Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.18 @ 17:43:25 Player: OccultOnion Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (80) 400 Value Destroyed (2859) 2859 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8559 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 278/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Medium Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Advanced Medium Treads Fusion Compressor Small Matter Pod (30) Improved Focal Shield Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Wheel > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Weight Redist. System Improved Targeting Computer Improved Kinecellerator Maneuvering Thrusters Hardened Medium Armor Plating Drone Bay > --- WEAPON ----------- Heavy Laser Gauss Rifle Katana > --- INVENTORY -------- Neutrino Core Fusion Compressor Advanced Signal Interpreter Improved Light Armor Plating Improved Shock Absorption System Long-range Tractor Beam Improved Field Recycling Unit Tesla Rifle KE Penetrator [Rating: 60] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Improved Flight Unit Treads Medium Treads Leg Titanium Leg Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Katana Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 . . 2 Power 1 | . . . . . 1 . . . . . . Propulsion 3 | . . 1 1 . . . . . . . 1 Utility 7 | . . 1 1 1 1 . . 2 . . 1 Weapon 1 | . . . . 1 . . . . . . . Parts Attached 107 | 1 6 9 5 21 12 8 . 9 10 6 20 Power 14 | . 1 . . 4 3 2 . 1 . . 3 Engine 4 | . 1 . . 1 1 1 . . . . . Core 8 | . . . . 3 2 1 . 1 . . 1 Reactor 2 | . . . . . . . . . . . 2 Propulsion 33 | . 1 4 1 7 4 2 . 3 3 2 6 Treads 2 | . . 1 . . . . . . . . 1 Leg 8 | . . . . . 1 2 . 1 1 2 1 Wheel 12 | . 1 . . 2 3 . . 2 . . 4 Hover . | . . . . . . . . . . . . Flight 11 | . . 3 1 5 . . . . 2 . . Utility 25 | 1 1 1 2 2 3 2 . 4 3 1 5 Device 16 | . . 1 2 1 2 1 . 3 3 . 3 Storage 5 | 1 1 . . . 1 . . 1 . . 1 Processor 2 | . . . . 1 . . . . . . 1 Hackware . | . . . . . . . . . . . . Protection 2 | . . . . . . 1 . . . 1 . Artifact . | . . . . . . . . . . . . Weapon 35 | . 3 4 2 8 2 2 . 1 4 3 6 Energy Gun 11 | . 1 2 . 3 1 . . 1 1 . 2 Energy Cannon 4 | . . . . 1 . . . . . 1 2 Ballistic Gun 8 | . . . . 1 . 2 . . 3 1 1 Ballistic Cannon 4 | . . 1 . 1 . . . . . 1 1 Launcher 1 | . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 4 | . 1 1 1 1 . . . . . . . Slashing Weapon 3 | . . . 1 1 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 2 . . . . . . 2 Parts Lost 86 | . 5 2 1 10 11 8 . 1 14 12 22 Power 14 | . 1 . 1 2 2 3 . . 1 1 3 Propulsion 28 | . 1 1 . 4 4 3 . . 5 2 8 Utility 19 | . . 1 . . 2 1 . . 6 5 4 Weapon 25 | . 3 . . 4 3 1 . 1 2 4 7 Highest Loss Streak 12 | . 3 1 1 5 9 4 . 1 12 6 10 Average Slot Usage (%) 74 | . 96 99 93 86 75 78 73 81 56 42 43 Engine 3 | . 13 11 3 . 2 5 6 5 1 . . Core 3 | . . . . 5 7 4 . 4 5 3 . Leg 4 | . 22 3 . . 1 6 6 6 4 2 4 Wheel 4 | . 5 4 . 6 11 7 . 2 1 . . Flight 7 | . . 20 36 16 . . . . 1 6 3 Device 10 | . . 11 18 15 18 11 13 19 7 2 5 Storage 13 | . 28 22 18 15 11 13 13 10 11 9 5 Processor 4 | . . . . 5 6 6 6 5 5 1 3 Protection 1 | . . . . . . 3 6 5 1 . . Energy Gun 2 | . 6 3 . 2 . . . . 3 . 2 Energy Cannon 1 | . . . . 2 . . . . . 1 5 Ballistic Gun 4 | . 8 . . 1 . 7 13 9 4 7 2 Ballistic Cannon 1 | . . 8 9 2 2 . . . . . 2 Impact Weapon 1 | . 5 7 . 1 6 2 . . . . . Slashing Weapon 4 | . . . 8 8 5 6 6 5 5 3 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 63 | 14 23 24 24 31 37 48 41 53 57 32 63 Greatest Support 62 | 20 20 18 30 62 62 44 23 26 26 16 42 Greatest Overweight (x) 13 | . 2 2 1 3 1 13 1 2 9 2 4 Average Overweight (x) 1 | . . 1 . . . . 1 1 4 1 2 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 9 10 10 9 10 9 6 Most Carried 10 | 6 9 10 10 10 9 7 5 8 10 10 6 Average Carried 7 | 5 7 9 9 9 7 4 5 5 8 8 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 6 8 Final Carried 10 | 6 9 10 10 10 7 5 5 8 10 6 5 Class Distribution -------------------- 52% | Scavenger-Mutant 39% | Mutant 3% | Derelict-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Matter Collected 1903 | 212 148 152 45 367 83 186 . 75 224 214 197 Remotely 70 | . . . . . . . . . 60 10 . Salvage Created 3516 | 62 307 234 45 713 333 254 . 91 578 360 539 Parts 157 | 3 19 15 5 29 19 11 . 4 29 12 11 Haulers Intercepted 4 | . 1 1 . 1 . . . . . . 1 Recyclers Shooed 1 | . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . 9 . . 30 12 . Prevented 1 | . . . . . . . . . . 1 . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Combat Hostiles Destroyed 61 | . 9 7 2 13 3 4 . 1 11 6 5 Melee 14 | . . . . 8 2 1 . 1 2 . . Guns 26 | . 6 1 . 1 . 3 . . 9 6 . Cannons 16 | . . 6 2 3 . . . . . . 5 AOE 4 | . 3 . . 1 . . . . . . . Classes Destroyed 15 | 1 5 1 . 3 1 1 . 1 1 1 . Worker 2 | . . . . 1 . . . . . . 1 Builder 1 | . . . . . . . . 1 . . . Tunneler 2 | . . . . 2 . . . . . . . Hauler 4 | . 1 1 . 1 . . . . . . 1 Recycler 5 | 1 . . . 1 1 . . . . . 2 Operator 3 | . 1 . . 1 . . . . . . 1 Watcher 2 | . 1 . . . 1 . . . . . . Swarmer 18 | . 3 3 . 7 . . . . 5 . . Grunt 28 | . 6 3 . 2 1 2 . 1 4 5 4 Brawler 1 | . . . . . . . . . . 1 . Duelist 1 | . . . . . . 1 . . . . . Sentry 10 | . . 1 2 3 . 1 . . 2 . 1 Hunter 2 | . . . . . 2 . . . . . . Programmer 1 | . . . . 1 . . . . . . . Samaritan 1 | . . . . . . . . . 1 . . Best Kill Streak 6 | 1 4 3 1 4 2 2 . 1 6 3 6 Combat Bots Only 6 | . 4 3 1 4 1 2 . 1 6 3 4 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . 1 . . 1 . . . . . . . Melee 1 | . . . . 1 1 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Damage Taken 10696 | . 552 301 248 1495 1597 546 . 151 1654 1254 2898 Core 2853 | . 81 46 117 361 357 32 . 37 396 262 1164 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 66 | 100 67 88 78 48 . . 54 . . 30 . Volleys Fired 239 | 2 38 18 26 26 . 12 . . 39 34 44 Largest 3 | 2 2 2 1 2 . 2 . . 2 2 3 Hottest 262 | 60 60 85 35 113 . 56 . . 98 108 262 Shots Fired 371 | 4 60 36 26 42 . 23 . . 53 55 72 Gun 250 | 4 52 18 . 25 . 23 . . 53 48 27 Cannon 113 | . . 18 26 17 . . . . . 7 45 Launcher 8 | . 8 . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 241 | 2 30 18 26 13 . 23 . . 39 54 36 Thermal 76 | . . 18 . 16 . . . . 13 . 29 Explosive 8 | . 8 . . . . . . . . . . Electromagnetic 46 | 2 22 . . 13 . . . . 1 1 7 Robot Hit Streak 11 | 2 9 5 10 7 . 5 . . 11 11 10 Robot Miss Streak 6 | 1 5 2 3 5 . 6 . . 6 3 3 Penetration Max 1 | . . . . . . 1 . . 1 1 1 Secondary Targets 4 | . 1 . . . . 2 . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . 1 . . Shots Hit Robots 304 | 2 33 24 18 45 18 25 . 4 45 46 44 Core Hits 151 | 2 19 12 5 22 7 17 . 3 23 18 23 Critical Hits 10 | . . . 1 1 . . . . . 2 6 Critical Kills 5 | . . . . 1 . . . . . 1 3 Critical Parts Destroyed 5 | . . . 1 . . . . . . 1 3 Melee Attacks 137 | . 2 11 . 63 30 5 . 17 9 . . Impact 52 | . 2 11 . 12 26 1 . . . . . Slashing 85 | . . . . 51 4 4 . 17 9 . . Piercing . | . . . . . . . . . . . . Sneak Attacks 8 | . 1 . . 5 1 . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 6 | . . . . 3 3 . . . . . . Damage Inflicted 8820 | 31 883 350 366 2183 688 558 . 179 1110 1017 1455 Guns 3323 | 31 332 138 . 200 . 421 . . 889 900 412 Cannons 1848 | . . 212 366 236 . . . . . 117 917 Explosions 994 | . 448 . . 424 . . . . . . 122 Melee 2651 | . 103 . . 1323 688 137 . 179 221 . . Ramming 4 | . . . . . . . . . . . 4 Kinetic 3759 | 18 128 212 366 190 . 421 . . 713 985 726 Thermal 1448 | . 101 138 . 550 . . . . 154 . 505 Explosive 469 | . 347 . . . . . . . . . 122 Electromagnetic 489 | 13 204 . . 120 . . . . 22 32 98 Impact 815 | . 103 . . 114 580 18 . . . . . Slashing 1836 | . . . . 1209 108 119 . 179 221 . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . . 1 9 9 9 . . 1 . Average Corruption 4 | . . . . 1 7 9 9 . . 1 . Corruption Purged . | . . . . . . . . . . . . Effects 34 | . . . . 5 8 20 . . . 1 . Message Errors 9 | . . . . 4 . 5 . . . . . Matter Fused 7 | . . . . . 1 6 . . . . . Heat Flow Errors 4 | . . . . . 2 2 . . . . . Energy Discharges 3 | . . . . . 2 1 . . . . . Parts Rejected 1 | . . . . . 1 . . . . . . Data Loss (minor) 4 | . . . . . 1 2 . . . 1 . Data Loss (major) 2 | . . . . . . 2 . . . . . Targeting Errors 3 | . . . . 1 1 1 . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 612 | . 81 . . 476 17 . . . . . 38 Projectiles 3 | . . . . 3 . . . . . . . Explosions 191 | . 4 . . 149 . . . . . . 38 Melee 418 | . 77 . . 324 17 . . . . . . Knockbacks 18 | . 1 . 1 . 6 . . . . . 10 Impact 6 | . 1 . . . 5 . . . . . . Kinetic 8 | . . . 1 . . . . . . . 7 Secondary 4 | . . . . . 1 . . . . . 3 Self-Inflicted Damage 355 | . 64 . . 265 . . . . . . 26 Shots 7 | . 2 . . 4 . . . . . . 1 Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 536 | 20 106 139 4 124 193 227 . . 312 35 536 Average Temperature 109 | 15 43 60 4 32 104 56 . . 186 19 195 Received Heat Transfer 2685 | . 156 117 99 204 450 231 . 54 549 558 267 Effects 6 | . . . . . . . . . . . 6 Shutdowns 1 | . . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . 2 Damage (major) 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . 1 . . . 2 . . . 1 . . Impact Corruptions 4 | . 3 . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . . Heat Transferred 2043 | . 100 407 . 609 . . . . 296 . 631 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Peak Influence 258 | 5 258 223 177 256 192 . . 70 . . 221 Initial 88 | . 3 46 47 80 88 . . 19 . . 31 Average 103 | 4 107 137 109 122 106 . . 27 . . 116 Maximum Alert Level 1 | . 1 1 . 1 . . . . . . 1 Low Security (%) 91 | 100 92 84 100 93 100 . . 100 . . 72 Level 1 8 | . 7 15 . 6 . . . . . . 27 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 8 | . 2 . . 2 1 . . . . . 3 Investigation 2 | . 1 . . . 1 . . . . . . Extermination 2 | . . . . 1 . . . . . . 1 Reinforcement 4 | . 1 . . 1 . . . . . . 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Distress Signals 8 | . . . 2 1 2 . . 3 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 109 | . 18 14 7 20 14 4 . 4 11 7 10 Peak Tracking Total 7 | . 3 4 4 5 6 2 . 3 7 4 4 Tactical Retreats 14 | . 5 3 1 1 3 . . 1 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Traps Triggered 2 | . 2 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 6 | . . . . 6 . . . . . . . Reused 1 | . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 . Triggered 5 | . . . . . . . . . 3 2 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Machines Disabled 11 | . 1 . 1 5 . . . . . . 4 Max in Single Turn 4 | . 1 . 1 4 . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Machines Accessed 17 | . 2 1 1 6 1 . . 2 2 . 2 Terminals 13 | . 2 1 1 5 1 . . 1 1 . 1 Fabricators 2 | . . . . 1 . . . . . . 1 Repair Stations 1 | . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 53 | . 7 4 4 15 6 . . 5 6 . 6 Successful 26 | . 5 1 1 7 2 . . 2 6 . 2 Failed 27 | . 2 3 3 8 4 . . 3 . . 4 Catastrophic 4 | . . . . 2 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 33 | . 6 4 4 11 4 . . 2 . . 2 Terminals 45 | . 7 4 4 14 6 . . 2 5 . 3 Fabricators 4 | . . . . 1 . . . . . . 3 Repair Stations 3 | . . . . . . . . 3 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 13 | . 3 . . 2 1 . . . 6 . 1 Record 5 | . . . . . . . . . 5 . . Open Door 1 | . . . . . . . . . 1 . . Locate Traps 1 | . . . . . 1 . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 3 | . 1 . . 1 . . . . . . 1 Fabricator Hacks 1 | . . . . 1 . . . . . . . Build 1 | . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . 1 . . . Repair 1 | . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 10 | . 2 1 1 4 1 . . . . . 1 Terminals 10 | . 2 1 1 4 1 . . . . . 1 Botnet 10 | . 2 1 1 4 1 . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . Hacking Detections 15 | . 2 1 1 6 1 . . 2 . . 2 Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . Corruption 1 | . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . Matter 168 | . . . . 168 . . . . . . . Time 84 | . . . . 84 . . . . . . . Total Part Build Rating 8 | . . . . 8 . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . Time 26 | . . . . . . . . 26 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders 1 | . . . . . . . . 1 . . . EXPLORE 1 | . . . . . . . . 1 . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 . . 2 1 . Drone Launches 1 | . . . . . . . . 1 . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Turns Passed 6237 | 26 469 446 144 1470 323 533 18 685 1255 300 568 Spaces Moved 3888 | 15 324 298 129 1231 229 396 12 392 517 132 213 Core 193 | . . . . 1 . 4 . . 168 . 20 Treads . | . . . . . . . . . . . . Legs 711 | 15 156 . . . . 45 12 242 . 68 173 Wheels 1802 | . 168 106 . 526 229 347 . 150 256 . 20 Hover . | . . . . . . . . . . . . Flight 1182 | . . 192 129 704 . . . . 93 64 . Fastest Speed 26 | 120 90 99 26 26 100 100 160 90 90 127 80 Average Speed 126 | 120 106 99 54 93 100 119 160 151 216 151 188 Slowest Speed 700 | 120 120 102 102 200 110 700 160 190 500 220 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . Exploration Rate (%) 25 | 2 46 27 16 37 7 52 4 23 70 15 7 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . 1 . . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 4 | . . . . . . 2 . . 2 . . Spaces Dug 56 | . . 10 . 32 4 . . 10 . . . Terrain Destroyed 190 | . 39 10 . 88 4 . . 10 1 3 35 Melee 56 | . . 10 . 32 4 . . 10 . . . Projectile 17 | . . . . . . . . . 1 3 13 AOE 117 | . 39 . . 56 . . . . . . 22 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Total 4650 | 20 392 390 176 1420 282 426 11 456 587 177 313 Wait 127 | . 11 40 10 27 6 . . 27 1 . 5 Move 3877 | 14 323 297 128 1230 228 395 11 391 516 131 213 Hop . | . . . . . . . . . . . . Pick Up 125 | 2 10 9 5 33 10 6 . 11 11 4 24 Fast Attach . | . . . . . . . . . . . . Attach 94 | 1 5 4 3 19 12 8 . 9 8 6 19 Detach 4 | . . 1 . 2 . . . 1 . . . Swap 13 | . 1 5 2 2 . . . . 2 . 1 Drop 40 | 1 2 5 2 22 . . . . 1 1 6 Fire 239 | 2 38 18 26 26 . 12 . . 39 34 44 Melee 129 | . 2 11 . 59 26 5 . 17 9 . . Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 1 | . . . . . . . . . . 1 . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 27 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Lost 3 parts (1p1n1w) 338 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 15) 496 | -10/Materials | Entered another Materials area 496 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 939 | -9/Materials | Discovered new exit (range 4) 942 | -9/Materials | Entered another Materials area 942 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1080 | -8/Materials | Discovered new exit (range 3) 1086 | -8/Materials | Entered Factory 1086 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1342 | -7/Factory | Build established: Scavenger-Mutant 1729 | -7/Factory | Lost 5 parts (1p3n1w) 1774 | -7/Factory | Discovered new exit (range 3) 2354 | -7/Factory | Core integrity fell below 50% 2401 | -7/Factory | Fabricated Lyr. Light Armor Plating? 2547 | -7/Factory | Discovered new exit (range 7) 2556 | -7/Factory | Entered another Factory area 2556 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2683 | -6/Factory | Crushed by falling debris 2792 | -6/Factory | Lost 9 parts (2p2n2u3w) 2871 | -6/Factory | Discovered new exit (range 9) 2879 | -6/Factory | Entered Lower Caves 3067 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3111 | -6/Lower Caves | Lost 4 parts (2p1n1w) 3187 | -6/Lower Caves | Identified exit to Lower Caves 3320 | -6/Lower Caves | Lost 4 parts (1p2n1u) 3412 | -6/Lower Caves | Entered another Lower Caves area 3412 | -6/Lower Caves | Discovered new exit (range 11) 3423 | -6/Lower Caves | Encountered a Warlord checkpoint 3430 | -6/Lower Caves | Entered Factory 3430 | -5/Factory | Evolved 2 slots: Utility x2 3847 | -5/Factory | Repaired Sml. Storage Unit 4108 | -5/Factory | Discovered new exit (range 4) 4115 | -5/Factory | Entered Upper Caves 4156 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4444 | -5/Upper Caves | Attracted the attention of an 0b10 base 4554 | -5/Upper Caves | Lost 12 parts (1p4n5u2w) 4620 | -5/Upper Caves | Learned location of 1 exit from Factory 4620 | -5/Upper Caves | Learned 6 Lower Caves zone layouts 4620 | -5/Upper Caves | Learned Research terminal intel 4620 | -5/Upper Caves | Learned Factory garrison access intel 4725 | -5/Upper Caves | Learned Factory terminal intel 4775 | -5/Upper Caves | Build established: Mutant 4917 | -5/Upper Caves | Learned location of Armory (-3) 5365 | -5/Upper Caves | Discovered new exit (range 5) 5370 | -5/Upper Caves | Entered another Upper Caves area 5373 | -5/Upper Caves | Identified exit to Warlord 5425 | -5/Upper Caves | Core integrity fell below 50% 5499 | -5/Upper Caves | Lost 6 parts (1n4u1w) 5565 | -5/Upper Caves | Discovered new exit (range 16) 5637 | -5/Upper Caves | Lost 6 parts (1p1n1u3w) 5670 | -5/Upper Caves | Entered Factory 5670 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5671 | -4/Factory | Identified exit to Upper Caves 5672 | -4/Factory | Loaded intel: 20 terminal locations 5673 | -4/Factory | Loaded intel: 4 garrison access locations 5854 | -4/Factory | Lost 3 parts (1p1u1w) 6149 | -4/Factory | Lost 9 parts (1p3n2u3w) 6215 | -4/Factory | Core integrity fell below 50% 6230 | -4/Factory | Core integrity fell below 20% 6238 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 06211_ Critical hit. 06211_ Wheel destroyed. 06211_ Slug penetrates Wall. 06213_ Penetrated by Slug. 06214_ Slug penetrates Wall. 06215_ Slammed into H-77 Assassin. 06217_ H-77 Assassin IFF system glitched. 06217_ H-77 Assassin suffers critical hit. 06218_ Penetrated by Slug. 06224_ Slug penetrates Wall. 06225_ Penetrated by Slug. 06225_ Acquired Adv. Medium Treads. 06226_ U-05 Engineer builds a Door. 06228_ Slug penetrates Wall. 06228_ Penetrated by Slug. 06229_ Slug penetrates Wall. 06231_ Penetrated by Slug. 06234_ Slug penetrates Wall. 06235_ Penetrated by Slug. 06238_ H-77 Assassin misfires. Map ----- +----------------------------------------------------+ | " #????????????? | | + # #????????????? | | ########### ! #????????????? | | # ! # #????????????? | | # # ! # """" """" #????????????? | | " # # """" """" #????????????? | | " #?""" # """" """" #????????????? | | " +?""" " " # """" """" #????????????? | | #??"" "Y" # """" """" #????????????? | | "" """""" #?????????# """" """" #????????????? | | "" """""" #?????????# #????????????? | | "" """""" #????######+#####+######????????????? | | "" """""" #??????????????? | | ##############?? | | # #?? | | # """ """ #?? | | # """ """ #?? | | ##+#######+#####?############ # """ """ #?? | | ????????????????????????????# *# ""#?? | | ?????????????????############ %# """ """ ""#?? | | ?????????????????# # %+[ """ """ ""#?? | | ??????????????? # # %#% """ """ T#?? | | ???????????????? # # %# ""#?? | | ?????????????????# # # ""#?? | | ?????????????????# # # ""#?? | | ?????????????????# @ # # #?? | | ?????????????????# # * ##############?? | | ?????????????????# h + |% #?##???????????? | | ?????????????????# h # =% #??????????????? | | ?????????????????# # #??????????????? | | ?????????????????# # #??????????????? | | ?????????????????# # #??????????????? | | ?????????????????# #^ ^ #??????????????? | | ?????????????????# # ^ #??????????????? | | ?????????????????# # #??????????????? | | ?????????????????############ #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????+ #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????? #??????????????? | | ????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 35 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: EX 50 Resistance: EM 25 Reclamation Efficiency 25 Evasion (%) 64 Targeting Accuracy 6 Kinecelleration 40 Force Boost 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lyr. Light Armor Plating | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Deadly Force Challenges ------------ None Game ------ Seed CoilSalvageFalx Manual? 0 Play Time 00:52:58 Cumulative 90.4 hours Start 2021.07.18 @ 16:51:17 End 2021.07.18 @ 17:43:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 187 Rogue 187 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 56 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb69444a-fd7a-4631-a958-61cb5382fa4f