Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.28 @ 23:12:09

Player: 7604

Result: Destroyed by Y-72 Warden with Railgun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (28)       5600
Robots Destroyed (249)     1245
Value Destroyed (9621)     9621
Prototype IDs (61)         1220
Alien Tech Used (8)        1600
Bonus (13426)              13426
              TOTAL SCORE: 36712

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    456
Follower Combat Kills      1401
Met Data Miner             300
Met Zhirov                 300
Used Core Reset Matrix     3000
Hacked Protovariant        500
Scanned by Researcher      1000
Pursued by Intercept       500
Met Sigix                  2000
Activated Exoskeleton      3000
Friendly Fire              -31

 Cogmind 
---------
Core Integrity             0/1450
Matter                     68/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -2/Section 7

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (8) ---
           Diametric Drive
  Improved Q-thruster
>          --- UTILITY (12) -----
  Advanced Transmission Jammer
           Microwarp Drive
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Antimatter Reactor
     Light Quantum Reactor
     Large Storage Unit
           Integrity Redistributor
           Terrabomb

 Peak State 
------------
>              --- POWER ------------
      Improved Quantum Reactor
>              --- PROPULSION -------
        Cooled Field Propulsion Drive
               Diametric Drive
               Diametric Drive
               Electron Diverter
               Impulse Thruster Array
      Improved Q-thruster
        Cooled Q-thruster
>              --- UTILITY ----------
  Experimental Heat Sink
  Experimental Cooling System
         Large Storage Unit
      Advanced Energy Well
      Advanced Sensor Array
      Advanced Signal Interpreter
      Advanced Transmission Jammer
      Advanced Phase Shifter
      Improved Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced System Shield
>              --- WEAPON -----------
               Sigix Broadsword
>              --- INVENTORY --------
         Light Antimatter Reactor
               Backup Power VII
         Light Quantum Reactor
               Diametric Drive
               Diametric Drive
      Improved Q-thruster
      Advanced Heat Sink
               Transdimensional Reconstructor
               Integrity Redistributor
               Terrabomb
               Linear Accelerator
               Linear Accelerator
          Mini Smartbomb Launcher
      Advanced Datajack
      Improved Plasma Cutter
[Rating: 193]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Q-thruster
  Leg                      Aluminum Leg
  Flight Unit              Q-thruster
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Improved Light Armor Plating
  Artifact                 Microwarp Drive
Weapon                     Gauss Cannon
  Energy Gun               EM Shotgun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Smartbomb Launcher
  Special Weapon           Enhanced Flamer
  Slashing Weapon          Great Axe
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Tes Sec 
Slots Evolved              16   | .   .   .   2   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Utility                  10   | .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   2   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             369  | 6   4   5   22  15  40  2   6   2   14  21  2   1   2   .   15  7   5   8   10  23  1   43  22  25  15  9   14  30  
  Power                    40   | 1   .   2   1   1   5   1   .   .   3   1   .   .   .   .   .   .   .   2   2   2   .   4   2   5   1   1   3   3   
    Engine                 6    | 1   .   1   1   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   16   | .   .   1   .   1   4   .   .   .   2   1   .   .   .   .   .   .   .   1   1   2   .   2   .   .   .   .   .   1   
    Reactor                18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   2   2   5   1   1   3   2   
  Propulsion               107  | 2   2   3   11  5   14  .   .   .   1   8   .   .   .   .   8   1   1   .   .   3   .   11  10  5   3   3   4   12  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    27   | 2   2   3   11  5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 80   | .   .   .   .   .   10  .   .   .   1   8   .   .   .   .   8   1   1   .   .   3   .   11  10  5   3   3   4   12  
  Utility                  129  | 1   2   .   1   3   13  1   4   1   .   7   1   .   1   .   6   3   2   4   2   12  1   17  8   10  7   3   7   12  
    Device                 66   | .   1   .   .   .   2   1   2   1   .   3   .   .   .   .   2   2   .   .   .   8   .   10  6   10  6   2   5   5   
    Storage                7    | 1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   2   
    Processor              7    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   1   .   .   2   
    Hackware               14   | .   .   .   .   .   4   .   .   .   .   1   1   .   1   .   .   .   2   1   .   1   .   .   .   .   .   1   1   1   
    Protection             34   | .   .   .   1   3   5   .   2   .   .   3   .   .   .   .   3   .   .   2   2   2   1   6   2   .   .   .   1   1   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   93   | 2   .   .   9   6   8   .   2   1   10  5   1   1   1   .   1   3   2   2   6   6   .   11  2   5   4   2   .   3   
    Energy Gun             10   | .   .   .   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 2   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       25   | .   .   .   .   .   2   .   .   .   2   1   1   .   .   .   1   .   .   .   3   4   .   6   1   3   .   .   .   1   
    Launcher               21   | .   .   .   1   1   1   .   .   .   6   .   .   .   .   .   .   3   2   .   1   .   .   4   .   .   1   .   .   1   
    Special Weapon         3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   .   .   3   .   1   .   2   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
    Piercing Weapon        13   | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   2   2   2   .   1   1   2   1   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  16   | .   .   .   1   .   1   .   .   .   3   .   .   .   .   .   1   1   .   3   .   .   .   1   .   .   .   1   1   3   
  Corrupted Parts          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 77   | .   .   .   1   7   11  .   1   .   3   1   .   .   .   .   .   .   2   .   6   1   1   9   4   2   .   3   1   24  
  Power                    10   | .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   3   
  Propulsion               27   | .   .   .   .   1   6   .   .   .   1   .   .   .   .   .   .   .   1   .   2   1   1   5   3   .   .   1   .   5   
  Utility                  29   | .   .   .   .   1   3   .   1   .   .   1   .   .   .   .   .   .   1   .   2   .   .   2   1   2   .   2   1   12  
  Weapon                   11   | .   .   .   1   4   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Highest Loss Streak      17   | .   .   .   1   2   2   .   1   .   2   1   .   .   .   .   .   .   2   .   3   1   1   2   3   2   .   1   1   17  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   99  100 99  98  88  84  87  78  86  92  92  93  93  93  92  94  94  96  81  92  91  90  90  88  89  89  89  80  
  Engine                   1    | .   14  8   5   3   .   1   7   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   5   5   4   6   5   .   .   5   6   6   6   6   6   5   5   5   4   2   5   5   4   .   .   .   .   .   .   
  Leg                      10   | .   28  28  43  35  17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   20   | .   .   .   .   .   13  30  30  30  30  33  33  33  33  33  33  35  34  35  29  32  29  30  32  27  28  29  29  28  
  Device                   11   | .   13  14  .   .   5   7   6   .   7   10  13  13  13  13  11  10  11  11  8   13  10  13  18  22  22  25  24  14  
  Storage                  6    | .   14  14  11  9   5   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   4   4   4   4   8   
  Processor                3    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   5   5   5   5   5   6   10  7   5   4   9   8   8   4   
  Hackware                 10   | .   .   .   .   .   9   15  15  15  15  13  15  20  20  20  17  17  17  17  17  14  15  15  15  14  14  12  13  13  
  Protection               6    | .   .   .   10  26  9   7   6   7   7   8   4   .   .   .   4   5   5   5   2   3   5   2   2   2   .   .   1   2   
  Energy Gun               2    | .   .   .   12  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   28  28  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   3   .   .   .   4   5   5   6   6   6   5   5   5   5   1   3   3   3   .   .   2   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   6   7   7   7   2   2   .   4   1   .   .   .   .   .   .   .   .   .   .   .   1   4   4   3   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   3   6   1   4   6   .   .   .   1   1   4   5   4   5   3   .   .   .   .   
Peak Build Rating          193  | 6   7   10  22  32  55  56  59  55  60  78  80  80  81  81  96  102 101 100 98  120 115 129 130 149 160 175 179 193 
  Average Rating           77   | 3   6   8   18  30  40  54  53  49  53  71  78  80  80  80  90  96  93  96  85  105 111 119 118 139 145 170 168 161 
  On Entrance              78   | .   6   7   10  22  27  52  56  52  55  52  78  80  80  81  81  96  95  93  97  69  115 101 120 128 137 158 162 172 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             57   | 11  17  19  30  35  41  29  29  28  28  37  37  32  32  31  36  39  35  38  36  44  37  52  56  56  54  52  53  57  
  Greatest Support         79   | 20  20  20  48  64  79  30  30  30  30  37  37  37  37  37  37  36  36  36  36  47  41  52  55  56  56  65  70  67  
  Greatest Overweight (x)  16   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   1   .   .   16  .   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  15  
  Average Capacity         11   | 6   8   10  10  10  9   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  13  15  15  15  15  15  14  
  Most Carried             15   | 3   7   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  15  
  Average Carried          10   | 1   4   9   9   9   8   9   9   9   8   9   10  10  9   9   9   9   9   9   9   9   10  10  14  14  14  14  14  13  
  Final Capacity           15   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  5   
  Final Carried            15   | 2   7   10  10  10  10  10  10  9   9   10  10  10  10  10  10  10  9   10  10  10  10  14  15  15  15  15  15  5   

 Class Distribution 
--------------------
 35% | Hacker-Sprinter
 25% | Mutant
 13% | Hacker-Ninja
  9% | Hacker-Scout
  7% | Scavenger-Mutant
  3% | Hacker-Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
  Hacker-Sprinter | -7/Lower Caves
  Hacker-Sprinter | -7/Lower Caves
  Hacker-Sprinter | -7/Data Miner
  Hacker-Sprinter | -6/Proximity Caves
  Hacker-Sprinter | -6/Factory
  Hacker-Sprinter | -6/Lower Caves
  Hacker-Sprinter | -6/Lower Caves
  Hacker-Sprinter | -6/Zion
  Hacker-Sprinter | -5/Proximity Caves
  Hacker-Sprinter | -5/Factory
  Hacker-Sprinter | -5/Upper Caves
  Hacker-Sprinter | -5/Upper Caves
  Hacker-Sprinter | -5/Zhirov
  Hacker-Sprinter | -4/Proximity Caves
  Hacker-Sprinter | -4/Factory
  Hacker-Sprinter | -4/Waste
     Hacker-Scout | -4/Factory
     Hacker-Ninja | -4/Armory
     Hacker-Ninja | -3/Research
     Hacker-Scout | -3/Quarantine
     Hacker-Ninja | -2/Research
     Hacker-Ninja | -2/Testing
  Wizard-Sprinter | -2/Section 7

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Arm  Res  Qua  Res  Tes  Sec  
Matter Collected           6918 | 260  136  202  284  234  771  10   70   .    321  655  .    86   20   35   217  578  254  105  253  307  .    959  162  346  134  183  164  172  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9873 | .    340  236  1004 1251 1630 .    30   .    201  659  .    .    .    31   220  296  349  329  103  206  .    868  162  397  92   183  555  731  
  Parts                    538  | .    20   10   65   49   82   .    2    .    19   39   .    .    .    .    16   14   16   8    7    8    .    54   11   24   9    15   30   40   
Haulers Intercepted        6    | .    1    .    1    .    1    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      51   | .    .    .    .    .    .    4    2    .    14   .    .    3    .    1    .    12   5    5    5    .    .    .    .    .    .    .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Tes Sec 
Combat Hostiles Destroyed  178  | .   8   7   19  18  29  .   1   .   11  5   .   .   .   4   6   12  14  .   5   .   .   15  2   2   4   .   6   10  
  Melee                    40   | .   .   .   .   .   13  .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   5   2   2   .   .   6   9   
  Guns                     36   | .   8   7   12  8   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  53   | .   .   .   4   4   14  .   .   .   6   2   .   .   .   4   4   6   2   .   4   .   .   2   .   .   .   .   .   1   
  AOE                      49   | .   .   .   3   6   1   .   .   .   5   1   .   .   .   .   2   6   12  .   1   .   .   8   .   .   4   .   .   .   
Classes Destroyed          22   | .   4   .   4   3   3   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   1   1   
  Worker                   6    | .   .   .   .   3   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   .   1   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 12   | .   .   .   1   2   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 9    | .   .   .   3   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   .   
  Drone                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Watcher                  37   | .   1   .   3   4   2   .   .   .   .   4   .   .   .   .   2   .   .   .   .   1   .   5   2   3   1   4   2   3   
  Swarmer                  49   | .   3   3   4   .   3   .   .   .   4   .   .   .   .   .   4   5   8   .   .   .   .   11  .   .   4   .   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Saboteur                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   
  Grunt                    61   | .   5   4   11  12  14  .   .   .   .   3   .   .   .   .   .   5   3   .   .   .   .   1   .   .   .   .   1   2   
  Brawler                  2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Protector                3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   19   | .   .   .   3   5   5   .   .   .   1   1   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Demolisher               3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   9    | .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   1   
  Programmer               15   | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   3   .   .   3   1   .   .   .   3   1   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assembled                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   5   3   5   11  5   .   1   .   4   3   .   .   .   4   4   6   8   .   3   1   .   4   1   2   4   3   4   4   
  Combat Bots Only         8    | .   4   3   5   6   3   .   1   .   4   2   .   .   .   4   4   6   8   .   3   .   .   4   1   2   4   .   3   2   
Max Kills in Single Turn   5    | .   1   1   2   4   2   .   1   .   4   2   .   .   .   1   2   4   5   .   1   1   .   3   1   1   4   1   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   2   2   1   .   .   .   4   1   .   .   .   .   2   4   5   .   1   .   .   3   .   .   4   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Arm  Res  Qua  Res  Tes  Sec  
Hostile Shots Fired        1835  | .    25   42   77   125  327  .    11   .    32   51   .    1    .    2    28   38   14   .    77   26   1    174  91   93   4    65   49   482  
  Missed                   744   | .    5    16   27   43   113  .    6    .    18   33   .    .    .    1    9    17   6    .    27   11   .    84   56   48   2    30   21   171  
Damage Taken               14776 | .    163  219  541  1143 2015 .    52   .    315  222  .    10   .    14   248  244  177  .    974  236  26   1677 568  603  18   574  489  4248 
  Core                     2951  | .    16   34   63   89   237  .    .    .    28   .    .    .    .    .    62   42   48   .    311  19   .    510  123  91   .    68   60   1150 
  Absorbed by Shields      1542  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    .    .    .    .    1505 
  Redirected to Shielding  46    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   
  Ignored by Resistances   4619  | .    50   70   163  326  609  .    14   .    91   67   .    3    .    4    71   70   47   .    266  64   7    480  161  172  5    161  134  1584 
  Regen/Repaired (Parts)   2649  | .    .    .    .    .    .    .    .    .    .    104  .    .    33   .    .    .    .    .    .    247  .    248  200  203  .    189  416  1009 
Core Remaining (%)         77    | 100  .    80   84   83   .    .    .    .    62   .    .    .    .    100  .    .    .    .    53   .    .    .    43   .    93   .    .    .    
Volleys Fired              557   | .    24   27   43   70   67   .    3    .    55   52   .    .    .    5    28   40   16   .    22   18   .    53   2    4    16   .    .    12   
  Largest                  2     | .    2    2    2    2    1    .    1    .    1    1    .    .    .    1    1    1    1    .    1    1    .    1    1    1    1    .    .    1    
  Hottest                  110   | .    40   40   101  110  48   .    80   .    80   85   .    .    .    57   57   80   80   .    80   65   .    80   65   66   80   .    .    80   
Shots Fired                690   | .    48   53   84   112  67   .    3    .    55   52   .    .    .    5    28   40   16   .    22   18   .    53   2    4    16   .    .    12   
  Gun                      271   | .    48   53   68   95   7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   383   | .    .    .    15   14   59   .    .    .    52   52   .    .    .    5    28   33   11   .    16   18   .    49   2    4    15   .    .    10   
  Launcher                 33    | .    .    .    1    3    1    .    .    .    3    .    .    .    .    .    .    7    5    .    6    .    .    4    .    .    1    .    .    2    
  Special                  3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  474   | .    48   53   14   .    66   .    .    .    52   50   .    .    .    5    28   33   11   .    16   18   .    49   2    4    15   .    .    10   
  Thermal                  12    | .    .    .    .    7    .    .    3    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                33    | .    .    .    1    3    1    .    .    .    3    .    .    .    .    .    .    7    5    .    6    .    .    4    .    .    1    .    .    2    
  Electromagnetic          171   | .    .    .    69   102  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18    | .    9    18   16   10   10   .    8    .    7    10   .    .    .    8    11   7    8    .    13   8    .    6    1    .    5    .    .    2    
  Robot Miss Streak        4     | .    3    3    2    2    3    .    .    .    4    2    .    .    .    .    1    4    3    .    2    3    .    2    1    .    1    .    .    1    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    1    1    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           600   | .    33   39   68   85   100  .    4    .    32   20   .    .    .    5    14   24   8    8    19   10   .    47   5    14   7    11   17   30   
  Core Hits                388   | .    19   12   45   63   49   .    3    .    22   17   .    .    .    4    11   23   23   3    11   6    .    31   3    7    7    5    7    17   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         54    | .    .    .    1    2    13   .    .    .    6    3    .    .    .    .    1    4    1    .    2    2    .    9    .    4    2    1    .    3    
    Destroy                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  28    | .    .    .    .    .    4    .    .    .    6    2    .    .    .    .    1    4    1    .    2    2    .    4    .    .    2    .    .    .    
    Corrupt                3     | .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  12    | .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    
    Impale                 10    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    5    .    4    .    .    .    .    
Melee Attacks              352   | .    .    .    .    .    65   .    3    .    4    32   .    .    1    .    .    .    .    8    8    11   .    76   16   29   8    21   29   41   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 179   | .    .    .    .    .    65   .    3    .    4    10   .    .    1    .    .    .    .    .    .    .    .    .    .    .    5    21   29   41   
  Piercing                 173   | .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    8    8    11   .    76   16   29   3    .    .    .    
  Sneak Attacks            26    | .    .    .    .    .    3    .    .    .    .    5    .    .    .    .    .    .    .    .    .    2    .    5    .    4    1    .    2    4    
    Combat Hostiles        5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           27621 | .    340  433  1492 2275 3708 .    80   .    1068 1201 .    .    .    130  592  1535 1423 534  1102 473  .    3395 237  1065 585  1026 1682 3245 
  Guns                     3040  | .    340  433  840  1306 121  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  6344  | .    .    .    311  267  1245 .    .    .    779  321  .    .    .    130  505  792  251  .    539  263  .    598  33   .    206  .    .    104  
  Explosions               5365  | .    .    .    341  702  160  .    .    .    289  129  .    .    .    .    87   743  1172 .    337  .    .    866  .    .    270  .    .    269  
  Melee                    12832 | .    .    .    .    .    2182 .    45   .    .    750  .    .    .    .    .    .    .    534  226  210  .    1927 204  1065 109  1026 1682 2872 
  Ramming                  5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Kinetic                  6744  | .    340  433  84   .    1366 .    .    .    779  321  .    .    .    130  505  792  251  .    539  263  .    598  33   .    206  .    .    104  
  Thermal                  687   | .    .    .    156  280  .    .    35   .    .    129  .    .    .    .    87   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                4807  | .    .    .    185  516  160  .    .    .    289  .    .    .    .    .    .    743  1172 .    337  .    .    866  .    .    270  .    .    269  
  Electromagnetic          2546  | .    .    .    1067 1479 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8074  | .    .    .    .    .    2182 .    45   .    .    267  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1026 1682 2872 
  Piercing                 4758  | .    .    .    .    .    .    .    .    .    .    483  .    .    .    .    .    .    .    534  226  210  .    1927 204  1065 109  .    .    .    
Highest Corruption         5     | .    2    2    5    .    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    2    3    2    2    .    .    .    
  Average Corruption       1     | .    1    2    2    .    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    2    2    1    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  88    | .    5    15   17   .    12   .    1    .    6    .    .    .    .    .    .    .    .    .    .    .    .    23   3    3    3    .    .    .    
    Message Errors         25    | .    1    6    3    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    1    2    1    .    .    .    
    Matter Fused           22    | .    1    6    6    .    2    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
    Heat Flow Errors       14    | .    1    .    3    .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    5    2    .    .    .    .    .    
    Energy Discharges      7     | .    .    .    1    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    1    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      10    | .    .    1    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    .    .    .    
    Data Loss (major)      2     | .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 3     | .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2648  | .    .    .    .    21   170  .    .    .    13   59   .    .    .    .    14   21   23   105  38   .    .    497  .    439  17   259  583  389  
  Projectiles              130   | .    .    .    .    .    25   .    .    .    4    .    .    .    .    .    14   21   .    .    38   .    .    28   .    .    .    .    .    .    
  Explosions               101   | .    .    .    .    21   .    .    .    .    9    .    .    .    .    .    .    .    23   .    .    .    .    48   .    .    .    .    .    .    
  Melee                    2417  | .    .    .    .    .    145  .    .    .    .    59   .    .    .    .    .    .    .    105  .    .    .    421  .    439  17   259  583  389  
Knockbacks                 35    | .    .    .    .    .    13   .    .    .    3    1    .    .    .    .    2    3    .    .    5    2    .    3    1    .    1    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  34    | .    .    .    .    .    12   .    .    .    3    1    .    .    .    .    2    3    .    .    5    2    .    3    1    .    1    .    .    1    
  Secondary                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      341   | .    .    .    62   172  28   .    .    .    77   .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Shots                    15    | .    .    .    2    7    2    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   5     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Targets Rammed             6     | .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Kicked                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        333   | .    180  18   247  309  166  2    193  2    333  291  .    .    .    .    5    3    10   .    12   244  30   243  283  26   .    322  71   6    
  Average Temperature      70    | .    49   10   69   79   29   1    71   1    70   98   .    .    .    .    5    3    10   .    6    68   17   70   33   18   .    116  41   4    
  Received Heat Transfer   3567  | .    96   105  231  666  804  .    .    .    24   63   .    .    .    .    45   45   45   .    63   39   .    105  54   108  .    375  .    699  
  Effects                  3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              16    | .    .    .    5    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1162  | .    .    .    300  422  .    .    240  .    .    100  .    .    .    .    100  .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    6    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    .    .    4    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Arm  Res  Qua  Res  Tes  Sec  
Peak Influence             2699 | .    286  177  415  447  337  .    .    .    .    694  .    .    .    .    494  .    .    .    .    252  73   812  360  445  400  541  606  2699 
  Initial                  268  | .    .    47   .    81   107  .    .    .    .    16   .    .    .    .    .    .    .    .    .    46   73   38   234  55   70   196  268  72   
  Average                  266  | .    195  48   156  271  170  .    .    .    .    406  .    .    .    .    266  .    .    .    .    112  70   392  219  164  193  304  344  991  
Maximum Alert Level        5    | .    1    .    2    2    1    .    .    .    .    2    .    .    .    .    2    .    .    .    .    1    .    3    1    2    2    2    2    5    
  Low Security (%)         47   | 100  42   100  57   27   61   .    .    .    .    9    .    .    .    .    18   .    .    .    .    93   100  33   25   69   58   .    14   37   
  Level 1                  35   | .    57   .    40   55   38   .    .    .    .    47   .    .    .    .    61   .    .    .    .    6    .    16   74   20   40   83   57   20   
  Level 2                  12   | .    .    .    2    16   .    .    .    .    .    43   .    .    .    .    20   .    .    .    .    .    .    31   .    9    .    16   28   .    
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   
Squads Dispatched          79   | .    1    .    4    4    7    .    .    .    .    12   .    .    .    .    4    .    1    .    .    3    .    11   6    6    1    1    3    15   
  Investigation            27   | .    1    .    1    .    5    .    .    .    .    3    .    .    .    .    4    .    .    .    .    2    .    3    5    2    .    1    .    .    
  Extermination            10   | .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    2    .    
  Reinforcement            26   | .    .    .    3    3    1    .    .    .    .    7    .    .    .    .    .    .    .    .    .    1    .    4    .    4    1    .    .    2    
  Assault                  14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    12   
  Garrison                 1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Searches Triggered         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    
Data Miner Redirects       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Tes Sec 
Distress Signals           38   | .   1   .   1   5   3   .   .   .   7   .   .   .   .   .   3   .   .   .   1   1   .   5   4   3   .   1   1   2   
Communications Jammed      74   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   18  .   17  29  7   
  Distress Signals         47   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   18  .   17  2   7   
Times Spotted              670  | .   12  9   27  36  50  .   2   .   19  29  .   1   .   4   30  14  7   .   12  17  4   87  61  51  10  23  21  144 
  Peak Tracking Total      49   | .   4   3   6   8   6   .   1   .   4   7   .   .   .   3   9   6   9   .   9   7   4   15  20  13  3   9   5   49  
  Tactical Retreats        114  | .   2   1   1   1   6   .   .   .   1   10  .   .   .   .   7   1   2   .   1   6   .   27  11  16  1   5   3   12  

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Tes Sec 
Traps Triggered            24   | .   3   .   1   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   6   1   2   2   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Tes Sec 
Machines Disabled          36   | .   .   .   .   3   1   .   .   .   4   2   .   .   .   .   4   .   .   .   .   1   .   3   4   .   2   1   2   9   
  Max in Single Turn       3    | .   .   .   .   1   1   .   .   .   1   2   .   .   .   .   3   .   .   .   .   1   .   1   1   .   1   1   1   1   
  Garrison Access          12   | .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   1   .   3   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Tes Sec 
Machines Accessed          160  | .   5   3   9   6   19  .   .   4   .   14  1   .   1   .   11  .   1   4   1   11  .   15  13  11  14  3   7   7   
  Terminals                93   | .   5   2   7   4   10  .   .   .   .   7   .   .   .   .   6   .   .   .   1   5   .   7   8   5   11  2   6   7   
  Fabricators              20   | .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   .   3   4   2   .   1   .   .   
  Repair Stations          8    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   1   1   1   1   .   .   .   
  Recycling Units          5    | .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   1   2   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   1   .   1   .   
  Garrison Access          12   | .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   1   .   3   1   .   .   .   
Total Hacks                551  | .   22  5   38  22  58  .   .   24  .   41  1   .   2   .   37  .   1   17  1   32  .   52  56  43  45  9   24  21  
  Successful               367  | .   13  3   25  16  33  .   .   24  .   23  1   .   2   .   21  .   1   17  1   20  .   36  43  27  28  5   15  13  
  Failed                   181  | .   8   2   13  6   24  .   .   .   .   18  .   .   .   .   16  .   .   .   .   12  .   16  13  16  16  4   9   8   
    Catastrophic           19   | .   .   .   2   1   4   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   1   1   .   3   .   .   1   
  Database Lockouts        3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Manual                   239  | .   14  4   20  5   33  .   .   .   .   24  .   .   1   .   15  .   .   .   .   9   .   30  30  13  24  2   6   9   
  Terminals                349  | .   22  4   22  8   40  .   .   .   .   26  .   .   .   .   24  .   .   .   1   15  .   33  41  28  38  4   22  21  
  Fabricators              57   | .   .   .   .   .   8   .   .   .   .   7   .   .   .   .   10  .   .   .   .   5   .   7   10  5   .   5   .   .   
  Repair Stations          22   | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   .   2   5   3   4   .   .   .   
  Recycling Units          15   | .   .   .   6   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Scanalyzers              41   | .   .   .   10  14  4   .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   2   .   .   2   .   2   .   
  Garrison Access          21   | .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   1   .   .   .   .   3   .   1   .   7   1   .   .   .   
Terminal Hacks             204  | .   11  3   10  3   18  .   .   24  .   9   1   .   2   .   6   .   1   17  1   6   .   16  19  13  19  1   12  12  
  Record                   22   | .   1   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   2   .   3   2   
  Part Schematic           26   | .   2   .   .   .   4   .   .   8   .   1   .   .   2   .   1   .   .   4   .   1   .   .   1   1   1   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           10   | .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   1   .   .   .   .   .   1   
  Prototype ID Bank        23   | .   4   .   3   1   2   .   .   3   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   5   .   .   .   
  Open Door                7    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   .   1   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Branch Access Points     6    | .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           10   | .   1   .   1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   1   1   
  Fabricator Index         3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Repair Station Index     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   1   
  Alert Level              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          13   | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   3   1   1   .   2   1   
  Locate Traps             6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   1   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Dispatch Records         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   1   
  Security Status          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Surveillance Status      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Patrol Status            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Transport Status         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Investigation     18   | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   3   4   3   .   .   .   .   
  Recall Extermination     3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Recall Reinforcements    6    | .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         4    | .   1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Registered Prototypes    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              7    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   3   .   1   .   
  Protovariant Controls    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Activate Exoskeleton     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           47   | .   .   .   .   .   5   .   .   .   .   6   .   .   .   .   8   .   .   .   .   5   .   7   9   4   .   3   .   .   
  Network Status           8    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   1   1   .   .   1   .   .   
  Load Schematic           20   | .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   .   3   4   2   .   1   .   .   
  Build                    19   | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   .   3   4   2   .   1   .   .   
Repair Station Hacks       13   | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   2   3   1   1   .   .   .   
  Scan Component           6    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   1   .   1   .   .   .   
  Repair                   4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   
  Refit                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 34   | .   .   .   10  12  2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   2   .   .   1   .   2   .   
  Insert Component         18   | .   .   .   5   6   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   1   .   1   .   
  Analyze                  16   | .   .   .   5   6   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   
Garrison Access Hacks      11   | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   1   .   3   1   .   .   .   
  Seal Access              11   | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   1   .   3   1   .   .   .   
Unauthorized Hacks         55   | .   2   .   4   1   4   .   .   .   .   4   .   .   .   .   4   .   .   .   .   2   .   7   12  6   6   1   1   1   
  Terminals                49   | .   2   .   2   1   4   .   .   .   .   3   .   .   .   .   4   .   .   .   .   2   .   4   12  6   6   1   1   1   
    Track                  14   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   5   2   3   .   .   .   
    Assimilate             12   | .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   1   1   1   1   1   1   
    Botnet                 17   | .   2   .   2   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   1   4   2   1   .   .   .   
    Disrupt                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   
    Operators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
    Reject                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Mask                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         126  | .   4   2   8   5   16  .   .   .   .   12  .   .   .   .   9   .   .   .   .   10  .   12  11  11  11  3   7   5   
  Full Trace Events        25   | .   .   .   1   .   5   .   .   .   .   2   .   .   .   .   4   .   .   .   .   2   .   3   5   2   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   .   .   .   .   .   .   5   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   58   | .   2   .   5   4   5   .   .   8   .   1   .   .   17  .   2   .   .   4   .   2   .   1   1   1   2   .   1   2   
  Parts Built              19   | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   3   .   .   .   .   3   .   3   4   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   1880 | .   .   .   .   .   100 .   .   .   .   258 .   .   .   .   303 .   .   .   .   251 .   262 431 164 .   111 .   .   
  Total Part Build Rating  124  | .   .   .   .   .   11  .   .   .   .   11  .   .   .   .   17  .   .   .   .   23  .   19  28  15  .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   
  Time                     134  | .   .   .   .   .   .   .   .   .   .   28  .   .   .   .   .   .   .   .   .   25  .   50  31  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     17   | .   .   .   4   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Parts Scanalyzed           14   | .   .   .   5   4   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   
  Part Schematics Acquired 14   | .   .   .   5   4   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  
------------               Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Tes Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Arm  Res  Qua  Res  Tes  Sec  
Total Allies               17   | .    .    .    .    .    3    .    .    .    2    2    .    .    .    .    2    .    2    .    .    .    .    .    1    1    1    1    1    1    
  Largest Group            3    | .    .    .    .    .    3    .    .    .    2    2    .    .    .    .    1    .    2    .    .    .    .    .    .    1    1    1    1    1    
  Highest-Rated Group      1204 | .    .    .    .    .    62   .    .    .    68   68   .    .    .    .    26   .    78   .    .    .    .    .    .    10   45   45   26   1204 
  Highest-Rated Ally       1204 | .    .    .    .    .    26   .    .    .    34   34   .    .    .    .    26   .    49   .    .    .    .    .    .    10   45   45   26   1204 
Total Orders               9    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    2    .    .    
  STAY                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  RETURN                   5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    
Ally Attacks               114  | .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    44   1    .    .    58   
  Total Damage             7175 | .    .    .    .    .    .    .    .    .    .    682  .    .    .    .    .    .    .    .    .    .    .    .    .    917  22   .    .    5554 
  Kills                    29   | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    19   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Tes Sec 
Robot Analysis Total       10   | .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   1   .   .   .   .   .   1   
Derelict Logs Recovered    14   | .   .   1   .   .   .   1   2   .   3   .   1   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   2   .   .   .   
  Drone Recoveries         9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   2   .   .   .   
Decoded 0b10 Intel         108  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   .   35  3   44  .   .   .   .   .   .   
  Items                    108  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   .   35  3   44  .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Arm  Res  Qua  Res  Tes  Sec  
Turns Passed               15187 | 45   389  1172 951  1297 1961 95   194  27   569  958  67   88   237  400  563  232  134  97   204  697  36   1674 441  866  351  341  506  595  
Spaces Moved               24769 | 34   253  683  561  838  2532 280  520  85   1181 1976 244  320  807  521  1263 499  336  266  437  1454 111  3377 902  1611 733  866  938  1141 
  Core                     15    | 10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2998  | 24   253  683  561  838  639  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   21756 | .    .    .    .    .    1893 280  520  85   1181 1976 244  320  807  521  1263 499  336  266  437  1454 111  3377 902  1611 733  865  938  1137 
  Fastest Speed            11    | 50   120  120  120  120  27   28   28   28   28   22   26   26   26   26   20   20   20   20   17   20   23   18   19   25   25   22   13   11   
  Average Speed            35    | 99   120  120  120  122  53   28   28   28   28   25   26   26   26   26   22   20   20   20   23   21   23   21   21   25   25   23   22   19   
  Slowest Speed            850   | 120  120  120  120  125  260  28   28   28   28   27   26   26   26   26   26   93   20   93   99   27   27   32   101  25   25   850  25   400  
  Overloaded Moves         55    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    .    .    .    .    17   10   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            108   | .    .    .    .    .    20   .    1    .    1    5    .    .    .    .    5    .    .    .    .    7    .    33   8    11   5    5    2    5    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       56    | 4    48   96   62   64   54   52   58   68   73   43   45   58   83   83   25   63   51   60   42   29   67   49   50   40   84   22   82   69   
  Regions Visited          28
    Branch Regions         17
  Pre-discovered Areas     8     | .    .    1    .    .    .    .    .    1    1    .    .    .    2    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        11    | .    .    .    .    .    1    .    .    .    .    1    1    .    .    1    1    .    .    .    .    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      15    | 1    1    1    1    1    .    1    1    1    1    .    .    1    1    .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             21    | .    .    1    .    .    .    1    2    .    2    .    .    3    2    5    .    3    2    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 210   | .    .    .    .    .    14   .    2    .    1    44   .    .    .    .    11   .    .    .    1    15   .    64   6    16   12   8    7    9    
Terrain Destroyed          716   | .    .    .    21   102  52   .    2    .    40   66   .    .    .    2    49   87   44   .    51   17   .    97   7    16   24   8    7    24   
  Melee                    123   | .    .    .    .    .    14   .    2    .    1    19   .    .    .    .    .    .    .    .    1    7    .    37   6    12   4    8    7    5    
  Projectile               141   | .    .    .    .    .    11   .    .    .    7    27   .    .    .    2    15   13   5    .    3    10   .    30   1    4    9    .    .    4    
  AOE                      452   | .    .    .    21   102  27   .    .    .    32   20   .    .    .    .    34   74   39   .    47   .    .    30   .    .    11   .    .    15   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   
---------                  Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Arm  Res  Qua  Res  Tes  Sec  
Total                      29594 | 42   293  989  766  995  2942 295  556  87   1355 2310 246  324  835  780  1517 589  385  293  496  1788 119  4056 1118 1999 864  973  1175 1407 
  Wait                     3120  | .    11   265  114  52   209  14   18   .    74   176  .    3    17   253  194  36   18   .    15   249  8    480  150  292  80   70   184  138  
  Move                     24537 | 33   252  682  560  837  2496 279  517  84   1178 1965 243  319  806  520  1252 498  335  265  436  1440 110  3313 887  1588 722  856  933  1131 
  Hop                      97    | .    .    .    .    .    15   .    1    .    1    5    .    .    .    .    5    .    .    .    .    7    .    30   6    11   5    4    2    5    
  Pick Up                  146   | 3    2    4    6    9    15   .    2    .    1    18   .    .    4    1    9    1    2    2    .    10   .    11   15   13   4    5    2    7    
  Fast Attach              136   | 5    1    .    6    6    14   .    5    1    3    9    1    1    1    .    4    3    1    6    2    8    1    12   8    4    5    4    8    17   
  Attach                   119   | 1    .    .    3    5    15   1    .    1    5    7    .    .    1    .    4    3    4    3    4    5    .    15   7    11   4    3    3    14   
  Detach                   74    | .    .    .    2    1    14   .    .    .    5    2    .    .    1    .    1    4    3    4    4    1    .    12   4    4    3    1    3    5    
  Swap                     120   | .    3    5    13   4    11   1    1    .    6    5    1    .    .    .    7    1    .    .    4    10   .    16   7    10   7    2    3    3    
  Drop                     203   | .    .    6    19   10   21   .    6    1    3    23   1    1    4    1    13   3    1    5    1    9    .    8    16   15   10   7    8    11   
  Fire                     557   | .    24   27   43   70   67   .    3    .    55   52   .    .    .    5    28   40   16   .    22   18   .    53   2    4    16   .    .    12   
  Melee                    352   | .    .    .    .    .    65   .    3    .    4    32   .    .    1    .    .    .    .    8    8    11   .    76   16   29   8    21   29   41   
  Ram                      5     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            83    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    28   .    18   .    .    .    17   
  Rewire                   38    | .    .    .    .    .    .    .    .    .    20   13   .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / Min)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res / *Ext x2)
-4/Waste
-4/Factory (discovered 6 exits: *Res / Upp x2 / *Ext x2 / *Arm)
-4/Armory
-3/Research (discovered 2 exits: *Res / *Qua)
-3/Quarantine
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing (discovered 2 exits: *Acc / *Sec)
-2/Section 7 (discovered 1 exit: *Acc)

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 16)
    46 | -11/Scrapyard      | Entered Materials
   286 | -10/Materials      | Discovered new exit (range 10)
   300 | -10/Materials      | Build established: Mutant
   336 | -10/Materials      | Central database locked down
   346 | -10/Materials      | Discovered new exit (range 13)
   435 | -10/Materials      | Entered Mines
   507 | -10/Mines          | Discovered new exit (range 7)
   841 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1221 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1243 | -10/Mines          | Learned location of Storage (-7)
  1319 | -10/Mines          | Discovered new exit (range 13)
  1407 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1607 | -10/Mines          | Entered Materials
  1607 | -9/Materials       | Evolved 2 slots: Propulsion x2
  1608 | -9/Materials       | Identified exit to Mines
  2225 | -9/Materials       | Build established: Scavenger-Mutant
  2258 | -9/Materials       | Discovered new exit (range 8)
  2543 | -9/Materials       | Discovered new exit (range 11)
  2558 | -9/Materials       | Entered another Materials area
  2558 | -8/Materials       | Evolved 2 slots: Utility x2
  2591 | -8/Materials       | Found Prototype Launcher
  2616 | -8/Materials       | Identified Rocket Array
  3078 | -8/Materials       | Garrison activated, responded to threat
  3213 | -8/Materials       | Build established: Mutant
  3344 | -8/Materials       | Found Rocket Array
  3593 | -8/Materials       | Discovered new exit (range 10)
  3839 | -8/Materials       | Discovered new exit (range 9)
  3855 | -8/Materials       | Entered Factory
  3855 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5098 | -7/Factory         | Discovered new exit (range 11)
  5249 | -7/Factory         | Identified exit to Storage
  5249 | -7/Factory         | Identified exit to Lower Caves
  5281 | -7/Factory         | Build established: Hacker-Sprinter
  5294 | -7/Factory         | Fabricated Nuclear Pulse Array?
  5501 | -7/Factory         | Fabricated Imp. Hacking Suite (x1)
  5700 | -7/Factory         | Central database locked down
  5816 | -7/Factory         | Entered Lower Caves
  5851 | -7/Lower Caves     | Learned 4 Factory zone layouts
  5897 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5904 | -7/Lower Caves     | Discovered new exit (range 6)
  5911 | -7/Lower Caves     | Entered another Lower Caves area
  5958 | -7/Lower Caves     | Learned Factory trap positions
  6092 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
  6094 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6094 | -7/Lower Caves     | Discovered new exit (range 9)
  6095 | -7/Lower Caves     | Learned 8 Factory zone layouts
  6105 | -7/Lower Caves     | Entered Data Miner
  6105 | -7/Data Miner      | Discovered new exit (range 6)
  6111 | -7/Data Miner      | Met Data Miner
  6117 | -7/Data Miner      | Learned location of Section 7 (-2)
  6117 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6122 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6132 | -7/Data Miner      | Entered Proximity Caves
  6176 | -6/Proximity Caves | Spotted B-75 Beast
  6186 | -6/Proximity Caves | Learned Factory stockpile data
  6620 | -6/Proximity Caves | Found Prototype Launcher
  6620 | -6/Proximity Caves | Identified Tesla Bomb Launcher
  6621 | -6/Proximity Caves | Lost 3 allies
  6623 | -6/Proximity Caves | Found Prototype Launcher
  6623 | -6/Proximity Caves | Identified Mni. Smartbomb Launcher
  6629 | -6/Proximity Caves | Found Prototype Launcher
  6629 | -6/Proximity Caves | Identified Gui. Missile Launcher
  6691 | -6/Proximity Caves | Discovered new exit (range 15)
  6701 | -6/Proximity Caves | Entered Factory
  6701 | -6/Factory         | Accompanied by 2 allies
  6701 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6702 | -6/Factory         | Identified exit to Factory
  6702 | -6/Factory         | Identified exit to Lower Caves
  6703 | -6/Factory         | Loaded intel: 85 trap records
  7009 | -6/Factory         | Repaired Nuclear Pulse Array
  7122 | -6/Factory         | Discovered exit to Factory (range 15)
  7198 | -6/Factory         | Fabricated Cld. Cesium-ion Thruster?
  7248 | -6/Factory         | Spotted B-75 Beast
  7366 | -6/Factory         | Fabricated Adv. Hacking Suite?
  7659 | -6/Factory         | Entered Lower Caves
  7724 | -6/Lower Caves     | Identified exit to Lower Caves
  7726 | -6/Lower Caves     | Entered another Lower Caves area
  7744 | -6/Lower Caves     | Found DCF Scrap (13 items)
  7773 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7777 | -6/Lower Caves     | Learned Factory emergency access door positions
  7787 | -6/Lower Caves     | Discovered new exit (range 9)
  7814 | -6/Lower Caves     | Entered Zion
  7846 | -6/Zion            | Learned location of Quarantine (-3)
  7875 | -6/Zion            | Found CR-A16's Pointy Stick
  7903 | -6/Zion            | Received a visual enhancement algorithm
  7973 | -6/Zion            | Learned location of 1 exit from Lower Caves
  8017 | -6/Zion            | Given the Hacking Drone Bay
  8046 | -6/Zion            | Given A8's code to call for help
  8047 | -6/Zion            | Discovered new exit (range 15)
  8051 | -6/Zion            | Entered Proximity Caves
  8215 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  8342 | -5/Proximity Caves | Learned Factory terminal intel
  8347 | -5/Proximity Caves | Encountered an infested base
  8440 | -5/Proximity Caves | Discovered exit to Factory (range 9)
  8446 | -5/Proximity Caves | Learned Factory terminal intel
  8451 | -5/Proximity Caves | Entered Factory
  8451 | -5/Factory         | Evolved 2 slots: Utility x2
  8452 | -5/Factory         | Identified exit to Upper Caves
  8454 | -5/Factory         | Loaded intel: 26 terminal locations
  8670 | -5/Factory         | Fabricated Cld. Cesium-ion Thruster (x1)
  8806 | -5/Factory         | Fabricated Cld. Nuclear Pulse Thruster?
  8838 | -5/Factory         | Discovered exit to Upper Caves (range 15)
  9000 | -5/Factory         | Fabricated Cld. Nuclear Pulse Thruster?
  9014 | -5/Factory         | Entered Upper Caves
  9060 | -5/Upper Caves     | Spotted B-75 Beast
  9119 | -5/Upper Caves     | Discovered new exit (range 15)
  9246 | -5/Upper Caves     | Entered another Upper Caves area
  9277 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  9306 | -5/Upper Caves     | Destroyed 8 combat bots
  9375 | -5/Upper Caves     | Discovered new exit (range 15)
  9380 | -5/Upper Caves     | Entered Zhirov
  9380 | -5/Zhirov          | Discovered new exit (range 3)
  9384 | -5/Zhirov          | Met Zhirov
  9437 | -5/Zhirov          | Found Alien Artifact
  9437 | -5/Zhirov          | Identified Integrated Reactor
  9437 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  9443 | -5/Zhirov          | Found Alien Artifact
  9448 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  9461 | -5/Zhirov          | Learned location of Testing (-2)
  9461 | -5/Zhirov          | Learned location of Command (-1)
  9477 | -5/Zhirov          | Entered Proximity Caves
  9504 | -4/Proximity Caves | Spotted B-86 Titan
  9625 | -4/Proximity Caves | Lost 3 parts (2n1u)
  9674 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
  9681 | -4/Proximity Caves | Discovered new exit (range 3)
  9681 | -4/Proximity Caves | Entered Factory
  9681 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9682 | -4/Factory         | Identified exit to Extension
  9683 | -4/Factory         | Loaded intel: 28 terminal locations
  9765 | -4/Factory         | Identified Transdimensional Reconstructor
  9806 | -4/Factory         | Fabricated Q-thruster (x2)
  9884 | -4/Factory         | Spotted B-86 Titan
  9960 | -4/Factory         | Repaired Lyr. Medium Armor Plating
 10084 | -4/Factory         | Fabricated Exp. Hacking Suite?
 10378 | -4/Factory         | Discovered new exit (range 16)
 10378 | -4/Factory         | Sucked down chute
 10378 | -4/Factory         | Entered Waste
 10381 | -4/Waste           | Spotted C-40 Crusher
 10384 | -4/Waste           | Spotted C-40 Crusher
 10390 | -4/Waste           | Spotted C-40 Crusher
 10400 | -4/Waste           | Spotted C-40 Crusher
 10402 | -4/Waste           | Spotted C-40 Crusher
 10406 | -4/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 10412 | -4/Waste           | Discovered new exit (range 10)
 10414 | -4/Waste           | Identified exit to Factory
 10414 | -4/Waste           | Entered Factory
 10470 | -4/Factory         | Repaired Lyr. Medium Armor Plating
 10495 | -4/Factory         | Spotted B-86 Titan
 10510 | -4/Factory         | Discovered exit to Extension (range 10)
 10903 | -4/Factory         | Identified exit to Upper Caves
 10903 | -4/Factory         | Identified exit to Armory
 11119 | -4/Factory         | Discovered new exit (range 15)
 11393 | -4/Factory         | Build established: Hacker-Scout
 11407 | -4/Factory         | Fabricated Lgt. Regenerative Plating?
 11451 | -4/Factory         | Search patrols dispatched
 11664 | -4/Factory         | Search patrols dispatched
 11914 | -4/Factory         | Search patrols dispatched
 11953 | -4/Factory         | Incoming investigation squad redirected
 11979 | -4/Factory         | Fabricated Diametric Drive?
 12027 | -4/Factory         | Fabricated Assault Drone Bay?
 12088 | -4/Factory         | Entered Armory
 12186 | -4/Armory          | Repaired Field Propulsion Array
 12243 | -4/Armory          | Incoming investigation squad redirected
 12314 | -4/Armory          | Fabricated Diametric Drive?
 12365 | -4/Armory          | Fabricated Assault Drone Bay?
 12415 | -4/Armory          | Discovered new exit (range 14)
 12458 | -4/Armory          | Spotted Armor Guard
 12458 | -4/Armory          | Spotted Armor Guard
 12493 | -4/Armory          | Core integrity fell below 50%
 12494 | -4/Armory          | Fabricated Lrn. Sensor Array?
 12526 | -4/Armory          | Identified exit to Research
 12529 | -4/Armory          | Entered Research
 12529 | -3/Research        | Evolved 2 slots: Utility x2
 12534 | -3/Research        | Lost 3 parts (3n)
 12737 | -3/Research        | Discovered new exit (range 13)
 12740 | -3/Research        | Identified exit to Quarantine
 12745 | -3/Research        | Discovered new exit (range 15)
 12775 | -3/Research        | Identified exit to Research
 12924 | -3/Research        | Fabricated Assault Drone Bay?
 13135 | -3/Research        | Fabricated Electron Diverter?
 13279 | -3/Research        | Search patrols dispatched
 13395 | -3/Research        | Entered Quarantine
 13399 | -3/Quarantine      | Found Alien Artifact
 13413 | -3/Quarantine      | Identified Core Reset Matrix
 13413 | -3/Quarantine      | Used Core Reset Matrix
 13417 | -3/Quarantine      | Detected hypermatrix surge
 13417 | -3/Quarantine      | Sensed 5 artifacts in vicinity
 13481 | -3/Quarantine      | Found Terrabomb
 13552 | -3/Quarantine      | Central database locked down
 13604 | -3/Quarantine      | Scanned by Researcher
 13616 | -3/Quarantine      | Found Sigix Broadsword
 13672 | -3/Quarantine      | Met incapacitated Sigix Warrior
 13672 | -3/Quarantine      | Lockdown squad dispatched
 13673 | -3/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 13673 | -3/Quarantine      | Unlocked Sigix quarantine chamber
 13679 | -3/Quarantine      | Found Sigix Containment Pod
 13710 | -3/Quarantine      | Spotted Lightning
 13710 | -3/Quarantine      | Spotted Lightning
 13710 | -3/Quarantine      | Spotted Lightning
 13746 | -3/Quarantine      | Entered Research
 13746 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 13823 | -2/Research        | Spotted B-90 Cyclops
 13888 | -2/Research        | Build established: Hacker-Ninja
 14032 | -2/Research        | Identified exit to Testing
 14087 | -2/Research        | Entered Testing
 14352 | -2/Testing         | Spotted PH-H6FLXDVQW8
 14480 | -2/Testing         | Discovered new exit (range 16)
 14489 | -2/Testing         | Identified exit to Access
 14497 | -2/Testing         | Protovariant out of control (PH-H6FLXDVQW8)
 14497 | -2/Testing         | Unleashed a protovariant (PH-H6FLXDVQW8)
 14504 | -2/Testing         | Found Prototype Device
 14504 | -2/Testing         | Identified AEGIS Remote Shield
 14576 | -2/Testing         | Spotted Fortress
 14591 | -2/Testing         | Discovered new exit (range 6)
 14592 | -2/Testing         | Identified exit to Section 7
 14593 | -2/Testing         | Entered Section 7
 14594 | -2/Section 7       | Sensed 23 artifacts in vicinity
 14607 | -2/Section 7       | Found Integrity Redistributor
 14733 | -2/Section 7       | Spotted B-90 Cyclops
 14789 | -2/Section 7       | Spotted S7 Guard
 14796 | -2/Section 7       | Destroyed S7 Guard
 14803 | -2/Section 7       | Found Integrated Thermoelectric Network
 14803 | -2/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 14823 | -2/Section 7       | Spotted Alpha 7
 14823 | -2/Section 7       | Spotted Alpha 7
 14865 | -2/Section 7       | Spotted S7 Guard
 14875 | -2/Section 7       | Found Core Membrane
 14875 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 14882 | -2/Section 7       | Spotted Executioner
 14900 | -2/Section 7       | Spotted Executioner
 14917 | -2/Section 7       | Activated Sigix Exoskeleton
 14917 | -2/Section 7       | Received instructions from Sigix Warrior
 14956 | -2/Section 7       | Allies destroyed S7 Guard
 15002 | -2/Section 7       | Spotted Executioner
 15015 | -2/Section 7       | Allies destroyed Executioner
 15018 | -2/Section 7       | Allies destroyed Executioner
 15021 | -2/Section 7       | Found Prototype Processor
 15021 | -2/Section 7       | Identified Exp. Core Analyzer
 15077 | -2/Section 7       | Found Integrity Redistributor
 15089 | -2/Section 7       | Spotted Investigator
 15092 | -2/Section 7       | Scanned by Researcher
 15093 | -2/Section 7       | Intercept squad dispatched
 15093 | -2/Section 7       | Warped through subspace
 15096 | -2/Section 7       | Spotted Executioner
 15096 | -2/Section 7       | Spotted Striker
 15099 | -2/Section 7       | Sigix Exoskeleton integrity reduced to 80%
 15103 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-98)
 15119 | -2/Section 7       | Core integrity fell below 50%
 15122 | -2/Section 7       | Sigix Exoskeleton integrity reduced to 60%
 15151 | -2/Section 7       | Sigix Exoskeleton integrity reduced to 40%
 15163 | -2/Section 7       | Lost 17 parts (2p3n9u3w)
 15171 | -2/Section 7       | Found Microwarp Drive
 15173 | -2/Section 7       | Spotted Tracker
 15173 | -2/Section 7       | Spotted Tracker
 15174 | -2/Section 7       | Core integrity fell below 20%
 15182 | -2/Section 7       | Allies destroyed Tracker
 15187 | -2/Section 7       | Allies destroyed Tracker
 15188 | -2/Section 7       | Destroyed by Y-72 Warden with Railgun

 Last Messages 
---------------
15182_ Quantum Shear penetrates Tracker. <x2>
15182_ Tracker destroyed.
15183_ Slug penetrates Wall.
15183_ Penetrated by Slug.
15183_ Slug penetrates Y-72 Warden.
15184_ Penetrated by Slug.
15185_ Quantum Shear penetrates G-73 Enforcer.
15185_ Quantum Shear penetrates Wall.
15185_ Imp. Q-thruster destroyed.
15186_ Penetrated by Slug.
15186_ Backup Power VII destroyed.
15186_ Penetrated by Slug.
15186_ Adv. Energy Well destroyed.
15186_ Slug penetrates Wall.
15186_ Slug penetrates Y-72 Warden.
15187_ Slug penetrates Wall.
15187_ Synergy achieved. Target locked: Tracker.
15187_ Quantum Shear penetrates Tracker. <x2>
15187_ Tracker destroyed.
15188_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| # T      # ^= #????????????????????????##          |
| #        #    #????????????????????????########### |
| #   !    "=!%!#????????????????????????########### |
| #        "  * #??????????????????????????????????? |
| #        "    +??????????????????????????????????? |
| #  """   "    #"?????????????????????????????????? |
|    """   "    #"T????????????????????????????????? |
| #? """   "    #?""???????????????????????????????? |
| #        #    #??????????????????????????????????? |
| #####"#"##    #??????????????????????????????????? |
| ?????#  ?#    ###########????????????????????????? |
| ??????  ##    #         #????????????????????????? |
| ?????### #    #  ""     #????????????????????????? |
| ????????#"    # """     #????????????????????????? |
| ?????????#    #   "     #????????????????????????? |
| ?????????#    #   "     #????????????????????????? |
| ?????????#   =#  ""     #????????????????????????? |
| ?????????#  =%#         #????????????????????????? |
| ?????????#   !+         #????????????????????????? |
| ?????????#    ###########????????????##??????????? |
| ?????????#    ##?##????????????????   #??????????? |
| ?????????#    ;#;#;##########????!!!  #??????????? |
| ?????????#    [!            #??  !!   #??????????? |
| ?????????+    g%!           #    !!   #??????????? |
| ?????????#     !%!  YY      ;         #??????????? |
| ?????????#      X    Y   @  Y       ! #??????????? |
| ?????????#    ######+###YYY #         #??????????? |
| ?????????#    #???     # Y  #??????   #??????????? |
| ?????????#    #?"""  ""#    #????????????????????? |
| ????????      # """  ""#      ???????????????????? |
| ???????       # """   G#    <  ??????????????????? |
| ?????         #      ""#       #?????????????????? |
| ????          # """  ""#       #?????????????????? |
| ???#+########## """    ####+####?????????????????? |
| ????????????????"""    ??????????????????????????? |
| ?????????????????     ???????????????????????????? |
| ??????????????????#####??????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????!??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           113
Energy Generation          39
Energy Capacity            850
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           18
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               1
Jamming Range              16
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             35
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Phase Shifting             15
Evasion (%)                81
Targeting Accuracy         8
Core Analysis              8
Offensive Hacking          50
Defensive Hacking          14

 Item Schematics 
-----------------
             Cld. Q-thruster | -3/Quarantine | Hacked
            Enh. Force Rifle | -3/Quarantine | Archive
 Cld. Field Propulsion Drive | -2/Testing    | Scanalyzed
           Lrn. Phase Cannon | -2/Section 7  | Archive
           Enh. Biometal Leg | -2/Section 7  | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -3/Quarantine | Archive
        K-01 Serf | -3/Quarantine | Archive

 Fabricated
------------
         Nuclear Pulse Array | x1 | -7/Factory  
          Imp. Hacking Suite | x1 | -7/Factory  
    Cld. Cesium-ion Thruster | x1 | -6/Factory  
          Adv. Hacking Suite | x1 | -6/Factory  
    Cld. Cesium-ion Thruster | x1 | -5/Factory  
 Cld. Nuclear Pulse Thruster | x1 | -5/Factory  
 Cld. Nuclear Pulse Thruster | x1 | -5/Factory  
                  Q-thruster | x2 | -4/Factory  
          Exp. Hacking Suite | x1 | -4/Factory  
   Lgt. Regenerative Plating | x1 | -4/Factory  
             Diametric Drive | x1 | -4/Factory  
           Assault Drone Bay | x1 | -4/Factory  
             Diametric Drive | x1 | -4/Armory   
           Assault Drone Bay | x1 | -4/Armory   
           Lrn. Sensor Array | x2 | -4/Armory   
           Assault Drone Bay | x1 | -3/Research 
           Electron Diverter | x1 | -3/Research 

 Alien Tech Used 
-----------------
Integrated Reactor
Core Reset Matrix
Sigix Broadsword
Integrated Thermoelectric Network
Core Membrane
Transdimensional Reconstructor
Integrity Redistributor
Microwarp Drive

 Achievements 
--------------
Can't Touch This
Everyone Must Die

 Challenges 
------------
None

 Game 
------
Seed              DrainedDispersionScreen
  Manual?         0
Play Time         05:52:37
  Cumulative      126.0 hours
  Start           2024.10.27 @ 13:24:45
  End             2024.10.28 @ 23:12:09
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          61
  Rogue           0
  Adventurer      61
  Explorer        0
Win Type          -
  Total           6
  Types           6/0/0/0/0/0/0/0/0
Lore%             63
Gallery%          63
Achievement%      52
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 69f63a76-cab1-4c2a-b99a-b5b550cda379