Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.10 @ 18:46:47

Player: Gilly

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (51)      255
Value Destroyed (1445)     1445
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (196)                196
              TOTAL SCORE: 3516

 Bonus
-------
High Alert Combat Kills    196

 Cogmind 
---------
Core Integrity             0/550
Matter                     17/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Visual Processing Unit
  Advanced Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Targeting Computer
    Medium Armor Plating
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Visual Processing Unit
  Advanced Targeting Computer
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Rocket Launcher
           Rocket Launcher
>          --- INVENTORY --------
  Advanced Targeting Computer
    Medium Armor Plating
           Rocket Launcher
  Improved Grenade Launcher
  Improved Grenade Launcher
           Datajack
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Airjet
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Rocket Launcher
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             35   | 6   5   17  7   
  Power                    4    | 1   .   3   .   
    Engine                 4    | 1   .   3   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   2   7   1   
    Treads                 3    | .   2   1   .   
    Leg                    6    | .   .   6   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  1    | .   .   .   1   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   1   1   3   
    Device                 .    | .   .   .   .   
    Storage                1    | 1   .   .   .   
    Processor              3    | .   1   1   1   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   2   6   3   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 2   .   3   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               7    | .   1   3   3   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 18   | .   .   5   13  
  Power                    3    | .   .   2   1   
  Propulsion               6    | .   .   1   5   
  Utility                  2    | .   .   .   2   
  Weapon                   7    | .   .   2   5   
  Highest Loss Streak      10   | .   .   2   10  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     89   | .   87  93  75  
  Engine                   10   | .   14  10  6   
  Treads                   11   | .   9   15  .   
  Leg                      19   | .   .   24  21  
  Wheel                    3    | .   18  .   .   
  Storage                  11   | .   14  11  8   
  Processor                11   | .   9   11  18  
  Protection               1    | .   .   .   6   
  Ballistic Gun            5    | .   14  3   .   
  Launcher                 13   | .   5   16  12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             29   | 11  11  21  29  
  Greatest Support         60   | 20  40  60  40  
  Greatest Overweight (x)  5    | .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   8   8   7   
  Most Carried             8    | 3   5   8   6   
  Average Carried          4    | 1   3   4   5   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            7    | 2   3   7   3   

 Class Distribution 
--------------------
 51% | Scavenger-Mutant
 48% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           821  | 254  75   471  21   
  Remotely                 .    | .    .    .    .    
Salvage Created            1419 | .    110  1214 95   
  Parts                    88   | .    16   67   5    
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           1    | .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  35   | .   8   24  3   
  Guns                     9    | .   3   6   .   
  AOE                      26   | .   5   18  3   
Classes Destroyed          10   | .   4   6   .   
  Builder                  4    | .   1   2   1   
  Recycler                 5    | .   .   5   .   
  Mechanic                 2    | .   .   2   .   
  Operator                 1    | .   1   .   .   
  Watcher                  4    | .   .   4   .   
  Swarmer                  6    | .   6   .   .   
  Grunt                    20   | .   2   15  3   
  Brawler                  1    | .   .   1   .   
  Duelist                  1    | .   .   1   .   
  Sentry                   7    | .   .   7   .   
Best Kill Streak           9    | .   3   9   4   
  Combat Bots Only         5    | .   3   5   3   
Max Kills in Single Turn   3    | .   3   3   3   
  Gunslinging              1    | .   1   .   .   
  Exploded                 3    | .   3   2   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        281  | .    28   94   159  
  Missed                   89   | .    6    36   47   
Damage Taken               2710 | .    291  880  1539 
  Core                     785  | .    65   166  554  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         77   | 100  74   58   .    
Volleys Fired              59   | .    10   43   6    
  Largest                  2    | .    2    2    2    
  Hottest                  66   | .    40   66   66   
Shots Fired                98   | .    13   78   7    
  Gun                      44   | .    6    38   .    
  Cannon                   .    | .    .    .    .    
  Launcher                 54   | .    7    40   7    
  Special                  .    | .    .    .    .    
  Kinetic                  44   | .    6    38   .    
  Thermal                  .    | .    .    .    .    
  Explosive                54   | .    7    40   7    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         11   | .    5    11   3    
  Robot Miss Streak        2    | .    1    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    1    2    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           72   | .    14   54   4    
  Core Hits                93   | .    14   65   14   
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    1    .    
    Destroy                1    | .    .    1    .    
Melee Attacks              5    | .    5    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            2    | .    2    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3150 | .    397  2211 542  
  Guns                     426  | .    50   376  .    
  Cannons                  .    | .    .    .    .    
  Explosions               2699 | .    347  1835 517  
  Melee                    .    | .    .    .    .    
  Ramming                  25   | .    .    .    25   
  Kinetic                  426  | .    50   376  .    
  Thermal                  .    | .    .    .    .    
  Explosive                2699 | .    347  1835 517  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    .    .    
  Average Corruption       1    | .    1    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  1    | .    1    .    .    
    Message Errors         1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            26   | .    .    26   .    
  Projectiles              .    | .    .    .    .    
  Explosions               26   | .    .    26   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      228  | .    109  119  .    
  Shots                    10   | .    4    6    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             9    | .    .    .    9    
  Kicked                   9    | .    .    .    9    
  Crushed                  .    | .    .    .    .    
Highest Temperature        59   | .    1    35   59   
  Average Temperature      14   | .    1    8    27   
  Received Heat Transfer   1086 | .    24   360  702  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             848  | .   336 848 448 
  Initial                  358  | .   .   141 358 
  Average                  346  | .   146 418 387 
Maximum Alert Level        3    | .   1   3   2   
  Low Security (%)         20   | 100 64  8   .   
  Level 1                  56   | .   36  62  69  
  Level 2                  16   | .   .   18  30  
  Level 3                  6    | .   .   9   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   3   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   2   .   
  Assault                  1    | .   .   1   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           3    | .   1   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              55   | .   11  30  14  
  Peak Tracking Total      12   | .   5   4   12  
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          7    | .   3   4   .   
  Max in Single Turn       2    | .   2   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          4    | .   3   .   1   
  Terminals                3    | .   2   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                11   | .   7   .   4   
  Successful               4    | .   3   .   1   
  Failed                   7    | .   4   .   3   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                9    | .   5   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   3   .   1   
  Locate Traps             1    | .   1   .   .   
  Recall Investigation     2    | .   1   .   1   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   2   .   1   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              3    | .   3   .   .   
  Non-combat               3    | .   3   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        3    | .   3   .   .   
  parse_system             2    | .   2   .   .   
  no_distress              1    | .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1481 | 58  275 907 241 
Spaces Moved               1039 | 56  220 582 181 
  Core                     18   | 3   .   .   15  
  Treads                   123  | .   51  72  .   
  Legs                     635  | .   .   510 125 
  Wheels                   222  | 53  169 .   .   
  Hover                    41   | .   .   .   41  
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  120 60  
  Average Speed            113  | 78  98  124 108 
  Slowest Speed            300  | 80  160 160 300 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       29   | 4   37  61  17  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          345  | .   40  260 45  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      345  | .   40  260 45  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1237 | 69  264 687 217 
  Wait                     49   | .   18  19  12  
  Move                     1036 | 55  219 581 181 
  Hop                      .    | .   .   .   .   
  Pick Up                  32   | 8   3   19  2   
  Fast Attach              1    | .   .   1   .   
  Attach                   22   | 6   2   8   6   
  Detach                   2    | .   2   .   .   
  Swap                     12   | .   3   8   1   
  Drop                     10   | .   2   8   .   
  Fire                     59   | .   10  43  6   
  Melee                    5    | .   5   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     9    | .   .   .   9   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat x2])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   11 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  134 | -10/Materials | Discovered new exit (range 6)
  222 | -10/Materials | Discovered new exit (range 16)
  301 | -10/Materials | Build established: Mutant
  334 | -10/Materials | Entered another Materials area
  334 | -9/Materials  | Evolved 2 slots: Propulsion x2
  873 | -9/Materials  | Build established: Scavenger-Mutant
 1134 | -9/Materials  | First assault squad dispatched
 1237 | -9/Materials  | Discovered new exit (range 3)
 1241 | -9/Materials  | Entered another Materials area
 1241 | -8/Materials  | Evolved 2 slots: Utility x2
 1452 | -8/Materials  | Core integrity fell below 50%
 1463 | -8/Materials  | Lost 10 parts (1p3n1u5w)
 1478 | -8/Materials  | Core integrity fell below 20%
 1482 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
S-10 Pest destroyed.
Critical hit (Burn: +37).
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete.
G-47 Trooper destroyed. <x2>
U-05 Engineer destroyed.
Aluminum Leg destroyed.
Rocket Launcher destroyed.
Critical hit (Burn: +37).
G-50 Soldier destroyed.
Hrd. Medium Armor Plating destroyed.
Acquired 10 matter.
Critical hit (Burn: +37).
Imp. Grenade Launcher destroyed. <x2>
S-10 Pest destroyed.
R-06 Scavenger collects Wheel.
The unstable cave ceiling collapses. <x2>
Acquired Airjet.
Airjet destroyed.
Sml. Storage Unit destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Remodeling

 Challenges 
------------
None

 Game 
------
Seed              NovaBiometalPrototype
  Manual?         0
Play Time         00:20:02
  Cumulative      4.5 hours
  Start           2024.06.10 @ 17:15:23
  End             2024.06.10 @ 18:46:47
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          12
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6ca1e8f8-cb4f-4b43-9812-75088a0ddede