Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.04 @ 14:44:26 Player: JuustuToug Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (15) 75 Value Destroyed (347) 347 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (3421) 3421 TOTAL SCORE: 11803 Bonus ------- Follower Combat Kills 121 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 154/300 Energy 208/210 System Corruption 0% Temperature Cool (4) Movement Flying (31) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Fission Core Micro Antimatter Reactor > --- PROPULSION (8) --- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY (13) ----- Small Storage Unit Enhanced Optical Array Improved Signal Interpreter Improved Reaction Control System Improved Cloaking Device Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite System Shield System Shield > --- WEAPON (2) ------- Enhanced Quantum Rifle Enhanced Force Lance > --- INVENTORY (8) ---- Advanced Heat Sink Advanced Weight Redist. System Improved Recalibrator Improved Plasma Cutter Powered Hammer Peak State ------------ > --- POWER ------------ Light Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array Improved Signal Interpreter Improved Reaction Control System Improved Cloaking Device Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite System Shield System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Force Lance > --- INVENTORY -------- Advanced Heat Sink Advanced Weight Redist. System Improved Recalibrator Improved Plasma Cutter Powered Hammer [Rating: 128] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Hover Unit Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Hacking Suite Device Improved Reaction Control System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Impact Weapon Powered Hammer Slashing Weapon Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . Propulsion 6 | . . . 2 . . . . . . . 2 . 1 1 Utility 11 | . . . . . . . 2 2 2 2 . 1 1 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 60 | 6 4 1 3 1 . 1 13 3 9 6 2 5 3 3 Power 7 | 1 . 1 . . . . 1 . . 1 1 2 . . Engine 2 | 1 . 1 . . . . . . . . . . . . Core 4 | . . . . . . . 1 . . 1 1 1 . . Reactor 1 | . . . . . . . . . . . . 1 . . Propulsion 22 | 2 2 . 2 1 . . 8 . 3 2 1 . . 1 Treads . | . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 7 | . 2 . 2 1 . . 2 . . . . . . . Flight 13 | . . . . . . . 6 . 3 2 1 . . 1 Utility 19 | 1 1 . . . . 1 3 2 3 3 . 2 2 1 Device 5 | . 1 . . . . . 1 . 1 1 . 1 . . Storage 1 | 1 . . . . . . . . . . . . . . Processor 4 | . . . . . . . 2 . 1 1 . . . . Hackware 9 | . . . . . . 1 . 2 1 1 . 1 2 1 Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 12 | 2 1 . 1 . . . 1 1 3 . . 1 1 1 Energy Gun 5 | 1 1 . . . . . . 1 . . . . 1 1 Energy Cannon 2 | . . . . . . . 1 . 1 . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 2 . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . 2 1 2 1 . . . . Corrupted Parts 1 | . . . . . . 1 . . . . . . . . System Corruption 3 | . . . . . . 3 . . . . . . . . Parts Lost 3 | . . . . 1 . . . . . . . . 2 . Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . 1 . Weapon 1 | . . . . . . . . . . . . . 1 . Highest Loss Streak 1 | . . . . 1 . . . . . . . . 1 . To Critical Strikes 1 | . . . . . . . . . . . . . 1 . Average Backups 7 | 2 6 8 7 7 8 8 7 7 7 5 6 6 6 5 Power . | . 1 1 1 1 1 1 . 1 . . 1 . . . Propulsion . | . 2 2 . . 1 1 . . . 1 1 1 1 . Utility 3 | . 1 3 4 4 4 5 5 4 4 2 3 4 3 3 Weapon 1 | . 2 1 1 2 1 1 1 1 1 . . . 1 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 29 | . 6 . . . . . 7 4 3 3 . 2 . 4 Power 3 | . . . . . . . 2 . 1 . . . . . Propulsion 6 | . 4 . . . . . 1 . 1 . . . . . Utility 14 | . 1 . . . . . 3 2 1 2 . 2 . 3 Weapon 5 | . 1 . . . . . 1 2 . 1 . . . . Tool/Special 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 86 93 99 100 100 100 98 99 99 88 83 84 81 83 Engine 4 | . 14 14 11 11 11 11 . . . . . . . . Core 4 | . . . . . . . 8 7 6 5 5 6 4 4 Leg 1 | . 17 . . . . . . . . . . . . . Hover 13 | . 10 28 43 44 44 44 14 . . . . . . . Flight 13 | . . . . . . . 20 30 25 12 15 14 13 16 Device 6 | . 7 14 11 11 11 11 . . 6 5 5 8 8 8 Storage 8 | . 14 14 11 11 11 11 9 7 6 5 5 4 4 4 Processor 9 | . . . . . . . 17 15 13 16 15 13 8 8 Hackware 14 | . . . . . . . 9 22 25 29 26 23 30 31 Energy Gun 9 | . 19 22 14 11 11 11 10 6 6 4 4 4 3 3 Energy Cannon 2 | . . . . . . . 6 7 1 . . . . . Impact Weapon 1 | . . . . . . . . . 4 5 5 2 . . Slashing Weapon 2 | . . . 7 11 11 11 . . . . . . . . Peak Build Rating 128 | 6 9 10 16 16 16 18 30 36 56 76 86 104 117 128 Average Rating 44 | 4 7 9 15 15 16 16 26 33 44 72 84 99 113 127 On Entrance 38 | . 6 9 10 16 16 16 18 27 33 56 74 85 104 105 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 37 | 13 15 13 16 16 16 16 16 17 18 26 26 33 37 37 Greatest Support 52 | 20 20 14 28 28 28 28 29 17 20 26 39 39 39 52 Greatest Overweight (x) 4 | 1 4 . . . . . 3 . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | 5 8 8 8 8 8 8 8 8 8 8 8 8 8 6 Average Carried 7 | 2 6 7 7 7 7 8 7 7 7 7 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 4 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Class Distribution -------------------- 32% | Mutant 17% | Hacker-Scout 16% | Hacker-Sprinter 10% | Sprinter 7% | Scout 6% | Wizard-Sprinter 4% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scout | -8/Mines Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Ninja | -3/Research Wizard-Mutant | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 766 | 185 93 42 . 45 . . 220 40 . 99 42 . . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 442 | . 105 . . . . . 78 78 . 99 82 . . . Parts 25 | . 8 . . . . . 1 12 . 1 3 . . . Haulers Intercepted 2 | . . . . . . . 1 . . 1 . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 6 | . 1 . . . . . . 1 . . 4 . . . Melee 4 | . . . . . . . . 1 . . 3 . . . Guns 1 | . 1 . . . . . . . . . . . . . Classes Destroyed 7 | . 4 . . . . . 1 1 . . 1 . . . Builder 2 | . 1 . . . . . . 1 . . . . . . Hauler 2 | . . . . . . . 1 . . 1 . . . . Operator 2 | . 1 . . . . . . 1 . . . . . . Watcher 3 | . 1 . . . . . 1 . . 1 . . . . Swarmer 4 | . . . . . . . . . . . 4 . . . Grunt 1 | . 1 . . . . . . . . . . . . . Programmer 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 4 | . 2 . . . . . 1 2 . 1 4 . . . Combat Bots Only 4 | . 1 . . . . . . 1 . . 4 . . . Max Kills in Single Turn 1 | . 1 . . . . . 1 1 . 1 1 . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 97 | . 5 . 1 9 . 4 2 2 2 . 33 . 32 7 Missed 61 | . 2 . . 3 . 2 1 1 2 . 22 . 22 6 Hits 36 | . 3 . 1 6 . 2 1 1 . . 11 . 10 1 Projectile 36 | . 3 . 1 6 . 2 1 1 . . 11 . 10 1 Critical Strikes 2 | . . . . . . . . . . . . . 2 . Damage Taken 754 | . 45 . 12 100 . 17 14 16 . . 157 . 375 18 Core 233 | . 18 . . 18 . . . . . . 57 . 140 . Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 105 | . . . . . . . 60 . 16 . 29 . . . Core Remaining (%) 97 | 100 . 92 . . . 95 100 100 100 100 95 100 90 100 Volleys Fired 32 | . 10 . . 5 . . 5 2 1 4 5 . . . Largest 2 | . 2 . . 1 . . 2 2 1 1 1 . . . Hottest 96 | . 80 . . 40 . . 96 96 40 40 40 . . . Shots Fired 41 | . 13 . . 5 . . 9 4 1 4 5 . . . Gun 36 | . 13 . . 5 . . 6 2 1 4 5 . . . Cannon 5 | . . . . . . . 3 2 . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 41 | . 13 . . 5 . . 9 4 1 4 5 . . . Robot Hit Streak 13 | . 6 . . 11 . . 13 1 . 2 3 . . . Robot Miss Streak 2 | . 1 . . . . . 1 2 . 1 1 . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 40 | . 7 . . 6 . . 7 2 . 9 9 . . . Core Hits 14 | . 4 . . 2 . . 2 3 . 1 2 . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . 2 . . . Critical Strikes 2 | . . . . . . . . . . . 2 . . . Smash 2 | . . . . . . . . . . . 2 . . . Melee Attacks 45 | . . . . 2 . . 1 1 2 8 14 3 7 7 Impact 26 | . . . . . . . . . 2 8 14 2 . . Slashing 4 | . . . . 2 . . 1 1 . . . . . . Piercing 15 | . . . . . . . . . . . . 1 7 7 Sneak Attacks 2 | . . . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 1433 | . 183 . . 107 . . 198 80 . 514 351 . . . Guns 430 | . 142 . . 65 . . 76 28 . 49 70 . . . Cannons 84 | . . . . . . . 84 . . . . . . . Explosions 79 | . 41 . . . . . 38 . . . . . . . Melee 840 | . . . . 42 . . . 52 . 465 281 . . . Ramming . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal 79 | . 41 . . . . . 38 . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 514 | . 142 . . 65 . . 160 28 . 49 70 . . . Impact 746 | . . . . . . . . . . 465 281 . . . Slashing 94 | . . . . 42 . . . 52 . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . 3 . . . . . . . . Average Corruption 3 | . . . . . . 3 . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 308 | . . . . . . . 20 . . 194 94 . . . Projectiles 20 | . . . . . . . 20 . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 288 | . . . . . . . . . . 194 94 . . . Knockbacks 1 | . . . . . . . . . . . 1 . . . Impact 1 | . . . . . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 72 | . 36 . . 34 . . 72 47 2 . . . . . Average Temperature 19 | . 12 . . 16 . . 28 30 2 . . . . . Received Heat Transfer 105 | . 27 . 6 54 . . 9 . . . . . 9 . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 1 1 . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . Parts Fried 3 | . . . . . . . . . . . 3 . . . Impact Corruptions 6 | . . . . . . . . . . 3 3 . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 50 | . . . . . . . 50 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Maximum Alert Level . | . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 168 | . 35 30 60 48 . 81 75 47 17 8 168 27 26 9 Initial 25 | . . . . 19 . . 25 . . . . . . 9 Average 6 | . 3 2 13 7 . 7 11 5 1 . 22 6 5 . Influence Increases 1033 | . 54 30 65 58 . 81 182 89 48 27 213 93 78 15 Destroy 0b10 Robot/C 260 | . 20 . . 40 . 60 40 20 . . 80 . . . Destroy 0b10 Robot/NC 50 | . 15 . . . . . 15 10 . 10 . . . . Destroy Leader 60 | . 2 . . 10 . 10 14 10 . 4 10 . . . Allied During Kill 22 | . . . . 8 . 11 3 . . . . . . . Trap Triggered on 0b10 10 | . . . . . . . . 10 . . . . . . Successful Hack 175 | . . . 5 . . . 16 24 16 13 8 87 . 6 Disable Machine 30 | . . . . . . . 15 15 . . . . . . Destroy Structure 51 | . 2 . . . . . 4 . 2 . 10 6 18 9 Partial Spotted 45 | . . . . . . . . . 15 . 15 . 15 . Lose Combat Pursuer 330 | . 15 30 60 . . . 75 . 15 . 90 . 45 . Influence Decreases 1033 | . 54 30 15 108 . 16 247 89 48 27 213 93 62 31 Entered New Map 78 | . . . . 31 . . 40 . . . . . . 7 Time Decay 678 | . 54 30 15 67 . 16 172 38 48 27 57 93 52 9 Lost Part 20 | . . . . 10 . . . . . . . . 10 . Lost Ally 35 | . . . . . . . 35 . . . . . . . Purge Threat 222 | . . . . . . . . 51 . . 156 . . 15 Squads Dispatched 14 | . 1 . . . . . . 2 2 1 2 3 1 2 Investigation 2 | . . . . . . . . 1 . . . 1 . . Extermination 8 | . . . . . . . . 1 2 1 1 2 . 1 Reinforcement 4 | . 1 . . . . . . . . . 1 . 1 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 3 | . 1 . . . . . . . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 54 | . 7 1 6 2 . 3 3 3 1 2 13 . 6 7 Peak Tracking Total 8 | . 3 2 4 2 . 3 6 1 1 1 4 . 4 8 Tactical Retreats 10 | . 1 1 1 . . . 1 . 1 . 3 . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 2 | . . . . . . . . . 1 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 5 | . . . . . . . . 5 . . . . . . Reused 1 | . . . . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 2 | . . . . . . . 1 1 . . . . . . Max in Single Turn 1 | . . . . . . . 1 1 . . . . . . Garrison Access 3 | . . . . . . . . . 1 . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 55 | . 7 . 1 . 1 . 7 4 11 5 5 8 2 4 Terminals 31 | . 5 . 1 . . . 4 2 5 3 3 4 1 3 Fabricators 2 | . . . . . . . . . 1 . . 1 . . Repair Stations 5 | . . . . . . . 1 . 2 1 1 . . . Recycling Units 8 | . 2 . . . . . . 2 2 . . 1 . 1 Scanalyzers 4 | . . . . . . . 2 . . 1 . 1 . . Garrison Access 4 | . . . . . . . . . 1 . 1 1 1 . Total Hacks 190 | . 22 . 4 . 1 . 27 15 26 27 20 24 13 11 Successful 128 | . 9 . 3 . 1 . 20 11 14 24 13 15 10 8 Failed 60 | . 13 . 1 . . . 7 4 12 3 7 9 1 3 Catastrophic 2 | . . . . . . . . . 2 . . . . . Database Lockouts 2 | . . . . . . . . . . . . . 2 . Manual 30 | . 2 . . . 1 . 3 3 5 4 5 2 4 1 Terminals 115 | . 15 . 4 . . . 11 9 12 12 16 15 12 9 Fabricators 3 | . . . . . . . . . 2 . . 1 . . Repair Stations 20 | . . . . . . . 8 . 4 6 2 . . . Recycling Units 26 | . 7 . . . . . . 6 7 . . 4 . 2 Scanalyzers 19 | . . . . . . . 8 . . 9 . 2 . . Garrison Access 6 | . . . . . . . . . 1 . 2 2 1 . Terminal Hacks 72 | . 7 . 3 . 1 . 5 6 7 9 10 9 9 6 Record 10 | . . . . . . . . . 3 1 . 2 4 . Part Schematic 1 | . . . . . . . . . . 1 . . . . Robot Analysis 2 | . . . . . . . 1 . . . 1 . . . Prototype ID Bank 2 | . 1 . . . . . 1 . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 Level Access Points 6 | . . . . . . . . 1 . 1 1 1 1 1 Branch Access Points 1 | . . . . . . . . . 1 . . . . . Emergency Access Points 3 | . . . . . . . . 1 . 1 . . 1 . Machine Index 1 | . . . . . . . . . . . . 1 . . Terminal Index 1 | . . . . . . . . . . . . . . 1 Garrison Index 1 | . . . . . . . . . . . . 1 . . Alert Level 1 | . 1 . . . . . . . . . . . . . Unreport Threat 6 | . . . . . . . . 2 . . 3 . . 1 Locate Traps 12 | . 2 . . . . . 2 1 1 3 . 2 1 . Reprogram Traps 1 | . . . . . . . . 1 . . . . . . Dispatch Records 2 | . 2 . . . . . . . . . . . . . Surveillance Status 1 | . . . . . . . . . . . . 1 . . Investigation Status 1 | . 1 . . . . . . . . . . . . . Reinforcement Status 2 | . . . 1 . . . . . . . 1 . . . Recall Investigation 2 | . . . . . . . . . 1 . 1 . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . Registered Components 5 | . . . . . . . 1 . . 1 1 . 1 1 Zone Layout 8 | . . . 1 . . . . . 1 1 2 1 1 1 Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . Repair Station Hacks 18 | . . . . . . . 8 . 2 6 2 . . . Scan Component 9 | . . . . . . . 4 . 1 3 1 . . . Repair 9 | . . . . . . . 4 . 1 3 1 . . . Recycling Unit Hacks 14 | . 2 . . . . . . 3 3 . . 4 . 2 Process 1 | . . . . . . . . . . . . 1 . . Report Inventory 7 | . 1 . . . . . . 2 2 . . 1 . 1 Retrieve Matter 6 | . 1 . . . . . . 1 1 . . 2 . 1 Scanalyzer 15 | . . . . . . . 7 . . 8 . . . . Insert Component 8 | . . . . . . . 4 . . 4 . . . . Analyze 7 | . . . . . . . 3 . . 4 . . . . Garrison Access Hacks 3 | . . . . . . . . . 1 . 1 . 1 . Seal Access 3 | . . . . . . . . . 1 . 1 . 1 . Unauthorized Hacks 5 | . . . . . . . . 2 . 1 . 2 . . Terminals . | . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . Report 1 | . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . . . . . . Reject 1 | . . . . . . . . 1 . . . . . . Recyclers 1 | . . . . . . . . 1 . . . . . . Scanalyzers 2 | . . . . . . . . . . 1 . 1 . . Researchers 2 | . . . . . . . . . . 1 . 1 . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 1 . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 45 | . 6 . 1 . . . 6 3 9 3 4 8 1 4 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . 3 . . 5 . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 9 | . . . . . . . 4 . 1 3 1 . . . Time 335 | . . . . . . . 116 . 26 167 26 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 63 | . . . . . . . . . . . . 63 . . Retrieved Matter 63 | . . . . . . . . . . . . 63 . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . . . 3 . . 4 . . . . Part Schematics Acquired 7 | . . . . . . . 3 . . 4 . . . . Parts Damaged 2 | . . . . . . . . . . 2 . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 3 | . . . . 3 . . . . . . . . . . Largest Group 3 | . . . . 3 3 3 3 . . . . . . . Highest-Rated Group 40 | . . . . 40 40 40 40 . . . . . . . Highest-Rated Ally 16 | . . . . 16 16 16 16 . . . . . . . Total Orders 1 | . . . . 1 . . . . . . . . . . AID 1 | . . . . 1 . . . . . . . . . . Ally Attacks 27 | . . . . 14 . 6 7 . . . . . . . Total Damage 235 | . . . . 99 . 47 89 . . . . . . . Kills 8 | . . . . 2 . 3 3 . . . . . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 5795 | . 203 328 158 356 224 475 1111 556 611 452 452 302 162 405 Optics 1772 | . . . . . . . . . . 451 452 302 162 405 Sensors 1744 | . 203 328 158 356 224 475 . . . . . . . . Terrain 159 | . . . . . . . 26 . 133 . . . . . T.N.C. 3475 | . . . . . . . 1111 556 611 452 452 293 . . Cloaking 864 | . . . . . . . . . . . . 297 162 405 Robot Analysis Total 2 | . . . . . . . 1 . . . 1 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 6046 | 59 389 328 158 356 224 477 1115 556 611 452 452 302 162 405 Spaces Moved 8275 | 40 291 333 209 472 347 515 1024 791 1603 632 589 635 273 521 Core 17 | 16 1 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 184 | 24 160 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 2545 | . 130 333 209 472 347 515 539 . . . . . . . Flight 5529 | . . . . . . . 485 791 1603 632 589 635 273 521 Fastest Speed 27 | 50 56 56 48 48 48 48 31 31 27 27 34 34 34 31 Average Speed 39 | 108 92 56 48 48 48 48 40 31 30 36 34 34 34 31 Slowest Speed 280 | 120 250 56 48 48 48 48 280 31 108 37 34 34 34 31 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 34 | . . . . . . . 2 7 9 1 5 . 1 9 Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 45 57 23 68 86 86 45 14 32 15 14 19 11 13 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . . . . . . . . Known Exits Taken 7 | . . . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . . . . Spaces Dug 19 | . . . . . . . . . 2 . 5 3 6 3 Terrain Destroyed 24 | . 2 . . . . . 3 . 2 . 5 3 6 3 Melee 19 | . . . . . . . . . 2 . 5 3 6 3 Projectile . | . . . . . . . . . . . . . . . AOE 5 | . 2 . . . . . 3 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 10863 | 55 401 473 265 592 404 743 1710 1090 1704 839 806 715 326 740 Wait 2317 | . 77 138 51 110 56 228 627 280 62 168 195 65 42 218 Move 8197 | 39 290 332 208 471 346 514 1019 776 1585 629 578 634 271 505 Hop 29 | . . . . . . . 2 7 8 1 5 . . 6 Pick Up 82 | 10 11 1 2 2 1 . 17 10 8 10 4 4 1 1 Fast Attach 13 | . 1 . . . . . 5 . 2 1 1 1 2 . Attach 31 | 6 2 1 2 1 . . 2 3 2 5 1 2 1 3 Detach 2 | . 1 . . . . . . . . . . . 1 . Swap 35 | . 1 1 2 . . 1 14 3 8 2 1 2 . . Drop 62 | . 8 . . 1 1 . 18 8 8 11 2 4 1 . Fire 32 | . 10 . . 5 . . 5 2 1 4 5 . . . Melee 45 | . . . . 2 . . 1 1 2 8 14 3 7 7 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . 18 . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Met a group of wandering Federalists 185 | -10/Materials | Discovered new exit (range 7) 335 | -10/Materials | Build established: Mutant 449 | -10/Materials | Entered Mines 450 | -10/Mines | Assembled infested the area 455 | -10/Mines | Assisted by a Guerilla fighting off Assembled 620 | -10/Mines | Learned location of Storage (-8) 645 | -10/Mines | Discovered new exit (range 11) 707 | -10/Mines | Discovered new exit (range 9) 777 | -10/Mines | Entered Materials 777 | -9/Materials | Evolved 2 slots: Propulsion x2 932 | -9/Materials | Discovered new exit (range 9) 935 | -9/Materials | Entered Mines 983 | -9/Mines | Learned Materials terminal intel 997 | -9/Mines | Discovered new exit (range 6) 1000 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1147 | -9/Mines | Discovered new exit (range 16) 1190 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1248 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1248 | -9/Mines | Discovered new exit (range 5) 1291 | -9/Mines | Entered Exiles 1291 | -9/Exiles | Accompanied by 3 allies 1304 | -9/Exiles | Met 8R-AWN 1312 | -9/Exiles | Met EX-HEX 1326 | -9/Exiles | Met EX-BIN 1334 | -9/Exiles | Aligned with FarCom system 1334 | -9/Exiles | Given EX-Vault access code 1346 | -9/Exiles | Opened EX-Vault 1350 | -9/Exiles | Found Modified TNC 1361 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1368 | -9/Exiles | Exiles lab attacked by MAIN.C 1455 | -9/Exiles | Discovered new exit (range 10) 1515 | -9/Exiles | Left Exiles lab with Modified TNC 1515 | -9/Exiles | Entered Mines 1515 | -8/Mines | Accompanied by 3 allies 1610 | -8/Mines | Found a Scrap Suit stashed away for nefarious purposes 1807 | -8/Mines | Build established: Scout 1945 | -8/Mines | Discovered new exit (range 14) 1992 | -8/Mines | Entered Materials 1992 | -8/Materials | Accompanied by 3 allies 1992 | -8/Materials | Evolved 2 slots: Utility x2 1993 | -8/Materials | Loaded intel: 12 terminal locations 2099 | -8/Materials | Repaired Imp. Hover Unit 2133 | -8/Materials | Repaired Imp. Hover Unit 2160 | -8/Materials | Repaired Hover Unit 2188 | -8/Materials | Repaired EM Pulse Gun 2300 | -8/Materials | Build established: Mutant 2312 | -8/Materials | Discovered new exit (range 8) 2317 | -8/Materials | Identified exit to Factory 2800 | -8/Materials | Build established: Sprinter 3107 | -8/Materials | Entered Factory 3107 | -7/Factory | Evolved 2 slots: Utility x2 3391 | -7/Factory | Build established: Hacker-Sprinter 3496 | -7/Factory | Identified exit to Factory 3663 | -7/Factory | Entered another Factory area 3663 | -6/Factory | Evolved 2 slots: Utility x2 3998 | -6/Factory | Repaired Flight Unit 4121 | -6/Factory | Identified exit to Lower Caves 4121 | -6/Factory | Identified exit to Extension 4223 | -6/Factory | Discovered new exit (range 7) 4224 | -6/Factory | Identified exit to Factory 4274 | -6/Factory | Entered another Factory area 4274 | -5/Factory | Evolved 2 slots: Utility x2 4364 | -5/Factory | Identified exit to Factory 4478 | -5/Factory | Repaired Broken Lgt. Nuclear Core 4557 | -5/Factory | Repaired Broken Imp. Plasma Cutter 4579 | -5/Factory | Build established: Hacker-Scout 4594 | -5/Factory | Repaired Broken EM Pulse Gun 4726 | -5/Factory | Entered another Factory area 4726 | -4/Factory | Evolved 2 slots: Propulsion x2 4868 | -4/Factory | Identified exit to Research 5036 | -4/Factory | Repaired EM Pulse Gun 5178 | -4/Factory | Entered Research 5178 | -3/Research | Evolved 2 slots: Power x1, Utility x1 5348 | -3/Research | Identified exit to Research 5480 | -3/Research | Entered another Research area 5480 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5519 | -2/Research | Central database locked down 5519 | -2/Research | Central database locked down 5519 | -2/Research | Identified exit to Access 5642 | -2/Research | Entered Access 5642 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 5666 | -1/Access | Identified exit to Surface 5948 | -1/Access | Build established: Wizard-Sprinter 6023 | -1/Access | Spotted B-99 Colossus 6047 | *** | Escaped! Last Messages --------------- >>Recycling(Report) Matter reserves: 0 Inventory: Linear Accelerator (63%) Mic. Antimatter Reactor (27%) 05866_ U-05 Engineer builds a Wall. [Achievement: Cya!] 06013_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06020_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A009. 06022_ W-44 Eye sends out distress signal. 06025_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 3Y. 06044_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 06045_ The Access Shell folds into the floor. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ??????????????# #???????# # | | ??????????????# #???????# # | | ??######??????# #???????# # | | ??# #??????# #???????##########" | | ??# ######## ################### | | ??# | | ??# | | ??# ########## ################### ### | | ??# #????????# #????????###??????# #?? | | ### #????????# #?????????????????# #?? | | #????????# #?????????????????# #?? | | #????????# ###############???# #?? | | #????????# #???# #?? | | #????????# #???# #?? | | ########????????###################### #???# #?? | | #????????????????????????????????????# #???# #?? | | ########?????????????????????????????# #???# #?? | | #?????????????????????????????#g #???# #?? | | #?????????????????????????????# #???# #?? | | #?????????????????????###?????# g#???# #?? | | #????????????########## ####### #???# #?? | | ### #????????????" #####+#### | | ??# #??????BB????" ## | | ??# #??????BB????" ## | | ??# ???????????" ## | | ??# ??????????" "@ #" | | ??# ?????????" "" ## """" | | ??# ???????" ## """"" | | ??####+### BB????" ## """"" | | ?????????? BB????" """ """ ## """" | | ??????????? ???" """T""" ## | | ????????????######??########## ####### ## | | ?????????????????????????????###?????? ## = | | ?????????????????????????????????????? ########## | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? +????????? | | ?????????????????????????????????????? #????????? | | ??????????????????????????????????????""?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 32 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 210 Cloak Strength 3 Evasion (%) 74 Offensive Hacking 64 Defensive Hacking 24 Item Schematics ----------------- Med. Armor Plating | -8/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Cld. VTOL Module | -5/Factory | Hacked Nuclear Pulse Array | -5/Factory | Scanalyzed Lgt. Nuclear Core | -5/Factory | Scanalyzed Imp. Plasma Cutter | -5/Factory | Scanalyzed Adv. Heat Sink | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Hover Unit | 51% | -8/Materials Imp. Hover Unit | 65% | -8/Materials Hover Unit | 53% | -8/Materials EM Pulse Gun | 62% | -8/Materials Flight Unit | 20% | -6/Factory Lgt. Nuclear Core | 99% | -5/Factory | Broken Imp. Plasma Cutter | 99% | -5/Factory | Broken EM Pulse Gun | 99% | -5/Factory | Broken EM Pulse Gun | 35% | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Cya! Epsilon Run root@ Challenges ------------ None Game ------ Seed TitaniumHybridStatue Manual? 0 Play Time 01:45:54 Cumulative 37.8 hours Start 2025.08.04 @ 12:56:05 End 2025.08.04 @ 14:44:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 32 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc692e06-2cab-4082-94fa-6592740f2b98