Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.28 @ 23:12:09 Player: 7604 Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (28) 5600 Robots Destroyed (249) 1245 Value Destroyed (9621) 9621 Prototype IDs (61) 1220 Alien Tech Used (8) 1600 Bonus (13426) 13426 TOTAL SCORE: 36712 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 456 Follower Combat Kills 1401 Met Data Miner 300 Met Zhirov 300 Used Core Reset Matrix 3000 Hacked Protovariant 500 Scanned by Researcher 1000 Pursued by Intercept 500 Met Sigix 2000 Activated Exoskeleton 3000 Friendly Fire -31 Cogmind --------- Core Integrity 0/1450 Matter 68/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -2/Section 7 Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- Diametric Drive Improved Q-thruster > --- UTILITY (12) ----- Advanced Transmission Jammer Microwarp Drive > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Light Quantum Reactor Large Storage Unit Integrity Redistributor Terrabomb Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Diametric Drive Diametric Drive Electron Diverter Impulse Thruster Array Improved Q-thruster Cooled Q-thruster > --- UTILITY ---------- Experimental Heat Sink Experimental Cooling System Large Storage Unit Advanced Energy Well Advanced Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Advanced Phase Shifter Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Light Antimatter Reactor Backup Power VII Light Quantum Reactor Diametric Drive Diametric Drive Improved Q-thruster Advanced Heat Sink Transdimensional Reconstructor Integrity Redistributor Terrabomb Linear Accelerator Linear Accelerator Mini Smartbomb Launcher Advanced Datajack Improved Plasma Cutter [Rating: 193] Favorites ----------- Power Light Fission Core Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Q-thruster Leg Aluminum Leg Flight Unit Q-thruster Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Artifact Microwarp Drive Weapon Gauss Cannon Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Smartbomb Launcher Special Weapon Enhanced Flamer Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Tes Sec Slots Evolved 16 | . . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . 2 . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 2 . 1 . . . . 1 . . . . . . . . . 1 . . . . . 1 . . Utility 10 | . . . . 2 1 . . . . 1 . . . . 2 . . . . 1 . . . 2 . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 369 | 6 4 5 22 15 40 2 6 2 14 21 2 1 2 . 15 7 5 8 10 23 1 43 22 25 15 9 14 30 Power 40 | 1 . 2 1 1 5 1 . . 3 1 . . . . . . . 2 2 2 . 4 2 5 1 1 3 3 Engine 6 | 1 . 1 1 . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . Core 16 | . . 1 . 1 4 . . . 2 1 . . . . . . . 1 1 2 . 2 . . . . . 1 Reactor 18 | . . . . . . . . . . . . . . . . . . 1 1 . . 2 2 5 1 1 3 2 Propulsion 107 | 2 2 3 11 5 14 . . . 1 8 . . . . 8 1 1 . . 3 . 11 10 5 3 3 4 12 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 27 | 2 2 3 11 5 4 . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 80 | . . . . . 10 . . . 1 8 . . . . 8 1 1 . . 3 . 11 10 5 3 3 4 12 Utility 129 | 1 2 . 1 3 13 1 4 1 . 7 1 . 1 . 6 3 2 4 2 12 1 17 8 10 7 3 7 12 Device 66 | . 1 . . . 2 1 2 1 . 3 . . . . 2 2 . . . 8 . 10 6 10 6 2 5 5 Storage 7 | 1 1 . . . 1 . . . . . . . . . . . . 1 . . . 1 . . . . . 2 Processor 7 | . . . . . 1 . . . . . . . . . 1 1 . . . 1 . . . . 1 . . 2 Hackware 14 | . . . . . 4 . . . . 1 1 . 1 . . . 2 1 . 1 . . . . . 1 1 1 Protection 34 | . . . 1 3 5 . 2 . . 3 . . . . 3 . . 2 2 2 1 6 2 . . . 1 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 93 | 2 . . 9 6 8 . 2 1 10 5 1 1 1 . 1 3 2 2 6 6 . 11 2 5 4 2 . 3 Energy Gun 10 | . . . 5 5 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Ballistic Gun 6 | 2 . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 25 | . . . . . 2 . . . 2 1 1 . . . 1 . . . 3 4 . 6 1 3 . . . 1 Launcher 21 | . . . 1 1 1 . . . 6 . . . . . . 3 2 . 1 . . 4 . . 1 . . 1 Special Weapon 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . 3 . 1 . 2 2 . 1 . . . . . . . . . . . . 2 1 . . Piercing Weapon 13 | . . . . . . . . . . 1 . . 1 . . . . 2 2 2 . 1 1 2 1 . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unidentified Prototypes 16 | . . . 1 . 1 . . . 3 . . . . . 1 1 . 3 . . . 1 . . . 1 1 3 Corrupted Parts 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 77 | . . . 1 7 11 . 1 . 3 1 . . . . . . 2 . 6 1 1 9 4 2 . 3 1 24 Power 10 | . . . . 1 1 . . . 1 . . . . . . . . . 2 . . 2 . . . . . 3 Propulsion 27 | . . . . 1 6 . . . 1 . . . . . . . 1 . 2 1 1 5 3 . . 1 . 5 Utility 29 | . . . . 1 3 . 1 . . 1 . . . . . . 1 . 2 . . 2 1 2 . 2 1 12 Weapon 11 | . . . 1 4 1 . . . 1 . . . . . . . . . . . . . . . . . . 4 Highest Loss Streak 17 | . . . 1 2 2 . 1 . 2 1 . . . . . . 2 . 3 1 1 2 3 2 . 1 1 17 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 100 99 98 88 84 87 78 86 92 92 93 93 93 92 94 94 96 81 92 91 90 90 88 89 89 89 80 Engine 1 | . 14 8 5 3 . 1 7 7 1 . . . . . . . . . . . . . . . . . . . Core 4 | . . 5 5 4 6 5 . . 5 6 6 6 6 6 5 5 5 4 2 5 5 4 . . . . . . Leg 10 | . 28 28 43 35 17 . . . . . . . . . . . . . . . . . . . . . . . Flight 20 | . . . . . 13 30 30 30 30 33 33 33 33 33 33 35 34 35 29 32 29 30 32 27 28 29 29 28 Device 11 | . 13 14 . . 5 7 6 . 7 10 13 13 13 13 11 10 11 11 8 13 10 13 18 22 22 25 24 14 Storage 6 | . 14 14 11 9 5 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 4 4 4 8 Processor 3 | . . . . . 5 . . . . . . . . . 5 5 5 5 5 6 10 7 5 4 9 8 8 4 Hackware 10 | . . . . . 9 15 15 15 15 13 15 20 20 20 17 17 17 17 17 14 15 15 15 14 14 12 13 13 Protection 6 | . . . 10 26 9 7 6 7 7 8 4 . . . 4 5 5 5 2 3 5 2 2 2 . . 1 2 Energy Gun 2 | . . . 12 14 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . 28 28 4 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . 3 . . . 4 5 5 6 6 6 5 5 5 5 1 3 3 3 . . 2 . . . Slashing Weapon 1 | . . . . . 6 7 7 7 2 2 . 4 1 . . . . . . . . . . . 1 4 4 3 Piercing Weapon 1 | . . . . . . . . . . 3 6 1 4 6 . . . 1 1 4 5 4 5 3 . . . . Peak Build Rating 193 | 6 7 10 22 32 55 56 59 55 60 78 80 80 81 81 96 102 101 100 98 120 115 129 130 149 160 175 179 193 Average Rating 77 | 3 6 8 18 30 40 54 53 49 53 71 78 80 80 80 90 96 93 96 85 105 111 119 118 139 145 170 168 161 On Entrance 78 | . 6 7 10 22 27 52 56 52 55 52 78 80 80 81 81 96 95 93 97 69 115 101 120 128 137 158 162 172 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 57 | 11 17 19 30 35 41 29 29 28 28 37 37 32 32 31 36 39 35 38 36 44 37 52 56 56 54 52 53 57 Greatest Support 79 | 20 20 20 48 64 79 30 30 30 30 37 37 37 37 37 37 36 36 36 36 47 41 52 55 56 56 65 70 67 Greatest Overweight (x) 16 | . . . . . 2 . . . . . . . . . . 1 . 1 1 . . . 1 . . 16 . 7 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 Average Capacity 11 | 6 8 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 13 15 15 15 15 15 14 Most Carried 15 | 3 7 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 Average Carried 10 | 1 4 9 9 9 8 9 9 9 8 9 10 10 9 9 9 9 9 9 9 9 10 10 14 14 14 14 14 13 Final Capacity 15 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 5 Final Carried 15 | 2 7 10 10 10 10 10 10 9 9 10 10 10 10 10 10 10 9 10 10 10 10 14 15 15 15 15 15 5 Class Distribution -------------------- 35% | Hacker-Sprinter 25% | Mutant 13% | Hacker-Ninja 9% | Hacker-Scout 7% | Scavenger-Mutant 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Waste Hacker-Scout | -4/Factory Hacker-Ninja | -4/Armory Hacker-Ninja | -3/Research Hacker-Scout | -3/Quarantine Hacker-Ninja | -2/Research Hacker-Ninja | -2/Testing Wizard-Sprinter | -2/Section 7 Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Tes Sec Matter Collected 6918 | 260 136 202 284 234 771 10 70 . 321 655 . 86 20 35 217 578 254 105 253 307 . 959 162 346 134 183 164 172 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9873 | . 340 236 1004 1251 1630 . 30 . 201 659 . . . 31 220 296 349 329 103 206 . 868 162 397 92 183 555 731 Parts 538 | . 20 10 65 49 82 . 2 . 19 39 . . . . 16 14 16 8 7 8 . 54 11 24 9 15 30 40 Haulers Intercepted 6 | . 1 . 1 . 1 . . . . 1 . . . . . 1 . . . . . 1 . . . . . . Recyclers Shooed 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . 4 2 . 14 . . 3 . 1 . 12 5 5 5 . . . . . . . . . Prevented 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Tes Sec Combat Hostiles Destroyed 178 | . 8 7 19 18 29 . 1 . 11 5 . . . 4 6 12 14 . 5 . . 15 2 2 4 . 6 10 Melee 40 | . . . . . 13 . 1 . . 2 . . . . . . . . . . . 5 2 2 . . 6 9 Guns 36 | . 8 7 12 8 1 . . . . . . . . . . . . . . . . . . . . . . . Cannons 53 | . . . 4 4 14 . . . 6 2 . . . 4 4 6 2 . 4 . . 2 . . . . . 1 AOE 49 | . . . 3 6 1 . . . 5 1 . . . . 2 6 12 . 1 . . 8 . . 4 . . . Classes Destroyed 22 | . 4 . 4 3 3 . . . 2 1 . . . 1 . . . . . . . . 1 1 . . 1 1 Worker 6 | . . . . 3 1 . . . . 2 . . . . . . . . . . . . . . . . . . Builder 5 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . 3 . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . 1 . 1 . 1 . . . . 1 . . . . . 1 . . . . . 1 . . . . . . Recycler 12 | . . . 1 2 3 . . . . 1 . . . . . . . . . 1 . 2 . 1 . . 1 . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operator 9 | . . . 3 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 1 . Drone 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Watcher 37 | . 1 . 3 4 2 . . . . 4 . . . . 2 . . . . 1 . 5 2 3 1 4 2 3 Swarmer 49 | . 3 3 4 . 3 . . . 4 . . . . . 4 5 8 . . . . 11 . . 4 . . . Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 Grunt 61 | . 5 4 11 12 14 . . . . 3 . . . . . 5 3 . . . . 1 . . . . 1 2 Brawler 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Duelist 3 | . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Protector 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 19 | . . . 3 5 5 . . . 1 1 . . . . 2 . 1 . . . . . . . . . . 1 Demolisher 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Hunter 9 | . . . . . 4 . 1 . . . . . . . . 1 . . 2 . . . . . . . . 1 Programmer 15 | . . . . . 2 . . . . 1 . . . . . 1 . . 3 . . 3 1 . . . 3 1 S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Assembled 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Best Kill Streak 11 | . 5 3 5 11 5 . 1 . 4 3 . . . 4 4 6 8 . 3 1 . 4 1 2 4 3 4 4 Combat Bots Only 8 | . 4 3 5 6 3 . 1 . 4 2 . . . 4 4 6 8 . 3 . . 4 1 2 4 . 3 2 Max Kills in Single Turn 5 | . 1 1 2 4 2 . 1 . 4 2 . . . 1 2 4 5 . 1 1 . 3 1 1 4 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 2 2 1 . . . 4 1 . . . . 2 4 5 . 1 . . 3 . . 4 . . . Melee 1 | . . . . . 1 . 1 . . 1 . . . . . . . . . . . 1 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Tes Sec Hostile Shots Fired 1835 | . 25 42 77 125 327 . 11 . 32 51 . 1 . 2 28 38 14 . 77 26 1 174 91 93 4 65 49 482 Missed 744 | . 5 16 27 43 113 . 6 . 18 33 . . . 1 9 17 6 . 27 11 . 84 56 48 2 30 21 171 Damage Taken 14776 | . 163 219 541 1143 2015 . 52 . 315 222 . 10 . 14 248 244 177 . 974 236 26 1677 568 603 18 574 489 4248 Core 2951 | . 16 34 63 89 237 . . . 28 . . . . . 62 42 48 . 311 19 . 510 123 91 . 68 60 1150 Absorbed by Shields 1542 | . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . 1505 Redirected to Shielding 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Ignored by Resistances 4619 | . 50 70 163 326 609 . 14 . 91 67 . 3 . 4 71 70 47 . 266 64 7 480 161 172 5 161 134 1584 Regen/Repaired (Parts) 2649 | . . . . . . . . . . 104 . . 33 . . . . . . 247 . 248 200 203 . 189 416 1009 Core Remaining (%) 77 | 100 . 80 84 83 . . . . 62 . . . . 100 . . . . 53 . . . 43 . 93 . . . Volleys Fired 557 | . 24 27 43 70 67 . 3 . 55 52 . . . 5 28 40 16 . 22 18 . 53 2 4 16 . . 12 Largest 2 | . 2 2 2 2 1 . 1 . 1 1 . . . 1 1 1 1 . 1 1 . 1 1 1 1 . . 1 Hottest 110 | . 40 40 101 110 48 . 80 . 80 85 . . . 57 57 80 80 . 80 65 . 80 65 66 80 . . 80 Shots Fired 690 | . 48 53 84 112 67 . 3 . 55 52 . . . 5 28 40 16 . 22 18 . 53 2 4 16 . . 12 Gun 271 | . 48 53 68 95 7 . . . . . . . . . . . . . . . . . . . . . . . Cannon 383 | . . . 15 14 59 . . . 52 52 . . . 5 28 33 11 . 16 18 . 49 2 4 15 . . 10 Launcher 33 | . . . 1 3 1 . . . 3 . . . . . . 7 5 . 6 . . 4 . . 1 . . 2 Special 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Kinetic 474 | . 48 53 14 . 66 . . . 52 50 . . . 5 28 33 11 . 16 18 . 49 2 4 15 . . 10 Thermal 12 | . . . . 7 . . 3 . . 2 . . . . . . . . . . . . . . . . . . Explosive 33 | . . . 1 3 1 . . . 3 . . . . . . 7 5 . 6 . . 4 . . 1 . . 2 Electromagnetic 171 | . . . 69 102 . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 18 | . 9 18 16 10 10 . 8 . 7 10 . . . 8 11 7 8 . 13 8 . 6 1 . 5 . . 2 Robot Miss Streak 4 | . 3 3 2 2 3 . . . 4 2 . . . . 1 4 3 . 2 3 . 2 1 . 1 . . 1 Penetration Max 1 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Secondary Targets 5 | . 1 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 600 | . 33 39 68 85 100 . 4 . 32 20 . . . 5 14 24 8 8 19 10 . 47 5 14 7 11 17 30 Core Hits 388 | . 19 12 45 63 49 . 3 . 22 17 . . . 4 11 23 23 3 11 6 . 31 3 7 7 5 7 17 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 54 | . . . 1 2 13 . . . 6 3 . . . . 1 4 1 . 2 2 . 9 . 4 2 1 . 3 Destroy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Blast 28 | . . . . . 4 . . . 6 2 . . . . 1 4 1 . 2 2 . 4 . . 2 . . . Corrupt 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Sever 12 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . 1 . 3 Impale 10 | . . . . . . . . . . 1 . . . . . . . . . . . 5 . 4 . . . . Melee Attacks 352 | . . . . . 65 . 3 . 4 32 . . 1 . . . . 8 8 11 . 76 16 29 8 21 29 41 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 179 | . . . . . 65 . 3 . 4 10 . . 1 . . . . . . . . . . . 5 21 29 41 Piercing 173 | . . . . . . . . . . 22 . . . . . . . 8 8 11 . 76 16 29 3 . . . Sneak Attacks 26 | . . . . . 3 . . . . 5 . . . . . . . . . 2 . 5 . 4 1 . 2 4 Combat Hostiles 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 3 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 27621 | . 340 433 1492 2275 3708 . 80 . 1068 1201 . . . 130 592 1535 1423 534 1102 473 . 3395 237 1065 585 1026 1682 3245 Guns 3040 | . 340 433 840 1306 121 . . . . . . . . . . . . . . . . . . . . . . . Cannons 6344 | . . . 311 267 1245 . . . 779 321 . . . 130 505 792 251 . 539 263 . 598 33 . 206 . . 104 Explosions 5365 | . . . 341 702 160 . . . 289 129 . . . . 87 743 1172 . 337 . . 866 . . 270 . . 269 Melee 12832 | . . . . . 2182 . 45 . . 750 . . . . . . . 534 226 210 . 1927 204 1065 109 1026 1682 2872 Ramming 5 | . . . . . . . . . . 1 . . . . . . . . . . . 4 . . . . . . Kinetic 6744 | . 340 433 84 . 1366 . . . 779 321 . . . 130 505 792 251 . 539 263 . 598 33 . 206 . . 104 Thermal 687 | . . . 156 280 . . 35 . . 129 . . . . 87 . . . . . . . . . . . . . Explosive 4807 | . . . 185 516 160 . . . 289 . . . . . . 743 1172 . 337 . . 866 . . 270 . . 269 Electromagnetic 2546 | . . . 1067 1479 . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 8074 | . . . . . 2182 . 45 . . 267 . . . . . . . . . . . . . . . 1026 1682 2872 Piercing 4758 | . . . . . . . . . . 483 . . . . . . . 534 226 210 . 1927 204 1065 109 . . . Highest Corruption 5 | . 2 2 5 . 1 1 1 1 1 . . . . . . . . . . . . 2 3 2 2 . . . Average Corruption 1 | . 1 2 2 . 1 1 1 1 1 . . . . . . . . . . . . 1 2 2 1 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 88 | . 5 15 17 . 12 . 1 . 6 . . . . . . . . . . . . 23 3 3 3 . . . Message Errors 25 | . 1 6 3 . 3 . . . . . . . . . . . . . . . . 8 1 2 1 . . . Matter Fused 22 | . 1 6 6 . 2 . . . 3 . . . . . . . . . . . . 4 . . . . . . Heat Flow Errors 14 | . 1 . 3 . 1 . 1 . 1 . . . . . . . . . . . . 5 2 . . . . . Energy Discharges 7 | . . . 1 . 1 . . . 1 . . . . . . . . . . . . 2 . 1 1 . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 10 | . . 1 . . 5 . . . . . . . . . . . . . . . . 3 . . 1 . . . Data Loss (major) 2 | . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Misfires 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2648 | . . . . 21 170 . . . 13 59 . . . . 14 21 23 105 38 . . 497 . 439 17 259 583 389 Projectiles 130 | . . . . . 25 . . . 4 . . . . . 14 21 . . 38 . . 28 . . . . . . Explosions 101 | . . . . 21 . . . . 9 . . . . . . . 23 . . . . 48 . . . . . . Melee 2417 | . . . . . 145 . . . . 59 . . . . . . . 105 . . . 421 . 439 17 259 583 389 Knockbacks 35 | . . . . . 13 . . . 3 1 . . . . 2 3 . . 5 2 . 3 1 . 1 . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 34 | . . . . . 12 . . . 3 1 . . . . 2 3 . . 5 2 . 3 1 . 1 . . 1 Secondary 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 341 | . . . 62 172 28 . . . 77 . . . . . . . . . . . . 2 . . . . . . Shots 15 | . . . 2 7 2 . . . 4 . . . . . . . . . . . . . . . . . . . Rammed 5 | . . . . . . . . . . 3 . . . . . . . . . . . 2 . . . . . . Targets Rammed 6 | . . . . 1 . . . . . 3 . . . . . . . . . . . 2 . . . . . . Kicked 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 333 | . 180 18 247 309 166 2 193 2 333 291 . . . . 5 3 10 . 12 244 30 243 283 26 . 322 71 6 Average Temperature 70 | . 49 10 69 79 29 1 71 1 70 98 . . . . 5 3 10 . 6 68 17 70 33 18 . 116 41 4 Received Heat Transfer 3567 | . 96 105 231 666 804 . . . 24 63 . . . . 45 45 45 . 63 39 . 105 54 108 . 375 . 699 Effects 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Interference 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 16 | . . . 5 11 . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Heat Transferred 1162 | . . . 300 422 . . 240 . . 100 . . . . 100 . . . . . . . . . . . . . Parts Sabotaged 10 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 6 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . 4 4 . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Tes Sec Peak Influence 2699 | . 286 177 415 447 337 . . . . 694 . . . . 494 . . . . 252 73 812 360 445 400 541 606 2699 Initial 268 | . . 47 . 81 107 . . . . 16 . . . . . . . . . 46 73 38 234 55 70 196 268 72 Average 266 | . 195 48 156 271 170 . . . . 406 . . . . 266 . . . . 112 70 392 219 164 193 304 344 991 Maximum Alert Level 5 | . 1 . 2 2 1 . . . . 2 . . . . 2 . . . . 1 . 3 1 2 2 2 2 5 Low Security (%) 47 | 100 42 100 57 27 61 . . . . 9 . . . . 18 . . . . 93 100 33 25 69 58 . 14 37 Level 1 35 | . 57 . 40 55 38 . . . . 47 . . . . 61 . . . . 6 . 16 74 20 40 83 57 20 Level 2 12 | . . . 2 16 . . . . . 43 . . . . 20 . . . . . . 31 . 9 . 16 28 . Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Squads Dispatched 79 | . 1 . 4 4 7 . . . . 12 . . . . 4 . 1 . . 3 . 11 6 6 1 1 3 15 Investigation 27 | . 1 . 1 . 5 . . . . 3 . . . . 4 . . . . 2 . 3 5 2 . 1 . . Extermination 10 | . . . . . 1 . . . . 2 . . . . . . . . . . . 4 1 . . . 2 . Reinforcement 26 | . . . 3 3 1 . . . . 7 . . . . . . . . . 1 . 4 . 4 1 . . 2 Assault 14 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 12 Garrison 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Intercept 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Searches Triggered 4 | . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Tes Sec Distress Signals 38 | . 1 . 1 5 3 . . . 7 . . . . . 3 . . . 1 1 . 5 4 3 . 1 1 2 Communications Jammed 74 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 18 . 17 29 7 Distress Signals 47 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 18 . 17 2 7 Times Spotted 670 | . 12 9 27 36 50 . 2 . 19 29 . 1 . 4 30 14 7 . 12 17 4 87 61 51 10 23 21 144 Peak Tracking Total 49 | . 4 3 6 8 6 . 1 . 4 7 . . . 3 9 6 9 . 9 7 4 15 20 13 3 9 5 49 Tactical Retreats 114 | . 2 1 1 1 6 . . . 1 10 . . . . 7 1 2 . 1 6 . 27 11 16 1 5 3 12 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Tes Sec Traps Triggered 24 | . 3 . 1 1 3 . . . . . . . . . . . . . . 3 . 6 1 2 2 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . 1 . . . 2 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Tes Sec Machines Disabled 36 | . . . . 3 1 . . . 4 2 . . . . 4 . . . . 1 . 3 4 . 2 1 2 9 Max in Single Turn 3 | . . . . 1 1 . . . 1 2 . . . . 3 . . . . 1 . 1 1 . 1 1 1 1 Garrison Access 12 | . . . . . 2 . . . . 3 . . . . 1 . . . . 1 . 1 . 3 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Tes Sec Machines Accessed 160 | . 5 3 9 6 19 . . 4 . 14 1 . 1 . 11 . 1 4 1 11 . 15 13 11 14 3 7 7 Terminals 93 | . 5 2 7 4 10 . . . . 7 . . . . 6 . . . 1 5 . 7 8 5 11 2 6 7 Fabricators 20 | . . . . . 3 . . . . 2 . . . . 3 . . . . 2 . 3 4 2 . 1 . . Repair Stations 8 | . . . . . 1 . . . . 1 . . . . . . . . . 2 . 1 1 1 1 . . . Recycling Units 5 | . . . 1 . 1 . . . . 1 . . . . . . . . . . . 2 . . . . . . Scanalyzers 10 | . . . 1 2 2 . . . . . . . . . 1 . . . . 1 . 1 . . 1 . 1 . Garrison Access 12 | . . . . . 2 . . . . 3 . . . . 1 . . . . 1 . 1 . 3 1 . . . Total Hacks 551 | . 22 5 38 22 58 . . 24 . 41 1 . 2 . 37 . 1 17 1 32 . 52 56 43 45 9 24 21 Successful 367 | . 13 3 25 16 33 . . 24 . 23 1 . 2 . 21 . 1 17 1 20 . 36 43 27 28 5 15 13 Failed 181 | . 8 2 13 6 24 . . . . 18 . . . . 16 . . . . 12 . 16 13 16 16 4 9 8 Catastrophic 19 | . . . 2 1 4 . . . . 4 . . . . 2 . . . . . . 1 1 . 3 . . 1 Database Lockouts 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Manual 239 | . 14 4 20 5 33 . . . . 24 . . 1 . 15 . . . . 9 . 30 30 13 24 2 6 9 Terminals 349 | . 22 4 22 8 40 . . . . 26 . . . . 24 . . . 1 15 . 33 41 28 38 4 22 21 Fabricators 57 | . . . . . 8 . . . . 7 . . . . 10 . . . . 5 . 7 10 5 . 5 . . Repair Stations 22 | . . . . . 2 . . . . 2 . . . . . . . . . 4 . 2 5 3 4 . . . Recycling Units 15 | . . . 6 . 1 . . . . 1 . . . . . . . . . . . 7 . . . . . . Scanalyzers 41 | . . . 10 14 4 . . . . . . . . . 2 . . . . 5 . 2 . . 2 . 2 . Garrison Access 21 | . . . . . 3 . . . . 5 . . . . 1 . . . . 3 . 1 . 7 1 . . . Terminal Hacks 204 | . 11 3 10 3 18 . . 24 . 9 1 . 2 . 6 . 1 17 1 6 . 16 19 13 19 1 12 12 Record 22 | . 1 . . . . . . 8 . . . . . . . . . 5 . . . . 1 . 2 . 3 2 Part Schematic 26 | . 2 . . . 4 . . 8 . 1 . . 2 . 1 . . 4 . 1 . . 1 1 1 . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . . 1 1 . 1 . . . . . . . . . . . . 4 . 1 . 1 . . . . . 1 Prototype ID Bank 23 | . 4 . 3 1 2 . . 3 . . . . . . 1 . . 4 . . . . . . 5 . . . Open Door 7 | . . 1 . . . . . . . . 1 . . . . . 1 . 1 . . . 1 . 1 . . 1 Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Branch Access Points 6 | . . . 1 . 1 . . . . 1 . . . . . . . . . . . 1 . . . 1 1 . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Terminal Index 10 | . 1 . 1 1 1 . . . . 1 . . . . . . . . . . . 1 . 1 1 . 1 1 Fabricator Index 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . . . Repair Station Index 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Index 4 | . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . . 1 Alert Level 2 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unreport Threat 13 | . 1 . . . 2 . . . . . . . . . 1 . . . . . . 1 3 1 1 . 2 1 Locate Traps 6 | . . . 1 . . . . . . . . . . . . . . . . . . 2 2 . . . . 1 Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Dispatch Records 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 Security Status 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Surveillance Status 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Patrol Status 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Transport Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Investigation Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recall Investigation 18 | . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 3 4 3 . . . . Recall Extermination 3 | . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . . Recall Reinforcements 6 | . . . 1 . . . . . . 2 . . . . . . . . . . . 1 . 1 . . . 1 Recall Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 4 | . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Registered Components 4 | . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . 1 . . . Registered Prototypes 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Zone Layout 7 | . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . 3 . 1 . Protovariant Controls 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 47 | . . . . . 5 . . . . 6 . . . . 8 . . . . 5 . 7 9 4 . 3 . . Network Status 8 | . . . . . . . . . . 2 . . . . 2 . . . . 1 . 1 1 . . 1 . . Load Schematic 20 | . . . . . 3 . . . . 2 . . . . 3 . . . . 2 . 3 4 2 . 1 . . Build 19 | . . . . . 2 . . . . 2 . . . . 3 . . . . 2 . 3 4 2 . 1 . . Repair Station Hacks 13 | . . . . . 1 . . . . 2 . . . . . . . . . 3 . 2 3 1 1 . . . Scan Component 6 | . . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 1 . 1 . . . Repair 4 | . . . . . . . . . . 1 . . . . . . . . . 1 . 1 1 . . . . . Refit 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . Recycling Unit Hacks 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Retrieve Components 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Scanalyzer 34 | . . . 10 12 2 . . . . . . . . . 2 . . . . 3 . 2 . . 1 . 2 . Insert Component 18 | . . . 5 6 1 . . . . . . . . . 1 . . . . 2 . 1 . . 1 . 1 . Analyze 16 | . . . 5 6 1 . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . Garrison Access Hacks 11 | . . . . . 2 . . . . 2 . . . . 1 . . . . 1 . 1 . 3 1 . . . Seal Access 11 | . . . . . 2 . . . . 2 . . . . 1 . . . . 1 . 1 . 3 1 . . . Unauthorized Hacks 55 | . 2 . 4 1 4 . . . . 4 . . . . 4 . . . . 2 . 7 12 6 6 1 1 1 Terminals 49 | . 2 . 2 1 4 . . . . 3 . . . . 4 . . . . 2 . 4 12 6 6 1 1 1 Track 14 | . . . . . . . . . . 1 . . . . 2 . . . . . . 1 5 2 3 . . . Assimilate 12 | . . . . . 3 . . . . 1 . . . . 2 . . . . . . . 1 1 1 1 1 1 Botnet 17 | . 2 . 2 1 1 . . . . 1 . . . . . . . . . 2 . 1 4 2 1 . . . Disrupt 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . Operators 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . 2 . . . . . . . . . . . . . . . . . . 3 . . . . . . Reject 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Mask 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Used 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacking Detections 126 | . 4 2 8 5 16 . . . . 12 . . . . 9 . . . . 10 . 12 11 11 11 3 7 5 Full Trace Events 25 | . . . 1 . 5 . . . . 2 . . . . 4 . . . . 2 . 3 5 2 . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . 5 . . . . 3 . . . . . . . . . . . 2 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 58 | . 2 . 5 4 5 . . 8 . 1 . . 17 . 2 . . 4 . 2 . 1 1 1 2 . 1 2 Parts Built 19 | . . . . . 2 . . . . 2 . . . . 3 . . . . 3 . 3 4 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 1880 | . . . . . 100 . . . . 258 . . . . 303 . . . . 251 . 262 431 164 . 111 . . Total Part Build Rating 124 | . . . . . 11 . . . . 11 . . . . 17 . . . . 23 . 19 28 15 . . . . Parts Repaired 4 | . . . . . . . . . . 1 . . . . . . . . . 1 . 1 1 . . . . . Time 134 | . . . . . . . . . . 28 . . . . . . . . . 25 . 50 31 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 17 | . . . 4 . 10 . . . . . . . . . . . . . . . . 3 . . . . . . Parts Scanalyzed 14 | . . . 5 4 1 . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . Part Schematics Acquired 14 | . . . 5 4 1 . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . Parts Damaged 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Tes Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . 2 1 . . . . . . 2 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Tes Sec Total Allies 17 | . . . . . 3 . . . 2 2 . . . . 2 . 2 . . . . . 1 1 1 1 1 1 Largest Group 3 | . . . . . 3 . . . 2 2 . . . . 1 . 2 . . . . . . 1 1 1 1 1 Highest-Rated Group 1204 | . . . . . 62 . . . 68 68 . . . . 26 . 78 . . . . . . 10 45 45 26 1204 Highest-Rated Ally 1204 | . . . . . 26 . . . 34 34 . . . . 26 . 49 . . . . . . 10 45 45 26 1204 Total Orders 9 | . . . . . . . . . . 1 . . . . . . . . . . . . . 5 1 2 . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . ROAM 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . RETURN 5 | . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . . . Ally Attacks 114 | . . . . . . . . . . 11 . . . . . . . . . . . . . 44 1 . . 58 Total Damage 7175 | . . . . . . . . . . 682 . . . . . . . . . . . . . 917 22 . . 5554 Kills 29 | . . . . . . . . . . 5 . . . . . . . . . . . . . 4 1 . . 19 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Tes Sec Robot Analysis Total 10 | . . 1 1 . 1 . . . . . . . . . . . . 4 . 1 . 1 . . . . . 1 Derelict Logs Recovered 14 | . . 1 . . . 1 2 . 3 . 1 2 2 2 . . . . . . . . . . . . . . Drone Launches 9 | . . . . . . . . . . . . . . . . . . . . . . . . 7 2 . . . Drone Recoveries 9 | . . . . . . . . . . . . . . . . . . . . . . . . 7 2 . . . Decoded 0b10 Intel 108 | . . . . . . . . . . . . . . . 26 . . . . 35 3 44 . . . . . . Items 108 | . . . . . . . . . . . . . . . 26 . . . . 35 3 44 . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Tes Sec Turns Passed 15187 | 45 389 1172 951 1297 1961 95 194 27 569 958 67 88 237 400 563 232 134 97 204 697 36 1674 441 866 351 341 506 595 Spaces Moved 24769 | 34 253 683 561 838 2532 280 520 85 1181 1976 244 320 807 521 1263 499 336 266 437 1454 111 3377 902 1611 733 866 938 1141 Core 15 | 10 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2998 | 24 253 683 561 838 639 . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 21756 | . . . . . 1893 280 520 85 1181 1976 244 320 807 521 1263 499 336 266 437 1454 111 3377 902 1611 733 865 938 1137 Fastest Speed 11 | 50 120 120 120 120 27 28 28 28 28 22 26 26 26 26 20 20 20 20 17 20 23 18 19 25 25 22 13 11 Average Speed 35 | 99 120 120 120 122 53 28 28 28 28 25 26 26 26 26 22 20 20 20 23 21 23 21 21 25 25 23 22 19 Slowest Speed 850 | 120 120 120 120 125 260 28 28 28 28 27 26 26 26 26 26 93 20 93 99 27 27 32 101 25 25 850 25 400 Overloaded Moves 55 | . . . . . . . . . . . . . . . . . . . 28 . . . . . . . 17 10 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 108 | . . . . . 20 . 1 . 1 5 . . . . 5 . . . . 7 . 33 8 11 5 5 2 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 56 | 4 48 96 62 64 54 52 58 68 73 43 45 58 83 83 25 63 51 60 42 29 67 49 50 40 84 22 82 69 Regions Visited 28 Branch Regions 17 Pre-discovered Areas 8 | . . 1 . . . . . 1 1 . . . 2 . . . . 3 . . . . . . . . . . Known Exits Taken 11 | . . . . . 1 . . . . 1 1 . . 1 1 . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 15 | 1 1 1 1 1 . 1 1 1 1 . . 1 1 . . 1 1 1 1 . . . . . . . . . Scrap Searched 21 | . . 1 . . . 1 2 . 2 . . 3 2 5 . 3 2 . . . . . . . . . . . Spaces Dug 210 | . . . . . 14 . 2 . 1 44 . . . . 11 . . . 1 15 . 64 6 16 12 8 7 9 Terrain Destroyed 716 | . . . 21 102 52 . 2 . 40 66 . . . 2 49 87 44 . 51 17 . 97 7 16 24 8 7 24 Melee 123 | . . . . . 14 . 2 . 1 19 . . . . . . . . 1 7 . 37 6 12 4 8 7 5 Projectile 141 | . . . . . 11 . . . 7 27 . . . 2 15 13 5 . 3 10 . 30 1 4 9 . . 4 AOE 452 | . . . 21 102 27 . . . 32 20 . . . . 34 74 39 . 47 . . 30 . . 11 . . 15 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Res Qua Res Tes Sec Total 29594 | 42 293 989 766 995 2942 295 556 87 1355 2310 246 324 835 780 1517 589 385 293 496 1788 119 4056 1118 1999 864 973 1175 1407 Wait 3120 | . 11 265 114 52 209 14 18 . 74 176 . 3 17 253 194 36 18 . 15 249 8 480 150 292 80 70 184 138 Move 24537 | 33 252 682 560 837 2496 279 517 84 1178 1965 243 319 806 520 1252 498 335 265 436 1440 110 3313 887 1588 722 856 933 1131 Hop 97 | . . . . . 15 . 1 . 1 5 . . . . 5 . . . . 7 . 30 6 11 5 4 2 5 Pick Up 146 | 3 2 4 6 9 15 . 2 . 1 18 . . 4 1 9 1 2 2 . 10 . 11 15 13 4 5 2 7 Fast Attach 136 | 5 1 . 6 6 14 . 5 1 3 9 1 1 1 . 4 3 1 6 2 8 1 12 8 4 5 4 8 17 Attach 119 | 1 . . 3 5 15 1 . 1 5 7 . . 1 . 4 3 4 3 4 5 . 15 7 11 4 3 3 14 Detach 74 | . . . 2 1 14 . . . 5 2 . . 1 . 1 4 3 4 4 1 . 12 4 4 3 1 3 5 Swap 120 | . 3 5 13 4 11 1 1 . 6 5 1 . . . 7 1 . . 4 10 . 16 7 10 7 2 3 3 Drop 203 | . . 6 19 10 21 . 6 1 3 23 1 1 4 1 13 3 1 5 1 9 . 8 16 15 10 7 8 11 Fire 557 | . 24 27 43 70 67 . 3 . 55 52 . . . 5 28 40 16 . 22 18 . 53 2 4 16 . . 12 Melee 352 | . . . . . 65 . 3 . 4 32 . . 1 . . . . 8 8 11 . 76 16 29 8 21 29 41 Ram 5 | . . . . . . . . . . 3 . . . . . . . . . . . 2 . . . . . . Kick 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 83 | . . . . . . . . . . . . . . . . . . . . 20 . 28 . 18 . . . 17 Rewire 38 | . . . . . . . . . 20 13 . . . . . . 5 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Ext x2) -4/Waste -4/Factory (discovered 6 exits: *Res / Upp x2 / *Ext x2 / *Arm) -4/Armory -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 (discovered 1 exit: *Acc) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 10) 300 | -10/Materials | Build established: Mutant 336 | -10/Materials | Central database locked down 346 | -10/Materials | Discovered new exit (range 13) 435 | -10/Materials | Entered Mines 507 | -10/Mines | Discovered new exit (range 7) 841 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1221 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1243 | -10/Mines | Learned location of Storage (-7) 1319 | -10/Mines | Discovered new exit (range 13) 1407 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1607 | -10/Mines | Entered Materials 1607 | -9/Materials | Evolved 2 slots: Propulsion x2 1608 | -9/Materials | Identified exit to Mines 2225 | -9/Materials | Build established: Scavenger-Mutant 2258 | -9/Materials | Discovered new exit (range 8) 2543 | -9/Materials | Discovered new exit (range 11) 2558 | -9/Materials | Entered another Materials area 2558 | -8/Materials | Evolved 2 slots: Utility x2 2591 | -8/Materials | Found Prototype Launcher 2616 | -8/Materials | Identified Rocket Array 3078 | -8/Materials | Garrison activated, responded to threat 3213 | -8/Materials | Build established: Mutant 3344 | -8/Materials | Found Rocket Array 3593 | -8/Materials | Discovered new exit (range 10) 3839 | -8/Materials | Discovered new exit (range 9) 3855 | -8/Materials | Entered Factory 3855 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5098 | -7/Factory | Discovered new exit (range 11) 5249 | -7/Factory | Identified exit to Storage 5249 | -7/Factory | Identified exit to Lower Caves 5281 | -7/Factory | Build established: Hacker-Sprinter 5294 | -7/Factory | Fabricated Nuclear Pulse Array? 5501 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 5700 | -7/Factory | Central database locked down 5816 | -7/Factory | Entered Lower Caves 5851 | -7/Lower Caves | Learned 4 Factory zone layouts 5897 | -7/Lower Caves | Encountered a Warlord checkpoint 5904 | -7/Lower Caves | Discovered new exit (range 6) 5911 | -7/Lower Caves | Entered another Lower Caves area 5958 | -7/Lower Caves | Learned Factory trap positions 6092 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6094 | -7/Lower Caves | Encountered a Warlord checkpoint 6094 | -7/Lower Caves | Discovered new exit (range 9) 6095 | -7/Lower Caves | Learned 8 Factory zone layouts 6105 | -7/Lower Caves | Entered Data Miner 6105 | -7/Data Miner | Discovered new exit (range 6) 6111 | -7/Data Miner | Met Data Miner 6117 | -7/Data Miner | Learned location of Section 7 (-2) 6117 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6122 | -7/Data Miner | Received God Mode back door access code from Data Miner 6132 | -7/Data Miner | Entered Proximity Caves 6176 | -6/Proximity Caves | Spotted B-75 Beast 6186 | -6/Proximity Caves | Learned Factory stockpile data 6620 | -6/Proximity Caves | Found Prototype Launcher 6620 | -6/Proximity Caves | Identified Tesla Bomb Launcher 6621 | -6/Proximity Caves | Lost 3 allies 6623 | -6/Proximity Caves | Found Prototype Launcher 6623 | -6/Proximity Caves | Identified Mni. Smartbomb Launcher 6629 | -6/Proximity Caves | Found Prototype Launcher 6629 | -6/Proximity Caves | Identified Gui. Missile Launcher 6691 | -6/Proximity Caves | Discovered new exit (range 15) 6701 | -6/Proximity Caves | Entered Factory 6701 | -6/Factory | Accompanied by 2 allies 6701 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6702 | -6/Factory | Identified exit to Factory 6702 | -6/Factory | Identified exit to Lower Caves 6703 | -6/Factory | Loaded intel: 85 trap records 7009 | -6/Factory | Repaired Nuclear Pulse Array 7122 | -6/Factory | Discovered exit to Factory (range 15) 7198 | -6/Factory | Fabricated Cld. Cesium-ion Thruster? 7248 | -6/Factory | Spotted B-75 Beast 7366 | -6/Factory | Fabricated Adv. Hacking Suite? 7659 | -6/Factory | Entered Lower Caves 7724 | -6/Lower Caves | Identified exit to Lower Caves 7726 | -6/Lower Caves | Entered another Lower Caves area 7744 | -6/Lower Caves | Found DCF Scrap (13 items) 7773 | -6/Lower Caves | Encountered a Warlord checkpoint 7777 | -6/Lower Caves | Learned Factory emergency access door positions 7787 | -6/Lower Caves | Discovered new exit (range 9) 7814 | -6/Lower Caves | Entered Zion 7846 | -6/Zion | Learned location of Quarantine (-3) 7875 | -6/Zion | Found CR-A16's Pointy Stick 7903 | -6/Zion | Received a visual enhancement algorithm 7973 | -6/Zion | Learned location of 1 exit from Lower Caves 8017 | -6/Zion | Given the Hacking Drone Bay 8046 | -6/Zion | Given A8's code to call for help 8047 | -6/Zion | Discovered new exit (range 15) 8051 | -6/Zion | Entered Proximity Caves 8215 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8342 | -5/Proximity Caves | Learned Factory terminal intel 8347 | -5/Proximity Caves | Encountered an infested base 8440 | -5/Proximity Caves | Discovered exit to Factory (range 9) 8446 | -5/Proximity Caves | Learned Factory terminal intel 8451 | -5/Proximity Caves | Entered Factory 8451 | -5/Factory | Evolved 2 slots: Utility x2 8452 | -5/Factory | Identified exit to Upper Caves 8454 | -5/Factory | Loaded intel: 26 terminal locations 8670 | -5/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 8806 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster? 8838 | -5/Factory | Discovered exit to Upper Caves (range 15) 9000 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster? 9014 | -5/Factory | Entered Upper Caves 9060 | -5/Upper Caves | Spotted B-75 Beast 9119 | -5/Upper Caves | Discovered new exit (range 15) 9246 | -5/Upper Caves | Entered another Upper Caves area 9277 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9306 | -5/Upper Caves | Destroyed 8 combat bots 9375 | -5/Upper Caves | Discovered new exit (range 15) 9380 | -5/Upper Caves | Entered Zhirov 9380 | -5/Zhirov | Discovered new exit (range 3) 9384 | -5/Zhirov | Met Zhirov 9437 | -5/Zhirov | Found Alien Artifact 9437 | -5/Zhirov | Identified Integrated Reactor 9437 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9443 | -5/Zhirov | Found Alien Artifact 9448 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9461 | -5/Zhirov | Learned location of Testing (-2) 9461 | -5/Zhirov | Learned location of Command (-1) 9477 | -5/Zhirov | Entered Proximity Caves 9504 | -4/Proximity Caves | Spotted B-86 Titan 9625 | -4/Proximity Caves | Lost 3 parts (2n1u) 9674 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 9681 | -4/Proximity Caves | Discovered new exit (range 3) 9681 | -4/Proximity Caves | Entered Factory 9681 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9682 | -4/Factory | Identified exit to Extension 9683 | -4/Factory | Loaded intel: 28 terminal locations 9765 | -4/Factory | Identified Transdimensional Reconstructor 9806 | -4/Factory | Fabricated Q-thruster (x2) 9884 | -4/Factory | Spotted B-86 Titan 9960 | -4/Factory | Repaired Lyr. Medium Armor Plating 10084 | -4/Factory | Fabricated Exp. Hacking Suite? 10378 | -4/Factory | Discovered new exit (range 16) 10378 | -4/Factory | Sucked down chute 10378 | -4/Factory | Entered Waste 10381 | -4/Waste | Spotted C-40 Crusher 10384 | -4/Waste | Spotted C-40 Crusher 10390 | -4/Waste | Spotted C-40 Crusher 10400 | -4/Waste | Spotted C-40 Crusher 10402 | -4/Waste | Spotted C-40 Crusher 10406 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10412 | -4/Waste | Discovered new exit (range 10) 10414 | -4/Waste | Identified exit to Factory 10414 | -4/Waste | Entered Factory 10470 | -4/Factory | Repaired Lyr. Medium Armor Plating 10495 | -4/Factory | Spotted B-86 Titan 10510 | -4/Factory | Discovered exit to Extension (range 10) 10903 | -4/Factory | Identified exit to Upper Caves 10903 | -4/Factory | Identified exit to Armory 11119 | -4/Factory | Discovered new exit (range 15) 11393 | -4/Factory | Build established: Hacker-Scout 11407 | -4/Factory | Fabricated Lgt. Regenerative Plating? 11451 | -4/Factory | Search patrols dispatched 11664 | -4/Factory | Search patrols dispatched 11914 | -4/Factory | Search patrols dispatched 11953 | -4/Factory | Incoming investigation squad redirected 11979 | -4/Factory | Fabricated Diametric Drive? 12027 | -4/Factory | Fabricated Assault Drone Bay? 12088 | -4/Factory | Entered Armory 12186 | -4/Armory | Repaired Field Propulsion Array 12243 | -4/Armory | Incoming investigation squad redirected 12314 | -4/Armory | Fabricated Diametric Drive? 12365 | -4/Armory | Fabricated Assault Drone Bay? 12415 | -4/Armory | Discovered new exit (range 14) 12458 | -4/Armory | Spotted Armor Guard 12458 | -4/Armory | Spotted Armor Guard 12493 | -4/Armory | Core integrity fell below 50% 12494 | -4/Armory | Fabricated Lrn. Sensor Array? 12526 | -4/Armory | Identified exit to Research 12529 | -4/Armory | Entered Research 12529 | -3/Research | Evolved 2 slots: Utility x2 12534 | -3/Research | Lost 3 parts (3n) 12737 | -3/Research | Discovered new exit (range 13) 12740 | -3/Research | Identified exit to Quarantine 12745 | -3/Research | Discovered new exit (range 15) 12775 | -3/Research | Identified exit to Research 12924 | -3/Research | Fabricated Assault Drone Bay? 13135 | -3/Research | Fabricated Electron Diverter? 13279 | -3/Research | Search patrols dispatched 13395 | -3/Research | Entered Quarantine 13399 | -3/Quarantine | Found Alien Artifact 13413 | -3/Quarantine | Identified Core Reset Matrix 13413 | -3/Quarantine | Used Core Reset Matrix 13417 | -3/Quarantine | Detected hypermatrix surge 13417 | -3/Quarantine | Sensed 5 artifacts in vicinity 13481 | -3/Quarantine | Found Terrabomb 13552 | -3/Quarantine | Central database locked down 13604 | -3/Quarantine | Scanned by Researcher 13616 | -3/Quarantine | Found Sigix Broadsword 13672 | -3/Quarantine | Met incapacitated Sigix Warrior 13672 | -3/Quarantine | Lockdown squad dispatched 13673 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 13673 | -3/Quarantine | Unlocked Sigix quarantine chamber 13679 | -3/Quarantine | Found Sigix Containment Pod 13710 | -3/Quarantine | Spotted Lightning 13710 | -3/Quarantine | Spotted Lightning 13710 | -3/Quarantine | Spotted Lightning 13746 | -3/Quarantine | Entered Research 13746 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13823 | -2/Research | Spotted B-90 Cyclops 13888 | -2/Research | Build established: Hacker-Ninja 14032 | -2/Research | Identified exit to Testing 14087 | -2/Research | Entered Testing 14352 | -2/Testing | Spotted PH-H6FLXDVQW8 14480 | -2/Testing | Discovered new exit (range 16) 14489 | -2/Testing | Identified exit to Access 14497 | -2/Testing | Protovariant out of control (PH-H6FLXDVQW8) 14497 | -2/Testing | Unleashed a protovariant (PH-H6FLXDVQW8) 14504 | -2/Testing | Found Prototype Device 14504 | -2/Testing | Identified AEGIS Remote Shield 14576 | -2/Testing | Spotted Fortress 14591 | -2/Testing | Discovered new exit (range 6) 14592 | -2/Testing | Identified exit to Section 7 14593 | -2/Testing | Entered Section 7 14594 | -2/Section 7 | Sensed 23 artifacts in vicinity 14607 | -2/Section 7 | Found Integrity Redistributor 14733 | -2/Section 7 | Spotted B-90 Cyclops 14789 | -2/Section 7 | Spotted S7 Guard 14796 | -2/Section 7 | Destroyed S7 Guard 14803 | -2/Section 7 | Found Integrated Thermoelectric Network 14803 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 14823 | -2/Section 7 | Spotted Alpha 7 14823 | -2/Section 7 | Spotted Alpha 7 14865 | -2/Section 7 | Spotted S7 Guard 14875 | -2/Section 7 | Found Core Membrane 14875 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 14882 | -2/Section 7 | Spotted Executioner 14900 | -2/Section 7 | Spotted Executioner 14917 | -2/Section 7 | Activated Sigix Exoskeleton 14917 | -2/Section 7 | Received instructions from Sigix Warrior 14956 | -2/Section 7 | Allies destroyed S7 Guard 15002 | -2/Section 7 | Spotted Executioner 15015 | -2/Section 7 | Allies destroyed Executioner 15018 | -2/Section 7 | Allies destroyed Executioner 15021 | -2/Section 7 | Found Prototype Processor 15021 | -2/Section 7 | Identified Exp. Core Analyzer 15077 | -2/Section 7 | Found Integrity Redistributor 15089 | -2/Section 7 | Spotted Investigator 15092 | -2/Section 7 | Scanned by Researcher 15093 | -2/Section 7 | Intercept squad dispatched 15093 | -2/Section 7 | Warped through subspace 15096 | -2/Section 7 | Spotted Executioner 15096 | -2/Section 7 | Spotted Striker 15099 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 15103 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-98) 15119 | -2/Section 7 | Core integrity fell below 50% 15122 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 60% 15151 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 40% 15163 | -2/Section 7 | Lost 17 parts (2p3n9u3w) 15171 | -2/Section 7 | Found Microwarp Drive 15173 | -2/Section 7 | Spotted Tracker 15173 | -2/Section 7 | Spotted Tracker 15174 | -2/Section 7 | Core integrity fell below 20% 15182 | -2/Section 7 | Allies destroyed Tracker 15187 | -2/Section 7 | Allies destroyed Tracker 15188 | -2/Section 7 | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 15182_ Quantum Shear penetrates Tracker. 15182_ Tracker destroyed. 15183_ Slug penetrates Wall. 15183_ Penetrated by Slug. 15183_ Slug penetrates Y-72 Warden. 15184_ Penetrated by Slug. 15185_ Quantum Shear penetrates G-73 Enforcer. 15185_ Quantum Shear penetrates Wall. 15185_ Imp. Q-thruster destroyed. 15186_ Penetrated by Slug. 15186_ Backup Power VII destroyed. 15186_ Penetrated by Slug. 15186_ Adv. Energy Well destroyed. 15186_ Slug penetrates Wall. 15186_ Slug penetrates Y-72 Warden. 15187_ Slug penetrates Wall. 15187_ Synergy achieved. Target locked: Tracker. 15187_ Quantum Shear penetrates Tracker. 15187_ Tracker destroyed. 15188_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # T # ^= #????????????????????????## | | # # #????????????????????????########### | | # ! "=!%!#????????????????????????########### | | # " * #??????????????????????????????????? | | # " +??????????????????????????????????? | | # """ " #"?????????????????????????????????? | | """ " #"T????????????????????????????????? | | #? """ " #?""???????????????????????????????? | | # # #??????????????????????????????????? | | #####"#"## #??????????????????????????????????? | | ?????# ?# ###########????????????????????????? | | ?????? ## # #????????????????????????? | | ?????### # # "" #????????????????????????? | | ????????#" # """ #????????????????????????? | | ?????????# # " #????????????????????????? | | ?????????# # " #????????????????????????? | | ?????????# =# "" #????????????????????????? | | ?????????# =%# #????????????????????????? | | ?????????# !+ #????????????????????????? | | ?????????# ###########????????????##??????????? | | ?????????# ##?##???????????????? #??????????? | | ?????????# ;#;#;##########????!!! #??????????? | | ?????????# [! #?? !! #??????????? | | ?????????+ g%! # !! #??????????? | | ?????????# !%! YY ; #??????????? | | ?????????# X Y @ Y ! #??????????? | | ?????????# ######+###YYY # #??????????? | | ?????????# #??? # Y #?????? #??????????? | | ?????????# #?""" ""# #????????????????????? | | ???????? # """ ""# ???????????????????? | | ??????? # """ G# < ??????????????????? | | ????? # ""# #?????????????????? | | ???? # """ ""# #?????????????????? | | ???#+########## """ ####+####?????????????????? | | ????????????????""" ??????????????????????????? | | ????????????????? ???????????????????????????? | | ??????????????????#####??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????!??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Energy Generation 39 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Phase Shifting 15 Evasion (%) 81 Targeting Accuracy 8 Core Analysis 8 Offensive Hacking 50 Defensive Hacking 14 Item Schematics ----------------- Cld. Q-thruster | -3/Quarantine | Hacked Enh. Force Rifle | -3/Quarantine | Archive Cld. Field Propulsion Drive | -2/Testing | Scanalyzed Lrn. Phase Cannon | -2/Section 7 | Archive Enh. Biometal Leg | -2/Section 7 | Archive Robot Schematics ------------------ A-02 Transporter | -3/Quarantine | Archive K-01 Serf | -3/Quarantine | Archive Fabricated ------------ Nuclear Pulse Array | x1 | -7/Factory Imp. Hacking Suite | x1 | -7/Factory Cld. Cesium-ion Thruster | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Cld. Cesium-ion Thruster | x1 | -5/Factory Cld. Nuclear Pulse Thruster | x1 | -5/Factory Cld. Nuclear Pulse Thruster | x1 | -5/Factory Q-thruster | x2 | -4/Factory Exp. Hacking Suite | x1 | -4/Factory Lgt. Regenerative Plating | x1 | -4/Factory Diametric Drive | x1 | -4/Factory Assault Drone Bay | x1 | -4/Factory Diametric Drive | x1 | -4/Armory Assault Drone Bay | x1 | -4/Armory Lrn. Sensor Array | x2 | -4/Armory Assault Drone Bay | x1 | -3/Research Electron Diverter | x1 | -3/Research Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Sigix Broadsword Integrated Thermoelectric Network Core Membrane Transdimensional Reconstructor Integrity Redistributor Microwarp Drive Achievements -------------- Can't Touch This Everyone Must Die Challenges ------------ None Game ------ Seed DrainedDispersionScreen Manual? 0 Play Time 05:52:37 Cumulative 126.0 hours Start 2024.10.27 @ 13:24:45 End 2024.10.28 @ 23:12:09 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 61 Rogue 0 Adventurer 61 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 63 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69f63a76-cab1-4c2a-b99a-b5b550cda379