Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 18:05:03 Player: Senjai Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (44) 220 Value Destroyed (1321) 1321 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1301) 1301 TOTAL SCORE: 7022 Bonus ------- Follower Combat Kills 340 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -139 Cogmind --------- Core Integrity 738/1000 Matter 137/300 Energy 35/100 System Corruption 0% Temperature Hot (257) Movement Rolling (135) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (6) --- Armored Wheel > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Recalibrator > --- WEAPON (3) ------- Heavy Wave Gun Heavy Wave Gun > --- INVENTORY (15) --- Ion Engine Light Deuterium Engine Improved Hover Unit Flight Unit Field Propulsion Drive Advanced Heat Sink Medium Storage Unit High-capacity Storage Unit Hacking Drone Bay (1/1) Heavy Wave Gun Long-range Proton Cannon Long-range Proton Cannon Improved Remote Datajack GAL Module Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Improved Treads Wheel Armored Wheel Zionite Glidesys I > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Hardened Light Armor Plating Recalibrator > --- WEAPON ----------- Heavy Wave Gun Heavy Wave Gun Long-range Proton Cannon > --- INVENTORY -------- Ion Engine Light Deuterium Engine Fission Core Improved Hover Unit Flight Unit Field Propulsion Drive Advanced Heat Sink Medium Storage Unit High-capacity Storage Unit Hacking Drone Bay Heavy Wave Gun Long-range Proton Cannon Heavy Rocket Launcher Improved Remote Datajack GAL Module [Rating: 69] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Zionite Glidesys I Flight Unit Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Heavy Wave Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Slots Evolved 10 | . . 2 . . . 6 . 2 Power 1 | . . . . . . 1 . . Propulsion 4 | . . 2 . . . 1 . 1 Utility 4 | . . . . . . 4 . . Weapon 1 | . . . . . . . . 1 Parts Attached 67 | 8 15 6 1 6 2 11 5 13 Power 10 | 1 3 . . . . 1 1 4 Engine 7 | 1 3 . . . . 1 1 1 Core 3 | . . . . . . . . 3 Reactor . | . . . . . . . . . Propulsion 19 | 2 3 3 1 1 . 5 . 4 Treads 3 | . . 2 . . . . . 1 Leg . | . . . . . . . . . Wheel 10 | 2 3 1 1 1 . 1 . 1 Hover 2 | . . . . . . . . 2 Flight 4 | . . . . . . 4 . . Utility 16 | 3 2 1 . 2 . 5 1 2 Device 7 | 2 . . . . . 3 1 1 Storage 5 | 1 2 . . . . 1 . 1 Processor 2 | . . . . 1 . 1 . . Hackware . | . . . . . . . . . Protection 2 | . . 1 . 1 . . . . Artifact . | . . . . . . . . . Weapon 22 | 2 7 2 . 3 2 . 3 3 Energy Gun 5 | 2 1 . . . . . 1 1 Energy Cannon 7 | . 2 1 . 2 1 . . 1 Ballistic Gun 1 | . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . . . 1 . 2 1 Special Weapon 5 | . 3 1 . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . 1 1 1 Parts Lost 19 | . 8 1 . . 1 . 3 6 Power 4 | . 2 . . . . . . 2 Propulsion 8 | . 2 . . . 1 . 2 3 Utility 2 | . . 1 . . . . . 1 Weapon 5 | . 4 . . . . . 1 . Highest Loss Streak 6 | . 4 1 . . 1 . 2 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 97 99 100 100 98 83 90 76 Engine 10 | . 14 11 11 11 11 9 8 2 Treads 10 | . . 22 22 16 11 3 . . Wheel 22 | . 27 22 22 27 31 6 6 9 Flight 2 | . . . . . . 23 21 6 Device 6 | . 14 3 . . . 10 20 17 Storage 10 | . 14 11 11 11 11 6 6 5 Processor 2 | . . . . 3 . 3 6 5 Protection 6 | . . 7 11 7 11 6 6 4 Energy Gun 4 | . 15 . . . . . 3 9 Energy Cannon 13 | . . 19 22 21 21 13 4 3 Special Weapon 1 | . 7 2 . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 72 | 14 32 34 34 40 44 33 40 72 Greatest Support 32 | 26 26 22 22 32 32 16 12 22 Greatest Overweight (x) 3 | . 2 1 1 1 1 2 3 3 Average Overweight (x) 1 | . . 1 1 1 1 2 2 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 8 15 Average Capacity 13 | 7 14 15 15 15 15 11 8 12 Most Carried 15 | 8 15 15 15 15 15 14 8 15 Average Carried 12 | 5 12 13 14 14 15 9 7 10 Final Capacity 15 | 8 15 15 15 15 15 8 8 15 Final Carried 15 | 8 14 15 15 15 15 7 7 14 Class Distribution -------------------- 84% | Mutant 10% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/DSF Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Matter Collected 831 | 280 75 141 10 24 79 . 142 80 Remotely . | . . . . . . . . . Salvage Created 1422 | 129 315 157 44 . 141 . 355 281 Parts 100 | 7 25 9 7 . 12 . 19 21 Haulers Intercepted 2 | . 1 1 . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . . . 8 . . . Prevented 7 | . . . . . 7 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Combat Hostiles Destroyed 30 | . 10 3 . . 6 . 6 5 Guns 14 | . 9 . . . . . 1 4 Cannons 6 | . 1 3 . . 1 . . 1 AOE 10 | . . . . . 5 . 5 . Classes Destroyed 12 | 2 4 2 . . 1 . 1 2 Builder 2 | . . . . . . . . 2 Tunneler 5 | 3 . . 2 . . . . . Hauler 2 | . 1 1 . . . . . . Recycler 1 | 1 . . . . . . . . Mechanic 1 | . . . . . . . . 1 Operator 1 | . . 1 . . . . . . Watcher 2 | . 1 . . . . . . 1 Swarmer 12 | . 3 2 . . 4 . . 3 Grunt 9 | . 7 . . . . . 2 . Sentry 2 | . . 1 . . 1 . . . Specialist 5 | . . . . . . . 4 1 Hunter 2 | . . . . . 1 . . 1 Best Kill Streak 6 | 3 4 2 1 . 5 . 3 6 Combat Bots Only 5 | . 4 1 . . 5 . 3 3 Max Kills in Single Turn 3 | 1 1 1 1 . 3 . 2 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 3 . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Hostile Shots Fired 208 | . 66 18 . . 39 . 25 60 Missed 56 | . 12 9 . . 11 . 11 13 Damage Taken 2611 | . 754 119 . . 397 . 380 961 Core 600 | . 217 . . . 44 . 77 262 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 30 | . 30 . . . . . . . Core Remaining (%) 73 | 100 13 . . . 89 . 90 . Volleys Fired 123 | 12 42 13 3 3 9 . 10 31 Largest 3 | 2 2 2 2 2 2 . 2 3 Hottest 257 | 80 200 120 120 129 129 . 127 257 Shots Fired 224 | 24 83 24 6 4 16 . 20 47 Gun 139 | 24 66 . . . . . 9 40 Cannon 52 | . . 22 6 2 14 . 1 7 Launcher 12 | . . . . . 2 . 10 . Special 21 | . 17 2 . 2 . . . . Kinetic 20 | . 20 . . . . . . . Thermal 148 | 12 47 24 6 3 7 . 9 40 Explosive 12 | . . . . . 2 . 10 . Electromagnetic 44 | 12 16 . . 1 7 . 1 7 Robot Hit Streak 8 | 5 8 8 2 . 5 . 7 3 Robot Miss Streak 12 | 12 4 2 2 . 3 . 4 5 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 118 | 8 53 16 2 . 12 . 10 17 Core Hits 73 | 4 20 5 2 . 13 . 19 10 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . 1 . . . . 1 1 Burn 2 | . . . . . . . 1 1 Meltdown 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3829 | 200 655 305 35 . 631 . 969 1034 Guns 1245 | 83 511 . . . . . 114 537 Cannons 695 | . . 281 35 . 213 . 25 141 Explosions 1721 | 117 . . . . 418 . 830 356 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 88 | . 88 . . . . . . . Thermal 1631 | 129 409 305 35 . 102 . 114 537 Explosive 1604 | . . . . . 418 . 830 356 Electromagnetic 506 | 71 158 . . . 111 . 25 141 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . 1 . . . . . . . Average Corruption 1 | . 1 . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . 3 . . . . . . . Matter Fused 3 | . 3 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 65 | . 2 . . . 13 . . 50 Projectiles 15 | . 2 . . . 13 . . . Explosions 50 | . . . . . . . . 50 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 114 | . . . . . . . 41 73 Shots 4 | . . . . . . . 3 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 580 | 106 286 273 60 60 255 . 19 580 Average Temperature 102 | 41 92 77 36 30 106 . 9 198 Received Heat Transfer 474 | . 288 24 . . 54 . 63 45 Effects 9 | . 2 . . . 1 . . 6 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 4 | . . . . . 1 . . 3 Interference 2 | . 2 . . . . . . . Short Circuit 1 | . . . . . . . . 1 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . Heat Transferred 2962 | 125 900 642 74 . 222 . 222 777 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | 2 . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Peak Influence 308 | 20 285 158 73 . . 25 285 308 Initial 149 | . 13 9 61 . . 25 17 149 Average 76 | 9 64 60 60 . . 25 109 112 Maximum Alert Level 1 | . 1 . . . . . 1 1 Low Security (%) 96 | 100 97 100 100 . . 100 89 94 Level 1 3 | . 2 . . . . . 10 5 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 3 1 . . . . 3 4 Investigation 4 | . 2 1 . . . . . 1 Extermination . | . . . . . . . . . Reinforcement 6 | . 1 . . . . . 3 2 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Distress Signals 1 | . 1 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 61 | . 23 8 . . 9 . 10 11 Peak Tracking Total 6 | . 3 3 . . 6 . 2 5 Tactical Retreats 10 | . 5 2 . . . . 3 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Traps Triggered 9 | . 5 . . . . . 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Machines Disabled 3 | . . . . . . . 1 2 Max in Single Turn 2 | . . . . . . . 1 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Machines Accessed 14 | . 7 3 . 1 . 1 . 2 Terminals 9 | . 5 3 . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 Scanalyzers 1 | . . . . . . . . 1 Garrison Access . | . . . . . . . . . Total Hacks 52 | . 20 12 . 9 . 3 . 8 Successful 36 | . 14 6 . 9 . 1 . 6 Failed 16 | . 6 6 . . . 2 . 2 Catastrophic 2 | . 2 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 20 | . 7 7 . 4 . . . 2 Terminals 30 | . 15 12 . . . 3 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . Recycling Units 4 | . 3 . . . . . . 1 Scanalyzers 7 | . . . . . . . . 7 Garrison Access . | . . . . . . . . . Terminal Hacks 20 | . 7 3 . 9 . 1 . . Record 3 | . 3 . . . . . . . Part Schematic 9 | . . . . 9 . . . . Open DSF 1 | . . . . . . 1 . . Emergency Access Points 1 | . . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . . Unreport Threat 2 | . 1 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . . 1 Report Inventory 1 | . 1 . . . . . . . Retrieve Matter 1 | . . . . . . . . 1 Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 5 | . . . . . . . . 5 Insert Component 3 | . . . . . . . . 3 Analyze 2 | . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . 3 3 . . . . . . Terminals 6 | . 3 3 . . . . . . Track 1 | . . 1 . . . . . . Assimilate 1 | . 1 . . . . . . . Botnet 4 | . 2 2 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 6 3 . . . . . 2 Full Trace Events 4 | . 2 1 . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 25 | . . . . 23 . . . 2 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . Parts Scanalyzed 3 | . . . . . . . . 3 Part Schematics Acquired 2 | . . . . . . . . 2 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Total Allies 12 | . . . 5 4 . . . 3 Largest Group 7 | . . . 5 7 7 4 4 3 Highest-Rated Group 210 | . . . 85 198 198 135 135 210 Highest-Rated Ally 70 | . . . 31 42 42 42 42 70 Zionite Dispatches 1 | . . . . . . . . 1 Light 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 73 | . . . . . 30 . 20 23 Total Damage 1277 | . . . . . 440 . 363 474 Kills 9 | . . . . . 4 . 2 3 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Turns Passed 4721 | 144 855 355 434 1505 453 19 247 709 Spaces Moved 3677 | 92 529 293 377 1405 391 5 125 460 Core 2 | 2 . . . . . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 3674 | 90 529 293 377 1405 391 4 125 460 Hover . | . . . . . . . . . Flight 1 | . . . . . . 1 . . Fastest Speed 50 | 50 90 95 100 98 98 120 120 100 Average Speed 102 | 88 97 95 100 99 98 134 132 122 Slowest Speed 194 | 90 110 100 100 100 100 194 135 135 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 50 | 4 61 22 68 87 56 . 94 11 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 4 | . . . 1 2 1 . . . Spaces Dug 6 | . . 1 . . . . . 5 Terrain Destroyed 182 | 2 4 1 . . 11 . 107 57 Melee . | . . . . . . . . . Projectile 20 | . 4 1 . . . . 1 14 AOE 162 | 2 . . . . 11 . 106 43 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Total 4395 | 130 761 343 429 1511 444 15 189 573 Wait 394 | 4 144 12 46 80 41 . 16 51 Move 3669 | 91 528 292 376 1404 390 4 124 460 Hop . | . . . . . . . . . Pick Up 62 | 11 18 11 1 7 1 . 4 9 Fast Attach 21 | 7 6 1 . 1 . . . 6 Attach 19 | . 6 2 . 1 . 7 1 2 Detach 6 | . 2 . . . . . . 4 Swap 27 | 1 3 3 1 4 2 4 4 5 Drop 46 | 4 12 9 2 7 1 . 6 5 Fire 123 | 12 42 13 3 3 9 . 10 31 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 24 | . . . . . . . 24 . Rewire 4 | . . . . 4 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 145 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 646 | -10/Materials | Repaired Wheel 651 | -10/Materials | Core integrity fell below 50% 697 | -10/Materials | Discovered new exit (range 8) 712 | -10/Materials | Discovered new exit (range 9) 796 | -10/Materials | Lost 4 parts (1p1n2w) 890 | -10/Materials | Core integrity fell below 20% 1000 | -10/Materials | Entered another Materials area 1000 | -9/Materials | Evolved 2 slots: Propulsion x2 1282 | -9/Materials | Discovered new exit (range 14) 1355 | -9/Materials | Entered Mines 1365 | -9/Mines | Met a Derelict bent on vengeance 1435 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1669 | -9/Mines | Discovered new exit (range 7) 1763 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1789 | -9/Mines | Entered Zion 1789 | -7/Zion | Accompanied by 5 allies 1839 | -7/Zion | Led the pair of lost Derelicts to a safe place 1850 | -7/Zion | Received a visual enhancement algorithm 1943 | -7/Zion | Discovered new exit (range 14) 2007 | -7/Zion | Learned location of Data Miner (-6) 2057 | -7/Zion | Found Prototype Processor 2058 | -7/Zion | Identified Exp. Terrain Scan Processor 2540 | -7/Zion | Found GAL Module 2587 | -7/Zion | Given the Hacking Drone Bay 2589 | -7/Zion | Found Prototype Device 2794 | -7/Zion | Imprinted 2796 | -7/Zion | Declared Zion's savior 3294 | -7/Zion | Entered Proximity Caves 3294 | -6/Proximity Caves | Accompanied by 7 allies 3498 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3544 | -6/Proximity Caves | Lost 3 allies 3659 | -6/Proximity Caves | Spotted B-75 Beast 3669 | -6/Proximity Caves | Discovered new exit (range 6) 3747 | -6/Proximity Caves | Entered Factory 3747 | -6/Factory | Accompanied by 4 allies 3747 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 3754 | -6/Factory | Identified Hacking Drone Bay 3766 | -6/Factory | Identified exit to DSF 3766 | -6/Factory | Entered DSF 3766 | -6/DSF | Accompanied by 4 allies 3794 | -6/DSF | Additional patrols routed to DSF 3967 | -6/DSF | Lost 4 allies 3974 | -6/DSF | Discovered new exit (range 15) 4006 | -6/DSF | Identified exit to Factory 4013 | -6/DSF | Entered Factory 4013 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4014 | -5/Factory | Identified exit to Extension 4179 | -5/Factory | Zion Light squad teleported in 4488 | -5/Factory | Build established: Skirmisher 4671 | -5/Factory | Garrison activated, responded to threat 4704 | -5/Factory | Lost 3 allies 4722 | -5/Factory | Self-destructed Last Messages --------------- 04693_ U-05 Engineer builds a Wall. 04695_ R-10 Processor collects Mic. Fission Core. 04696_ Penetrated by Slug. 04697_ K-01 Serf collects debris. 04697_ U-05 Engineer builds a Wall. 04701_ Overheating: Energy bleed (-23). 04702_ S-27 Virus destroyed. 04707_ Imp. Treads destroyed. 04707_ S-27 Virus destroyed. 04712_ Fission Core broken. 04712_ Overheating: Short circuit. 04715_ Slug penetrates Wall. 04715_ U-05 Engineer lays Concrete. 04716_ Overheating: Energy bleed (-11). 04716_ K-01 Serf collects debris. 04718_ Wheel destroyed. 04718_ Destroyed VTOL Module. 04719_ Slug penetrates R-10 Processor. 04722_ Fission Core destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????# | | ??????????????????????????????????????????????### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????###??##?????????????????# | | ?????????????????###### #######???????????????# | | ?????????????????# #???????????????# | | ?????????????????# " [ " ################## | | ?????????????????# " % " # # | | ?????????????????# " " # + | | ?????????????????# " " # """""" # | | ????????????????k# " " # """""" # | | ?????????????????# " ||| " # """""" # | | ?????????????????# " ||| " ; ""Y"" """""" # | | ?????????????????# " | ! " # """"" # | | ?????????????????# " = "R ################## | | ?????????????????# [ =%* #?????############ | | ???????????????#?# =%@s== #?????#! | | ??????????????##k######+##Y%=######## | | ??????????????# % =![%[!= =[ """ """ | | ???????????"" + k ![*!!%![### ##### """ """ | | ??????????????# =*|!!##+# # """ """ | | ??????????????# gg##"+#####] k%!! # | | ??????????????# g# u """ """ | | ??????????????# ??# [ * """ """ | | ??????????????????# % """ """ | | ??????????????????# !! | | ??????????????????+ !! u * # | | ??????????????????# ! ############## | | ??????????????????# % #????????????? | | ??????????????????#! ##????????????? | | ??????????????????############ ##?????????????? | | ???????????????????????? u ##??????????????? | | ???????????????????????? ???????????????? | | ???????????????????????? #???????????????? | | ????????????????????????####### ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 1010 Armor Coverage 150 Evasion (%) 42 Item Schematics ----------------- Beamcaster | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Plasma Flamer | -7/Zion | Free Ripper | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Mak. Salvage Targeting Computer | -7/Zion | Archive Focal Shield | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Power Maul | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Antigrav System | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Energy Filter | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Hcp. Storage Unit | -5/Factory | Scanalyzed Lrg. Storage Unit | -5/Factory | Scanalyzed Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive K-01 Serf | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Robot Respite The One Challenges ------------ None Game ------ Seed PortableDiametricProtection Manual? 0 Play Time 01:18:48 Cumulative 7.6 hours Start 2024.04.03 @ 18:42:26 End 2024.04.04 @ 18:05:03 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 3 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bfaaf1c8-c316-497c-9bcd-a381273f8aa9