Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.06 @ 23:33:56 Player: Kel Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (9) 45 Value Destroyed (332) 332 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (470) 470 TOTAL SCORE: 2487 Bonus ------- Pacifist 470 Cogmind --------- Core Integrity 278/550 Matter 300/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Structural Scanner Seismic Detector > --- WEAPON (3) ------- Medium Laser Grenade Launcher > --- INVENTORY (8) ---- Ion Engine Light Deuterium Engine Improved Targeting Computer Improved Targeting Computer Light Armor Plating Shock Rifle Spread Laser Improved Datajack Peak State ------------ > --- POWER ------------ Ion Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Structural Scanner Seismic Detector > --- WEAPON ----------- Medium Laser Beam Rifle Grenade Launcher > --- INVENTORY -------- Ion Engine Improved Heat Sink Improved Targeting Computer Improved Targeting Computer Light Armor Plating Shock Rifle Spread Laser [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Weapon Medium Laser Energy Gun Medium Laser Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 27 | 6 8 2 11 Power 4 | 1 . . 3 Engine 4 | 1 . . 3 Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 4 1 2 Treads . | . . . . Leg 2 | . . . 2 Wheel 5 | 2 2 1 . Hover . | . . . . Flight 2 | . 2 . . Utility 4 | 1 2 . 1 Device 3 | . 2 . 1 Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 10 | 2 2 1 5 Energy Gun 7 | 2 1 . 4 Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 2 | . 1 . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes . | . . . . Parts Lost 9 | . . . 9 Power 2 | . . . 2 Propulsion 4 | . . . 4 Utility . | . . . . Weapon 3 | . . . 3 Highest Loss Streak 5 | . . . 5 To Critical Strikes . | . . . . Average Slot Usage (%) 86 | . 95 99 79 Engine 13 | . 14 11 14 Leg 5 | . . . 9 Wheel 14 | . 25 33 5 Device 15 | . 12 11 17 Storage 10 | . 14 11 9 Energy Gun 14 | . 16 11 15 Launcher 8 | . 9 11 7 Special Melee Weapon 2 | . . 10 1 Naked Turns . | . . . . Heaviest Build 25 | 13 16 17 25 Greatest Support 36 | 3 20 36 20 Greatest Overweight (x) 4 | 4 1 . 4 Average Overweight (x) . | 2 . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | 6 8 8 8 Average Carried 6 | 3 7 7 6 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 6 8 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 440 | 206 . . 234 Remotely . | . . . . Salvage Created 453 | . . . 453 Parts 15 | . . . 15 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 7 | . . . 7 Guns 7 | . . . 7 Classes Destroyed 4 | . . . 4 Worker 1 | . . . 1 Recycler 1 | . . . 1 Grunt 5 | . . . 5 Sentry 2 | . . . 2 Best Kill Streak 4 | . . . 4 Combat Bots Only 2 | . . . 2 Max Kills in Single Turn 1 | . . . 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 1026 | . . . 1026 Core 272 | . . . 272 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 100 100 . Volleys Fired 31 | . . . 31 Largest 2 | . . . 2 Hottest 106 | . . . 106 Shots Fired 53 | . . . 53 Gun 53 | . . . 53 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal 28 | . . . 28 Explosive . | . . . . Electromagnetic 25 | . . . 25 Robot Hit Streak 13 | . . . 13 Robot Miss Streak 2 | . . . 2 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 49 | . . 2 47 Core Hits 22 | . . . 22 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks 4 | . . 2 2 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . . 2 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 810 | . . . 810 Guns 646 | . . . 646 Cannons . | . . . . Explosions 164 | . . . 164 Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 469 | . . . 469 Explosive . | . . . . Electromagnetic 341 | . . . 341 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 7 | . . . 7 Projectiles . | . . . . Explosions 7 | . . . 7 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 110 | . . . 110 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 345 | . . . 345 Average Temperature 150 | . . . 150 Received Heat Transfer 486 | . . . 486 Effects 1 | . . . 1 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . . 3 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . . 4 Heat Transferred 1014 | . . . 1014 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 142 | . 17 7 142 Initial 7 | . . 7 2 Average 37 | . 7 7 59 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . . 3 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 3 | . . 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 19 | . 1 . 18 Peak Tracking Total 4 | . 1 . 4 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 3 | . 2 . 1 Terminals 3 | . 2 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . 3 . 1 Successful 3 | . 2 . 1 Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 4 | . 3 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 2 . 1 Record 1 | . 1 . . Prototype ID Bank 1 | . . . 1 Emergency Access Points 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 3 | . . 2 1 Non-combat 3 | . . 2 1 Combat . | . . . . Robot Hacks Applied 3 | . . 2 1 parse_system 3 | . . 2 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1380 | 117 179 274 810 Spaces Moved 850 | 54 193 195 408 Core 66 | 54 . . 12 Treads . | . . . . Legs 254 | . . . 254 Wheels 523 | . 186 195 142 Hover . | . . . . Flight 7 | . 7 . . Fastest Speed 50 | 50 80 80 80 Average Speed 129 | 189 81 80 167 Slowest Speed 260 | 250 117 86 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 5 33 21 21 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 11 | . . . 11 Melee . | . . . . Projectile . | . . . . AOE 11 | . . . 11 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1073 | 67 214 312 480 Wait 130 | 2 1 110 17 Move 847 | 53 192 194 408 Hop . | . . . . Pick Up 23 | 6 6 3 8 Fast Attach 11 | 6 4 . 1 Attach 9 | . . 2 7 Detach . | . . . . Swap 7 | . 4 . 3 Drop 11 | . 7 1 3 Fire 31 | . . . 31 Melee 4 | . . 2 2 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 31 | -11/Junkyard | Discovered new exit (range 15) 118 | -11/Junkyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 13) 297 | -10/Materials | Entered another Materials area 297 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 337 | -9/Materials | Build established: Mutant 528 | -9/Materials | Discovered new exit (range 3) 571 | -9/Materials | Entered another Materials area 571 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 792 | -8/Materials | Lost 5 parts (1p3n1w) 1381 | -8/Materials | Self-destructed Last Messages --------------- 01247_ Critical hit (Burn: +37). 01253_ Electrolysis Chamber disabled. 01256_ Imp. Heat Sink melted. 01256_ Lgt. Nuclear Core melted. 01256_ G-47 Trooper destroyed. 01271_ G-47 Trooper overheating. 01272_ G-47 Trooper heat short circuits Lgt. Nuclear Core. 01272_ G-47 Trooper overheating. 01274_ Beam Rifle broken. 01274_ Overheating: Short circuit. 01277_ G-47 Trooper overheating. 01278_ G-47 Trooper heat damages Aluminum Leg, Broken Lgt. Nuclear Core. 01278_ Imp. Heat Sink melted. 01278_ G-47 Trooper destroyed. 01285_ Dropped Broken Beam Rifle. 01295_ K-01 Serf collects debris. 01330_ Triggered Alarm Trap. 01330_ An alarm sounds. 01330_ ALERT: Alarm triggered, dispatching investigation squad. 01345_ U-05 Engineer lays Concrete. 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