Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.19 @ 15:28:59 Player: Compilatron Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (67) 335 Value Destroyed (2095) 2095 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6790 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 173/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (0) Advanced ECM Suite Wave Gun Antimatter Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Improved Medium Treads Wheel > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Visual Processing Unit Advanced Sensor Array Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Improved Spread Laser Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Titanium Leg Titanium Leg Wheel Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Heat Sink Energy Well Matter Compressor Hardened Light Armor Plating System Shield Magnetic Acceleration Cannon Rocket Launcher Plasma Cutter [Rating: 57] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Improved Spread Laser Energy Cannon Phase Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Slots Evolved 10 | . . 2 . 2 2 2 2 . Power . | . . . . . . . . . Propulsion 3 | . . 1 . 1 . 1 . . Utility 6 | . . 1 . 1 1 1 2 . Weapon 1 | . . . . . 1 . . . Parts Attached 76 | 2 6 12 . 6 20 18 12 . Power 8 | . 1 1 . 1 3 1 1 . Engine 4 | . 1 1 . . 2 . . . Core 4 | . . . . 1 1 1 1 . Reactor . | . . . . . . . . . Propulsion 28 | . 4 3 . . 12 6 3 . Treads 9 | . 2 2 . . 3 2 . . Leg 10 | . 2 1 . . 4 . 3 . Wheel 2 | . . . . . 1 1 . . Hover . | . . . . . . . . . Flight 7 | . . . . . 4 3 . . Utility 18 | 1 1 2 . 2 4 4 4 . Device 8 | 1 . . . 1 3 2 1 . Storage 2 | . 1 . . . 1 . . . Processor 2 | . . 1 . 1 . . . . Hackware 5 | . . . . . . 2 3 . Protection 1 | . . 1 . . . . . . Artifact . | . . . . . . . . . Weapon 22 | 1 . 6 . 3 1 7 4 . Energy Gun 7 | 1 . 2 . 1 . 2 1 . Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 5 | . . 2 . . 1 2 . . Ballistic Cannon 6 | . . . . 1 . 2 3 . Launcher 2 | . . 1 . 1 . . . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 1 1 . Corrupted Parts 1 | . . 1 . . . . . . System Corruption 1 | . . 1 . . . . . . Parts Lost 37 | . 2 3 . . 4 8 12 8 Power 3 | . 1 1 . . . . 1 . Propulsion 16 | . . 2 . . 2 6 4 2 Utility 9 | . . . . . . 1 3 5 Weapon 9 | . 1 . . . 2 1 4 1 Highest Loss Streak 8 | . 2 2 . . 4 3 4 8 To Critical Strikes . | . . . . . . . . . Average Backups 12 | 6 7 10 11 12 14 14 13 11 Power . | 1 . . . . 1 1 . 1 Propulsion 3 | 4 4 4 4 4 5 3 2 1 Utility 3 | . . . 1 1 2 5 6 4 Weapon 3 | 1 1 3 4 4 4 2 3 4 Tool/Special . | . . . . . . . . . Unused Backups 18 | . 4 . . 1 1 5 2 5 Power 1 | . 1 . . . . . . . Propulsion 5 | . 1 . . 1 . 2 1 . Utility 5 | . 1 . . . . 1 . 3 Weapon 6 | . 1 . . . . 2 1 2 Tool/Special 1 | . . . . . 1 . . . Average Slot Usage (%) 88 | . 90 93 100 89 87 94 59 45 Engine 5 | . 11 9 11 5 3 5 1 . Core 1 | . . . . 3 3 . 2 . Treads 13 | . 9 20 33 27 13 10 3 . Leg 4 | . 18 11 . . 7 . 1 9 Wheel 2 | . . . . . 4 4 2 . Flight 5 | . . . . . 2 12 1 . Device 9 | . 14 11 11 15 12 8 2 . Storage 7 | . 14 11 11 9 7 6 5 5 Processor 10 | . . 4 11 10 15 13 11 9 Hackware 5 | . . . . . . 10 10 16 Energy Gun 5 | . 14 9 11 8 3 2 . . Energy Cannon 1 | . . . . . . 3 1 . Ballistic Gun 5 | . 7 10 11 4 10 3 . . Ballistic Cannon 4 | . . . . 1 . 7 10 3 Peak Build Rating 57 | 7 7 14 14 23 43 57 52 31 Average Rating 33 | 6 6 12 14 17 33 50 38 26 On Entrance 20 | 6 7 6 14 14 23 35 49 31 Avg Prop Armor Cover (%) 21 | . . 5 . . 26 21 13 . Naked Turns . | . . . . . . . . . Heaviest Build 58 | 15 28 39 34 38 41 51 58 28 Greatest Support 80 | 20 40 60 60 80 68 33 30 30 Greatest Overweight (x) 9 | . . 3 . . 5 5 9 . Average Overweight (x) 1 | . . . . . 2 3 2 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 10 15 15 15 15 15 15 14 Most Carried 15 | 7 9 13 12 15 15 15 15 11 Average Carried 12 | 6 7 10 11 13 14 14 13 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 6 9 11 12 15 15 15 11 5 Class Distribution -------------------- 31% | Hacker-Gunner 26% | Mutant 20% | Scavenger-Mutant 15% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Mutant | -5/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Matter Collected 2079 | 226 88 410 . 95 52 828 266 114 Remotely . | . . . . . . . . . Salvage Created 1702 | 78 199 636 . 17 . 595 177 . Parts 103 | 5 7 44 . 9 . 28 10 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Combat Hostiles Destroyed 59 | . 6 22 . 4 . 19 8 . Guns 36 | . 6 16 . . . 13 1 . Cannons 13 | . . . . 1 . 6 6 . AOE 10 | . . 6 . 3 . . 1 . Classes Destroyed 11 | 2 3 2 . . . 4 . . Tunneler 2 | 1 . . . . . 1 . . Recycler 1 | 1 . . . . . . . . Mechanic 1 | . . 1 . . . . . . Watcher 4 | . 1 1 . . . 2 . . Swarmer 28 | . 3 11 . 4 . 7 3 . Grunt 16 | . 3 6 . . . 3 4 . Duelist 1 | . . . . . . 1 . . Sentry 7 | . . 5 . . . 1 1 . Specialist 2 | . . . . . . 2 . . Programmer 4 | . . . . . . 4 . . Heavy 1 | . . . . . . 1 . . Best Kill Streak 8 | 2 6 8 . 4 . 5 3 . Combat Bots Only 8 | . 5 8 . 4 . 5 3 . Max Kills in Single Turn 4 | 1 1 4 . 3 . 1 1 . Gunslinging . | . . . . . . . . . Exploded 4 | . . 4 . 3 . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Hostile Shots Fired 584 | . 44 99 . 10 10 206 122 93 Missed 173 | . 9 30 . 3 . 63 37 31 Hits 411 | . 35 69 . 7 10 143 85 62 Melee 3 | . . . . . . 1 . 2 Projectile 408 | . 35 69 . 7 10 142 85 60 AOE 1 | . . . . . . 1 . . Critical Strikes 10 | . . . . . 2 3 2 3 Part Disruptions 2 | . . . . . . 2 . . Damage Taken 7174 | . 398 766 . 72 515 2479 1883 1061 Core 1543 | . 38 90 . 9 113 292 312 689 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 147 | . . 147 . . . . . . Core Remaining (%) 84 | 100 84 . 77 98 83 65 . . Volleys Fired 190 | 2 28 50 . 4 . 74 32 . Largest 3 | 2 2 2 . 2 . 3 3 . Hottest 173 | 70 70 90 . 70 . 173 99 . Shots Fired 346 | 4 54 92 . 5 . 148 43 . Gun 236 | 4 54 90 . . . 86 2 . Cannon 105 | . . . . 4 . 62 39 . Launcher 5 | . . 2 . 1 . . 2 . Special . | . . . . . . . . . Kinetic 214 | 2 26 43 . 4 . 103 36 . Thermal 122 | 2 28 42 . . . 45 5 . Explosive 5 | . . 2 . 1 . . 2 . Electromagnetic 5 | . . 5 . . . . . . Robot Hit Streak 10 | 3 8 9 . 2 . 10 4 . Robot Miss Streak 9 | 1 2 3 . 3 . 9 4 . Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 2 . . . . 5 . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . Shots Hit Robots 232 | 3 38 56 . 3 . 108 24 . Core Hits 140 | 3 11 31 . 5 . 75 14 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . 1 . . . . . 1 . Burn 1 | . 1 . . . . . . . Blast 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5617 | 38 473 1225 . 155 . 2698 1019 9 Guns 3126 | 38 473 886 . . . 1686 43 . Cannons 1850 | . . . . 19 . 1005 826 . Explosions 614 | . . 339 . 136 . . 139 . Melee . | . . . . . . . . . Ramming 27 | . . . . . . 7 11 9 Kinetic 3361 | 25 187 472 . 19 . 1891 767 . Thermal 1558 | 13 286 357 . . . 800 102 . Explosive 614 | . . 339 . 136 . . 139 . Electromagnetic 57 | . . 57 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . 1 1 . 2 6 7 9 Average Corruption 3 | . . 1 1 . 1 3 7 7 Corruption Purged 2 | . . . . . 2 . . . Corruption Blocked . | . . . . . . . . . Effects 29 | . . 4 . . . 17 8 . Message Errors 8 | . . 1 . . . 5 2 . Matter Fused 5 | . . 1 . . . 3 1 . Heat Flow Errors 2 | . . 1 . . . 1 . . Energy Discharges 5 | . . . . . . 4 1 . Data Loss (minor) 2 | . . 1 . . . . 1 . Data Loss (major) 4 | . . . . . . 3 1 . Misfires 1 | . . . . . . . 1 . Alerts 2 | . . . . . . 1 1 . Overload Shots . | . . . . . . . . . Overflow Damage 169 | . . 35 . 5 . 95 34 . Projectiles 129 | . . . . . . 95 34 . Explosions 40 | . . 35 . 5 . . . . Melee . | . . . . . . . . . Knockbacks 27 | . . . . 2 . 21 4 . Impact 1 | . . . . . . 1 . . Kinetic 26 | . . . . 2 . 20 4 . Secondary . | . . . . . . . . . Self-Inflicted Damage 70 | . . 16 . 19 . 3 32 . Shots 3 | . . 1 . 1 . . 1 . Rammed 3 | . . . . . . 2 . 1 Targets Rammed 12 | . . . . . . 2 7 3 Kicked 9 | . . . . . . . 7 2 Crushed . | . . . . . . . . . Highest Temperature 258 | 18 225 218 . . 28 258 51 . Average Temperature 72 | 10 101 64 . . 16 75 21 . Received Heat Transfer 1110 | . 153 174 . . . 198 342 243 Effects 1 | . . . . . . 1 . . Interference 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | 1 2 . . . . . 1 . Heat Transferred 2841 | 37 925 925 . . . 780 174 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Maximum Alert Level 1 | . . 1 . . . 1 . . Low Security (%) 93 | 100 100 67 100 100 100 96 100 100 Level 1 6 | . . 32 . . . 3 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 298 | 10 101 298 112 112 19 211 71 28 Initial 112 | . . 7 112 35 19 . 63 28 Average 83 | 5 51 140 106 27 . 119 33 20 Influence Increases 1815 | 10 163 624 . 122 . 619 277 . Destroy 0b10 Robot/C 1180 | . 120 440 . 80 . 380 160 . Destroy 0b10 Robot/NC 40 | 10 5 10 . . . 15 . . Destroy Leader 298 | . 32 112 . 10 . 104 40 . Successful Hack 46 | . 5 2 . 10 . 17 12 . Disable Machine 15 | . . . . . . . 15 . Destroy Structure 86 | . 1 15 . 7 . 13 50 . Partial Spotted 15 | . . . . 15 . . . . Lose Combat Pursuer 135 | . . 45 . . . 90 . . Influence Decreases 1815 | 10 145 352 198 170 44 488 367 41 Entered New Map 352 | . . 11 178 57 25 . 68 13 Time Decay 1221 | 10 125 311 20 113 19 411 212 . Lost Part 242 | . 20 30 . . . 77 87 28 Squads Dispatched 15 | . . 3 . . 1 7 4 . Investigation 2 | . . 1 . . . . 1 . Extermination 4 | . . . . . 1 3 . . Reinforcement 6 | . . 2 . . . 4 . . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Distress Signals 4 | . 1 2 . . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 113 | . 11 31 . 4 2 37 9 19 Peak Tracking Total 17 | . 4 9 . 4 2 7 3 17 Tactical Retreats 8 | . . 2 . . . 6 . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Traps Triggered 5 | . . 1 . 1 1 . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Machines Disabled 1 | . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Machines Accessed 20 | . 1 4 . 3 1 9 2 . Terminals 9 | . 1 2 . 1 1 4 . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . 1 . . . 2 . . Recycling Units 3 | . . 1 . . . 1 1 . Scanalyzers 2 | . . . . 1 . 1 . . Garrison Access 3 | . . . . 1 . 1 1 . Total Hacks 55 | . 4 12 . 8 3 16 12 . Successful 30 | . 2 7 . 4 1 9 7 . Failed 24 | . 2 5 . 4 2 6 5 . Catastrophic 1 | . . 1 . . . . . . Database Lockouts 1 | . . . . . . 1 . . Manual 24 | . 4 5 . 2 3 10 . . Terminals 25 | . 4 6 . 2 3 10 . . Fabricators . | . . . . . . . . . Repair Stations 6 | . . 4 . . . 2 . . Recycling Units 12 | . . 2 . . . 1 9 . Scanalyzers 5 | . . . . 3 . 2 . . Garrison Access 7 | . . . . 3 . 1 3 . Terminal Hacks 3 | . . 1 . . . 2 . . Record 1 | . . . . . . 1 . . Level Access Points 1 | . . . . . . 1 . . Recall Reinforcements 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . . Scan Component 2 | . . 2 . . . . . . Repair 2 | . . 2 . . . . . . Recycling Unit Hacks 6 | . . . . . . . 6 . Recycle Component 2 | . . . . . . . 2 . Process 1 | . . . . . . . 1 . Report Inventory 1 | . . . . . . . 1 . Retrieve Matter 2 | . . . . . . . 2 . Scanalyzer 3 | . . . . 2 . 1 . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Retrieve Study 1 | . . . . . . 1 . . Garrison Access Hacks 2 | . . . . . . 1 1 . Unlock Access 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 12 | . 2 2 . 2 1 5 . . Terminals 10 | . 2 1 . 2 1 4 . . Track 1 | . . . . . . 1 . . Botnet 7 | . 1 1 . 1 1 3 . . Operators 2 | . 1 . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . 1 . . . 1 . . Reject 2 | . . 1 . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . . 4 . 3 1 5 2 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . . Parts Repaired 2 | . . 2 . . . . . . Time 58 | . . 58 . . . . . . Parts Recycled 2 | . . . . . . . 2 . Recycled Matter 20 | . . . . . . . 20 . Retrieved Matter 20 | . . . . . . . 20 . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Active Infowar (turns) 4544 | 12 281 744 41 508 560 1878 472 48 Optics 3785 | . . 278 41 508 560 1878 472 48 Sensors 1660 | . . . . 479 560 621 . . Seismic 1509 | 12 281 744 41 431 . . . . ECM 1 | . . . . . . . 1 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Turns Passed 4563 | 26 281 744 41 508 560 1878 472 53 Spaces Moved 2468 | 14 131 319 21 299 366 1118 167 33 Core 10 | . . . . . . 1 9 . Treads 643 | . 62 210 21 299 . 36 15 . Legs 349 | 14 69 109 . . 73 . 51 33 Wheels 1283 | . . . . . 261 930 92 . Hover . | . . . . . . . . . Flight 183 | . . . . . 32 151 . . Fastest Speed 95 | 120 120 120 160 160 110 95 110 120 Average Speed 142 | 120 138 156 160 160 129 134 175 120 Slowest Speed 500 | 120 160 330 160 160 470 250 500 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 18 | 2 34 36 10 27 13 30 3 15 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 56 | . . 12 . 7 . 13 24 . Melee . | . . . . . . . . . Projectile 24 | . . . . . . 13 11 . AOE 32 | . . 12 . 7 . . 13 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Total 3197 | 18 177 469 29 325 452 1386 297 44 Wait 306 | . 2 68 8 . 34 129 57 8 Move 2460 | 13 130 318 20 298 365 1117 166 33 Hop . | . . . . . . . . . Pick Up 76 | 1 7 11 1 11 11 22 12 . Fast Attach 11 | . . . . . 5 5 1 . Attach 42 | 1 1 8 . 3 8 11 10 . Detach 8 | . . . . . 4 2 2 . Swap 42 | 1 5 11 . 4 12 7 2 . Drop 48 | . 4 1 . 5 13 17 8 . Fire 190 | 2 28 50 . 4 . 74 32 . Melee . | . . . . . . . . . Ram 3 | . . . . . . 2 . 1 Kick 9 | . . . . . . . 7 2 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 2 | . . 2 . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 27 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 4) 308 | -10/Materials | Entered another Materials area 308 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 335 | -9/Materials | Build established: Mutant 570 | -9/Materials | Destroyed 8 combat bots 909 | -9/Materials | Build established: Scavenger-Mutant 910 | -9/Materials | Repaired Beam Rifle 938 | -9/Materials | Repaired Lgt. Treads 1044 | -9/Materials | Discovered new exit (range 5) 1052 | -9/Materials | Entered Mines 1059 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1072 | -9/Mines | Discovered new exit (range 10) 1093 | -9/Mines | Entered Materials 1093 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1486 | -8/Materials | Discovered new exit (range 11) 1601 | -8/Materials | Entered Factory 1601 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1915 | -7/Factory | Lost 4 parts (2n2w) 2088 | -7/Factory | Discovered new exit (range 15) 2142 | -7/Factory | Build established: Mutant 2161 | -7/Factory | Entered another Factory area 2161 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2598 | -6/Factory | Build established: Skirmisher 2833 | -6/Factory | Lost 3 parts (1n1u1w) 3146 | -6/Factory | Build established: Hacker-Gunner 3838 | -6/Factory | Central database locked down 3884 | -6/Factory | Identified exit to Factory 4039 | -6/Factory | Entered another Factory area 4039 | -5/Factory | Evolved 2 slots: Utility x2 4198 | -5/Factory | Lost 3 parts (1n2w) 4270 | -5/Factory | Crushed by falling debris 4272 | -5/Factory | Garrison activated, responded to threat 4301 | -5/Factory | Lost 4 parts (1n3u) 4434 | -5/Factory | Lost 4 parts (1p1n2w) 4510 | -5/Factory | Identified exit to Garrison 4511 | -5/Factory | Entered Garrison 4544 | -5/Garrison | Triggered checkpoint 4549 | -5/Garrison | Triggered checkpoint 4558 | -5/Garrison | Core integrity fell below 50% 4563 | -5/Garrison | Core integrity fell below 20% 4564 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04551_ C-45 Heavy ARC bursts open, deploying its payload. 04551_ B-60 Warrior unfolds itself. 04551_ G-50 Soldier unfolds itself. 04551_ Kicked G-50 Soldier out of the way. 04551_ S-27 Virus destroyed. 04552_ Kicked G-50 Soldier out of the way. 04553_ Acquired 114 matter. 04553_ System Shield destroyed. 04553_ Critical hit (Burn: +37). 04553_ Carbon-fiber Leg destroyed. 04557_ Adv. Targeting Computer destroyed. 04557_ Critical hit (Burn: +37). 04558_ Carbon-fiber Leg destroyed. 04558_ System corrupted by crushing effect (+1). 04559_ Visual Processing Unit destroyed. 04560_ Slammed into G-50 Soldier. 04561_ Lrg. Storage Unit destroyed. 04562_ System Shield destroyed. 04562_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? ???????? | | ????????????????????????????????????????? ???????? | | ????????????????????????????????????????? ???????? | | ????????????????????????????????????????# #??????? | | ????????????????????????????????????????# #??????? | | ????????????????????????????????????????# #??????? | | ????????????????????????????????????????# #??????? | | ???????????????????????????????????????? #??????? | | ????????????????????????????????????????# #??????? | | ????????????????????????????????????????# #??????? | | ????????????????????????????????????????# #???#### | | ????????????????????????????????????????# #???# | | ??????????????????????????????????????### ##### | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# ######### | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ?????????????????????######???????????# #???????? | | ?????????????????????# CCC#???????????# #???????? | | ????????????????## ## sg######??????# #???????? | | ????????????????# *%[g@b ######## #???????? | | ???????? s gssss #???????? | | ???????? b s #???????? | | ????????######### ## ## ###########???????? | | ????????????????# ??# ## #?????????????????? | | ????????????????" ? g %C????????????????? | | ????????????????" C#???????????????? | | ????????????????" #???????????????? | | ????????????????" C#???????????????? | | ????????????????# ## ## ###???????????????? | | ????????????????# ?# ## #?????????????????? | | ??????????????? ? ?????????????????? | | ?????????????? ?????????????????? | | ?????????????? ? ????????????????? | | ??????????????###??###""""#######????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 25 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beam Rifle | 20% | -9/Materials Lgt. Treads | 37% | -9/Materials Studied --------- Xenon Bombardment Thruster | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Item+ Challenges ------------ None Game ------ Seed StorageDeliveryGreatsword Manual? 0 Play Time 00:46:58 Cumulative 56.8 hours Start 2025.12.19 @ 14:42:20 End 2025.12.19 @ 15:28:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 63 Adventurer 20 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 35 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5a61f7d-3e76-4ae6-a366-6ccfdd9d2eeb