Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.18 @ 16:48:42 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (1011) 1011 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3916 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 564/700 Matter 247/300 Energy 160/160 System Corruption 0% Temperature Cool (26) Movement Hovering (106) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Aerolev Unit Aerolev Unit > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Improved Light Armor Plating Hacking Suite System Shield > --- WEAPON (2) ------- Assault Rifle Light Cannon > --- INVENTORY (10) --- Advanced Sensor Array Improved Melee Analysis Suite Relay Coupler [Swarmer] (35) Relay Coupler [Brawler] (26) Relay Coupler [Behemoth] (9) Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Light Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Heavy Assault Rifle Remote Datajack > --- INVENTORY -------- Advanced Sensor Array Improved Melee Analysis Suite Relay Coupler [Swarmer] Relay Coupler [Brawler] Relay Coupler [Hunter] Relay Coupler [Behemoth] Assault Rifle Light Cannon Datajack [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Light Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 4 | . . 2 2 . . Weapon . | . . . . . . Parts Attached 34 | 6 4 6 11 3 4 Power 4 | 1 . 2 . 1 . Engine 3 | 1 . 2 . . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 12 | 2 2 2 5 1 . Treads 3 | . . . 3 . . Leg 6 | 2 2 2 . . . Wheel . | . . . . . . Hover 3 | . . . 2 1 . Flight . | . . . . . . Utility 9 | 1 1 1 5 1 . Device 1 | . . . 1 . . Storage 2 | 1 1 . . . . Processor 1 | . . . 1 . . Hackware 2 | . . . 2 . . Protection 3 | . . 1 1 1 . Artifact . | . . . . . . Weapon 9 | 2 1 1 1 . 4 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 1 . 1 . 2 Ballistic Cannon 2 | . . 1 . . 1 Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 7 | . 2 2 1 . 2 Power 2 | . 1 1 . . . Propulsion 1 | . . . . . 1 Utility 1 | . . . 1 . . Weapon 3 | . 1 1 . . 1 Highest Loss Streak 2 | . 1 2 1 . 1 Average Slot Usage (%) 81 | . 72 72 86 90 83 Engine 7 | . 8 8 9 1 . Core 1 | . . . . 7 7 Treads 6 | . . . 13 . . Leg 9 | . 28 22 2 . . Hover 4 | . . . . 23 23 Device 2 | . . . 5 7 . Storage 9 | . 14 11 9 7 7 Processor 3 | . . . 5 7 7 Hackware 10 | . . . 16 15 15 Protection 5 | . . 9 7 3 7 Ballistic Gun 12 | . 21 16 9 7 6 Ballistic Cannon 6 | . . 6 9 7 6 Naked Turns . | . . . . . . Heaviest Build 34 | 10 20 29 34 31 31 Greatest Support 45 | 20 20 20 45 33 33 Greatest Overweight (x) 2 | . . 1 2 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 Most Carried 10 | 1 3 4 8 7 10 Average Carried 4 | . 1 3 6 5 7 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 8 | 1 1 4 8 6 7 Class Distribution -------------------- 55% | Hacker-Mutant 28% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 1030 | 216 186 172 332 . 124 Remotely . | . . . . . . Salvage Created 923 | . 220 247 332 . 124 Parts 52 | . 13 18 20 . 1 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 23 | . 4 6 11 . 2 Guns 20 | . 4 5 9 . 2 Cannons 3 | . . 1 2 . . Classes Destroyed 8 | . 3 1 3 . 1 Hauler 1 | . . . 1 . . Operator 3 | . 2 1 . . . Watcher 2 | . 1 . 1 . . Swarmer 7 | . . . 7 . . Grunt 11 | . 4 5 2 . . Brawler 2 | . . 1 . . 1 Duelist 1 | . . . . . 1 Sentry 2 | . . . 2 . . Best Kill Streak 4 | . 3 3 4 . 2 Combat Bots Only 4 | . 2 3 4 . 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 1758 | . 304 414 569 . 471 Core 372 | . 49 98 89 . 136 Absorbed by Shields . | . . . . . . Core Remaining (%) 84 | 100 80 75 83 . . Volleys Fired 102 | . 33 20 37 . 12 Largest 2 | . 2 2 2 . 2 Hottest 58 | . 40 55 58 . 58 Shots Fired 177 | . 44 38 74 . 21 Gun 121 | . 44 31 37 . 9 Cannon 56 | . . 7 37 . 12 Launcher . | . . . . . . Special . | . . . . . . Kinetic 177 | . 44 38 74 . 21 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 21 | . 11 7 21 . 11 Robot Miss Streak 4 | . 3 2 4 . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 117 | . 31 25 47 . 14 Core Hits 51 | . 14 12 19 . 6 Critical Hits 2 | . . . 2 . . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1662 | . 393 326 711 . 232 Guns 1143 | . 393 260 366 . 124 Cannons 519 | . . 66 345 . 108 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1662 | . 393 326 711 . 232 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 7 | . . 2 3 . 2 Impact . | . . . . . . Kinetic 7 | . . 2 3 . 2 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 22 | . 18 5 5 . 22 Average Temperature 5 | . 9 2 3 . 11 Received Heat Transfer 570 | . 168 228 90 . 84 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 388 | . 88 192 255 127 388 Initial 115 | . . 37 80 115 88 Average 140 | . 52 138 154 117 250 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 78 | 100 100 100 78 100 22 Level 1 21 | . . . 21 . 77 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 2 1 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . . 2 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 8 10 18 . 11 Peak Tracking Total 10 | . 2 4 7 . 10 Tactical Retreats 3 | . . . 1 . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 4 | . 3 . . 1 . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 4 | . 3 . . 1 . Successful 3 | . 2 . . 1 . Failed 1 | . 1 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 2 | . 2 . . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 3 | . 2 . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 1708 | 59 355 217 774 35 268 Spaces Moved 1006 | 46 204 99 384 70 203 Core 8 | 8 . . . . . Treads 318 | . . . 318 . . Legs 397 | 38 204 99 56 . . Wheels . | . . . . . . Hover 283 | . . . 10 70 203 Flight . | . . . . . . Fastest Speed 42 | 50 120 120 106 42 42 Average Speed 113 | 107 120 148 152 42 42 Slowest Speed 170 | 120 120 150 170 42 42 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 4 41 15 28 1 41 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 1392 | 52 272 129 495 76 368 Wait 197 | . 28 3 56 . 110 Move 1001 | 45 203 98 383 69 203 Hop . | . . . . . . Pick Up 13 | 1 1 2 3 1 5 Fast Attach 18 | 6 1 3 7 1 . Attach 11 | . 1 1 2 2 5 Detach 6 | . . . 1 1 4 Swap 6 | . 2 2 2 . . Drop 12 | . 3 . 4 2 3 Fire 102 | . 33 20 37 . 12 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 26 | . . . . . 26 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 7) 415 | -10/Materials | Entered another Materials area 415 | -9/Materials | Evolved 2 slots: Utility x2 596 | -9/Materials | Discovered new exit (range 15) 632 | -9/Materials | Entered another Materials area 632 | -8/Materials | Evolved 2 slots: Utility x2 1219 | -8/Materials | Build established: Hacker-Mutant 1372 | -8/Materials | Discovered new exit (range 3) 1374 | -8/Materials | Identified exit to Factory 1406 | -8/Materials | Entered Factory 1406 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1433 | -7/Factory | Identified exit to Garrison 1441 | -7/Factory | Entered Garrison 1510 | -7/Garrison | Triggered checkpoint 1535 | -7/Garrison | Garrison Relay disabled 1570 | -7/Garrison | Triggered checkpoint 1676 | -7/Garrison | Discovered new exit (range 10) 1680 | -7/Garrison | Identified exit to Factory 1709 | -7/Garrison | Self-destructed Last Messages --------------- 01535_ Relay Coupler [Behemoth] tumbles out of relay unit. 01535_ Relay Coupler [Hunter] tumbles out of relay unit. 01535_ Relay Coupler [Brawler] tumbles out of relay unit. 01535_ Relay Coupler [Swarmer] tumbles out of relay unit. 01538_ Dropped Ion Engine. 01539_ Dropped Aluminum Leg. 01541_ Acquired Relay Coupler [Hunter]. 01542_ Acquired Relay Coupler [Behemoth]. 01544_ Acquired Relay Coupler [Brawler]. 01545_ Acquired Relay Coupler [Swarmer]. 01547_ Acquired 7 matter. 01550_ Relay Coupler [Hunter] fries itself. 01556_ Acquired 6 matter. 01651_ Slug penetrates Wall. 01651_ Hvy. Assault Rifle destroyed. 01654_ Penetrated by Slug. 01676_ EXIT=FOUND 01680_ EXIT=IDENTIFIED: FACTORY 01707_ Slug penetrates Wall. 01708_ Aerolev Unit destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#######????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# < #????????????????????? | | ??????????????????????# @ #????????????????????? | | ??????????????????????### #????????????????????? | | ????????????????????????#hh #????????????????????? | | ????????????????????????# h #????????????????????? | | ????????????????????????#Y #????????????????????? | | ????????????????????????# #????????????????????# | | ????????????????????????# #????????????????????# | | ????????????????????????# #???????????????????## | | ????????????????????????# Y#???????????????????# | | ????????????????????????# g #???????????????????# | | ????????????????????????# #???????????????????## | | ????????????????????????# #????????????????????# | | ????????????????????????# #????????????????????# | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# g#????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #?????????????????#### | | ????????????????????????# #?????????????????# | | ????????????? ########## #?????????????????# | | ???????????? #?????????????????# | | ???????????? #?????????????????# | | ???????????????##### ## #?????????????????# | | ???????????????????# ?# #?????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 56 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GaussImpulseStorm Manual? 0 Play Time 00:14:01 Cumulative 74.4 hours Start 2021.03.18 @ 16:37:39 End 2021.03.18 @ 16:48:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 205 Rogue 53 Adventurer 148 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 60 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e12e102-f5a1-4347-9590-b4a4b74596e6