | . . . . . . . . Slashing 21 | . . . . . . 5 16 Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6360 | 63 764 563 870 527 . 1344 2229 Guns 4415 | 63 757 473 863 320 . 738 1201 Cannons 254 | . . . . . . 125 129 Explosions 926 | . . 90 . 207 . . 629 Melee 751 | . . . . . . 481 270 Ramming 14 | . 7 . 7 . . . . Kinetic 3475 | . 568 473 863 105 . 738 728 Thermal 1050 | 63 189 . . 215 . . 583 Explosive 470 | . . . . 207 . . 263 Electromagnetic 600 | . . 90 . . . 125 385 Impact . | . . . . . . . . Slashing 751 | . . . . . . 481 270 Piercing . | . . . . . . . . Highest Corruption 18 | . . . 4 . 13 18 1 Average Corruption 9 | . . . 3 . 8 16 1 Corruption Purged . | . . . . . . . . Effects 67 | . . . 9 . 4 50 4 Message Errors 6 | . . . 2 . . 3 1 Matter Fused 11 | . . . 2 . 1 8 . Heat Flow Errors 6 | . . . 1 . . 5 . Energy Discharges 7 | . . . 1 . 1 4 1 Data Loss (minor) 4 | . . . . . 1 3 . Data Loss (major) 2 | . . . . . 1 1 . Misfires 3 | . . . . . . 3 . Alerts 2 | . . . . . . 2 . Misdirections 3 | . . . . . . 3 . Targeting Errors 20 | . . . 2 . . 17 1 Weapon Failures 3 | . . . 1 . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 130 | . . . . . . 95 35 Projectiles . | . . . . . . . . Explosions 25 | . . . . . . . 25 Melee 105 | . . . . . . 95 10 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 32 | . 3 16 3 10 . . . Shots 2 | . . 1 . 1 . . . Rammed 4 | . 3 . 1 . . . . Targets Rammed 4 | . 3 . 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 260 | 40 132 25 260 54 . 240 209 Average Temperature 47 | 17 44 9 59 21 . 71 82 Received Heat Transfer 1242 | . 360 51 243 6 . 180 402 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 2 | . . . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 2167 | 185 532 . . 475 . . 975 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 1 . . . . 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Peak Influence 358 | 5 200 358 290 264 107 170 288 Average Influence 114 | 1 97 226 108 113 78 58 146 Maximum Alert Level 1 | . 1 1 1 1 . . 1 Low Security (%) 84 | 100 92 48 78 93 100 100 76 Level 1 15 | . 7 51 21 6 . . 23 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 2 1 . . 2 2 Investigation 1 | . . . . . . . 1 Extermination . | . . . . . . . . Reinforcement 7 | . 1 2 1 . . 2 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Distress Signals 7 | . 3 2 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 106 | . 21 12 19 9 6 14 25 Peak Tracking Total 6 | . 5 3 5 5 6 4 5 Tactical Retreats 15 | . 2 1 3 . 1 4 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Traps Triggered 5 | . . . 3 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Machines Disabled 5 | . 1 2 2 . . . . Max in Single Turn 2 | . 1 2 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Machines Accessed 5 | . 2 1 1 . . 1 . Terminals 5 | . 2 1 1 . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 14 | . 6 2 4 . . 2 . Successful 8 | . 5 . 2 . . 1 . Failed 6 | . 1 2 2 . . 1 . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 12 | . 6 . 4 . . 2 . Terminals 14 | . 6 2 4 . . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 3 . 1 . . . . Part Schematic 1 | . 1 . . . . . . Level Access Points 1 | . 1 . . . . . . Unreport Threat 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . 2 . 1 . . 1 . Terminals 4 | . 2 . 1 . . 1 . Botnet 4 | . 2 . 1 . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 2 1 1 . . 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Turns Passed 3371 | 96 704 412 428 306 150 656 619 Spaces Moved 1958 | 61 415 270 260 206 98 313 335 Core 14 | 2 . . . . . . 12 Treads . | . . . . . . . . Legs 1591 | 59 415 270 260 206 98 139 144 Wheels 344 | . . . . . . 174 170 Hover . | . . . . . . . . Flight 9 | . . . . . . . 9 Fastest Speed 50 | 50 120 120 120 122 120 110 110 Average Speed 126 | 117 123 120 121 122 130 137 131 Slowest Speed 550 | 120 150 120 150 153 180 240 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 6 78 28 31 6 69 7 13 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 1 . . . 1 . Unknown Exits Taken 2 | 1 . . 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 3 | . . . . . . 1 2 Terrain Destroyed 14 | . . . . 5 . 1 8 Melee 3 | . . . . . . 1 2 Projectile . | . . . . . . . . AOE 11 | . . . . 5 . . 6 Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Total 2473 | 75 520 322 313 236 120 479 408 Wait 153 | . 17 13 . . 18 105 . Move 1952 | 60 414 269 259 206 97 312 335 Hop . | . . . . . . . . Pick Up 36 | 2 10 4 4 2 . 10 4 Fast Attach 40 | 7 6 2 4 3 1 9 8 Attach 25 | . 2 3 2 5 4 4 5 Detach 10 | . 3 1 1 2 . 3 . Swap 17 | . 5 3 2 2 . 2 3 Drop 36 | . 11 4 6 5 . 5 5 Fire 179 | 6 49 23 34 11 . 24 32 Melee 21 | . . . . . . 5 16 Ram . | . . . . . . . . Kick 4 | . 3 . 1 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Identified exit to Materials 310 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 5) 581 | -10/Materials | Discovered new exit (range 11) 801 | -10/Materials | Entered another Materials area 801 | -9/Materials | Evolved 2 slots: Propulsion x2 986 | -9/Materials | Discovered new exit (range 3) 996 | -9/Materials | Identified exit to Materials 1095 | -9/Materials | Build established: Scavenger-Mutant 1213 | -9/Materials | Entered another Materials area 1213 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1615 | -8/Materials | Discovered new exit (range 15) 1641 | -8/Materials | Entered Factory 1641 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1947 | -7/Factory | Sucked down chute 1947 | -7/Factory | Entered Waste 1954 | -7/Waste | Lost 4 parts (1n3w) 1962 | -7/Waste | EMP discharged 1983 | -7/Waste | Spotted C-40 Crusher 1984 | -7/Waste | Spotted C-40 Crusher 1994 | -7/Waste | Spotted C-40 Crusher 1996 | -7/Waste | Spotted C-40 Crusher 1996 | -7/Waste | Spotted C-40 Crusher 2002 | -7/Waste | Spotted C-40 Crusher 2007 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2013 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2044 | -7/Waste | Lost 4 parts (1p3n) 2054 | -7/Waste | Discovered new exit (range 16) 2062 | -7/Waste | EMP discharged 2062 | -7/Waste | System corruption reached 10% 2078 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2097 | -7/Waste | Entered Factory 2648 | -7/Factory | Discovered new exit (range 14) 2705 | -7/Factory | Build established: Mutant 2718 | -7/Factory | Identified exit to Lower Caves 2726 | -7/Factory | Discovered new exit (range 4) 2738 | -7/Factory | Identified exit to Factory 2753 | -7/Factory | Entered another Factory area 2753 | -6/Factory | Evolved 2 slots: Utility x2 3044 | -6/Factory | Lost 4 parts (2n1u1w) 3218 | -6/Factory | Spotted B-75 Beast 3343 | -6/Factory | Lost 14 parts (2p5n3u4w) 3369 | -6/Factory | Core integrity fell below 50% 3372 | -6/Factory | Self-destructed Last Messages --------------- 03260_ Carbon-fiber Leg destroyed. 03260_ K-01 Serf collects debris. 03265_ Adv. Heat Sink destroyed. 03294_ Destroyed VTOL Module. 03296_ Lgt. Angular Momentum Engine destroyed. 03309_ Destroyed Lgt. Nuclear Core. 03312_ Imp. Heat Sink destroyed. 03312_ S-27 Virus destroyed. 03324_ Acquired 14 matter. 03331_ Acquired VTOL Module. 03355_ K-01 Serf cleans the Assembly Bed. 03356_ System corrupted: Energy discharge (-39). 03356_ C-30 ARC bursts open, deploying its payload. 03356_ L-41 Fighter unfolds itself. 03356_ G-50 Soldier unfolds itself. 03358_ Carbon-fiber Leg severed. 03359_ VTOL Module destroyed. 03366_ K-01 Serf cleans the Assembly Bed. 03367_ R-10 Processor collects Carbon-fiber Leg. 03371_ K-01 Serf cleans the Assembly Bed. 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R # """ """ #????????????? | | ?????????? w@/ """ """ #????????????? | | ?????????? gl# #????????????? | | ?????????????##+######### # #????????????? | | ????????????????????????# # #????????????? | | ????????????????????????# ###########????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????+???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 40 Target Analysis 5 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysRecoilMaul Manual? 0 Play Time 00:43:45 Cumulative 415.8 hours Start 2020.08.08 @ 15:16:30 End 2020.08.08 @ 17:24:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 47 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb59d189-8e68-4b3e-a4ae-6a0c4377ea58