Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.07 @ 13:47:17 Player: beans Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (93) 465 Value Destroyed (2741) 2741 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (725) 725 TOTAL SCORE: 7571 Bonus ------- Follower Combat Kills 25 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 178/300 Energy 98/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hybrid Fission Core Advanced Heat Sink Gatling Laser Advanced Plasma Rifle Proton Cannon Peak State ------------ > --- POWER ------------ Hybrid Fission Core Hybrid Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit High-capacity Matter Pod Core Analyzer Improved Utility Shielding Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Advanced Plasma Rifle Advanced Plasma Rifle Heavy Machine Gun > --- INVENTORY -------- Fission Core Improved Medium Treads Gatling Laser Advanced Plasma Rifle Proton Cannon Ion Cannon Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Mini Grenade Launcher [Rating: 74] Favorites ----------- Power Hybrid Fission Core Engine Light Ion Engine Power Core Hybrid Fission Core Propulsion Improved Medium Treads Treads Improved Medium Treads Utility High-capacity Matter Pod Device Improved Cooling System Storage High-capacity Matter Pod Processor Core Analyzer Protection Improved Utility Shielding Weapon Heavy Machine Gun Energy Gun Advanced Plasma Rifle Energy Cannon Proton Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Gar Slots Evolved 8 | . . 2 . 2 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 1 | . . . . 1 . . . . Utility 5 | . . 2 . . 2 1 . . Weapon 1 | . . . . 1 . . . . Parts Attached 68 | 3 5 4 2 11 14 7 21 1 Power 9 | 1 . . 1 2 1 1 3 . Engine 4 | 1 . . 1 1 1 . . . Core 5 | . . . . 1 . 1 3 . Reactor . | . . . . . . . . . Propulsion 10 | . 1 1 . 1 3 3 1 . Treads 10 | . 1 1 . 1 3 3 1 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | . 2 1 . 4 4 2 8 . Device 10 | . . . . 1 3 1 5 . Storage 4 | . 2 . . 2 . . . . Processor 1 | . . . . . . 1 . . Hackware . | . . . . . . . . . Protection 6 | . . 1 . 1 1 . 3 . Artifact . | . . . . . . . . . Weapon 28 | 2 2 2 1 4 6 1 9 1 Energy Gun 5 | . . . . . 2 . 3 . Energy Cannon 3 | . . . . . 2 1 . . Ballistic Gun 15 | 2 2 2 1 1 2 . 4 1 Ballistic Cannon 4 | . . . . 3 . . 1 . Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 . Corrupted Parts 2 | . . . . . 2 . . . System Corruption 20 | . . . . . 20 . . . Parts Lost 40 | . . 4 2 2 10 . 10 12 Power 5 | . . 1 . 1 1 . 1 1 Propulsion 7 | . . 1 . . 2 . 3 1 Utility 14 | . . . 1 1 4 . 3 5 Weapon 14 | . . 2 1 . 3 . 3 5 Highest Loss Streak 9 | . . 3 2 1 9 . 6 7 To Critical Strikes . | . . . . . . . . . Average Backups 6 | . 3 4 4 4 6 9 9 8 Power . | . . . . . . 1 . 1 Propulsion . | . . . . . . . . . Utility . | . . 1 1 1 . . . 1 Weapon 5 | . 2 3 2 2 5 6 7 6 Tool/Special . | . . . . . . . . . Unused Backups 2 | . . . 1 . . . 1 . Power 2 | . . . 1 . . . 1 . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 73 | . 65 64 64 76 62 82 85 66 Engine 3 | . 14 6 1 2 . 6 . . Core 5 | . . . . 5 3 3 10 11 Treads 10 | . 1 8 11 12 8 19 14 5 Device 7 | . . . . 2 6 6 10 19 Storage 16 | . 21 22 22 25 19 13 10 5 Processor 1 | . . . . . . 5 6 . Protection 5 | . . 6 7 1 . 6 12 5 Energy Gun 1 | . . . . . 2 . 4 3 Ballistic Gun 13 | . 28 21 22 9 6 13 10 11 Ballistic Cannon 4 | . . . . 16 10 3 . . Peak Build Rating 74 | 3 8 9 9 25 33 55 74 55 Average Rating 31 | 2 6 7 7 16 22 49 58 46 On Entrance 21 | . 3 8 7 9 25 30 55 55 Avg Prop Armor Cover (%) 9 | . . . . . . . 11 9 Naked Turns 6 | . . . . . . . . 6 Heaviest Build 67 | 7 17 20 18 38 54 66 67 50 Greatest Support 90 | 3 20 20 20 42 60 90 90 3 Greatest Overweight (x) 16 | 2 5 5 . 1 7 1 14 16 Average Overweight (x) 1 | 1 3 . . . . . . 13 Largest Inventory Capacity 10 | 5 5 5 5 10 10 10 10 10 Average Capacity 8 | 5 5 5 5 8 10 10 10 9 Most Carried 10 | 2 5 5 5 7 10 10 10 10 Average Carried 6 | . 3 4 4 4 7 9 9 8 Final Capacity 10 | 5 5 5 5 10 10 10 10 5 Final Carried 10 | . 5 5 5 7 7 10 10 5 Class Distribution -------------------- 43% | Mutant 21% | Gunner 20% | Tank 7% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Tank | -6/DSF Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Gar Matter Collected 3373 | 206 196 306 211 1136 469 . 674 175 Remotely . | . . . . . . . . . Salvage Created 3282 | . 220 306 117 1057 597 . 795 190 Parts 174 | . 17 24 10 54 22 . 42 5 Haulers Intercepted 2 | . . . . 2 . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Gar Combat Hostiles Destroyed 62 | . 5 7 4 15 11 . 15 5 Guns 44 | . 5 7 4 8 4 . 13 3 Cannons 15 | . . . . 7 7 . 1 . AOE 1 | . . . . . . . . 1 Classes Destroyed 12 | . 4 1 2 4 . . 1 . Worker 8 | . 3 1 . 4 . . . . Builder 7 | . . . 1 6 . . . . Hauler 2 | . . . . 2 . . . . Recycler 10 | . 1 1 . 6 2 . . . Watcher 4 | . . . . 4 . . . . Swarmer 20 | . 3 3 . 8 . . 3 3 Grunt 16 | . 2 . 2 4 5 . 2 1 Brawler 2 | . . . . 1 . . 1 . Sentry 11 | . . 4 . . 6 . 1 . Demolisher 2 | . . . 2 . . . . . Specialist 8 | . . . . . . . 8 . Hunter 3 | . . . . 2 . . . 1 Best Kill Streak 8 | . 4 4 4 8 6 . 8 3 Combat Bots Only 8 | . 2 3 4 4 4 . 8 3 Max Kills in Single Turn 2 | . 2 2 1 2 1 . 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Gar Hostile Shots Fired 676 | . 19 42 11 60 305 . 162 77 Missed 238 | . 2 8 1 16 144 . 45 22 Hits 438 | . 17 34 10 44 161 . 117 55 Projectile 438 | . 17 34 10 44 161 . 117 55 AOE 7 | . . . 6 . . . . 1 Critical Strikes 2 | . . . . 1 . . . 1 Part Disruptions 3 | . . . . . 1 . 2 . Damage Taken 6650 | . 180 455 364 519 1346 . 2726 1060 Core 1456 | . 31 154 32 81 306 . 365 487 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 82 | . . . . . . . 56 26 Core Remaining (%) 76 | 100 87 . 53 85 56 . . . Volleys Fired 263 | . 28 26 10 70 34 5 75 15 Largest 3 | . 2 2 2 3 3 1 3 3 Hottest 264 | . 46 46 46 111 208 75 264 206 Shots Fired 608 | . 56 49 20 210 83 5 153 32 Gun 400 | . 56 49 20 90 23 . 133 29 Cannon 194 | . . . . 120 60 5 9 . Launcher 14 | . . . . . . . 11 3 Special . | . . . . . . . . . Kinetic 487 | . 56 49 20 210 66 . 73 13 Thermal 101 | . . . . . 17 . 68 16 Explosive 14 | . . . . . . . 11 3 Electromagnetic 6 | . . . . . . 5 1 . Robot Hit Streak 18 | . 5 13 13 14 18 . 15 14 Robot Miss Streak 9 | . 6 5 2 8 9 1 7 2 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . . . 1 2 . . 5 . Max Gunslinging Chain 1 | . . . 1 1 . . 1 . Shots Hit Robots 340 | . 35 30 11 109 57 . 78 20 Core Hits 194 | . 13 15 8 57 51 . 35 15 Critical Kills 2 | . . 1 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 11 | . . 1 1 3 2 . 1 3 Burn 3 | . . . . . . . . 3 Destroy 3 | . . 1 1 . . . 1 . Blast 5 | . . . . 3 2 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7277 | . 553 522 182 2061 1207 73 1954 725 Guns 4444 | . 553 478 182 712 311 . 1790 418 Cannons 2407 | . . . . 1349 896 . 162 . Explosions 426 | . . 44 . . . 73 2 307 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 5661 | . 553 478 182 2061 932 . 1317 138 Thermal 1190 | . . . . . 275 . 635 280 Explosive 426 | . . 44 . . . 73 2 307 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 20 | . . . . . 20 . 13 13 Average Corruption 10 | . . . . . 17 . 8 13 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 67 | . . . . . 3 . 34 30 Message Errors 15 | . . . . . . . 10 5 Matter Fused 16 | . . . . . . . 7 9 Heat Flow Errors 6 | . . . . . 1 . 1 4 Energy Discharges 12 | . . . . . 1 . 5 6 Data Loss (minor) 6 | . . . . . 1 . 3 2 Data Loss (major) 1 | . . . . . . . 1 . Misfires 2 | . . . . . . . 2 . Misdirections 1 | . . . . . . . . 1 Weapon Failures 8 | . . . . . . . 5 3 Overload Shots . | . . . . . . . . . Overflow Damage 73 | . . . . 44 . 13 . 16 Projectiles 44 | . . . . 44 . . . . Explosions 29 | . . . . . . 13 . 16 Melee . | . . . . . . . . . Knockbacks 9 | . . . . 4 5 . . . Impact . | . . . . . . . . . Kinetic 9 | . . . . 4 5 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 215 | . . 50 . . . . 87 78 Shots 7 | . . 1 . . . . 3 3 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 9554 | . 11 7 4 299 249 28 9554 160 Average Temperature 737 | . 4 3 4 81 47 14 1341 75 Received Heat Transfer 1101 | . 78 81 69 126 474 . 195 78 Effects 48 | . . . . . . . 48 . Energy Bleed 3 | . . . . . . . 3 . Interference 5 | . . . . . . . 5 . Matter Decay 3 | . . . . . . . 3 . Short Circuit 4 | . . . . . . . 4 . Damage (minor) 10 | . . . . . . . 10 . Damage (major) 21 | . . . . . . . 21 . Damage (core) 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 4 | . . . . . 2 . 1 1 Heat Transferred 2139 | . . . . . 497 . 1150 492 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Gar Maximum Alert Level 1 | . . . . 1 . . 1 1 Low Security (%) 64 | 100 100 100 100 39 100 100 62 . Level 1 35 | . . . . 60 . . 37 100 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Peak Influence 330 | . 65 137 71 277 158 51 330 307 Initial 247 | . . 11 25 . 95 35 7 247 Average 135 | . 16 75 10 177 110 13 174 273 Influence Increases 1958 | . 145 257 137 520 293 51 423 132 Destroy 0b10 Robot/C 1260 | . 100 140 100 300 220 . 300 100 Destroy 0b10 Robot/NC 155 | . 20 10 5 110 10 . . . Destroy Leader 282 | . 10 50 20 72 60 . 60 10 Allied During Kill 12 | . . . 12 . . . . . Disable Machine 75 | . . 15 . 15 . 30 15 . Destroy Structure 144 | . . 27 . 23 3 21 48 22 Lose Combat Pursuer 30 | . 15 15 . . . . . . Influence Decreases 1699 | . 117 218 202 312 429 114 104 203 Entered New Map 302 | . . 17 42 2 115 39 4 83 Time Decay 947 | . 117 161 80 300 214 75 . . Lost Part 390 | . . 40 20 10 100 . 100 120 Lost Ally 60 | . . . 60 . . . . . Squads Dispatched 12 | . . . . 2 5 . 5 . Investigation 1 | . . . . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 8 | . . . . 1 2 . 5 . Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Gar Distress Signals 3 | . 1 1 . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 83 | . 7 7 5 22 11 . 18 13 Peak Tracking Total 7 | . 2 3 3 4 4 1 7 7 Tactical Retreats 2 | . 1 1 . . . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Gar Traps Triggered 5 | . . . . 1 . . 3 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Gar Machines Disabled 5 | . . 1 . 1 . 2 1 . Max in Single Turn 1 | . . 1 . 1 . 1 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Gar Machines Accessed 3 | . 1 1 . . . 1 . . Terminals 1 | . . . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 6 | . 2 3 . . . 1 . . Successful 3 | . 1 1 . . . 1 . . Failed 3 | . 1 2 . . . . . . Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 1 | . . . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 3 | . . 3 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . . . . . 1 . . Open DSF 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 1 | . . 1 . . . . . . Retrieve Study 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . 1 1 . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 6 | . 6 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac DSF Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Gar Total Allies 3 | . . . 3 . . . . . Largest Group 3 | . . . 3 . . . . . Highest-Rated Group 40 | . . . 40 . . . . . Highest-Rated Ally 16 | . . . 16 . . . . . Initial Warlord ECA Mod 10 | . . . . . . . . 10 Total Orders . | . . . . . . . . . Ally Attacks 15 | . . . 15 . . . . . Total Damage 121 | . . . 121 . . . . . Kills 1 | . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Gar Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Gar Turns Passed 4634 | 66 479 370 328 787 459 314 1094 737 Spaces Moved 1652 | 48 170 161 183 310 148 176 372 84 Core 308 | 48 142 18 . . 6 . 10 84 Treads 1344 | . 28 143 183 310 142 176 362 . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 150 160 160 152 152 160 160 50 Average Speed 208 | 127 220 175 160 172 212 160 195 679 Slowest Speed 850 | 150 300 300 160 240 400 240 750 850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 35 | . . . . . . . 35 . Cave-ins Triggered 2 | . . . . . . . 2 . Exploration Rate (%) 30 | 3 34 14 69 23 2 5 97 24 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 105 | . . . . . . . 105 . Terrain Destroyed 220 | . . 25 . 22 2 20 128 23 Melee . | . . . . . . . . . Projectile 48 | . . . . 22 2 . 24 . AOE 172 | . . 25 . . . 20 104 23 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Gar Total 2328 | 53 216 199 198 405 220 202 609 226 Wait 217 | . 6 5 . . 8 2 97 99 Move 1643 | 47 169 160 182 309 147 175 370 84 Hop . | . . . . . . . . . Pick Up 53 | 3 7 2 2 10 12 8 8 1 Fast Attach 18 | . 1 2 1 1 1 1 11 . Attach 41 | 3 2 2 1 9 11 3 5 5 Detach 4 | . . . . . . 1 3 . Swap 40 | . 3 1 1 2 6 3 23 1 Drop 29 | . . 1 1 4 1 4 12 6 Fire 263 | . 28 26 10 70 34 5 75 15 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 20 | . . . . . . . 5 15 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory -6/Factory -6/DSF -6/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 526 | -10/Materials | Discovered new exit (range 12) 546 | -10/Materials | Entered another Materials area 546 | -9/Materials | Evolved 2 slots: Utility x2 546 | -9/Materials | Discovered new exit (range 15) 748 | -9/Materials | Discovered new exit (range 10) 786 | -9/Materials | Lost 3 parts (1p1n1w) 916 | -9/Materials | Entered Mines 1020 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1127 | -9/Mines | Learned Materials interactive machine intel 1162 | -9/Mines | Assembled infested the area 1182 | -9/Mines | Learned location of Storage (-9) 1183 | -9/Mines | Discovered new exit (range 10) 1206 | -9/Mines | Lost 3 allies 1244 | -9/Mines | Entered Materials 1244 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1245 | -8/Materials | Loaded intel: 19 interactive machine locations 1776 | -8/Materials | Discovered new exit (range 16) 1984 | -8/Materials | Build established: Gunner 2031 | -8/Materials | Entered Factory 2031 | -7/Factory | Evolved 2 slots: Utility x2 2057 | -7/Factory | Discovered new exit (range 14) 2062 | -7/Factory | Garrison activated, responded to threat 2332 | -7/Factory | Lost 9 parts (1p1n4u3w) 2435 | -7/Factory | System corruption reached 10% 2490 | -7/Factory | Entered another Factory area 2490 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2793 | -6/Factory | Build established: Scavenger-Gunner 2804 | -6/Factory | Identified exit to DSF 2804 | -6/Factory | Entered DSF 2877 | -6/DSF | Additional patrols routed to DSF 2957 | -6/DSF | Crushed by falling debris 3363 | -6/DSF | Build established: Tank 3481 | -6/DSF | Crushed by falling debris 3482 | -6/DSF | System corruption reached 10% 3506 | -6/DSF | Discovered new exit (range 8) 3551 | -6/DSF | Sterilization system engaged 3571 | -6/DSF | Ambient heat levels rising (+10) 3586 | -6/DSF | Ambient heat levels rising (+10) 3599 | -6/DSF | Lost 6 parts (2n2u2w) 3600 | -6/DSF | Destroyed 8 combat bots 3601 | -6/DSF | Ambient heat levels rising (+10) 3616 | -6/DSF | Ambient heat levels rising (+10) 3631 | -6/DSF | Ambient heat levels rising (+10) 3646 | -6/DSF | Ambient heat levels rising (+10) 3661 | -6/DSF | Ambient heat levels rising (+10) 3676 | -6/DSF | Ambient heat levels rising (+10) 3691 | -6/DSF | Ambient heat levels rising (+10) 3706 | -6/DSF | Ambient heat levels rising (+10) 3721 | -6/DSF | Ambient heat levels rising (+10) 3736 | -6/DSF | Ambient heat levels rising (+10) 3751 | -6/DSF | Ambient heat levels rising (+10) 3766 | -6/DSF | Ambient heat levels rising (+10) 3781 | -6/DSF | Ambient heat levels rising (+10) 3796 | -6/DSF | Ambient heat levels rising (+10) 3811 | -6/DSF | Ambient heat levels rising (+10) 3826 | -6/DSF | Ambient heat levels rising (+10) 3841 | -6/DSF | Ambient heat levels rising (+10) 3856 | -6/DSF | Ambient heat levels rising (+10) 3871 | -6/DSF | Ambient heat levels rising (+10) 3886 | -6/DSF | Ambient heat levels rising (+10) 3898 | -6/DSF | Entered Garrison 4215 | -6/Garrison | Build established: Mutant 4252 | -6/Garrison | Triggered checkpoint 4531 | -6/Garrison | Core integrity fell below 50% 4570 | -6/Garrison | Lost 5 parts (1p1n3w) 4631 | -6/Garrison | Core integrity fell below 20% 4635 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Garrison Door activated. Med. Storage Unit destroyed. Destroyed Med. Storage Unit. Imp. Cooling System destroyed. C-45 Heavy ARC bursts open, deploying its payload. System corrupted: Mni. Grenade Launcher failed to launch. Dropped Adv. Plasma Rifle. Dropped Ion Cannon. Acquired Adv. Plasma Rifle. Chain reaction triggered in Lgt. Antimatter Reactor. G-67 Veteran destroyed. S-27 Virus destroyed. Imp. Cooling System destroyed. Mni. Grenade Launcher destroyed. The unstable cave ceiling collapses. Dropped Fission Core. Acquired 29 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ?????????????????????????????? | | ????????????????# ?????????????????????????????? | | ????????????????# ?????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# ##""""######?????????????????? | | ????????????????# ####??????????????? | | ????????????????# ???????????????? | | ????????????????# ? ????????????????? | | ????????????????# ## #? #?????????????????? | | ??????????????### ## ## #?????????????????? | | ??????????????# "?????????????????? | | ??????????????# "?????????????????? | | ???????????#### "?????????????????? | | ??????????## # " s "?????????????????? | | ??????????# ###%" ## ## #?????????????????? | | ??????????# [ ## ## #?????????????????? | | ??????????#;; p #?????????????????? | | ??????????#; * s g s @ #?????????????????? | | ########??## ;%= % #?????????????????? | | * [[=#???# = # ## ## ##?????????????????? | | ### #???# # ## #?? #??????????????????? | | #?#=##### ##### #######???#??????????????????? | | ####?# " # #????????????????????????????? | | ?????# ##### ##### #????????????????????????????? | | ?????# #???# #???# #????????????????????????????? | | ?????# #???# #???# #????????????????????????????? | | ??#### ##########? #????????????????????????????? | | ??# #????????????????????????????? | | ??# #????????????????????????????? | | ??# ################????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ###! #???????????????????????????????????????????? | | # [ #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 137 Energy Generation 31 Energy Capacity 1700 Matter Stores 618 Matter Capacity 850 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 66 Evasion (%) 40 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Shotgun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingTowerFacilitator Manual? 0 Play Time 00:31:15 Cumulative 246.7 hours Start 2026.03.07 @ 13:18:04 End 2026.03.07 @ 13:47:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 669 Rogue 667 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 62 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fdfbb921-2589-4d58-a17f-d1c395b664ba