Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 00:20:41 Player: FUMI Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (134) 670 Value Destroyed (5527) 5527 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (543) 543 TOTAL SCORE: 11940 Bonus ------- High Alert Combat Kills 243 Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 286/300 Energy 100/100 System Corruption 9% Temperature Cool (12) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Plasma Rifle Variable Charge Gun Hardcell Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Matter Filter Improved Kinecellerator Improved Light Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Improved Arc Projector Heavy Laser KE Penetrator Railgun > --- INVENTORY -------- Light Angular Momentum Engine Reinforced Fission Core Light Antimatter Reactor Light Antimatter Reactor Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Improved Cooling System Improved Medium Armor Plating Heavy Laser Plasma Rifle Phase Gun Railgun Hardcell Cannon Improved Grenade Launcher [Rating: 101] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Minigun Energy Gun Plasma Rifle Energy Cannon Proton Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Flak Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . . 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . 1 . . 1 . . . . . Utility 7 | . . 1 1 2 1 . . . 1 1 Weapon 2 | . . . 1 . . . . . . 1 Parts Attached 141 | 6 4 19 18 32 12 9 . . 20 21 Power 20 | 1 1 3 1 4 1 1 . . 4 4 Engine 9 | 1 1 3 . 1 . . . . 3 . Core 7 | . . . 1 3 1 1 . . 1 . Reactor 4 | . . . . . . . . . . 4 Propulsion 33 | 2 . 5 4 5 4 3 . . 5 5 Treads 10 | 2 . 4 4 . . . . . . . Leg 22 | . . . . 5 4 3 . . 5 5 Wheel 1 | . . 1 . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 47 | 1 2 4 7 15 5 3 . . 3 7 Device 21 | . 1 . 4 7 3 . . . 2 4 Storage 5 | 1 1 1 1 1 . . . . . . Processor 6 | . . 1 . 3 . . . . 1 1 Hackware 1 | . . . . . 1 . . . . . Protection 14 | . . 2 2 4 1 3 . . . 2 Artifact . | . . . . . . . . . . . Weapon 41 | 2 1 7 6 8 2 2 . . 8 5 Energy Gun 18 | 1 1 4 1 2 1 1 . . 4 3 Energy Cannon 1 | . . . . . 1 . . . . . Ballistic Gun 18 | 1 . 3 4 6 . 1 . . 1 2 Ballistic Cannon 2 | . . . . . . . . . 2 . Launcher 2 | . . . 1 . . . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . 2 Parts Lost 55 | . . 5 2 8 5 5 . . 5 25 Power 7 | . . 2 . 1 1 . . . . 3 Propulsion 13 | . . . 2 2 1 . . . 1 7 Utility 22 | . . 2 . 4 2 3 . . 2 9 Weapon 13 | . . 1 . 1 1 2 . . 2 6 Highest Loss Streak 16 | . . 2 1 3 3 4 . . 3 16 To Critical Strikes . | . . . . . . . . . . . Average Backups 13 | 1 8 9 13 14 14 14 15 15 14 14 Power 2 | . 2 2 2 2 1 1 2 2 1 2 Propulsion 2 | . 1 . . 1 1 4 5 5 5 4 Utility 3 | . . 2 6 4 4 3 3 3 2 1 Weapon 5 | . 3 4 4 6 6 5 5 5 5 5 Tool/Special . | . . . . . . . . . . . Unused Backups 43 | . 3 8 5 7 1 2 . . 1 16 Power 11 | . 2 2 2 2 . . . . . 3 Propulsion 7 | . . 1 . . . 1 . . 1 4 Utility 7 | . . . 2 2 . 1 . . . 2 Weapon 18 | . 1 5 1 3 1 . . . . 7 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 98 97 98 99 98 95 100 100 98 96 Engine 5 | . 14 11 7 4 . . . . 5 5 Core 2 | . . . 1 2 5 6 6 6 5 . Treads 11 | . 27 24 23 15 . . . . . . Leg 12 | . . . . 7 26 26 26 26 22 20 Wheel 1 | . . 7 2 . . . . . . . Device 16 | . 13 10 17 22 17 13 13 13 19 17 Storage 7 | . 14 11 9 7 6 6 6 6 5 4 Processor 8 | . . 6 . 3 13 13 13 13 11 16 Protection 7 | . . 4 9 11 4 7 13 13 7 4 Energy Gun 10 | . 14 11 9 7 6 12 13 13 11 11 Ballistic Gun 10 | . 14 11 17 15 12 5 6 6 2 7 Peak Build Rating 101 | 6 8 13 26 44 66 66 64 64 75 101 Average Rating 44 | 4 7 11 19 36 58 61 64 64 71 87 On Entrance 38 | . 6 8 12 26 44 66 64 64 64 72 Avg Prop Armor Cover (%) 2 | . . 2 1 4 . . . . . 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 96 | 14 20 27 44 53 48 51 51 51 66 96 Greatest Support 82 | 40 40 60 60 60 75 77 77 77 77 82 Greatest Overweight (x) 1 | . . . 1 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 25 15 25 15 15 15 15 15 15 Average Capacity 13 | 7 8 10 14 15 15 15 15 15 15 14 Most Carried 15 | 3 10 10 15 15 15 15 15 15 15 15 Average Carried 13 | 1 8 9 13 14 14 14 15 14 14 14 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 5 Final Carried 15 | 3 10 10 15 15 15 15 15 15 15 5 Class Distribution -------------------- 25% | Scavenger-Gunner 22% | Scavenger-Tank 18% | Scavenger-Skirmisher 14% | Mutant 9% | Scavenger-Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Tank | -6/Data Miner Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Matter Collected 3881 | 213 228 376 551 1050 108 286 . 20 352 697 Remotely 371 | . . . . . . . . . . 371 Salvage Created 5758 | . 225 725 679 1572 218 306 . 107 413 1513 Parts 301 | . 17 56 47 69 11 15 . 7 15 64 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 9 | . 2 4 1 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 18 . 7 . . Prevented 1 | . . . . . . 1 . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Combat Hostiles Destroyed 123 | . 9 22 18 29 4 10 . 2 8 21 Guns 115 | . 9 20 18 29 3 9 . 2 5 20 Cannons 5 | . . . . . 1 1 . . 3 . AOE 2 | . . 2 . . . . . . . . Classes Destroyed 14 | . 2 3 3 5 . . . . . 1 Worker 2 | . . . . 2 . . . . . . Builder 1 | . . . . 1 . . . . . . Tunneler 1 | . . . . . . . . . . 1 Recycler 4 | . . 1 . 2 . . . . . 1 Mechanic 1 | . . . . 1 . . . . . . Watcher 2 | . . 1 . . . . . . . 1 Swarmer 36 | . 5 12 6 . . 8 . . . 5 Grunt 46 | . 4 6 4 17 2 . . . 6 7 Brawler 2 | . . . . 1 . . . . . 1 Duelist 4 | . . . 1 2 . . . . 1 . Sentry 14 | . . 4 4 3 1 . . . . 2 Specialist 2 | . . . 2 . . . . . . . Hunter 3 | . . . 1 . . 2 . . . . Programmer 16 | . . . . 6 1 . . 2 1 6 Best Kill Streak 8 | . 3 8 3 8 2 4 . 1 3 5 Combat Bots Only 8 | . 3 8 3 5 2 4 . 1 3 5 Max Kills in Single Turn 2 | . 1 1 2 2 1 2 . 1 1 2 Gunslinging 1 | . . . 1 . . . . . . . Exploded 1 | . . 1 . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Hostile Shots Fired 946 | . 30 139 107 224 39 62 . 12 55 278 Missed 276 | . 3 31 39 75 19 10 . 3 9 87 Hits 670 | . 27 108 68 149 20 52 . 9 46 191 Melee 10 | . . . 2 6 . . . . 2 . Projectile 660 | . 27 108 66 143 20 52 . 9 44 191 Critical Strikes 25 | . . 4 1 3 . . . 1 2 14 Part Disruptions 2 | . . . . . . . . . . 2 Damage Taken 11723 | . 313 1182 886 2126 640 848 . 179 1302 4247 Core 2267 | . 37 209 104 188 43 102 . . 415 1169 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 79 | . . . . 42 37 . . . . . Ignored by Resistances 65 | . . . . . . . . . . 65 Regen/Repaired (Parts) 327 | . 155 15 35 122 . . . . . . Core Remaining (%) 75 | 100 85 47 81 73 . . . 82 58 . Volleys Fired 384 | . 46 88 46 85 10 16 . 5 28 60 Largest 4 | . 2 2 3 3 3 3 . 3 3 4 Hottest 254 | . 70 88 113 119 178 180 . 180 202 254 Shots Fired 976 | . 76 147 136 250 30 43 . 15 67 212 Gun 955 | . 76 147 135 250 28 41 . 15 51 212 Cannon 15 | . . . . . 2 2 . . 11 . Launcher 6 | . . . 1 . . . . . 5 . Special . | . . . . . . . . . . . Kinetic 547 | . 46 88 90 167 18 16 . 5 19 98 Thermal 338 | . 18 37 45 83 10 25 . 10 43 67 Explosive 6 | . . . 1 . . . . . 5 . Electromagnetic 85 | . 12 22 . . 2 2 . . . 47 Robot Hit Streak 25 | . 5 25 10 17 6 6 . 3 10 11 Robot Miss Streak 7 | . 3 6 4 5 4 7 . 4 7 5 Penetration Max 1 | . . . . 1 . . . . . 1 Secondary Targets 20 | . 1 2 4 3 . 4 . . . 6 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . . 1 Shots Hit Robots 583 | . 26 74 89 167 22 26 . 10 37 132 Core Hits 310 | . 12 34 37 104 15 18 . 5 23 62 Critical Kills 5 | . . . 1 1 . . . . 2 1 Critical Parts Destroyed 4 | . . . . . . 1 . . 1 2 Critical Strikes 22 | . 1 1 2 2 . 3 . . 4 9 Burn 13 | . 1 1 1 1 . 2 . . 1 6 Destroy 9 | . . . 1 1 . 1 . . 3 3 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11671 | 5 341 1259 1390 3526 455 543 . 203 718 3231 Guns 11031 | . 328 1067 1354 3461 401 517 . 203 584 3116 Cannons 214 | . . . . . 54 26 . . 134 . Explosions 237 | . . 159 . . . . . . . 78 Melee . | . . . . . . . . . . . Ramming 189 | 5 13 33 36 65 . . . . . 37 Kinetic 6352 | . 129 522 793 2372 214 157 . 67 204 1894 Thermal 4386 | . 163 592 561 1089 187 360 . 136 514 784 Explosive 78 | . . . . . . . . . . 78 Electromagnetic 666 | . 36 112 . . 54 26 . . . 438 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . 7 1 . . 2 . 9 Average Corruption 4 | . . . . 4 1 . . 1 . 4 Corruption Purged 1 | . . . . . 1 . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 59 | . . . . 49 . . . . . 10 Message Errors 18 | . . . . 15 . . . . . 3 Matter Fused 11 | . . . . 8 . . . . . 3 Heat Flow Errors 4 | . . . . 3 . . . . . 1 Energy Discharges 4 | . . . . 3 . . . . . 1 Parts Fused 1 | . . . . 1 . . . . . . Data Loss (minor) 3 | . . . . 3 . . . . . . Data Loss (major) 2 | . . . . 2 . . . . . . Misfires 4 | . . . . 4 . . . . . . Alerts 1 | . . . . 1 . . . . . . Weapon Failures 11 | . . . . 9 . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 32 | . . . . . 32 . . . . . Projectiles . | . . . . . . . . . . . Explosions 32 | . . . . . 32 . . . . . Melee . | . . . . . . . . . . . Knockbacks 4 | . . 1 . . . . . . 3 . Impact 1 | . . 1 . . . . . . . . Kinetic 3 | . . . . . . . . . 3 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 613 | . . 34 17 . 408 . . . 41 113 Shots 10 | . . 2 1 . 4 . . . 2 1 Rammed 32 | 1 3 12 9 7 . . . . . . Targets Rammed 39 | 1 3 13 9 8 . . . . . 5 Kicked 6 | . . . . 1 . . . . . 5 Crushed 1 | . . 1 . . . . . . . . Highest Temperature 786 | . 147 275 45 229 201 486 . 234 786 455 Average Temperature 118 | . 43 77 16 27 57 179 . 118 337 150 Received Heat Transfer 2330 | . 96 285 162 663 60 . . . 369 695 Effects 51 | . . . . . . . . . 41 10 Shutdowns 15 | . . . . . . . . . 11 4 Energy Bleed 8 | . . . . . . . . . 5 3 Interference 11 | . . . . . . . . . 9 2 Matter Decay 1 | . . . . . . . . . 1 . Short Circuit 3 | . . . . . . . . . 2 1 Damage (minor) 1 | . . . . . . . . . 1 . Damage (major) 10 | . . . . . . . . . 10 . Damage (core) 2 | . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 23 | . 2 2 . 4 1 1 . . 8 5 Heat Transferred 10743 | . 555 1347 1406 2294 400 1025 . 250 1321 2145 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Maximum Alert Level 3 | . . 1 1 3 1 . . . . 1 Low Security (%) 66 | 100 100 85 79 36 . . . . 100 79 Level 1 26 | . . 14 20 38 100 . . . . 20 Level 2 1 | . . . . 6 . . . . . . Level 3 4 | . . . . 17 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 778 | . 70 288 242 778 394 . . . 108 294 Initial 373 | . . . 101 102 373 . . . 11 18 Average 160 | . 23 92 124 302 319 . . . 44 100 Influence Increases 4238 | . 276 664 556 1224 207 230 . 50 270 761 Destroy 0b10 Robot/C 2460 | . 180 440 360 580 80 200 . 40 160 420 Destroy 0b10 Robot/NC 55 | . . 10 . 30 . . . . . 15 Destroy Leader 574 | . 50 92 100 150 30 30 . 10 30 82 Successful Hack 59 | . 16 12 3 17 5 . . . . 6 Disable Machine 210 | . . . 30 45 60 . . . . 75 Anti-Garrison Action 150 | . . . . 150 . . . . . . Destroy Structure 235 | . . 5 18 12 32 . . . 50 118 Lose Combat Pursuer 495 | . 30 105 45 240 . . . . 30 45 Influence Decreases 4041 | . 276 424 569 687 703 498 . 32 250 602 Entered New Map 782 | . . . 139 125 391 100 . . 7 20 Time Decay 2718 | . 276 374 410 482 262 348 . 32 193 341 Lost Part 541 | . . 50 20 80 50 50 . . 50 241 Squads Dispatched 32 | . 4 1 3 12 1 . . . 2 9 Investigation 7 | . 1 . 1 4 . . . . . 1 Extermination 8 | . . . . 4 . . . . 1 3 Reinforcement 12 | . 3 1 2 1 1 . . . 1 3 Assault 4 | . . . . 2 . . . . . 2 Garrison 1 | . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . 2 Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Distress Signals 11 | . 2 1 3 3 . . . . 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 215 | . 16 38 29 51 5 13 . 2 22 39 Peak Tracking Total 10 | . 3 10 4 6 2 7 . 2 6 7 Tactical Retreats 27 | . 2 4 3 15 . . . . 1 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Traps Triggered 6 | . 2 . 1 . . . . . . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Machines Disabled 15 | . . . 2 4 4 . . . . 5 Max in Single Turn 4 | . . . 1 2 4 . . . . 1 Garrison Access 2 | . . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Machines Accessed 44 | . 9 6 5 7 4 2 4 . 1 6 Terminals 27 | . 6 4 3 5 3 1 . . 1 4 Fabricators 1 | . . . . . 1 . . . . . Repair Stations 5 | . 1 1 1 2 . . . . . . Recycling Units 3 | . 2 1 . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . 1 Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 104 | . 19 11 9 12 6 2 30 . 2 13 Successful 76 | . 16 7 8 4 3 2 30 . 1 5 Failed 28 | . 3 4 1 8 3 . . . 1 8 Catastrophic 6 | . . . . 4 . . . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 45 | . 11 7 4 8 4 2 . . 2 7 Terminals 46 | . 12 7 4 8 5 1 . . 2 7 Fabricators 1 | . . . . . 1 . . . . . Repair Stations 15 | . 4 3 4 4 . . . . . . Recycling Units 4 | . 3 1 . . . . . . . . Scanalyzers 6 | . . . 1 . . . . . . 5 Garrison Access 1 | . . . . . . . . . . 1 Terminal Hacks 35 | . 1 . . . 1 2 30 . 1 . Record 13 | . 1 . . . . 1 11 . . . Part Schematic 8 | . . . . . . . 8 . . . Robot Schematic 8 | . . . . . . . 8 . . . Prototype ID Bank 3 | . . . . . . . 3 . . . Open Door 1 | . . . . . . 1 . . . . Open DSF 1 | . . . . . 1 . . . . . Level Access Points 1 | . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . 1 . . . . . Network Status 1 | . . . . . 1 . . . . . Repair Station Hacks 12 | . 4 2 4 2 . . . . . . Scan Component 6 | . 2 1 2 1 . . . . . . Repair 6 | . 2 1 2 1 . . . . . . Recycling Unit Hacks 4 | . 3 1 . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . . Process 1 | . 1 . . . . . . . . . Report Inventory 2 | . 1 1 . . . . . . . . Scanalyzer 5 | . . . 1 . . . . . . 4 Insert Component 1 | . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . 1 Retrieve Study 3 | . . . 1 . . . . . . 2 Garrison Access Hacks 1 | . . . . . . . . . . 1 Unlock Access 1 | . . . . . . . . . . 1 Unauthorized Hacks 18 | . 8 4 3 2 1 . . . . . Terminals 18 | . 8 4 3 2 1 . . . . . Botnet 8 | . 4 1 1 1 1 . . . . . Skim 10 | . 4 3 2 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 3 3 1 6 2 1 . . . 6 Full Trace Events 5 | . . . . 4 . . . . . 1 Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 8 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . 8 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 3 | . . . 1 . . . . . . 2 Parts Repaired 6 | . 2 1 2 1 . . . . . . Time 168 | . 52 26 64 26 . . . . . . Parts Recycled 1 | . 1 . . . . . . . . . Recycled Matter 25 | . 25 . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 6 | . . . . 4 . . . . . 2 Machine Destruction 2 | . . . . . . . . . . 2 Programmers 4 | . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Active Infowar (turns) 8290 | . 892 1159 959 1838 353 1039 144 485 532 889 Sensors 1838 | . . . . 1838 . . . . . . Terrain 8249 | . 892 1159 959 1797 353 1039 144 485 532 889 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 3 . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Turns Passed 9790 | 73 910 1185 985 2241 577 1039 144 485 532 1619 Spaces Moved 5234 | 38 419 497 423 929 419 787 119 381 305 917 Core 1 | 1 . . . . . . . . . . Treads 2067 | 37 419 497 423 691 . . . . . . Legs 3166 | . . . . 238 419 787 119 381 305 917 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 120 122 122 120 118 Average Speed 141 | 157 160 160 161 168 120 121 122 122 120 129 Slowest Speed 200 | 160 160 160 200 200 120 122 122 122 122 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 14 | . . . . . . . . . 14 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 4 78 42 43 23 11 74 75 51 9 22 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 9 | . . . . . . 7 . 2 . . Spaces Dug 39 | . . . . . . . . . 39 . Terrain Destroyed 189 | . . 3 13 7 31 . . . 59 76 Melee . | . . . . . . . . . . . Projectile 42 | . . . . . . . . . 3 39 AOE 147 | . . 3 13 7 31 . . . 56 37 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Total 6902 | 48 584 757 634 1420 476 838 118 391 411 1225 Wait 809 | . 93 94 93 325 14 14 . 2 37 137 Move 5224 | 37 418 496 422 928 418 786 118 380 304 917 Hop . | . . . . . . . . . . . Pick Up 108 | 4 12 21 16 12 8 3 . 2 5 25 Fast Attach 38 | 5 3 2 1 6 2 2 . . 2 15 Attach 50 | 1 1 8 6 8 5 3 . . 6 12 Detach 4 | . . . 2 . . . . . . 2 Swap 103 | . 2 13 17 23 8 5 . . 20 15 Drop 139 | . 6 22 22 25 11 5 . 2 9 37 Fire 384 | . 46 88 46 85 10 16 . 5 28 60 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 6 | . . . . 1 . . . . . 5 Crush 33 | 1 3 13 9 7 . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 4 | . . . . . . 4 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 14) 327 | -10/Materials | Discovered new exit (range 9) 359 | -10/Materials | Discovered new exit (range 16) 696 | -10/Materials | Discovered new exit (range 15) 852 | -10/Materials | Repaired Lgt. Treads 880 | -10/Materials | Repaired Lgt. Treads 936 | -10/Materials | Discovered new exit (range 5) 984 | -10/Materials | Entered another Materials area 984 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1524 | -9/Materials | Discovered new exit (range 14) 1697 | -9/Materials | Build established: Scavenger-Mutant 1806 | -9/Materials | Repaired Terrain Scanner 2007 | -9/Materials | Core integrity fell below 50% 2035 | -9/Materials | Destroyed 8 combat bots 2137 | -9/Materials | Discovered new exit (range 16) 2169 | -9/Materials | Entered another Materials area 2169 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2525 | -8/Materials | Build established: Scavenger-Tank 3030 | -8/Materials | Discovered new exit (range 16) 3116 | -8/Materials | Repaired Imp. Signal Interpreter 3143 | -8/Materials | Repaired Terrain Scanner 3154 | -8/Materials | Entered Factory 3154 | -7/Factory | Evolved 2 slots: Utility x2 3436 | -7/Factory | Build established: Scavenger-Skirmisher 3885 | -7/Factory | Garrison activated, responded to threat 3926 | -7/Factory | Lost 3 parts (1p2u) 4651 | -7/Factory | Repaired Lgt. Treads+ 5023 | -7/Factory | Lost 3 parts (2u1w) 5279 | -7/Factory | Build established: Scavenger-Tank 5377 | -7/Factory | Discovered new exit (range 12) 5394 | -7/Factory | Identified exit to Factory 5395 | -7/Factory | Entered another Factory area 5395 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5616 | -6/Factory | Lost 3 parts (1p2u) 5946 | -6/Factory | Discovered new exit (range 8) 5966 | -6/Factory | Identified exit to Lower Caves 5972 | -6/Factory | Entered Lower Caves 5973 | -6/Lower Caves | Encountered a Warlord checkpoint 6020 | -6/Lower Caves | Lost 5 allies 6027 | -6/Lower Caves | Lost 4 parts (1u3w) 6343 | -6/Lower Caves | Build established: Scavenger-Gunner 6434 | -6/Lower Caves | Learned Factory stockpile data 6527 | -6/Lower Caves | Learned Factory emergency access door positions 6690 | -6/Lower Caves | Learned Factory garrison access intel 6944 | -6/Lower Caves | Entered a destroyed Warlord outpost 6975 | -6/Lower Caves | Build established: Scavenger-Tank 7008 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7010 | -6/Lower Caves | Identified exit to Data Miner 7011 | -6/Lower Caves | Entered Data Miner 7011 | -6/Data Miner | Discovered new exit (range 6) 7016 | -6/Data Miner | Identified exit to Proximity Caves 7035 | -6/Data Miner | Met Data Miner 7081 | -6/Data Miner | Learned location of Section 7 (-3) 7081 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7107 | -6/Data Miner | Received God Mode back door access code from Data Miner 7155 | -6/Data Miner | Entered Proximity Caves 7286 | -5/Proximity Caves | Build established: Tank 7402 | -5/Proximity Caves | Learned 4 Factory zone layouts 7514 | -5/Proximity Caves | Learned Factory trap positions 7638 | -5/Proximity Caves | Discovered new exit (range 3) 7639 | -5/Proximity Caves | Identified exit to Factory 7640 | -5/Proximity Caves | Entered Factory 7640 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7642 | -5/Factory | Loaded intel: 137 trap records 7645 | -5/Factory | Loaded intel: 4 garrison access locations 7671 | -5/Factory | Identified exit to Factory 7923 | -5/Factory | Lost 3 parts (1n1u1w) 8172 | -5/Factory | Entered another Factory area 8172 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8421 | -4/Factory | Build established: Scavenger-Gunner 8853 | -4/Factory | Spotted B-86 Titan 8985 | -4/Factory | Identified exit to Garrison 9025 | -4/Factory | Incoming assault squad redirected 9031 | -4/Factory | Incoming assault squad redirected 9092 | -4/Factory | Lost 3 parts (1n1u1w) 9782 | -4/Factory | Core integrity fell below 50% 9790 | -4/Factory | Core integrity fell below 20% 9791 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 09767_ The unstable cave ceiling collapses. 09767_ Lrn. Tractor Beam crushed. 09767_ Imp. Kinecellerator destroyed. 09770_ O 7CFEMTWSTNL=ACTC:WW/VWR#N 09771_ KE Penetrator destroyed. 09771_ Lgt. Antimatter Reactor destroyed. 09771_ Slug penetrates Earth. 09771_ Adv. Heat Sink destroyed. 09771_ Knocked back. 09778_ The unstable cave ceiling collapses. 09778_ R-10 Processor collects Lgt. Antimatter Reactor. 09781_ The unstable cave ceiling collapses. 09781_ Penetrated by Slug. 09781_ Lrg. Storage Unit destroyed. 09781_ Core Analyzer destroyed. 09781_ Critical hit (Blast). 09782_ R-10 Processor collects Flexi-carbon Leg. 09789_ R-10 Processor suffers critical hit (Burn). 09790_ K-01 Serf collects debris. 09790_ R-10 Processor collects Carbon-fiber Leg+. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????# ## ##????????????? | | ????????????????????????# # #????????????? | | ???????????????????????## %% #?????????????? | | ???????????????????????#% % % ######????????? | | ???????????????????????# @x R [[H=*%!; ; ?????? | | ??????????????############x !!; #????????? | | ??????????????# """T""" # %% ggg ### #"" !! ???? | | ??????????????# """ """ # !g ?? !! ?? | | #??#??????????# # # # ;#k #????? ?? | | ???????#??????# !] = + +????????? | | ????????#?????# ] # ##### ##; #????????? | | ??????????????# # #???# "#? #????????? | | ??#?????#??####= # #???# ##??" ###????????? | | ???#???????# #*%! # #???? #???? #??????????? | | ???????????########+##### #????+#?????#??????????? | | ???????????# ! + #??????????????????????? | | #??????????# # ##?????????????????????? | | ????????#??#! " """ # ##?????????????????????? | | #######????# """" """" # ???????????????????????? | | #????# """" """" # ???????????????????????? | | """ #????# """" """" + ???????????????????????? | | """ #????# # ???????????????????????# | | """ ##???# """" """" # ???????????????????????# | | #????# """" """" # ???????????????????????? | | #????# """" ""?? # ???????????????????????? | | ###+######## """" """" #????????????????????"???? | | + #????????????????????????? | | # ##+################??????????????????????????? | | # # =#?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 41 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Power Shielding 33 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 9 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 40 Defensive Hacking 12 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 40% | -10/Materials Lgt. Treads | 49% | -10/Materials Terrain Scanner | 25% | -9/Materials Imp. Signal Interpreter | 9% | -8/Materials Terrain Scanner | 25% | -8/Materials Lgt. Treads | 12% | -7/Factory Studied --------- Lgt. Treads | -8/Materials | Hacked Imp. Deuterium Engine | -4/Factory | Hacked Carbon-fiber Leg | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Botjacking I Spy Librarian Party Time Quantum Hacking The Oracle True Hacker Well Done Challenges ------------ None Game ------ Seed ImpactConcussiveSpecial Manual? 0 Play Time 01:56:31 Cumulative 37.1 hours Start 2025.10.24 @ 08:21:29 End 2025.10.26 @ 00:20:41 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 24 Adventurer 0 Explorer 16 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 64x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e64d6785-0ca5-4161-8760-cfe2fedd7c49